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Page ID (page_id ) | 7796377 |
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Page title without namespace (page_title ) | 'Skynet (video game)' |
Full page title (page_prefixedtitle ) | 'Skynet (video game)' |
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Old page wikitext, before the edit (old_wikitext ) | '{{Redirect|The Terminator: Skynet|the character|Skynet (Terminator)}}
{{short description|1996 first-person shooter computer game}}
{{Infobox VG
| title = Skynet
| image = SkyNET cover.jpg
| caption = European cover art
| developer = [[Bethesda Softworks]]
| publisher = Bethesda Softworks
| designer = [[Todd Howard (video game designer)|Todd Howard]]<br>Morten Mørup<br>John Pearson
| composer = Andy Warr
| engine = [[XnGine]]
| released = 1996
| genre = [[First-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[MS-DOS]]
}}
'''''Skynet''''' (known in Europe as '''''The Terminator: Skynet''''' − stylized as '''''SkyNET''''') is a [[computer game]] based on the ''[[Terminator (franchise)|Terminator]]'' [[media franchise]]. It was intended as an [[expansion pack]] for the predecessor ''[[The Terminator: Future Shock]]'', but was adapted into a standalone product. The game was developed and published by [[Bethesda Softworks]] in 1996.
It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a [[Multiplayer video game|multiplayer mode]] in contrast of its predecessor.
==Gameplay==
''Skynet'' is played in the [[first-person perspective]]. Each of the eight levels in the game require the player to solve a number of objectives before continuing to the next level, while fighting enemy terminators with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an HK fighter (a modified terminator robot that flies). Before each mission, the player is briefed via a [[full motion video]] cutscene.<ref name=NGen26/>
''Skynet'' features a [[Deathmatch (gaming)|deathmatch]] mode, which allows players to fight in a number of maps as either a human or a Terminator. Human players move quickly and silently, but are relatively fragile and can only carry lightweight weapons. Terminators, on the other hand, move slowly and make loud hydraulic noises when they walk, but are very resilient to damage and can carry heavy weapons. Players are able to change various options including time limits and the time of day.
==Development==
''Skynet'' is driven by Bethsoft's [[XnGine]].<ref>{{cite web|url=http://www.bethsoft.com/html/skynet.html|title=About Skynet|archive-url=https://web.archive.org/web/19970415111921/http://www.bethsoft.com/html/skynet.html|website=bethsoft.com|archive-date=April 15, 1997|accessdate=July 11, 2019}}</ref> While the majority of the game uses textured polygons to display structures and enemies, many of the items, weapons, and level decorations are still shown using older [[Sprite (computer graphics)|sprite]] technology. The game went gold on November 11, 1996.<ref>{{Cite web|title=The Terminator - SkyNET für PC - Steckbrief {{!}} GamersGlobal.de|url=https://www.gamersglobal.de/spiel/65132/the-terminator-skynet|access-date=2020-07-21|website=www.gamersglobal.de}}</ref><ref>{{cite web|first=Gordon|last=Goble|url=http://www.gamecenter.com/News/Item/0,3,0-227,00.html|archive-url=https://web.archive.org/web/20010117022000/http://www.gamecenter.com/News/Item/0,3,0-227,00.html|title=SkyNet goes gold!|website=gamecenter.com|archive-date=January 17, 2001|date=November 11, 1996|accessdate=July 18, 2019}}</ref>
==Reception==
{{Video game reviews
|rev1=[[Next Generation (magazine)|Next Generation]]
|rev1Score={{rating|5|5}}
}}
''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five stars. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>
==References==
{{reflist}}
==External links==
*{{moby game|id=/skynet}}
*[https://www.imdb.com/title/tt0818533/ Skynet] at [[IMDb]]
{{Terminator}}
[[Category:1996 video games]]
[[Category:Bethesda Softworks games]]
[[Category:Cyberpunk video games]]
[[Category:DOS games]]
[[Category:DOS-only games]]
[[Category:First-person shooters]]
[[Category:Terminator (franchise) video games]]
[[Category:Video games developed in the United States]]
[[Category:XnGine games]]
[[Category:Sprite-based first-person shooters]]
[[Category:Multiplayer and single-player video games]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Redirect|The Terminator: Skynet|the character|Skynet (Terminator)}}
{{short description|1996 first-person shooter computer game}}
{{Infobox VG
| title = Skynet
| image = SkyNET cover.jpg
| caption = European cover art
| developer = [[Bethesda Softworks]]
| publisher = Bethesda Softworks
| designer = [[Todd Howard (video game designer)|Todd Howard]]<br>Morten Mørup<br>John Pearson
| composer = Andy Warr
| engine = [[XnGine]]
| released = 1996
| genre = [[First-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[MS-DOS]]
}}
'''''Skynet''''' (known in Europe as '''''The Terminator: Skynet''''' − stylized as '''''SkyNET''''') is a [[computer game]] based on the ''[[Terminator (franchise)|Terminator]]'' [[media franchise]]. It was intended as an [[expansion pack]] for the predecessor ''[[The Terminator: Future Shock]]'', but was adapted into a standalone product. The game was developed and published by [[Bethesda Softworks]] in 1996.
It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a [[Multiplayer video game|multiplayer mode]] in contrast of its predecessor.
==Gameplay==
''Skynet'' is played in the [[first-person perspective]]. Each of the eight levels in the game require the player to solve a number of objectives before continuing to the next level, while fighting enemy terminators with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an HK fighter (a modified terminator robot that flies). Before each mission, the player is briefed via a [[full motion video]] cutscene.<ref name=NGen26/>
''Skynet'' features a [[Deathmatch (gaming)|deathmatch]] mode, which allows players to fight in a number of maps as either a human or a Terminator. Human players move quickly and silently, but are relatively fragile and can only carry lightweight weapons. Terminators, on the other hand, move slowly and make loud hydraulic noises when they walk, but are very resilient to damage and can carry heavy weapons. Players are able to change various options including time limits and the time of day.
==Development==
''Skynet'' is driven by Bethsoft's [[XnGine]].<ref>{{cite web|url=http://www.bethsoft.com/html/skynet.html|title=About Skynet|archive-url=https://web.archive.org/web/19970415111921/http://www.bethsoft.com/html/skynet.html|website=bethsoft.com|archive-date=April 15, 1997|accessdate=July 11, 2019}}</ref> While the majority of the game uses textured polygons to display structures and enemies, many of the items, weapons, and level decorations are still shown using older [[Sprite (computer graphics)|sprite]] technology. The game went gold on November 11, 1996.<ref>{{Cite web|title=The Terminator - SkyNET für PC - Steckbrief {{!}} GamersGlobal.de|url=https://www.gamersglobal.de/spiel/65132/the-terminator-skynet|access-date=2020-07-21|website=www.gamersglobal.de}}</ref><ref>{{cite web|first=Gordon|last=Goble|url=http://www.gamecenter.com/News/Item/0,3,0-227,00.html|archive-url=https://web.archive.org/web/20010117022000/http://www.gamecenter.com/News/Item/0,3,0-227,00.html|title=SkyNet goes gold!|website=gamecenter.com|archive-date=January 17, 2001|date=November 11, 1996|accessdate=July 18, 2019}}</ref>
==Reception==
{{Video game reviews
|rev1=[[Next Generation (magazine)|Next Generation]]
|rev1Score={{rating|5|5}}
}}
''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five Bruh Moments. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>
==References==
{{reflist}}
==External links==
*{{moby game|id=/skynet}}
*[https://www.imdb.com/title/tt0818533/ Skynet] at [[IMDb]]
{{Terminator}}
[[Category:1996 video games]]
[[Category:Bethesda Softworks games]]
[[Category:Cyberpunk video games]]
[[Category:DOS games]]
[[Category:DOS-only games]]
[[Category:First-person shooters]]
[[Category:Terminator (franchise) video games]]
[[Category:Video games developed in the United States]]
[[Category:XnGine games]]
[[Category:Sprite-based first-person shooters]]
[[Category:Multiplayer and single-player video games]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -33,5 +33,5 @@
|rev1Score={{rating|5|5}}
}}
-''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five stars. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>
+''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five Bruh Moments. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>
==References==
' |
New page size (new_size ) | 5538 |
Old page size (old_size ) | 5531 |
Size change in edit (edit_delta ) | 7 |
Lines added in edit (added_lines ) | [
0 => '''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five Bruh Moments. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>'
] |
Lines removed in edit (removed_lines ) | [
0 => '''[[Next Generation (magazine)|Next Generation]]'' gave ''Skynet'' five out of five stars. The reviewer said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref>'
] |
All external links added in the edit (added_links ) | [] |
All external links removed in the edit (removed_links ) | [] |
All external links in the new text (all_links ) | [
0 => 'https://web.archive.org/web/19970415111921/http://www.bethsoft.com/html/skynet.html',
1 => 'http://www.bethsoft.com/html/skynet.html',
2 => 'https://www.gamersglobal.de/spiel/65132/the-terminator-skynet',
3 => 'https://web.archive.org/web/20010117022000/http://www.gamecenter.com/News/Item/0,3,0-227,00.html',
4 => 'http://www.gamecenter.com/News/Item/0,3,0-227,00.html',
5 => 'https://www.mobygames.com/game/skynet',
6 => 'https://www.imdb.com/title/tt0818533/'
] |
Links in the page, before the edit (old_links ) | [
0 => 'http://www.bethsoft.com/html/skynet.html',
1 => 'http://www.gamecenter.com/News/Item/0,3,0-227,00.html',
2 => 'https://web.archive.org/web/19970415111921/http://www.bethsoft.com/html/skynet.html',
3 => 'https://web.archive.org/web/20010117022000/http://www.gamecenter.com/News/Item/0,3,0-227,00.html',
4 => 'https://www.gamersglobal.de/spiel/65132/the-terminator-skynet',
5 => 'https://www.imdb.com/title/tt0818533/',
6 => 'https://www.mobygames.com/game/skynet'
] |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | false |
Unix timestamp of change (timestamp ) | 1619717728 |