Shigefumi Hino
Shigefumi Hino | |
---|---|
日野 重文 | |
Born | 1963 (age 60–61) |
Occupation(s) | Video game director, graphic designer, planner |
Years active | 1988-present |
Employer | Nintendo (since 1988) |
Notable work | Yoshi |
Shigefumi Hino (日野 重文 Hino Shigefumi, born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the Yoshi franchise.[1][2] Hino later served as the director of the Pikmin series, alongside Masamichi Abe.[3]
Career
Shigefumi Hino joined Nintendo in 1989, where his first project was designing a sequel to Famicom Grand Prix: F1 Race, which was ultimately unreleased. His first released product was Super Mario World in 1990, where he created the game's pixel art, as well as the character Yoshi, based on a rough sketch by Takashi Tezuka.[4] Afterwards, Hino had the idea for a game with Yoshi as the main character, which would become Yoshi's Island. He chose a hand-drawn visual style to differentiate it from Rare's Donkey Kong Country, a game that notably used pre-rendered 3D graphics.[4]
Hino then co-directed Pikmin and Pikmin 2 with Masamichi Abe,[5] as well as Pikmin 3 with Yuji Kando. He has additionally worked as a designer for Super Mario Maker and Super Mario Maker 2.
Works
Year | Title | Role |
---|---|---|
1990 | Super Mario World | Character designer[6][7] |
1992 | Yoshi's Cookie | |
1993 | The Legend of Zelda: Link's Awakening | |
1995 | Yoshi's Island | Director, character designer |
1996 | Super Mario 64 | CG illustrator[8] |
Tetris Attack | Design adviser | |
Mario Kart 64 | CG character designer | |
1997 | Game & Watch Gallery 2 | Design adviser |
Yoshi's Story | CG designer | |
1998 | Pocket Monsters Stadium | Effects designer |
Mario Party | Design support | |
1999 | Game & Watch Gallery 3 | Design adviser |
Pokémon Stadium | 2D CG designer | |
2001 | Pikmin | Director[9] |
2004 | Pikmin 2 | |
2006 | New Super Mario Bros. | Demo scene director |
2007 | Big Brain Academy: Wii Degree | Sub-director |
2009 | New Super Mario Bros. Wii | Planning |
2013 | Pikmin 3 | Director |
2015 | Super Mario Maker | Planning |
2016 | Super Mario Maker for Nintendo 3DS | Game design |
2019 | Super Mario Maker 2 | |
2023 | Super Mario Bros. Wonder |
References
- ^ Reyes, Javier (12 April 2019). "7 Facts About Nintendo's Yoshi". Mental Floss.
- ^ Ashcraft, Brian (28 September 2017). "Confirmed: Mario Was Originally Punching Yoshi". Kotaku.
- ^ Arendt, Susan (3 December 2007). "Autographed Pikmin 2 Swag Auctioned for Charity". Wired. Wired News. Retrieved 12 October 2010.
- ^ a b Sao, Akinori. "Developer Interview, Volume 5". Nintendo. Retrieved 30 April 2021.
- ^ "開発スタッフ インタビュー" (in Japanese). Nintendo. Retrieved 30 April 2021.
- ^ "Super Mario World originally had Yoshi getting punched in the head". Polygon. Retrieved 26 July 2018.
- ^ PALINDROME : La face cachée d'une LAL (Leucémie aiguë lymphoblastique): - le combat d'une famille au quotidien -. Librinova. 9 March 2018. ISBN 9791026216476.
- ^ Super Mario 64 Instruction Booklet. Nintendo. 1996. p. 24.
- ^ Dewinter, Jennifer (21 May 2015). Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda. Bloomsbury Publishing USA. ISBN 9781628923889.