Jump to content

List of game controllers

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by FreeMediaKid! (talk | contribs) at 19:48, 9 August 2020 (Verified 2 entries.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The following is a list of game controllers:

Name Image Platform Connectivity and input Original release date Refs
Atari CX40 joystick Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [1]
NES Zapper NES Connectivity: NES controller port
Input: 1 digital button, photodiode
February 18, 1984 [2]
PlayStation controller PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994
Xbox controller Xbox Connectivity: Xbox controller port
Input: 2 analog triggers, 2 clickable analog sticks, 10 digital buttons, D-pad
November 15, 2001
Xbox 360 controller Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks, 9 digital buttons, D-pad
November 22, 2005
Wii Remote Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [3]
DualShock 4 PlayStation 4 Input: 2 clickable analog sticks, D-pad November 15, 2013
Steam Controller Linux, Mac OS, Windows Connectivity: USB
Input: 2 analog triggers, 1 clickable analog stick, 2 clickable touchpads, 9 digital buttons, gyroscope
November 10, 2015

References

  1. ^ "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
  2. ^ Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 - Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. Retrieved August 9, 2020.
  3. ^ Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN 9780262300537. Retrieved August 9, 2020.
    Minotti, Mike (November 19, 2016). "Nintendo's Wii turns 10: Remembering the waggle". VentureBeat. Retrieved August 9, 2020.