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'{{short description|2020 video game}} {{redirect-distinguish2|Doom 5|the Hong Kong television series ''[[Doom+5]]''}} {{Use mdy dates|date=April 2020}} {{Infobox video game | title = Doom Eternal | image = Cover Art of Doom Eternal.png | alt = Packaging artwork depicting the Doom Slayer fighting the Marauder and a horde of demons | developer = [[id Software]] | publisher = [[Bethesda Softworks]] | director = Hugo Martin | producer = Timothy Bell | programmer = {{Unbulleted list|Evan Eubanks|Billy Ethan Khan}} | artist = Tony Garza | writer = {{Unbulleted list|Hugo Martin|Adam Gascoine|Jon Lane|Chad Mossholder}} | composer = [[Mick Gordon (composer)|Mick Gordon]]{{efn|''The Ancient Gods: Part One'' expansion's soundtrack was composed by [[Andrew Hulshult]] and David Levy.<ref>{{cite web |last1=Mottura |first1=Marco |title=DOOM Eternal: The Ancient Gods, si torna all'inferno con il primo DLC |url=https://www.everyeye.it/articoli/intervista-doom-eternal-the-ancient-gods-torna-inferno-dlc-49916.html |website=everyeye.it}}</ref>}} | series = ''[[Doom (franchise)|Doom]]'' | engine = [[id Tech 7]] | platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 4]]|[[Google Stadia|Stadia]]|[[Xbox One]]|[[Nintendo Switch]]|[[PlayStation 5]]|[[Xbox Series X/S]]}} | released = {{Unbulleted list|'''Windows''', '''PS4''', '''Stadia''', '''Xbox One'''|March 20, 2020|'''Nintendo Switch'''|December 8, 2020| '''PlayStation 5''', '''Xbox Series X/S'''|2021}} | genre = [[First-person shooter]] | modes = [[Single-player]], [[multiplayer]] }} '''''Doom Eternal''''' is a [[first-person shooter]] game developed by [[id Software]] and published by [[Bethesda Softworks]]. The sequel to ''[[Doom (2016 video game)|Doom]]'' (2016)'','' and the fifth main game in the [[Doom (franchise)|''Doom'' series]], it was released on March 20, 2020, for [[Windows]], [[PlayStation 4]], [[Google Stadia|Stadia]] and [[Xbox One]], with a version for [[Nintendo Switch]] being released on December 8, 2020 and versions for [[PlayStation 5]] and [[Xbox Series X and Series S]] being planned. Set some time after the events of the 2016 game, the story follows the [[Doomguy|Doom Slayer]] once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode titled "Battlemode" was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, titled "Invasion", is currently in development. Players will be able to join other player's single-player campaigns and fight each other. On October 20, 2020, a standalone campaign DLC, titled ''The Ancient Gods - Part One'', was released, taking place after the events of the main campaign. Upon release, ''Doom Eternal'' received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. ''Doom Eternal'' received five nominations at [[The Game Awards 2020|The Game Awards for 2020]], including [[The Game Award for Game of the Year|Game of the Year]] and Best Action Game. ==Gameplay== Players once again take on the role of the [[Doomguy|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref> Like its [[Doom (2016 video game)|predecessor]], ''Doom Eternal'' invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic ways. They also need to decide which enemy has to be killed first and how to move on the battlefield.<ref>{{Cite web|url=https://www.ign.com/articles/doom-eternal-single-player-review|title=Doom Eternal Single-Player Review|last=McCaffrey|first=Ryan|date=April 8, 2020|website=IGN}}</ref><ref>{{Cite web|url=https://kotaku.com/doom-eternal-the-kotaku-review-1842471145|title=Doom Eternal: The Kotaku Review|last=Alexandra|first=Heather|date=March 24, 2020|website=Kotaku}}</ref><ref>{{Cite web|url=https://www.gamespot.com/reviews/doom-eternal-review-intelligent-inferno/1900-6417432/|title=Doom Eternal Review - Intelligent Inferno|last=Hornshaw|first=Phil|date=March 27, 2020|website=GameSpot}}</ref> Creative director Hugo Martin has stated there would be twice as many demon types as in the [[Doom (2016 video game)|2016 reboot]]. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, have been reintroduced from previous ''Doom'' entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items (which look like green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint. The game features several asymmetric multiplayer modes, including "Battlemode". This game type is a 2v1 [[Player versus player|PvP]] multi-round match where two player-controlled demons take on one fully loaded Slayer. There are five playable demons at launch, with more to be included in free updates post-launch. The five initially available demons are the Marauder, Mancubus, Pain Elemental, Revenant, and Arch Vile. In addition to regular attacks, each demon has a "summoning wheel", which contains a selection of four additional abilities. An additional mode, called "Invasion", is also in the works, and is expected to be released as a free post-launch update.<ref>{{Cite web|url=https://wccftech.com/doom-eternal-delayed/|title=DOOM Eternal Delayed To March 2020; Invasion Mode To Come After Launch|last=Meo|first=Francesco De|date=October 8, 2019|website=Wccftech|language=en-US|access-date=January 24, 2020}}</ref> In this mode, players will be able to join others' single-player campaigns, fighting against them as demons.<ref>{{cite web |url=https://www.pcgamer.com/the-6-most-metal-things-in-the-doom-eternal-reveal/ |title=The 6 most metal things in the Doom Eternal reveal |first=Christopher |last=Livington |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref> This mode can be turned off by players who wish to play the game solo.<ref>{{cite web |url=https://arstechnica.com/gaming/2018/08/doom-eternal-reveals-new-powers-puts-hell-back-on-earth/ |title=Doom Eternal ushers in idTech 7, bloody new powers |first=Sam |last=Machkovech |work=[[Ars Technica]] |date=August 11, 2018 |access-date=August 12, 2018}}</ref> Also new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates.<ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternals-hub-area-the-fortress-of-doom-has-up/1100-6472907/|title=Doom Eternal's Hub Area: The Fortress Of Doom Has Upgrades, Easter Eggs, And More|website=GameSpot|language=en-US|access-date=February 4, 2020}}</ref> ==Plot== === Main campaign === Eight months after the [[Doom (2016 video game)#Plot|events]] on [[Mars]], Earth has been overrun by [[Demons|demonic forces]], wiping out 60% of the planet's population, under the now-corrupted Union Aerospace Corporation (UAC). What remains of humanity has either fled Earth or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and [[Teleportation|teleported]] away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the [[Artificial intelligence|AI]] VEGA to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to continue searching. After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to [[Hell]] to retrieve a power source from an exiled Sentinel known as the Betrayer, who gives him the power source and a special dagger but not before warning him that saving his people will only make his burden worse. VEGA directs the Slayer to Deag Ranak's citadel in the [[Arctic]], where the Slayer kills him after taking out his Doom Hunters. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows his location. The Slayer goes to an ARC compound where he retrieves Hayden's damaged robot chassis and the demonic Crucible. Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime, the only way to get there being a portal located in the city of Hebeth in Mars' core. The Slayer travels to a facility on [[Phobos (moon)|Phobos]] where he uses the [[BFG (weapon)|BFG 10000]] to shoot a hole in Mars, which he uses to reach Hebeth. After reaching Sentinel Prime, flashbacks reveal the Slayer to be [[Doomguy]]. Found badly wounded by Sentinels sometime after ''[[Doom 64]]'', Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy's ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inquired into Doomguy's knowledge of the Demons. In the present, the Slayer finds Deag Grav in the arena, vanquishes his guardian, the Gladiator, and kills him, but is [[excommunication|excommunicated]] from the Sentinels for murdering Deag Grav on sacred ground and returns to the fortress. Upon the Slayer's return, the fortress is shut down remotely by the Khan Maykr to prevent any further interference in her plans. She reveals her intentions to resurrect the world-eating super-demon, the [[Baphomet|Icon of Sin]], to consume mankind. The Slayer uses the demonic Crucible's latent Argent energy to reactivate the fortress and travels to Argent D'Nur to retrieve his own Crucible from his time in the Sentinels. Further flashbacks reveal that during the ill-fated battle of Argent D'Nur, a rogue Maykr known as the [[Seraph]]im imbued Doomguy with superhuman abilities, transforming him into the Doom Slayer. After retrieving the hilt of the Slayer's Crucible, it is revealed that the Khan Maykr had made a pact with Hell to produce Argent energy, which is created through the mass sacrifice of human souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent energy produced by Hell which allows their own dimension, Urdak, to survive.<ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternal-what-the-hell-are-the-story-and-endin/1100-6475232/|title=Doom Eternal--What The Hell Are The Story And Ending About?|last=Hornshaw|first=Phil|date=April 9, 2020|website=Gamespot|access-date=April 11, 2020}}</ref> Hayden directs the Slayer through Hell's massive citadel, Nekravol, until he finds a portal leading to Urdak. He finds the Khan Maykr and halts the awakening ceremony by using the Betrayer's dagger to destroy the Icon's heart. Free from Maykr control, the Icon of Sin awakens and teleports to Earth. With the dimensional barrier destroyed, the demons break their alliance with the Maykrs and proceed to invade Urdak. The Slayer kills the Khan Maykr before returning to Earth to confront the Icon of Sin, although VEGA is left behind to ensure the portal stays open. After an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing the Icon's exposed brain with the Crucible, putting an end to Hell's invasion of Earth. As the Slayer walks away, King Novik, leader of the Night Sentinels, states how his fight is "eternal." ===''The Ancient Gods - Part One''=== Despite having defeated the Icon of Sin and halting Hell's invasion of Earth, the Doom Slayer's victory did not come without cost. The death of the Khan Makyr and Hell's conquest of Urdak have given the demons a chance to dominate all dimensions and reinitiate their invasion of Earth. To prevent this, the Slayer, along with Samuel Hayden and ARC scientists, embark on a mission to find and liberate the Seraphim. The Slayer travels to the UAC Atlantica Facility, where the Seraphim's containment pod resides. He uploads Hayden into the pod, and it is revealed that he and the Seraphim are one and the same. The Seraphim tasks the Slayer with retrieving the Father's Life Sphere from the Blood Swamps of Hell, located within the Ingmore's Sanctum, in order to return him to physical form. After fighting his way through the Blood Swamps and passing the Trial of Maligog, the Slayer finds the sphere. However, he chooses to destroy it rather than hand it to the Seraphim and instead retrieves the Dark Lord's Life Sphere with the intent of resurrecting and destroying him, which in effect will destroy all demons outside of Hell. The Slayer returns to Urdak, which has been corrupted by the demons' occupation and reaches the Luminarium where anyone who has a Life Sphere may activate it. However, the Slayer is confronted by the Seraphim, consumed by his own degenerative transfiguration, and defeats him before he is teleported away by the Father. Despite being warned that bringing the Dark Lord into physical form is irreversible, the Slayer proceeds to summon him and discovers that the Dark Lord is an alternate version of himself who originated from Hell. ==Development== Publisher [[Bethesda Softworks]] announced the game at [[E3 2018]], with the first gameplay footage being unveiled at [[QuakeCon]] 2018. The game was set to be released for [[Microsoft Windows]], [[PlayStation 4]], [[Nintendo Switch]] and [[Xbox One]].<ref>{{cite web |url=http://www.ign.com/articles/2018/06/11/e3-2018-bethesda-announces-doom-eternal-sequel-to-doom |title=E3 2018: Bethesda Announces Doom Eternal, Sequel to Doom |last=Schwartz |first=Terri |date=June 11, 2018 |work=[[IGN]] |access-date=August 12, 2018}}</ref> In 2019, it was announced that ''Doom Eternal'' would come to [[Google]]'s [[Google Stadia|Stadia]] streaming platform.<ref>{{cite web |url=https://twitter.com/DOOM/status/1108059651990605824 |title=DOOM Eternal is coming to Stadia |access-date=March 19, 2019}}</ref> The game was developed by [[id Software]] with the Nintendo Switch version being developed by [[Panic Button (company)|Panic Button]].<ref name="other">{{cite web |url=http://www.nintendolife.com/news/2018/08/doom_eternals_pvp_component_wont_be_an_extension_of_existing_multiplayer_mode |title=DOOM Eternal's PvP Component Won't Be An Extension Of Existing Multiplayer Mode |first=Liam |last=Doolan |work=Nintendo Life |date=August 10, 2018 |access-date=August 12, 2018}}</ref> ''[[Doom (2016 video game)|Doom]]'' directors Hugo Martin and [[Marty Stratton]] both returned, with Martin as game director and Stratton as executive producer. The game is the first to be developed with the [[id Tech 7]] engine. According to Stratton, the team aimed at making a "''Doom'' universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.<ref>{{cite web |url=https://www.hardcoregamer.com/2018/08/10/quakecon-2018-building-a-doom-universe/308555/ |title=QuakeCon 2018: Building a DOOM Universe |first=Fran |last=Soto |work=Hardcore Gamer |date=August 10, 2018 |access-date=August 12, 2018}}</ref> Unlike its predecessor, id Software developed the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer [[Certain Affinity]],<ref>{{cite news |url=https://www.polygon.com/2018/8/10/17675824/doom-eternal-competitive-multiplayer-details-pvp-quakecon-2018 |title=Doom Eternal will have competitive multiplayer that's different from Doom 2016 |work=Polygon |access-date=August 11, 2018}}</ref><ref>{{cite web |url=https://www.polygon.com/2018/8/10/17675824/doom-eternal-competitive-multiplayer-details-pvp-quakecon-2018 |title=Doom Eternal will have competitive multiplayer that's different from Doom 2016 |first=Michael |last=McWhertor |work=[[Polygon (website)|Polygon]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref> with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign [[downloadable content]].<ref>{{cite web |url=https://www.gamespot.com/articles/doom-eternal-ditches-snapmap-to-focus-on-campaign-/1100-6461105/ |title=Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode |first=Alessandro |last=Fillari |work=[[GameSpot]] |date=August 12, 2018 |access-date=August 12, 2018}}</ref> While originally scheduled for a release on November 22, 2019, ''Doom Eternal''{{'s}} release was later pushed back to March 20, 2020 with a Nintendo Switch port coming at a later date, which on November 30 was revealed to be December 8, 2020.<ref>{{cite web |url=https://www.theverge.com/2019/6/9/18656977/doom-eternal-trailer-release-date-bethesda-e3-2019 |title=Doom Eternal launches November 22nd with a new 'Battlemode' multiplayer experience |first=Megan |last=Farokhmanesh |date=June 9, 2019 |website=The Verge}}</ref><ref>{{cite web |url=https://www.polygon.com/2019/10/8/20904505/doom-eternal-delayed-release-date |title=Doom Eternal delayed to March 2020 |first=Petrana |last=Radulovic |date=October 8, 2019 |website=[[Polygon (website)|Polygon]] |access-date=October 9, 2019}}</ref><ref name="arstech no drm">{{cite web |url=https://arstechnica.com/gaming/2020/03/bethesda-apparently-broke-its-own-denuvo-protection-for-doom-eternal/|title=Bethesda apparently broke its own Denuvo protection for Doom Eternal|date=March 20, 2020 |access-date = May 16, 2020 | first = Kyle | last = Orland }}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/doom-eternal-finally-launches-on-nintendo-switch-this-december/1100-6484983/ |title=Doom Eternal Finally Launches On Nintendo Switch This December |website=GameSpot | first=Alessandro | last=Barbosa |date=November 30, 2020 | access-date=November 30, 2020 }}</ref> Aesthetically, the game aims at having a closer resemblance to the original ''Doom'' games, with the enemies' designs having been modified from those in the 2016 game to match the designs of the original games.<ref>{{Cite web|url=https://medium.com/@bigfunnygun9000/doom-eternals-old-school-designs-c823a8acf438|title=Doom Eternal's "old school" designs|date=January 10, 2019|website=Medium}}</ref> Additionally, the developers included the option to have a centered weapon view, which was traditional in the first two ''Doom'' games and was added as a post-release update to ''Doom ''2016.<ref>{{Cite web|url=https://www.pcgamer.com/doom-eternal-will-have-centred-weapons-as-an-option-at-launch/|title=Doom Eternal will have centred weapons as an option at launch|first=Jody|last=Macgregor|date=December 14, 2019}}</ref> Games cited as influences on the gameplay include [[Arcade genre|arcade]]-style [[action games]] such as ''[[Devil May Cry]]'' and ''[[Bayonetta]]'' as well as [[chess]].<ref>{{cite news |last1=Jenkins |first1=David |title=Doom Eternal preview and interview – if chess was an arcade shooter |url=https://metro.co.uk/2020/01/21/doom-eternal-preview-interview-chess-arcade-shooter-12095644/ |access-date=24 April 2020 |work=[[Metro (British newspaper)|Metro]] |date=21 January 2020}}</ref> According to Martin, one facet they improved on was based on the controversy that arose from a video posted by ''[[Polygon (website)|Polygon]]'' of gameplay from the 2016 game. In that video, the person behind the gameplay did not appear to grasp some of the basic mechanics of ''Doom'' or even FPS gameplay, which led to some in the player community ridiculing the site.<ref>{{cite web | url = https://nymag.com/intelligencer/2016/05/why-a-video-of-someone-playing-doom-poorly-became-a-culture-war-issue.html | title = Why a Video of Someone Playing 'Doom' (Poorly) Became a Culture-War Issue | first= Jesse | last = Signal | date = May 16, 2016 | access-date= June 24, 2020 | work = [[New York Magazine]] }}</ref> Martin said their team studied that video and believed that the person controlling the game was struggling against the design of the game, and for ''Doom Eternal'' wanted to make sure it was playable by everyone and not just skilled players and took some of those design factors into account.<ref>{{cite web | url = https://www.vg247.com/2020/06/24/doom-polygon-video/ | title = "I would like to thank them" – Doom 2016's creative director responds to that notorious Polygon video | first = Kirk | last = McLeand | date = June 24, 2020 | access-date = June 24, 2020 | work = [[VG247]] }}</ref> On August 6, 2020, Bethesda Softworks announced that next-gen versions for [[PlayStation 5]] and [[Xbox Series X]] were also in development, with owners of the existing PS4 and Xbox One versions of the game being able to upgrade to the next-gen versions of the game at no additional cost.<ref>{{Cite web|last=Good|first=Owen S.|date=2020-08-06|title=Doom Eternal, Elder Scrolls Online get free upgrades on PS5, Xbox Series X|url=https://www.polygon.com/2020/8/6/21357035/doom-eternal-playstation-5-xbox-series-x-launch-date-upgrade-free-ps4-xbox-one|access-date=2020-08-06|website=Polygon|language=en}}</ref> The game is dedicated to id programmer Stephen Ash, who died during development in 2019.<ref>{{Cite web|url=https://www.gamasutra.com/view/news/343443/Obituary_Veteran_programmer_Stephen_Ash_has_passed_away.php|title=Obituary: Veteran programmer Stephen Ash has passed away|first=Chris|last=Kerr|website=www.gamasutra.com}}</ref> ==Music== [[Mick Gordon (composer)|Mick Gordon]] returned as the composer. In January 2019, he put out a call for "metal screamers" to participate in a recording session to contribute to the soundtrack.<ref>{{Cite web|url=https://metalinjection.net/videogames/doom-game-soundtrack-composer-looking-for-choir-of-killer-metal-screamers|title=Doom Game Soundtrack Composer Looking For Choir Of "Killer Metal Screamers"|date=January 8, 2019|website=Metal Injection}}</ref> The "heavy metal choir" included [[James Rivera]] of [[Helstar]], [[Tony Campos]] of [[Static-X]], Sven de Caluwé of [[Aborted]], James Dorton of [[Black Crown Initiate]], and [[Nature Ganganbaigal]] of [[Tengger Cavalry]].<ref>{{Cite web|url=https://metalinjection.net/video/watch-doom-eternal-enlists-static-x-aborted-black-crown-initate-members-for-soundtrack|title=Watch: DOOM Eternal Enlists STATIC-X, ABORTED, BLACK CROWN {{sic|INITATE|hide=y}} Members For Soundtrack|website=Metal Injection}}</ref> Ganganbaigal died between the recording and the game's release.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-shows-off-its-heavy-metal-choir/ |title=Doom Eternal shows off its heavy metal choir |first=Fraser |last=Brown |date=March 5, 2020 |website=[[PC Gamer]] |access-date=December 28, 2020}}</ref> [[Basso profondo|Oktavist]] Eric Hollaway also added vocals.<ref>https://twitter.com/Mick_Gordon/status/1241583435157651456</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=3lQUuXKW4FQ|title=LIVE STREAM: DOOM Eternal Music Quarantine & Chill|author=[[Mick Gordon (composer)|Mick Gordon]]|publisher=YouTube|date=March 20, 2020}}</ref> === Soundtrack dispute === The soundtrack was released for digital download on April 19 for buyers of the collector's edition.{{Citation needed|date=February 2021}} In the hours following the soundtrack's release, fans noticed differences between the soundtrack album and the music in the game, such as the large amount of [[Dynamic range compression|compression]] on the track "BFG Division 2020" compared to the 2016 version.<ref name="vg247mix"/> Gordon confirmed on [[Twitter]] that he only mixed a small number of the tracks, such as "Meathook" and "Command and Control". Metadata seems to suggest that most of the soundtrack was mixed by Chad Mossholder, id's audio director.<ref name="vg247mix">{{cite web|url=https://www.vg247.com/2020/04/22/doom-eternal-soundtrack-bad-mixing/|title=Doom Eternal's bungled soundtrack highlights the mistreatment of video game music|publisher=vg247|first=Mat|last=Ombler}}</ref><ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternal-composer-distances-himself-from-the-n/1100-6476272/|title=Doom Eternal Composer Distances Himself From The Newly Released Soundtrack}}</ref> For this reason, Gordon stated that he doubted he would work with id again.<ref>{{Cite web|url=https://www.pcgamer.com/doom-eternals-official-soundtrack-wasnt-mixed-by-its-composer-and-you-can-tell/|title=Doom Eternal's official soundtrack wasn't mixed by its composer, and you can tell|first=Fraser|last=Brown|date=April 20, 2020|website=PCGamer}}</ref> In May 2020, Marty Stratton released a statement on [[Reddit]], saying that Gordon was given extensive time to mix the tracks. When Gordon did not complete the mixing before the soundtrack release deadline, Stratton suggested collaborating with Mossholder, which Gordon agreed to. Gordon sent Mossholder about 12 finished tracks. Mossholder mixed and edited the remaining songs together from in-game assets, which were more heavily compressed to compensate for the other in-game audio. Stratton later wrote that id would use a different composer in future.<ref name="reddit">{{cite web|url=https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/|title=DOOM Eternal OST Open Letter|publisher=Reddit|first=Marty|last=Stratton|date=May 4, 2020}}</ref> ===''The Ancient Gods''=== In September 2020, composer [[Andrew Hulshult]] announced he would compose music for the ''Ancient Gods'' DLC along with David Levy. Hulshult had previously composed music for [[Quake Champions|''Quake Champions'']], another id game.<ref>https://www.videogamer.com/news/doom-eternal-gets-two-new-composers-for-the-ancient-gods-dlc</ref> ==Release== The March 20, 2020 release date for ''Doom Eternal'' came to coincide with that of [[Nintendo]]'s ''[[Animal Crossing: New Horizons]]''. Due to the demand expected for both games, and in light of the [[COVID-19 pandemic]], [[GameStop]] decided to begin selling ''Doom Eternal'' one day earlier, on the 19th, to minimize crowding.<ref name="gamestop tweet">{{cite tweet|author-link=GameStop|user=GameStop|number=1240447268102246400|date=March 18, 2020|title=To ensure we adhere to CDC-recommended social distancing guidelines, we will be selling DOOM Eternal a day early on Thursday, 3/19 as a safety precaution for our customers and associates. Animal Crossing will release on Friday 3/20 to further help separate the crowds.|access-date=March 18, 2020}}</ref><ref name="gamespot gamestop early">{{cite web|last=Makuch|first=Eddie|title=Doom Eternal Will Be Available Early At GameStop Due To "Social Distancing" Concerns|url=https://www.gamespot.com/articles/doom-eternal-will-be-available-early-at-gamestop-d/1100-6474952/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=March 18, 2020|date=March 18, 2020}}</ref> The stark contrast in tone between both games combined with them being released on the same day, prompted fans of both series to celebrate the coincidence by creating light-hearted crossover art featuring the [[Doomguy]] and ''Animal Crossing''{{'}}s [[Isabelle (Animal Crossing)|Isabelle]] as "best friends".<ref>{{Cite web|url=https://www.pcgamer.com/the-internet-has-decided-doomguy-and-animal-crossings-isabelle-are-best-friends-now/|title=The internet has decided Doomguy and Animal Crossing's Isabelle are best friends now|first=Wes|last=Fenlon|date=January 21, 2020}}</ref><ref>{{Cite web|url=https://www.polygon.com/2020/2/24/21150803/animal-crossing-isabelle-doomguy-doom-eternal-new-horizons|title=How did Animal Crossing's Isabelle and the Doomguy become best friends?|first=Julia|last=Lee|date=February 24, 2020|website=Polygon}}</ref> The game is included the [[Xbox Game Pass]] as of October 1, 2020.<ref>{{cite web |url= https://www.windowscentral.com/doom-eternal-officially-coming-xbox-game-pass-october-1-rumors-confirmed |title= DOOM Eternal is officially coming to Xbox Game Pass on October 1, rumors confirmed |date=September 24, 2020 |last= Zachary |first=Boddy |access-date=September 25, 2020}}</ref> ===Downloadable content=== Before the game's release, it was announced that two campaign add-ons were planned to be released during the first year after launch. Access to these expansions is included with the purchase of the game's Deluxe Edition.<ref>{{cite web|url=https://gear.bethesda.net/products/doom-eternal-deluxe-edition|title=DOOM ETERNAL DELUXE EDITION|website=Bethesda.net}}</ref> On May 8, 2020, two screenshots were published in the game's official Twitter account, teasing scenes from the upcoming first story DLC.<ref>{{cite web|url=https://www.pcgamer.com/doom-eternal-story-dlc-teased-with-two-screenshots/|title=Doom Eternal story DLC teased with two screenshots|website=PCGamer|date=2020-05-08}}</ref> On August 7, 2020, a teaser trailer for the first part of the campaign DLC was released.<ref>{{cite web |url= https://slayersclub.bethesda.net/en/article/7tFPLEq3dytDNKLWhIcl5/heres-a-look-at-doom-eternal-the-ancient-gods-part-one |title=The fight's not over! Here's a look at DOOM Eternal: The Ancient Gods - Part One |date=August 7, 2020 |last= Wilhem |first=Parker |access-date=September 14, 2020}}</ref> In the teaser, the name of the DLC, to be released in two parts, was revealed to be ''The Ancient Gods'' and a date was set for a full trailer for ''Part One'' to be released on August 27, 2020 during the first night of [[Gamescom#2020|Gamescom]]. In said trailer, the release date for the first expansion was revealed as October 20, 2020.<ref>{{cite web|url=https://www.youtube.com/watch?v=0KqsTyDHV5A|title=DOOM Eternal – The Ancient Gods, Part One Official Trailer|website=YouTube}}</ref> ''The Ancient Gods: Part One'' continues the story shortly after the events of the main campaign. Although the Doom Slayer was able to save Earth from the demonic invasion, his victory did not come without cost. Hell's invasion of Urdak has caused an imbalance of power that requires the true ruler of the universe to set things right. The Doom Slayer is recruited to help retake Urdak from demon control. ''The Ancient Gods'' is a [[standalone expansion]], not requiring the base game to play.<ref>[https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview]</ref> ==Reception== {{Video game reviews | MC = PC: 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/doom-eternal |title=Doom Eternal for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 17, 2020}}</ref><br />PS4: 87/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/doom-eternal |title=Doom Eternal for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 23, 2020}}</ref><br />XONE: 88/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/doom-eternal |title=Doom Eternal for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 17, 2020}}</ref><br />NS: 81/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/switch/doom-eternal |title=DOOM Eternal for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 19, 2020}}</ref> | Destruct = 8.5/10<ref name="Destructoid">{{cite web|last=Carter|first=Chris|date=March 17, 2020|url=https://www.destructoid.com/review-doom-eternal-583021.phtml|title=Review: Doom Eternal|website=[[Destructoid]]|publisher=[[Enthusiast Gaming]]|access-date=March 17, 2020}}</ref> | EGM = {{Rating|4|5}}<ref name="EGM">{{cite web|last=Goroff|first=Michael|date=March 17, 2020|url=https://egmnow.com/doom-eternal-review/|title=Doom Eternal review|website=[[Electronic Gaming Monthly]]|publisher=EGM Media, LLC|access-date=March 17, 2020}}</ref> | GI = 9.25/10<ref name="Reiner">{{cite web|last=Reiner|first=Andrew|date=March 18, 2020|url=https://www.gameinformer.com/review/doom-eternal/doom-eternal-review-bloody-brilliant|title=Doom Eternal Review – Bloody Brilliant|website=[[Game Informer]]|publisher=[[GameStop]]|access-date=March 18, 2020}}</ref> | GSpot = 8/10<ref name="Hornshaw">{{cite web|last=Hornshaw|first=Phil|date=March 24, 2020|url=https://www.gamespot.com/reviews/doom-eternal-review-the-thinking-slayers-ripping-a/1900-6417432/|title=Doom Eternal Review - The Thinking Slayer's Ripping And Tearing|website=[[Gamespot]]|publisher=[[CBS Interactive]]|access-date=March 24, 2020}}</ref> | GRadar = {{Rating|3.5|5}}<ref>{{cite web|last=West|first=Josh|date=March 17, 2020|url=https://www.gamesradar.com/doom-eternal-review/|title=DOOM ETERNAL REVIEW: "SCREAMS AT YOU TO MOVE FASTER AND TO FIGHT HARDER, AND YOU CAN DO NOTHING BUT OBEY"|website=[[GamesRadar+]]|publisher=[[Future plc]]|access-date=March 17, 2020}}</ref> | IGN = 9/10<ref name="McCaffrey">{{cite web|last=McCaffrey|first=Ryan|date=March 24, 2020|url=https://ca.ign.com/articles/doom-eternal-final-review|title=Doom Eternal Final Review|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=March 24, 2020}}</ref> | JXV = 18/20<ref name="JXV">{{cite web|last=de Panthaa|first=L'avis|date=March 17, 2020|url=http://www.jeuxvideo.com/test/1195136/doom-eternal-au-sommet-du-fast-fps.htm|title=Doom Eternal : Au sommet du fast-FPS|website=[[Jeuxvideo.com]]|publisher=Webedia|access-date=March 17, 2020}}</ref> | PCG = 9/10<ref name="PC Games">{{cite web|last=Scott-Jones|first=Richard|date=March 18, 2020|url=https://www.pcgames.de/Doom-Eternal-Spiel-61755/Tests/Review-Video-Performance-Tuning-Release-Termin-1345835/|title=Doom Eternal im Test mit Video: Brutal schnell und höllisch gut!|website=[[PC Games]]|publisher=Network N|access-date=March 18, 2020}}</ref> | PCGN = 9/10<ref name="PC GamesN">{{cite web|last=Schütz|first=Felix|date=March 17, 2020|url=https://www.pcgamesn.com/doom-eternal/pc-review|title=Doom Eternal PC review – purifying, cathartic violence|website=[[PCGamesN]]|publisher=[[Computec Media AG]]|access-date=March 17, 2020}}</ref> | VG247 = {{Rating|4|5}}<ref name="VG247">{{cite web|last=Iwaniuk|first=Phil|date=March 17, 2020|url=https://www.vg247.com/2020/03/17/doom-eternal-review/|title=Doom Eternal review – cathartic combat, passable platforming, and stupid swimming|website=[[VG247]]|publisher=videogaming247 Ltd|access-date=March 17, 2020}}</ref> | VG = 8/10<ref name="VG">{{cite web|last=Wise|first=Josh|date=March 17, 2020|url=https://www.videogamer.com/reviews/doom-eternal-review|title=Doom Eternal review|website=VideoGamer.com|access-date=March 17, 2020}}</ref> }} ''Doom Eternal'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Critics praised the campaign, graphics, level design, combat, soundtrack, and improvements over its predecessor, while some disliked the game's increased focus on storytelling and lore, with some criticism for the game's platforming sections.<ref>{{cite web|url=https://www.gamespot.com/articles/doom-eternal-review-roundup/1100-6474875/|title=Doom Eternal Review Roundup - GameSpot|first=Steven T.|last=Wright|work=[[GameSpot]]|date=March 17, 2020|access-date=March 23, 2020}}</ref> Phil Hornshaw of ''[[GameSpot]]'' gave the game an 8 out of 10, praising the game's combat and platforming, but criticizing the game's story, calling it "overly serious and confusing".<ref name="Hornshaw"/> Andrew Reiner of ''[[Game Informer]]'' criticized the game's multiplayer, calling it "a huge step back for the entire series." He also criticized the puzzles, saying he felt they were out of place. He did, however, praise the game's combat, particularly the game's expanded arsenal, as well as the soundtrack, calling it "catchy". He gave the game a score of 9.25 out of 10.<ref name="Reiner"/> On its initial release, the version of the game offered via the Bethesda Launcher appeared to have been intended to ship with the [[Denuvo]] [[digital rights management]] (DRM) protection software, but it was not set up properly, leaving the game DRM-free.<ref name="arstech no drm"/> However, this was patched soon afterwards. Also, on May 14, 2020, the game was patched on Windows to include Denuvo anti-cheat technology, which operates by installing a [[Kernel (operating system)|kernel-mode]] [[Device driver|driver]].<ref>{{cite web |title='Doom Eternal' Gets Massive Backlash Over Latest Update |url=https://www.ibtimes.com/doom-eternal-gets-massive-backlash-over-latest-update-2977863 |website=www.ibtimes.com |access-date=22 May 2020}}</ref> Some were concerned this would open up their computers to [[Vulnerability (computing)|security vulnerabilities]], while others claimed performance losses caused by the patch. This led to users to [[review bomb]] the game on Steam over the decision.<ref>{{cite web | url = https://www.destructoid.com/doom-eternal-adds-denuvo-on-pc-immediately-gets-review-bombed-591137.phtml | title = Doom Eternal adds Denuvo on PC, immediately gets review bombed | first = Patrick | last = Hancock | date = May 16, 2020 | access-date = May 16, 2020 | work = [[Destructoid]] }}</ref> On May 20, id went on record stating that they would remove Denuvo anti-cheat upon the game's next patch due the following week, and would re-evaluate how they would implement anti-cheating measures in the game.<ref>{{cite web | url= https://www.polygon.com/2020/5/20/21265562/doom-eternal-denuvo-anti-cheat-pc-removed | title = id Software will remove Denuvo anti-cheat from PC version of Doom Eternal | first= Julia | last= Lee | date = May 20, 2020 | access-date = May 20, 2020 | work = [[Polygon (website)|Polygon]] }}</ref> The following week, the anti-cheat software was confirmed to be removed from the game.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-05-29-denuvo-security-software-removed-from-doom-eternal-and-metro-exodus | title = Denuvo security software removed from Doom Eternal and Metro Exodus | first= Hadyn | last = Taylor | date = May 29, 2020 | access-date = July 22, 2020 | work = gamesindustry.biz }}</ref> ===Accolades=== {| class="wikitable plainrowheaders sortable" width="auto" |- ! scope="col"| Award ! scope="col"| Date of ceremony ! scope="col"| Category ! scope="col"| Result ! scope="col" class="unsortable"| {{Abbr|Ref.|References}} |- !scope="row" rowspan=1|[[2018 Golden Joystick Awards]] |November 16, 2018 |Most Wanted Game |{{nominated}} | |- !scope="row" rowspan=2|[[Game Critics Awards|Game Critics Awards 2019]] |rowspan=2|June 28, 2019 |Best PC Game |{{won}} |rowspan="2" style="text-align:center;"| |- |Best Action Game |{{won}} |- !scope="row" rowspan=5|[[The Game Awards 2020]] |rowspan="5"|December 10, 2020 |[[The Game Award for Game of the Year|Game of the Year]] |{{Nom}} |rowspan="5"|<ref>{{Cite web|last=Stedman|first=Alex|date=2020-12-10|title=The Game Awards 2020: Complete Winners List|url=https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/|access-date=2020-12-15|website=Variety|language=en-US}}</ref> |- |Best Score and Music |{{Nom}} |- |Best Audio Design |{{Nom}} |- |Best Action Game |{{Nom}} |- |Player's Voice |{{Nom}} |} ''Doom Eternal'' was nominated for "Most Wanted Game" at the [[2018 Golden Joystick Awards]].<ref>{{cite news |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |title=Golden Joysticks 2018 nominees announced, voting open now |last=Hoggins |first=Tom |date=September 24, 2018 |newspaper=[[The Daily Telegraph]] |access-date=October 7, 2018}}</ref> At [[Game Critics Awards]] 2019, the game won the awards for Best PC Game and Best Action Game.<ref>{{cite web |url=https://www.gamespot.com/articles/final-fantasy-7-remake-wins-best-of-show-at-e3-201/1100-6468116/ |title=Final Fantasy 7 Remake Wins Best Of Show At E3 2019 Game Critics Awards |first=Eddie |last=Makuch |work=[[GameSpot]] |date=June 28, 2019 |access-date=June 29, 2019}}</ref> It was also nominated for Game of the Year along with four other awards at the 2020 Game Awards, including Best Action Game, Best Score and Music, and Best Audio Design.<ref>{{Cite web|url=https://thegameawards.com/nominees|title=The Game Awards Nominees}}</ref> ===Sales=== The game had 100,000 concurrent users on Steam on launch day, more than double that of 2016's ''[[Doom (2016 video game)|Doom]]''.<ref>{{cite web|first=Andy|last=Chalk|url=https://www.pcgamer.com/doom-eternal-roars-past-100000-concurrent-users-on-steam/|title=Doom Eternal roars past 100,000 concurrent users on Steam|website=pcgamer.com|date=March 20, 2020|access-date=March 24, 2020}}</ref> The game doubled the launch weekend revenue of 2016's ''[[Doom (2016 video game)|Doom]]''.<ref>{{cite web|first=Tom|last=Phillips|url=https://www.eurogamer.net/articles/2020-03-25-doom-eternal-had-the-series-best-opening-sales-weekend|title=Doom Eternal had the series' best opening sales weekend|website=eurogamer.net|date=March 25, 2020|access-date=March 28, 2020}}</ref> The game debuted at number 2 in the UK charts behind ''[[Animal Crossing: New Horizons]]'', although ''Doom Eternal'''s physical sales were 33% less than its predecessor, a likely side-effect of the [[social distancing]] procedures implemented in wake of the [[COVID-19 pandemic|2019-20 coronavirus pandemic]].<ref>{{cite web|first=Christopher|last=Dring|url=https://www.gamesindustry.biz/articles/2020-03-22-animal-crossing-new-horizons-smashes-sales-records-in-the-uk|title=Animal Crossing: New Horizons smashes sales records in the UK|website=gamesindustry.biz|date=March 22, 2020|access-date=March 24, 2020}}</ref> In North America, the game was the 6th best selling game of March 2020, though this does not include digital sales.<ref>{{cite web|first=Jeff|last=Grubb|url=https://venturebeat.com/2020/04/21/march-2020-npd-animal-crossing-powers-march-to-blockbuster-game-sales/|title=March 2020 NPD: Animal Crossing powers March to blockbuster game sales|website=[[VentureBeat]]|date=April 21, 2020|access-date=April 22, 2020}}</ref> SuperData estimated that, as of March 2020, the game had sold 3 million digital copies worldwide, beating ''Doom 2016''{{'}}s 957,000 units of launch month sales. This made ''Eternal'' the fourth highest-grossing console game of March 2020.<ref>{{Cite web|first=Rebekah|last=Valentine|url=https://www.gamesindustry.biz/articles/2020-04-22-animal-crossing-new-horizons-broke-record-for-most-digital-units-sold-in-a-single-month|title=Animal Crossing: New Horizons sold an estimated 5m digital units in March|website=gamesindustry.biz|date=April 22, 2020|access-date=April 23, 2020}}</ref> In Germany, the game sold 100,000 units as of May 2020.<ref>{{cite web|url=https://www.gameswirtschaft.de/marketing-pr/doom-eternal-verkaufszahlen-200514/|title=Doom Eternal Verkaufszahlen: 100.000 Stück in Deutschland (Update)|language=de|date=May 14, 2020|access-date=May 14, 2020}}</ref> {{clear}} ==''Assault on Amaros Station''== The game's release was promoted by a special one-shot episode in the ''[[Critical Role]]'' web series, starring [[Matthew Mercer]], [[Laura Bailey (voice actress)|Laura Bailey]], [[Taliesin Jaffe]], [[Sam Riegel]], [[Anjali Bhimani]] and Jasmine Bhullar, with Samuel Hayden's voice actor [[Darin De Paul]].<ref>https://www.thathashtagshow.com/2020/03/13/doom-eternal-one-shot-coming-next-week-from-critical-role/</ref> The one-shot made use of the ''[[Dungeons & Dragons]]'' rule system, with a set of custom 3D painted miniatures produced for use at the table.<ref>https://www.critrolestats.com/blog/2020/4/22/monster-analysis-doom-eternals-dr-samuel-hayden-and-the-doom-slayer</ref> During the game, Deag Grav tasks a group of demons with the assassination of Samuel Hayden, and these come into contact with the Doom Slayer. De Paul indicated that the special episode may be canonical.<ref>https://slayersclub.bethesda.net/en/article/LsEiL6vnsqbZTJMfe4d9r/critical-role</ref> The special was adapted and published as a tie-in ''Dungeons & Dragons'' [[Adventure (Dungeons & Dragons)|module]] entitled ''Assault on Amaros Station''. The game was written by Christopher Lockey and Matthew Mercer, and received a digital release via the ''Critical Role'' store on December 16, 2020.<ref>https://shop.critrole.com/products/doom-eternal-assault-on-armaros-station</ref><ref>https://www.facebook.com/watch/?v=1563896660469865</ref> ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== * {{Official website|https://bethesda.net/en/game/doom}} {{Portal bar|Speculative fiction|Video games|Solar System}} {{Doom series}}{{Id Software}} [[Category:2020 video games]] [[Category:Bethesda Softworks games]] [[Category:Doom (franchise)]] [[Category:First-person shooters]] [[Category:Id Software games]] [[Category:Id Tech games]] [[Category:Permadeath games]] [[Category:Multiplayer and single-player video games]] [[Category:Multiplayer online games]] [[Category:Nintendo Switch games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 5 games]] [[Category:Science fantasy video games]] [[Category:Stadia games]] [[Category:Video game sequels]] [[Category:Apocalyptic video games]] [[Category:Video games about demons]] [[Category:Video games developed in the United States]] [[Category:Video games featuring female antagonists]] [[Category:Video games scored by Mick Gordon]] [[Category:Video games set in the 22nd century]] [[Category:Video games set in outer space]] [[Category:Video games about extraterrestrial life]] [[Category:Video games set on Mars]] [[Category:Video games set in Hell]] [[Category:Fiction set in the 2160s]] [[Category:Fiction set on Phobos (moon)]] [[Category:Video games with downloadable content]] [[Category:Windows games]] [[Category:Xbox Series X and Series S games]] [[Category:Xbox One games]] [[Category:Video games about cults]] [[Category:Video games set in New York City]] [[Category:Video games that support Vulkan (API)]]'
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'{{short description|2020 video game}} {{redirect-distinguish2|Doom 5|the Hong Kong television series ''[[Doom+5]]''}} {{Use mdy dates|date=April 2020}} {{Infobox video game | title = Doom Eternal | image = Cover Art of Doom Eternal.png | alt = Packaging artwork depicting the Doom Slayer fighting the Marauder and a horde of demons | developer = [[id Software]] | publisher = [[Bethesda Softworks]] | director = Hugo Martin | producer = Timothy Bell | programmer = {{Unbulleted list|Evan Eubanks|Billy Ethan Khan}} | artist = Tony Garza | writer = {{Unbulleted list|Hugo Martin|Adam Gascoine|Jon Lane|Chad Mossholder}} | composer = [[Mick Gordon (composer)|Mick Gordon]]{{efn|''The Ancient Gods: Part One'' expansion's soundtrack was composed by [[Andrew Hulshult]] and David Levy.<ref>{{cite web |last1=Mottura |first1=Marco |title=DOOM Eternal: The Ancient Gods, si torna all'inferno con il primo DLC |url=https://www.everyeye.it/articoli/intervista-doom-eternal-the-ancient-gods-torna-inferno-dlc-49916.html |website=everyeye.it}}</ref>}} | series = ''[[Doom (franchise)|Doom]]'' | engine = [[id Tech 7]] | platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 4]]|[[Google Stadia|Stadia]]|[[Xbox One]]|[[Nintendo Switch]]|[[PlayStation 5]]|[[Xbox Series X/S]]}} | released = {{Unbulleted list|'''Windows''', '''PS4''', '''Stadia''', '''Xbox One'''|March 20, 2020|'''Nintendo Switch'''|December 8, 2020| '''PlayStation 5''', '''Xbox Series X/S'''|2021}} | genre = [[First-person shooter]] | modes = [[Single-player]], [[multiplayer]] }} '''''Doom Eternal''''' is a [[first-person shooter]] game developed by [[id Software]] and published by [[Bethesda Softworks]]. The sequel to ''[[Doom (2016 video game)|Doom]]'' (2016)'','' and the fifth main game in the [[Doom (franchise)|''Doom'' series]], it was released on March 20, 2020, for [[Windows]], [[PlayStation 4]], [[Google Stadia|Stadia]] and [[Xbox One]], with a version for [[Nintendo Switch]] being released on December 8, 2020 and versions for [[PlayStation 5]] and [[Xbox Series X and Series S]] being planned. Set some time after the events of the 2016 game, the story follows the [[Doomguy|Doom Slayer]] once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode titled "Battlemode" was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, titled "Invasion", is currently in development. Players will be able to join other player's single-player campaigns and fight each other. On October 20, 2020, a standalone campaign DLC, titled ''The Ancient Gods - Part One'', was released, taking place after the events of the main campaign. Upon release, ''Doom Eternal'' received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. ''Doom Eternal'' received five nominations at [[The Game Awards 2020|The Game Awards for 2020]], including [[The Game Award for Game of the Year|Game of the Year]] and Best Action Game. ==Gameplay== Players once again take on the role of the [[Doomguy (This is a well known name for the main protagonist amongst the fanbase of DOOM)|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref> Like its [[Doom (2016 video game)|predecessor]], ''Doom Eternal'' invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic ways. They also need to decide which enemy has to be killed first and how to move on the battlefield.<ref>{{Cite web|url=https://www.ign.com/articles/doom-eternal-single-player-review|title=Doom Eternal Single-Player Review|last=McCaffrey|first=Ryan|date=April 8, 2020|website=IGN}}</ref><ref>{{Cite web|url=https://kotaku.com/doom-eternal-the-kotaku-review-1842471145|title=Doom Eternal: The Kotaku Review|last=Alexandra|first=Heather|date=March 24, 2020|website=Kotaku}}</ref><ref>{{Cite web|url=https://www.gamespot.com/reviews/doom-eternal-review-intelligent-inferno/1900-6417432/|title=Doom Eternal Review - Intelligent Inferno|last=Hornshaw|first=Phil|date=March 27, 2020|website=GameSpot}}</ref> Creative director Hugo Martin has stated there would be twice as many demon types as in the [[Doom (2016 video game)|2016 reboot]]. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, have been reintroduced from previous ''Doom'' entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items (which look like green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint. The game features several asymmetric multiplayer modes, including "Battlemode". This game type is a 2v1 [[Player versus player|PvP]] multi-round match where two player-controlled demons take on one fully loaded Slayer. There are five playable demons at launch, with more to be included in free updates post-launch. The five initially available demons are the Marauder, Mancubus, Pain Elemental, Revenant, and Arch Vile. In addition to regular attacks, each demon has a "summoning wheel", which contains a selection of four additional abilities. An additional mode, called "Invasion", is also in the works, and is expected to be released as a free post-launch update.<ref>{{Cite web|url=https://wccftech.com/doom-eternal-delayed/|title=DOOM Eternal Delayed To March 2020; Invasion Mode To Come After Launch|last=Meo|first=Francesco De|date=October 8, 2019|website=Wccftech|language=en-US|access-date=January 24, 2020}}</ref> In this mode, players will be able to join others' single-player campaigns, fighting against them as demons.<ref>{{cite web |url=https://www.pcgamer.com/the-6-most-metal-things-in-the-doom-eternal-reveal/ |title=The 6 most metal things in the Doom Eternal reveal |first=Christopher |last=Livington |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref> This mode can be turned off by players who wish to play the game solo.<ref>{{cite web |url=https://arstechnica.com/gaming/2018/08/doom-eternal-reveals-new-powers-puts-hell-back-on-earth/ |title=Doom Eternal ushers in idTech 7, bloody new powers |first=Sam |last=Machkovech |work=[[Ars Technica]] |date=August 11, 2018 |access-date=August 12, 2018}}</ref> Also new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates.<ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternals-hub-area-the-fortress-of-doom-has-up/1100-6472907/|title=Doom Eternal's Hub Area: The Fortress Of Doom Has Upgrades, Easter Eggs, And More|website=GameSpot|language=en-US|access-date=February 4, 2020}}</ref> ==Plot== === Main campaign === Eight months after the [[Doom (2016 video game)#Plot|events]] on [[Mars]], Earth has been overrun by [[Demons|demonic forces]], wiping out 60% of the planet's population, under the now-corrupted Union Aerospace Corporation (UAC). What remains of humanity has either fled Earth or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and [[Teleportation|teleported]] away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the [[Artificial intelligence|AI]] VEGA to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to continue searching. After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to [[Hell]] to retrieve a power source from an exiled Sentinel known as the Betrayer, who gives him the power source and a special dagger but not before warning him that saving his people will only make his burden worse. VEGA directs the Slayer to Deag Ranak's citadel in the [[Arctic]], where the Slayer kills him after taking out his Doom Hunters. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows his location. The Slayer goes to an ARC compound where he retrieves Hayden's damaged robot chassis and the demonic Crucible. Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime, the only way to get there being a portal located in the city of Hebeth in Mars' core. The Slayer travels to a facility on [[Phobos (moon)|Phobos]] where he uses the [[BFG (weapon)|BFG 10000]] to shoot a hole in Mars, which he uses to reach Hebeth. After reaching Sentinel Prime, flashbacks reveal the Slayer to be [[Doomguy]]. Found badly wounded by Sentinels sometime after ''[[Doom 64]]'', Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy's ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inquired into Doomguy's knowledge of the Demons. In the present, the Slayer finds Deag Grav in the arena, vanquishes his guardian, the Gladiator, and kills him, but is [[excommunication|excommunicated]] from the Sentinels for murdering Deag Grav on sacred ground and returns to the fortress. Upon the Slayer's return, the fortress is shut down remotely by the Khan Maykr to prevent any further interference in her plans. She reveals her intentions to resurrect the world-eating super-demon, the [[Baphomet|Icon of Sin]], to consume mankind. The Slayer uses the demonic Crucible's latent Argent energy to reactivate the fortress and travels to Argent D'Nur to retrieve his own Crucible from his time in the Sentinels. Further flashbacks reveal that during the ill-fated battle of Argent D'Nur, a rogue Maykr known as the [[Seraph]]im imbued Doomguy with superhuman abilities, transforming him into the Doom Slayer. After retrieving the hilt of the Slayer's Crucible, it is revealed that the Khan Maykr had made a pact with Hell to produce Argent energy, which is created through the mass sacrifice of human souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent energy produced by Hell which allows their own dimension, Urdak, to survive.<ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternal-what-the-hell-are-the-story-and-endin/1100-6475232/|title=Doom Eternal--What The Hell Are The Story And Ending About?|last=Hornshaw|first=Phil|date=April 9, 2020|website=Gamespot|access-date=April 11, 2020}}</ref> Hayden directs the Slayer through Hell's massive citadel, Nekravol, until he finds a portal leading to Urdak. He finds the Khan Maykr and halts the awakening ceremony by using the Betrayer's dagger to destroy the Icon's heart. Free from Maykr control, the Icon of Sin awakens and teleports to Earth. With the dimensional barrier destroyed, the demons break their alliance with the Maykrs and proceed to invade Urdak. The Slayer kills the Khan Maykr before returning to Earth to confront the Icon of Sin, although VEGA is left behind to ensure the portal stays open. After an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing the Icon's exposed brain with the Crucible, putting an end to Hell's invasion of Earth. As the Slayer walks away, King Novik, leader of the Night Sentinels, states how his fight is "eternal." ===''The Ancient Gods - Part One''=== Despite having defeated the Icon of Sin and halting Hell's invasion of Earth, the Doom Slayer's victory did not come without cost. The death of the Khan Makyr and Hell's conquest of Urdak have given the demons a chance to dominate all dimensions and reinitiate their invasion of Earth. To prevent this, the Slayer, along with Samuel Hayden and ARC scientists, embark on a mission to find and liberate the Seraphim. The Slayer travels to the UAC Atlantica Facility, where the Seraphim's containment pod resides. He uploads Hayden into the pod, and it is revealed that he and the Seraphim are one and the same. The Seraphim tasks the Slayer with retrieving the Father's Life Sphere from the Blood Swamps of Hell, located within the Ingmore's Sanctum, in order to return him to physical form. After fighting his way through the Blood Swamps and passing the Trial of Maligog, the Slayer finds the sphere. However, he chooses to destroy it rather than hand it to the Seraphim and instead retrieves the Dark Lord's Life Sphere with the intent of resurrecting and destroying him, which in effect will destroy all demons outside of Hell. The Slayer returns to Urdak, which has been corrupted by the demons' occupation and reaches the Luminarium where anyone who has a Life Sphere may activate it. However, the Slayer is confronted by the Seraphim, consumed by his own degenerative transfiguration, and defeats him before he is teleported away by the Father. Despite being warned that bringing the Dark Lord into physical form is irreversible, the Slayer proceeds to summon him and discovers that the Dark Lord is an alternate version of himself who originated from Hell. ==Development== Publisher [[Bethesda Softworks]] announced the game at [[E3 2018]], with the first gameplay footage being unveiled at [[QuakeCon]] 2018. The game was set to be released for [[Microsoft Windows]], [[PlayStation 4]], [[Nintendo Switch]] and [[Xbox One]].<ref>{{cite web |url=http://www.ign.com/articles/2018/06/11/e3-2018-bethesda-announces-doom-eternal-sequel-to-doom |title=E3 2018: Bethesda Announces Doom Eternal, Sequel to Doom |last=Schwartz |first=Terri |date=June 11, 2018 |work=[[IGN]] |access-date=August 12, 2018}}</ref> In 2019, it was announced that ''Doom Eternal'' would come to [[Google]]'s [[Google Stadia|Stadia]] streaming platform.<ref>{{cite web |url=https://twitter.com/DOOM/status/1108059651990605824 |title=DOOM Eternal is coming to Stadia |access-date=March 19, 2019}}</ref> The game was developed by [[id Software]] with the Nintendo Switch version being developed by [[Panic Button (company)|Panic Button]].<ref name="other">{{cite web |url=http://www.nintendolife.com/news/2018/08/doom_eternals_pvp_component_wont_be_an_extension_of_existing_multiplayer_mode |title=DOOM Eternal's PvP Component Won't Be An Extension Of Existing Multiplayer Mode |first=Liam |last=Doolan |work=Nintendo Life |date=August 10, 2018 |access-date=August 12, 2018}}</ref> ''[[Doom (2016 video game)|Doom]]'' directors Hugo Martin and [[Marty Stratton]] both returned, with Martin as game director and Stratton as executive producer. The game is the first to be developed with the [[id Tech 7]] engine. According to Stratton, the team aimed at making a "''Doom'' universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.<ref>{{cite web |url=https://www.hardcoregamer.com/2018/08/10/quakecon-2018-building-a-doom-universe/308555/ |title=QuakeCon 2018: Building a DOOM Universe |first=Fran |last=Soto |work=Hardcore Gamer |date=August 10, 2018 |access-date=August 12, 2018}}</ref> Unlike its predecessor, id Software developed the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer [[Certain Affinity]],<ref>{{cite news |url=https://www.polygon.com/2018/8/10/17675824/doom-eternal-competitive-multiplayer-details-pvp-quakecon-2018 |title=Doom Eternal will have competitive multiplayer that's different from Doom 2016 |work=Polygon |access-date=August 11, 2018}}</ref><ref>{{cite web |url=https://www.polygon.com/2018/8/10/17675824/doom-eternal-competitive-multiplayer-details-pvp-quakecon-2018 |title=Doom Eternal will have competitive multiplayer that's different from Doom 2016 |first=Michael |last=McWhertor |work=[[Polygon (website)|Polygon]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref> with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign [[downloadable content]].<ref>{{cite web |url=https://www.gamespot.com/articles/doom-eternal-ditches-snapmap-to-focus-on-campaign-/1100-6461105/ |title=Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode |first=Alessandro |last=Fillari |work=[[GameSpot]] |date=August 12, 2018 |access-date=August 12, 2018}}</ref> While originally scheduled for a release on November 22, 2019, ''Doom Eternal''{{'s}} release was later pushed back to March 20, 2020 with a Nintendo Switch port coming at a later date, which on November 30 was revealed to be December 8, 2020.<ref>{{cite web |url=https://www.theverge.com/2019/6/9/18656977/doom-eternal-trailer-release-date-bethesda-e3-2019 |title=Doom Eternal launches November 22nd with a new 'Battlemode' multiplayer experience |first=Megan |last=Farokhmanesh |date=June 9, 2019 |website=The Verge}}</ref><ref>{{cite web |url=https://www.polygon.com/2019/10/8/20904505/doom-eternal-delayed-release-date |title=Doom Eternal delayed to March 2020 |first=Petrana |last=Radulovic |date=October 8, 2019 |website=[[Polygon (website)|Polygon]] |access-date=October 9, 2019}}</ref><ref name="arstech no drm">{{cite web |url=https://arstechnica.com/gaming/2020/03/bethesda-apparently-broke-its-own-denuvo-protection-for-doom-eternal/|title=Bethesda apparently broke its own Denuvo protection for Doom Eternal|date=March 20, 2020 |access-date = May 16, 2020 | first = Kyle | last = Orland }}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/doom-eternal-finally-launches-on-nintendo-switch-this-december/1100-6484983/ |title=Doom Eternal Finally Launches On Nintendo Switch This December |website=GameSpot | first=Alessandro | last=Barbosa |date=November 30, 2020 | access-date=November 30, 2020 }}</ref> Aesthetically, the game aims at having a closer resemblance to the original ''Doom'' games, with the enemies' designs having been modified from those in the 2016 game to match the designs of the original games.<ref>{{Cite web|url=https://medium.com/@bigfunnygun9000/doom-eternals-old-school-designs-c823a8acf438|title=Doom Eternal's "old school" designs|date=January 10, 2019|website=Medium}}</ref> Additionally, the developers included the option to have a centered weapon view, which was traditional in the first two ''Doom'' games and was added as a post-release update to ''Doom ''2016.<ref>{{Cite web|url=https://www.pcgamer.com/doom-eternal-will-have-centred-weapons-as-an-option-at-launch/|title=Doom Eternal will have centred weapons as an option at launch|first=Jody|last=Macgregor|date=December 14, 2019}}</ref> Games cited as influences on the gameplay include [[Arcade genre|arcade]]-style [[action games]] such as ''[[Devil May Cry]]'' and ''[[Bayonetta]]'' as well as [[chess]].<ref>{{cite news |last1=Jenkins |first1=David |title=Doom Eternal preview and interview – if chess was an arcade shooter |url=https://metro.co.uk/2020/01/21/doom-eternal-preview-interview-chess-arcade-shooter-12095644/ |access-date=24 April 2020 |work=[[Metro (British newspaper)|Metro]] |date=21 January 2020}}</ref> According to Martin, one facet they improved on was based on the controversy that arose from a video posted by ''[[Polygon (website)|Polygon]]'' of gameplay from the 2016 game. In that video, the person behind the gameplay did not appear to grasp some of the basic mechanics of ''Doom'' or even FPS gameplay, which led to some in the player community ridiculing the site.<ref>{{cite web | url = https://nymag.com/intelligencer/2016/05/why-a-video-of-someone-playing-doom-poorly-became-a-culture-war-issue.html | title = Why a Video of Someone Playing 'Doom' (Poorly) Became a Culture-War Issue | first= Jesse | last = Signal | date = May 16, 2016 | access-date= June 24, 2020 | work = [[New York Magazine]] }}</ref> Martin said their team studied that video and believed that the person controlling the game was struggling against the design of the game, and for ''Doom Eternal'' wanted to make sure it was playable by everyone and not just skilled players and took some of those design factors into account.<ref>{{cite web | url = https://www.vg247.com/2020/06/24/doom-polygon-video/ | title = "I would like to thank them" – Doom 2016's creative director responds to that notorious Polygon video | first = Kirk | last = McLeand | date = June 24, 2020 | access-date = June 24, 2020 | work = [[VG247]] }}</ref> On August 6, 2020, Bethesda Softworks announced that next-gen versions for [[PlayStation 5]] and [[Xbox Series X]] were also in development, with owners of the existing PS4 and Xbox One versions of the game being able to upgrade to the next-gen versions of the game at no additional cost.<ref>{{Cite web|last=Good|first=Owen S.|date=2020-08-06|title=Doom Eternal, Elder Scrolls Online get free upgrades on PS5, Xbox Series X|url=https://www.polygon.com/2020/8/6/21357035/doom-eternal-playstation-5-xbox-series-x-launch-date-upgrade-free-ps4-xbox-one|access-date=2020-08-06|website=Polygon|language=en}}</ref> The game is dedicated to id programmer Stephen Ash, who died during development in 2019.<ref>{{Cite web|url=https://www.gamasutra.com/view/news/343443/Obituary_Veteran_programmer_Stephen_Ash_has_passed_away.php|title=Obituary: Veteran programmer Stephen Ash has passed away|first=Chris|last=Kerr|website=www.gamasutra.com}}</ref> ==Music== [[Mick Gordon (composer)|Mick Gordon]] returned as the composer. In January 2019, he put out a call for "metal screamers" to participate in a recording session to contribute to the soundtrack.<ref>{{Cite web|url=https://metalinjection.net/videogames/doom-game-soundtrack-composer-looking-for-choir-of-killer-metal-screamers|title=Doom Game Soundtrack Composer Looking For Choir Of "Killer Metal Screamers"|date=January 8, 2019|website=Metal Injection}}</ref> The "heavy metal choir" included [[James Rivera]] of [[Helstar]], [[Tony Campos]] of [[Static-X]], Sven de Caluwé of [[Aborted]], James Dorton of [[Black Crown Initiate]], and [[Nature Ganganbaigal]] of [[Tengger Cavalry]].<ref>{{Cite web|url=https://metalinjection.net/video/watch-doom-eternal-enlists-static-x-aborted-black-crown-initate-members-for-soundtrack|title=Watch: DOOM Eternal Enlists STATIC-X, ABORTED, BLACK CROWN {{sic|INITATE|hide=y}} Members For Soundtrack|website=Metal Injection}}</ref> Ganganbaigal died between the recording and the game's release.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-shows-off-its-heavy-metal-choir/ |title=Doom Eternal shows off its heavy metal choir |first=Fraser |last=Brown |date=March 5, 2020 |website=[[PC Gamer]] |access-date=December 28, 2020}}</ref> [[Basso profondo|Oktavist]] Eric Hollaway also added vocals.<ref>https://twitter.com/Mick_Gordon/status/1241583435157651456</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=3lQUuXKW4FQ|title=LIVE STREAM: DOOM Eternal Music Quarantine & Chill|author=[[Mick Gordon (composer)|Mick Gordon]]|publisher=YouTube|date=March 20, 2020}}</ref> === Soundtrack dispute === The soundtrack was released for digital download on April 19 for buyers of the collector's edition.{{Citation needed|date=February 2021}} In the hours following the soundtrack's release, fans noticed differences between the soundtrack album and the music in the game, such as the large amount of [[Dynamic range compression|compression]] on the track "BFG Division 2020" compared to the 2016 version.<ref name="vg247mix"/> Gordon confirmed on [[Twitter]] that he only mixed a small number of the tracks, such as "Meathook" and "Command and Control". Metadata seems to suggest that most of the soundtrack was mixed by Chad Mossholder, id's audio director.<ref name="vg247mix">{{cite web|url=https://www.vg247.com/2020/04/22/doom-eternal-soundtrack-bad-mixing/|title=Doom Eternal's bungled soundtrack highlights the mistreatment of video game music|publisher=vg247|first=Mat|last=Ombler}}</ref><ref>{{Cite web|url=https://www.gamespot.com/articles/doom-eternal-composer-distances-himself-from-the-n/1100-6476272/|title=Doom Eternal Composer Distances Himself From The Newly Released Soundtrack}}</ref> For this reason, Gordon stated that he doubted he would work with id again.<ref>{{Cite web|url=https://www.pcgamer.com/doom-eternals-official-soundtrack-wasnt-mixed-by-its-composer-and-you-can-tell/|title=Doom Eternal's official soundtrack wasn't mixed by its composer, and you can tell|first=Fraser|last=Brown|date=April 20, 2020|website=PCGamer}}</ref> In May 2020, Marty Stratton released a statement on [[Reddit]], saying that Gordon was given extensive time to mix the tracks. When Gordon did not complete the mixing before the soundtrack release deadline, Stratton suggested collaborating with Mossholder, which Gordon agreed to. Gordon sent Mossholder about 12 finished tracks. Mossholder mixed and edited the remaining songs together from in-game assets, which were more heavily compressed to compensate for the other in-game audio. Stratton later wrote that id would use a different composer in future.<ref name="reddit">{{cite web|url=https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/|title=DOOM Eternal OST Open Letter|publisher=Reddit|first=Marty|last=Stratton|date=May 4, 2020}}</ref> ===''The Ancient Gods''=== In September 2020, composer [[Andrew Hulshult]] announced he would compose music for the ''Ancient Gods'' DLC along with David Levy. Hulshult had previously composed music for [[Quake Champions|''Quake Champions'']], another id game.<ref>https://www.videogamer.com/news/doom-eternal-gets-two-new-composers-for-the-ancient-gods-dlc</ref> ==Release== The March 20, 2020 release date for ''Doom Eternal'' came to coincide with that of [[Nintendo]]'s ''[[Animal Crossing: New Horizons]]''. Due to the demand expected for both games, and in light of the [[COVID-19 pandemic]], [[GameStop]] decided to begin selling ''Doom Eternal'' one day earlier, on the 19th, to minimize crowding.<ref name="gamestop tweet">{{cite tweet|author-link=GameStop|user=GameStop|number=1240447268102246400|date=March 18, 2020|title=To ensure we adhere to CDC-recommended social distancing guidelines, we will be selling DOOM Eternal a day early on Thursday, 3/19 as a safety precaution for our customers and associates. Animal Crossing will release on Friday 3/20 to further help separate the crowds.|access-date=March 18, 2020}}</ref><ref name="gamespot gamestop early">{{cite web|last=Makuch|first=Eddie|title=Doom Eternal Will Be Available Early At GameStop Due To "Social Distancing" Concerns|url=https://www.gamespot.com/articles/doom-eternal-will-be-available-early-at-gamestop-d/1100-6474952/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=March 18, 2020|date=March 18, 2020}}</ref> The stark contrast in tone between both games combined with them being released on the same day, prompted fans of both series to celebrate the coincidence by creating light-hearted crossover art featuring the [[Doomguy]] and ''Animal Crossing''{{'}}s [[Isabelle (Animal Crossing)|Isabelle]] as "best friends".<ref>{{Cite web|url=https://www.pcgamer.com/the-internet-has-decided-doomguy-and-animal-crossings-isabelle-are-best-friends-now/|title=The internet has decided Doomguy and Animal Crossing's Isabelle are best friends now|first=Wes|last=Fenlon|date=January 21, 2020}}</ref><ref>{{Cite web|url=https://www.polygon.com/2020/2/24/21150803/animal-crossing-isabelle-doomguy-doom-eternal-new-horizons|title=How did Animal Crossing's Isabelle and the Doomguy become best friends?|first=Julia|last=Lee|date=February 24, 2020|website=Polygon}}</ref> The game is included the [[Xbox Game Pass]] as of October 1, 2020.<ref>{{cite web |url= https://www.windowscentral.com/doom-eternal-officially-coming-xbox-game-pass-october-1-rumors-confirmed |title= DOOM Eternal is officially coming to Xbox Game Pass on October 1, rumors confirmed |date=September 24, 2020 |last= Zachary |first=Boddy |access-date=September 25, 2020}}</ref> ===Downloadable content=== Before the game's release, it was announced that two campaign add-ons were planned to be released during the first year after launch. Access to these expansions is included with the purchase of the game's Deluxe Edition.<ref>{{cite web|url=https://gear.bethesda.net/products/doom-eternal-deluxe-edition|title=DOOM ETERNAL DELUXE EDITION|website=Bethesda.net}}</ref> On May 8, 2020, two screenshots were published in the game's official Twitter account, teasing scenes from the upcoming first story DLC.<ref>{{cite web|url=https://www.pcgamer.com/doom-eternal-story-dlc-teased-with-two-screenshots/|title=Doom Eternal story DLC teased with two screenshots|website=PCGamer|date=2020-05-08}}</ref> On August 7, 2020, a teaser trailer for the first part of the campaign DLC was released.<ref>{{cite web |url= https://slayersclub.bethesda.net/en/article/7tFPLEq3dytDNKLWhIcl5/heres-a-look-at-doom-eternal-the-ancient-gods-part-one |title=The fight's not over! Here's a look at DOOM Eternal: The Ancient Gods - Part One |date=August 7, 2020 |last= Wilhem |first=Parker |access-date=September 14, 2020}}</ref> In the teaser, the name of the DLC, to be released in two parts, was revealed to be ''The Ancient Gods'' and a date was set for a full trailer for ''Part One'' to be released on August 27, 2020 during the first night of [[Gamescom#2020|Gamescom]]. In said trailer, the release date for the first expansion was revealed as October 20, 2020.<ref>{{cite web|url=https://www.youtube.com/watch?v=0KqsTyDHV5A|title=DOOM Eternal – The Ancient Gods, Part One Official Trailer|website=YouTube}}</ref> ''The Ancient Gods: Part One'' continues the story shortly after the events of the main campaign. Although the Doom Slayer was able to save Earth from the demonic invasion, his victory did not come without cost. Hell's invasion of Urdak has caused an imbalance of power that requires the true ruler of the universe to set things right. The Doom Slayer is recruited to help retake Urdak from demon control. ''The Ancient Gods'' is a [[standalone expansion]], not requiring the base game to play.<ref>[https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview]</ref> ==Reception== {{Video game reviews | MC = PC: 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/doom-eternal |title=Doom Eternal for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 17, 2020}}</ref><br />PS4: 87/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/doom-eternal |title=Doom Eternal for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 23, 2020}}</ref><br />XONE: 88/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/doom-eternal |title=Doom Eternal for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 17, 2020}}</ref><br />NS: 81/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/switch/doom-eternal |title=DOOM Eternal for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 19, 2020}}</ref> | Destruct = 8.5/10<ref name="Destructoid">{{cite web|last=Carter|first=Chris|date=March 17, 2020|url=https://www.destructoid.com/review-doom-eternal-583021.phtml|title=Review: Doom Eternal|website=[[Destructoid]]|publisher=[[Enthusiast Gaming]]|access-date=March 17, 2020}}</ref> | EGM = {{Rating|4|5}}<ref name="EGM">{{cite web|last=Goroff|first=Michael|date=March 17, 2020|url=https://egmnow.com/doom-eternal-review/|title=Doom Eternal review|website=[[Electronic Gaming Monthly]]|publisher=EGM Media, LLC|access-date=March 17, 2020}}</ref> | GI = 9.25/10<ref name="Reiner">{{cite web|last=Reiner|first=Andrew|date=March 18, 2020|url=https://www.gameinformer.com/review/doom-eternal/doom-eternal-review-bloody-brilliant|title=Doom Eternal Review – Bloody Brilliant|website=[[Game Informer]]|publisher=[[GameStop]]|access-date=March 18, 2020}}</ref> | GSpot = 8/10<ref name="Hornshaw">{{cite web|last=Hornshaw|first=Phil|date=March 24, 2020|url=https://www.gamespot.com/reviews/doom-eternal-review-the-thinking-slayers-ripping-a/1900-6417432/|title=Doom Eternal Review - The Thinking Slayer's Ripping And Tearing|website=[[Gamespot]]|publisher=[[CBS Interactive]]|access-date=March 24, 2020}}</ref> | GRadar = {{Rating|3.5|5}}<ref>{{cite web|last=West|first=Josh|date=March 17, 2020|url=https://www.gamesradar.com/doom-eternal-review/|title=DOOM ETERNAL REVIEW: "SCREAMS AT YOU TO MOVE FASTER AND TO FIGHT HARDER, AND YOU CAN DO NOTHING BUT OBEY"|website=[[GamesRadar+]]|publisher=[[Future plc]]|access-date=March 17, 2020}}</ref> | IGN = 9/10<ref name="McCaffrey">{{cite web|last=McCaffrey|first=Ryan|date=March 24, 2020|url=https://ca.ign.com/articles/doom-eternal-final-review|title=Doom Eternal Final Review|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=March 24, 2020}}</ref> | JXV = 18/20<ref name="JXV">{{cite web|last=de Panthaa|first=L'avis|date=March 17, 2020|url=http://www.jeuxvideo.com/test/1195136/doom-eternal-au-sommet-du-fast-fps.htm|title=Doom Eternal : Au sommet du fast-FPS|website=[[Jeuxvideo.com]]|publisher=Webedia|access-date=March 17, 2020}}</ref> | PCG = 9/10<ref name="PC Games">{{cite web|last=Scott-Jones|first=Richard|date=March 18, 2020|url=https://www.pcgames.de/Doom-Eternal-Spiel-61755/Tests/Review-Video-Performance-Tuning-Release-Termin-1345835/|title=Doom Eternal im Test mit Video: Brutal schnell und höllisch gut!|website=[[PC Games]]|publisher=Network N|access-date=March 18, 2020}}</ref> | PCGN = 9/10<ref name="PC GamesN">{{cite web|last=Schütz|first=Felix|date=March 17, 2020|url=https://www.pcgamesn.com/doom-eternal/pc-review|title=Doom Eternal PC review – purifying, cathartic violence|website=[[PCGamesN]]|publisher=[[Computec Media AG]]|access-date=March 17, 2020}}</ref> | VG247 = {{Rating|4|5}}<ref name="VG247">{{cite web|last=Iwaniuk|first=Phil|date=March 17, 2020|url=https://www.vg247.com/2020/03/17/doom-eternal-review/|title=Doom Eternal review – cathartic combat, passable platforming, and stupid swimming|website=[[VG247]]|publisher=videogaming247 Ltd|access-date=March 17, 2020}}</ref> | VG = 8/10<ref name="VG">{{cite web|last=Wise|first=Josh|date=March 17, 2020|url=https://www.videogamer.com/reviews/doom-eternal-review|title=Doom Eternal review|website=VideoGamer.com|access-date=March 17, 2020}}</ref> }} ''Doom Eternal'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Critics praised the campaign, graphics, level design, combat, soundtrack, and improvements over its predecessor, while some disliked the game's increased focus on storytelling and lore, with some criticism for the game's platforming sections.<ref>{{cite web|url=https://www.gamespot.com/articles/doom-eternal-review-roundup/1100-6474875/|title=Doom Eternal Review Roundup - GameSpot|first=Steven T.|last=Wright|work=[[GameSpot]]|date=March 17, 2020|access-date=March 23, 2020}}</ref> Phil Hornshaw of ''[[GameSpot]]'' gave the game an 8 out of 10, praising the game's combat and platforming, but criticizing the game's story, calling it "overly serious and confusing".<ref name="Hornshaw"/> Andrew Reiner of ''[[Game Informer]]'' criticized the game's multiplayer, calling it "a huge step back for the entire series." He also criticized the puzzles, saying he felt they were out of place. He did, however, praise the game's combat, particularly the game's expanded arsenal, as well as the soundtrack, calling it "catchy". He gave the game a score of 9.25 out of 10.<ref name="Reiner"/> On its initial release, the version of the game offered via the Bethesda Launcher appeared to have been intended to ship with the [[Denuvo]] [[digital rights management]] (DRM) protection software, but it was not set up properly, leaving the game DRM-free.<ref name="arstech no drm"/> However, this was patched soon afterwards. Also, on May 14, 2020, the game was patched on Windows to include Denuvo anti-cheat technology, which operates by installing a [[Kernel (operating system)|kernel-mode]] [[Device driver|driver]].<ref>{{cite web |title='Doom Eternal' Gets Massive Backlash Over Latest Update |url=https://www.ibtimes.com/doom-eternal-gets-massive-backlash-over-latest-update-2977863 |website=www.ibtimes.com |access-date=22 May 2020}}</ref> Some were concerned this would open up their computers to [[Vulnerability (computing)|security vulnerabilities]], while others claimed performance losses caused by the patch. This led to users to [[review bomb]] the game on Steam over the decision.<ref>{{cite web | url = https://www.destructoid.com/doom-eternal-adds-denuvo-on-pc-immediately-gets-review-bombed-591137.phtml | title = Doom Eternal adds Denuvo on PC, immediately gets review bombed | first = Patrick | last = Hancock | date = May 16, 2020 | access-date = May 16, 2020 | work = [[Destructoid]] }}</ref> On May 20, id went on record stating that they would remove Denuvo anti-cheat upon the game's next patch due the following week, and would re-evaluate how they would implement anti-cheating measures in the game.<ref>{{cite web | url= https://www.polygon.com/2020/5/20/21265562/doom-eternal-denuvo-anti-cheat-pc-removed | title = id Software will remove Denuvo anti-cheat from PC version of Doom Eternal | first= Julia | last= Lee | date = May 20, 2020 | access-date = May 20, 2020 | work = [[Polygon (website)|Polygon]] }}</ref> The following week, the anti-cheat software was confirmed to be removed from the game.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-05-29-denuvo-security-software-removed-from-doom-eternal-and-metro-exodus | title = Denuvo security software removed from Doom Eternal and Metro Exodus | first= Hadyn | last = Taylor | date = May 29, 2020 | access-date = July 22, 2020 | work = gamesindustry.biz }}</ref> ===Accolades=== {| class="wikitable plainrowheaders sortable" width="auto" |- ! scope="col"| Award ! scope="col"| Date of ceremony ! scope="col"| Category ! scope="col"| Result ! scope="col" class="unsortable"| {{Abbr|Ref.|References}} |- !scope="row" rowspan=1|[[2018 Golden Joystick Awards]] |November 16, 2018 |Most Wanted Game |{{nominated}} | |- !scope="row" rowspan=2|[[Game Critics Awards|Game Critics Awards 2019]] |rowspan=2|June 28, 2019 |Best PC Game |{{won}} |rowspan="2" style="text-align:center;"| |- |Best Action Game |{{won}} |- !scope="row" rowspan=5|[[The Game Awards 2020]] |rowspan="5"|December 10, 2020 |[[The Game Award for Game of the Year|Game of the Year]] |{{Nom}} |rowspan="5"|<ref>{{Cite web|last=Stedman|first=Alex|date=2020-12-10|title=The Game Awards 2020: Complete Winners List|url=https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/|access-date=2020-12-15|website=Variety|language=en-US}}</ref> |- |Best Score and Music |{{Nom}} |- |Best Audio Design |{{Nom}} |- |Best Action Game |{{Nom}} |- |Player's Voice |{{Nom}} |} ''Doom Eternal'' was nominated for "Most Wanted Game" at the [[2018 Golden Joystick Awards]].<ref>{{cite news |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |title=Golden Joysticks 2018 nominees announced, voting open now |last=Hoggins |first=Tom |date=September 24, 2018 |newspaper=[[The Daily Telegraph]] |access-date=October 7, 2018}}</ref> At [[Game Critics Awards]] 2019, the game won the awards for Best PC Game and Best Action Game.<ref>{{cite web |url=https://www.gamespot.com/articles/final-fantasy-7-remake-wins-best-of-show-at-e3-201/1100-6468116/ |title=Final Fantasy 7 Remake Wins Best Of Show At E3 2019 Game Critics Awards |first=Eddie |last=Makuch |work=[[GameSpot]] |date=June 28, 2019 |access-date=June 29, 2019}}</ref> It was also nominated for Game of the Year along with four other awards at the 2020 Game Awards, including Best Action Game, Best Score and Music, and Best Audio Design.<ref>{{Cite web|url=https://thegameawards.com/nominees|title=The Game Awards Nominees}}</ref> ===Sales=== The game had 100,000 concurrent users on Steam on launch day, more than double that of 2016's ''[[Doom (2016 video game)|Doom]]''.<ref>{{cite web|first=Andy|last=Chalk|url=https://www.pcgamer.com/doom-eternal-roars-past-100000-concurrent-users-on-steam/|title=Doom Eternal roars past 100,000 concurrent users on Steam|website=pcgamer.com|date=March 20, 2020|access-date=March 24, 2020}}</ref> The game doubled the launch weekend revenue of 2016's ''[[Doom (2016 video game)|Doom]]''.<ref>{{cite web|first=Tom|last=Phillips|url=https://www.eurogamer.net/articles/2020-03-25-doom-eternal-had-the-series-best-opening-sales-weekend|title=Doom Eternal had the series' best opening sales weekend|website=eurogamer.net|date=March 25, 2020|access-date=March 28, 2020}}</ref> The game debuted at number 2 in the UK charts behind ''[[Animal Crossing: New Horizons]]'', although ''Doom Eternal'''s physical sales were 33% less than its predecessor, a likely side-effect of the [[social distancing]] procedures implemented in wake of the [[COVID-19 pandemic|2019-20 coronavirus pandemic]].<ref>{{cite web|first=Christopher|last=Dring|url=https://www.gamesindustry.biz/articles/2020-03-22-animal-crossing-new-horizons-smashes-sales-records-in-the-uk|title=Animal Crossing: New Horizons smashes sales records in the UK|website=gamesindustry.biz|date=March 22, 2020|access-date=March 24, 2020}}</ref> In North America, the game was the 6th best selling game of March 2020, though this does not include digital sales.<ref>{{cite web|first=Jeff|last=Grubb|url=https://venturebeat.com/2020/04/21/march-2020-npd-animal-crossing-powers-march-to-blockbuster-game-sales/|title=March 2020 NPD: Animal Crossing powers March to blockbuster game sales|website=[[VentureBeat]]|date=April 21, 2020|access-date=April 22, 2020}}</ref> SuperData estimated that, as of March 2020, the game had sold 3 million digital copies worldwide, beating ''Doom 2016''{{'}}s 957,000 units of launch month sales. This made ''Eternal'' the fourth highest-grossing console game of March 2020.<ref>{{Cite web|first=Rebekah|last=Valentine|url=https://www.gamesindustry.biz/articles/2020-04-22-animal-crossing-new-horizons-broke-record-for-most-digital-units-sold-in-a-single-month|title=Animal Crossing: New Horizons sold an estimated 5m digital units in March|website=gamesindustry.biz|date=April 22, 2020|access-date=April 23, 2020}}</ref> In Germany, the game sold 100,000 units as of May 2020.<ref>{{cite web|url=https://www.gameswirtschaft.de/marketing-pr/doom-eternal-verkaufszahlen-200514/|title=Doom Eternal Verkaufszahlen: 100.000 Stück in Deutschland (Update)|language=de|date=May 14, 2020|access-date=May 14, 2020}}</ref> {{clear}} ==''Assault on Amaros Station''== The game's release was promoted by a special one-shot episode in the ''[[Critical Role]]'' web series, starring [[Matthew Mercer]], [[Laura Bailey (voice actress)|Laura Bailey]], [[Taliesin Jaffe]], [[Sam Riegel]], [[Anjali Bhimani]] and Jasmine Bhullar, with Samuel Hayden's voice actor [[Darin De Paul]].<ref>https://www.thathashtagshow.com/2020/03/13/doom-eternal-one-shot-coming-next-week-from-critical-role/</ref> The one-shot made use of the ''[[Dungeons & Dragons]]'' rule system, with a set of custom 3D painted miniatures produced for use at the table.<ref>https://www.critrolestats.com/blog/2020/4/22/monster-analysis-doom-eternals-dr-samuel-hayden-and-the-doom-slayer</ref> During the game, Deag Grav tasks a group of demons with the assassination of Samuel Hayden, and these come into contact with the Doom Slayer. De Paul indicated that the special episode may be canonical.<ref>https://slayersclub.bethesda.net/en/article/LsEiL6vnsqbZTJMfe4d9r/critical-role</ref> The special was adapted and published as a tie-in ''Dungeons & Dragons'' [[Adventure (Dungeons & Dragons)|module]] entitled ''Assault on Amaros Station''. The game was written by Christopher Lockey and Matthew Mercer, and received a digital release via the ''Critical Role'' store on December 16, 2020.<ref>https://shop.critrole.com/products/doom-eternal-assault-on-armaros-station</ref><ref>https://www.facebook.com/watch/?v=1563896660469865</ref> ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== * {{Official website|https://bethesda.net/en/game/doom}} {{Portal bar|Speculative fiction|Video games|Solar System}} {{Doom series}}{{Id Software}} [[Category:2020 video games]] [[Category:Bethesda Softworks games]] [[Category:Doom (franchise)]] [[Category:First-person shooters]] [[Category:Id Software games]] [[Category:Id Tech games]] [[Category:Permadeath games]] [[Category:Multiplayer and single-player video games]] [[Category:Multiplayer online games]] [[Category:Nintendo Switch games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 5 games]] [[Category:Science fantasy video games]] [[Category:Stadia games]] [[Category:Video game sequels]] [[Category:Apocalyptic video games]] [[Category:Video games about demons]] [[Category:Video games developed in the United States]] [[Category:Video games featuring female antagonists]] [[Category:Video games scored by Mick Gordon]] [[Category:Video games set in the 22nd century]] [[Category:Video games set in outer space]] [[Category:Video games about extraterrestrial life]] [[Category:Video games set on Mars]] [[Category:Video games set in Hell]] [[Category:Fiction set in the 2160s]] [[Category:Fiction set on Phobos (moon)]] [[Category:Video games with downloadable content]] [[Category:Windows games]] [[Category:Xbox Series X and Series S games]] [[Category:Xbox One games]] [[Category:Video games about cults]] [[Category:Video games set in New York City]] [[Category:Video games that support Vulkan (API)]]'
Unified diff of changes made by edit (edit_diff)
'@@ -29,5 +29,5 @@ ==Gameplay== -Players once again take on the role of the [[Doomguy|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref> +Players once again take on the role of the [[Doomguy (This is a well known name for the main protagonist amongst the fanbase of DOOM)|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref> Like its [[Doom (2016 video game)|predecessor]], ''Doom Eternal'' invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic ways. They also need to decide which enemy has to be killed first and how to move on the battlefield.<ref>{{Cite web|url=https://www.ign.com/articles/doom-eternal-single-player-review|title=Doom Eternal Single-Player Review|last=McCaffrey|first=Ryan|date=April 8, 2020|website=IGN}}</ref><ref>{{Cite web|url=https://kotaku.com/doom-eternal-the-kotaku-review-1842471145|title=Doom Eternal: The Kotaku Review|last=Alexandra|first=Heather|date=March 24, 2020|website=Kotaku}}</ref><ref>{{Cite web|url=https://www.gamespot.com/reviews/doom-eternal-review-intelligent-inferno/1900-6417432/|title=Doom Eternal Review - Intelligent Inferno|last=Hornshaw|first=Phil|date=March 27, 2020|website=GameSpot}}</ref> '
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[ 0 => 'Players once again take on the role of the [[Doomguy (This is a well known name for the main protagonist amongst the fanbase of DOOM)|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref>' ]
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[ 0 => 'Players once again take on the role of the [[Doomguy|Doom Slayer]] who battles the demonic forces of [[Hell]], from a [[First-person (video games)|first-person perspective]]. The game continues [[Doom (2016 video game)|its predecessor's]] emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, [[BFG (weapon)|BFG 9000]], and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" [[energy sword]] and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a [[grappling hook]], useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<ref name="GIPre">{{cite web |url=https://www.gameinformer.com/preview/2018/08/10/a-bigger-badder-bloodier-demon-fest |title=Doom Eternal: A Bigger, Badder, Bloodier Demon Fest |last=Reiner |first=Andrew |date=August 10, 2018 |work=[[Game Informer]] |access-date=August 12, 2018}}</ref> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<ref>{{cite web |url=https://www.pcgamer.com/doom-eternal-release-date-trailer-everything-we-know/ |title=Everything we know about Doom Eternal |first=Tom |last=Senior |work=[[PC Gamer]] |date=August 10, 2018 |access-date=August 12, 2018}}</ref><ref>{{Citation|title=Harder, Better, Faster, Stronger: 15 Minutes of DOOM Eternal Gameplay|url=https://www.youtube.com/watch?v=jGyKppM68qs|language=en|access-date=January 23, 2020}}</ref>' ]
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'<div class="mw-parser-output"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2020 video game</div> <div role="note" class="hatnote navigation-not-searchable">"Doom 5" redirects here. It is not to be confused with the Hong Kong television series <i><a href="/enwiki/wiki/Doom%2B5" title="Doom+5">Doom+5</a></i>.</div> <p class="mw-empty-elt"> </p> <table class="infobox hproduct" style="width:22em;float: right; width: 22em; font-size: 90%; text-align: left; border-spacing: 3px;"><tbody><tr><th colspan="2" class="fn" style="text-align:center;font-size:125%;font-weight:bold;font-size:110%;font-style:italic;">Doom Eternal</th></tr><tr><td colspan="2" style="text-align:center"><a href="/enwiki/wiki/File:Cover_Art_of_Doom_Eternal.png" class="image" title="Packaging artwork depicting the Doom Slayer fighting the Marauder and a horde of demons"><img alt="Packaging artwork depicting the Doom Slayer fighting the Marauder and a horde of demons" src="/upwiki/wikipedia/en/thumb/9/9d/Cover_Art_of_Doom_Eternal.png/220px-Cover_Art_of_Doom_Eternal.png" decoding="async" width="220" height="330" srcset="/upwiki/wikipedia/en/9/9d/Cover_Art_of_Doom_Eternal.png 1.5x" data-file-width="258" data-file-height="387" /></a></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td style="line-height:1.3em;"><a href="/enwiki/wiki/Id_Software" title="Id Software">id Software</a></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td style="line-height:1.3em;"><a href="/enwiki/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td style="line-height:1.3em;">Hugo Martin</td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td style="line-height:1.3em;">Timothy Bell</td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td style="line-height:1.3em;"><div class="plainlist"><ul><li>Evan Eubanks</li><li>Billy Ethan Khan</li></ul></div></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_artist" title="Video game artist">Artist(s)</a></th><td style="line-height:1.3em;">Tony Garza</td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td style="line-height:1.3em;"><div class="plainlist"><ul><li>Hugo Martin</li><li>Adam Gascoine</li><li>Jon Lane</li><li>Chad Mossholder</li></ul></div></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td style="line-height:1.3em;"><a href="/enwiki/wiki/Mick_Gordon_(composer)" title="Mick Gordon (composer)">Mick Gordon</a><sup id="cite_ref-2" class="reference"><a href="#cite_note-2">&#91;a&#93;</a></sup></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;">Series</th><td style="line-height:1.3em;"><i><a href="/enwiki/wiki/Doom_(franchise)" title="Doom (franchise)">Doom</a></i></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Game_engine" title="Game engine">Engine</a></th><td style="line-height:1.3em;"><a href="/enwiki/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td style="line-height:1.3em;"><div class="plainlist"><ul><li><a href="/enwiki/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></li><li><a href="/enwiki/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="/enwiki/wiki/Google_Stadia" title="Google Stadia">Stadia</a></li><li><a href="/enwiki/wiki/Xbox_One" title="Xbox One">Xbox One</a></li><li><a href="/enwiki/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></li><li><a href="/enwiki/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a></li><li><a href="/enwiki/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a></li></ul></div></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;">Release</th><td style="line-height:1.3em;"><div class="plainlist"><ul><li><b>Windows</b>, <b>PS4</b>, <b>Stadia</b>, <b>Xbox One</b></li><li>March 20, 2020</li><li><b>Nintendo Switch</b></li><li>December 8, 2020</li><li><b>PlayStation 5</b>, <b>Xbox Series X/S</b></li><li>2021</li></ul></div></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;"><a href="/enwiki/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td style="line-height:1.3em;"><a href="/enwiki/wiki/First-person_shooter" title="First-person shooter">First-person shooter</a></td></tr><tr><th scope="row" style="white-space:nowrap;padding-right:0.65em;">Mode(s)</th><td style="line-height:1.3em;"><a href="/enwiki/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a>, <a href="/enwiki/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a></td></tr></tbody></table> <p><i><b>Doom Eternal</b></i> is a <a href="/enwiki/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> game developed by <a href="/enwiki/wiki/Id_Software" title="Id Software">id Software</a> and published by <a href="/enwiki/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>. The sequel to <i><a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">Doom</a></i> (2016)<i>,</i> and the fifth main game in the <a href="/enwiki/wiki/Doom_(franchise)" title="Doom (franchise)"><i>Doom</i> series</a>, it was released on March 20, 2020, for <a href="/enwiki/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/enwiki/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/enwiki/wiki/Google_Stadia" title="Google Stadia">Stadia</a> and <a href="/enwiki/wiki/Xbox_One" title="Xbox One">Xbox One</a>, with a version for <a href="/enwiki/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> being released on December 8, 2020 and versions for <a href="/enwiki/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a> and <a href="/enwiki/wiki/Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X and Series S</a> being planned. Set some time after the events of the 2016 game, the story follows the <a href="/enwiki/wiki/Doomguy" title="Doomguy">Doom Slayer</a> once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. </p><p>Along with the single-player campaign, a multiplayer mode titled "Battlemode" was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, titled "Invasion", is currently in development. Players will be able to join other player's single-player campaigns and fight each other. On October 20, 2020, a standalone campaign DLC, titled <i>The Ancient Gods - Part One</i>, was released, taking place after the events of the main campaign. </p><p>Upon release, <i>Doom Eternal</i> received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. <i>Doom Eternal</i> received five nominations at <a href="/enwiki/wiki/The_Game_Awards_2020" title="The Game Awards 2020">The Game Awards for 2020</a>, including <a href="/enwiki/wiki/The_Game_Award_for_Game_of_the_Year" title="The Game Award for Game of the Year">Game of the Year</a> and Best Action Game. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Gameplay"><span class="tocnumber">1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Plot"><span class="tocnumber">2</span> <span class="toctext">Plot</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Main_campaign"><span class="tocnumber">2.1</span> <span class="toctext">Main campaign</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#The_Ancient_Gods_-_Part_One"><span class="tocnumber">2.2</span> <span class="toctext"><i>The Ancient Gods - Part One</i></span></a></li> </ul> </li> <li class="toclevel-1 tocsection-5"><a href="#Development"><span class="tocnumber">3</span> <span class="toctext">Development</span></a></li> <li class="toclevel-1 tocsection-6"><a href="#Music"><span class="tocnumber">4</span> <span class="toctext">Music</span></a> <ul> <li class="toclevel-2 tocsection-7"><a href="#Soundtrack_dispute"><span class="tocnumber">4.1</span> <span class="toctext">Soundtrack dispute</span></a></li> <li class="toclevel-2 tocsection-8"><a href="#The_Ancient_Gods"><span class="tocnumber">4.2</span> <span class="toctext"><i>The Ancient Gods</i></span></a></li> </ul> </li> <li class="toclevel-1 tocsection-9"><a href="#Release"><span class="tocnumber">5</span> <span class="toctext">Release</span></a> <ul> <li class="toclevel-2 tocsection-10"><a href="#Downloadable_content"><span class="tocnumber">5.1</span> <span class="toctext">Downloadable content</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-11"><a href="#Reception"><span class="tocnumber">6</span> <span class="toctext">Reception</span></a> <ul> <li class="toclevel-2 tocsection-12"><a href="#Accolades"><span class="tocnumber">6.1</span> <span class="toctext">Accolades</span></a></li> <li class="toclevel-2 tocsection-13"><a href="#Sales"><span class="tocnumber">6.2</span> <span class="toctext">Sales</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-14"><a href="#Assault_on_Amaros_Station"><span class="tocnumber">7</span> <span class="toctext"><i>Assault on Amaros Station</i></span></a></li> <li class="toclevel-1 tocsection-15"><a href="#Notes"><span class="tocnumber">8</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#References"><span class="tocnumber">9</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#External_links"><span class="tocnumber">10</span> <span class="toctext">External links</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Gameplay">Gameplay</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=1" title="Edit section: Gameplay">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Players once again take on the role of the <a href="/enwiki/w/index.php?title=Doomguy_(This_is_a_well_known_name_for_the_main_protagonist_amongst_the_fanbase_of_DOOM)&amp;action=edit&amp;redlink=1" class="new" title="Doomguy (This is a well known name for the main protagonist amongst the fanbase of DOOM) (page does not exist)">Doom Slayer</a> who battles the demonic forces of <a href="/enwiki/wiki/Hell" title="Hell">Hell</a>, from a <a href="/enwiki/wiki/First-person_(video_games)" title="First-person (video games)">first-person perspective</a>. The game continues <a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">its predecessor's</a> emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, <a href="/enwiki/wiki/BFG_(weapon)" title="BFG (weapon)">BFG 9000</a>, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" <a href="/enwiki/wiki/Energy_sword" class="mw-redirect" title="Energy sword">energy sword</a> and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a <a href="/enwiki/wiki/Grappling_hook" title="Grappling hook">grappling hook</a>, useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.<sup id="cite_ref-GIPre_3-0" class="reference"><a href="#cite_note-GIPre-3">&#91;2&#93;</a></sup> New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4">&#91;3&#93;</a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5">&#91;4&#93;</a></sup> </p><p>Like its <a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">predecessor</a>, <i>Doom Eternal</i> invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic ways. They also need to decide which enemy has to be killed first and how to move on the battlefield.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6">&#91;5&#93;</a></sup><sup id="cite_ref-7" class="reference"><a href="#cite_note-7">&#91;6&#93;</a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8">&#91;7&#93;</a></sup> </p><p>Creative director Hugo Martin has stated there would be twice as many demon types as in the <a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">2016 reboot</a>. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, have been reintroduced from previous <i>Doom</i> entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items (which look like green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint. </p><p>The game features several asymmetric multiplayer modes, including "Battlemode". This game type is a 2v1 <a href="/enwiki/wiki/Player_versus_player" title="Player versus player">PvP</a> multi-round match where two player-controlled demons take on one fully loaded Slayer. There are five playable demons at launch, with more to be included in free updates post-launch. The five initially available demons are the Marauder, Mancubus, Pain Elemental, Revenant, and Arch Vile. In addition to regular attacks, each demon has a "summoning wheel", which contains a selection of four additional abilities. An additional mode, called "Invasion", is also in the works, and is expected to be released as a free post-launch update.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9">&#91;8&#93;</a></sup> In this mode, players will be able to join others' single-player campaigns, fighting against them as demons.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10">&#91;9&#93;</a></sup> This mode can be turned off by players who wish to play the game solo.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11">&#91;10&#93;</a></sup> </p><p>Also new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12">&#91;11&#93;</a></sup> </p> <h2><span class="mw-headline" id="Plot">Plot</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=2" title="Edit section: Plot">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <h3><span class="mw-headline" id="Main_campaign">Main campaign</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=3" title="Edit section: Main campaign">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>Eight months after the <a href="/enwiki/wiki/Doom_(2016_video_game)#Plot" title="Doom (2016 video game)">events</a> on <a href="/enwiki/wiki/Mars" title="Mars">Mars</a>, Earth has been overrun by <a href="/enwiki/wiki/Demons" class="mw-redirect" title="Demons">demonic forces</a>, wiping out 60% of the planet's population, under the now-corrupted Union Aerospace Corporation (UAC). What remains of humanity has either fled Earth or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and <a href="/enwiki/wiki/Teleportation" title="Teleportation">teleported</a> away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the <a href="/enwiki/wiki/Artificial_intelligence" title="Artificial intelligence">AI</a> VEGA to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to continue searching. </p><p>After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to <a href="/enwiki/wiki/Hell" title="Hell">Hell</a> to retrieve a power source from an exiled Sentinel known as the Betrayer, who gives him the power source and a special dagger but not before warning him that saving his people will only make his burden worse. VEGA directs the Slayer to Deag Ranak's citadel in the <a href="/enwiki/wiki/Arctic" title="Arctic">Arctic</a>, where the Slayer kills him after taking out his Doom Hunters. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows his location. The Slayer goes to an ARC compound where he retrieves Hayden's damaged robot chassis and the demonic Crucible. </p><p>Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime, the only way to get there being a portal located in the city of Hebeth in Mars' core. The Slayer travels to a facility on <a href="/enwiki/wiki/Phobos_(moon)" title="Phobos (moon)">Phobos</a> where he uses the <a href="/enwiki/wiki/BFG_(weapon)" title="BFG (weapon)">BFG 10000</a> to shoot a hole in Mars, which he uses to reach Hebeth. After reaching Sentinel Prime, flashbacks reveal the Slayer to be <a href="/enwiki/wiki/Doomguy" title="Doomguy">Doomguy</a>. Found badly wounded by Sentinels sometime after <i><a href="/enwiki/wiki/Doom_64" title="Doom 64">Doom 64</a></i>, Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy's ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inquired into Doomguy's knowledge of the Demons. In the present, the Slayer finds Deag Grav in the arena, vanquishes his guardian, the Gladiator, and kills him, but is <a href="/enwiki/wiki/Excommunication" title="Excommunication">excommunicated</a> from the Sentinels for murdering Deag Grav on sacred ground and returns to the fortress. </p><p>Upon the Slayer's return, the fortress is shut down remotely by the Khan Maykr to prevent any further interference in her plans. She reveals her intentions to resurrect the world-eating super-demon, the <a href="/enwiki/wiki/Baphomet" title="Baphomet">Icon of Sin</a>, to consume mankind. The Slayer uses the demonic Crucible's latent Argent energy to reactivate the fortress and travels to Argent D'Nur to retrieve his own Crucible from his time in the Sentinels. Further flashbacks reveal that during the ill-fated battle of Argent D'Nur, a rogue Maykr known as the <a href="/enwiki/wiki/Seraph" title="Seraph">Seraphim</a> imbued Doomguy with superhuman abilities, transforming him into the Doom Slayer. After retrieving the hilt of the Slayer's Crucible, it is revealed that the Khan Maykr had made a pact with Hell to produce Argent energy, which is created through the mass sacrifice of human souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent energy produced by Hell which allows their own dimension, Urdak, to survive.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;12&#93;</a></sup> </p><p>Hayden directs the Slayer through Hell's massive citadel, Nekravol, until he finds a portal leading to Urdak. He finds the Khan Maykr and halts the awakening ceremony by using the Betrayer's dagger to destroy the Icon's heart. Free from Maykr control, the Icon of Sin awakens and teleports to Earth. With the dimensional barrier destroyed, the demons break their alliance with the Maykrs and proceed to invade Urdak. The Slayer kills the Khan Maykr before returning to Earth to confront the Icon of Sin, although VEGA is left behind to ensure the portal stays open. After an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing the Icon's exposed brain with the Crucible, putting an end to Hell's invasion of Earth. As the Slayer walks away, King Novik, leader of the Night Sentinels, states how his fight is "eternal." </p> <h3><span class="mw-headline" id="The_Ancient_Gods_-_Part_One"><i>The Ancient Gods - Part One</i></span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=4" title="Edit section: The Ancient Gods - Part One">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>Despite having defeated the Icon of Sin and halting Hell's invasion of Earth, the Doom Slayer's victory did not come without cost. The death of the Khan Makyr and Hell's conquest of Urdak have given the demons a chance to dominate all dimensions and reinitiate their invasion of Earth. To prevent this, the Slayer, along with Samuel Hayden and ARC scientists, embark on a mission to find and liberate the Seraphim. The Slayer travels to the UAC Atlantica Facility, where the Seraphim's containment pod resides. He uploads Hayden into the pod, and it is revealed that he and the Seraphim are one and the same. </p><p>The Seraphim tasks the Slayer with retrieving the Father's Life Sphere from the Blood Swamps of Hell, located within the Ingmore's Sanctum, in order to return him to physical form. After fighting his way through the Blood Swamps and passing the Trial of Maligog, the Slayer finds the sphere. However, he chooses to destroy it rather than hand it to the Seraphim and instead retrieves the Dark Lord's Life Sphere with the intent of resurrecting and destroying him, which in effect will destroy all demons outside of Hell. </p><p>The Slayer returns to Urdak, which has been corrupted by the demons' occupation and reaches the Luminarium where anyone who has a Life Sphere may activate it. However, the Slayer is confronted by the Seraphim, consumed by his own degenerative transfiguration, and defeats him before he is teleported away by the Father. Despite being warned that bringing the Dark Lord into physical form is irreversible, the Slayer proceeds to summon him and discovers that the Dark Lord is an alternate version of himself who originated from Hell. </p> <h2><span class="mw-headline" id="Development">Development</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=5" title="Edit section: Development">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Publisher <a href="/enwiki/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a> announced the game at <a href="/enwiki/wiki/E3_2018" title="E3 2018">E3 2018</a>, with the first gameplay footage being unveiled at <a href="/enwiki/wiki/QuakeCon" title="QuakeCon">QuakeCon</a> 2018. The game was set to be released for <a href="/enwiki/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/enwiki/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/enwiki/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> and <a href="/enwiki/wiki/Xbox_One" title="Xbox One">Xbox One</a>.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14">&#91;13&#93;</a></sup> In 2019, it was announced that <i>Doom Eternal</i> would come to <a href="/enwiki/wiki/Google" title="Google">Google</a>'s <a href="/enwiki/wiki/Google_Stadia" title="Google Stadia">Stadia</a> streaming platform.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;14&#93;</a></sup> The game was developed by <a href="/enwiki/wiki/Id_Software" title="Id Software">id Software</a> with the Nintendo Switch version being developed by <a href="/enwiki/wiki/Panic_Button_(company)" title="Panic Button (company)">Panic Button</a>.<sup id="cite_ref-other_16-0" class="reference"><a href="#cite_note-other-16">&#91;15&#93;</a></sup> <i><a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">Doom</a></i> directors Hugo Martin and <a href="/enwiki/wiki/Marty_Stratton" title="Marty Stratton">Marty Stratton</a> both returned, with Martin as game director and Stratton as executive producer. </p><p>The game is the first to be developed with the <a href="/enwiki/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a> engine. According to Stratton, the team aimed at making a "<i>Doom</i> universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17">&#91;16&#93;</a></sup> Unlike its predecessor, id Software developed the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer <a href="/enwiki/wiki/Certain_Affinity" title="Certain Affinity">Certain Affinity</a>,<sup id="cite_ref-18" class="reference"><a href="#cite_note-18">&#91;17&#93;</a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19">&#91;18&#93;</a></sup> with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign <a href="/enwiki/wiki/Downloadable_content" title="Downloadable content">downloadable content</a>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;19&#93;</a></sup> While originally scheduled for a release on November 22, 2019, <i>Doom Eternal</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> release was later pushed back to March 20, 2020 with a Nintendo Switch port coming at a later date, which on November 30 was revealed to be December 8, 2020.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21">&#91;20&#93;</a></sup><sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;21&#93;</a></sup><sup id="cite_ref-arstech_no_drm_23-0" class="reference"><a href="#cite_note-arstech_no_drm-23">&#91;22&#93;</a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24">&#91;23&#93;</a></sup> </p><p>Aesthetically, the game aims at having a closer resemblance to the original <i>Doom</i> games, with the enemies' designs having been modified from those in the 2016 game to match the designs of the original games.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25">&#91;24&#93;</a></sup> Additionally, the developers included the option to have a centered weapon view, which was traditional in the first two <i>Doom</i> games and was added as a post-release update to <i>Doom </i>2016.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;25&#93;</a></sup> Games cited as influences on the gameplay include <a href="/enwiki/wiki/Arcade_genre" class="mw-redirect" title="Arcade genre">arcade</a>-style <a href="/enwiki/wiki/Action_games" class="mw-redirect" title="Action games">action games</a> such as <i><a href="/enwiki/wiki/Devil_May_Cry" title="Devil May Cry">Devil May Cry</a></i> and <i><a href="/enwiki/wiki/Bayonetta" title="Bayonetta">Bayonetta</a></i> as well as <a href="/enwiki/wiki/Chess" title="Chess">chess</a>.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27">&#91;26&#93;</a></sup> According to Martin, one facet they improved on was based on the controversy that arose from a video posted by <i><a href="/enwiki/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i> of gameplay from the 2016 game. In that video, the person behind the gameplay did not appear to grasp some of the basic mechanics of <i>Doom</i> or even FPS gameplay, which led to some in the player community ridiculing the site.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28">&#91;27&#93;</a></sup> Martin said their team studied that video and believed that the person controlling the game was struggling against the design of the game, and for <i>Doom Eternal</i> wanted to make sure it was playable by everyone and not just skilled players and took some of those design factors into account.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29">&#91;28&#93;</a></sup> On August 6, 2020, Bethesda Softworks announced that next-gen versions for <a href="/enwiki/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a> and <a href="/enwiki/wiki/Xbox_Series_X" class="mw-redirect" title="Xbox Series X">Xbox Series X</a> were also in development, with owners of the existing PS4 and Xbox One versions of the game being able to upgrade to the next-gen versions of the game at no additional cost.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30">&#91;29&#93;</a></sup> </p><p>The game is dedicated to id programmer Stephen Ash, who died during development in 2019.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31">&#91;30&#93;</a></sup> </p> <h2><span class="mw-headline" id="Music">Music</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=6" title="Edit section: Music">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p><a href="/enwiki/wiki/Mick_Gordon_(composer)" title="Mick Gordon (composer)">Mick Gordon</a> returned as the composer. In January 2019, he put out a call for "metal screamers" to participate in a recording session to contribute to the soundtrack.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;31&#93;</a></sup> The "heavy metal choir" included <a href="/enwiki/wiki/James_Rivera" title="James Rivera">James Rivera</a> of <a href="/enwiki/wiki/Helstar" title="Helstar">Helstar</a>, <a href="/enwiki/wiki/Tony_Campos" title="Tony Campos">Tony Campos</a> of <a href="/enwiki/wiki/Static-X" title="Static-X">Static-X</a>, Sven de Caluwé of <a href="/enwiki/wiki/Aborted" title="Aborted">Aborted</a>, James Dorton of <a href="/enwiki/wiki/Black_Crown_Initiate" title="Black Crown Initiate">Black Crown Initiate</a>, and <a href="/enwiki/wiki/Nature_Ganganbaigal" title="Nature Ganganbaigal">Nature Ganganbaigal</a> of <a href="/enwiki/wiki/Tengger_Cavalry" title="Tengger Cavalry">Tengger Cavalry</a>.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;32&#93;</a></sup> Ganganbaigal died between the recording and the game's release.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;33&#93;</a></sup> <a href="/enwiki/wiki/Basso_profondo" title="Basso profondo">Oktavist</a> Eric Hollaway also added vocals.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;34&#93;</a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36">&#91;35&#93;</a></sup> </p> <h3><span class="mw-headline" id="Soundtrack_dispute">Soundtrack dispute</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=7" title="Edit section: Soundtrack dispute">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>The soundtrack was released for digital download on April 19 for buyers of the collector's edition.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/enwiki/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (February 2021)">citation needed</span></a></i>&#93;</sup> In the hours following the soundtrack's release, fans noticed differences between the soundtrack album and the music in the game, such as the large amount of <a href="/enwiki/wiki/Dynamic_range_compression" title="Dynamic range compression">compression</a> on the track "BFG Division 2020" compared to the 2016 version.<sup id="cite_ref-vg247mix_37-0" class="reference"><a href="#cite_note-vg247mix-37">&#91;36&#93;</a></sup> Gordon confirmed on <a href="/enwiki/wiki/Twitter" title="Twitter">Twitter</a> that he only mixed a small number of the tracks, such as "Meathook" and "Command and Control". Metadata seems to suggest that most of the soundtrack was mixed by Chad Mossholder, id's audio director.<sup id="cite_ref-vg247mix_37-1" class="reference"><a href="#cite_note-vg247mix-37">&#91;36&#93;</a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;37&#93;</a></sup> For this reason, Gordon stated that he doubted he would work with id again.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;38&#93;</a></sup> </p><p>In May 2020, Marty Stratton released a statement on <a href="/enwiki/wiki/Reddit" title="Reddit">Reddit</a>, saying that Gordon was given extensive time to mix the tracks. When Gordon did not complete the mixing before the soundtrack release deadline, Stratton suggested collaborating with Mossholder, which Gordon agreed to. Gordon sent Mossholder about 12 finished tracks. Mossholder mixed and edited the remaining songs together from in-game assets, which were more heavily compressed to compensate for the other in-game audio. Stratton later wrote that id would use a different composer in future.<sup id="cite_ref-reddit_40-0" class="reference"><a href="#cite_note-reddit-40">&#91;39&#93;</a></sup> </p> <h3><span class="mw-headline" id="The_Ancient_Gods"><i>The Ancient Gods</i></span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=8" title="Edit section: The Ancient Gods">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>In September 2020, composer <a href="/enwiki/wiki/Andrew_Hulshult" title="Andrew Hulshult">Andrew Hulshult</a> announced he would compose music for the <i>Ancient Gods</i> DLC along with David Levy. Hulshult had previously composed music for <a href="/enwiki/wiki/Quake_Champions" title="Quake Champions"><i>Quake Champions</i></a>, another id game.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;40&#93;</a></sup> </p> <h2><span class="mw-headline" id="Release">Release</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=9" title="Edit section: Release">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>The March 20, 2020 release date for <i>Doom Eternal</i> came to coincide with that of <a href="/enwiki/wiki/Nintendo" title="Nintendo">Nintendo</a>'s <i><a href="/enwiki/wiki/Animal_Crossing:_New_Horizons" title="Animal Crossing: New Horizons">Animal Crossing: New Horizons</a></i>. Due to the demand expected for both games, and in light of the <a href="/enwiki/wiki/COVID-19_pandemic" title="COVID-19 pandemic">COVID-19 pandemic</a>, <a href="/enwiki/wiki/GameStop" title="GameStop">GameStop</a> decided to begin selling <i>Doom Eternal</i> one day earlier, on the 19th, to minimize crowding.<sup id="cite_ref-gamestop_tweet_42-0" class="reference"><a href="#cite_note-gamestop_tweet-42">&#91;41&#93;</a></sup><sup id="cite_ref-gamespot_gamestop_early_43-0" class="reference"><a href="#cite_note-gamespot_gamestop_early-43">&#91;42&#93;</a></sup> The stark contrast in tone between both games combined with them being released on the same day, prompted fans of both series to celebrate the coincidence by creating light-hearted crossover art featuring the <a href="/enwiki/wiki/Doomguy" title="Doomguy">Doomguy</a> and <i>Animal Crossing</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s <a href="/enwiki/wiki/Isabelle_(Animal_Crossing)" title="Isabelle (Animal Crossing)">Isabelle</a> as "best friends".<sup id="cite_ref-44" class="reference"><a href="#cite_note-44">&#91;43&#93;</a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45">&#91;44&#93;</a></sup> </p><p>The game is included the <a href="/enwiki/wiki/Xbox_Game_Pass" title="Xbox Game Pass">Xbox Game Pass</a> as of October 1, 2020.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46">&#91;45&#93;</a></sup> </p> <h3><span class="mw-headline" id="Downloadable_content">Downloadable content</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=10" title="Edit section: Downloadable content">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>Before the game's release, it was announced that two campaign add-ons were planned to be released during the first year after launch. Access to these expansions is included with the purchase of the game's Deluxe Edition.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47">&#91;46&#93;</a></sup> </p><p>On May 8, 2020, two screenshots were published in the game's official Twitter account, teasing scenes from the upcoming first story DLC.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48">&#91;47&#93;</a></sup> On August 7, 2020, a teaser trailer for the first part of the campaign DLC was released.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49">&#91;48&#93;</a></sup> In the teaser, the name of the DLC, to be released in two parts, was revealed to be <i>The Ancient Gods</i> and a date was set for a full trailer for <i>Part One</i> to be released on August 27, 2020 during the first night of <a href="/enwiki/wiki/Gamescom#2020" title="Gamescom">Gamescom</a>. In said trailer, the release date for the first expansion was revealed as October 20, 2020.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50">&#91;49&#93;</a></sup> </p><p><i>The Ancient Gods: Part One</i> continues the story shortly after the events of the main campaign. Although the Doom Slayer was able to save Earth from the demonic invasion, his victory did not come without cost. Hell's invasion of Urdak has caused an imbalance of power that requires the true ruler of the universe to set things right. The Doom Slayer is recruited to help retake Urdak from demon control. <i>The Ancient Gods</i> is a <a href="/enwiki/wiki/Standalone_expansion" class="mw-redirect" title="Standalone expansion">standalone expansion</a>, not requiring the base game to play.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51">&#91;50&#93;</a></sup> </p> <h2><span class="mw-headline" id="Reception">Reception</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=11" title="Edit section: Reception">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r997683098">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0}.mw-parser-output .vgr-awards td{background:#f2f2f2}.mw-parser-output .vgr-hrow th{background:#e8f4f8}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>PC: 88/100<sup id="cite_ref-MCPC_52-0" class="reference"><a href="#cite_note-MCPC-52">&#91;51&#93;</a></sup><br />PS4: 87/100<sup id="cite_ref-MCPS4_53-0" class="reference"><a href="#cite_note-MCPS4-53">&#91;52&#93;</a></sup><br />XONE: 88/100<sup id="cite_ref-MCXONE_54-0" class="reference"><a href="#cite_note-MCXONE-54">&#91;53&#93;</a></sup><br />NS: 81/100<sup id="cite_ref-MCNS_55-0" class="reference"><a href="#cite_note-MCNS-55">&#91;54&#93;</a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Destructoid" title="Destructoid"><i>Destructoid</i></a></td><td>8.5/10<sup id="cite_ref-Destructoid_56-0" class="reference"><a href="#cite_note-Destructoid-56">&#91;55&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly"><i>EGM</i></a></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><img alt="4/5 stars" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" title="4/5 stars" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span><sup id="cite_ref-EGM_57-0" class="reference"><a href="#cite_note-EGM-57">&#91;56&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Game_Informer" title="Game Informer"><i>Game Informer</i></a></td><td>9.25/10<sup id="cite_ref-Reiner_58-0" class="reference"><a href="#cite_note-Reiner-58">&#91;57&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/GameSpot" title="GameSpot"><i>GameSpot</i></a></td><td>8/10<sup id="cite_ref-Hornshaw_59-0" class="reference"><a href="#cite_note-Hornshaw-59">&#91;58&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/GamesRadar%2B" title="GamesRadar+"><i>GamesRadar+</i></a></td><td><span role="img" style="white-space:nowrap" title="3.5/5 stars"><img alt="3.5/5 stars" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" title="3.5/5 stars" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/8/81/Star_half.svg/11px-Star_half.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/8/81/Star_half.svg/17px-Star_half.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/8/81/Star_half.svg/22px-Star_half.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span><sup id="cite_ref-60" class="reference"><a href="#cite_note-60">&#91;59&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/IGN" title="IGN"><i>IGN</i></a></td><td>9/10<sup id="cite_ref-McCaffrey_61-0" class="reference"><a href="#cite_note-McCaffrey-61">&#91;60&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Jeuxvideo.com" title="Jeuxvideo.com"><i>Jeuxvideo.com</i></a></td><td>18/20<sup id="cite_ref-JXV_62-0" class="reference"><a href="#cite_note-JXV-62">&#91;61&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/PC_Games" title="PC Games"><i>PC Games</i></a></td><td>9/10<sup id="cite_ref-PC_Games_63-0" class="reference"><a href="#cite_note-PC_Games-63">&#91;62&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/PCGamesN" title="PCGamesN"><i>PCGamesN</i></a></td><td>9/10<sup id="cite_ref-PC_GamesN_64-0" class="reference"><a href="#cite_note-PC_GamesN-64">&#91;63&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/VG247" title="VG247"><i>VG247</i></a></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><img alt="4/5 stars" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" title="4/5 stars" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span><sup id="cite_ref-VG247_65-0" class="reference"><a href="#cite_note-VG247-65">&#91;64&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>VideoGamer.com</i></td><td>8/10<sup id="cite_ref-VG_66-0" class="reference"><a href="#cite_note-VG-66">&#91;65&#93;</a></sup></td></tr></tbody></table></div> <p><i>Doom Eternal</i> received "generally favorable" reviews, according to <a href="/enwiki/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> <a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-MCPC_52-1" class="reference"><a href="#cite_note-MCPC-52">&#91;51&#93;</a></sup><sup id="cite_ref-MCPS4_53-1" class="reference"><a href="#cite_note-MCPS4-53">&#91;52&#93;</a></sup><sup id="cite_ref-MCXONE_54-1" class="reference"><a href="#cite_note-MCXONE-54">&#91;53&#93;</a></sup> Critics praised the campaign, graphics, level design, combat, soundtrack, and improvements over its predecessor, while some disliked the game's increased focus on storytelling and lore, with some criticism for the game's platforming sections.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67">&#91;66&#93;</a></sup> </p><p>Phil Hornshaw of <i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i> gave the game an 8 out of 10, praising the game's combat and platforming, but criticizing the game's story, calling it "overly serious and confusing".<sup id="cite_ref-Hornshaw_59-1" class="reference"><a href="#cite_note-Hornshaw-59">&#91;58&#93;</a></sup> Andrew Reiner of <i><a href="/enwiki/wiki/Game_Informer" title="Game Informer">Game Informer</a></i> criticized the game's multiplayer, calling it "a huge step back for the entire series." He also criticized the puzzles, saying he felt they were out of place. He did, however, praise the game's combat, particularly the game's expanded arsenal, as well as the soundtrack, calling it "catchy". He gave the game a score of 9.25 out of 10.<sup id="cite_ref-Reiner_58-1" class="reference"><a href="#cite_note-Reiner-58">&#91;57&#93;</a></sup> </p><p>On its initial release, the version of the game offered via the Bethesda Launcher appeared to have been intended to ship with the <a href="/enwiki/wiki/Denuvo" title="Denuvo">Denuvo</a> <a href="/enwiki/wiki/Digital_rights_management" title="Digital rights management">digital rights management</a> (DRM) protection software, but it was not set up properly, leaving the game DRM-free.<sup id="cite_ref-arstech_no_drm_23-1" class="reference"><a href="#cite_note-arstech_no_drm-23">&#91;22&#93;</a></sup> However, this was patched soon afterwards. Also, on May 14, 2020, the game was patched on Windows to include Denuvo anti-cheat technology, which operates by installing a <a href="/enwiki/wiki/Kernel_(operating_system)" title="Kernel (operating system)">kernel-mode</a> <a href="/enwiki/wiki/Device_driver" title="Device driver">driver</a>.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68">&#91;67&#93;</a></sup> Some were concerned this would open up their computers to <a href="/enwiki/wiki/Vulnerability_(computing)" title="Vulnerability (computing)">security vulnerabilities</a>, while others claimed performance losses caused by the patch. This led to users to <a href="/enwiki/wiki/Review_bomb" title="Review bomb">review bomb</a> the game on Steam over the decision.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69">&#91;68&#93;</a></sup> On May 20, id went on record stating that they would remove Denuvo anti-cheat upon the game's next patch due the following week, and would re-evaluate how they would implement anti-cheating measures in the game.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70">&#91;69&#93;</a></sup> The following week, the anti-cheat software was confirmed to be removed from the game.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71">&#91;70&#93;</a></sup> </p> <h3><span class="mw-headline" id="Accolades">Accolades</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=12" title="Edit section: Accolades">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <table class="wikitable plainrowheaders sortable" width="auto"> <tbody><tr> <th scope="col">Award </th> <th scope="col">Date of ceremony </th> <th scope="col">Category </th> <th scope="col">Result </th> <th scope="col" class="unsortable"><abbr title="References">Ref.</abbr> </th></tr> <tr> <th scope="row" rowspan="1"><a href="/enwiki/wiki/2018_Golden_Joystick_Awards" title="2018 Golden Joystick Awards">2018 Golden Joystick Awards</a> </th> <td>November 16, 2018 </td> <td>Most Wanted Game </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td> <td> </td></tr> <tr> <th scope="row" rowspan="2"><a href="/enwiki/wiki/Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards 2019</a> </th> <td rowspan="2">June 28, 2019 </td> <td>Best PC Game </td> <td style="background: #99FF99; color: black; vertical-align: middle; text-align: center;" class="yes table-yes2">Won </td> <td rowspan="2" style="text-align:center;"> </td></tr> <tr> <td>Best Action Game </td> <td style="background: #99FF99; color: black; vertical-align: middle; text-align: center;" class="yes table-yes2">Won </td></tr> <tr> <th scope="row" rowspan="5"><a href="/enwiki/wiki/The_Game_Awards_2020" title="The Game Awards 2020">The Game Awards 2020</a> </th> <td rowspan="5">December 10, 2020 </td> <td><a href="/enwiki/wiki/The_Game_Award_for_Game_of_the_Year" title="The Game Award for Game of the Year">Game of the Year</a> </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td> <td rowspan="5"><sup id="cite_ref-72" class="reference"><a href="#cite_note-72">&#91;71&#93;</a></sup> </td></tr> <tr> <td>Best Score and Music </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td></tr> <tr> <td>Best Audio Design </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td></tr> <tr> <td>Best Action Game </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td></tr> <tr> <td>Player's Voice </td> <td style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated </td></tr></tbody></table> <p><i>Doom Eternal</i> was nominated for "Most Wanted Game" at the <a href="/enwiki/wiki/2018_Golden_Joystick_Awards" title="2018 Golden Joystick Awards">2018 Golden Joystick Awards</a>.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73">&#91;72&#93;</a></sup> At <a href="/enwiki/wiki/Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a> 2019, the game won the awards for Best PC Game and Best Action Game.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74">&#91;73&#93;</a></sup> It was also nominated for Game of the Year along with four other awards at the 2020 Game Awards, including Best Action Game, Best Score and Music, and Best Audio Design.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75">&#91;74&#93;</a></sup> </p> <h3><span class="mw-headline" id="Sales">Sales</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=13" title="Edit section: Sales">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>The game had 100,000 concurrent users on Steam on launch day, more than double that of 2016's <i><a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">Doom</a></i>.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76">&#91;75&#93;</a></sup> The game doubled the launch weekend revenue of 2016's <i><a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">Doom</a></i>.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77">&#91;76&#93;</a></sup> The game debuted at number 2 in the UK charts behind <i><a href="/enwiki/wiki/Animal_Crossing:_New_Horizons" title="Animal Crossing: New Horizons">Animal Crossing: New Horizons</a></i>, although <i>Doom Eternal'</i>s physical sales were 33% less than its predecessor, a likely side-effect of the <a href="/enwiki/wiki/Social_distancing" title="Social distancing">social distancing</a> procedures implemented in wake of the <a href="/enwiki/wiki/COVID-19_pandemic" title="COVID-19 pandemic">2019-20 coronavirus pandemic</a>.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78">&#91;77&#93;</a></sup> </p><p>In North America, the game was the 6th best selling game of March 2020, though this does not include digital sales.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79">&#91;78&#93;</a></sup> SuperData estimated that, as of March 2020, the game had sold 3 million digital copies worldwide, beating <i>Doom 2016</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s 957,000 units of launch month sales. This made <i>Eternal</i> the fourth highest-grossing console game of March 2020.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80">&#91;79&#93;</a></sup> </p><p>In Germany, the game sold 100,000 units as of May 2020.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81">&#91;80&#93;</a></sup> </p> <div style="clear:both;"></div> <h2><span class="mw-headline" id="Assault_on_Amaros_Station"><i>Assault on Amaros Station</i></span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=14" title="Edit section: Assault on Amaros Station">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>The game's release was promoted by a special one-shot episode in the <i><a href="/enwiki/wiki/Critical_Role" title="Critical Role">Critical Role</a></i> web series, starring <a href="/enwiki/wiki/Matthew_Mercer" title="Matthew Mercer">Matthew Mercer</a>, <a href="/enwiki/wiki/Laura_Bailey_(voice_actress)" title="Laura Bailey (voice actress)">Laura Bailey</a>, <a href="/enwiki/wiki/Taliesin_Jaffe" title="Taliesin Jaffe">Taliesin Jaffe</a>, <a href="/enwiki/wiki/Sam_Riegel" title="Sam Riegel">Sam Riegel</a>, <a href="/enwiki/wiki/Anjali_Bhimani" title="Anjali Bhimani">Anjali Bhimani</a> and Jasmine Bhullar, with Samuel Hayden's voice actor <a href="/enwiki/wiki/Darin_De_Paul" title="Darin De Paul">Darin De Paul</a>.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82">&#91;81&#93;</a></sup> The one-shot made use of the <i><a href="/enwiki/wiki/Dungeons_%26_Dragons" title="Dungeons &amp; Dragons">Dungeons &amp; Dragons</a></i> rule system, with a set of custom 3D painted miniatures produced for use at the table.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83">&#91;82&#93;</a></sup> During the game, Deag Grav tasks a group of demons with the assassination of Samuel Hayden, and these come into contact with the Doom Slayer. De Paul indicated that the special episode may be canonical.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84">&#91;83&#93;</a></sup> </p><p>The special was adapted and published as a tie-in <i>Dungeons &amp; Dragons</i> <a href="/enwiki/wiki/Adventure_(Dungeons_%26_Dragons)" title="Adventure (Dungeons &amp; Dragons)">module</a> entitled <i>Assault on Amaros Station</i>. The game was written by Christopher Lockey and Matthew Mercer, and received a digital release via the <i>Critical Role</i> store on December 16, 2020.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85">&#91;84&#93;</a></sup><sup id="cite_ref-86" class="reference"><a href="#cite_note-86">&#91;85&#93;</a></sup> </p> <h2><span class="mw-headline" id="Notes">Notes</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=15" title="Edit section: Notes">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <div class="reflist" style="list-style-type: lower-alpha;"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><i>The Ancient Gods: Part One</i> expansion's soundtrack was composed by <a href="/enwiki/wiki/Andrew_Hulshult" title="Andrew Hulshult">Andrew Hulshult</a> and David Levy.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1">&#91;1&#93;</a></sup></span> </li> </ol></div></div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=16" title="Edit section: References">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <div class="reflist" style="list-style-type: decimal;"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r999302996">.mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background:linear-gradient(transparent,transparent),url("/upwiki/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:linear-gradient(transparent,transparent),url("/upwiki/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background:linear-gradient(transparent,transparent),url("/upwiki/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:linear-gradient(transparent,transparent),url("/upwiki/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite id="CITEREFMottura" class="citation web cs1">Mottura, Marco. <a rel="nofollow" class="external text" href="https://www.everyeye.it/articoli/intervista-doom-eternal-the-ancient-gods-torna-inferno-dlc-49916.html">"DOOM Eternal: The Ancient Gods, si torna all'inferno con il 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Retrieved <span class="nowrap">April 24,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Metro&amp;rft.atitle=Doom+Eternal+preview+and+interview+%E2%80%93+if+chess+was+an+arcade+shooter&amp;rft.date=2020-01-21&amp;rft.aulast=Jenkins&amp;rft.aufirst=David&amp;rft_id=https%3A%2F%2Fmetro.co.uk%2F2020%2F01%2F21%2Fdoom-eternal-preview-interview-chess-arcade-shooter-12095644%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFSignal2016" class="citation web cs1">Signal, Jesse (May 16, 2016). <a rel="nofollow" class="external text" href="https://nymag.com/intelligencer/2016/05/why-a-video-of-someone-playing-doom-poorly-became-a-culture-war-issue.html">"Why a Video of Someone Playing 'Doom' (Poorly) Became a Culture-War Issue"</a>. <i><a href="/enwiki/wiki/New_York_Magazine" class="mw-redirect" title="New York Magazine">New York Magazine</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">June 24,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=New+York+Magazine&amp;rft.atitle=Why+a+Video+of+Someone+Playing+%27Doom%27+%28Poorly%29+Became+a+Culture-War+Issue&amp;rft.date=2016-05-16&amp;rft.aulast=Signal&amp;rft.aufirst=Jesse&amp;rft_id=https%3A%2F%2Fnymag.com%2Fintelligencer%2F2016%2F05%2Fwhy-a-video-of-someone-playing-doom-poorly-became-a-culture-war-issue.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFMcLeand2020" class="citation web cs1">McLeand, Kirk (June 24, 2020). <a rel="nofollow" class="external text" href="https://www.vg247.com/2020/06/24/doom-polygon-video/">"<span class="cs1-kern-left">"</span>I would like to thank them" – Doom 2016's creative director responds to that notorious Polygon video"</a>. <i><a href="/enwiki/wiki/VG247" title="VG247">VG247</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">June 24,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=%22I+would+like+to+thank+them%22+%E2%80%93+Doom+2016%27s+creative+director+responds+to+that+notorious+Polygon+video&amp;rft.date=2020-06-24&amp;rft.aulast=McLeand&amp;rft.aufirst=Kirk&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2F2020%2F06%2F24%2Fdoom-polygon-video%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFGood2020" class="citation web cs1">Good, Owen S. (August 6, 2020). <a rel="nofollow" class="external text" href="https://www.polygon.com/2020/8/6/21357035/doom-eternal-playstation-5-xbox-series-x-launch-date-upgrade-free-ps4-xbox-one">"Doom Eternal, Elder Scrolls Online get free upgrades on PS5, Xbox Series X"</a>. <i>Polygon</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 6,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Doom+Eternal%2C+Elder+Scrolls+Online+get+free+upgrades+on+PS5%2C+Xbox+Series+X&amp;rft.date=2020-08-06&amp;rft.aulast=Good&amp;rft.aufirst=Owen+S.&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2020%2F8%2F6%2F21357035%2Fdoom-eternal-playstation-5-xbox-series-x-launch-date-upgrade-free-ps4-xbox-one&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFKerr" class="citation web cs1">Kerr, Chris. <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/news/343443/Obituary_Veteran_programmer_Stephen_Ash_has_passed_away.php">"Obituary: Veteran programmer Stephen Ash has passed away"</a>. <i>www.gamasutra.com</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.gamasutra.com&amp;rft.atitle=Obituary%3A+Veteran+programmer+Stephen+Ash+has+passed+away&amp;rft.aulast=Kerr&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F343443%2FObituary_Veteran_programmer_Stephen_Ash_has_passed_away.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://metalinjection.net/videogames/doom-game-soundtrack-composer-looking-for-choir-of-killer-metal-screamers">"Doom Game Soundtrack Composer Looking For Choir Of "Killer Metal Screamers<span class="cs1-kern-right">"</span>"</a>. <i>Metal Injection</i>. January 8, 2019.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metal+Injection&amp;rft.atitle=Doom+Game+Soundtrack+Composer+Looking+For+Choir+Of+%22Killer+Metal+Screamers%22&amp;rft.date=2019-01-08&amp;rft_id=https%3A%2F%2Fmetalinjection.net%2Fvideogames%2Fdoom-game-soundtrack-composer-looking-for-choir-of-killer-metal-screamers&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://metalinjection.net/video/watch-doom-eternal-enlists-static-x-aborted-black-crown-initate-members-for-soundtrack">"Watch: DOOM Eternal Enlists STATIC-X, ABORTED, BLACK CROWN INITATE Members For Soundtrack"</a>. <i>Metal Injection</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metal+Injection&amp;rft.atitle=Watch%3A+DOOM+Eternal+Enlists+STATIC-X%2C+ABORTED%2C+BLACK+CROWN+INITATE+Members+For+Soundtrack&amp;rft_id=https%3A%2F%2Fmetalinjection.net%2Fvideo%2Fwatch-doom-eternal-enlists-static-x-aborted-black-crown-initate-members-for-soundtrack&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFBrown2020" class="citation web cs1">Brown, Fraser (March 5, 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/doom-eternal-shows-off-its-heavy-metal-choir/">"Doom Eternal shows off its heavy metal choir"</a>. <i><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">December 28,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Doom+Eternal+shows+off+its+heavy+metal+choir&amp;rft.date=2020-03-05&amp;rft.aulast=Brown&amp;rft.aufirst=Fraser&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fdoom-eternal-shows-off-its-heavy-metal-choir%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://twitter.com/Mick_Gordon/status/1241583435157651456">https://twitter.com/Mick_Gordon/status/1241583435157651456</a></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFMick_Gordon2020" class="citation web cs1"><a href="/enwiki/wiki/Mick_Gordon_(composer)" title="Mick Gordon (composer)">Mick Gordon</a> (March 20, 2020). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=3lQUuXKW4FQ">"LIVE STREAM: DOOM Eternal Music Quarantine &amp; Chill"</a>. YouTube.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=LIVE+STREAM%3A+DOOM+Eternal+Music+Quarantine+%26+Chill&amp;rft.pub=YouTube&amp;rft.date=2020-03-20&amp;rft.au=Mick+Gordon&amp;rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D3lQUuXKW4FQ&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-vg247mix-37"><span class="mw-cite-backlink">^ <a href="#cite_ref-vg247mix_37-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-vg247mix_37-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFOmbler" class="citation web cs1">Ombler, Mat. <a rel="nofollow" class="external text" href="https://www.vg247.com/2020/04/22/doom-eternal-soundtrack-bad-mixing/">"Doom Eternal's bungled soundtrack highlights the mistreatment of video game music"</a>. vg247.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Doom+Eternal%27s+bungled+soundtrack+highlights+the+mistreatment+of+video+game+music&amp;rft.pub=vg247&amp;rft.aulast=Ombler&amp;rft.aufirst=Mat&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2F2020%2F04%2F22%2Fdoom-eternal-soundtrack-bad-mixing%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/doom-eternal-composer-distances-himself-from-the-n/1100-6476272/">"Doom Eternal Composer Distances Himself From The Newly Released Soundtrack"</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Doom+Eternal+Composer+Distances+Himself+From+The+Newly+Released+Soundtrack&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fdoom-eternal-composer-distances-himself-from-the-n%2F1100-6476272%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFBrown2020" class="citation web cs1">Brown, Fraser (April 20, 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/doom-eternals-official-soundtrack-wasnt-mixed-by-its-composer-and-you-can-tell/">"Doom Eternal's official soundtrack wasn't mixed by its composer, and you can tell"</a>. <i>PCGamer</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PCGamer&amp;rft.atitle=Doom+Eternal%27s+official+soundtrack+wasn%27t+mixed+by+its+composer%2C+and+you+can+tell&amp;rft.date=2020-04-20&amp;rft.aulast=Brown&amp;rft.aufirst=Fraser&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fdoom-eternals-official-soundtrack-wasnt-mixed-by-its-composer-and-you-can-tell%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-reddit-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-reddit_40-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFStratton2020" class="citation web cs1">Stratton, Marty (May 4, 2020). <a rel="nofollow" class="external text" href="https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/">"DOOM Eternal OST Open Letter"</a>. Reddit.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=DOOM+Eternal+OST+Open+Letter&amp;rft.pub=Reddit&amp;rft.date=2020-05-04&amp;rft.aulast=Stratton&amp;rft.aufirst=Marty&amp;rft_id=https%3A%2F%2Fwww.reddit.com%2Fr%2FDoom%2Fcomments%2Fgdg25y%2Fdoom_eternal_ost_open_letter%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.videogamer.com/news/doom-eternal-gets-two-new-composers-for-the-ancient-gods-dlc">https://www.videogamer.com/news/doom-eternal-gets-two-new-composers-for-the-ancient-gods-dlc</a></span> </li> <li id="cite_note-gamestop_tweet-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-gamestop_tweet_42-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFGameStop_&#91;@GameStop&#93;2020" class="citation web cs1"><a href="/enwiki/wiki/GameStop" title="GameStop">GameStop [@GameStop]</a> (March 18, 2020). <a rel="nofollow" class="external text" href="https://twitter.com/GameStop/status/1240447268102246400">"To ensure we adhere to CDC-recommended social distancing guidelines, we will be selling DOOM Eternal a day early on Thursday, 3/19 as a safety precaution for our customers and associates. Animal Crossing will release on Friday 3/20 to further help separate the crowds"</a> (Tweet)<span class="reference-accessdate">. Retrieved <span class="nowrap">March 18,</span> 2020</span> &#8211; via <a href="/enwiki/wiki/Twitter" title="Twitter">Twitter</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=To+ensure+we+adhere+to+CDC-recommended+social+distancing+guidelines%2C+we+will+be+selling+DOOM+Eternal+a+day+early+on+Thursday%2C+3%2F19+as+a+safety+precaution+for+our+customers+and+associates.+Animal+Crossing+will+release+on+Friday+3%2F20+to+further+help+separate+the+crowds.&amp;rft.date=2020-03-18&amp;rft.au=GameStop+%5B%40GameStop%5D&amp;rft_id=https%3A%2F%2Ftwitter.com%2FGameStop%2Fstatus%2F1240447268102246400&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span> </span> </li> <li id="cite_note-gamespot_gamestop_early-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-gamespot_gamestop_early_43-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFMakuch2020" class="citation web cs1">Makuch, Eddie (March 18, 2020). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/doom-eternal-will-be-available-early-at-gamestop-d/1100-6474952/">"Doom Eternal Will Be Available Early At GameStop Due To "Social Distancing" Concerns"</a>. <i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a href="/enwiki/wiki/CBS_Interactive" title="CBS Interactive">CBS Interactive</a><span class="reference-accessdate">. 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Here's a look at DOOM Eternal: The Ancient Gods - Part One"</a><span class="reference-accessdate">. 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Retrieved <span class="nowrap">June 29,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Final+Fantasy+7+Remake+Wins+Best+Of+Show+At+E3+2019+Game+Critics+Awards&amp;rft.date=2019-06-28&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Ffinal-fantasy-7-remake-wins-best-of-show-at-e3-201%2F1100-6468116%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://thegameawards.com/nominees">"The Game Awards Nominees"</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+Game+Awards+Nominees&amp;rft_id=https%3A%2F%2Fthegameawards.com%2Fnominees&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFChalk2020" class="citation web cs1">Chalk, Andy (March 20, 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/doom-eternal-roars-past-100000-concurrent-users-on-steam/">"Doom Eternal roars past 100,000 concurrent users on Steam"</a>. <i>pcgamer.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 24,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=pcgamer.com&amp;rft.atitle=Doom+Eternal+roars+past+100%2C000+concurrent+users+on+Steam&amp;rft.date=2020-03-20&amp;rft.aulast=Chalk&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fdoom-eternal-roars-past-100000-concurrent-users-on-steam%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFPhillips2020" class="citation web cs1">Phillips, Tom (March 25, 2020). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2020-03-25-doom-eternal-had-the-series-best-opening-sales-weekend">"Doom Eternal had the series' best opening sales weekend"</a>. <i>eurogamer.net</i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 28,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=eurogamer.net&amp;rft.atitle=Doom+Eternal+had+the+series%27+best+opening+sales+weekend&amp;rft.date=2020-03-25&amp;rft.aulast=Phillips&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2020-03-25-doom-eternal-had-the-series-best-opening-sales-weekend&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-78">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFDring2020" class="citation web cs1">Dring, Christopher (March 22, 2020). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2020-03-22-animal-crossing-new-horizons-smashes-sales-records-in-the-uk">"Animal Crossing: New Horizons smashes sales records in the UK"</a>. <i>gamesindustry.biz</i><span class="reference-accessdate">. Retrieved <span class="nowrap">March 24,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=gamesindustry.biz&amp;rft.atitle=Animal+Crossing%3A+New+Horizons+smashes+sales+records+in+the+UK&amp;rft.date=2020-03-22&amp;rft.aulast=Dring&amp;rft.aufirst=Christopher&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2020-03-22-animal-crossing-new-horizons-smashes-sales-records-in-the-uk&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-79">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFGrubb2020" class="citation web cs1">Grubb, Jeff (April 21, 2020). <a rel="nofollow" class="external text" href="https://venturebeat.com/2020/04/21/march-2020-npd-animal-crossing-powers-march-to-blockbuster-game-sales/">"March 2020 NPD: Animal Crossing powers March to blockbuster game sales"</a>. <i><a href="/enwiki/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">April 22,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=March+2020+NPD%3A+Animal+Crossing+powers+March+to+blockbuster+game+sales&amp;rft.date=2020-04-21&amp;rft.aulast=Grubb&amp;rft.aufirst=Jeff&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2020%2F04%2F21%2Fmarch-2020-npd-animal-crossing-powers-march-to-blockbuster-game-sales%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite id="CITEREFValentine2020" class="citation web cs1">Valentine, Rebekah (April 22, 2020). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2020-04-22-animal-crossing-new-horizons-broke-record-for-most-digital-units-sold-in-a-single-month">"Animal Crossing: New Horizons sold an estimated 5m digital units in March"</a>. <i>gamesindustry.biz</i><span class="reference-accessdate">. Retrieved <span class="nowrap">April 23,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=gamesindustry.biz&amp;rft.atitle=Animal+Crossing%3A+New+Horizons+sold+an+estimated+5m+digital+units+in+March&amp;rft.date=2020-04-22&amp;rft.aulast=Valentine&amp;rft.aufirst=Rebekah&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2020-04-22-animal-crossing-new-horizons-broke-record-for-most-digital-units-sold-in-a-single-month&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-81">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r999302996"/><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gameswirtschaft.de/marketing-pr/doom-eternal-verkaufszahlen-200514/">"Doom Eternal Verkaufszahlen: 100.000 Stück in Deutschland (Update)"</a> (in German). May 14, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">May 14,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Doom+Eternal+Verkaufszahlen%3A+100.000+St%C3%BCck+in+Deutschland+%28Update%29&amp;rft.date=2020-05-14&amp;rft_id=https%3A%2F%2Fwww.gameswirtschaft.de%2Fmarketing-pr%2Fdoom-eternal-verkaufszahlen-200514%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADoom+Eternal" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.thathashtagshow.com/2020/03/13/doom-eternal-one-shot-coming-next-week-from-critical-role/">https://www.thathashtagshow.com/2020/03/13/doom-eternal-one-shot-coming-next-week-from-critical-role/</a></span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.critrolestats.com/blog/2020/4/22/monster-analysis-doom-eternals-dr-samuel-hayden-and-the-doom-slayer">https://www.critrolestats.com/blog/2020/4/22/monster-analysis-doom-eternals-dr-samuel-hayden-and-the-doom-slayer</a></span> </li> <li id="cite_note-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-84">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://slayersclub.bethesda.net/en/article/LsEiL6vnsqbZTJMfe4d9r/critical-role">https://slayersclub.bethesda.net/en/article/LsEiL6vnsqbZTJMfe4d9r/critical-role</a></span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-85">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://shop.critrole.com/products/doom-eternal-assault-on-armaros-station">https://shop.critrole.com/products/doom-eternal-assault-on-armaros-station</a></span> </li> <li id="cite_note-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-86">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.facebook.com/watch/?v=1563896660469865">https://www.facebook.com/watch/?v=1563896660469865</a></span> </li> </ol></div></div> <h2><span class="mw-headline" id="External_links">External links</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Doom_Eternal&amp;action=edit&amp;section=17" title="Edit section: External links">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://bethesda.net/en/game/doom">Official website</a></span></span></li></ul> <div class="noprint metadata navbox" role="navigation" aria-label="Portals" style="font-weight:bold;padding:0.4em 2em"><ul style="margin:0.1em 0 0"><li style="display:inline"><span style="display:inline-block;white-space:nowrap"><span style="margin:0 0.5em"><a href="/enwiki/wiki/File:Dragon-149393.svg" class="image"><img alt="Dragon-149393.svg" src="/upwiki/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/20px-Dragon-149393.svg.png" decoding="async" width="20" height="21" srcset="/upwiki/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/31px-Dragon-149393.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/41px-Dragon-149393.svg.png 2x" data-file-width="512" data-file-height="529" /></a></span><a href="/enwiki/wiki/Portal:Speculative_fiction" title="Portal:Speculative fiction">Speculative fiction portal</a></span></li><li style="display:inline"><span style="display:inline-block;white-space:nowrap"><span style="margin:0 0.5em"><a href="/enwiki/wiki/File:WPVG_icon_2016.svg" class="image"><img alt="WPVG icon 2016.svg" src="/upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/21px-WPVG_icon_2016.svg.png" decoding="async" width="21" height="21" srcset="/upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/32px-WPVG_icon_2016.svg.png 1.5x, /upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/42px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></a></span><a href="/enwiki/wiki/Portal:Video_games" title="Portal:Video games">Video games portal</a></span></li><li style="display:inline"><span style="display:inline-block;white-space:nowrap"><span style="margin:0 0.5em"><a href="/enwiki/wiki/File:Solar_system.jpg" class="image"><img alt="Solar system.jpg" src="/upwiki/wikipedia/commons/thumb/8/83/Solar_system.jpg/17px-Solar_system.jpg" decoding="async" width="17" height="21" srcset="/upwiki/wikipedia/commons/thumb/8/83/Solar_system.jpg/26px-Solar_system.jpg 1.5x, /upwiki/wikipedia/commons/thumb/8/83/Solar_system.jpg/34px-Solar_system.jpg 2x" data-file-width="4500" data-file-height="5600" /></a></span><a href="/enwiki/wiki/Portal:Solar_System" title="Portal:Solar System">Solar System portal</a></span></li></ul></div> <div role="navigation" class="navbox" aria-labelledby="Doom_franchise" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><style data-mw-deduplicate="TemplateStyles:r992953826">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}.mw-parser-output .infobox .navbar{font-size:100%}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:Doom_series" title="Template:Doom series"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:Doom_series" title="Template talk:Doom series"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:Doom_series&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Doom_franchise" style="font-size:114%;margin:0 4em"><a href="/enwiki/wiki/Doom_(franchise)" title="Doom (franchise)"><i>Doom</i> franchise</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main series</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i> (1993) <ul><li><a href="/enwiki/wiki/List_of_Doom_ports" title="List of Doom ports">ports</a></li> <li><a href="/enwiki/wiki/Development_of_Doom" title="Development of Doom">development</a></li></ul></li> <li><i><a href="/enwiki/wiki/Doom_II" title="Doom II">Doom II</a></i></li> <li><i><a href="/enwiki/wiki/Final_Doom" title="Final Doom">Final Doom</a></i></li> <li><i><a href="/enwiki/wiki/Doom_64" title="Doom 64">Doom 64</a></i></li> <li><i><a href="/enwiki/wiki/Doom_3" title="Doom 3">Doom 3</a></i> <ul><li><i><a href="/enwiki/wiki/Doom_3:_Resurrection_of_Evil" title="Doom 3: Resurrection of Evil">Resurrection of Evil</a></i></li> <li><i><a href="/enwiki/wiki/Doom_3:_BFG_Edition" title="Doom 3: BFG Edition">BFG Edition</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Doom_(2016_video_game)" title="Doom (2016 video game)">Doom</a></i> (2016)</li> <li><i><a class="mw-selflink selflink">Doom Eternal</a></i> (2020)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Spin-offs</th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Doom_RPG" title="Doom RPG">Doom RPG</a></i></li> <li><i><a href="/enwiki/wiki/Doom_Resurrection" title="Doom Resurrection">Doom Resurrection</a></i></li> <li><i><a href="/enwiki/wiki/Doom_II_RPG" title="Doom II RPG">Doom II RPG</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Developers</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Id_Software" title="Id Software">id Software</a></li> <li><a href="/enwiki/wiki/Midway_Games" title="Midway Games">Midway Games</a></li> <li><a href="/enwiki/wiki/Nightdive_Studios" title="Nightdive Studios">Nightdive Studios</a></li> <li><a href="/enwiki/wiki/Nerve_Software" title="Nerve Software">Nerve Software</a></li> <li><a href="/enwiki/wiki/TeamTNT" title="TeamTNT">TeamTNT</a></li> <li><a href="/enwiki/wiki/Escalation_Studios" class="mw-redirect" title="Escalation Studios">Escalation Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Books</th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Doom_(novel_series)" title="Doom (novel series)"><i>Doom</i> novels</a></li> <li><i><a href="/enwiki/wiki/Doom_3:_Worlds_on_Fire" title="Doom 3: Worlds on Fire">Doom 3: Worlds on Fire</a></i></li> <li><i><a href="/enwiki/wiki/Doom_3:_Maelstrom" title="Doom 3: Maelstrom">Doom 3: Maelstrom</a></i></li> <li><i><a href="/enwiki/wiki/Masters_of_Doom" title="Masters of Doom">Masters of Doom</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other media</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Doom:_The_Boardgame" title="Doom: The Boardgame">Doom: The Boardgame</a></i></li> <li><i><a href="/enwiki/wiki/Doom_(film)" title="Doom (film)">Doom (film)</a></i></li> <li><i><a href="/enwiki/wiki/Doom:_Annihilation" title="Doom: Annihilation">Doom: Annihilation</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/BFG_(weapon)" title="BFG (weapon)">BFG 9000</a></li> <li><a href="/enwiki/wiki/Cyberdemon" title="Cyberdemon">Cyberdemon</a></li> <li><a href="/enwiki/wiki/Doomguy" title="Doomguy">Doomguy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/enwiki/wiki/Binary_space_partitioning" title="Binary space partitioning">Binary space partitioning</a></li> <li><a href="/enwiki/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Mods</th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Doom_modding" title="Doom modding"><i>Doom</i> modding</a></li> <li><i><a href="/enwiki/wiki/Bloom_(mod)" title="Bloom (mod)">Bloom</a></i></li> <li><i><a href="/enwiki/wiki/Brutal_Doom" title="Brutal Doom">Brutal Doom</a></i></li> <li><a href="/enwiki/wiki/Cacowards" title="Cacowards">Cacowards</a></li> <li><a href="/enwiki/wiki/DeHackEd" title="DeHackEd">DeHackEd</a></li> <li><i><a href="/enwiki/wiki/Grezzo_2" title="Grezzo 2">Grezzo 2</a></i></li> <li><i><a href="/enwiki/wiki/Marine_Doom" title="Marine Doom">Marine Doom</a></i></li> <li><i><a href="/enwiki/wiki/Sigil_(mod)" title="Sigil (mod)">Sigil</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">See Also</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/DRL_(video_game)" title="DRL (video game)">DRL</a></i></li> <li><a href="/enwiki/wiki/Noclip_mode" title="Noclip mode">Noclip mode</a></li> <li><a href="/enwiki/wiki/QuakeCon" title="QuakeCon">QuakeCon</a></li> <li><i><a href="/enwiki/wiki/Quake_III_Arena" title="Quake III Arena">Quake III Arena</a></i></li> <li><i><a href="/enwiki/wiki/Quake_Champions" title="Quake Champions">Quake Champions</a></i></li> <li><i><a href="/enwiki/wiki/Tony_Hawk%27s_Pro_Skater_3" title="Tony Hawk&#39;s Pro Skater 3">Tony Hawk's Pro Skater 3</a></i></li> <li><i><a href="/enwiki/wiki/Fall_Guys" title="Fall Guys">Fall Guys</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><img alt="Wikipedia book" src="/upwiki/wikipedia/commons/thumb/8/89/Symbol_book_class2.svg/16px-Symbol_book_class2.svg.png" decoding="async" title="Wikipedia book" width="16" height="16" srcset="/upwiki/wikipedia/commons/thumb/8/89/Symbol_book_class2.svg/23px-Symbol_book_class2.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/8/89/Symbol_book_class2.svg/31px-Symbol_book_class2.svg.png 2x" data-file-width="180" data-file-height="185" /> <a href="/enwiki/wiki/Book:Doom_series" title="Book:Doom series">Book</a></li> <li><img alt="Category" src="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" title="Category" width="16" height="16" srcset="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, /upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /> <a href="/enwiki/wiki/Category:Doom_(franchise)" title="Category:Doom (franchise)">Category</a></li></ul> </div></td></tr></tbody></table></div><div role="navigation" class="navbox" aria-labelledby="id_Software_(games)" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r992953826"/><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:Id_Software" title="Template:Id Software"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:Id_Software" title="Template talk:Id Software"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:Id_Software&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="id_Software_(games)" style="font-size:114%;margin:0 4em"><a href="/enwiki/wiki/Id_Software" title="Id Software">id Software</a> (<a href="/enwiki/wiki/List_of_id_Software_games" title="List of id Software games">games</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main franchises</th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Commander_Keen" title="Commander Keen">Commander Keen</a></i></li> <li><i><a href="/enwiki/wiki/Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li> <li><i><a href="/enwiki/wiki/Quake_(series)" title="Quake (series)">Quake</a></i></li> <li><i><a href="/enwiki/wiki/Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Shadow_Knights" title="Shadow Knights">Shadow Knights</a></i></li> <li><i><a href="/enwiki/wiki/Hovertank_3D" title="Hovertank 3D">Hovertank 3D</a></i></li> <li><i><a href="/enwiki/wiki/Dangerous_Dave" title="Dangerous Dave">Dangerous Dave</a></i></li> <li><i><a href="/enwiki/wiki/Rescue_Rover" title="Rescue Rover">Rescue Rover</a></i></li> <li><i><a href="/enwiki/wiki/Tiles_of_the_Dragon" title="Tiles of the Dragon">Tiles of the Dragon</a></i></li> <li><i><a href="/enwiki/wiki/Catacomb_3-D" title="Catacomb 3-D">Catacomb 3-D</a></i></li> <li><i><a href="/enwiki/wiki/Orcs_%26_Elves" title="Orcs &amp; Elves">Orcs &amp; Elves</a></i></li> <li><i><a href="/enwiki/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a></i></li> <li><i><a href="/enwiki/wiki/Rage_2" title="Rage 2">Rage 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games published</th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><i><a href="/enwiki/wiki/Heretic_(video_game)" title="Heretic (video game)">Heretic</a></i></li> <li><i><a href="/enwiki/wiki/Hexen:_Beyond_Heretic" title="Hexen: Beyond Heretic">Hexen: Beyond Heretic</a></i></li> <li><i><a href="/enwiki/wiki/Hexen_II" title="Hexen II">Hexen II</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Kevin_Cloud" title="Kevin Cloud">Kevin Cloud</a></li> <li><a href="/enwiki/wiki/Marty_Stratton" title="Marty Stratton">Marty Stratton</a></li> <li><a href="/enwiki/wiki/Robert_Duffy_(programmer)" title="Robert Duffy (programmer)">Robert Duffy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/enwiki/wiki/John_Romero" title="John Romero">John Romero</a></li> <li><a href="/enwiki/wiki/Adrian_Carmack" title="Adrian Carmack">Adrian Carmack</a></li> <li><a href="/enwiki/wiki/Tom_Hall" title="Tom Hall">Tom Hall</a></li> <li><a href="/enwiki/wiki/Mark_Rein_(software_executive)" title="Mark Rein (software executive)">Mark Rein</a></li> <li><a href="/enwiki/wiki/Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a></li> <li><a href="/enwiki/wiki/Dave_Taylor_(game_programmer)" title="Dave Taylor (game programmer)">Dave Taylor</a></li> <li><a href="/enwiki/wiki/American_McGee" title="American McGee">American McGee</a></li> <li><a href="/enwiki/wiki/Tim_Willits" title="Tim Willits">Tim Willits</a></li> <li><a href="/enwiki/wiki/Mike_Wilson_(executive)" title="Mike Wilson (executive)">Mike Wilson</a></li> <li><a href="/enwiki/wiki/Michael_Abrash" title="Michael Abrash">Michael Abrash</a></li> <li><a href="/enwiki/wiki/Jennell_Jaquays" title="Jennell Jaquays">Jennell Jaquays</a></li> <li><a href="/enwiki/wiki/Paul_Steed" title="Paul Steed">Paul Steed</a></li> <li><a href="/enwiki/wiki/Graeme_Devine" title="Graeme Devine">Graeme Devine</a></li> <li><a href="/enwiki/wiki/Todd_Hollenshead" title="Todd Hollenshead">Todd Hollenshead</a></li> <li><a href="/enwiki/wiki/Timothee_Besset" title="Timothee Besset">Timothee Besset</a></li> <li><a href="/enwiki/wiki/Katherine_Anna_Kang" title="Katherine Anna Kang">Katherine Anna Kang</a></li> <li><a href="/enwiki/wiki/Matthew_Costello" title="Matthew Costello">Matthew Costello</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publishers</th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Softdisk" title="Softdisk">Softdisk</a></li> <li><a href="/enwiki/wiki/3D_Realms" title="3D Realms">Apogee Software</a></li> <li><a href="/enwiki/wiki/FormGen" title="FormGen">FormGen</a></li> <li><a href="/enwiki/wiki/Atari,_Inc._(Atari,_SA_subsidiary)" class="mw-redirect" title="Atari, Inc. (Atari, SA subsidiary)">GT Interactive</a></li> <li><a href="/enwiki/wiki/Activision" title="Activision">Activision</a></li> <li><a href="/enwiki/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/Adaptive_tile_refresh" title="Adaptive tile refresh">Adaptive tile refresh</a></li> <li><a href="/enwiki/wiki/Id_Tech" title="Id Tech">id Tech</a> <ul><li><a href="/enwiki/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/enwiki/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/enwiki/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/enwiki/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/enwiki/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/enwiki/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/enwiki/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/enwiki/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"> <ul><li><a href="/enwiki/wiki/QuakeCon" title="QuakeCon">QuakeCon</a></li> <li><i><a href="/enwiki/wiki/Masters_of_Doom" title="Masters of Doom">Masters of Doom</a></i></li></ul> </div></td></tr></tbody></table></div> '
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
1614270007