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Shaft (company)

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Shaft
Native name
株式会社シャフト
Kabushiki gaisha Shafuto
IndustryJapanese animation
FoundedSeptember 1, 1975; 49 years ago (1975-09-01)
FounderHiroshi Wakao
HeadquartersSuginami, Tokyo, Japan[a]
Key people
Mitsutoshi Kubota (CEO)
Total equity¥ 10,000,000
Number of employees
100[1]
DivisionsFormer:
Niigata[b]
Current:
Digital@Shaft[c]
Shaft Ten[d]
CGI Animation Room[e]
Art Section[f]
Shaft Aoi[g]
Websitewww.shaft-web.co.jp

Shaft (stylized as SHAFT; Japanese: 株式会社シャフト, Hepburn: Kabushiki-gaisha Shafuto), also known as Shaft Animation Studio, is a Japanese animation studio headquartered in Suginami, Tokyo, and founded in 1975. Since 2004, the studio's productions and staff have been broadly influenced by director Akiyuki Shinbo, whose visual style and avant-garde cinematography are featured in works including Hidamari Sketch (2007), Sayonara, Zetsubou-Sensei (2007), the Monogatari series (2009–present), Puella Magi Madoka Magica (2011), Nisekoi (2014), and March Comes In Like a Lion (2016).

History

[edit]

1975–1984: Early sub-contracting work

[edit]

Shaft was founded as a yūgen-gaisha on September 1, 1975, by ex-Mushi Production employee Hiroshi Wakao.[3][4] Much of the company's early work was sub-contracting work for larger animation studios,[5] which includes credits to cel painting and color coordination work, such as with Brave Raideen (1975–76),[6] and occasionally credits as an assistant production studio for projects including Pierrot's Urusei Yatsura: Only You (1983).[7] A large portion of the company's early painting work was contracted under Sunrise productions.

1984–2004: Move to animation production

[edit]

In 1984, Shaft was sub-contracted by studio Zuiyo to animate the Elves of the Forest television series, marking the company's first project as a primary animation studio.[h] Not until 1987, however, with the release of the Yume kara, Samenai original video animation (OVA),[9] did the studio release its first wholly-original production. In the same year, the studio produced the first episode of the Taiman Blues: Naoto Shimizu-hen OVA series.[10]

For the next several years, the company returned to sub-contracting work based on animation production services rather than its painting services, such as with the Mushi Production film Ushiro no Shoumen Daare (1991).[11] In 1995, the studio moved to producing full-length series, starting with Juuni Senshi Bakuretsu Eto Ranger.[12] By this time, several directors and animators had joined the studio, such as Toshimasa Suzuki and Kenji Yasuda; however, one of the most important series in the company's early history was an outsourcing contract they took on in 1996: Legend of Crystania: The Chaos Ring, which began the studio's relationship with director Ryūtarō Nakamura and studio Triangle Staff.[13] The second episode of the OVA series was outsourced to Shaft, and both Nakamura and Triangle Staff's president (Yoshimi Asari) visited Shaft while delivering the episode's storyboard.[13] Mitsutoshi Kubota, a studio color designer turned production manager at the time, met with the two,[13] and from then they would collaborate on several more projects together, such as Shaft producing an episode of Nakamura and Triangle Staff's Kino's Journey television series,[13] and Nakamura later directing a television series and Kino's Journey film at the studio.[13]

In 1998, Radix produced a 26-episode adaptation of Kia Asamiya's manga Silent Möbius; and although produced as a Radix production, Shaft was contracted as an outsourcing company for the entire series, and according to Kubota served as the production site for the series (rather than Radix).[14] Shaft was also responsible for selecting the staff, and chief director Hideki Tonokatsu worked from the studio.[14] Nobuyuki Takeuchi left Studio Giants in the early 90s, and Shaft offered him a seat at the studio as a freelancing animator; and for Silent Möbius, he took on the role of "animation director" (not referring to the correction of drawings).[14] Kubota felt that Takeuchi would eventually play a central role in Shaft's works succeeding the series, and he eventually became an integral part of many of the productions made with Shinbo.[14]

Shaft entered co-operations with studios Gainax and TNK around 2000. The first of the productions under these co-operations was Mahoromatic (2001) and its sequel Mahoromatic: Something More Beautiful (2002–03), both with Gainax and under the direction of Hiroyuki Yamaga.[15] 2002 was also the release of the studio's production with TNK, G-On Riders.[16] In 2003 and 2004, the studio produced an adaptation of the visual novel Popotan,[17] and later This Ugly yet Beautiful World, an original series co-produced with Gainax and director Shouji Saeki.[15] The development of This Ugly yet Beautiful World began when members of Mahoromatic said that they wanted to do another work with the team, which included both the voice actors and staff members.[18] While searching for scriptwriting and directing staff to work on the project, Saeki and Gainax producer Hiroki Satou mentioned that it would involve much of the Mahoromatic staff to those they invited, such as director Shin Itagaki and writer Sumio Uetake.[19]

2004–2017: Kubota and Team Shinbo era

[edit]

In 2004, Wakao was succeeded as Shaft's representative director by Kubota, though he remained a chairman on the studio's board.[3] After watching The SoulTaker (2001) and Le Portrait de Petit Cossette (2004), both works directed by Akiyuki Shinbo, Kubota decided that he wanted to work with Shinbo to create a uniquely identifiable brand for the studio.[20] In October 2004, the studio animated its first production with Shinbo as director, Tsukuyomi: Moon Phase,[21] and he began serving as an executive director and mentor to the studio's staff.[5]

Shaft's final co-production with Gainax came in 2005 with He Is My Master.[22] The same year saw the first animated production under the influence of "Team Shinbo", a director trio consisting of Shinbo, Shin Oonuma, and Tatsuya Oishi, who played a vital role in the studio's early stylistic decisions.[5][23] Shinbo had invited both Oonuma and Oishi to direct episodes under him having seen their work under him on previous projects outside of Shaft.[24] The next two years also saw the release of the REC (2006) and Kino's Journey: Country of Illness -For You- (2007),[25][26] the aforementioned series directed by Ryūtarō Nakamura,[13] which would be the last series produced by Shaft not to feature any involvement by Shinbo for more than a decade.

During the mid-to-late 2000s, the studio brought on a number of new directors and creators, including Ryouki Kamitsubo, Naoyuki Tatsuwa, Kenichi Ishikura, Yukihiro Miyamoto, Shinichi Omata, Tomoyuki Itamura, and Gekidan Inu Curry. Kamitsubo and Oonuma, however, left by the end of the decade, with the latter joining Silver Link where he established himself in a similar role to Shinbo's.

In 2009, Shinbo and Oishi directed Bakemonogatari, which was later characterized as a hallmark of the studio's unique aesthetics. It gained a cult-like following among fans in both Japan and the West for its narrative and "visually striking" animation and artistic qualities.[27][28][29] Polygon named it as the series that "pushed studio Shaft into the spotlight",[30] and the series was chosen as the "best anime series of 2009" by the Tokyo Anime Award Festival in 2017.[31] Following Bakemonogatari, the studio produced yet another critical and financial hit two years later with Puella Magi Madoka Magica. Madoka Magica is regarded by several publications and critics as one of the greatest anime productions of all time,[32][33][34] and the series' financial and critical success spawned a franchise consisting of several films, television series, and games produced in part or in whole by Shaft. Along with the Monogatari series, Madoka Magica is considered to be one of the most financially successful anime products in Japan, with both series maintaining the highest average sales of DVDs, Blu-Rays, and re-releases in Japan.[35] In 2012, the studio returned to animating the Monogatari series with Nisemonogatari, albeit with director Tomoyuki Itamura in place of Oishi.[36] Itamura and Shinbo produced a subsequent Monogatari season every year up until Zoku Owarimonogatari (2018), which is the only Monogatari season to feature Shinbo as the sole director.[37]

English logo used from 2010–⁠2017

The early-to-mid 2010s brought more changes to the studio's creative staff and the studio itself. For one, 2015 was the year Shaft reorganized from a yūgen-gaisha to a kabushiki-gaisha.[3] Several directors also ended up leaving around this time, such as Kenichi Ishikura after serving as assistant director on Mahō Sensei Negima! Anime Final in 2011, Shinichi Omata around 2012, and Naoyuki Tatsuwa after he directed Gourmet Girl Graffiti in 2015. A number of other notable directors were brought into the studio around this time, however, such as directors Yuki Yase, Kenjirou Okada, Hajime Ootani, and Midori Yoshizawa. Tatsuya Oishi disappeared from the public spotlight in the early 2010s after he began production on the Kizumonogatari film trilogy, which was released in 2016 and 2017.[38] Shaft's animation work on the trilogy has been praised as being uniquely experimental with 2D and CG effects, which some reviewers described as not always mixing well, but has nonetheless been called "gorgeous."[38][39][40]

In the late 2010s, a number of other creative staff left the studio. Yuki Yase left after directing The Beheading Cycle: The Blue Savant and the Nonsense Bearer (2016–17),[41] taking animation producer Kousuke Matsunaga with him to work on Fire Force at David Production (as well as CG director Shinya Takano and at-the-time production assistants Reo Honjouya and Hisashi Sugawara); Tomoyuki Itamura, who had directed the rest of the Monogatari series after Oishi's commitment to Kizumonogatari, left after the production of Owarimonogatari II (2017);[42] Izumi Takizawa, a color designer with the studio since the late 90s, followed Itamura.[43]

2017–present: Post-Team Shinbo

[edit]

In 2017, directors Kenjirou Okada and Nobuyuki Takeuchi directed their debuts as series/film directors with March Comes In like a Lion (2016–18) and Fireworks (2017),[44][45] but the following year experienced a hiatus from the animation industry. The film version of Zoku Owarimonogatari was the studio's only original, non-continuing release that year, and its televised release was the studio's only main project the following year. The studio was, however, outsourced to for an episode of Tezuka Productions' adaptation of The Quintessential Quintuplets (2019).[46] The entirety of the episode was produced at Shaft, with Midori Yoshizawa as episode director and a majority of the Shaft production team working on the episode, including the studio's colorists, animators, and photographers (the episode is also the only episode to feature a separate photography director, that being Shaft's Rei Egami). One version of the story that led to Shaft's involvement with the work was that TBS producer Junichirou Tanaka met CEO Kubota at a dinner party once and had asked on his knees for Shaft's help in producing the first half of the series' 11th episode, but during conversation Kubota noted that he knew of the issues with the production and decided that Shaft would be capable of producing the entire episode.[46] Alternatively, in another interview, Tanaka said that Tezuka Productions hadn't received enough time to produce the series, so he tried phoning a number of production companies and eventually landed on Shaft (who animated Hidamari Sketch, another TBS-produced anime) and Kubota accepted the offer to contribute key animation only for the A-part (first half) of the episode.[47] Later, Tanaka asked Kubota if Shaft could produce the entire episode, and since the two companies had history, and Kubota was on friendly terms with producer Hiroshi Oosawa form Tezuka Productions, Shaft eventually agreed to produce the entire episode.[47] Series director Satoshi Kuwabara drew the episode's storyboards but left the production of the episode entirely up to Yoshizawa and Shaft.[46]

In 2020, Shaft returned to producing full-length series with Magia Record: Puella Magi Madoka Magica Side Story, an adaptation of a spin-off mobile game series based on the studio's Madoka Magica franchise. It was the first series since 2007 not to be directed in part by Akiyuki Shinbo (although he served as an animation supervisor),[48] and was instead chief directed by Doroinu of Gekidan Inu Curry, one of the original series' alternate space designers.[48] Shaft's second and final project of the year, Assault Lily Bouquet, was also the first time since 2007 that Shinbo had not been involved with one of the studio's main projects entirely. Bouquet was instead directed by former Gainax member Shouji Saeki and Shaft member Hajime Ootani.[49]

Shinbo returned to the director's chair in 2021 with his adaptation of Pretty Boy Detective Club, which he co-directed alongside Ootani.[50] The series served as the debut for Shaft's CGI animation division,[51] as well as the Umegumi division.[52] The second season of Magia record: Puella Magi Madoka Magica Side Story later that year also debuted the company's background art division, albeit listed under Digital@Shaft, before being given their own department name in the third season of the series in early 2022.[53] The company opened a branch studio in Shizuoka (which is also the first animation studio in Shizuoka Prefecture),[54] with a few of the staff members from the head office moving to the city in order to establish operations and train new staff.[1] Veteran color designer Yasuko Watanabe, who joined the company in 2000, became the branch studio's chief.[1] In 2021, a fourth Madoka Magica film titled Walpurgisnacht: Rising was announced to be in production.[55]

At the end of 2021, and following into 2022, the studio produced a short series based on the Assault Lily franchise entitled Assault Lily Fruits;[56] and in March of that year, completed the Magia Record series with a four-episode finale.[57] In July of that year, the studio produced Luminous Witches and RWBY: Ice Queendom jointly.[58][59] In 2023, a special based on The Quintessential Quintuplets was announced to be produced at the studio. Prior to the release of the 2022 film, the show's producers had no intention of making another anime based on the project; however, they changed their minds upon seeing the positive reception towards the film.[60] The reason to produce the new project at Shaft was mainly due to the popularity of the first season's 11th episode, which Shaft produced as a gross outsource.[61]

2023 saw no new releases from the studio aside from the Quintuplets special. However, while the studio did not produce its own works, it was busy assisting other companies with theirs. Of those, the most notable collaboration happened between Shaft and Bug Films. The studio was producing its first series, Zom 100: Bucket List of the Dead, and Shaft was asked to assist with part of the production of the series at the start of the third episode (and ending with the fifth episode), according to Bug Films CEO Hiroaki Kojima.[62]

Noticeably, Shinbo's involvement at the studio lessened following the turn of the decade. Whereas he had previously been involved in every major production since 2004 (with the exception of their co-productions with Gainax and the two works directed by Ryūtarō Nakamura), various other affiliated directors began to take up the mantle—most notably Miyamoto and Saeki. Animator Kazuya Shiotsuki, who joined just before Shinbo was invited to Shaft, noted that many of the staff from that time period became the "Children of Shinbo" (新房チルドレン)[63] in that his influence extended further than just to the directors, and that the team as a whole (including animators such as himself) were broadly influenced by the values he displayed.[47] With the new generation of staff members joining in the early 2020s, as Shinbo had decreased his overall output, many of the staff at the studio were instead being influenced by Saeki and, according to Shiotsuki, Yasuomi Umetsu, who has been working on a project at the studio for several years.[47]

In early 2024, a new adaptation of the Monogatari series, specifically the Off and Monster Season series of novels, was announced with much of the series core staff returning and a July release date. Pre-production of the series started in fall of 2022 following the end of Luminous Witches and RWBY: Ice Queendom when Aniplex producer Tatsuya Ishikawa approached the studio about continuing the adaptation.[64] Agreeing, studio president Kubota selected Midori Yoshizawa, who had been directing at Shaft for nearly a decade by that point, as the new series director under Shinbo.[64] The same year, Shaft was announced to be producing an adaptation of HundredBurger's Ninja to Koroshiya no Futarigurashi manga series.[65]

Style

[edit]

Visual style

[edit]

Directors Akiyuki Shinbo, Shin Oonuma, and Tatsuya Oishi, who formed "Team Shinbo",[5] are essentially responsible for defining Shaft's production culture and experimental stylistic visuals in the mid-to-late 2000s.[5] They each brought separate stylistic strengths that contributed to the eventual "Shaft style" the studio embraced, despite the fact that neither Oonuma nor Oishi had much prior experience as directors.[5] Oonuma and Oishi's success with the studio is in part due to the "mentorship" system created at Shaft, which was centered around Shinbo.[66] The two former directors would work under Shinbo and the Shaft system as episode directors and storyboard artists until they were promoted to series directors with Shinbo maintaining a supervising role over them.[66] In turn, they, too, could begin mentoring other directors; in particular, Oonuma mentored Yukihiro Miyamoto, Tomoyuki Itamura, and Naoyuki Tatsuwa, and Oishi's influence has been exerted across the Shaft studio as a whole (and most likely Itamura, who took over the Monogatari series from Oishi).[67] Team Shinbo, Miyamoto, and Itamura's styles within Shaft as a whole tend to be more experimental in nature, whereas Tatsuwa was the sole director who took a more grounded approach to the series he was involved with (while still maintaining Shaft's style).[68]

Several techniques that the studio's directors still employ were popularized by Team Shinbo, such as the usage of ostentatious or simple backgrounds and tones, unique editing cuts, flat color contrasts, the insertion of real-world objects into the animated medium, monochromatic color schemes, minimalistic and abstract backgrounds, extreme changes in background art, and sharp color contrasts.[5] which are used to facilitate certain surrealistic narratives and imagery, but despite this, consistently exist through each of the studio's productions.[69] Miyamoto brought to the studio sharp color contrasts and changing color palettes, which Itamura was stylistically influenced by; Itamura himself also created his own style defined by the usage of "chapter breaks" and paper cutouts.[5][70] Tatsuwa, in contrast to the others, maintained series with less visual surrealism, albeit he continued to use several of the stylistic elements from the other directors.[68] One of the studio's most well-known stylistic insertions, the so-called head-tilt, has also been acknowledged by Shinbo as one of the studio's staples.[5][71]

Miyamoto brought to Shaft the art troupe Gekidan Inu Curry in 2008 during (Zoku) Sayonara, Zetsubou-Sensei, and the duo's style greatly influenced the studio's animation style as a whole, which later defined the Madoka Magica franchise that Miyamoto and Shinbo directed two years later.[72]

Narrative style

[edit]

Shaft's work culture has also influenced the narrative writings of the studio's productions, which have been described as existing "somewhere between comedy and despair",[73] which can be best seen through the works of director Miyamoto, who has headed some of the studio's most depressive series, and also their most comedic.[72] The studio's works oftentimes also include unconventional characters and experimentation within the genre of the series the studio produces, while also diverging from the expectations of the audience.[69]

In-house departments

[edit]

Following Wakao's retirement in 2004, Kubota decided to restructure the studio's system itself.[35] While the arrival of Shinbo, Oonuma, and Oishi was a part of this restructuring, Kubota also founded Shaft's in-house photography, painting, and visual effects division, which would move the already-existing painting team, in 2004. The division, named Digital@Shaft, made its first appearance on Gakuen Alice episode 4, which was outsourced to Shaft.[74] The new department reorganized certain staff members in the studio and hired new recruits interested in the newly formed photography team, the latter of which includes current chiefs of the department Rei Egami and Takayuki Aizu.[75] Shinichirou Etou, who had been working at the company for three years as a production assistant, was asked to set up the department due to his experience in CG from when he attended Japan Electronics College [ja].[75]

Shaft opened a licensing division in 2017 which manages an online shop –Shaft Ten– selling Blu-Rays, production materials, and other merchandise for series the company produces, as well as for managing the licenses of these goods and works.[76] According to division manager Kouji Tanoue, president Kubota and himself intend to grow the division's business capabilities in order to support the studio's ventures and human resource needs.[75]

In August 2020, Shaft posted a recruitment notice for 3DCG animation staff,[77] and the Shaft CGI Animation Room (a division spun-off from Digital@Shaft) debuted in the studio's Pretty Boy Detective Club series the following year.[51] Etou had left the company in 2017, but when he heard that the studio was creating a 3DCG department, he rejoined the studio and intends to make the department a pillar of Shaft productions within 5 to 10 years.[75] Pretty Boy Detective Club also used the name Shaft Umegumi for its opening animation production credit, a humorous title given to director Yasuomi Umetsu and part of his team at the studio who produced the opeing while working on their own project, the then-unannounced Virgin Punk.[78]

In 2021, Digital@Shaft formed a background art team as well.[79] Art director Hisaharu Iijima, a common collaborator of the studio's since 2007, and of Shinbo's since 2004, as well as the CEO and president of his own studio (Ryuubidou) was employed by the studio as a technical advisor for the art department.[75]

Production methods

[edit]

Beyond the in-house culture the studio emphasizes in its works, Shaft has also emphasized using a common workflow from project to project to ease the transition from production to production.[20] The purpose of such commonality between productions is to allow for consistency and the continuity of Shaft's style between productions.[20] While this system allows for Shaft's style to manifest throughout each of their productions, it also allows for more creative freedoms across all individuals working with the studio, such as Shinbo's philosophy of "mix[ing] participating staffer’s feelings".[80] Madoka Magica screenwriter Gen Urobuchi described the work environment as giving him a level of freedom he'd never had before, and that "I did not think I could have written this screenplay in any other place", and both original character designer Ume Aoki and alternate space designers Gekidan Inu Curry have expressed similar perspectives.[81] Although anime is a collaborative process, the signature style of Shaft can best be attributed to the whole of the studio and its members rather than a single individual, and the artistic freedoms across the entire production line allow for the convergence of different staff members and their ideas to freely explore the medium which they work in.[82] Director Midori Yoshizawa mentioned that during the production of Magia Record, the directors consulted with the animators in the company and expressed the idea that the animators themselves could change the storyboards for action scenes if they could come up with better ideas, and Yoshizawa said that this was because the animators would be able to come up with better fights and effects overall.[83] Character designer and chief animation director Junichirou Taniguchi (from Doga Kobo) also said that he believed it was fine for the characters to appear more stylized (and off-model) during action scenes.[84]

Visual effects chief Hisato Shima stated that other studios commonly have animators and operators specializing in 3D (or certain aspects of the 3D process), but that Shaft artists tend to work in a more broad area and perform several tasks during anime production.[85] Shaft's production pipeline often utilizes materials created during the normal production pipine (that is: layouts, key animation, in-between animation, finishing (painting/coloring), photography, editing) that work as temporary reference points for both 2D and 3D animators, and assist with camera angles, reference points, and other processes.[85] Later in the production, these temporary materials are removed, and the final CG work is added.[85] In order to counteract the issues that come with productions that have a mix of traditional/CG animation in regards to paper and digital canvas sizes, the studio developed a format that would be convenient for both processes by standardizing a 2156 x 1526 pixel screen size for the 3D artists.[85] According to Kenjirou Okada, most studios would process things like tableware through 2D animation; but at Shaft, to guarantee a certain quality as opposed to sometimes distorted shapes, such materials are normally processed with CG instead.[86]

Although the Madoka Magica film trilogy was not Shaft's first work to be released in theaters, it's potentially their first work to be made in a "theatrical production." Animation producer Yasuhiro Okada said that in making the film trilogy, he was conscious of the fact that he had never been involved with a theatrical production and received advice from various people; however, he noted the uniqueness of Shaft's methods in production "Shaft animation", and found that the advice was not useful for Shaft works.[87] For this reason, Okada set up the schedule so that the film was split into five units (A through E), and each one would be worked on in order rather than different parts moving forward at different times.[87] This allowed for the work to prioritize a small, "elite" group of animators not just for the fact that it was a theatrical work, but so that director Yukihiro Miyamoto would ideally be able to see all of their cuts and supervise the work more closely.[87]

Since the time Shinbo joined the studio, Shaft-produced series also had more cuts than the average anime series, as well as more corrections and retakes in Blu-ray and DVD releases than standard. According to Shinbo, the first storyboard drawn for the studio and his newfound collaboration, Tsukuyomi: Moon Phase episode 1, was 308 cuts.[88] The standard anime is somewhere between 300-400 cuts;[89] however, as he continued to work for Shaft, the number of cuts in their anime continued to increase. By the time of Hidamari Sketch, episodes generally were 400-500 cuts per episode,[89] with other series like Monogatari and And Yet the Town Moves having an equivalent number.[88] Considering the time and budget series like Hidamari Sketch had, Shinbo mentioned that he doesn't think any other studio would allow as many cuts and as many corrections to the home video release versions as Shaft.[89]

According to both Kubota and Shinbo, Shaft's productions as a whole also desire the involvement of the original authors or creators of the source material which they adapt in their productions.[90] Kubota has also emphasized a particular focus on putting full studio effort into each of their works, and not increasing the number of productions purely to satiate demand.[82]

The uniqueness of Shaft's production system compared to other anime studios, with several directors and specialized roles per most series, has also introduced certain problems. Monogatari series character designer Akio Watanabe stated that Shaft's production system during the time of Bakemonogatari (2009) was "bad at the time."[91] Although Watanabe did not specify in what way, he mentioned that the series' pre-production could be difficult due to designs and finalizations needing to be checked by visual director Nobuyuki Takeuchi, series director Tatsuya Oishi, and director Shinbo (as opposed to one director's check).[91]

Productions

[edit]

Anime television series

[edit]
Year Title Director(s) Animation producer(s) Source Eps. Refs.
1995–1996 Juuni Senshi Bakuretsu Eto Ranger Kunitoshi Okajima Producer:
Hiroshi Wakao
Original work 39 [12]
2000–2001 Dotto! Koni-chan Shinichi Watanabe (#1–13)
Kenji Yasuda (#14–26)
Producer:
Mitsutoshi Kubota
Original work 26 [92]
2001 Mahoromatic: Automatic Maiden (co-animated with Gainax) Hiroyuki Yamaga Producers:
Mitsutoshi Kubota
Hiroki Katou
Manga 12[i] [93]
2002 G-On Riders (co-animated with TNK) Shinichiro Kimura Original work 13[j] [16]
2002–2003 Mahoromatic: Something More Beautiful
(co-animated with Gainax)
Hiroyuki Yamaga Producer:
Mitsutoshi Kubota
Hiroki Katou
Manga 14 [95]
2003 Popotan Shinichiro Kimura Producer:
Mitsutoshi Kubota
Eroge visual novel 12 [17]
2004 This Ugly yet Beautiful World (co-animated with Gainax) Shouji Saeki Mitsutoshi Kubota Original work 12 [26]
2004–2005 Tsukuyomi: Moon Phase Akiyuki Shinbo[i] Mitsutoshi Kubota Manga 25 [21]
2005 He Is My Master (co-animated with Gainax) Shouji Saeki Mitsutoshi Kubota Manga 12 [22]
Pani Poni Dash! Akiyuki Shinbo
Shin Oonuma[ii]
Mitsutoshi Kubota Manga 26 [23]
2006 Rec Ryūtarō Nakamura Producer:
Mitsutoshi Kubota
Manga 9[k] [25]
2006–2007 Negima!? Akiyuki Shinbo
Shin Oonuma[iii]
Mitsutoshi Kubota Manga 26 [96]
2007 Hidamari Sketch Akiyuki Shinbo[i]
Ryouki Kamitsubo[iii]
Manga 12[l] [97]
Sayonara, Zetsubou-Sensei Akiyuki Shinbo Mitsutoshi Kubota Manga 12 [98]
Ef: A Tale of Memories Shin Oonuma Shigeyuki Amemiya Visual novel 12 [99]
2008 (Zoku) Sayonara, Zetsubou-Sensei Akiyuki Shinbo
Yukihiro Miyamoto[iv]
Mitsutoshi Kubota Manga 13 [100]
Hidamari Sketch × 365 Akiyuki Shinbo Manga 13[m] [102]
Ef: A Tale of Melodies Shin Oonuma Shigeyuki Amemiya Visual novel 12 [103]
2009 Maria Holic Akiyuki Shinbo
Yukihiro Miyamoto[ii]
Mitsutoshi Kubota Manga 12 [104]
Natsu no Arashi! Akiyuki Shinbo
Shin Oonuma[ii]
Mitsutoshi Kubota Manga 13 [105]
Bakemonogatari Akiyuki Shinbo
Tatsuya Oishi[ii]
Producer:
Mitsutoshi Kubota
Light novel 15[n] [106]
(Zan) Sayonara, Zetsubou-Sensei Akiyuki Shinbo
Yukihiro Miyamoto[iv]
Mitsutoshi Kubota Manga 13 [110]
Natsu no Arashi! Akinai-chū Akiyuki Shinbo
Shin Oonuma (#1–7)[ii]
Kenichi Ishikura (#8–13)[ii]
Mitsutoshi Kubota Manga 13 [111]
2010 Dance in the Vampire Bund Akiyuki Shinbo
Masahiro Sonoda[ii]
Mitsutoshi Kubota
Line producer:
Takeshi Baba
Manga 12 [112]
Hidamari Sketch × Hoshimittsu Akiyuki Shinbo
Kenichi Ishikura[ii]
Manga 12[o] [114]
Arakawa Under the Bridge Akiyuki Shinbo
Yukihiro Miyamoto[ii]
Mitsutoshi Kubota
Line producers:
Tadao Iwaki
Makoto Kohara
Manga 13 [115]
Arakawa Under the Bridge x Bridge Akiyuki Shinbo
Yukihiro Miyamoto[ii]
Mitsutoshi Kubota
Line producer:
Tadao Iwaki
Manga 13 [116]
And Yet the Town Moves Akiyuki Shinbo[i] Producer:
Mitsutoshi Kubota
Manga 12 [117]
2011 Puella Magi Madoka Magica Akiyuki Shinbo
Yukihiro Miyamoto[ii]
Tadao Iwaki Original work 12 [118]
Maria Holic Alive Akiyuki Shinbo[i]
Tomokazu Tokoro[ii]
Mitsutoshi Kubota
Yuuji Kanno
Manga 12 [119]
Ground Control to Psychoelectric Girl Akiyuki Shinbo[i]
Yukihiro Miyamoto[ii]
Mitsutoshi Kubota Light novel 12 [120]
Hidamari Sketch × SP Akiyuki Shinbo Manga 2 [121]
2012 Nisemonogatari Akiyuki Shinbo
Tomoyuki Itamura[ii]
Producer:
Mitsutoshi Kubota
Light novel 11 [36]
Hidamari Sketch × Honeycomb Akiyuki Shinbo
Yuki Yase[ii]
Manga 12 [122]
Nekomonogatari (Black) Akiyuki Shinbo[i]
Tomoyuki Itamura
Producer:
Mitsutoshi Kubota
Manga 4 [123]
2013 Sasami-san@Ganbaranai Akiyuki Shinbo Kousuke Matsunaga Manga 12 [124]
Monogatari Series: Second Season Akiyuki Shinbo[i]
Tomoyuki Itamura
Naoyuki Tatsuwa (#6–9)[ii]
Yuki Yase (#14–17)[ii]
Kousuke Matsunaga
Takuo Yukinaga
Light novel 23[p] [125]
2014 Nisekoi Akiyuki Shinbo[i]
Naoyuki Tatsuwa[126]
Hitoshi Fujikawa Manga 20 [127]
Mekakucity Actors Akiyuki Shinbo[i]
Yuki Yase[128]
Kousuke Matsunaga Media-mix project 12 [129]
Hanamonogatari Akiyuki Shinbo[i]
Tomoyuki Itamura
Takuo Yukinaga Light novel 5 [130]
Tsukimonogatari Akiyuki Shinbo[i]
Tomoyuki Itamura
Kazuki Soumiya Light novel 4 [131]
2015 Gourmet Girl Graffiti Akiyuki Shinbo[i]
Naoyuki Tatsuwa
Manga 12 [132]
Nisekoi: Akiyuki Shinbo[i]
Yukihiro Miyamoto[iv]
Kousuke Matsunaga Manga 12 [133]
Owarimonogatari I Akiyuki Shinbo[i]
Tomoyuki Itamura
Kazuki Soumiya Light novel 13 [134]
2016–2017 March Comes In Like a Lion Akiyuki Shinbo
Kenjirou Okada[ii]
Kousuke Matsunaga Manga 22 [44]
2017 Owarimonogatari II Akiyuki Shinbo[i]
Tomoyuki Itamura
Kazuki Soumiya Light novel 7 [42]
2017–2018 March Comes In Like a Lion 2nd Season Akiyuki Shinbo
Kenjirou Okada[ii]
Kouichi Yasuda Manga 22 [135]
2018 Fate/Extra Last Encore Akiyuki Shinbo[i]
Yukihiro Miyamoto[ii]
Kazumasa Amitani Video game 13 [136]
2019 Zoku Owarimonogatari Akiyuki Shinbo[37] Producer:
Kazuki Soumiya
Light novel 6 [137]
2020 Magia Record: Puella Magi Madoka Magica Side Story Doroinu[q][i]
Yukihiro Miyamoto
Kenjirou Okada
Midori Yoshizawa[r]
Producer:
Mitsutoshi Kubota
Mobile game 13 [48]
Assault Lily Bouquet Shouji Saeki
Hajime Ootani[iv]
Kouichi Yasuda Media-mix project 12 [49]
2021 Pretty Boy Detective Club Akiyuki Shinbo[i]
Hajime Ootani
Kouichi Yasuda Light novel 12 [50]
Magia Record: Puella Magi Madoka Magica Side Story -
Eve of Awakening
Doroinu[q][i]
Yukihiro Miyamoto
Yuuya Matsukawa Mobile game 8 [139]
2022 Magia Record: Puella Magi Madoka Magica Side Story -
Dawn of a Shallow Dream
Doroinu[q][i]
Yukihiro Miyamoto
Yuuya Matsukawa Mobile game 4 [57]
Luminous Witches Shouji Saeki Kouichi Yasuda Media-mix project 12[s] [58]
RWBY: Ice Queendom Toshimasa Suzuki
Kenjirou Okada[iii]
Yuuya Matsukawa Web series 12 [59]
2025 Ninja to Koroshiya no Futarigurashi Yukihiro Miyamoto TBA Manga TBA [65]

Anime films

[edit]
Year Title Director(s) Animation producer(s) Source Refs.
2007 Kino's Journey: Country of Illness -For You- Ryūtarō Nakamura Mitsutoshi Kubota Manga [141]
2011 Mahō Sensei Negima! Anime Final
(co-animated with Studio Pastoral)
Akiyuki Shinbo Mitsutoshi Kubota
Yuuji Kanno
Manga [142]
2012 Puella Magi Madoka Magica the Movie: Beginnings Akiyuki Shinbo[i]
Yukihiro Miyamoto
Yasuhiro Okada Original work [143]
Puella Magi Madoka Magica the Movie: Eternal Akiyuki Shinbo[i]
Yukihiro Miyamoto
Yasuhiro Okada [144]
2013 Puella Magi Madoka Magica the Movie: Rebellion Akiyuki Shinbo[i]
Yukihiro Miyamoto
Yasuhiro Okada [145]
2016 Kizumonogatari I: Tekketsu Akiyuki Shinbo[i]
Tatsuya Oishi
Kousuke Matsunaga
Takuo Yukinaga
Light novel [146]
Kizumonogatari II: Nekketsu Akiyuki Shinbo[i]
Tatsuya Oishi
Kousuke Matsunaga
Takuo Yukinaga
[147]
2017 Kizumonogatari III: Reiketsu Akiyuki Shinbo[i]
Tatsuya Oishi
Kousuke Matsunaga
Takuo Yukinaga
[148]
Fireworks, Should We See It from the Side or the Bottom? Akiyuki Shinbo[i]
Nobuyuki Takeuchi
Kazuki Soumiya Live-action film [45]
2023 The Quintessential Quintuplets~ Yukihiro Miyamoto Yuuya Matsukawa Manga [149]
2024 Kizumonogatari: Koyomi Vamp Tatsuya Oishi Light novel [150]
2025 Virgin Punk: Clockwork Girl Yasuomi Umetsu TBA Original work [151]
Puella Magi Madoka Magica The Movie: Walpurgisnacht: Rising Akiyuki Shinbo[i]
Yukihiro Miyamoto
TBA Original work [152][153]

Original video animations

[edit]
Year Title Director(s) Animation producer(s) Source Eps. Refs.
1987 Yume kara, Samenai Osamu Inoue Producer:
Takuya Minagawa
Manga 1 [9]
Taiman Blues: Shimizu Naoto-hen Takao Yotsuji Manga 1 [10]
1997 Sakura Diaries Kunitoshi Okajima Producer:
Hiroshi Wakao
Manga 12 [154]
2002–2003 Arcade Gamer Fubuki Yūji Mutō Mitsutoshi Kubota Manga 4 [155]
2006 Mahō Sensei Negima!: Spring (Haru) Akiyuki Shinbo[i]
Shin Oonuma
Mitsutoshi Kubota Manga 1 [156]
Mahō Sensei Negima!: Summer (Natsu) Akiyuki Shinbo[i]
Shin Oonuma
Mitsutoshi Kubota 1 [156]
2008–2009 Mahō Sensei Negima!: Shiroki Tsubasa Ala Alba
(co-animated with Studio Pastoral)
Akiyuki Shinbo[i][157]
Hiroaki Tomita (#1)
Yukihiro Miyamoto (#2)
Tomoyuki Itamura (#3)
Mitsutoshi Kubota Manga 3 [158]
(Goku) Sayonara, Zetsubou-Sensei Akiyuki Shinbo
Yukihiro Miyamoto[iv]
Mitsutoshi Kubota Manga 3 [159]
2009–2010 Mahō Sensei Negima!: Mō Hitotsu no Sekai
(co-animated with Studio Pastoral)
Akiyuki Shinbo[i]
Kōbun Shizuno (#1–2)
Tomokazu Tokoro (#3–4)
Tatsufumi Itō (#5)
Mitsusohi Kubota Manga 5 [160]
(Zan) Sayonara, Zetsubou-Sensei Bangaichi Akiyuki Shinbo
Yukihiro Miyamoto[iv]
Mitsutoshi Kubota Manga 2 [161]
2011 Katteni Kaizō Akiyuki Shinbo[i]
Naoyuki Tatsuwa
Mitsutoshi Kubota Manga 6 [162]
2013 Hidamari Sketch: Sae & Hiro's Graduation Arc Akiyuki Shinbo[i]
Yuki Yase
Producer:
Miku Ooshima
Manga 2 [163]
2014–2015 Nisekoi OVAs Akiyuki Shinbo[i]
Naoyuki Tatsuwa
Hitoshi Fujikawa (1–2)
Kousuke Matsunaga (3)
Manga 3 [164]
2015 Magical Suite Prism Nana Yukihiro Miyamoto (#1)
Seiya Numata (#2)
Hajime Ōtani (#3)
Yasuhiro Okada Media-mix project 7 [165]
2016 Nisekoi: OVAs Akiyuki Shinbo[i]
Yukihiro Miyamoto[iv]
Kousuke Matsunaga Manga 2 [166]
2016–2017 The Beheading Cycle: The Blue Savant and the Nonsense Bearer Akiyuki Shinbo[i]
Yuki Yase
Kazuki Soumiya Light novel 8 [41]

Original net animations

[edit]
Year Title Director(s) Animation producer(s) Source Eps. Refs.
2016 Koyomimonogatari Akiyuki Shinbo[i]
Tomoyuki Itamura[167]
Kazuki Soumiya Light novel 12 [168]
2021–2022 Assault Lily Fruits Shouji Saeki Kouichi Yasuda Media-mix project 13 [56]
2024 Monogatari Series Off & Monster Season Akiyuki Shinbo[i]
Midori Yoshizawa
Yuuya Matsukawa
Ryuusuke Suzuki[t]
Light novel TBA [169]

Video game work

[edit]
Year Title Developer Animation producer(s) Role(s) Note(s) Refs.
2013 Fate/Extra CCC Type-Moon
Imageepoch
Production manager:
Ryuusuke Suzuki
Opening animation production Directed by Akiyuki Shinbo. [170]
2016 Fate/EXTELLA Marvelous Production manager:
Kazumasa Amitani
Opening animation production Directed by Yukihiro Miyamoto. [171]
2017–present Magia Record f4samurai Ryuusuke Suzuki
Yasuhiro Okada
Production assistance
Opening and cutscene animation production
Various directors.[u] [172]
2018 Monogatari Series PucPuc NHN PlayArt Illustration assistance [173]
Crystar Gemdrops Kousuke Matsunaga Opening animation production Directed by Tatsuya Oishi. [174]
2021–present Assault Lily Last Bullet Pokelabo Kouichi Yasuda Planning and production
Opening and cutscene animation production
Various directors.[v] [175]

Other productions

[edit]
  • Shina Dark (OVA, March 21, 2008) – four music video shorts for the manga by Bunjūrō Nakayama; directed by Naoyuki Konno, Shinpei Tomooka, Shin Oonuma, and Toshimasa Suzuki.[176][177]
  • MAG Net (TV series, 2010) – opening animation for the television series; directed by Tatsuya Oishi.[178]
  • Palutena's Revolting Dinner (ONA, March 19, 2012) – two promotional shorts for Kid Icarus: Uprising; directed by Akiyuki Shinbo.[179]
  • Goddess of Light (ONA, June 10, 2014) – Palutena character reveal trailer for Super Smash Bros. for Nintendo 3DS and Wii U.[180]
  • Okitegami Kyouko no Bibouroku x Monogatari (ONA, December 31, 2014) – promotional video for Nisio Isin's Boukyaku Tantei Series, featuring characters from the Monogatari series; directed by Yukihiro Miyamoto.[181]
  • IRoid: Koi no Yūkō Frontier (ONA, December 14, 2015) – Promotional short for the dating simulator app IRoid by QUICK.[182]
  • Kakushigoto (ONA, June 14, 2016) – promotional short for the manga by Kōji Kumeta; directed by Yukihiro Miyamoto.[183]
  • Akuma no Memumemu-chan (ONA, January 22, 2018) – promotional short for the manga by Keitarо̄ Yotsuya; directed by Seiya Numata.[184]
  • "Ikebukuro PR Animation" (ONA, January 17, 2019) – promotional short for the Ikebukuro district in Tokyo's Toshima ward; directed by Yukio Takatsu.[185]
  • "Limited Time Fate/EXTRA CCC x Fate/Grand Order Special Event 'Deep Sea Dennou Rakudo SE.RA.PH' Announcement CM" (ONA, May 7, 2017) – promotional short for a crossover event between the Fate/Extra CCC and Fate/Grand Order video games.[186]
  • "Hungry Days" (ONA, May 21, 2019, September 12, 2019, December 5, 2019, February 7, 2020) – series of four commercials for Nissin's Cup Noodles featuring characters from One Piece; directed by Yūsuke Takase[187][188][189]
  • Choujuu Giga Gao Road Chocolate Dai 0-dan (ONA, February 20, 2021) – promotional commercial directed by Kiyoyuki Amano.[190]
  • Taishou Romance (music video, September 16, 2021) – music video for the song by YOASOBI; directed by Yūsuke Takase.[191]
  • Bakemonogatari (ONA, February 17, 2022) – promotional video for the manga adaptation of Bakemonogatari by Oh! Great; directed by Akiyuki Shinbo.[192]
  • J:COM x U25 Kankyou wo Kangaeru Project CM (ONA, July 3, 2023) – promotional video for J:COM's environmental awareness "U25 Kankyou wo Kangaeru Project"; directed by Ryou Shimura.[193]
  • "Baton Concept Movie" (ONA, December 1, 2023) – corporate short film promoting "Baton", an education-focused app; directed by Yūsuke Takase.[194]
  • Fate/Grand Order Explore Movie 2024 "Wanted" (ONA, August 3, 2024) – promotional short film for the Fate/Grand Order mobile game; directed by Hiroto Nagata.[195]

Gross outsource

[edit]

Episodes, series, and other projects in which Shaft was not the prime contractor for but subcontracted to for animation services either across the entire series or to produce an episode or part of the work. These do not include minor outsourcing credits such as key animation, in-between animation, or cel-painting. Gross outsourcing is also referred to as "full" outsourcing.[196] The studio was active in gross outsourcing for companies and other studios from the time its animation department was formed in the early 80s up until 2004 when the company switched to almost exclusively contributing only to its own productions. Since 2019, the studio has occasionally worked as a gross outsource company for other studios once again.

Notable staff

[edit]

Representative staff

[edit]
  • Hiroshi Wakao (founder, first president (1975~2004), and chairman (2004~))
  • Mitsutoshi Kubota (Second president (2004~), managing director (1995~2004), and color designer (1981~1995))[1]
  • Kouji Tanoue (board member, licensing division manager,[75] former production manager)
  • Tamiko Nishimaki (board member, former color designer)
  • Miku Ooshima (board member, producer, and screenplay writer)
  • Nobuki Maki (board member, former production manager)
  • Natsuko Kubota (board member, former color designer)
  • Kayoko Mizusawa (board member)

Animation producers

[edit]
  • Shigeyuki Amemiya (2006~present)
  • Kazumasa Amitani (2007~present)
  • Tadao Iwaki (2010~2011, 2014~2017)[87]
  • Kousuke Matsunaga (2010~2018)
  • Kazuki Soumiya (2010~2019)
  • Kouichi Yasuda (2010~2022)[203]
  • Ryuusuke Suzuki (2010~present)[194]
  • Yasuhiro Okada (2010~present)[87]
  • Hitoshi Fujikawa (2012~2015)
  • Takuo Yukinaga (2012~2019)[204]
  • Yuuya Matsukawa (2012~present)[205]

Production staff

[edit]

Notable associated freelancers

[edit]

See also

[edit]
  • Mushi Production—founder Hiroshi Wakao was a part of Mushi Production prior to Shaft's foundation
  • Gainax—worked closely with Shaft in the early-to-mid 2000s
  • Millepensee—founded by ex-Shaft production manager Naoko Shiraishi
  • Diomedéa—founded by ex-Shaft animator Makoto Kohara
  • Silver Link—ex-Shaft director Shin Oonuma works with Silver Link in a similar position to Shinbo's at Shaft

Notes

[edit]

Production notes

[edit]
  1. ^ Both head office and production studio
  2. ^ An animation substudio located in Niigata, which is only known to have ever been credited for one episode of a series in 1989.[2]
  3. ^ Photography, painting, and visual effects division established in 2004. Around 2020, the CG group within Digital@Shaft split, with some staying as part of the Digital@Shaft team and others establishing a new department. In 2021, the division formed a background art team, which also separated into its own department later that year.
  4. ^ Shaft Ten, the licensing division and online shop operated by the studio, founded in 2017.
  5. ^ Shaft CGI Animation Room (シャフトCGI Animation Room), a CGI division established circa 2020, and spun-off of Digital@Shaft.
  6. ^ Shaft Art Section, a background art division separated from Digital@Shaft in 2021.
  7. ^ Shaft Shizuoka Studio Aoi, a substudio located in Shizuoka founded in 2022.
  8. ^ Note: While Shaft is credited for "Production assistance", Zuiyo itself (in 1984) did not have its own animation department, so Shaft is the studio that was outsourced to for main animation work.[8]
  9. ^ A summary episode of Mahoromatic: Automatic Maiden aired on December 15, 2001.[93]
  10. ^ An original video animation episode of G-On Riders was released on March 28, 2003.[94]
  11. ^ An original video animation episode of Rec was released on June 30, 2006.[25]
  12. ^ Two special episodes of Hidamari Sketch aired on October 19, 2007.[97]
  13. ^ Two special episodes of Hidamari Sketch × 365 aired on October 18, 2009 and October 25, 2009, respectively.[101]
  14. ^ TV: July 3, 2009 – September 25, 2009 (12 episodes).[106] ONA: November 3, 2009 – June 25, 2010 (3 episodes).[107][108][109]
  15. ^ Two special episodes of Hidamari Sketch × Hoshimittsu aired on October 24, 2010 and October 31, 2010, respectively.[113]
  16. ^ Nekomonogatari (White): July 7, 2013 – August 4, 2013 (5 episodes). Kabukimonogatari: August 18, 2013 – September 8, 2013 (4 episodes). Otorimonogatari: September 22, 2013 – October 13, 2013 (4 episodes). Onimonogatari: October 27, 2013 – November 17, 2013 (4 episodes). Koimonogatari: November 24, 2013 – December 29, 2013 (6 episodes).
  17. ^ a b c Doroinu credited as "Gekidan Inu Curry (Doroinu)"
  18. ^ Doroinu was chosen to direct the project due to his deep involvement with the game; however, as Doroinu was inexperienced in directing television animation, Yukihiro Miyamoto acted as his assistant director.[138] Furthermore, this first season of the series was split into groups that would be handled by either Miyamoto, Kenjirou Okada, or Midori Yoshizawa acting as series directors for their given episodes.[138]
  19. ^ A special episode of Luminous Witches was released on December 23, 2020.[140]
  20. ^ Suzuki credited from episode 6.5 to episode 8.
  21. ^ Shaft-produced sequences directed by Seiya Numata, Naoaki Shibuta, Yukihiro Miyamoto, Doroinu, Hajime Ootani, Kenjirou Okada, Shuuji Miyazaki, Mitsuru Ishihara, and Rina Iwamoto.
  22. ^ Opening directed by Seiya Numata, with cutscenes directed by Ayumu Uwano and Ken Sanuma.
  23. ^ Credited as Animation Production (アニメーション製作) for respective episodes. However, Studio Toriumi produced most of the episodes, and neither Shaft nor Toriumi were primary contractors for the work.
  24. ^ Miyamoto may have acted as a freelance director for much of his time with Shaft, but Megami Magazine referred to him and directors Kouji Matsumura and Midori Yoshizawa as "directors belonging to Shaft" (シャフト所属の演出家) in a 2023 interview.[205]
  25. ^ Yamamura worked for Studio Pastoral between 2004~2012 and was oftentimes contracted for work by Shaft. Following his departure, he worked exclusively with Shaft, though his unemployment during the time period is ambiguous. In 2020, he and animator Genichirou Abe participated on Onimai: I'm Now Your Sister! (2023) listed as members of "(Shaft)", and his Twitter account briefly mentioned his affiliation with the company.[209]

Credit notes

[edit]
  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am Credited as Chief Director (総監督).
  2. ^ a b c d e f g h i j k l m n o p q r s t Credited as Series Director (シリーズディレクター).
  3. ^ a b c Credited as Chief Director (チーフディレクター).
  4. ^ a b c d e f g Credited as Chief Episode Director (チーフ演出.)

Works cited

[edit]
  • Suzuki, Akito; Harada, Nobukatsu; Kirikata, Runta (2004). この醜くも美しい世界公式ビジュアルブック [This Ugly Yet Beautiful World Official Visual Book] (in Japanese). Media Works. ISBN 978-4840229050.
  • Maeda, Hisashi; Hiraiwa, Shinsuke (2007). アニメ新表現宣言!新房監督作品の奥にアニメ表現の最先端を見た! [Declaration of a New Expression for Anime! I saw the Cutting Edge of Anime Expression in Director Shinbo's Work!] (in Japanese). Tamon Creative. Retrieved July 17, 2022.
  • Kizawa, Yukito; Nakamoto, Muneo; Yanagi, Yuuichi, eds. (2008). Hidamari Sketch Album. Houbunsha. ISBN 978-4832277403.
  • Shinbo, Akiyuki (2012). 新房語 [Shinbogatari] (in Japanese). Ichijinsha. ISBN 978-4758012591.
  • Kizawa, Yukito; Takayama, Atsushi; Saitou, Fusano, eds. (2014). 劇場版魔法やまどかマギカ[新編]叛逆の物語公式ガイドブック only you. [Movie Version Puella Magi Madoka Magica [New Edition] Story of Rebellion Official Guidebook only you.]. Houbunsha. ISBN 978-4832244290.
  • Rubin, Lucy Paige (2017). Between Comedy and Despair: The House Style of Studio Shaft (Bachelor of the Arts). Wesleyan University. Retrieved May 24, 2021.
  • Kushida, Makoto, ed. (2017). 〈物語〉Febri ["Monogatari" Febri] (in Japanese). Ichijinsha. ASIN B075QWP3NZ.
  • Takahashi, Yumi, ed. (November 23, 2019). Akiyuki Shimbo x Shaft Chronicle (in Japanese). Dotcom. ISBN 978-4835457017.
  • Maeda, Hisashi; Nakagami, Yoshikatsu; Kawabata, Takeshi; Nishitani, Nanako (2020). マギアレコード 魔法少女まどか☆マギカ外伝 TVアニメ公式ガイドブック 1巻 [Magia Record Puella Magi Madoka Magica TV Anime Official Guidebook Volume 1] (in Japanese). Houbunsha. ISBN 978-4832272019.

References

[edit]
  1. ^ a b c d e 首都圏集中型のアニメ業界に変革を。その第一歩は静岡市から(株式会社シャフト) [Reforming the Anime Industry Concentrated in the Tokyo Metropolitan Area. The first step is Shizuoka City (Shaft)] (in Japanese). December 23, 2022. Archived from the original on January 9, 2023. Retrieved January 9, 2023.
  2. ^ Idol Densetsu Eriko (in Japanese). Event occurs at ending credits; episode 7. 動画 - 新潟シャフト [In-between animation - Niigata Shaft]
  3. ^ a b c 会社概要 [Company Profile]. Shaft (in Japanese). Archived from the original on January 20, 2022. Retrieved February 13, 2022.
  4. ^ Loveridge, Lynzee (July 3, 2015). "SHAFT Opens 'Madogatari' Exhibit to Celebrate 40th Anniversary". Anime News Network. Archived from the original on November 30, 2020. Retrieved August 13, 2020.
  5. ^ a b c d e f g h i Creamer, Nick (January 18, 2017). "The Secret of Studio SHAFT". AnimeNewsNetwork. Archived from the original on June 15, 2020. Retrieved April 29, 2020.
  6. ^ Brave Raideen (in Japanese). Event occurs at ending credits; episodes 27–50. 仕上 - シャフト [Painting - Shaft]
  7. ^ Urusei Yatsura: Only You (in Japanese). Event occurs at ending credits. アニメーション制作協力 - シャフト [Animation production assistance - Shaft]
  8. ^ Elves of the Forest (in Japanese). Event occurs at ending credits. 制作協力 - シャフト [Production assistance - Shaft]
  9. ^ a b Loveridge, Lynzee (July 3, 2015). "SHAFT Opens 'Madogatari' Exhibit to Celebrate 40th Anniversary". Anime News Network. Archived from the original on November 30, 2020. Retrieved August 13, 2020.
  10. ^ a b Taiman Blues: Naoto Shimizu-hen. Episode 1 (in Japanese). April 5, 1987. Event occurs at 29:10. アニメーション製作 - シャフト
  11. ^ Ushiro no Shoumen Dare (in Japanese). Event occurs at ending credits. 制作協力 - シャフト [Production assistance - Shaft]
  12. ^ a b "十二戦支爆烈エトレンジャー". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on January 8, 2021. Retrieved August 1, 2020.
  13. ^ a b c d e f g h 中村隆太郎監督の作品をこれからも楽しんでいきたいという思いが詰まった「プレイバック中村隆太郎」レポート ["Playback Ryūtarō Nakamura", a Report Filled with the Desire to Continue to Enjoy the Work of Director Ryūtarō Nakamura]. Gigazine (in Japanese). September 16, 2016. Archived from the original on April 5, 2023. Retrieved April 12, 2022.
  14. ^ a b c d e Shinbo 2012, p. 240.
  15. ^ a b "History" (in Japanese). Shaft. Archived from the original on June 13, 2007. Retrieved December 27, 2019.
  16. ^ a b "G-onらいだーす❤". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on January 7, 2021. Retrieved August 1, 2020.
  17. ^ a b "ぽぽたん". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on January 8, 2021. Retrieved August 1, 2020.
  18. ^ Suzuki, Harrada & Kirikata 2004, p. 16-17.
  19. ^ Suzuki, Harada & Kirikata 2004, p. 63.
  20. ^ a b c Jones, Evan (November 8, 2016). "Interview: Studio SHAFT president Mitsutoshi Kubota". AnimeNewsNetwork. Archived from the original on December 27, 2019. Retrieved April 29, 2020.
  21. ^ a b "月詠 MOON PHASE". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on November 28, 2021. Retrieved August 1, 2020.
  22. ^ a b "これが私の御主人様". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on November 8, 2020. Retrieved August 1, 2020.
  23. ^ a b "ぱにぽにだっしゅ!". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on March 26, 2021. Retrieved August 1, 2020.
  24. ^ a b Maeda & Hiraiwa 2007, p. 1.
  25. ^ a b c "REC". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on November 7, 2020. Retrieved August 1, 2020.
  26. ^ a b "この醜くも 美しい世界". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on January 7, 2021. Retrieved August 1, 2020.
  27. ^ "Why You Should Watch the Monogatari Anime Series". The Nerd Mag. October 10, 2019. Archived from the original on October 14, 2020. Retrieved October 13, 2020.
  28. ^ Loveridge, Lynzee (September 8, 2012). "The List - 8 Most Visually Striking Anime Productions". Anime News Network. Archived from the original on October 17, 2020. Retrieved October 13, 2020.
  29. ^ Funimation (May 22, 2020). "The Works of Shaft, From Monogatari to Madoka Magica". Funimation. Archived from the original on October 30, 2020. Retrieved October 11, 2020.
  30. ^ Inoa, Christopher (August 27, 2019). "Bakemonogatari pushed studio Shaft into the spotlight". Polygon. Archived from the original on November 8, 2020. Retrieved July 29, 2020.
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