Grand Theft Auto: Chinatown Wars
Grand Theft Auto: Chinatown Wars | |
---|---|
Developer(s) | |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies Gordon Hall |
Programmer(s) | Al Dukes |
Artist(s) | Ian Bowden Dan Roberts |
Writer(s) | Dan Houser David Bland |
Series | Grand Theft Auto |
Platform(s) | Nintendo DS PlayStation Portable[9] iOS[5][6] Android[7] Fire OS |
Release | |
Genre(s) | Action-adventure[10] |
Mode(s) | Single-player, multiplayer (NDS & PSP only) |
Grand Theft Auto: Chinatown Wars is an action-adventure video game, developed by Rockstar Leeds in conjunction with Rockstar North, and published by Rockstar Games for Nintendo DS and PlayStation Portable in 2009,[9] iPhone, iPod Touch, and iOS in 2010, [5][6] and Android and Fire OS devices in 2014.[7] It is the thirteenth game in the Grand Theft Auto series, and the fourth to be released for handheld consoles. Set within the fictional Liberty City (based on New York City) in 2009 and part of the series' "HD universe" canon, Chinatown Wars follows the story of young Triad Huang Lee, who finds himself ambushed and robbed of a family heirloom - a sword gifted by his late father - leading him to search the city for it, as he slowly becomes involved in a power struggle amongst Liberty City's Triads and uncovers the truth about his father's murder.
The game was fundamentally designed for players to have notable interactions with objects on the DS and smartphone systems via their touch-screen controls, while offering unique elements of gameplay not found in other entries within the Grand Theft Auto series. The most notable element, the ability to buy drugs from suppliers and sell them to dealers to make money, proved controversial following the game's release. Despite this, the game received positive reviews from critics.[11][12]
Gameplay
Grand Theft Auto: Chinatown Wars is an action-adventure game set in an open world environment. It has a different presentation from previous games in the series, by partially resembling the first Grand Theft Auto titles. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable camera angled down at the action.[13] Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic — a first for the series. The title takes place in the Grand Theft Auto IV scaled-down rendition of Liberty City, with the exception of Alderney.[14]
Unlike Grand Theft Auto IV, the player can disable as many police cars as possible to escape the police instead of leaving a "wanted zone." The more stars the player has, the more police they have to take out for each level. For example, for a six star level, they have to take out six police cars to get down to a five star wanted level, and so on.[15] There is also a drug dealing sub plot which allows players to peddle heroin, acid, ecstasy, marijuana, cocaine and depressants around the city. Players can make a profit by recognising market conditions and demands based on geography and plying their wares accordingly. CCTV cameras work as this game's secret packages, destroyed by throwing a Molotov cocktail bottle or a grenade. This also decreases the chances of being caught while making a drug deal[16] and provides discounts for buying drugs. Chinatown Wars applies many Grand Theft Auto IV features such as the next-gen HUD. Ammu-Nation returns in the form of an in-game website where the player can order various weapons through their PDA to be delivered to their safehouse. Players will also get emails which they can read either from the PDA or the laptop present in their safe house.
While stealing a moving vehicle is similar to that of previous Grand Theft Auto games, Chinatown Wars uses a different system for stealing parked vehicles. Depending on the car, it can be started in one of a few ways. Older cars require a few turns of a screwdriver in the ignition, while other cars require hotwiring. Newer, more expensive cars (with the exception of a bulletproof van) require the player to "hack" the computerised immobiliser. It is still possible to flip cars or set them on fire. The player is unable to pilot any of the aircraft in the game, but he can still see the ones at the airport or flying above him, although if a player uses a certain code on the Nintendo DS by using "Action Replay DS" the player can acquire a helicopter and fly it.
Platform differences
- The Nintendo DS version of the game takes advantage of the touchscreen with functions such as controlling the PDA, GPS, the radio, access to the people on the map, or using Molotov cocktails and grenades. The top screen shows the game and storyboard. Taxi whistling is supported by the DS microphone or by holding the x button.[17] Competitive and co-operative multiplayer modes are only available through DS to DS local wireless.
- The PSP version features updated graphics, which are no longer cel-shaded, thus sporting a more "classic" look akin to previous games in the series (however, cutscenes are stylistically identical). Minigames (such as drawing tattoos, unscrewing the car and boom panels) have been adapted from their touch-screen functionality to simpler, QTE-like minigames. The PSP version also features extra missions and exclusive radio stations not found in the Nintendo DS version. However, PSP multiplayer supports only 2 players.[18]
- The iOS and Android versions of the game includes on-screen touch controls and mini-games that have been adapted to work well with capacitive touchscreens. Both iOS and Android versions have the same radio stations as the PSP versions, though the iOS version features a custom radio station that uses the iTunes library.
Social Club
The Nintendo DS and PlayStation Portable versions of Grand Theft Auto: Chinatown Wars used Rockstar Games Social Club. Players could use this service to upload their gameplay statistics. Nintendo Wi-Fi Connection included chatting, trading items, sharing favourite GPS markers and stats with other players. With the Social Club, players were also able to unlock Xin's mission after finishing the game. On 20 May 2014, Nintendo discontinued the Wi-Fi Connection service, making the Social Club features unavailable and[19] with the GameSpy closure on 10 June 2014, all Social Club features for Chinatown Wars on the PSP and DS have been discontinued.[20] The iOS and Android versions do not use the Rockstar Social Club, thus Xin's missions were available without the need to connect to the service.
Plot
In 2009, Triad criminal Huang Lee travels to Liberty City to deliver a sword—a family heirloom won by his recently murdered father—to his uncle Wu "Kenny" Lee. Upon arrival, Huang's escort is killed by unknown assailants, who steal the sword and leave Huang for dead. Kenny, outraged at the theft, reveals that he intended to hand the sword to Hsin Jaoming, the elderly head of the Liberty City Triads, in order to secure his position as his successor. Feeling dishonored, Kenny instructs Huang to assist in keeping his business afloat while he is in the city, causing him to be slowly drawn into the drug trade. At the same time, he learns that two others seek to become Hsin's successor - his son Chan Jaoming, and underboss Zhou Ming - and finds himself working for both men alongside his uncle.
During a job, Huang is intercepted by corrupt LCPD detective Wade Heston, who offers to assist him in finding the sword in exchange for his help in keeping him safe from Internal Affairs. Huang agrees, leading to the pair investigating a Korean gang that is allied to the Triads. Both men discover there is a splinter group within the gang called Wonsu Nodong, whose leader has been causing problems for the Triads with the help of an informant amongst them. Hsin later contacts Huang to ask for his help, concerned about the news of an informant within his syndicate. Huang investigates the Angels of Death biker gang in addition to continuing the invesigation on the Koreans, and deals with a mobster who tried to deceive him, but fails to uncover any new information. Heston brings news that an informant of the Federal Investigation Bureau (FIB) can help, but is soon forced to back down due to pressure from Internal Affairs, leaving Huang to retrieve some FIB files naming both Zhou and Chan as informants.
After discussing with his uncle about his findings, Kenny convinces him that they must be given to Hsin. Out of disgrace at the possibility his son is betraying the Triads, Hsin steps down as leader and names Kenny as his successor. Huang finds himself tasked with killing both Zhou and Chan, though both deny the accusations against them before dying. Heston soon contacts Huang with news that the information he retrieved was fake, and that the Wonsu leader is meeting with his informant. Upon spying the meeting, Huang is shocked to discover Kenny betrayed the Triads, and orchestrated the theft of the sword to shame Hsin. As the LCPD and FIB ambush the meeting, Kenny makes his escape, but Huang and Heston pursue him to Hsin's penthouse.
Upon confronting his uncle, Huang learns that Kenny killed his father to secure the sword for Hsin. However, after suspecting he would not honour his agreement to make him his successor, Kenny instead sought to undermine Hsin as leader so he could take over, and framed Zhou and Chan to eliminate any potential rivals. After Kenny stabs Hsin, he is in turn killed by Huang, shortly before the LCPD arrive. While everyone at the scene is arrested, Heston ensures Huang is left alone, as repayment for his help. Before being taken to the hospital, Hsin praises Huang for his loyalty, and appoints him as the next Triad boss.
Soundtrack
Music for the opening titles of gameplay is the track "Chinatown Wars" performed by Ghostface Killah and MF Doom[21] and produced by Oh No of Stones Throw Records.[22][23]
The DS version of the game features music by Deadmau5 among others.[24] On top of the soundtrack featured in the DS version of the game the PSP version features music by Anvil,[25] Tortoise,[26] DFA Records,[27] Turntables on the Hudson[28][29] and DJ Khalil.[30]
The iOS and Android version featured all the music from the DS and PSP version and allowed the player to customise a music playlist using songs from their music library.
Development
On 15 July 2008, it was announced at a Nintendo press conference that Grand Theft Auto: Chinatown Wars would be released to the Nintendo DS in the following Winter.[31] According to Nintendo World Report, Chinatown Wars contains over 900,000 lines of "hand-optimized" code.[32]
Release
Marketing
In the GameStop pre-order commercial for Grand Theft Auto: Chinatown Wars, the dialogue referred to the real-life corporate bailout in 2008.[33][34] A new gameplay trailer was released on 6 March 2009, showing gameplay involving using a sniper rifle and interacting with keypads with the Nintendo DS' stylus.[35] GameStop had a promotion where they sent around a van letting people try the game before it was released.[36] Other stores gave away a "credit card" which activates $10,000 of in-game money and earlier access to better weapons.[34][37] Amazon provided a code to unlock an exclusive bulletproof Infernus with preorders.[38]
Reception
Aggregator | Score |
---|---|
Metacritic | DS: 93/100[39] PSP: 90/100[40] iOS: 91/100[41] |
Publication | Score |
---|---|
1Up.com | DS: A–[42] PSP: A–[43] iOS: A[44] |
Computer and Video Games | 9.2/10[45] |
Edge | 9/10 |
Eurogamer | 10/10[2] |
Game Informer | 9.25/10 |
GamePro | [46] |
GameSpot | 9.5/10[47] |
GameSpy | [48] |
GamesRadar+ | [49] |
Giant Bomb | [50] |
IGN | DS: 9.5/10[51] PSP: 9.3/10[52] iOS: 9.0/10[53][54] |
Nintendo World Report | 9.0/10[55] |
Official Nintendo Magazine | 94%[56] |
X-Play | [57] |
TouchArcade | iOS: [58] |
Nintendo DS version
Grand Theft Auto: Chinatown Wars has received widespread critical acclaim. On GameRankings, it is currently the highest rated Nintendo DS game ever, with an average review score of 93%.[59] The game holds a 93/100 aggregate score on Metacritic which is the highest score on that site for a DS game.[60] The game also has the highest rank for the Nintendo DS at GameSpot, with a rating of 9.5/10.[47] Official Nintendo Magazine rated the game 94%, praising the visuals and variety in gameplay, concluding in their review that "Rockstar has captured and condensed the Grand Theft Auto series' high points and crammed them into one terrific title. Think the DS can't handle GTA? Think again."[56] IGN UK gave it a rating of 9.2, calling it "a masterpiece of handheld gaming",[61] while IGN US gave the game a 9.5 out of 10.[51] Eurogamer gave it a rating of 10/10, saying "Overall this is GTA as it first was, with the inherited wisdom of GTA as it's been since, finished off with all sorts of things that would happily belong in a GTA of the future."[2] 1UP.com gave it an A-, saying that "from the start, Chinatown Wars looks impressive".[42]
Chinatown Wars generated lower than expected sales in its first week in the United Kingdom, and did not even sell to level with the debut of Vice City Stories, which was Rockstar's expectation.[62] In the United States, it sold just under 90,000 units during its first two weeks on the American market.[63] This led Best Buy to sell the game at a reduced price for a limited time; the response to this was very positive.[64]
PSP version
Rockstar confirmed via a press release that Grand Theft Auto: Chinatown Wars was going to be released for the PlayStation Portable on 20 October 2009. It was speculated that the PSP version would revert to the third person view. However it retained the top down view from the DS version, and also received acclaim.[65] The game is available on UMD as well as via the PlayStation Network.[66] 1UP.com gave the PSP version an A-, citing the experience is good the second time around, and it is efficient for people who are playing for the first time.[43] IGN gave the PSP version a 9.3/10, compared to the 9.5/10 on DS.[52]
Unlike the DS version, which reached number 5,[67] the PSP game did not chart in the UK top 40 upon release,[68] nor did it chart in the US monthly top 20.[69]
iOS and Android versions
Chinatown Wars was released on iPhone and iPod Touch on 17 January 2010. The touchscreen minigame mechanics originally seen in the Nintendo DS version returned in a similar fashion. The graphics, when compared to the DS and PSP versions, are not cel-shaded like the DS version and lack the ambient lighting and effects seen in the PSP version. An update released on 28 March 2010 added the radio stations that were formerly exclusive to the PSP version.
The iPad version was released on 9 September 2010, with 1024x768 high definition graphics. It received critical acclaim, with IGN's Levi Buchanan giving it a 9.0/10, calling it "a phenomenal play".[53][54]
On 13 October 2013, Chinatown Wars was removed from the App Store with no statement given by Rockstar. It is to be believed that it was due to compatibility issues with iOS 7; on 21 December 2013, the game returned to the store with the compatibility issues fixed. An additional update was released on 18 December 2014 that provided support for Retina Display resolutions and wireless controller support.[70]
Chinatown Wars made its debut on Android devices on 18 December 2014, featuring the same graphical improvements and features as the latest iOS update. The Android version was developed by War Drum Studios.[8] Currently, both the iOS and Android versions contain no multiplayer or Social Club compatibility.
Awards
At the 2009 Spike Video Game Awards, Grand Theft Auto: Chinatown Wars received the Best Handheld Game award. However, the version was not specified. It also won the Best Nintendo DS Game of 2009 Award from GameSpot.[71] The game was nominated for three of GameSpot's awards: Game of the Year, DS Game of the Year, and Action Game of the Year, winning DS Game of the Year.[71] Chinatown Wars was nominated for Game of the Year by Nintendo Power, as well as Nintendo DS Game of the Year, Best Nintendo DS Graphics, and Best Adventure Game.[72]
Controversy
Chinatown Wars continues the series' tradition of controversy because of a drug dealing minigame that includes heroin and ecstasy.[73] Protesters against the game include Darren Gold of the anti-drug abuse charity Drugsline, who stated: "Anything using drug-dealing as entertainment is sending out the wrong message. Glamorisation doesn't help our work trying to educate kids of the dangers of substance misuse."[74] In an interview with Edge magazine, Dan Houser said "we wanted to have a drug-dealing mini-game in lots of the GTA games. [...] We played with it a little in Vice City Stories, because it worked really well juxtaposed with the main story. It works well with what GTA is, with driving around the map, and it gives you another thing to think about – another layer or piece of the puzzle to keep you motivated... It does intersect with the main story and things you learn from it work with the story, but it mostly runs on its own."[75][76]
Notes
References
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External links
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