Jump to content

Examine individual changes

This page allows you to examine the variables generated by the Edit Filter for an individual change.

Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
null
Name of the user account (user_name)
'217.137.19.101'
Age of the user account (user_age)
0
Groups (including implicit) the user is in (user_groups)
[ 0 => '*' ]
Global groups that the user is in (global_user_groups)
[]
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
9914260
Page namespace (page_namespace)
0
Page title without namespace (page_title)
'Frostbite (game engine)'
Full page title (page_prefixedtitle)
'Frostbite (game engine)'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => '217.137.19.101', 1 => 'ClueBot NG', 2 => '106.48.13.162', 3 => '46.59.166.69', 4 => '213.204.243.142', 5 => '85.176.200.146', 6 => '86.13.176.101', 7 => '81.102.178.130', 8 => '199.87.224.33', 9 => 'Wikipelli' ]
First user to contribute to the page (page_first_contributor)
'Kenada53'
Action (action)
'edit'
Edit summary/reason (summary)
''
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
false
Old page wikitext, before the edit (old_wikitext)
'{{Infobox software i dont like ea they are a scam | title = Frosttbite | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 (as of 2016) | screenshot = | caption = | developer = [[EA Digital Illusions CE]] | programming language = [[C++]] | platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]] | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.frostbite.com/}} }} '''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA. ==Overview== The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013-2016]] Frostbite 3 (known as simply '''Frostbite''' as of 2015) is the most recent iteration of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, [[Artificial intelligence (video games)|artificial intelligence]], [[Game physics|physics]], destruction, [[Rendering (computer graphics)|rendering]], and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and [[photogrammetry]]. The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref> Noteworthy achievements of the engine are [[Battlefield 4]]'s ''Levolution'' system, which made it possible to feature wider and more detailed destruction, and yet unnamed systems for [[FIFA 17]] that bring moving corner flags, more detailed spectators and changing weather effects into the game. ==Games using Frostbite== {{Main|List of Frostbite games}} DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront]]'' (2015), ''[[Mass Effect: Andromeda]]'' (2017), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[EA PGA Tour]]'' (2016), ''[[Battlefield 1]]'' (2016) and ''[[FIFA 17]]'' (2016). ==References== {{Reflist|30em}} ==External links== {{Portal|2000s|2010s|Video games|Software}} * [http://www.frostbite.com/ Frostbite's Official Homepage] * [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture] * [http://www.dice.se/publications DICE Publications] * [http://www.dice.se/ DICE's Official Homepage] * [http://www.geomerics.com/ Geomerics' Official Homepage] {{Electronic Arts}} {{Video game engines}} [[Category:2008 software]] [[Category:Electronic Arts]] [[Category:Game engines for Linux]] [[Category:Proprietary software]] [[Category:Video game engines]]'
New page wikitext, after the edit (new_wikitext)
'{{Infobox software i dont like ea they are a scam | title = Frosttbite | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 (as of 2016) | screenshot = | caption = | developer = [[EA Digital Illusions CE]] | programming language = [[C++]] | platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]] | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.frostbite.com/}} }}ClueBot NG ==Overview== The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create ClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NG realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013-2016]] Frostbite 3 (known as simply '''Frostbite''' as of 2015) is the most recent iteration of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, [[Artificial intelligence (video games)|artificial intelligence]], [[Game physics|physics]], destruction, [[Rendering (computer graphics)|rendering]], and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and [[photogrammetry]]. The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref> Noteworthy achievements of the engine are [[Battlefield 4]]'s ''Levolution'' system, which made it possible to feature wider and more detailed destruction, and yet unnamed systems for [[FIFA 17]] that bring moving corner flags, more detailed spectators and changing weather effects into the game. ==Games using Frostbite== {{Main|List of Frostbite games}} DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront]]'' (2015), ''[[Mass Effect: Andromeda]]'' (2017), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[EA PGA Tour]]'' (2016), ''[[Battlefield 1]]'' (2016) and ''[[FIFA 17]]'' (2016). ==References== {{Reflist|30em}} ==External links== {{Portal|2000s|2010s|Video games|Software}} * [http://www.frostbite.com/ Frostbite's Official Homepage] * [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture] * [http://www.dice.se/publications DICE Publications] * [http://www.dice.se/ DICE's Official Homepage] * [http://www.geomerics.com/ Geomerics' Official Homepage] {{Electronic Arts}} {{Video game engines}} [[Category:2008 software]] [[Category:Electronic Arts]] [[Category:Game engines for Linux]] [[Category:Proprietary software]] [[Category:Video game engines]]'
Unified diff of changes made by edit (edit_diff)
'@@ -11,10 +11,8 @@ | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.frostbite.com/}} -}} - -'''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA. +}}ClueBot NG ==Overview== -The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. +The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create ClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NG realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013-2016]] '
New page size (new_size)
6678
Old page size (old_size)
7149
Size change in edit (edit_delta)
-471
Lines added in edit (added_lines)
[ 0 => '}}ClueBot NG', 1 => 'The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create ClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NGClueBot NG realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]].' ]
Lines removed in edit (removed_lines)
[ 0 => '}}', 1 => false, 2 => ''''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.', 3 => 'The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site"/> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]].' ]
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1465380635