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Page title without namespace (page_title ) | 'All Ghillied Up' |
Full page title (page_prefixedtitle ) | 'All Ghillied Up' |
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Edit summary/reason (summary ) | 'Recreated article since it meets [[WP:GNG]]. I also expanded the article from its previous version.' |
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Old page wikitext, before the edit (old_wikitext ) | '#REDIRECT [[Call of Duty 4: Modern Warfare]]' |
New page wikitext, after the edit (new_wikitext ) | ''''"All Ghillied Up"''' is a [[Level (video gaming)|level]] in the 2007 [[First-person shooter|first-person shooter game]] ''[[Call of Duty 4: Modern Warfare]]''. Designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]], it is unusual for its [[Stealth game|stealth]] gameplay in a game that is otherwise action oriented, and the choices it offers the player. Taking place in [[Pripyat, Ukraine]], its enemy artificial intelligence was secretly added to the game due to its unusual complexity, and it was later recognized by critics as being one of gaming's best levels. The level is also included in the remastered version: ''[[Call of Duty: Modern Warfare Remastered]].'' The name refers to the [[Ghillie suit|ghille suits]] worn by the characters in the mision.
== Level content ==
"All Ghillied Up" is the thirteenth level in ''[[Call of Duty 4: Modern Warfare]]''<nowiki/>'s [[single-player campaign]].<ref>''[[Call of Duty 4: Modern Warfare]]'' developed by by [[Infinity Ward]] and published by [[Activision]] in 2007.</ref> Set in [[Pripyat, Ukraine]], the player's character moves through a field, a timber building, and though an abandoned church whilst taking out enemies whilst being assisted by a [[Captain]]. The player proceeds to another field where they encounter a [[platoon]] with [[Tanks in the Soviet Union|tanks]] advancing across it. They hide from the enemies in the foilage using the [[Ghillie suit|ghille suits]]. They proceed past further areas containing inactive tanks, helicopters and shipping units whilst dealing with enemies. They encounter another platoon with helicopters and military vechicles. In stealth they crawl under a series of military vechicles. Soon after, they traverse various buildings, encountering [[Free-ranging dog|wild dogs]], culminating in them setting up in an abandoned hotel to prepare for an [[assassination]].
Throughout the level the player is presented with numerous choices which the Captain reacting appropriately. For example: Once the player passes the abandoned [[churchyard]], the Captain will warn of an enemy helicopter flying above telling the player get down. However, the helicopter can be shot down by the player with a [[FIM-92 Stinger]] found in the church, the Captain will say "now you're just showin' off."
===Plot===
{{multiple image
|align = right
| footer = "All Ghillied Up" is set in [[Pripyat, Ukraine]]. [[Polissya hotel]] (right) is featured at the end of the level where Price and MacMillan setup for the assassination attempt.
| total_width = 400
| image1 = Pripyat (02710024).jpg
| alt1 = Wide shot image of Pripyat, Ukraine featuring an abandoned city square as well as various foilage.
| image2 = Pripyat - Hotel Polissia.jpg
| alt2 = Abandoned hotel with Soviet Union-style architecture.
}}
"All Ghillied Up" is presented as a [[Flashback (narrative)|flashback]] in which the player assumes control of [[Captain Price]], as a [[lieutenant]]. Set in 1996, fifteen years before the events of the game, Price has to sneak across an irradiated wasteland in [[Pripyat, Ukraine]] with Captain MacMillan. Pripyat is a town near [[Chernobyl]] which was severely affected after the [[Chernobyl disaster]] and has since been evacuated. MacMillan responds to the behavior of the player, criticising Price when he ruins their cover and correcting the player character when he aims at the incorrect target. The mission ends with MacMillan and Price setting up in an abandoned building preparing for an [[assassination]]. The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the [[Pripyat amusement park]] ferris wheel. "All Ghillied Up" introduces parallels between Captain Price and the game's main player character [[Soap MacTavish]].<ref name="White 2016" />
== Development ==
"All Ghilled Up" was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]] who also designed "Crew Expendable" another level in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and "[[No Russian]]" a controversial level in ''[[Call of Duty: Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" /><ref name="Shea 2019" /> The level was based on game mechanics used in ''[[Half-Life (video game)|Half-Life]]'' and ''[[Metal Gear Solid]]''.<ref name="Evans-Thirlwell 2016" /> In it, NPCs rect adifferently to the player based on distance and angle, rather than a simple proximity trigger.<ref name="Evans-Thirlwell 2016" /> For example, a player might lie prone in the grass and an enemy will not notice them.<ref name="Evans-Thirlwell 2016" /> This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the AI programmer, who was already swamped with work.<ref name="Evans-Thirlwell 2016" /> Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".<ref name="Evans-Thirlwell 2016" />
It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.<ref name="Evans-Thirlwell 2016" /> The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, making Alavi consider it a success. The script was later used as the basis for the AI in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" />
== Reception ==
=== Intial reception ===
''[[Official Xbox Magazine]]''{{'s}} Ryan McCaffrey appraised the level and noted it was the best level in the game and one of the best stealth levels overall.<ref name="McCaffrey 2007" /> McCaffrey commended the section where the player has to lie in a grassy field while a platoon, including tanks, walks past for its high tension.<ref name="McCaffrey 2007" />
=== Retrospective commentary ===
GB Buford of [[Kotaku]] called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.<ref name="Burford 2014" /> Comparing it to the game's previous level, Safehouse, he remarked that while the player's commanding officer could be obeyed to get through the level successfully, the player could also win by disobeying his orders and he will still back up the player, rather than simply killing the player for failing to obey.<ref name="Burford 2014" /> He also complemented the "incredibly tense" prone section as implementing the mechanic in an interesting way.<ref name="Burford 2014" />
''[[IGN]]'' called the level one of the best stealth missions in games,<ref name="Dyer 2015" /> and ''[[Digital Trends]]'' described the level as among the greatest in any first-person shooter."<ref name="Gabe 2017" /> The level was referenced in the movie ''[[Hardcore Henry]]'', whose director called it "one of the best levels of all time".<ref name="Peckham 2016" />
In a 2016 retrospective, ''[[Ars Technica]]''{{'s}} Sam White compared the level's atmosphere and tension to that seen in the ''[[Fallout (series)|Fallout]]'' series.<ref name="White 2016" />
== References ==
{{Reflist|refs=
<ref name="White 2016">{{Cite web|url=https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|title=''Modern Warfare Remastered'': A flawless mix of spectacle, statement, and story|last=White|first=Sam|date=2016-02-11|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|archive-date=9 November 2019|url-status=live}}</ref>
<ref name="Evans-Thirlwell 2016">{{Cite news|url=https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|title=From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels|last=Evans-Thirlwell|first=Edwin|date=13 July 2016|website=[[PC Gamer]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165202/https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|archive-date=22 February 2018|url-status=live}}</ref>
<ref name="Burford 2014">{{Cite news|url=https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|title=Why Modern Warfare's 'All Ghillied Up' Is One Of Gaming's Best Levels|last=Burford|first=GB|date=23 October 2014|website=[[Kotaku]]|publisher=[[Univision Communications]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165032/https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|archive-date=22 February 2018|url-status=live}}</ref>
<ref name="Dyer 2015">{{Cite web|url=http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|title=9 Best Stealth Missions in Games|last=Dyer|first=Mitch|date=2015-11-17|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222104938/http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|archive-date=2018-02-22|url-status=live}}</ref>
<ref name="Gabe 2017">{{Cite web|url=https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|title='Call of Duty: Modern Warfare Remastered' now available to all|last=Gurwin|first=Gabe|date=2017-07-27|website=[[Digital Trends]]|publisher=Designtechnica|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|archive-date=9 November 2019|url-status=live}}</ref>
<ref name="Peckham 2016">{{Cite news|url=https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|title=Hardcore Henry: how the first ever first-person action movie was made|last=Peckham|first=James|website=[[TechRadar]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165059/https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|archive-date=2018-02-22|url-status=live}}</ref>
<ref name="Shea 2019">{{Cite web|url=https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|title=Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission|last=Shea|first=Brian|date=28 August 2019|website=Game Informer|publisher=[[GameStop]]|url-status=live|archive-url=https://web.archive.org/web/20191203004027/https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|archive-date=3 December 2019|access-date=28 December 2019}}</ref>
<ref name="McCaffrey 2007">{{Cite web|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|title=Call of Duty 4|last=McCaffrey|first=Ryan|date=9 November 2007|website=[[Official Xbox Magazine]]|publisher=[[Future Publishing]]|url-status=dead|archive-url=https://web.archive.org/web/20081223233336/http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|archive-date=23 December 2008|access-date=28 December 2019}}</ref>
}}
[[Category:Video game levels]]
[[Category:Call of Duty]]
[[Category:Chernobyl disaster in fiction]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -1,1 +1,58 @@
-#REDIRECT [[Call of Duty 4: Modern Warfare]]
+'''"All Ghillied Up"''' is a [[Level (video gaming)|level]] in the 2007 [[First-person shooter|first-person shooter game]] ''[[Call of Duty 4: Modern Warfare]]''. Designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]], it is unusual for its [[Stealth game|stealth]] gameplay in a game that is otherwise action oriented, and the choices it offers the player. Taking place in [[Pripyat, Ukraine]], its enemy artificial intelligence was secretly added to the game due to its unusual complexity, and it was later recognized by critics as being one of gaming's best levels. The level is also included in the remastered version: ''[[Call of Duty: Modern Warfare Remastered]].'' The name refers to the [[Ghillie suit|ghille suits]] worn by the characters in the mision.
+
+== Level content ==
+"All Ghillied Up" is the thirteenth level in ''[[Call of Duty 4: Modern Warfare]]''<nowiki/>'s [[single-player campaign]].<ref>''[[Call of Duty 4: Modern Warfare]]'' developed by by [[Infinity Ward]] and published by [[Activision]] in 2007.</ref> Set in [[Pripyat, Ukraine]], the player's character moves through a field, a timber building, and though an abandoned church whilst taking out enemies whilst being assisted by a [[Captain]]. The player proceeds to another field where they encounter a [[platoon]] with [[Tanks in the Soviet Union|tanks]] advancing across it. They hide from the enemies in the foilage using the [[Ghillie suit|ghille suits]]. They proceed past further areas containing inactive tanks, helicopters and shipping units whilst dealing with enemies. They encounter another platoon with helicopters and military vechicles. In stealth they crawl under a series of military vechicles. Soon after, they traverse various buildings, encountering [[Free-ranging dog|wild dogs]], culminating in them setting up in an abandoned hotel to prepare for an [[assassination]].
+
+Throughout the level the player is presented with numerous choices which the Captain reacting appropriately. For example: Once the player passes the abandoned [[churchyard]], the Captain will warn of an enemy helicopter flying above telling the player get down. However, the helicopter can be shot down by the player with a [[FIM-92 Stinger]] found in the church, the Captain will say "now you're just showin' off."
+
+===Plot===
+{{multiple image
+|align = right
+| footer = "All Ghillied Up" is set in [[Pripyat, Ukraine]]. [[Polissya hotel]] (right) is featured at the end of the level where Price and MacMillan setup for the assassination attempt.
+| total_width = 400
+| image1 = Pripyat (02710024).jpg
+| alt1 = Wide shot image of Pripyat, Ukraine featuring an abandoned city square as well as various foilage.
+| image2 = Pripyat - Hotel Polissia.jpg
+| alt2 = Abandoned hotel with Soviet Union-style architecture.
+}}
+"All Ghillied Up" is presented as a [[Flashback (narrative)|flashback]] in which the player assumes control of [[Captain Price]], as a [[lieutenant]]. Set in 1996, fifteen years before the events of the game, Price has to sneak across an irradiated wasteland in [[Pripyat, Ukraine]] with Captain MacMillan. Pripyat is a town near [[Chernobyl]] which was severely affected after the [[Chernobyl disaster]] and has since been evacuated. MacMillan responds to the behavior of the player, criticising Price when he ruins their cover and correcting the player character when he aims at the incorrect target. The mission ends with MacMillan and Price setting up in an abandoned building preparing for an [[assassination]]. The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the [[Pripyat amusement park]] ferris wheel. "All Ghillied Up" introduces parallels between Captain Price and the game's main player character [[Soap MacTavish]].<ref name="White 2016" />
+
+== Development ==
+"All Ghilled Up" was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]] who also designed "Crew Expendable" another level in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and "[[No Russian]]" a controversial level in ''[[Call of Duty: Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" /><ref name="Shea 2019" /> The level was based on game mechanics used in ''[[Half-Life (video game)|Half-Life]]'' and ''[[Metal Gear Solid]]''.<ref name="Evans-Thirlwell 2016" /> In it, NPCs rect adifferently to the player based on distance and angle, rather than a simple proximity trigger.<ref name="Evans-Thirlwell 2016" /> For example, a player might lie prone in the grass and an enemy will not notice them.<ref name="Evans-Thirlwell 2016" /> This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the AI programmer, who was already swamped with work.<ref name="Evans-Thirlwell 2016" /> Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".<ref name="Evans-Thirlwell 2016" />
+
+It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.<ref name="Evans-Thirlwell 2016" /> The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, making Alavi consider it a success. The script was later used as the basis for the AI in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" />
+
+== Reception ==
+=== Intial reception ===
+''[[Official Xbox Magazine]]''{{'s}} Ryan McCaffrey appraised the level and noted it was the best level in the game and one of the best stealth levels overall.<ref name="McCaffrey 2007" /> McCaffrey commended the section where the player has to lie in a grassy field while a platoon, including tanks, walks past for its high tension.<ref name="McCaffrey 2007" />
+
+=== Retrospective commentary ===
+GB Buford of [[Kotaku]] called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.<ref name="Burford 2014" /> Comparing it to the game's previous level, Safehouse, he remarked that while the player's commanding officer could be obeyed to get through the level successfully, the player could also win by disobeying his orders and he will still back up the player, rather than simply killing the player for failing to obey.<ref name="Burford 2014" /> He also complemented the "incredibly tense" prone section as implementing the mechanic in an interesting way.<ref name="Burford 2014" />
+
+''[[IGN]]'' called the level one of the best stealth missions in games,<ref name="Dyer 2015" /> and ''[[Digital Trends]]'' described the level as among the greatest in any first-person shooter."<ref name="Gabe 2017" /> The level was referenced in the movie ''[[Hardcore Henry]]'', whose director called it "one of the best levels of all time".<ref name="Peckham 2016" />
+
+In a 2016 retrospective, ''[[Ars Technica]]''{{'s}} Sam White compared the level's atmosphere and tension to that seen in the ''[[Fallout (series)|Fallout]]'' series.<ref name="White 2016" />
+
+== References ==
+{{Reflist|refs=
+
+<ref name="White 2016">{{Cite web|url=https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|title=''Modern Warfare Remastered'': A flawless mix of spectacle, statement, and story|last=White|first=Sam|date=2016-02-11|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|archive-date=9 November 2019|url-status=live}}</ref>
+
+<ref name="Evans-Thirlwell 2016">{{Cite news|url=https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|title=From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels|last=Evans-Thirlwell|first=Edwin|date=13 July 2016|website=[[PC Gamer]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165202/https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|archive-date=22 February 2018|url-status=live}}</ref>
+
+<ref name="Burford 2014">{{Cite news|url=https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|title=Why Modern Warfare's 'All Ghillied Up' Is One Of Gaming's Best Levels|last=Burford|first=GB|date=23 October 2014|website=[[Kotaku]]|publisher=[[Univision Communications]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165032/https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|archive-date=22 February 2018|url-status=live}}</ref>
+
+<ref name="Dyer 2015">{{Cite web|url=http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|title=9 Best Stealth Missions in Games|last=Dyer|first=Mitch|date=2015-11-17|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222104938/http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|archive-date=2018-02-22|url-status=live}}</ref>
+
+<ref name="Gabe 2017">{{Cite web|url=https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|title='Call of Duty: Modern Warfare Remastered' now available to all|last=Gurwin|first=Gabe|date=2017-07-27|website=[[Digital Trends]]|publisher=Designtechnica|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|archive-date=9 November 2019|url-status=live}}</ref>
+
+<ref name="Peckham 2016">{{Cite news|url=https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|title=Hardcore Henry: how the first ever first-person action movie was made|last=Peckham|first=James|website=[[TechRadar]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165059/https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|archive-date=2018-02-22|url-status=live}}</ref>
+
+<ref name="Shea 2019">{{Cite web|url=https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|title=Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission|last=Shea|first=Brian|date=28 August 2019|website=Game Informer|publisher=[[GameStop]]|url-status=live|archive-url=https://web.archive.org/web/20191203004027/https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|archive-date=3 December 2019|access-date=28 December 2019}}</ref>
+
+<ref name="McCaffrey 2007">{{Cite web|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|title=Call of Duty 4|last=McCaffrey|first=Ryan|date=9 November 2007|website=[[Official Xbox Magazine]]|publisher=[[Future Publishing]]|url-status=dead|archive-url=https://web.archive.org/web/20081223233336/http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|archive-date=23 December 2008|access-date=28 December 2019}}</ref>
+}}
+
+[[Category:Video game levels]]
+[[Category:Call of Duty]]
+[[Category:Chernobyl disaster in fiction]]
' |
New page size (new_size ) | 11410 |
Old page size (old_size ) | 44 |
Size change in edit (edit_delta ) | 11366 |
Lines added in edit (added_lines ) | [
0 => ''''"All Ghillied Up"''' is a [[Level (video gaming)|level]] in the 2007 [[First-person shooter|first-person shooter game]] ''[[Call of Duty 4: Modern Warfare]]''. Designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]], it is unusual for its [[Stealth game|stealth]] gameplay in a game that is otherwise action oriented, and the choices it offers the player. Taking place in [[Pripyat, Ukraine]], its enemy artificial intelligence was secretly added to the game due to its unusual complexity, and it was later recognized by critics as being one of gaming's best levels. The level is also included in the remastered version: ''[[Call of Duty: Modern Warfare Remastered]].'' The name refers to the [[Ghillie suit|ghille suits]] worn by the characters in the mision.',
1 => '',
2 => '== Level content ==',
3 => '"All Ghillied Up" is the thirteenth level in ''[[Call of Duty 4: Modern Warfare]]''<nowiki/>'s [[single-player campaign]].<ref>''[[Call of Duty 4: Modern Warfare]]'' developed by by [[Infinity Ward]] and published by [[Activision]] in 2007.</ref> Set in [[Pripyat, Ukraine]], the player's character moves through a field, a timber building, and though an abandoned church whilst taking out enemies whilst being assisted by a [[Captain]]. The player proceeds to another field where they encounter a [[platoon]] with [[Tanks in the Soviet Union|tanks]] advancing across it. They hide from the enemies in the foilage using the [[Ghillie suit|ghille suits]]. They proceed past further areas containing inactive tanks, helicopters and shipping units whilst dealing with enemies. They encounter another platoon with helicopters and military vechicles. In stealth they crawl under a series of military vechicles. Soon after, they traverse various buildings, encountering [[Free-ranging dog|wild dogs]], culminating in them setting up in an abandoned hotel to prepare for an [[assassination]].',
4 => '',
5 => 'Throughout the level the player is presented with numerous choices which the Captain reacting appropriately. For example: Once the player passes the abandoned [[churchyard]], the Captain will warn of an enemy helicopter flying above telling the player get down. However, the helicopter can be shot down by the player with a [[FIM-92 Stinger]] found in the church, the Captain will say "now you're just showin' off." ',
6 => '',
7 => '===Plot===',
8 => '{{multiple image',
9 => '|align = right',
10 => '| footer = "All Ghillied Up" is set in [[Pripyat, Ukraine]]. [[Polissya hotel]] (right) is featured at the end of the level where Price and MacMillan setup for the assassination attempt.',
11 => '| total_width = 400',
12 => '| image1 = Pripyat (02710024).jpg',
13 => '| alt1 = Wide shot image of Pripyat, Ukraine featuring an abandoned city square as well as various foilage.',
14 => '| image2 = Pripyat - Hotel Polissia.jpg',
15 => '| alt2 = Abandoned hotel with Soviet Union-style architecture.',
16 => '}}',
17 => '"All Ghillied Up" is presented as a [[Flashback (narrative)|flashback]] in which the player assumes control of [[Captain Price]], as a [[lieutenant]]. Set in 1996, fifteen years before the events of the game, Price has to sneak across an irradiated wasteland in [[Pripyat, Ukraine]] with Captain MacMillan. Pripyat is a town near [[Chernobyl]] which was severely affected after the [[Chernobyl disaster]] and has since been evacuated. MacMillan responds to the behavior of the player, criticising Price when he ruins their cover and correcting the player character when he aims at the incorrect target. The mission ends with MacMillan and Price setting up in an abandoned building preparing for an [[assassination]]. The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the [[Pripyat amusement park]] ferris wheel. "All Ghillied Up" introduces parallels between Captain Price and the game's main player character [[Soap MacTavish]].<ref name="White 2016" />',
18 => '',
19 => '== Development ==',
20 => '"All Ghilled Up" was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]] who also designed "Crew Expendable" another level in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and "[[No Russian]]" a controversial level in ''[[Call of Duty: Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" /><ref name="Shea 2019" /> The level was based on game mechanics used in ''[[Half-Life (video game)|Half-Life]]'' and ''[[Metal Gear Solid]]''.<ref name="Evans-Thirlwell 2016" /> In it, NPCs rect adifferently to the player based on distance and angle, rather than a simple proximity trigger.<ref name="Evans-Thirlwell 2016" /> For example, a player might lie prone in the grass and an enemy will not notice them.<ref name="Evans-Thirlwell 2016" /> This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the AI programmer, who was already swamped with work.<ref name="Evans-Thirlwell 2016" /> Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".<ref name="Evans-Thirlwell 2016" />',
21 => '',
22 => 'It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.<ref name="Evans-Thirlwell 2016" /> The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, making Alavi consider it a success. The script was later used as the basis for the AI in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" />',
23 => '',
24 => '== Reception ==',
25 => '=== Intial reception ===',
26 => '''[[Official Xbox Magazine]]''{{'s}} Ryan McCaffrey appraised the level and noted it was the best level in the game and one of the best stealth levels overall.<ref name="McCaffrey 2007" /> McCaffrey commended the section where the player has to lie in a grassy field while a platoon, including tanks, walks past for its high tension.<ref name="McCaffrey 2007" />',
27 => '',
28 => '=== Retrospective commentary ===',
29 => 'GB Buford of [[Kotaku]] called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.<ref name="Burford 2014" /> Comparing it to the game's previous level, Safehouse, he remarked that while the player's commanding officer could be obeyed to get through the level successfully, the player could also win by disobeying his orders and he will still back up the player, rather than simply killing the player for failing to obey.<ref name="Burford 2014" /> He also complemented the "incredibly tense" prone section as implementing the mechanic in an interesting way.<ref name="Burford 2014" />',
30 => '',
31 => '''[[IGN]]'' called the level one of the best stealth missions in games,<ref name="Dyer 2015" /> and ''[[Digital Trends]]'' described the level as among the greatest in any first-person shooter."<ref name="Gabe 2017" /> The level was referenced in the movie ''[[Hardcore Henry]]'', whose director called it "one of the best levels of all time".<ref name="Peckham 2016" />',
32 => '',
33 => 'In a 2016 retrospective, ''[[Ars Technica]]''{{'s}} Sam White compared the level's atmosphere and tension to that seen in the ''[[Fallout (series)|Fallout]]'' series.<ref name="White 2016" />',
34 => '',
35 => '== References ==',
36 => '{{Reflist|refs=',
37 => '',
38 => '<ref name="White 2016">{{Cite web|url=https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|title=''Modern Warfare Remastered'': A flawless mix of spectacle, statement, and story|last=White|first=Sam|date=2016-02-11|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://arstechnica.com/gaming/2016/11/cod-modern-warfare-remastered-review-retrospective/|archive-date=9 November 2019|url-status=live}}</ref>',
39 => '',
40 => '<ref name="Evans-Thirlwell 2016">{{Cite news|url=https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|title=From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels|last=Evans-Thirlwell|first=Edwin|date=13 July 2016|website=[[PC Gamer]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165202/https://www.pcgamer.com/from-all-ghillied-up-to-no-russian-the-making-of-call-of-dutys-most-famous-levels/|archive-date=22 February 2018|url-status=live}}</ref>',
41 => '',
42 => '<ref name="Burford 2014">{{Cite news|url=https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|title=Why Modern Warfare's 'All Ghillied Up' Is One Of Gaming's Best Levels|last=Burford|first=GB|date=23 October 2014|website=[[Kotaku]]|publisher=[[Univision Communications]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165032/https://kotaku.com/what-modern-warfares-all-ghillied-up-got-right-1649797510|archive-date=22 February 2018|url-status=live}}</ref>',
43 => '',
44 => '<ref name="Dyer 2015">{{Cite web|url=http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|title=9 Best Stealth Missions in Games|last=Dyer|first=Mitch|date=2015-11-17|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222104938/http://www.ign.com/articles/2015/11/17/9-best-stealth-missions-in-games|archive-date=2018-02-22|url-status=live}}</ref>',
45 => '',
46 => '<ref name="Gabe 2017">{{Cite web|url=https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|title='Call of Duty: Modern Warfare Remastered' now available to all|last=Gurwin|first=Gabe|date=2017-07-27|website=[[Digital Trends]]|publisher=Designtechnica|access-date=24 December 2019|archive-url=https://web.archive.org/web/20191109235116/https://www.digitaltrends.com/gaming/modern-warfare-remastered-standalone-2/|archive-date=9 November 2019|url-status=live}}</ref>',
47 => '',
48 => '<ref name="Peckham 2016">{{Cite news|url=https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|title=Hardcore Henry: how the first ever first-person action movie was made|last=Peckham|first=James|website=[[TechRadar]]|publisher=[[Future Publishing]]|access-date=2018-02-22|archive-url=https://web.archive.org/web/20180222165059/https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|archive-date=2018-02-22|url-status=live}}</ref>',
49 => '',
50 => '<ref name="Shea 2019">{{Cite web|url=https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|title=Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission|last=Shea|first=Brian|date=28 August 2019|website=Game Informer|publisher=[[GameStop]]|url-status=live|archive-url=https://web.archive.org/web/20191203004027/https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|archive-date=3 December 2019|access-date=28 December 2019}}</ref>',
51 => '',
52 => '<ref name="McCaffrey 2007">{{Cite web|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|title=Call of Duty 4|last=McCaffrey|first=Ryan|date=9 November 2007|website=[[Official Xbox Magazine]]|publisher=[[Future Publishing]]|url-status=dead|archive-url=https://web.archive.org/web/20081223233336/http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|archive-date=23 December 2008|access-date=28 December 2019}}</ref>',
53 => '}}',
54 => '',
55 => '[[Category:Video game levels]]',
56 => '[[Category:Call of Duty]]',
57 => '[[Category:Chernobyl disaster in fiction]]'
] |
Lines removed in edit (removed_lines ) | [
0 => '#REDIRECT [[Call of Duty 4: Modern Warfare]]'
] |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | false |
Unix timestamp of change (timestamp ) | 1577574379 |