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This page allows you to examine the variables generated by the Edit Filter for an individual change.

Variables generated for this change

VariableValue
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
false
Edit count of the user (user_editcount)
0
Name of the user account (user_name)
'Tango srey'
Age of the user account (user_age)
343
Groups (including implicit) the user is in (user_groups)
[ 0 => '*', 1 => 'user' ]
Global groups that the user is in (global_user_groups)
[]
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
9914260
Page namespace (page_namespace)
0
Page title without namespace (page_title)
'Frostbite (game engine)'
Full page title (page_prefixedtitle)
'Frostbite (game engine)'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => '68.111.168.179', 1 => 'Dracokt', 2 => '92.3.220.44', 3 => 'W2bh', 4 => 'Cheetah255', 5 => '86.31.249.239', 6 => '110.175.57.119', 7 => 'Ferret', 8 => '170.24.131.196', 9 => 'Pure conSouls' ]
First user to contribute to the page (page_first_contributor)
'Kenada53'
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'{{copy edit|date=February 2017}} {{Infobox software | title = Frostbite | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 | screenshot = | caption = | developer = [[EA DICE]] | programming language = [[C++]] | platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]] | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.frostbite.com/}} }} __NOTOC__ '''Frostbite''' is a [[game engine]] originally developed by [[EA DICE]] for its [[Battlefield (series)|''Battlefield'' series]]. The engine is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms. Frostbite was first used by DICE to create [[First-person shooter|FPS]] games, but has since been expanded to include various other genres, and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA. == Overview == <!-- Maybe there's some way to save this paragraph... But seems unlikely. Also who cares. --> <!-- The toolset comprises of three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site" /> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. --> [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013–2017]] Frostbite 3 (marketed as simply '''Frostbite''' from 2015 onwards) is the most recent iteration of Frostbite. It introduces new features such as new weathering systems, [[physically based rendering]] (PBR) and support for various development techniques (such as [[photogrammetry]]). The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref> Noteworthy achievements of the engine are [[Battlefield 4]]'s ''Levolution'' system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for [[FIFA 17]] that bring moving corner flags, more detailed spectators and changing weather effects into the game. == Games using Frostbite == {{Main|List of Frostbite games}} DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]). The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3 (rebranded as "Frostbite" in 2015), came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Dragon Age: Inquisition]]'' (2014), ''[[Rory McIlroy PGA Tour]]'' (2015), ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' (2015), ''[[Battlefield Hardline]]'' (2015) ''[[Plants vs. Zombies: Garden Warfare 2]]'' (2016), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[Battlefield 1]]'' (2016), ''[[FIFA 17]]'' (2016), and ''[[Mass Effect: Andromeda]]'' (2017). == References == {{Reflist|30em}} == External links == {{Portal|2000s|2010s|Video games|Software}} * [http://www.frostbite.com/ Frostbite's Official Homepage] * [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture] * [http://www.dice.se/publications DICE Publications] * [http://www.dice.se/ DICE's Official Homepage] * [http://www.geomerics.com/ Geomerics' Official Homepage] {{Electronic Arts}} {{Video game engines}} [[Category:2008 software]] [[Category:Electronic Arts]] [[Category:Game engines for Linux]] [[Category:Proprietary software]] [[Category:Video game engines]]'
New page wikitext, after the edit (new_wikitext)
'{{copy edit|date=February 2017}} {{Infobox software | title = Tango Srey | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 | screenshot = | caption = | developer = [[EA DICE]] | programming language = [[C++]] | platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]] | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.tangosrey.com/}} }} __NOTOC__ '''Frostbite''' is a [[game engine]] originally developed by [[EA DICE]] for its [[Battlefield (series)|''Battlefield'' series]]. The engine is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms. Frostbite was first used by DICE to create [[First-person shooter|FPS]] games, but has since been expanded to include various other genres, and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA. == Overview == <!-- Maybe there's some way to save this paragraph... But seems unlikely. Also who cares. --> <!-- The toolset comprises of three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site" /> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. --> [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013–2017]] Frostbite 3 (marketed as simply '''Frostbite''' from 2015 onwards) is the most recent iteration of Frostbite. It introduces new features such as new weathering systems, [[physically based rendering]] (PBR) and support for various development techniques (such as [[photogrammetry]]). The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref> Noteworthy achievements of the engine are [[Battlefield 4]]'s ''Levolution'' system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for [[FIFA 17]] that bring moving corner flags, more detailed spectators and changing weather effects into the game. == Games using Frostbite == {{Main|List of Frostbite games}} DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]). The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3 (rebranded as "Frostbite" in 2015), came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Dragon Age: Inquisition]]'' (2014), ''[[Rory McIlroy PGA Tour]]'' (2015), ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' (2015), ''[[Battlefield Hardline]]'' (2015) ''[[Plants vs. Zombies: Garden Warfare 2]]'' (2016), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[Battlefield 1]]'' (2016), ''[[FIFA 17]]'' (2016), and ''[[Mass Effect: Andromeda]]'' (2017). == References == {{Reflist|30em}} == External links == {{Portal|2000s|2010s|Video games|Software}} * [http://www.frostbite.com/ Frostbite's Official Homepage] * [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture] * [http://www.dice.se/publications DICE Publications] * [http://www.dice.se/ DICE's Official Homepage] * [http://www.geomerics.com/ Geomerics' Official Homepage] {{Electronic Arts}} {{Video game engines}} [[Category:2008 software]] [[Category:Electronic Arts]] [[Category:Game engines for Linux]] [[Category:Proprietary software]] [[Category:Video game engines]]'
Unified diff of changes made by edit (edit_diff)
'@@ -2,5 +2,5 @@ {{Infobox software -| title = Frostbite +| title = Tango Srey | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 @@ -12,5 +12,5 @@ | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] -| website = {{URL|http://www.frostbite.com/}} +| website = {{URL|http://www.tangosrey.com/}} }} __NOTOC__ '
New page size (new_size)
7078
Old page size (old_size)
7077
Size change in edit (edit_delta)
1
Lines added in edit (added_lines)
[ 0 => '| title = Tango Srey', 1 => '| website = {{URL|http://www.tangosrey.com/}}' ]
Lines removed in edit (removed_lines)
[ 0 => '| title = Frostbite', 1 => '| website = {{URL|http://www.frostbite.com/}}' ]
New page wikitext, pre-save transformed (new_pst)
'{{copy edit|date=February 2017}} {{Infobox software | title = Tango Srey | logo = [[File:Frostbite engine logo 2016.jpeg|250px]] | logo caption = Current logo used since Frostbite 3 | screenshot = | caption = | developer = [[EA DICE]] | programming language = [[C++]] | platform = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[PlayStation 4]]<br />[[Xbox 360]]<br />[[Xbox One]] | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.tangosrey.com/}} }} __NOTOC__ '''Frostbite''' is a [[game engine]] originally developed by [[EA DICE]] for its [[Battlefield (series)|''Battlefield'' series]]. The engine is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms. Frostbite was first used by DICE to create [[First-person shooter|FPS]] games, but has since been expanded to include various other genres, and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA. == Overview == <!-- Maybe there's some way to save this paragraph... But seems unlikely. Also who cares. --> <!-- The toolset comprises of three primary components: FrostEd, Backend Services, and Runtime.<ref name="FB_official-site">{{cite web|title=This is Frostbite|url=http://www.frostbite.com/about/this-is-frostbite/|publisher=Frostbite|accessdate=2015-11-20}}</ref> FrostEd is a desktop program for developers to create Frostbite games in a realtime [[Workflow engine|workflow]].<ref name="FB_official-site" /> Both runtime memory and runtime performance enable code and data systems to deploy content to [[Xbox 360]], [[PlayStation 4]], [[iOS]] and [[Android (operating system)|Android]]. --> [[File:Frostbite Engine logo.png|thumb|200px|Frostbite logo used from 2013–2017]] Frostbite 3 (marketed as simply '''Frostbite''' from 2015 onwards) is the most recent iteration of Frostbite. It introduces new features such as new weathering systems, [[physically based rendering]] (PBR) and support for various development techniques (such as [[photogrammetry]]). The game engine has had several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|via=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for the engine.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04|accessdate=2016-02-07}}</ref> Noteworthy achievements of the engine are [[Battlefield 4]]'s ''Levolution'' system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for [[FIFA 17]] that bring moving corner flags, more detailed spectators and changing weather effects into the game. == Games using Frostbite == {{Main|List of Frostbite games}} DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]). The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3 (rebranded as "Frostbite" in 2015), came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref> It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013. New games using the Frostbite 3 engine are ''[[Dragon Age: Inquisition]]'' (2014), ''[[Rory McIlroy PGA Tour]]'' (2015), ''[[Need for Speed (2015 video game)|Need for Speed]]'' (2015), ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' (2015), ''[[Battlefield Hardline]]'' (2015) ''[[Plants vs. Zombies: Garden Warfare 2]]'' (2016), ''[[Mirror's Edge Catalyst]]'' (2016), ''[[Battlefield 1]]'' (2016), ''[[FIFA 17]]'' (2016), and ''[[Mass Effect: Andromeda]]'' (2017). == References == {{Reflist|30em}} == External links == {{Portal|2000s|2010s|Video games|Software}} * [http://www.frostbite.com/ Frostbite's Official Homepage] * [http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf Frostbite Rendering Architecture] * [http://www.dice.se/publications DICE Publications] * [http://www.dice.se/ DICE's Official Homepage] * [http://www.geomerics.com/ Geomerics' Official Homepage] {{Electronic Arts}} {{Video game engines}} [[Category:2008 software]] [[Category:Electronic Arts]] [[Category:Game engines for Linux]] [[Category:Proprietary software]] [[Category:Video game engines]]'
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1488014218