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Old page wikitext, before the edit (old_wikitext ) | '{{Infobox software
| title = Frostbite
| logo = [[File:Frostbite engine logo 2016.jpeg|250px]]
| logo caption = Current logo used since Frostbite 3 (as of 2016)
| screenshot =
| caption =
| developer = [[EA Digital Illusions CE]]
| programming language = [[C++]]
| platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
==Overview==
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]].
[[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013-2016]]
Frostbite 3 (also known as simply '''Frostbite''') is the most recent iteration of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, [[Artificial intelligence (video games)|artificial intelligence]], [[Game physics|physics]], destruction, [[Rendering (computer graphics)|rendering]], and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and [[photogrammetry]]. The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref>
DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref>
==Games using Frostbite==
{{Main|List of Frostbite games}}
DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront]]'' (2015), ''[[Mass Effect: Andromeda]]'' (2017), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[EA PGA Tour]]'' (2016), ''[[Battlefield 1]]'' (2016) and ''[[FIFA 17]]'' (2016).
==Reception==
"5/7. It's alright." - [[IGN]]
==References==
{{Reflist|30em}}
==External links==
{{Portal|2000s|2010s|Video games|Software}}
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture]
* [http://www.dice.se/publications DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:Electronic Arts]]
[[Category:Game engines for Linux]]
[[Category:Proprietary software]]
[[Category:Video game engines]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Infobox software
| title = Frostbite
| logo = [[File:Frostbite engine logo 2016.jpeg|250px]]
| logo caption = Current logo used since Frostbite 3 (as of 2016)
| screenshot =
| caption =
| developer = [[EA Digital Illusions CE]]
| programming language = [[C++]]
| platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
==Overview==
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]].
[[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013-2016]]
Frostbite 3 (also known as simply '''Frostbite''') is the most recent iteration of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, [[Artificial intelligence (video games)|artificial intelligence]], [[Game physics|physics]], destruction, [[Rendering (computer graphics)|rendering]], and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and [[photogrammetry]]. The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref>
DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref>
==Games using Frostbite==
{{Main|List of Frostbite games}}
DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront]]'' (2015), ''[[Mass Effect: Andromeda]]'' (2017), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[EA PGA Tour]]'' (2016), ''[[Battlefield 1]]'' (2016) and ''[[FIFA 17]]'' (2016).
==References==
{{Reflist|30em}}
==External links==
{{Portal|2000s|2010s|Video games|Software}}
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture]
* [http://www.dice.se/publications DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:Electronic Arts]]
[[Category:Game engines for Linux]]
[[Category:Proprietary software]]
[[Category:Video game engines]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -27,7 +27,4 @@
DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront]]'' (2015), ''[[Mass Effect: Andromeda]]'' (2017), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[EA PGA Tour]]'' (2016), ''[[Battlefield 1]]'' (2016) and ''[[FIFA 17]]'' (2016).
-
-==Reception==
-"5/7. It's alright." - [[IGN]]
==References==
' |
New page size (new_size ) | 6813 |
Old page size (old_size ) | 6859 |
Size change in edit (edit_delta ) | -46 |
Lines added in edit (added_lines ) | [] |
Lines removed in edit (removed_lines ) | [
0 => false,
1 => '==Reception==',
2 => '"5/7. It's alright." - [[IGN]]'
] |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1465241286 |