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G5 Entertainment

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G5 Entertainment
Company typePublic
IndustryVideo games
Founded2001; 23 years ago (2001)
Headquarters,
Key people
  • Vlad Suglobov (CEO)
  • Alexander Tabunov (COO)
Websiteg5.com

G5 Entertainment is a Swedish video game developer that produces free-to-play mobile games.[1]

History

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G5 Entertainment was founded by Aleksandr Tabunov, Sergey Shults and Vlad Suglobov.[2] In 2006, the company went public on the Nasdaq Nordic exchange under the ticker G5EN.[3][4] In 2021, the company had grown significantly since it was founded.[5][6]

In 2006, the group started developing PC games and then went on to release mobile games such as Supermarket Mania and Virtual City. The games were later launched on the Apple App Store. Developed by the company, Mahjong Artifacts, was eventually adapted into a free game called Mahjong Journey.

In 2024, G5 Entertainment was included in the Europe’s Long-Term Growth Champions ranking in Financial Times report.[7]

Games

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G5 is primarily active in the mobile games market.[2][8] In 2011, G5 released Virtual City Playground, their first game with freemium monetization.[9]

As of 2018, their title Hidden City was responsible for most of their revenue, and represented a majority of the market share for hidden object games.[8][10] However, later that year, analyst Daniel Zetterberg reported that the game's revenue had passed its peak.[11] After Hidden City, which had been licensed from another developer, G5 focused more on their own game development.[12]

Games published by G5 Entertainment include: Sherlock, Jewels of Egypt, Jewels of the Wild West, Hidden City, Jewels of Rome, Mahjong Journey and The Secret Society.

References

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  1. ^ Benson, Peter (4 January 2017). "Spekulativt läge i G5 Entertainment | Peter Benson". Svenska Dagbladet (in Swedish). ISSN 1101-2412. Retrieved 7 December 2023.
  2. ^ a b Levander, Margaretha (15 November 2021). "Kodaren från Sovjet". Affärsvärlden. pp. 10–14. Retrieved 10 March 2024.
  3. ^ Babaev, Sergey (11 July 2016). "«Если есть что-то постоянное в игровой индустрии, то это непрерывное изменение условий работы» — Gamedev на DTF". DTF (in Russian). Retrieved 7 December 2023.
  4. ^ Hoikkala, Hanna; Wilen, Anton (21 December 2020). "Sweden Gaming Stocks Crowned Lockdown Winners, With More to Come". Bloomberg News.
  5. ^ Mellqvist, Gabriel (6 December 2021). "Aktiespararna kritiska mot anonymt ägande i G5 – "en unik situation"". Dagens Industri (in Swedish). p. 12. Retrieved 10 March 2024.
  6. ^ Eklund, Henning (19 June 2022). "Vd: Fler medarbetare flyr från Ryssland än Ukraina". Svenska Dagbladet. Retrieved 10 March 2024.
  7. ^ "FT Ranking: Europe's Long-Term Growth Champions".
  8. ^ a b Jon Jordan (31 May 2018). "G5 Entertainment CEO on the focus driving its success in hidden object games and beyond". Pocket Gamer.
  9. ^ Jordan, Jon (2 January 2012). "2011 in review: Vlad Suglobov, CEO, G5 Entertainment". Pocket Gamer. Retrieved 7 December 2023.
  10. ^ "The "King" of its niche". redeye.se. 8 June 2017.
  11. ^ Zetterberg, Daniel (6 November 2018). "Analys: Köpa aktier i G5 Entertainment?". Affärsvärlden (in Swedish).
  12. ^ Zetterberg, Daniel (14 November 2021). "G5 spelbar på nytt". Affärsvärlden (in Swedish). pp. 34–35. Retrieved 10 March 2024.