Jump to content

Examine individual changes

This page allows you to examine the variables generated by the Edit Filter for an individual change.

Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
null
Name of the user account (user_name)
'2804:14C:5F80:8E82:F8C7:D4BA:1B58:FD59'
Age of the user account (user_age)
0
Groups (including implicit) the user is in (user_groups)
[ 0 => '*' ]
Rights that the user has (user_rights)
[ 0 => 'createaccount', 1 => 'read', 2 => 'edit', 3 => 'createtalk', 4 => 'writeapi', 5 => 'viewmywatchlist', 6 => 'editmywatchlist', 7 => 'viewmyprivateinfo', 8 => 'editmyprivateinfo', 9 => 'editmyoptions', 10 => 'abusefilter-log-detail', 11 => 'urlshortener-create-url', 12 => 'centralauth-merge', 13 => 'abusefilter-view', 14 => 'abusefilter-log', 15 => 'vipsscaler-test' ]
Whether the user is editing from mobile app (user_app)
false
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
17455275
Page namespace (page_namespace)
0
Page title without namespace (page_title)
'Display aspect ratio'
Full page title (page_prefixedtitle)
'Display aspect ratio'
Edit protection level of the page (page_restrictions_edit)
[]
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => 'Indrek', 1 => '2001:558:6027:81:9C6A:C671:493F:46F8', 2 => 'Corn cheese', 3 => '85.237.168.29', 4 => '2001:558:6027:81:4591:ADCC:59B2:4A74', 5 => 'Valoem', 6 => 'DIYeditor', 7 => 'Nsa195', 8 => '81.6.34.172', 9 => 'Wbm1058' ]
Page age in seconds (page_age)
382271198
Action (action)
'edit'
Edit summary/reason (summary)
'/* 4:3, 5:4 and 16:10 */ '
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'{{short description|Ratio between a display's width and height}} {| style="float:right;border:1px solid #CCC; background:#F9F9F9; margin-left:1em; margin-top:0.5em;" |- | '''Some common aspect ratios<br/> for computer displays''' |- | <div style="border:1px solid #000;width:155px;height:124px;background-color:lime;">5:4 (1.25:1) <br>Made common with 1280×1024 displays</div> |- | <div style="border:1px solid #000;width:160px;height:120px;background-color:cyan;">4:3 (1.33:1) <br>Old computer monitor standard</div> |- | <div style="border:1px solid #000;width:175.2px;height:109.5px;background-color:yellow;">16:10 (1.6:1)<br>Made common with 1280×800, 1440×900, 1680×1050, and 1920×1200 displays</div> |- | <div style="border:1px solid #000;width:184.8px;height:103.95px;background-color:orange;">16:9 (1.78:1)<br>Became most common aspect ratio for computer displays in 2012</div> |- |} The '''[[Aspect ratio (image)|aspect ratio]]''' of a [[display device]] is the proportional relationship between the width and the height of the display. It is expressed as two numbers separated by a colon (x:y). Common aspect ratios for displays, past and present, include [[5:4]], [[4:3]], [[16:10]] and [[16:9]]. ==Computer displays== As of 2016, most [[computer monitor]]s use [[widescreen]] displays with an aspect ratio of [[16:9]],<ref>{{cite web |url=https://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean |title=Screen resolution? Aspect ratio? What do 720p, 1080p, 1440p, 4K and 8K mean? |last=Neagu |first=Codrut |date=20 May 2016 |publisher=Digital Citizen |accessdate=2018-06-20}}</ref> although some portable PCs use narrower aspect ratios like 3:2 and 16:10<ref name="TheVerge_widescreen" /> while some high-end desktop monitors have adopted [[ultrawide]] displays.<ref name="lifehacker_ultrawide">{{cite web |url=https://lifehacker.com/ultrawide-vs-dual-monitors-which-are-better-for-produc-1695967682 |title=Ultrawide vs Dual Monitors: Which Are Better for Productivity? |last=Henry |first=Alan |date=6 April 2015 |work=Lifehacker |publisher=Gizmodo |accessdate=2018-06-20}}</ref> The following table summarises the different aspect ratios that have been used in computer displays: {| class="wikitable" ! Aspect ratio ! Example resolutions ! Notes |- | 4:3 | 1024x768, 1600x1200 | common until 2003, matches the aspect ratio of analogue TV, non-widescreen [[standard-definition television|SDTV]] and early [[35mm movie film|35 mm film]] |- | 5:4 | 1280x1024 | common until 2003 |- | 3:2 | 2160x1440, 2560x1700<sup>†</sup> | used in some portable PCs since 2013 |- | 16:10 | 1280x800, 1920x1200 | common between 2003 and 2010 |- | 16:9 | 1366x768<sup>†</sup>, 1920x1080 | common since 2008, matches the aspect ratio of [[high-definition television|HDTV]] and widescreen SDTV |- | ~21:9 | 2560x1080<sup>†</sup>, 3440x1440<sup>†</sup> | used in some professional and gaming displays since 2015, roughly matches various [[anamorphic format]]s |- | 32:9 | 3840x1080, 5120x1440 | used in some high-end displays since 2017 |- | 1:1 | 1920x1920 | used in some desktop and professional monitors |} <sup>†</sup> The resolution doesn't match the aspect ratio exactly, but is commonly marketed or described as such. ===History=== ====4:3, 5:4 and 16:10==== [[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]] Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRT)s 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320x200 or 1280x1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |accessdate=2011-04-29 |url-status=dead |archiveurl=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archivedate=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |accessdate=2018-05-30 |archiveurl=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archivedate=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008. ====16:9==== In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".<ref>{{cite web |url=http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |title=Product Planners and Marketers Must Act Before 16:9 Panels Replace Mainstream 16:10 Notebook PC and Monitor LCD Panels, New DisplaySearch Topical Report Advises |publisher=DisplaySearch |date=1 July 2008 |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120309054711/http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |archivedate=2012-03-09}}</ref> By 2010, virtually all computer monitor and laptop manufacturers had also moved to the [[16:9 aspect ratio]], and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."<ref>{{cite web |url=https://mybroadband.co.za/news/hardware/17621-widescreen-monitors-where-did-1920x1200-go.html |title=Widescreen monitors: Where did 1920×1200 go? |last=Vermeulen |first=Jan |date=10 January 2011 |publisher=Mybroadband.co.za |accessdate=2012-04-15}}</ref> In 2012, 1920×1080 was the most commonly used resolution among [[Steam (software)|Steam]] users.<ref>{{cite web |url=https://www.techspot.com/news/49550-steam-posts-hardware-and-software-survey-results-for-june-2012.html |title=Steam posts hardware and software survey results for June 2012 |last=Vilches |first=Jose |date=26 July 2012 |publisher=TechSpot |accessdate=2015-05-30}}</ref> At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.<ref>{{cite web |url=http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide/ |title=Most popular screen resolution online now 1366x768 |publisher=Electronista |date=11 April 2012 |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120413142042/http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide |archivedate=2012-04-13}}</ref> ====3:2==== 3:2 displays first appeared in laptop computers in 2001 with the [[PowerBook G4]] line,<ref>{{cite web |url=http://edition.cnn.com/2001/TECH/ptech/03/28/powerbook.g4.idg/index.html |title=Review: Apple's ultrathin PowerBook G4 |last=Thornton |first=Carla |date=28 March 2001 |publisher=CNN |accessdate=2020-03-25}}</ref> but didn't enter the mainstream until the 2010s with the [[Chromebook Pixel]]<ref>{{cite web |url=https://www.popsci.com/gadgets/article/2013-02/lets-get-rid-169-laptops-forever |title=Let's Get Rid Of 16:9 Laptops Forever |last=Nosowitz |first=Dan |date=1 March 2013 |publisher=Popular Science |accessdate=2018-06-18}}</ref><ref>{{cite web |url=https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940 |title=The Chromebook Pixel’s squarish 3:2 display is a feature, not a bug |last=Cangeloso |first=Sal |date=25 February 2013 |work=Geek.com |publisher=Ziff Davis |accessdate=2018-06-18}}</ref> and [[2-in-1 PC]]s like [[Microsoft Surface|Microsoft's Surface line]].<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |accessdate=2018-06-18}}</ref> As of 2018, a number of manufacturers are either producing or planning to produce portable PCs with 3:2 displays.<ref>{{cite web |url=https://www.windowscentral.com/pc-makers-need-shift-32-aspect |title=Why it's time for PC makers to embrace 3:2 displays |last=Rubino |first=Daniel |date=23 March 2018 |work=Windows Central |publisher=Mobile Nations |accessdate=2018-06-18}}</ref><ref>{{cite web |url=https://www.notebookcheck.net/Frank-Azor-Dell-mulling-3-2-and-other-aspect-ratio-screens-for-future-XPS-notebooks.300550.0.html |title=Frank Azor: Dell mulling 3:2 and other aspect ratio screens for future XPS notebooks |last=Subramaniam |first=Vaidyanathan |date=22 April 2018 |publisher=NotebookCheck |accessdate=2018-06-18}}</ref> ====21:9==== Since 2014, a number of high-end desktop monitors have been released that use ultrawide displays with aspect ratios that roughly match the various [[anamorphic format]]s used in film, but are commonly marketed as [[21:9]].<ref>{{cite web |url=https://www.prnewswire.com/news-releases/worlds-first-219-curved-ultrawide-monitor-now-available-to-us-consumers-277747741.html |title=World's First 21:9 Curved UltraWide Monitor Now Available To U.S. Consumers |date=1 October 2014 |publisher=[[PR Newswire]] |accessdate=2018-06-21}}</ref><ref name="howtogeek_ultrawide"/><ref name="lifehacker_ultrawide"/> Resolutions for such displays include 2560x1080 (64:27), 3440x1440 (43:18) and 3840x1600 (12:5).<ref>{{cite web |url=https://www.windowscentral.com/best-ultrawide-monitors |title=Best Ultrawide Monitors in 2018 |last=Edmonds |first=Rich |date=29 May 2018 |work=Windows Central |publisher=Mobile Nations |accessdate=2018-06-21}}</ref><ref>{{cite web |url=https://www.pcper.com/reviews/Displays/3840x1600-Ultrawide-Monitors-How-160-Lines-Can-Make-All-Difference |title=3840x1600 Ultrawide Monitors: How 160 Lines Can Make All the Difference |last=Tanous |first=Jim |date=13 March 2018 |publisher=[[PC Perspective]] |accessdate=2018-06-21}}</ref> ====32:9==== In 2017, Samsung released a curved gaming display with an aspect ratio of 32:9 and resolution of 3840x1080.<ref>{{cite web |url=https://www.engadget.com/2017/10/05/samsung-qled-49-inch-monitor |title=Samsung’s huge 49-inch gaming monitor is an ultrawide dream |last=Hardawar |first=Devindra |date=5 October 2017 |work=Engadget |publisher=AOL |accessdate=2018-06-21}}</ref><ref>{{cite web |url=https://www.theverge.com/circuitbreaker/2017/6/9/15763980/samsung-chg90-49-inch-ultrawide-curved-display-monitor-huge-excel-gaming |title=Samsung’s 49-inch ultrawide curved display is basically just half a TV at this point |last=Gartenberg |first=Chaim |date=9 June 2017 |work=The Verge |publisher=Vox Media |accessdate=2018-06-21}}</ref> ====256:135==== Since 2011, several monitors complying with the [[Digital Cinema Initiatives]] [[4K resolution|4K]] standard have been produced; this standard specifies a resolution of 4096×2160, giving an aspect ratio of ≈1.896:1.{{cn|date=June 2018}} ====1:1==== A 1:1 aspect ratio, results in a square display. One of the available monitors for desktop use of this format is Eizo EV2730Q<ref>{{cite web |title=FlexScan EV2730Q EIZO |url=https://www.eizoglobal.com/products/flexscan/ev2730q/index.html |website=www.eizoglobal.com |accessdate=2020-04-29}}</ref> (27", 1920 x 1920 Pixels, from 2015), however such monitors are also often found in air traffic control displays (connected using standard computer cabling, like DVI or DisplayPort) and on aircraft as part of avionic equipment (often connected directly using LVDS, SPI interfaces or other specialized means). This 1920x1920 display can also be used as the centerpiece of a three-monitor array with one WUXGA set in vertical position on each side, resulting in 4320x1920 (a ratio of 9:4) - and no distortion with the Eizo 27" 1:1 if the side displays are 22". ===Suitability for software and content=== ====Games==== From 2005 to 2013 most [[video game]]s were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility.<ref>{{cite web |url=http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |title=The Witcher 2 Updated FAQ |author=Jube |date=18 April 2011 |work=Voodoo Extreme |publisher=IGN |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120406143206/http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |archivedate=2012-04-06}}</ref> 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced [[Field of view in video games|field of view]].<ref name="widescreengamingforum1">{{cite web |url=http://www.widescreengamingforum.com/wiki/Essential_Games_List |title=Master Game List |publisher=Widescreen Gaming Forum |accessdate=2012-04-15 |url-status=dead |archiveurl=https://web.archive.org/web/20110623150001/http://www.widescreengamingforum.com/wiki/Essential_Games_List |archivedate=2011-06-23}}</ref> As of 2013, many games are adopting support for 21:9 ultrawide resolutions,<ref>{{cite web |url=http://www.wsgf.org/mgl/uws |title=Ultra-Wide Games List |publisher=Widescreen Gaming Forum |accessdate=2018-05-30}}</ref> which can give a gameplay advantage due to increased field of view,<ref name="howtogeek_ultrawide">{{cite web |url=https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity |title=All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity |last=Stobing |first=Chris |date=23 March 2016 |publisher=How-To Geek |accessdate=2018-05-30}}</ref> although this is not always the case.<ref>{{cite web |url=https://www.pcgamer.com/overwatchs-new-219-support-actually-reduces-field-of-view |title=Overwatch's new 21:9 support actually reduces field of view |last=Prescott |first=Shaun |date=13 July 2016 |work=PC Gamer |accessdate=2018-05-29}}</ref> 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.<ref name="widescreengamingforum1"/> ====Video==== As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.<ref>{{cite web |url=https://www.rtings.com/tv/learn/what-is-the-aspect-ratio-4-3-16-9-21-9 |title=What is the Aspect Ratio? |last1=Demers |first1=Cedric |last2=Azzabi |first2=Mehdi |date=15 June 2017 |work=Rtings.com |accessdate=2018-05-30}}</ref> ====Windows==== Microsoft recommends a 16:9 display for [[tablet computer]]s running [[Windows 8]].<ref>{{cite web |url=http://www.gottabemobile.com/2011/06/02/microsoft-details-stringent-specs-required-of-windows-8-tablets |title=Microsoft Details Stringent Specs Required of Windows 8 Tablets |work=Gotta Be Mobile |publisher=SXL Media |last=Nguyen |first=Chuong |date=6 February 2011 |accessdate=2012-07-11}}</ref> ====Productivity applications==== Microsoft recommends a 16:9 display for Office 2013.<ref>{{cite web |url=https://www.zdnet.com/product/microsoft-office-2013 |title=Office 2013: a pleasant surprise |last=Bisson |first=Simon |work=ZDNet |publisher=CBS Interactive |date=16 July 2012 |accessdate=2012-10-24}}</ref> For viewing documents in [[ISO 216#A series|A4 paper size]] (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3 or 16:10 fits best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 16:10 fits best; for photographs taken with consumer-level digital cameras, 4:3 fits perfectly. ===Diagonal and area=== The size of a [[computer monitor]] is given as the diagonal measurement of its display area, usually in inches. Wider aspect ratios result in smaller overall area, given the same diagonal. {| class="wikitable" |+ Comparison between monitors with a diagonal of {{convert|23|in|cm}}<ref>{{cite web |url=http://tvcalculator.com/ |title=TV Calculator |publisher=TV Calculator |accessdate=2012-04-15}}</ref> |- !title="Display aspect ratio"| DAR ! Image dimensions ! Display area ! Image area 4:3 content ! Image area 16:9 content ! Image area 2.35:1 content |- | 4:3 || {{convert|18.4| × |13.8|in|cm|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|189.9|sqin|cm2|abbr=on}} | {{convert|143.7|sqin|cm2|abbr=on}} |- | 16:10 | {{convert|19.5| × |12.2|in|cm|abbr=on}} | {{convert|237.7|sqin|cm2|abbr=on}} | {{convert|197.6|sqin|cm2|abbr=on}} | {{convert|213.7|sqin|cm2|abbr=on}} | {{convert|161.6|sqin|cm2|abbr=on}} |- | 16:9 | {{convert|20.1| × |11.3|in|cm|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|168.9|sqin|cm2|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|171.2|sqin|cm2|abbr=on}} |} ==Smartphones== Until 2010, smartphones used different aspect ratios, including 3:2 and 5:3.<ref>{{cite web |url=https://www.androidpolice.com/2018/01/28/weekend-poll-ideal-smartphone-screen-aspect-ratio |title=Weekend poll: What is your ideal smartphone screen aspect ratio? |last=Hager |first=Ryne |date=28 January 2018 |publisher=Android Police |accessdate=2018-06-20}}</ref> Since then, most smartphone manufacturers have switched to using 16:9 [[widescreen]] displays, driven at least partly by the growing popularity of [[High-definition video|HD video]] using the same aspect ratio.<ref>{{cite web |url=https://fieldguide.gizmodo.com/heres-why-the-displays-in-new-phones-are-so-weird-and-w-1793555119 |title=Here's Why the Displays in New Phones Are So Weird and Wide |last=Nield |first=David |date=31 March 2017 |work=Field Guide |publisher=Gizmodo |accessdate=2018-06-20}}</ref><ref>{{cite web |url=https://motherboard.vice.com/en_us/article/mbjwwq/heres-why-smartphones-are-getting-taller-and-slimmer |title=Here's Why Smartphones Are Getting Taller and Slimmer |last=Cross |first=Jason |date=19 June 2017 |work=Motherboard |publisher=Vice Media |accessdate=2018-06-20}}</ref> Since 2017, a number of smartphones have been released using 18:9 or even wider aspect ratios (such as 18.5:9 or 19.5:9); such displays are expected to appear on increasingly more phones.<ref>{{cite web |url=https://www.phonearena.com/news/Whats-your-preferred-phone-screen-aspect-ratio_id99810 |title=What's your preferred phone screen aspect ratio? |last=Petrov |first=Daniel |date=14 November 2017 |publisher=PhoneArena |accessdate=2018-06-20}}</ref> Reasons for this trend include the ability for manufacturers to use a nominally larger display without increasing the width of the phone<ref>{{cite web |url=https://www.androidauthority.com/smartphone-display-aspect-ratio-poll-814221 |title=Which is the better aspect ratio: tall and skinny or short and squat? [Poll of the Week] |last=Westenberg |first=Jimmy |date=13 November 2017 |publisher=Android Authority |accessdate=2018-06-20}}</ref>, being able to accommodate the on-screen navigation buttons without reducing usable app area, more area available for split-screen apps in portrait orientation, as well as the 18:9 ratio being well-suited for [[Virtual reality|VR]] applications and the proposed [[Univisium]] film format.<ref>{{cite web |url=https://economictimes.indiatimes.com/articleshow/62662023.cms |title=The 18:9 display dilemma: Will the new smartphone screens make our lives easier or do the opposite? |last1=Bhagat |first1=Hitesh Raj |last2=Bajaj |first2=Karan |date=26 January 2018 |work=The Economic Times |publisher=The Times Group |accessdate=2018-06-20}}</ref><ref>{{cite web |url=https://www.androidauthority.com/lg-g6-aspect-ratio-755397 |title=What is the LG G6’s 18:9 aspect ratio all about? – Gary explains |last=Sims |first=Gary |date=10 March 2017 |publisher=Android Authority |accessdate=2018-06-20}}</ref> On the other hand, the disadvantages of taller 18:9 aspect ratio phones with some phones even going up to 20:9 or 21:9 is reduced one-handed reachability,<ref> [https://www.androidcentral.com/editors-desk-one-handed-usability-199-world From the Editor's Desk: One-handed usability in the 19:9 world] </ref> being less convenient to carry around in the pocket as they stick out<ref> [https://www.androidheadlines.com/2019/10/galaxy-s11-may-ship-with-209-display-aspect-ratio.html Galaxy S11 May Become Samsung's First Flagship With 20:9 Display] </ref> and reduced overall screen surface area.<ref> [https://themrphone.com/tech/189-displays-no-no Dear smartphone brands, please stop making a big fuss about 18:9 aspect ratio displays] </ref> ==TVs== Most televisions were built with an aspect ratio of 4:3 until the early 2010s, when [[widescreen]] TVs with 16:9 displays became the standard.<ref>{{cite web |url=https://www.widescreen.org/widescreen_history.shtml |title=A Brief History of the Widescreen Format |last=Berger |first=John L. |publisher=Widescreen.org |accessdate=2018-06-21}}</ref> This aspect ratio was chosen as the geometric mean between 4:3 and 2.35:1, an average of the various aspect ratios used in film.<ref>{{cite web |url=https://www.scientificamerican.com/article/a-brief-history-of-aspect-ratios-aka-screen-proportions |title=A Brief History of Aspect Ratios, aka Screen Proportions |last=Pogue |first=David |date=20 February 2018 |work=[[Scientific American]] |publisher=Springer Nature |accessdate=2018-06-21}}</ref> While 16:9 is well-suited for modern [[High-definition television|HDTV broadcasts]], older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios are usually letterboxed, with black bars at the top and bottom.<ref>{{cite web |url=https://www.cnet.com/news/widescreen-letterbox-and-black-bars-how-to-wrangle-tv-aspect-ratios |title=Widescreen, letterbox and black bars: How to wrangle TV aspect ratios |last=Morrison |first=Geoffrey |date=26 March 2016 |work=CNET |publisher=CBS Interactive |accessdate=2018-06-21}}</ref> Since turn of the 21st century, many music videos began shooting on widescreen aspect ratio. ==See also== * [[Computer monitor]] * [[Display resolution]] * [[Graphics display resolution]] * [[Field of view in video games]] * [[14:9 aspect ratio]] * [[Ultrawide formats]] ==References== {{Reflist|40em}} {{Fractions and ratios}} [[Category:Display technology]] [[Category:Engineering ratios]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|Ratio between a display's width and height}} {| style="float:right;border:1px solid #CCC; background:#F9F9F9; margin-left:1em; margin-top:0.5em;" |- | '''Some common aspect ratios<br/> for computer displays''' |- | <div style="border:1px solid #000;width:155px;height:124px;background-color:lime;">5:4 (1.25:1) <br>Made common with 1280×1024 displays</div> |- | <div style="border:1px solid #000;width:160px;height:120px;background-color:cyan;">4:3 (1.33:1) <br>Old computer monitor standard</div> |- | <div style="border:1px solid #000;width:175.2px;height:109.5px;background-color:yellow;">16:10 (1.6:1)<br>Made common with 1280×800, 1440×900, 1680×1050, and 1920×1200 displays</div> |- | <div style="border:1px solid #000;width:184.8px;height:103.95px;background-color:orange;">16:9 (1.78:1)<br>Became most common aspect ratio for computer displays in 2012</div> |- |} The '''[[Aspect ratio (image)|aspect ratio]]''' of a [[display device]] is the proportional relationship between the width and the height of the display. It is expressed as two numbers separated by a colon (x:y). Common aspect ratios for displays, past and present, include [[5:4]], [[4:3]], [[16:10]] and [[16:9]]. ==Computer displays== As of 2016, most [[computer monitor]]s use [[widescreen]] displays with an aspect ratio of [[16:9]],<ref>{{cite web |url=https://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean |title=Screen resolution? Aspect ratio? What do 720p, 1080p, 1440p, 4K and 8K mean? |last=Neagu |first=Codrut |date=20 May 2016 |publisher=Digital Citizen |accessdate=2018-06-20}}</ref> although some portable PCs use narrower aspect ratios like 3:2 and 16:10<ref name="TheVerge_widescreen" /> while some high-end desktop monitors have adopted [[ultrawide]] displays.<ref name="lifehacker_ultrawide">{{cite web |url=https://lifehacker.com/ultrawide-vs-dual-monitors-which-are-better-for-produc-1695967682 |title=Ultrawide vs Dual Monitors: Which Are Better for Productivity? |last=Henry |first=Alan |date=6 April 2015 |work=Lifehacker |publisher=Gizmodo |accessdate=2018-06-20}}</ref> The following table summarises the different aspect ratios that have been used in computer displays: {| class="wikitable" ! Aspect ratio ! Example resolutions ! Notes |- | 4:3 | 1024x768, 1600x1200 | common until 2003, matches the aspect ratio of analogue TV, non-widescreen [[standard-definition television|SDTV]] and early [[35mm movie film|35 mm film]] |- | 5:4 | 1280x1024 | common until 2003 |- | 3:2 | 2160x1440, 2560x1700<sup>†</sup> | used in some portable PCs since 2013 |- | 16:10 | 1280x800, 1920x1200 | common between 2003 and 2010 |- | 16:9 | 1366x768<sup>†</sup>, 1920x1080 | common since 2008, matches the aspect ratio of [[high-definition television|HDTV]] and widescreen SDTV |- | ~21:9 | 2560x1080<sup>†</sup>, 3440x1440<sup>†</sup> | used in some professional and gaming displays since 2015, roughly matches various [[anamorphic format]]s |- | 32:9 | 3840x1080, 5120x1440 | used in some high-end displays since 2017 |- | 1:1 | 1920x1920 | used in some desktop and professional monitors |} <sup>†</sup> The resolution doesn't match the aspect ratio exactly, but is commonly marketed or described as such. ===History=== ====4:3, 5:4 and 16:10==== [[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]] Until 2008. ====16:9==== In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".<ref>{{cite web |url=http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |title=Product Planners and Marketers Must Act Before 16:9 Panels Replace Mainstream 16:10 Notebook PC and Monitor LCD Panels, New DisplaySearch Topical Report Advises |publisher=DisplaySearch |date=1 July 2008 |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120309054711/http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |archivedate=2012-03-09}}</ref> By 2010, virtually all computer monitor and laptop manufacturers had also moved to the [[16:9 aspect ratio]], and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."<ref>{{cite web |url=https://mybroadband.co.za/news/hardware/17621-widescreen-monitors-where-did-1920x1200-go.html |title=Widescreen monitors: Where did 1920×1200 go? |last=Vermeulen |first=Jan |date=10 January 2011 |publisher=Mybroadband.co.za |accessdate=2012-04-15}}</ref> In 2012, 1920×1080 was the most commonly used resolution among [[Steam (software)|Steam]] users.<ref>{{cite web |url=https://www.techspot.com/news/49550-steam-posts-hardware-and-software-survey-results-for-june-2012.html |title=Steam posts hardware and software survey results for June 2012 |last=Vilches |first=Jose |date=26 July 2012 |publisher=TechSpot |accessdate=2015-05-30}}</ref> At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.<ref>{{cite web |url=http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide/ |title=Most popular screen resolution online now 1366x768 |publisher=Electronista |date=11 April 2012 |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120413142042/http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide |archivedate=2012-04-13}}</ref> ====3:2==== 3:2 displays first appeared in laptop computers in 2001 with the [[PowerBook G4]] line,<ref>{{cite web |url=http://edition.cnn.com/2001/TECH/ptech/03/28/powerbook.g4.idg/index.html |title=Review: Apple's ultrathin PowerBook G4 |last=Thornton |first=Carla |date=28 March 2001 |publisher=CNN |accessdate=2020-03-25}}</ref> but didn't enter the mainstream until the 2010s with the [[Chromebook Pixel]]<ref>{{cite web |url=https://www.popsci.com/gadgets/article/2013-02/lets-get-rid-169-laptops-forever |title=Let's Get Rid Of 16:9 Laptops Forever |last=Nosowitz |first=Dan |date=1 March 2013 |publisher=Popular Science |accessdate=2018-06-18}}</ref><ref>{{cite web |url=https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940 |title=The Chromebook Pixel’s squarish 3:2 display is a feature, not a bug |last=Cangeloso |first=Sal |date=25 February 2013 |work=Geek.com |publisher=Ziff Davis |accessdate=2018-06-18}}</ref> and [[2-in-1 PC]]s like [[Microsoft Surface|Microsoft's Surface line]].<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |accessdate=2018-06-18}}</ref> As of 2018, a number of manufacturers are either producing or planning to produce portable PCs with 3:2 displays.<ref>{{cite web |url=https://www.windowscentral.com/pc-makers-need-shift-32-aspect |title=Why it's time for PC makers to embrace 3:2 displays |last=Rubino |first=Daniel |date=23 March 2018 |work=Windows Central |publisher=Mobile Nations |accessdate=2018-06-18}}</ref><ref>{{cite web |url=https://www.notebookcheck.net/Frank-Azor-Dell-mulling-3-2-and-other-aspect-ratio-screens-for-future-XPS-notebooks.300550.0.html |title=Frank Azor: Dell mulling 3:2 and other aspect ratio screens for future XPS notebooks |last=Subramaniam |first=Vaidyanathan |date=22 April 2018 |publisher=NotebookCheck |accessdate=2018-06-18}}</ref> ====21:9==== Since 2014, a number of high-end desktop monitors have been released that use ultrawide displays with aspect ratios that roughly match the various [[anamorphic format]]s used in film, but are commonly marketed as [[21:9]].<ref>{{cite web |url=https://www.prnewswire.com/news-releases/worlds-first-219-curved-ultrawide-monitor-now-available-to-us-consumers-277747741.html |title=World's First 21:9 Curved UltraWide Monitor Now Available To U.S. Consumers |date=1 October 2014 |publisher=[[PR Newswire]] |accessdate=2018-06-21}}</ref><ref name="howtogeek_ultrawide"/><ref name="lifehacker_ultrawide"/> Resolutions for such displays include 2560x1080 (64:27), 3440x1440 (43:18) and 3840x1600 (12:5).<ref>{{cite web |url=https://www.windowscentral.com/best-ultrawide-monitors |title=Best Ultrawide Monitors in 2018 |last=Edmonds |first=Rich |date=29 May 2018 |work=Windows Central |publisher=Mobile Nations |accessdate=2018-06-21}}</ref><ref>{{cite web |url=https://www.pcper.com/reviews/Displays/3840x1600-Ultrawide-Monitors-How-160-Lines-Can-Make-All-Difference |title=3840x1600 Ultrawide Monitors: How 160 Lines Can Make All the Difference |last=Tanous |first=Jim |date=13 March 2018 |publisher=[[PC Perspective]] |accessdate=2018-06-21}}</ref> ====32:9==== In 2017, Samsung released a curved gaming display with an aspect ratio of 32:9 and resolution of 3840x1080.<ref>{{cite web |url=https://www.engadget.com/2017/10/05/samsung-qled-49-inch-monitor |title=Samsung’s huge 49-inch gaming monitor is an ultrawide dream |last=Hardawar |first=Devindra |date=5 October 2017 |work=Engadget |publisher=AOL |accessdate=2018-06-21}}</ref><ref>{{cite web |url=https://www.theverge.com/circuitbreaker/2017/6/9/15763980/samsung-chg90-49-inch-ultrawide-curved-display-monitor-huge-excel-gaming |title=Samsung’s 49-inch ultrawide curved display is basically just half a TV at this point |last=Gartenberg |first=Chaim |date=9 June 2017 |work=The Verge |publisher=Vox Media |accessdate=2018-06-21}}</ref> ====256:135==== Since 2011, several monitors complying with the [[Digital Cinema Initiatives]] [[4K resolution|4K]] standard have been produced; this standard specifies a resolution of 4096×2160, giving an aspect ratio of ≈1.896:1.{{cn|date=June 2018}} ====1:1==== A 1:1 aspect ratio, results in a square display. One of the available monitors for desktop use of this format is Eizo EV2730Q<ref>{{cite web |title=FlexScan EV2730Q EIZO |url=https://www.eizoglobal.com/products/flexscan/ev2730q/index.html |website=www.eizoglobal.com |accessdate=2020-04-29}}</ref> (27", 1920 x 1920 Pixels, from 2015), however such monitors are also often found in air traffic control displays (connected using standard computer cabling, like DVI or DisplayPort) and on aircraft as part of avionic equipment (often connected directly using LVDS, SPI interfaces or other specialized means). This 1920x1920 display can also be used as the centerpiece of a three-monitor array with one WUXGA set in vertical position on each side, resulting in 4320x1920 (a ratio of 9:4) - and no distortion with the Eizo 27" 1:1 if the side displays are 22". ===Suitability for software and content=== ====Games==== From 2005 to 2013 most [[video game]]s were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility.<ref>{{cite web |url=http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |title=The Witcher 2 Updated FAQ |author=Jube |date=18 April 2011 |work=Voodoo Extreme |publisher=IGN |accessdate=2012-04-15 |archiveurl=https://web.archive.org/web/20120406143206/http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |archivedate=2012-04-06}}</ref> 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced [[Field of view in video games|field of view]].<ref name="widescreengamingforum1">{{cite web |url=http://www.widescreengamingforum.com/wiki/Essential_Games_List |title=Master Game List |publisher=Widescreen Gaming Forum |accessdate=2012-04-15 |url-status=dead |archiveurl=https://web.archive.org/web/20110623150001/http://www.widescreengamingforum.com/wiki/Essential_Games_List |archivedate=2011-06-23}}</ref> As of 2013, many games are adopting support for 21:9 ultrawide resolutions,<ref>{{cite web |url=http://www.wsgf.org/mgl/uws |title=Ultra-Wide Games List |publisher=Widescreen Gaming Forum |accessdate=2018-05-30}}</ref> which can give a gameplay advantage due to increased field of view,<ref name="howtogeek_ultrawide">{{cite web |url=https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity |title=All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity |last=Stobing |first=Chris |date=23 March 2016 |publisher=How-To Geek |accessdate=2018-05-30}}</ref> although this is not always the case.<ref>{{cite web |url=https://www.pcgamer.com/overwatchs-new-219-support-actually-reduces-field-of-view |title=Overwatch's new 21:9 support actually reduces field of view |last=Prescott |first=Shaun |date=13 July 2016 |work=PC Gamer |accessdate=2018-05-29}}</ref> 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.<ref name="widescreengamingforum1"/> ====Video==== As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.<ref>{{cite web |url=https://www.rtings.com/tv/learn/what-is-the-aspect-ratio-4-3-16-9-21-9 |title=What is the Aspect Ratio? |last1=Demers |first1=Cedric |last2=Azzabi |first2=Mehdi |date=15 June 2017 |work=Rtings.com |accessdate=2018-05-30}}</ref> ====Windows==== Microsoft recommends a 16:9 display for [[tablet computer]]s running [[Windows 8]].<ref>{{cite web |url=http://www.gottabemobile.com/2011/06/02/microsoft-details-stringent-specs-required-of-windows-8-tablets |title=Microsoft Details Stringent Specs Required of Windows 8 Tablets |work=Gotta Be Mobile |publisher=SXL Media |last=Nguyen |first=Chuong |date=6 February 2011 |accessdate=2012-07-11}}</ref> ====Productivity applications==== Microsoft recommends a 16:9 display for Office 2013.<ref>{{cite web |url=https://www.zdnet.com/product/microsoft-office-2013 |title=Office 2013: a pleasant surprise |last=Bisson |first=Simon |work=ZDNet |publisher=CBS Interactive |date=16 July 2012 |accessdate=2012-10-24}}</ref> For viewing documents in [[ISO 216#A series|A4 paper size]] (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3 or 16:10 fits best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 16:10 fits best; for photographs taken with consumer-level digital cameras, 4:3 fits perfectly. ===Diagonal and area=== The size of a [[computer monitor]] is given as the diagonal measurement of its display area, usually in inches. Wider aspect ratios result in smaller overall area, given the same diagonal. {| class="wikitable" |+ Comparison between monitors with a diagonal of {{convert|23|in|cm}}<ref>{{cite web |url=http://tvcalculator.com/ |title=TV Calculator |publisher=TV Calculator |accessdate=2012-04-15}}</ref> |- !title="Display aspect ratio"| DAR ! Image dimensions ! Display area ! Image area 4:3 content ! Image area 16:9 content ! Image area 2.35:1 content |- | 4:3 || {{convert|18.4| × |13.8|in|cm|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|189.9|sqin|cm2|abbr=on}} | {{convert|143.7|sqin|cm2|abbr=on}} |- | 16:10 | {{convert|19.5| × |12.2|in|cm|abbr=on}} | {{convert|237.7|sqin|cm2|abbr=on}} | {{convert|197.6|sqin|cm2|abbr=on}} | {{convert|213.7|sqin|cm2|abbr=on}} | {{convert|161.6|sqin|cm2|abbr=on}} |- | 16:9 | {{convert|20.1| × |11.3|in|cm|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|168.9|sqin|cm2|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|171.2|sqin|cm2|abbr=on}} |} ==Smartphones== Until 2010, smartphones used different aspect ratios, including 3:2 and 5:3.<ref>{{cite web |url=https://www.androidpolice.com/2018/01/28/weekend-poll-ideal-smartphone-screen-aspect-ratio |title=Weekend poll: What is your ideal smartphone screen aspect ratio? |last=Hager |first=Ryne |date=28 January 2018 |publisher=Android Police |accessdate=2018-06-20}}</ref> Since then, most smartphone manufacturers have switched to using 16:9 [[widescreen]] displays, driven at least partly by the growing popularity of [[High-definition video|HD video]] using the same aspect ratio.<ref>{{cite web |url=https://fieldguide.gizmodo.com/heres-why-the-displays-in-new-phones-are-so-weird-and-w-1793555119 |title=Here's Why the Displays in New Phones Are So Weird and Wide |last=Nield |first=David |date=31 March 2017 |work=Field Guide |publisher=Gizmodo |accessdate=2018-06-20}}</ref><ref>{{cite web |url=https://motherboard.vice.com/en_us/article/mbjwwq/heres-why-smartphones-are-getting-taller-and-slimmer |title=Here's Why Smartphones Are Getting Taller and Slimmer |last=Cross |first=Jason |date=19 June 2017 |work=Motherboard |publisher=Vice Media |accessdate=2018-06-20}}</ref> Since 2017, a number of smartphones have been released using 18:9 or even wider aspect ratios (such as 18.5:9 or 19.5:9); such displays are expected to appear on increasingly more phones.<ref>{{cite web |url=https://www.phonearena.com/news/Whats-your-preferred-phone-screen-aspect-ratio_id99810 |title=What's your preferred phone screen aspect ratio? |last=Petrov |first=Daniel |date=14 November 2017 |publisher=PhoneArena |accessdate=2018-06-20}}</ref> Reasons for this trend include the ability for manufacturers to use a nominally larger display without increasing the width of the phone<ref>{{cite web |url=https://www.androidauthority.com/smartphone-display-aspect-ratio-poll-814221 |title=Which is the better aspect ratio: tall and skinny or short and squat? [Poll of the Week] |last=Westenberg |first=Jimmy |date=13 November 2017 |publisher=Android Authority |accessdate=2018-06-20}}</ref>, being able to accommodate the on-screen navigation buttons without reducing usable app area, more area available for split-screen apps in portrait orientation, as well as the 18:9 ratio being well-suited for [[Virtual reality|VR]] applications and the proposed [[Univisium]] film format.<ref>{{cite web |url=https://economictimes.indiatimes.com/articleshow/62662023.cms |title=The 18:9 display dilemma: Will the new smartphone screens make our lives easier or do the opposite? |last1=Bhagat |first1=Hitesh Raj |last2=Bajaj |first2=Karan |date=26 January 2018 |work=The Economic Times |publisher=The Times Group |accessdate=2018-06-20}}</ref><ref>{{cite web |url=https://www.androidauthority.com/lg-g6-aspect-ratio-755397 |title=What is the LG G6’s 18:9 aspect ratio all about? – Gary explains |last=Sims |first=Gary |date=10 March 2017 |publisher=Android Authority |accessdate=2018-06-20}}</ref> On the other hand, the disadvantages of taller 18:9 aspect ratio phones with some phones even going up to 20:9 or 21:9 is reduced one-handed reachability,<ref> [https://www.androidcentral.com/editors-desk-one-handed-usability-199-world From the Editor's Desk: One-handed usability in the 19:9 world] </ref> being less convenient to carry around in the pocket as they stick out<ref> [https://www.androidheadlines.com/2019/10/galaxy-s11-may-ship-with-209-display-aspect-ratio.html Galaxy S11 May Become Samsung's First Flagship With 20:9 Display] </ref> and reduced overall screen surface area.<ref> [https://themrphone.com/tech/189-displays-no-no Dear smartphone brands, please stop making a big fuss about 18:9 aspect ratio displays] </ref> ==TVs== Most televisions were built with an aspect ratio of 4:3 until the early 2010s, when [[widescreen]] TVs with 16:9 displays became the standard.<ref>{{cite web |url=https://www.widescreen.org/widescreen_history.shtml |title=A Brief History of the Widescreen Format |last=Berger |first=John L. |publisher=Widescreen.org |accessdate=2018-06-21}}</ref> This aspect ratio was chosen as the geometric mean between 4:3 and 2.35:1, an average of the various aspect ratios used in film.<ref>{{cite web |url=https://www.scientificamerican.com/article/a-brief-history-of-aspect-ratios-aka-screen-proportions |title=A Brief History of Aspect Ratios, aka Screen Proportions |last=Pogue |first=David |date=20 February 2018 |work=[[Scientific American]] |publisher=Springer Nature |accessdate=2018-06-21}}</ref> While 16:9 is well-suited for modern [[High-definition television|HDTV broadcasts]], older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios are usually letterboxed, with black bars at the top and bottom.<ref>{{cite web |url=https://www.cnet.com/news/widescreen-letterbox-and-black-bars-how-to-wrangle-tv-aspect-ratios |title=Widescreen, letterbox and black bars: How to wrangle TV aspect ratios |last=Morrison |first=Geoffrey |date=26 March 2016 |work=CNET |publisher=CBS Interactive |accessdate=2018-06-21}}</ref> Since turn of the 21st century, many music videos began shooting on widescreen aspect ratio. ==See also== * [[Computer monitor]] * [[Display resolution]] * [[Graphics display resolution]] * [[Field of view in video games]] * [[14:9 aspect ratio]] * [[Ultrawide formats]] ==References== {{Reflist|40em}} {{Fractions and ratios}} [[Category:Display technology]] [[Category:Engineering ratios]]'
Unified diff of changes made by edit (edit_diff)
'@@ -64,5 +64,5 @@ ====4:3, 5:4 and 16:10==== [[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]] -Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRT)s 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320x200 or 1280x1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |accessdate=2011-04-29 |url-status=dead |archiveurl=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archivedate=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |accessdate=2018-05-30 |archiveurl=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archivedate=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008. +Until 2008. ====16:9==== '
New page size (new_size)
22125
Old page size (old_size)
23566
Size change in edit (edit_delta)
-1441
Lines added in edit (added_lines)
[ 0 => 'Until 2008.' ]
Lines removed in edit (removed_lines)
[ 0 => 'Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRT)s 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320x200 or 1280x1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |accessdate=2011-04-29 |url-status=dead |archiveurl=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archivedate=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |accessdate=2018-05-30 |archiveurl=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archivedate=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008.' ]
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
1593210436