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Lisa Nakamura

Lisa Nakamura is an American professor. She teaches at the University of Michigan, Ann Arbor.[1][2]

Education

Nakamura earned a B.A. from Reed College and a Ph.D. in English from the Graduate Center of the City University of New York.[3]

Career

Nakamura formerly[when?] served as the Director of the Asian American Studies Program, professor in the Institute of Communication Research and Media Studies Program and professor of Asian American studies at the University of Illinois Urbana-Champaign.[when?][4] Her main areas of contribution are in interrogating the racial/ethnic assumptions embedded in the representations of race in digital media, particularly within gaming cultures.[citation needed]

She is the author of Digitizing Race: Visual Cultures of the Internet (2008), Cybertypes: Race, Ethnicity, and Identity on the Internet (2013) and is co-editor of Race in Cyberspace (2013). She has also published articles in Critical Studies in Media Communication, Cinema Journal, The Women’s Review of Books, Camera Obscura, and the Iowa Journal of Cultural Studies. Nakamura is working on a new monograph on Massively Multiplayer Online Role playing games, the transnational racialized labor, and avatarial capital in a “postracial” world.[3][5]

She teaches courses[where?] on Asian Americans and media as well as advanced courses on new media criticism, history, and theory.[3][5]

She is a professor of media and cinema studies, Asian American studies, and gender and women’s studies.[3] She is a member of the editorial board of the Journal of Asian American Studies, Communication and Critical/Cultural Studies, Games and Culture and New Media and Society.[3][5] She serves on the international advisory board of Signs: Journal of Women in Culture and Society.[6]

The main areas of contribution of Lisa Nakamura are in interrogating the racial/ethnic assumptions embedded in the representations of race in digital media, particularly within gaming cultures.[7] Her main work is Digitizing Race: Visual Cultures of the Internet (2008), Cybertypes: Race, Ethnicity, and Identity on the Internet (2013) and she is co-editor of Race in Cyberspace (2013). She has also published articles in Critical Studies in Media Communication, Cinema Journal, The Women’s Review of Books, Camera Obscura, and the Iowa Journal of Cultural Studies. Nakamura is working on a new monograph on Massively Multiplayer Online Role playing games, the transnational racialized labor, and avatarial capital in a “postracial” world.

Books

Nakamura's first book, Digitizing Race: Visual Cultures of the Internet, discusses the visual cultures of the Internet and the type of information we seek online. She is interested in the emergence and immense popularity of racially themed websites that are created by for and about people of color. She is interested in what she terms the “racio-visual logic of the internet.” Jessie Daniels of Hunter College, City University of New York argues that the book's central insight is that the Internet is a “visual technology, a protocol for seeing that is interfaced and networked in ways that produce a particular set of racial formations.” From Facebook to YouTube to avatars to video games, visual representations online incorporate the embodied, gendered, and racialized self online.[8][9]

Doris Witt of the University of Iowa reviews the book, Race in Cyberspace edited by Beth E. Kolko, Lisa Nakamura, and Gilbert B. Rodman. In an effort to open up a “space where a larger, more extended, and more inclusive conversation about race and cyberspace can take place,” Witt discusses how the book discusses the processes through which race is performed online by privileged consumers of cyberspace rather than the way in which cyberspace has been produced by and has helped reproduce a racialized global division of labor.[10][11]

“Where Do You Want to Go Today?”

As reviewed by Samantha Blackmon from Purdue University, Nakamura’s third book, Cybertypes: Race, Ethnicity, and Identity on the Internet, aims to interrogate how the internet shapes and reshapes our perceptions of race, ethnicity, and identity. Blackmon states that Nakamura names the images of racial identity online that shape the specific perceptions of cybertypes, and how these cybertypes are often determined and defined by the racial and ethnic stereotypes that are already established in our current society.[12][13]

Race in Cyberspace: Race, Ethnicity, and Identity on the Internet

This book was first published in 2002. Routledge is an imprint of Taylor & Francis, an informa company, which aims to interrogate how the internet shapes and reshapes our perceptions of race, ethnicity, and identity. Blackmon states that Nakamura names the images of racial identity online that shape the specific perceptions of cybertypes, and how these cybertypes are often determined and defined by the racial and ethnic stereotypes that are already established in our current society.

Short Pieces

As for short pieces like book reviews and journal articles, Lisa Nakamura has written dozens of pieces so far, including “Race in/for Cyberspace: Identity Tourism and Racial Passing on the Internet.”, “Prospects for a Materialist Informatics: An Interview with Donna Haraway."[14], “I See You? Gender and Disability in Avatar.”[15], “Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital,”[16], etc. The main research area of these articles is to question the racial / ethnic hypothesis in the racial representation of digital media (especially game culture).

Notes

  1. ^ Nakamura, Lisa (March 2012). "Bio - Lisa Nakamura". Retrieved 21 September 2015.
  2. ^ "American Culture Faculty - Lisa Nakamura". University of Michigan. Retrieved 21 September 2015.
  3. ^ a b c d e University of Illinois Urbana-Champaign. Asian American Studies. "Archived copy". Archived from the original on 2008-05-13. Retrieved 2010-03-02.{{cite web}}: CS1 maint: archived copy as title (link)
  4. ^ "Griefing Culture and Incivility on the Internet | Wolf Humanities Center". wolfhumanities.upenn.edu. Retrieved 2019-09-29.
  5. ^ a b c Lisa Nakamura Home Site http://lisanakamura.net/
  6. ^ "Masthead". Signs: Journal of Women in Culture and Society. 2012-08-22. Retrieved 2017-08-22.
  7. ^ Buccitelli, Anthony Bak (2015). "Race After the Internet ed. by Lisa Nakamura and Peter A. Chow-White". American Studies. 54 (2): 97–98. doi:10.1353/ams.2015.0089. ISSN 2153-6856.
  8. ^ Daniels, Jessie. “Visualizing Race and Embodiment in Cyberspace.” Symbolic Interaction; Winter 2010, Vol.33 Issues 1, p141-144, 4p
  9. ^ Nakamura, Lisa. “Digitizing Race: Visual Cultures of the Internet.”
  10. ^ Witt, Doris. “Race Space.” Science Fiction Studies; Jul2003, Vol. 30 Issue 2, p323-326, 4p.
  11. ^ “Race in Cyberspace”
  12. ^ Blackmon, Samantha. “A Review of Cybertypes: Race, Ethnicity, and Identity on the Internet.” London: Routledge. 2002.
  13. ^ Nakamura, Lisa. “Cybertypes: Race, Ethnicity, and Identity on the Internet.”
  14. ^ "Prospects for a Materialist Informatics: An Interview with Donna Haraway | electronic book review". Retrieved 2019-11-19.
  15. ^ ""I See You?": Gender and Disability in AvatarMichael Peterson, Laurie Beth Clark, and Lisa Nakamura – Flow". Retrieved 2019-11-19.
  16. ^ Lisa Nakamura; Lisa Nakamura (2012-11). "Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital". Ada: A Journal of Gender, New Media, and Technology (1). doi:10.7264/N37P8W9V. ISSN 2325-0496. {{cite journal}}: Check date values in: |date= (help)