Ikenfell
Ikenfell | |
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File:Game-Logo-Ikenfell.png | |
Developer(s) | HappyRayGames |
Publisher(s) | Humble Store |
Director(s) | Chevy Ray Johnston |
Producer(s) | Chevy Ray Johnston |
Artist(s) | Chevy Ray Johnston |
Writer(s) |
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Composer(s) | Aivi & Surasshu |
Platform(s) | |
Release | October 9, 2020 |
Genre(s) | |
Mode(s) | Single-player |
Ikenfell is a Role-playing game (RPG) video game developed and published by HappyRayGames. The game was released for Microsoft Windows, macOS, Nintendo Switch, Playstation 4, and Xbox One on October 9, 2020.
Players control Maritte Hildegaard, a teenage girl who is travelling far from home to the magical school of Ikenfell, a school for burgeoning witches and wizards to hone their specific magical craft. Her journey is not to attend Ikenfell, but rather to find her sister, Safina, who did not come home for Summer break and thus has piqued Maritte's worry. During her attempt to gain entry to the school, Maritte suddenly develops pyromancy, and at the same moment, a wide range of bizarre magical creatures appear and other strange events begin to happen. Determined to learn more about her new powers and find her missing sister, Maritte begins a harrowing journey into forgotten secrets in this world of magic.
Ikenfell was developed in a custom C Sharp (programming language) engine written on top of SDL2 and OpenGL.
Gameplay
Ikenfell contains similarities to notable classic SNES JRPGs, such as some entries in the Final Fantasy Tactics series, as well as Super Mario RPG. Like most traditional JRPGs, there are two main sections to the game: adventuring and turn-based battle sequences. Much of Ikenfell's gameplay is outside monster battles and plays like an isometric 2D adventure/exploration game. There are no random encounters and as such fightable enemies are visible in the game world at any given time; a battle ensues only if the player controlled character comes in contact with one. This allows the player to evade battles if so desired.
The player controls only Maritte at the beginning of the game. As the story progresses, the player ultimately gains a party of six characters, though only three members can be used during a battle at a time. The six available party members in the game are (in order of acquisition): Maritte, Petronella, Rook, Pertisia, Ima, and Gilda. Each of the six characters has a unique set of attacks and techniques. For example, Maritte has an array of offensive, fire-based magical attacks as well as a few status buff spells, whereas Petronella and Ima both have offensive and AOE attacks but also several forms of healing spells.
The combat is based on a traditional turn-based battle system with the addition of timed button presses that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu. The action command consists of timed button presses during an attack, special move, defense, or item usage.
Plot
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Development
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Reception
This section needs expansion. You can help by adding to it. (September 2020) |
Aggregator | Score |
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Metacritic | NS: 93/100[1] PC: 92/100[2] |
Publication | Score |
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Destructoid | 9/10[3] |
Game Informer | 8.5/10[4] |
GameSpot | 9/10[5] |
IGN | 9/10[6] |
PC Gamer (US) | 90/100[7] |
Hades received "universal acclaim", according to review aggregator Metacritic.[1][2] During its nearly two year long early access Hades sold seven hundred thousand copies. Within three days of its official release Hades had sold an additional three hundred thousand copies for a sales total of over one million.[8] In particular, critics praised Hades for it combination of smooth gameplay, deep loot systems, and captivating story, remarking that the game offered dozens of hours of unique gameplay.[9][10][11]
Notes
References
- ^ a b "Hades for Switch Reviews". Metacritic. Retrieved November 19, 2020.
- ^ a b "Hades for PC Reviews". Metacritic. Retrieved September 21, 2020.
- ^ Devore, Jordon (September 20, 2020). "Review: Hades". Destructoid. Retrieved September 20, 2020.
- ^ Miller, Matt (September 17, 2020). "Hades Review – The Highs And Lows Of Repetition". Game Informer. Retrieved September 17, 2020.
- ^ Vazquez, Suriel (September 18, 2020). "Hades Review – However Long It Takes". GameSpot. Retrieved September 20, 2020.
- ^ Lemon, Nick (September 17, 2020). "Hades Review". IGN. Retrieved September 20, 2020.
- ^ MacGregor, Jody (September 18, 2020). "Hades Review". PC Gamer. Retrieved September 20, 2020.
- ^ Gurwin, Gabe (September 20, 2020). "Hades Has Sold 1 Million Copies, Nearly One-Third Sold In Last Few Days". GameSpot. Retrieved September 20, 2020.
- ^ Gilliam, Ryan (2020-09-24). "Hades is a near-flawless romp through hell after two years of early access". Polygon. Retrieved 2020-11-08.
- ^ Donlan, Christian (2020-09-17). "Hades review – Of myth and mayhem". Eurogamer. Retrieved 2020-11-08.
- ^ Castello, Jay (2020-09-17). "Hades review". Rock, Paper, Shotgun. Retrieved 2020-11-08.