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Tom Clancy's Splinter Cell

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Tom Clancy's Splinter Cell
Genre(s)Action-adventure, stealth, shooter
Developer(s)
Publisher(s)
Platform(s)
First releaseSplinter Cell
November 18, 2002
Latest releaseSplinter Cell: Blacklist
August 20, 2013

Tom Clancy's Splinter Cell is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises.[1] The series had sold 19 million units by 2008.[2] No further installments have been released since 2013.[3] A remake of the first game was announced in December 2021.[4]

Games

Release timeline
2002Splinter Cell
2003
2004Pandora Tomorrow
2005Chaos Theory
2006Double Agent
Essentials
2007
2008
2009
2010Conviction
2011Classic Trilogy HD
2012
2013Blacklist

Tom Clancy's Splinter Cell (2002)

Tom Clancy's Splinter Cell was developed over a period of two years and developed by Ubisoft Montreal with original publishing by Microsoft Game Studios[5][6] for the Xbox as an exclusive title. Later in 2003, Ubisoft ported the game to Microsoft Windows, Mac, PlayStation 2, GameCube, and Game Boy Advance. Inspired by the Metal Gear series,[7][8][9] it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)

Pandora Tomorrow was developed by Ubisoft Shanghai and Ubisoft Milan and introduced multiplayer gameplay to the series. In single-player mode, the game AI adapts to adjust to the player's skill level.[10][11] Unlike other games in the series, which generally lean towards information-based threats, the plot of Pandora Tomorrow focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with the smallpox virus. Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention. It also introduced a revolutionary new online mode called spies versus mercenaries, in which one team would play from a 3rd person perspective on the spy team, and the more guns-blazing first-person perspective of the mercenaries.

Tom Clancy's Splinter Cell: Chaos Theory (2005)

Ubisoft Montreal and Ubisoft Milan were again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode.[12] Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. The Unreal Engine was heavily modified, this time from version 2.5. The game includes a number of new features, including adding a combat knife to the player's inventory. Maps are also more open with multiple ways of achieving the end goal.

Tom Clancy's Splinter Cell: Essentials (2006)

Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Fisher's backstory. The game was less positively received critically than previous installments, with criticism aimed at the control mechanics and the multiplayer mode.

Tom Clancy's Splinter Cell: Double Agent (2006)

For the series' fourth installment, Double Agent, two separate versions were created, one for generation six consoles and the Wii, and the other for Xbox 360, Microsoft Windows, and PlayStation 3. Double Agent features a "trust system"[13] that presents the player with moral dilemmas. It is the first game in the series with a hub-like area, where Sam can explore and do objectives between missions. This is also the only game in the series to have different endings based on player decisions, but only one ending is considered canon.

Tom Clancy's Splinter Cell: Conviction (2010)

Conviction was officially announced on May 23, 2007, when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007.[14] However, the game missed its initial launch date, and on May 19, 2008, it was reported that Conviction was "officially on hold" and that the game had been taken "back to the drawing board".[15] Ubisoft announced that the game had been pushed back to the 2009–10 fiscal year. At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better".[16] The game's release date was pushed back several times.[17][18] On March 18, 2010, the demo was released for Xbox 360.[19] Ubisoft wanted to make the fifth game more accessible,[20] so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were omitted, such as the ability to whistle, lock pick, and hide bodies. Conviction uses a cover system and adds simple interrogation sequences to the series.[21]

Tom Clancy's Splinter Cell: Classic Trilogy HD (2011)

In September 2011, a remastered compilation package was released for the PlayStation 3 that included the first three games in the series. The remastered versions are based on the PC ports of the originals.[22] The compilation received "mixed or average" reviews on Metacritic.[23]

Tom Clancy's Splinter Cell: Blacklist (2013)

Blacklist is the sixth installment in the series, developed by Ubisoft Toronto and was released on August 20, 2013. Blacklist boasts new features combining gameplay from Chaos Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot, known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Fisher's signature goggles and a new knife, the Karambit, and the ability to perform "abduction" stealth melee takedowns.

Future

At E3 2017 regarding Splinter Cell, Ubisoft CEO Yves Guillemot stated: "I can't say much about that. But, for sure, all the Clancy games are taken care of. It's just we have quite a lot on our plate at the moment...[A]ll the Clancy games are really coming along, so we are not forgetting Splinter Cell."[24] Later in an Ask Me Anything Reddit post, he stated: "We don't have anything specific to share at the moment but teams are working on different things, so stay tuned for more."[25]

In May 2019, Julian Gerighty, Ubisoft Creative Director, announced on his social media page that a game is currently in development. In his statement, he said he had been working on the game with Ubisoft Montreal creative director, Roman Campos-Oriola, and executive producer Dan Hay.[26] However, Ubisoft later disputed this.[27]

On 16 September 2020, it was announced at Facebook Connect that a virtual reality version of the series is coming exclusively to the Oculus VR platform, along with an Assassin's Creed game. They are set to be developed by Red Storm Entertainment.[28] On July 21, 2022, the VR Splinter Cell game was cancelled.[29]

In December 2021, Ubisoft revealed that they are developing a remake of the first game.[30] In October 2022, David Grivel, the director of the game, left Ubisoft.[31]

Novels

Tom Clancy's Splinter Cell (2004)

Splinter Cell[32] is the first installment of a series of novels based on the video game series. It was written by Raymond Benson under the pseudonym David Michaels. The plot follows Sam Fisher as he investigates a terrorist group called "The Shadows" and a related arms-dealing organization named "The Shop". Members of "The Shop" use inside information to attempt to kill "Third Echelon" members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers.[33] It also made it to the list of Wall Street Journal mass-market paperback bestsellers.[34]

Tom Clancy's Splinter Cell: Operation Barracuda (2005)

In Operation Barracuda, which was released on November 1, 2005, Raymond Benson (again as David Michaels) continues the story of the first Splinter Cell novel. The book was also featured on the New York Times bestseller list.

Tom Clancy's Splinter Cell: Checkmate (2006)

For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was "finished with Splinter Cell".[35] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous book. This novel was released on November 7, 2006.

The book begins with a ship by the name of Trego sailing towards the American East Coast. Sam Fisher is called in from a training mission to disable the ship. After Fisher stops the ship from irradiating the American West Coast with nuclear waste, he is informed that a town by the name of Slipstone has been attacked with a radiological weapon and over 5,000 people are dead. These events lead Fisher to Ukraine, Iran, Dubai, and Ashgabat, Turkmenistan.

Tom Clancy's Splinter Cell: Fallout (2007)

On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the fourth in the series. Like the previous novel, it was written by Grant Blackwood, under the pseudonym David Michaels. The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgyzstan.

Tom Clancy's Splinter Cell: Conviction (2009)

Conviction[36] is the tie-in novel to the game with the same name. It was published on November 3, 2009, and was written by Peter Telep under the name David Michaels. It was published by Berkley Books, under Penguin Group. The book follows Sam Fisher after the killing of Lambert. Fisher is on the run and has "gone rogue," as he is believed to be a treasonous agent. He is chased by a team of rookie Splinter Cells led by Ben Hansen.

Tom Clancy's Splinter Cell: Endgame (2009)

Endgame,[37] published on December 1, 2009, is the counterpart to the Conviction novel. The plot runs parallel to the Conviction novel, but from the point of view of Fisher's antagonists. The story is told from the perspective of Ben Hansen and the rest of the team pursuing Fisher.

Tom Clancy's Splinter Cell Blacklist: Aftermath (2013)

Published in October 2013, this tie-in novel takes place after the events of the video game Tom Clancy's Splinter Cell: Blacklist. It involves Fisher and Fourth Echelon finding and rescuing a Russian billionaire who disobeyed orders from the Kremlin to release a computer virus against the United States. Aftermath is written by Peter Telep and the first in the series to be authored without the use of the David Michaels pseudonym.

Tom Clancy's Splinter Cell: Firewall (2022)

Firewall was released on March 1 for Kindle and on March 15 for paperback. It was written by James Swallow and features Sam Fisher's daughter, Sarah, working alongside her father.[38] The plot involves Fisher dealing with a cyberwarfare technology known as "Gordian Sword" which is capable of defeating any firewall and will be auctioned to the highest bidder regardless of their motives for using it. Fisher must stop the technology being used or sold before it falls into the hands of terrorists, criminals, or rogue states.[39]

Tom Clancy's Splinter Cell: Dragonfire (2023)

Dragonfire was released on January 24 for Kindle and on the same day for paperback. It was written by James Swallow and it features Sam Fisher's daughter, Sarah, working alongside her father and Isaac Briggs. The plot involves Fisher working behind enemy lines in North Korea while his daughter searches for him all the while trying to expose the sinister scheme of the conspirators known as The Dragons.

Common elements

Plot and themes

The first game explains that "Splinter Cell" refers to an elite recon-type unit of single covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.

In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.

In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.

The fifth game, Conviction, begins immediately after Double Agent. Having abandoned Third Echelon, Fisher discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), leading him to strike out on his own in search of those responsible, until his investigation uncovers a conspiracy within his old agency.

In the sixth and most recent game, Blacklist, Third Echelon has been disbanded by the President of the United States. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Fisher with the mission of stopping the 'Blacklist' attacks and the Engineers, the organization behind them. Blacklist deals with the morality of war and how far Fisher and his team go in order to prevent these plots against America.

Characters

The characters of the games, as well as the organization "Third Echelon", were created by J. T. Petty. The main recurring ones are:

  • Sam Fisher is the main protagonist of the series.
  • Irving Lambert, leader of "Third Echelon", serves as the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
  • Anna "Grim" Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story. In Blacklist, she is the technical operations officer and butts heads with Sam over morality, ethics, and Fourth Echelon's operating parameters.
  • Sarah Fisher, Sam's daughter and sole family member. She was presumed to be killed in Double Agent, but Conviction revealed her murder to be a deception.

Gameplay

The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Fisher's actions in the single-player modes, letting players act on information he obtained or provide support in the field.

Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.

Conviction utilises a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon. This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an 'execution' bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.

Development and history

Origin

Although the series features his name, Tom Clancy had little to no involvement in the development of any of the installments. According to series producer Mathieu Ferland, the original game was developed so that Ubisoft's Montreal studio could demonstrate its full potential.[40] After Tom Clancy's Rainbow Six and Tom Clancy's Ghost Recon, "special ops was the natural next step" for Clancy-endorsed games.[40]

Graphics and technology

The first game in the series modified the Unreal Engine to allow the light-and-dark-based gameplay style.[40] The other games continued this, using updated versions of the engine.

By the release of the latest game – Blacklist – the engine had been upgraded to the LEAD engine, a heavily modified version of the Unreal Engine 2.5. The game had active shadows on all consoles not simply as a graphical function – as in most games – but as a gameplay enhancer for the sake of the game's stealth features. This meant that more coding for the game was required and overall, required a powerful desktop computer in order to get the best clarity and performance.

Reception

Aggregate review scores
Game Metacritic
Splinter Cell (GBA) 77/100[41]
(GC) 89/100[42]
(PC) 91/100[43]
(PS2) 89/100[44]
(Xbox) 93/100[45]
Pandora Tomorrow (GBA) 68/100[46]
(GC) 78/100[47]
(PC) 87/100[48]
(PS2) 87/100[49]
(Xbox) 93/100[50]
Chaos Theory (3DS) 53/100[51]
(GC) 81/100[52]
(NDS) 50/100[53]
(PC) 92/100[54]
(PS2) 87/100[55]
(Xbox) 94/100[56]
Essentials (PSP) 58/100[57]
Double Agent (GC) 64/100[58]
(PC) 80/100[59]
(PS2) 84/100[60]
(PS3) 78/100[61]
(Wii) 61/100[62]
(Xbox) 89/100[63]
(X360) 85/100[64]
Conviction (PC) 83/100[65]
(X360) 85/100[66]
Classic Trilogy HD (PS3) 67/100[23]
Blacklist (PC) 82/100[67]
(PS3) 84/100[68]
(WIIU) 75/100[69]
(X360) 82/100[70]

By the end of 2004, sales of the Splinter Cell series totaled 9.6 million units.[71] By October 2005, the series' global sales had surpassed 12.5 million units.[72] By May 2008, the series had sold 19 million units.[2]

Other media

Film adaptation

Originally announced as a special feature on Splinter Cell: Chaos Theory, a film adaptation for the series was confirmed to be in development, as early as 2005.

In 2011, Ubisoft announced that Tom Clancy's Splinter Cell, Tom Clancy's Ghost Recon, and Assassin's Creed were all planned to receive film adaptations. The company officially stated, "We want to keep ownership, retain control over the film content, and we're open to work with studios on the development of our projects, and eventually collaborate on the pre-casting, pre-budget and script."[73] The following year, it was reported that Warner Bros. Pictures and Paramount Pictures were the front-runners bidding to make a Splinter Cell film.[74] By November, it was announced that British actor Tom Hardy was cast as Sam Fisher,[75] while Eric Warren Singer was hired as screenwriter.[76] By 2013, Ubisoft announced that the film would be made by New Regency, with Basil Iwanyk signed on as producer through his production company, Thunder Road Films.[77]

In March 2014, Doug Liman joined the production as director, with Jean-Julien Baronnet and David Bartis attached as producers.[78] Later that month, Sheldon Turner was brought into the production team, to write a new draft of the script.[79] Hardy told Collider in an interview that the studio was hoping to start filming that August.[80] By June that year, Liman stated that both he and Hardy were working on the film's script, which would focus on a young Sam Fisher, in his prime as opposed to the portrayal of a seasoned spy in the video games.[81] In October of the same year, Iwanyk stated that filming would start in early 2015.[82]

In April 2015, Liman stepped down as director, with reports stating that the studio were talking with Joseph Kahn as his replacement.[83] By July, Ubisoft hired Frank John Hughes to rewrite the film's script.[84] In January 2017, Iwanyk confirmed that the script had been completed and sent to Hardy to read over. The producer explained that the film was intended to have its own style within the action movie genre, and that the production team was aiming to make an "edgy" PG-13 rated film.[85] However, on November 15, 2024, it was announced that the film has been cancelled, citing issues getting the script and budget up to the standard they desired.[86]

Anime series adaptation

In late July 2020, streaming service company Netflix announced that an anime series adaptation is in the works from Ubisoft Film & Television. John Wick writer Derek Kolstad will be serving as executive producer on the series,[87] while the animation will be created by Sun Creature Studio and Fost.[88]

Radio drama

A radio drama for BBC Radio 4 Limelight called Tom Clancy's Splinter Cell: Firewall was released 2 December 2022 and was adapted by Sebastian Baczkiewicz and Paul Cornell from the novel of the same name by James Swallow.[89] It is an eight part series that follows the plot of the novel of the same name. It was recorded with binaural audio which is ideal for a headphone listening experience. The main voice actors include Andonis Anthony as Sam Fisher (replacing Michael Ironside as the traditional voice actor for the character), as well as Will Poulter, Daisy Head, Rosalie Craig, Sacha Dhawan, and Nikesh Patel.[90] Other actors include Mihai Arsene, Olga Fedori, Rina Mahoney, Roger Ringrose, Riad Richie, David Hounslow, Tijan Sarr, Tom Kiteley, Joe Belham, Ali Gadema, Lloyd Thomas, and Charis Jardim-Hinds.[89]

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