Talk:Cultural impact of the Guitar Hero series
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Current status: Good article |
"In" vs "On"
I appreciate the attempt to be correct about this, but I think there are subtle differences here: - "Culture impact on a field" implies that GH has caused the landscape to change in that field - it's a mover and shaker. For sure, this is evidenced in the video game and music industries. - "Culture impact in a field" implies that GH has appeared in this field but no to a degree to change the field significantly. This would be true for the health/treatment field as well as pop culture, where GH is present. --MASEM (t) 16:42, 9 June 2009 (UTC)
GA Review
- This review is transcluded from Talk:Cultural impact of the Guitar Hero series/GA1. The edit link for this section can be used to add comments to the review.
Prose
- Lead: "vernacular" isn't the appropriate word here. It suggests the games have had a literal effect on colloquial speech which isn't really true, or at least isn't very representative of the various effects they have had.
- Replace these phrasal verbs if at all possible, as they're not really appropriate for formal prose: turning many people onto; taken up; get hooked on; end up; Same with in the works.
- Pink Floyd is also in active discussions to include their music in either Guitar Hero or Rock Band; If Pink Floyd is being described as a singular unit (i.e. "is" as opposed to "are") the determiner should be "its", I think.
- This bit is messed up: Activision CEO Robert Kotick has stated, in response to the record company's claims, that the impact that the Guitar Hero games have cause them to question...
- Citations 25, 27, 70, 75 and 76 lack access dates.
- Layout: The lead needs to be significantly longer, at least another paragraph, providing at least some detail of the various effects.
Verifiability
- However, Activision, the publisher of the series, did not approve the idea of a film adaptation. is lacking a citation.
I will double check all the sources tomorrow but everything else looks fine at first glance.
Coverage
Good.
Neutrality
Good.
Stability
Stable.
Images
Images are good; mostly free; one non-free image with adequate FUR.
I'm placing the article on hold for now. bridies (talk) 17:08, 17 June 2009 (UTC)
- I've tried to address all the points above - the lead is now an extra para longer, I've fixed the sourcing and text issues, and added a reference for the above point. --MASEM (t) 21:05, 17 June 2009 (UTC)
Verifiability contd.
Some sourcing issues:
- Other games based on Guitar Hero include Battle of the Bands and Ultimate Band. This doesn't seem to have a citation. The next citation, a couple of sentences on, is to a print source so it may come from there but it seems to cover different subject matter.
- The episode of Metalocalypse entitled "Dethvengance" featured a black Guitar Hero controller on the bed of a boy attempting to download music from the band Dethklok illegally. The song playing on his computer is "Thunderhorse," which is playable on Guitar Hero II. This doesn't seem to have a citation.
- In the Metalocalypse episode "Dethkids," a sick child composes a song for Dethklok rhythm guitarist Toki Wartooth using a Guitar Hero controller. This has a citation to TV.com, but the trivia section it's taken from seems to be user-generated content.
- Mariah Carey's music video for her song "Touch My Body" features a compu-nerd strumming on a Guitar Hero controller This doesn't have a citation.
- The music video for San Diego rock band Switchfoot's song "Awakening" featured two men going home and competing separately on Guitar Hero. The video is unique because all of the Guitar Hero footage featured Switchfoot playing, and all the animation was made by using cut-out style animation. It also tied with Farrah's "Fear of Flying" from early 2007 as one of the first music videos to use this type of animation. None of this really seems to be mentioned in the source.
- The name "Guitar Hero" is often juxtapositioned with other instruments or other tools for humorous effects. There are T-shirts available from at least one vendor, parodying the Guitar Hero logo with a number of different instruments, from violin to bagpipes. This doesn't seem to have a citation. It could be covered in the long independent article (the next citation) but as far as I can see it's not.
- One other small thing: a few of the citations have dates linked, while most of the others don't. bridies (talk) 16:43, 18 June 2009 (UTC)
- I'll have to tackle the citation dates later; I've removed a couple of statements I can't source (the first Metalocalypse piece, the connection to the Farrah video) but everything else I added a RS citation for. --MASEM (t) 20:33, 18 June 2009 (UTC)
- OK, everything seems to be in order now. I just de-linked the dates myself. Passed. bridies (talk) 14:45, 19 June 2009 (UTC)
- I'll have to tackle the citation dates later; I've removed a couple of statements I can't source (the first Metalocalypse piece, the connection to the Farrah video) but everything else I added a RS citation for. --MASEM (t) 20:33, 18 June 2009 (UTC)
Precursor to Guitar Hero
I think that it would be good to work a mention of how the GuitarFreaks series precedes Guitar Hero by seven years, yet never managed to have the cultural impact of GH. I'm sure many people are under a mistaken impression that GH was the first guitar controller rhythm game, something that the talking of Guitar Hero clones in the "On the video game industry" implies. Also being able to include sourced reasons to why Guitar Hero was far more successful than GuitarFreaks would be quite informative.--Remurmur (talk) 00:33, 25 July 2009 (UTC)
- The main GH article notes the GF influence on the game, but to say why GF failed where GH succeeded needs a source. --MASEM (t) 00:44, 25 July 2009 (UTC)
Cultural Impact of Rhythm Games?
I feel that do to the continued success of both the Guitar Hero and Rock Band series, this article should be renamed. This article seems to make it seem like Harmonix and the Rock Band series have little to do with the cultural awareness of rhythm games. --70.162.240.202 (talk) 03:32, 25 September 2009 (UTC)
Synthesis danger?
It seems like this article is either violating, or coming dangerously close to violating, Wikipedia:SYNTHESIS. Any thoughts on this? RobertM525 (talk) 09:40, 14 November 2010 (UTC)
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A Curiosity
Why is it that "cultural phenomenon" has got supporting references in the lead, but real instrument learning and health industry impacts don't? --Thanks and Cheers! Elfabet (talk) 20:25, 17 December 2018 (UTC)