Jump to content

Monster Energy Supercross: The Official Videogame

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by John B123 (talk | contribs) at 08:47, 10 May 2020 (Adding short description: "Motocross videogame series" (Shortdesc helper)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Monster Energy Supercross: The official Videogame
Box Art
Cover Art for initial release
Developer(s)Milestone srl
Publisher(s)Milestone srl
SeriesMonster Energy Supercross
EngineUnreal Engine
Platform(s)Playstation 4, Xbox One, Windows, Nintendo Switch
ReleaseFebruary 13, 2018
Genre(s)Racing
Mode(s)Championship, Track Editor, Compound/Co-op, Race Director

Monster Energy Supercross: The Official Videogame is a Motocross videogame series developed and published by Milestone srl for various platforms. The series has been released annually since early 2018, with the third installment launched in North America on February 4th, 2020[1]. Moving away from the International locations of predecessor MXGP3, Monster Energy Supercross uses officially licensed locales and tracks of the North American-based titular series. The first game featured 17 tracks, which has increased by one in its latest incarnation[2].

Reception

Aggregate review scores
As of May 09, 2020.
Game Year Metacritic
Monster Energy Motocross: The Official Videogame 2018 67/100
Monster Energy Motocross 2: The Official Videogame 2019 72/100
Monster Energy Motocross 3: The Official Videogame 2020 70/100

The game series has received mixed-to-positive reviews, with a consensus that developer Milestone srl has displayed their experience with racing games well with this series, and reviewers praising the fact such a niche game exists. Physics have been noted to be inconsistent, and while gameplay graphics are commended, cut-scene and menus are generally criticized as lackluster. Reviewers of sequels have remarked on a noticeable improvement in both areas, but all releases have what Push Square reviewer Graham Banas commented as "load times [that are] absolutely brutal". In other areas, Max Hind of DirtBike Rider lauded the improved soundtrack of the second iteration, as well as the available customization, but found online features to be lacking. Steven Weber observed a relatively steep learning curve in his Gamespace Review, but, like other reviewers, found this to create a more rewarding experience once mastered. As Luke Reilly of IGN elaborated on in his review of the third iteration, "[that] while it’s straightforward to pick up, the learning curve is steep and, like the past two games, regardless of the handling mode it’s hard to ever quite know what will cause a bail". Other reviewers appreciated the introduction of females riders in the customization options of the third release, as well as the ability to skip tutorials if familiar with prior games[3][4][5][6][7].


References

  1. ^ "Supercross: The Game". supercrossthegame.com. Milestone srl. 2020-05-09. Retrieved 2020-05-09.
  2. ^ "Monster Energy Supercross: The Game Review". pushsquare.com. Push Square. 2019-11-27. Retrieved 2020-05-09.
  3. ^ "Monster Energy Supercross 2: Review and first impressions". bleacherreport.com. Bleacher Report. 2019-11-27. Retrieved 2019-02-19.
  4. ^ "Supercross 2 Review". pushsquare.com. Dirtbike Rider. 2019-02-08. Retrieved 2020-05-09.
  5. ^ "Monster Energy Supercross 2: The videogame Review". gamespace.com. Gamespace. 2019-02-20. Retrieved 2020-05-09.
  6. ^ "Monster Energy Supercross 3: The Videogame Review". IGN.com. IGN. 2020-04-26. Retrieved 2020-05-09.
  7. ^ "Monster Energy Supercross 3: The Videogame Review". godisageek.com. God is a Geek. 2020-04-26. Retrieved 2020-05-09.