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'{{short description|2019 video game}} {{Use mdy dates|date=September 2021}} {{Infobox video game | title = Sekiro: Shadows Die Twice | image = Sekiro art.jpg | developer = [[FromSoftware]] | publisher = [[Activision]]{{vgrelease|JP|FromSoftware}} | director = {{Unbulleted list|[[Hidetaka Miyazaki]]|Kazuhiro Hamatani}} | producer = {{Unbulleted list|Yuzo Kojima|Takahiro Yamamoto}} | designer = {{Unbulleted list|Masaru Yamamura|Yuki Fukuda}} | programmer = Yoshitaka Suzuki | composer = Yuka Kitamura | platforms = {{Unbulleted list|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Google Stadia|Stadia]]}} | released = {{Unbulleted list|'''PS4''', '''Windows''', '''Xbox One'''|March 22, 2019|'''Stadia'''|October 28, 2020}} | genre = [[Action-adventure]] | modes = [[Single-player]] }} {{Nihongo foot|'''''Sekiro: Shadows Die Twice'''''|セキロ:シャドウズ ダイ トゥワイス|Sekiro: Shadōzu Dai Towaisu|lead=yes|group=lower-alpha}} is a 2019 [[action-adventure game]] developed by [[FromSoftware]]. It was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] in March 2019 and for [[Google Stadia|Stadia]] in October 2020 by FromSoftware in Japan and [[Activision]] internationally. The game follows a [[shinobi]] known as Wolf, who attempts to take revenge on a [[samurai]] clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on [[Boss (video gaming)|boss battles]]. It takes place in a fictionalized Japan during the [[Sengoku period]] and makes strong references to [[Buddhist mythology]] and [[Buddhist philosophy|philosophy]]. Lead director [[Hidetaka Miyazaki]] wanted to create a new intellectual property (IP) that marked a departure from their ''[[Dark Souls]]'' series, looking at games such as ''[[Tenchu]]'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020. == Gameplay == [[File:Sekiro - Shadows Die Twice pre-release gameplay screenshot.png|thumb|left|Screenshot showing the player fighting against one of the game's many bosses, the True Monk]] ''Sekiro: Shadows Die Twice'' is an [[action-adventure game]] played from a [[third-person view]].<ref name="polygon_e3_2018">{{cite web |last=McWhertor |first=Michael |date=June 10, 2018 |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |url-status=live |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=June 12, 2018 |access-date=June 11, 2018 |work=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web |last1=Romano |first1=Sal |date=June 10, 2018 |title=Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC |url=https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |url-status=usurped |archive-url=https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |archive-date=June 15, 2018 |access-date=June 11, 2018 |website=Gematsu}}</ref><ref name="GameplayPreview">{{cite web |last1=Messner |first1=Steven |date=June 12, 2018 |title=Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls |url=https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |url-status=live |archive-url=https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |archive-date=June 14, 2018 |access-date=June 12, 2018 |website=PC Gamer}}</ref><ref name="Engadget">{{cite web |last1=Steele |first1=Billy |date=June 12, 2018 |title='Sekiro' takes the 'Dark Souls' formula to ancient Japan |url=https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |archive-date=June 13, 2018 |access-date=June 12, 2018 |website=Engadget}}</ref> Compared to [[FromSoftware]]'s ''[[Dark Souls]]'' series, the game features fewer [[role-playing video game|role-playing]] elements, lacks [[character creation]] and the ability to level up a variety of stats, and has no [[multiplayer]] elements.<ref name="GameplayPreview"/><ref name="Engadget"/><ref>{{cite web |last1=Makedonski |first1=Brett |title=Sekiro: Shadows Die Twice doesn't have any online component |url=https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |website=Destructoid |date=12 June 2018 |access-date=12 June 2018 |archive-url=https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |archive-date=15 June 2018 |url-status=live }}</ref><ref name="Variety">{{cite web |last1=Futter |first1=Michael |title='Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer |url=https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |website=Variety |date=12 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |archive-date=13 June 2018 |url-status=live }}</ref> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's [[health points]], combat in ''Sekiro'' revolves around using a [[katana]] to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<ref name="GameplayPreview"/><ref>{{cite web |last1=Kim |first1=Matt |title=Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |website=US Gamer |date=13 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |archive-date=14 June 2018 |url-status=live }}</ref> The game also features [[stealth game|stealth]] elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<ref name="GameplayPreview" /> In addition, the player character can use various tools to assist with combat and exploration, such as a [[grappling hook]].<ref name="GameplayPreview" /> If the player character [[Life (gaming)|dies]], they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of [[respawning]] at earlier checkpoints.<ref name="GameplayPreview" /> ==Plot== Following the [[Sengoku period]], Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering [[shinobi]] known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a [[Prosthesis|prosthetic]] arm. To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf". After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "[[Asura (Buddhism)|Shura]]" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro. After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place. ==Development== [[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]] Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref> The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref> The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref> ==Reception== {{Video game reviews | MC = (PC) 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PC Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(PS4) 90/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(XONE) 91/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for Xbox One Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref> | Destruct = 9/10<ref name="auto">{{cite web |title=Review: Sekiro: Shadows Die Twice |url=https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |website=[[Destructoid]] |date=22 March 2019 |access-date=22 March 2019 |archive-date=22 March 2019 |archive-url=https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |url-status=live }}</ref> | EGM = {{rating|4|5|}}<ref>{{cite magazine |title=Sekiro: Shadows Die Twice review |url=http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |magazine=[[Electronic Gaming Monthly|EGM]] |date=27 March 2019 |access-date=12 April 2019 |archive-url=https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |archive-date=12 April 2019 |url-status=live }}</ref> | EuroG = 9/10<ref>{{cite web |last1=Sollazzo |first1=Michele |title=Sekiro: Shadows Die Twice – recensione |url=https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |website=[[Eurogamer]] |access-date=29 March 2019 |language=it |date=24 March 2019 |archive-url=https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |archive-date=3 April 2019 |url-status=live }}</ref> | Fam = 37/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1582 |url=https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |access-date=12 April 2019 |work=Gematsu |date=27 March 2019 |archive-date=1 April 2019 |archive-url=https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |url-status=live }}</ref> | GI = 9/10<ref>{{cite magazine |last1=Tack |first1=Daniel |title=Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration |url=https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |magazine=[[Game Informer]] |date=21 March 2019 |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |archive-date=3 April 2019 |url-status=live }}</ref> | GSpot = 9/10<ref name="auto1">{{cite web |last1=Hussain |first1=Tamoor |title=Sekiro: Shadows Die Twice Review – Steel Yourself |url=https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |website=[[GameSpot]] |access-date=29 March 2019 |date=29 March 2019 |archive-url=https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |archive-date=3 April 2019 |url-status=live }}</ref> | GRadar = {{Rating|4|5}}<ref>{{cite web |last1=Horti |first1=Samuel |title=Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored" |url=https://www.gamesradar.com/sekiro-review/ |website=[[GamesRadar+]] |date=26 March 2019 |access-date=12 April 2019 |archive-date=10 April 2019 |archive-url=https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/ |url-status=live }}</ref> | IGN = 9.5/10<ref name="auto2">{{cite web |last1=Tyrrel |first1=Brandin |title=Sekiro: Shadows Die Twice Review |url=https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |website=[[IGN]] |access-date=21 March 2019 |date=21 March 2019 |archive-url=https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | OPMUK = 9/10<ref>{{cite journal |title=Sekiro |journal=[[PlayStation Official Magazine – UK]] |date=10 April 2019 |issue=161 |page=79}}</ref> | PCGUS = 92/100<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/sekiro-review/ |website=[[PC Gamer]] |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> | USG = 4/5<ref>{{cite web |last1=Learned |first1=John |title=Sekiro: Shadows Die Twice Review |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |website=[[USgamer]] |access-date=12 April 2019 |language=en |date=26 March 2019 |archive-url=https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | VG = 10/10<ref>{{cite web |title=Sekiro: Shadows Die Twice review |url=https://www.videogamer.com/reviews/sekiro-review |website=VideoGamer.com |date=26 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review |archive-date=3 April 2019 |url-status=live }}</ref> }} According to [[review aggregator]] website [[Metacritic]], ''Sekiro'' received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for ''[[Destructoid]]'', Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in ''[[Dark Souls]]'' or ''[[Bloodborne]]''.<ref name="auto"/> Brandin Tyrell from ''[[IGN]]'' praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, ''Sekiro''{{'s}} timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<ref name="auto2"/> ''[[PC Gamer]]'' journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/uk/sekiro-review/ |website=[[PC Gamer]] "(UK)" |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website ''[[GameSpot]]'', Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, ''Sekiro'' "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration. The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, ''Sekiro''{{'s}} [[level design]] has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<ref name="auto1"/> Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play. Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from ''[[The Spinoff]]'' calling it "infuriating" and writing that he was not having fun after six hours with the game.<ref>{{Cite web|url=https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|title=Two infuriating days attempting to master Sekiro: Shadows Die Twice|first=Don|last=Rowe|date=27 March 2019|access-date=17 June 2019|archive-date=23 April 2019|archive-url=https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|url-status=live}}</ref> Several days after the game was released, modders managed to develop [[Mod (video gaming)|mods]] which would make the game easier by changing the speed of the player's character relative to the game.<ref>{{Cite web|url=https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|title=We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception|first1=Patrick|last1=Klepek|first2=Austin|last2=Walker|date=3 April 2019|access-date=17 June 2019|archive-url=https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|archive-date=20 June 2019|url-status=live}}</ref> James Davenport of ''PC Gamer'' said that the game's final boss was too difficult for him to beat without the help of the software.<ref>{{Cite web|url=https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|title=I beat Sekiro's final boss with cheats and I feel fine|first=James|last=Davenport|website=PC Gamer|date=5 April 2019|access-date=17 June 2019|archive-date=17 June 2019|archive-url=https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|url-status=live}}</ref> ===Sales=== On release day, ''Sekiro'' drew over 108,000 concurrent players on [[Steam (service)|Steam]], the highest for a new game launched during January{{ndash}}March 2019 and the third highest of any Japanese game in the platform's history, behind only ''[[Monster Hunter: World]]'' and ''[[Dark Souls III]]''.<ref name="eurogamer">{{cite web |last=Yin-Poole |first=Wesley |title=Even for SoulsBorne fans, Sekiro is not messing about |url=https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |work=[[Eurogamer]] |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |archive-date=23 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Miller |first=James |title=Sekiro: Shadows Die Twice has best Steam launch of the year |url=https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |work=TechSpot |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |archive-date=24 March 2019 |url-status=live}}</ref> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<ref>{{cite web |last=Horti |first=Samuel |title=Sekiro reaches 125,000 concurrent players, fourth most-played on Steam |url=https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |work=[[PC Gamer]] |date=23 March 2019 |access-date=4 April 2019 |archive-url=https://web.archive.org/web/20190404081217/https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |archive-date=4 April 2019 |url-status=live}}</ref> In its debut week, ''Sekiro'' topped the UK and [[EMEAA]] (Europe, Middle East, Africa, Asia) charts, surpassing ''[[Tom Clancy's The Division 2]]''.<ref>{{cite web |last=Dealessandri |first=Marie |title=Sekiro: Shadows Die Twice takes top spot of the charts |url=https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |work=[[MCV (magazine)|MCV]] |date=26 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328163859/https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |archive-date=28 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Batchelor |first=James |title=Sekiro: Shadows Die Twice dominates EMEAA charts |url=https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |work=GamesIndustry.biz |date=29 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190330173913/https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |archive-date=30 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Khan |first=Zarmena |title=Sekiro Sales Dethrone The Division 2 in Global Charts |url=https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |work=PlayStation LifeStyle |date=30 March 2019 |access-date=30 March 2019 |archive-url=https://web.archive.org/web/20190330181729/https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |archive-date=30 March 2019 |url-status=live}}</ref> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<ref>{{cite web |last=Romano |first=Sal |title=Media Create Sales: 3/18/19 – 3/24/19 |url=https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |website=Gematsu |date=27 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328050951/https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |archive-date=28 March 2019 |url-status=live}}</ref> Within ten days of its release, over two{{nbsp}}million copies were sold worldwide, which rose to over five million by July 2020.<ref>{{cite web |last=Nunneley |first=Stephany |title=Sekiro: Shadows Die Twice moved over 2 million copies in less than 10 days |url=https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |work=VG247 |date=11 April 2019 |access-date=11 April 2019 |archive-date=11 April 2019 |archive-url=https://web.archive.org/web/20190411164224/https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sekiro: Shadows Die Twice sales top five million, 'Additional Features Update' launches October 29 |url=https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |website=Gematsu |date=29 July 2020 |access-date=29 July 2020 |archive-date=17 August 2020 |archive-url=https://web.archive.org/web/20200817112723/https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |url-status=live }}</ref> ===Awards=== The game won several awards, including [[The Game Award for Game of the Year|Game of the Year]] at [[The Game Awards 2019]],<ref name="TGA2019">{{cite web |last=Makuch |first=Eddie |title=The Game Awards 2019 Winners: Sekiro Takes Game Of The Year |url=https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |work=GameSpot |date=13 December 2019 |access-date=13 December 2019 |archive-date=13 December 2019 |archive-url=https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |url-status=live }}</ref> by editors of ''[[GameSpot]]'',<ref>{{cite web |last=Hussain |first=Tamoor |title=Game Of The Year 2019 – Sekiro: Shadows Die Twice |url=https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |work=GameSpot |date=17 December 2019 |access-date=17 December 2019 |archive-date=26 March 2022 |archive-url=https://web.archive.org/web/20220326110502/https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |url-status=live }}</ref> and by fans in the [[2019 Steam Awards]].<ref>{{cite web |last=Watts |first=Steve |title=Steam Awards 2019 Winners Announced |url=https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |work=GameSpot |date=31 December 2019 |access-date=31 December 2019 |archive-date=31 December 2019 |archive-url=https://web.archive.org/web/20191231200357/https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |url-status=live }}</ref> {| class="wikitable sortable" |- ! Year !! Award !! Category !! Result !! Ref |- | rowspan="6" style="text-align:center;" | 2018 | rowspan="4" | [[Game Critics Awards]] | Best of Show | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Watts |first=Steve |title=Resident Evil 2 Wins Top Honor In E3 Game Critics Awards |url=https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |work=GameSpot |date=5 July 2018 |access-date=20 November 2019 |archive-date=9 January 2020 |archive-url=https://archive.ph/20200109022807/https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |url-status=live }}</ref> |- | Best Original Game | {{Nom}} |- | Best Console Game | {{Nom}} |- | Best Action/Adventure Game | {{Nom}} |- | [[Golden Joystick Awards]] | Most Wanted Game | {{Nom}} | style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |title=Golden Joysticks 2018 nominees announced, voting open now |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-url=https://ghostarchive.org/archive/20220112/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-date=12 January 2022 |url-access=subscription |url-status=live |newspaper=[[The Daily Telegraph]] |date=24 September 2018 |access-date=20 November 2019}}{{cbignore}}</ref> |- | [[Gamers' Choice Awards]] | Most Anticipated Game | {{Nom}} | style="text-align:center;" |<ref>{{cite web |last=Glyer |first=Mike |title=2018 Gamers' Choice Awards Nominees |url=http://file770.com/2018-gamers-choice-awards-nominees/ |work=File 770 |date=19 November 2018 |access-date=20 November 2019 |archive-date=12 January 2019 |archive-url=https://web.archive.org/web/20190112043428/http://file770.com/2018-gamers-choice-awards-nominees/ |url-status=live }}</ref> |- | rowspan="8" style="text-align:center;" | 2019 | [[Japan Game Awards]] | Award for Excellence | {{Won}} | style="text-align:center;" |<ref>{{cite web |last=Craddock |first=Ryan |title=Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019 |url=http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |work=[[Nintendo Life]] |date=13 September 2019 |access-date=20 November 2019 |archive-date=13 September 2019 |archive-url=https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |url-status=live }}</ref> |- | rowspan="2" | Golden Joystick Awards | Best Visual Design | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Tailby |first=Stephen |title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards |url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |work=Push Square |date=20 September 2019 |access-date=20 November 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |url-status=live }}</ref><ref>{{cite web |author=GamesRadar staff |title=Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019 |url=https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |work=[[GamesRadar+]] |date=25 October 2019 |access-date=20 November 2019 |archive-date=11 December 2019 |archive-url=https://web.archive.org/web/20191211222643/https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |url-status=live }}</ref> |- | [[Ultimate Game of the Year]] | {{Nom}} |- | rowspan="5" | [[The Game Awards 2019]] | [[The Game Award for Game of the Year|Game of the Year]] | {{Won}} | rowspan="5" style="text-align:center;" | <ref name="TGA2019"/> |- | Best Game Direction | {{Nom}} |- | Best Art Direction | {{Nom}} |- | Best Audio Design | {{Nom}} |- | Best Action/Adventure Game | {{Won}} |- | rowspan="13" style="text-align:center;" |2020 | rowspan="2" |[[23rd Annual D.I.C.E. Awards]] | Action Game of the Year | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Chalk |first=Andy |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |work=[[PC Gamer]] |date=13 January 2020 |access-date=18 January 2020 |archive-date=27 January 2020 |archive-url=https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live }}</ref> |- | Outstanding Achievement in Game Design | {{Nom}} |- | rowspan="3" | [[Game Developers Choice Awards]] | [[Game Developers Choice Award for Game of the Year|Game of the Year]] | {{Nom}} | rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Shanley |first=Patrick |title='Death Stranding' Leads Game Developers Choice Awards Nominees |url=https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |work=[[The Hollywood Reporter]] |date=8 January 2020 |access-date=8 January 2020 |archive-date=17 February 2020 |archive-url=https://web.archive.org/web/20200217163342/https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |url-status=live }}</ref> |- | [[Game Developers Choice Award for Best Visual Art|Best Visual Art]] | {{Nom}} |- | Best Design | {{Nom}} |- | rowspan="4" | [[SXSW Gaming Awards]] | Video Game of the Year | {{Won}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |author=Grayshadow |title=2020 SXSW Gaming Awards Nominees Revealed |url=https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |work=NoobFeed |date=17 February 2020 |access-date=18 February 2020 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |url-status=live }}</ref><ref>{{cite web |author=Grayshadow |title=SXSW 2020 Gaming Award Winners Revealed |url=https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |work=Noobfeed |date=25 March 2020 |access-date=28 March 2020 |archive-date=28 March 2020 |archive-url=https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |url-status=live }}</ref> |- | Excellence in Gameplay | {{Nom}} |- | Excellence in Technical Achievement | {{Nom}} |- | Excellence in Visual Achievement | {{Won}} |- | rowspan="4" | [[16th British Academy Games Awards]] | [[British Academy Games Award for Best Game|Best Game]] | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Stuart |first=Keith |title=Death Stranding and Control dominate Bafta games awards nominations |url=https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |newspaper=[[The Guardian]] |date=3 March 2020 |access-date=4 March 2020 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |url-status=live }}</ref> |- | Animation | {{Nom}} |- | [[British Academy Games Award for Game Design|Game Design]] | {{Nom}} |- | [[British Academy Games Award for Technical Achievement|Technical Achievement]] | {{Nom}} |} {{clear}} ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{Official website|https://www.sekirothegame.com/}} {{Hidetaka Miyazaki}} {{FromSoftware}} {{Dark Souls series}} {{The Game Awards}} {{Portal bar|Video games|Japan}} [[Category:2019 video games]] [[Category:Action-adventure games]] [[Category:Activision games]] [[Category:Edo period in fiction]] [[Category:Dark fantasy video games]] [[Category:Fiction about immortality]] [[Category:FromSoftware games]] [[Category:The Game Award for Game of the Year winners]] [[Category:Patricide in fiction]] [[Category:PlayStation 4 games]] [[Category:PlayStation 4 Pro enhanced games]] [[Category:Sengoku video games]] [[Category:Single-player video games]] [[Category:Soulslike video games]] [[Category:Stadia games]] [[Category:Stealth video games]] [[Category:Video games about ninja]] [[Category:Video games about revenge]] [[Category:Video games about samurai]] [[Category:Video games based on Buddhist mythology]] [[Category:Video games based on Japanese mythology]] [[Category:Video games developed in Japan]] [[Category:Video games directed by Hidetaka Miyazaki]] [[Category:Video games set in feudal Japan]] [[Category:Video games set in the 16th century]] [[Category:Windows games]] [[Category:Works about orphans]] [[Category:Xbox One games]] [[Category:Xbox One X enhanced games]]'
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'@@ -1,231 +1,1 @@ -{{short description|2019 video game}} -{{Use mdy dates|date=September 2021}} -{{Infobox video game -| title = Sekiro: Shadows Die Twice -| image = Sekiro art.jpg -| developer = [[FromSoftware]] -| publisher = [[Activision]]{{vgrelease|JP|FromSoftware}} -| director = {{Unbulleted list|[[Hidetaka Miyazaki]]|Kazuhiro Hamatani}} -| producer = {{Unbulleted list|Yuzo Kojima|Takahiro Yamamoto}} -| designer = {{Unbulleted list|Masaru Yamamura|Yuki Fukuda}} -| programmer = Yoshitaka Suzuki -| composer = Yuka Kitamura -| platforms = {{Unbulleted list|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Google Stadia|Stadia]]}} -| released = {{Unbulleted list|'''PS4''', '''Windows''', '''Xbox One'''|March 22, 2019|'''Stadia'''|October 28, 2020}} -| genre = [[Action-adventure]] -| modes = [[Single-player]] -}} - -{{Nihongo foot|'''''Sekiro: Shadows Die Twice'''''|セキロ:シャドウズ ダイ トゥワイス|Sekiro: Shadōzu Dai Towaisu|lead=yes|group=lower-alpha}} is a 2019 [[action-adventure game]] developed by [[FromSoftware]]. It was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] in March 2019 and for [[Google Stadia|Stadia]] in October 2020 by FromSoftware in Japan and [[Activision]] internationally. The game follows a [[shinobi]] known as Wolf, who attempts to take revenge on a [[samurai]] clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on [[Boss (video gaming)|boss battles]]. It takes place in a fictionalized Japan during the [[Sengoku period]] and makes strong references to [[Buddhist mythology]] and [[Buddhist philosophy|philosophy]]. - -Lead director [[Hidetaka Miyazaki]] wanted to create a new intellectual property (IP) that marked a departure from their ''[[Dark Souls]]'' series, looking at games such as ''[[Tenchu]]'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020. - -== Gameplay == -[[File:Sekiro - Shadows Die Twice pre-release gameplay screenshot.png|thumb|left|Screenshot showing the player fighting against one of the game's many bosses, the True Monk]] - -''Sekiro: Shadows Die Twice'' is an [[action-adventure game]] played from a [[third-person view]].<ref name="polygon_e3_2018">{{cite web |last=McWhertor |first=Michael |date=June 10, 2018 |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |url-status=live |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=June 12, 2018 |access-date=June 11, 2018 |work=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web |last1=Romano |first1=Sal |date=June 10, 2018 |title=Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC |url=https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |url-status=usurped |archive-url=https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |archive-date=June 15, 2018 |access-date=June 11, 2018 |website=Gematsu}}</ref><ref name="GameplayPreview">{{cite web |last1=Messner |first1=Steven |date=June 12, 2018 |title=Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls |url=https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |url-status=live |archive-url=https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |archive-date=June 14, 2018 |access-date=June 12, 2018 |website=PC Gamer}}</ref><ref name="Engadget">{{cite web |last1=Steele |first1=Billy |date=June 12, 2018 |title='Sekiro' takes the 'Dark Souls' formula to ancient Japan |url=https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |archive-date=June 13, 2018 |access-date=June 12, 2018 |website=Engadget}}</ref> Compared to [[FromSoftware]]'s ''[[Dark Souls]]'' series, the game features fewer [[role-playing video game|role-playing]] elements, lacks [[character creation]] and the ability to level up a variety of stats, and has no [[multiplayer]] elements.<ref name="GameplayPreview"/><ref name="Engadget"/><ref>{{cite web |last1=Makedonski |first1=Brett |title=Sekiro: Shadows Die Twice doesn't have any online component |url=https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |website=Destructoid |date=12 June 2018 |access-date=12 June 2018 |archive-url=https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |archive-date=15 June 2018 |url-status=live }}</ref><ref name="Variety">{{cite web |last1=Futter |first1=Michael |title='Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer |url=https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |website=Variety |date=12 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |archive-date=13 June 2018 |url-status=live }}</ref> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's [[health points]], combat in ''Sekiro'' revolves around using a [[katana]] to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<ref name="GameplayPreview"/><ref>{{cite web |last1=Kim |first1=Matt |title=Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |website=US Gamer |date=13 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |archive-date=14 June 2018 |url-status=live }}</ref> - -The game also features [[stealth game|stealth]] elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<ref name="GameplayPreview" /> In addition, the player character can use various tools to assist with combat and exploration, such as a [[grappling hook]].<ref name="GameplayPreview" /> If the player character [[Life (gaming)|dies]], they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of [[respawning]] at earlier checkpoints.<ref name="GameplayPreview" /> - -==Plot== -Following the [[Sengoku period]], Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering [[shinobi]] known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a [[Prosthesis|prosthetic]] arm. - -To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf". - -After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "[[Asura (Buddhism)|Shura]]" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro. - -After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place. - -==Development== -[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]] -Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref> - -The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref> - -The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref> - -==Reception== -{{Video game reviews -| MC = (PC) 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PC Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(PS4) 90/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(XONE) 91/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for Xbox One Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref> -| Destruct = 9/10<ref name="auto">{{cite web |title=Review: Sekiro: Shadows Die Twice |url=https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |website=[[Destructoid]] |date=22 March 2019 |access-date=22 March 2019 |archive-date=22 March 2019 |archive-url=https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |url-status=live }}</ref> -| EGM = {{rating|4|5|}}<ref>{{cite magazine |title=Sekiro: Shadows Die Twice review |url=http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |magazine=[[Electronic Gaming Monthly|EGM]] |date=27 March 2019 |access-date=12 April 2019 |archive-url=https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |archive-date=12 April 2019 |url-status=live }}</ref> -| EuroG = 9/10<ref>{{cite web |last1=Sollazzo |first1=Michele |title=Sekiro: Shadows Die Twice – recensione |url=https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |website=[[Eurogamer]] |access-date=29 March 2019 |language=it |date=24 March 2019 |archive-url=https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |archive-date=3 April 2019 |url-status=live }}</ref> -| Fam = 37/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1582 |url=https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |access-date=12 April 2019 |work=Gematsu |date=27 March 2019 |archive-date=1 April 2019 |archive-url=https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |url-status=live }}</ref> -| GI = 9/10<ref>{{cite magazine |last1=Tack |first1=Daniel |title=Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration |url=https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |magazine=[[Game Informer]] |date=21 March 2019 |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |archive-date=3 April 2019 |url-status=live }}</ref> -| GSpot = 9/10<ref name="auto1">{{cite web |last1=Hussain |first1=Tamoor |title=Sekiro: Shadows Die Twice Review – Steel Yourself |url=https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |website=[[GameSpot]] |access-date=29 March 2019 |date=29 March 2019 |archive-url=https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |archive-date=3 April 2019 |url-status=live }}</ref> -| GRadar = {{Rating|4|5}}<ref>{{cite web |last1=Horti |first1=Samuel |title=Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored" |url=https://www.gamesradar.com/sekiro-review/ |website=[[GamesRadar+]] |date=26 March 2019 |access-date=12 April 2019 |archive-date=10 April 2019 |archive-url=https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/ |url-status=live }}</ref> -| IGN = 9.5/10<ref name="auto2">{{cite web |last1=Tyrrel |first1=Brandin |title=Sekiro: Shadows Die Twice Review |url=https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |website=[[IGN]] |access-date=21 March 2019 |date=21 March 2019 |archive-url=https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> -| OPMUK = 9/10<ref>{{cite journal |title=Sekiro |journal=[[PlayStation Official Magazine – UK]] |date=10 April 2019 |issue=161 |page=79}}</ref> -| PCGUS = 92/100<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/sekiro-review/ |website=[[PC Gamer]] |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> -| USG = 4/5<ref>{{cite web |last1=Learned |first1=John |title=Sekiro: Shadows Die Twice Review |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |website=[[USgamer]] |access-date=12 April 2019 |language=en |date=26 March 2019 |archive-url=https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> -| VG = 10/10<ref>{{cite web |title=Sekiro: Shadows Die Twice review |url=https://www.videogamer.com/reviews/sekiro-review |website=VideoGamer.com |date=26 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review |archive-date=3 April 2019 |url-status=live }}</ref> -}} - -According to [[review aggregator]] website [[Metacritic]], ''Sekiro'' received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for ''[[Destructoid]]'', Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in ''[[Dark Souls]]'' or ''[[Bloodborne]]''.<ref name="auto"/> Brandin Tyrell from ''[[IGN]]'' praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, ''Sekiro''{{'s}} timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<ref name="auto2"/> ''[[PC Gamer]]'' journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/uk/sekiro-review/ |website=[[PC Gamer]] "(UK)" |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website ''[[GameSpot]]'', Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, ''Sekiro'' "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration. - -The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, ''Sekiro''{{'s}} [[level design]] has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<ref name="auto1"/> - -Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play. - -Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from ''[[The Spinoff]]'' calling it "infuriating" and writing that he was not having fun after six hours with the game.<ref>{{Cite web|url=https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|title=Two infuriating days attempting to master Sekiro: Shadows Die Twice|first=Don|last=Rowe|date=27 March 2019|access-date=17 June 2019|archive-date=23 April 2019|archive-url=https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|url-status=live}}</ref> Several days after the game was released, modders managed to develop [[Mod (video gaming)|mods]] which would make the game easier by changing the speed of the player's character relative to the game.<ref>{{Cite web|url=https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|title=We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception|first1=Patrick|last1=Klepek|first2=Austin|last2=Walker|date=3 April 2019|access-date=17 June 2019|archive-url=https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|archive-date=20 June 2019|url-status=live}}</ref> James Davenport of ''PC Gamer'' said that the game's final boss was too difficult for him to beat without the help of the software.<ref>{{Cite web|url=https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|title=I beat Sekiro's final boss with cheats and I feel fine|first=James|last=Davenport|website=PC Gamer|date=5 April 2019|access-date=17 June 2019|archive-date=17 June 2019|archive-url=https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|url-status=live}}</ref> - -===Sales=== -On release day, ''Sekiro'' drew over 108,000 concurrent players on [[Steam (service)|Steam]], the highest for a new game launched during January{{ndash}}March 2019 and the third highest of any Japanese game in the platform's history, behind only ''[[Monster Hunter: World]]'' and ''[[Dark Souls III]]''.<ref name="eurogamer">{{cite web |last=Yin-Poole |first=Wesley |title=Even for SoulsBorne fans, Sekiro is not messing about |url=https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |work=[[Eurogamer]] |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |archive-date=23 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Miller |first=James |title=Sekiro: Shadows Die Twice has best Steam launch of the year |url=https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |work=TechSpot |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |archive-date=24 March 2019 |url-status=live}}</ref> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<ref>{{cite web |last=Horti |first=Samuel |title=Sekiro reaches 125,000 concurrent players, fourth most-played on Steam |url=https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |work=[[PC Gamer]] |date=23 March 2019 |access-date=4 April 2019 |archive-url=https://web.archive.org/web/20190404081217/https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |archive-date=4 April 2019 |url-status=live}}</ref> In its debut week, ''Sekiro'' topped the UK and [[EMEAA]] (Europe, Middle East, Africa, Asia) charts, surpassing ''[[Tom Clancy's The Division 2]]''.<ref>{{cite web |last=Dealessandri |first=Marie |title=Sekiro: Shadows Die Twice takes top spot of the charts |url=https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |work=[[MCV (magazine)|MCV]] |date=26 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328163859/https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |archive-date=28 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Batchelor |first=James |title=Sekiro: Shadows Die Twice dominates EMEAA charts |url=https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |work=GamesIndustry.biz |date=29 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190330173913/https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |archive-date=30 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Khan |first=Zarmena |title=Sekiro Sales Dethrone The Division 2 in Global Charts |url=https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |work=PlayStation LifeStyle |date=30 March 2019 |access-date=30 March 2019 |archive-url=https://web.archive.org/web/20190330181729/https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |archive-date=30 March 2019 |url-status=live}}</ref> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<ref>{{cite web |last=Romano |first=Sal |title=Media Create Sales: 3/18/19 – 3/24/19 |url=https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |website=Gematsu |date=27 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328050951/https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |archive-date=28 March 2019 |url-status=live}}</ref> Within ten days of its release, over two{{nbsp}}million copies were sold worldwide, which rose to over five million by July 2020.<ref>{{cite web |last=Nunneley |first=Stephany |title=Sekiro: Shadows Die Twice moved over 2 million copies in less than 10 days |url=https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |work=VG247 |date=11 April 2019 |access-date=11 April 2019 |archive-date=11 April 2019 |archive-url=https://web.archive.org/web/20190411164224/https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sekiro: Shadows Die Twice sales top five million, 'Additional Features Update' launches October 29 |url=https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |website=Gematsu |date=29 July 2020 |access-date=29 July 2020 |archive-date=17 August 2020 |archive-url=https://web.archive.org/web/20200817112723/https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |url-status=live }}</ref> - -===Awards=== -The game won several awards, including [[The Game Award for Game of the Year|Game of the Year]] at [[The Game Awards 2019]],<ref name="TGA2019">{{cite web |last=Makuch |first=Eddie |title=The Game Awards 2019 Winners: Sekiro Takes Game Of The Year |url=https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |work=GameSpot |date=13 December 2019 |access-date=13 December 2019 |archive-date=13 December 2019 |archive-url=https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |url-status=live }}</ref> by editors of ''[[GameSpot]]'',<ref>{{cite web |last=Hussain |first=Tamoor |title=Game Of The Year 2019 – Sekiro: Shadows Die Twice |url=https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |work=GameSpot |date=17 December 2019 |access-date=17 December 2019 |archive-date=26 March 2022 |archive-url=https://web.archive.org/web/20220326110502/https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |url-status=live }}</ref> and by fans in the [[2019 Steam Awards]].<ref>{{cite web |last=Watts |first=Steve |title=Steam Awards 2019 Winners Announced |url=https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |work=GameSpot |date=31 December 2019 |access-date=31 December 2019 |archive-date=31 December 2019 |archive-url=https://web.archive.org/web/20191231200357/https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |url-status=live }}</ref> - -{| class="wikitable sortable" -|- -! Year !! Award !! Category !! Result !! Ref -|- -| rowspan="6" style="text-align:center;" | 2018 -| rowspan="4" | [[Game Critics Awards]] -| Best of Show -| {{Nom}} -| rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Watts |first=Steve |title=Resident Evil 2 Wins Top Honor In E3 Game Critics Awards |url=https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |work=GameSpot |date=5 July 2018 |access-date=20 November 2019 |archive-date=9 January 2020 |archive-url=https://archive.ph/20200109022807/https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |url-status=live }}</ref> -|- -| Best Original Game -| {{Nom}} -|- -| Best Console Game -| {{Nom}} -|- -| Best Action/Adventure Game -| {{Nom}} -|- -| [[Golden Joystick Awards]] -| Most Wanted Game -| {{Nom}} -| style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |title=Golden Joysticks 2018 nominees announced, voting open now |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-url=https://ghostarchive.org/archive/20220112/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-date=12 January 2022 |url-access=subscription |url-status=live |newspaper=[[The Daily Telegraph]] |date=24 September 2018 |access-date=20 November 2019}}{{cbignore}}</ref> -|- -| [[Gamers' Choice Awards]] -| Most Anticipated Game -| {{Nom}} -| style="text-align:center;" |<ref>{{cite web |last=Glyer |first=Mike |title=2018 Gamers' Choice Awards Nominees |url=http://file770.com/2018-gamers-choice-awards-nominees/ |work=File 770 |date=19 November 2018 |access-date=20 November 2019 |archive-date=12 January 2019 |archive-url=https://web.archive.org/web/20190112043428/http://file770.com/2018-gamers-choice-awards-nominees/ |url-status=live }}</ref> -|- -| rowspan="8" style="text-align:center;" | 2019 -| [[Japan Game Awards]] -| Award for Excellence -| {{Won}} -| style="text-align:center;" |<ref>{{cite web |last=Craddock |first=Ryan |title=Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019 |url=http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |work=[[Nintendo Life]] |date=13 September 2019 |access-date=20 November 2019 |archive-date=13 September 2019 |archive-url=https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |url-status=live }}</ref> -|- -| rowspan="2" | Golden Joystick Awards -| Best Visual Design -| {{Nom}} -| rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Tailby |first=Stephen |title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards |url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |work=Push Square |date=20 September 2019 |access-date=20 November 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |url-status=live }}</ref><ref>{{cite web |author=GamesRadar staff |title=Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019 |url=https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |work=[[GamesRadar+]] |date=25 October 2019 |access-date=20 November 2019 |archive-date=11 December 2019 |archive-url=https://web.archive.org/web/20191211222643/https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |url-status=live }}</ref> -|- -| [[Ultimate Game of the Year]] -| {{Nom}} -|- -| rowspan="5" | [[The Game Awards 2019]] -| [[The Game Award for Game of the Year|Game of the Year]] -| {{Won}} -| rowspan="5" style="text-align:center;" | <ref name="TGA2019"/> -|- -| Best Game Direction -| {{Nom}} -|- -| Best Art Direction -| {{Nom}} -|- -| Best Audio Design -| {{Nom}} -|- -| Best Action/Adventure Game -| {{Won}} -|- -| rowspan="13" style="text-align:center;" |2020 -| rowspan="2" |[[23rd Annual D.I.C.E. Awards]] -| Action Game of the Year -| {{Nom}} -| rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Chalk |first=Andy |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |work=[[PC Gamer]] |date=13 January 2020 |access-date=18 January 2020 |archive-date=27 January 2020 |archive-url=https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live }}</ref> -|- -| Outstanding Achievement in Game Design -| {{Nom}} -|- -| rowspan="3" | [[Game Developers Choice Awards]] -| [[Game Developers Choice Award for Game of the Year|Game of the Year]] -| {{Nom}} -| rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Shanley |first=Patrick |title='Death Stranding' Leads Game Developers Choice Awards Nominees |url=https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |work=[[The Hollywood Reporter]] |date=8 January 2020 |access-date=8 January 2020 |archive-date=17 February 2020 |archive-url=https://web.archive.org/web/20200217163342/https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |url-status=live }}</ref> -|- -| [[Game Developers Choice Award for Best Visual Art|Best Visual Art]] -| {{Nom}} -|- -| Best Design -| {{Nom}} -|- -| rowspan="4" | [[SXSW Gaming Awards]] -| Video Game of the Year -| {{Won}} -| rowspan="4" style="text-align:center;" |<ref>{{cite web |author=Grayshadow |title=2020 SXSW Gaming Awards Nominees Revealed |url=https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |work=NoobFeed |date=17 February 2020 |access-date=18 February 2020 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |url-status=live }}</ref><ref>{{cite web |author=Grayshadow |title=SXSW 2020 Gaming Award Winners Revealed |url=https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |work=Noobfeed |date=25 March 2020 |access-date=28 March 2020 |archive-date=28 March 2020 |archive-url=https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |url-status=live }}</ref> -|- -| Excellence in Gameplay -| {{Nom}} -|- -| Excellence in Technical Achievement -| {{Nom}} -|- -| Excellence in Visual Achievement -| {{Won}} -|- -| rowspan="4" | [[16th British Academy Games Awards]] -| [[British Academy Games Award for Best Game|Best Game]] -| {{Nom}} -| rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Stuart |first=Keith |title=Death Stranding and Control dominate Bafta games awards nominations |url=https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |newspaper=[[The Guardian]] |date=3 March 2020 |access-date=4 March 2020 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |url-status=live }}</ref> -|- -| Animation -| {{Nom}} -|- -| [[British Academy Games Award for Game Design|Game Design]] -| {{Nom}} -|- -| [[British Academy Games Award for Technical Achievement|Technical Achievement]] -| {{Nom}} -|} -{{clear}} - -==Notes== -{{Notelist}} - -==References== -{{Reflist}} - -==External links== -*{{Official website|https://www.sekirothegame.com/}} - -{{Hidetaka Miyazaki}} -{{FromSoftware}} -{{Dark Souls series}} -{{The Game Awards}} -{{Portal bar|Video games|Japan}} - -[[Category:2019 video games]] -[[Category:Action-adventure games]] -[[Category:Activision games]] -[[Category:Edo period in fiction]] -[[Category:Dark fantasy video games]] -[[Category:Fiction about immortality]] -[[Category:FromSoftware games]] -[[Category:The Game Award for Game of the Year winners]] -[[Category:Patricide in fiction]] -[[Category:PlayStation 4 games]] -[[Category:PlayStation 4 Pro enhanced games]] -[[Category:Sengoku video games]] -[[Category:Single-player video games]] -[[Category:Soulslike video games]] -[[Category:Stadia games]] -[[Category:Stealth video games]] -[[Category:Video games about ninja]] -[[Category:Video games about revenge]] -[[Category:Video games about samurai]] -[[Category:Video games based on Buddhist mythology]] -[[Category:Video games based on Japanese mythology]] -[[Category:Video games developed in Japan]] -[[Category:Video games directed by Hidetaka Miyazaki]] -[[Category:Video games set in feudal Japan]] -[[Category:Video games set in the 16th century]] -[[Category:Windows games]] -[[Category:Works about orphans]] -[[Category:Xbox One games]] -[[Category:Xbox One X enhanced games]] +Allah Akbar habibi '
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[ 0 => '{{short description|2019 video game}}', 1 => '{{Use mdy dates|date=September 2021}}', 2 => '{{Infobox video game', 3 => '| title = Sekiro: Shadows Die Twice', 4 => '| image = Sekiro art.jpg', 5 => '| developer = [[FromSoftware]]', 6 => '| publisher = [[Activision]]{{vgrelease|JP|FromSoftware}}', 7 => '| director = {{Unbulleted list|[[Hidetaka Miyazaki]]|Kazuhiro Hamatani}}', 8 => '| producer = {{Unbulleted list|Yuzo Kojima|Takahiro Yamamoto}}', 9 => '| designer = {{Unbulleted list|Masaru Yamamura|Yuki Fukuda}}', 10 => '| programmer = Yoshitaka Suzuki', 11 => '| composer = Yuka Kitamura', 12 => '| platforms = {{Unbulleted list|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Google Stadia|Stadia]]}}', 13 => '| released = {{Unbulleted list|'''PS4''', '''Windows''', '''Xbox One'''|March 22, 2019|'''Stadia'''|October 28, 2020}}', 14 => '| genre = [[Action-adventure]]', 15 => '| modes = [[Single-player]]', 16 => '}}', 17 => '', 18 => '{{Nihongo foot|'''''Sekiro: Shadows Die Twice'''''|セキロ:シャドウズ ダイ トゥワイス|Sekiro: Shadōzu Dai Towaisu|lead=yes|group=lower-alpha}} is a 2019 [[action-adventure game]] developed by [[FromSoftware]]. It was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] in March 2019 and for [[Google Stadia|Stadia]] in October 2020 by FromSoftware in Japan and [[Activision]] internationally. The game follows a [[shinobi]] known as Wolf, who attempts to take revenge on a [[samurai]] clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on [[Boss (video gaming)|boss battles]]. It takes place in a fictionalized Japan during the [[Sengoku period]] and makes strong references to [[Buddhist mythology]] and [[Buddhist philosophy|philosophy]].', 19 => '', 20 => 'Lead director [[Hidetaka Miyazaki]] wanted to create a new intellectual property (IP) that marked a departure from their ''[[Dark Souls]]'' series, looking at games such as ''[[Tenchu]]'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020.', 21 => '', 22 => '== Gameplay ==', 23 => '[[File:Sekiro - Shadows Die Twice pre-release gameplay screenshot.png|thumb|left|Screenshot showing the player fighting against one of the game's many bosses, the True Monk]]', 24 => '', 25 => '''Sekiro: Shadows Die Twice'' is an [[action-adventure game]] played from a [[third-person view]].<ref name="polygon_e3_2018">{{cite web |last=McWhertor |first=Michael |date=June 10, 2018 |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |url-status=live |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=June 12, 2018 |access-date=June 11, 2018 |work=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web |last1=Romano |first1=Sal |date=June 10, 2018 |title=Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC |url=https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |url-status=usurped |archive-url=https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |archive-date=June 15, 2018 |access-date=June 11, 2018 |website=Gematsu}}</ref><ref name="GameplayPreview">{{cite web |last1=Messner |first1=Steven |date=June 12, 2018 |title=Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls |url=https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |url-status=live |archive-url=https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |archive-date=June 14, 2018 |access-date=June 12, 2018 |website=PC Gamer}}</ref><ref name="Engadget">{{cite web |last1=Steele |first1=Billy |date=June 12, 2018 |title='Sekiro' takes the 'Dark Souls' formula to ancient Japan |url=https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |archive-date=June 13, 2018 |access-date=June 12, 2018 |website=Engadget}}</ref> Compared to [[FromSoftware]]'s ''[[Dark Souls]]'' series, the game features fewer [[role-playing video game|role-playing]] elements, lacks [[character creation]] and the ability to level up a variety of stats, and has no [[multiplayer]] elements.<ref name="GameplayPreview"/><ref name="Engadget"/><ref>{{cite web |last1=Makedonski |first1=Brett |title=Sekiro: Shadows Die Twice doesn't have any online component |url=https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |website=Destructoid |date=12 June 2018 |access-date=12 June 2018 |archive-url=https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |archive-date=15 June 2018 |url-status=live }}</ref><ref name="Variety">{{cite web |last1=Futter |first1=Michael |title='Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer |url=https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |website=Variety |date=12 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |archive-date=13 June 2018 |url-status=live }}</ref> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's [[health points]], combat in ''Sekiro'' revolves around using a [[katana]] to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<ref name="GameplayPreview"/><ref>{{cite web |last1=Kim |first1=Matt |title=Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |website=US Gamer |date=13 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |archive-date=14 June 2018 |url-status=live }}</ref>', 26 => '', 27 => 'The game also features [[stealth game|stealth]] elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<ref name="GameplayPreview" /> In addition, the player character can use various tools to assist with combat and exploration, such as a [[grappling hook]].<ref name="GameplayPreview" /> If the player character [[Life (gaming)|dies]], they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of [[respawning]] at earlier checkpoints.<ref name="GameplayPreview" />', 28 => '', 29 => '==Plot==', 30 => 'Following the [[Sengoku period]], Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering [[shinobi]] known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a [[Prosthesis|prosthetic]] arm.', 31 => '', 32 => 'To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf".', 33 => '', 34 => 'After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "[[Asura (Buddhism)|Shura]]" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro.', 35 => '', 36 => 'After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place.', 37 => '', 38 => '==Development==', 39 => '[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]]', 40 => 'Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref>', 41 => '', 42 => 'The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref>', 43 => '', 44 => 'The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref>', 45 => '', 46 => '==Reception==', 47 => '{{Video game reviews', 48 => '| MC = (PC) 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PC Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(PS4) 90/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(XONE) 91/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for Xbox One Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref>', 49 => '| Destruct = 9/10<ref name="auto">{{cite web |title=Review: Sekiro: Shadows Die Twice |url=https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |website=[[Destructoid]] |date=22 March 2019 |access-date=22 March 2019 |archive-date=22 March 2019 |archive-url=https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |url-status=live }}</ref>', 50 => '| EGM = {{rating|4|5|}}<ref>{{cite magazine |title=Sekiro: Shadows Die Twice review |url=http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |magazine=[[Electronic Gaming Monthly|EGM]] |date=27 March 2019 |access-date=12 April 2019 |archive-url=https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |archive-date=12 April 2019 |url-status=live }}</ref>', 51 => '| EuroG = 9/10<ref>{{cite web |last1=Sollazzo |first1=Michele |title=Sekiro: Shadows Die Twice – recensione |url=https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |website=[[Eurogamer]] |access-date=29 March 2019 |language=it |date=24 March 2019 |archive-url=https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |archive-date=3 April 2019 |url-status=live }}</ref>', 52 => '| Fam = 37/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1582 |url=https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |access-date=12 April 2019 |work=Gematsu |date=27 March 2019 |archive-date=1 April 2019 |archive-url=https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |url-status=live }}</ref>', 53 => '| GI = 9/10<ref>{{cite magazine |last1=Tack |first1=Daniel |title=Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration |url=https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |magazine=[[Game Informer]] |date=21 March 2019 |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |archive-date=3 April 2019 |url-status=live }}</ref>', 54 => '| GSpot = 9/10<ref name="auto1">{{cite web |last1=Hussain |first1=Tamoor |title=Sekiro: Shadows Die Twice Review – Steel Yourself |url=https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |website=[[GameSpot]] |access-date=29 March 2019 |date=29 March 2019 |archive-url=https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |archive-date=3 April 2019 |url-status=live }}</ref>', 55 => '| GRadar = {{Rating|4|5}}<ref>{{cite web |last1=Horti |first1=Samuel |title=Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored" |url=https://www.gamesradar.com/sekiro-review/ |website=[[GamesRadar+]] |date=26 March 2019 |access-date=12 April 2019 |archive-date=10 April 2019 |archive-url=https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/ |url-status=live }}</ref>', 56 => '| IGN = 9.5/10<ref name="auto2">{{cite web |last1=Tyrrel |first1=Brandin |title=Sekiro: Shadows Die Twice Review |url=https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |website=[[IGN]] |access-date=21 March 2019 |date=21 March 2019 |archive-url=https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref>', 57 => '| OPMUK = 9/10<ref>{{cite journal |title=Sekiro |journal=[[PlayStation Official Magazine – UK]] |date=10 April 2019 |issue=161 |page=79}}</ref>', 58 => '| PCGUS = 92/100<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/sekiro-review/ |website=[[PC Gamer]] |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref>', 59 => '| USG = 4/5<ref>{{cite web |last1=Learned |first1=John |title=Sekiro: Shadows Die Twice Review |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |website=[[USgamer]] |access-date=12 April 2019 |language=en |date=26 March 2019 |archive-url=https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref>', 60 => '| VG = 10/10<ref>{{cite web |title=Sekiro: Shadows Die Twice review |url=https://www.videogamer.com/reviews/sekiro-review |website=VideoGamer.com |date=26 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review |archive-date=3 April 2019 |url-status=live }}</ref>', 61 => '}}', 62 => '', 63 => 'According to [[review aggregator]] website [[Metacritic]], ''Sekiro'' received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for ''[[Destructoid]]'', Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in ''[[Dark Souls]]'' or ''[[Bloodborne]]''.<ref name="auto"/> Brandin Tyrell from ''[[IGN]]'' praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, ''Sekiro''{{'s}} timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<ref name="auto2"/> ''[[PC Gamer]]'' journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/uk/sekiro-review/ |website=[[PC Gamer]] "(UK)" |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website ''[[GameSpot]]'', Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, ''Sekiro'' "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration.', 64 => '', 65 => 'The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, ''Sekiro''{{'s}} [[level design]] has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<ref name="auto1"/>', 66 => '', 67 => 'Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play.', 68 => '', 69 => 'Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from ''[[The Spinoff]]'' calling it "infuriating" and writing that he was not having fun after six hours with the game.<ref>{{Cite web|url=https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|title=Two infuriating days attempting to master Sekiro: Shadows Die Twice|first=Don|last=Rowe|date=27 March 2019|access-date=17 June 2019|archive-date=23 April 2019|archive-url=https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|url-status=live}}</ref> Several days after the game was released, modders managed to develop [[Mod (video gaming)|mods]] which would make the game easier by changing the speed of the player's character relative to the game.<ref>{{Cite web|url=https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|title=We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception|first1=Patrick|last1=Klepek|first2=Austin|last2=Walker|date=3 April 2019|access-date=17 June 2019|archive-url=https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|archive-date=20 June 2019|url-status=live}}</ref> James Davenport of ''PC Gamer'' said that the game's final boss was too difficult for him to beat without the help of the software.<ref>{{Cite web|url=https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|title=I beat Sekiro's final boss with cheats and I feel fine|first=James|last=Davenport|website=PC Gamer|date=5 April 2019|access-date=17 June 2019|archive-date=17 June 2019|archive-url=https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|url-status=live}}</ref>', 70 => '', 71 => '===Sales===', 72 => 'On release day, ''Sekiro'' drew over 108,000 concurrent players on [[Steam (service)|Steam]], the highest for a new game launched during January{{ndash}}March 2019 and the third highest of any Japanese game in the platform's history, behind only ''[[Monster Hunter: World]]'' and ''[[Dark Souls III]]''.<ref name="eurogamer">{{cite web |last=Yin-Poole |first=Wesley |title=Even for SoulsBorne fans, Sekiro is not messing about |url=https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |work=[[Eurogamer]] |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |archive-date=23 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Miller |first=James |title=Sekiro: Shadows Die Twice has best Steam launch of the year |url=https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |work=TechSpot |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |archive-date=24 March 2019 |url-status=live}}</ref> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<ref>{{cite web |last=Horti |first=Samuel |title=Sekiro reaches 125,000 concurrent players, fourth most-played on Steam |url=https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |work=[[PC Gamer]] |date=23 March 2019 |access-date=4 April 2019 |archive-url=https://web.archive.org/web/20190404081217/https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |archive-date=4 April 2019 |url-status=live}}</ref> In its debut week, ''Sekiro'' topped the UK and [[EMEAA]] (Europe, Middle East, Africa, Asia) charts, surpassing ''[[Tom Clancy's The Division 2]]''.<ref>{{cite web |last=Dealessandri |first=Marie |title=Sekiro: Shadows Die Twice takes top spot of the charts |url=https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |work=[[MCV (magazine)|MCV]] |date=26 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328163859/https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |archive-date=28 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Batchelor |first=James |title=Sekiro: Shadows Die Twice dominates EMEAA charts |url=https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |work=GamesIndustry.biz |date=29 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190330173913/https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |archive-date=30 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Khan |first=Zarmena |title=Sekiro Sales Dethrone The Division 2 in Global Charts |url=https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |work=PlayStation LifeStyle |date=30 March 2019 |access-date=30 March 2019 |archive-url=https://web.archive.org/web/20190330181729/https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |archive-date=30 March 2019 |url-status=live}}</ref> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<ref>{{cite web |last=Romano |first=Sal |title=Media Create Sales: 3/18/19 – 3/24/19 |url=https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |website=Gematsu |date=27 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328050951/https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |archive-date=28 March 2019 |url-status=live}}</ref> Within ten days of its release, over two{{nbsp}}million copies were sold worldwide, which rose to over five million by July 2020.<ref>{{cite web |last=Nunneley |first=Stephany |title=Sekiro: Shadows Die Twice moved over 2 million copies in less than 10 days |url=https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |work=VG247 |date=11 April 2019 |access-date=11 April 2019 |archive-date=11 April 2019 |archive-url=https://web.archive.org/web/20190411164224/https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sekiro: Shadows Die Twice sales top five million, 'Additional Features Update' launches October 29 |url=https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |website=Gematsu |date=29 July 2020 |access-date=29 July 2020 |archive-date=17 August 2020 |archive-url=https://web.archive.org/web/20200817112723/https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |url-status=live }}</ref>', 73 => '', 74 => '===Awards===', 75 => 'The game won several awards, including [[The Game Award for Game of the Year|Game of the Year]] at [[The Game Awards 2019]],<ref name="TGA2019">{{cite web |last=Makuch |first=Eddie |title=The Game Awards 2019 Winners: Sekiro Takes Game Of The Year |url=https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |work=GameSpot |date=13 December 2019 |access-date=13 December 2019 |archive-date=13 December 2019 |archive-url=https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |url-status=live }}</ref> by editors of ''[[GameSpot]]'',<ref>{{cite web |last=Hussain |first=Tamoor |title=Game Of The Year 2019 – Sekiro: Shadows Die Twice |url=https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |work=GameSpot |date=17 December 2019 |access-date=17 December 2019 |archive-date=26 March 2022 |archive-url=https://web.archive.org/web/20220326110502/https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |url-status=live }}</ref> and by fans in the [[2019 Steam Awards]].<ref>{{cite web |last=Watts |first=Steve |title=Steam Awards 2019 Winners Announced |url=https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |work=GameSpot |date=31 December 2019 |access-date=31 December 2019 |archive-date=31 December 2019 |archive-url=https://web.archive.org/web/20191231200357/https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |url-status=live }}</ref>', 76 => '', 77 => '{| class="wikitable sortable"', 78 => '|-', 79 => '! Year !! Award !! Category !! Result !! Ref', 80 => '|-', 81 => '| rowspan="6" style="text-align:center;" | 2018', 82 => '| rowspan="4" | [[Game Critics Awards]]', 83 => '| Best of Show', 84 => '| {{Nom}}', 85 => '| rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Watts |first=Steve |title=Resident Evil 2 Wins Top Honor In E3 Game Critics Awards |url=https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |work=GameSpot |date=5 July 2018 |access-date=20 November 2019 |archive-date=9 January 2020 |archive-url=https://archive.ph/20200109022807/https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |url-status=live }}</ref>', 86 => '|-', 87 => '| Best Original Game', 88 => '| {{Nom}}', 89 => '|-', 90 => '| Best Console Game', 91 => '| {{Nom}}', 92 => '|-', 93 => '| Best Action/Adventure Game', 94 => '| {{Nom}}', 95 => '|-', 96 => '| [[Golden Joystick Awards]]', 97 => '| Most Wanted Game', 98 => '| {{Nom}}', 99 => '| style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |title=Golden Joysticks 2018 nominees announced, voting open now |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-url=https://ghostarchive.org/archive/20220112/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-date=12 January 2022 |url-access=subscription |url-status=live |newspaper=[[The Daily Telegraph]] |date=24 September 2018 |access-date=20 November 2019}}{{cbignore}}</ref>', 100 => '|-', 101 => '| [[Gamers' Choice Awards]]', 102 => '| Most Anticipated Game', 103 => '| {{Nom}}', 104 => '| style="text-align:center;" |<ref>{{cite web |last=Glyer |first=Mike |title=2018 Gamers' Choice Awards Nominees |url=http://file770.com/2018-gamers-choice-awards-nominees/ |work=File 770 |date=19 November 2018 |access-date=20 November 2019 |archive-date=12 January 2019 |archive-url=https://web.archive.org/web/20190112043428/http://file770.com/2018-gamers-choice-awards-nominees/ |url-status=live }}</ref>', 105 => '|-', 106 => '| rowspan="8" style="text-align:center;" | 2019', 107 => '| [[Japan Game Awards]]', 108 => '| Award for Excellence', 109 => '| {{Won}}', 110 => '| style="text-align:center;" |<ref>{{cite web |last=Craddock |first=Ryan |title=Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019 |url=http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |work=[[Nintendo Life]] |date=13 September 2019 |access-date=20 November 2019 |archive-date=13 September 2019 |archive-url=https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |url-status=live }}</ref>', 111 => '|-', 112 => '| rowspan="2" | Golden Joystick Awards', 113 => '| Best Visual Design', 114 => '| {{Nom}}', 115 => '| rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Tailby |first=Stephen |title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards |url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |work=Push Square |date=20 September 2019 |access-date=20 November 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |url-status=live }}</ref><ref>{{cite web |author=GamesRadar staff |title=Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019 |url=https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |work=[[GamesRadar+]] |date=25 October 2019 |access-date=20 November 2019 |archive-date=11 December 2019 |archive-url=https://web.archive.org/web/20191211222643/https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |url-status=live }}</ref>', 116 => '|-', 117 => '| [[Ultimate Game of the Year]]', 118 => '| {{Nom}}', 119 => '|-', 120 => '| rowspan="5" | [[The Game Awards 2019]]', 121 => '| [[The Game Award for Game of the Year|Game of the Year]]', 122 => '| {{Won}}', 123 => '| rowspan="5" style="text-align:center;" | <ref name="TGA2019"/>', 124 => '|-', 125 => '| Best Game Direction', 126 => '| {{Nom}}', 127 => '|-', 128 => '| Best Art Direction', 129 => '| {{Nom}}', 130 => '|-', 131 => '| Best Audio Design', 132 => '| {{Nom}}', 133 => '|-', 134 => '| Best Action/Adventure Game', 135 => '| {{Won}}', 136 => '|-', 137 => '| rowspan="13" style="text-align:center;" |2020', 138 => '| rowspan="2" |[[23rd Annual D.I.C.E. Awards]]', 139 => '| Action Game of the Year', 140 => '| {{Nom}}', 141 => '| rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Chalk |first=Andy |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |work=[[PC Gamer]] |date=13 January 2020 |access-date=18 January 2020 |archive-date=27 January 2020 |archive-url=https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live }}</ref>', 142 => '|-', 143 => '| Outstanding Achievement in Game Design', 144 => '| {{Nom}}', 145 => '|-', 146 => '| rowspan="3" | [[Game Developers Choice Awards]]', 147 => '| [[Game Developers Choice Award for Game of the Year|Game of the Year]]', 148 => '| {{Nom}}', 149 => '| rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Shanley |first=Patrick |title='Death Stranding' Leads Game Developers Choice Awards Nominees |url=https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |work=[[The Hollywood Reporter]] |date=8 January 2020 |access-date=8 January 2020 |archive-date=17 February 2020 |archive-url=https://web.archive.org/web/20200217163342/https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |url-status=live }}</ref>', 150 => '|-', 151 => '| [[Game Developers Choice Award for Best Visual Art|Best Visual Art]]', 152 => '| {{Nom}}', 153 => '|-', 154 => '| Best Design', 155 => '| {{Nom}}', 156 => '|-', 157 => '| rowspan="4" | [[SXSW Gaming Awards]]', 158 => '| Video Game of the Year', 159 => '| {{Won}}', 160 => '| rowspan="4" style="text-align:center;" |<ref>{{cite web |author=Grayshadow |title=2020 SXSW Gaming Awards Nominees Revealed |url=https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |work=NoobFeed |date=17 February 2020 |access-date=18 February 2020 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |url-status=live }}</ref><ref>{{cite web |author=Grayshadow |title=SXSW 2020 Gaming Award Winners Revealed |url=https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |work=Noobfeed |date=25 March 2020 |access-date=28 March 2020 |archive-date=28 March 2020 |archive-url=https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |url-status=live }}</ref>', 161 => '|-', 162 => '| Excellence in Gameplay', 163 => '| {{Nom}}', 164 => '|-', 165 => '| Excellence in Technical Achievement', 166 => '| {{Nom}}', 167 => '|-', 168 => '| Excellence in Visual Achievement', 169 => '| {{Won}}', 170 => '|-', 171 => '| rowspan="4" | [[16th British Academy Games Awards]]', 172 => '| [[British Academy Games Award for Best Game|Best Game]]', 173 => '| {{Nom}}', 174 => '| rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Stuart |first=Keith |title=Death Stranding and Control dominate Bafta games awards nominations |url=https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |newspaper=[[The Guardian]] |date=3 March 2020 |access-date=4 March 2020 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |url-status=live }}</ref>', 175 => '|-', 176 => '| Animation', 177 => '| {{Nom}}', 178 => '|-', 179 => '| [[British Academy Games Award for Game Design|Game Design]]', 180 => '| {{Nom}}', 181 => '|-', 182 => '| [[British Academy Games Award for Technical Achievement|Technical Achievement]]', 183 => '| {{Nom}}', 184 => '|}', 185 => '{{clear}}', 186 => '', 187 => '==Notes==', 188 => '{{Notelist}}', 189 => '', 190 => '==References==', 191 => '{{Reflist}}', 192 => '', 193 => '==External links==', 194 => '*{{Official website|https://www.sekirothegame.com/}}', 195 => '', 196 => '{{Hidetaka Miyazaki}}', 197 => '{{FromSoftware}}', 198 => '{{Dark Souls series}}', 199 => '{{The Game Awards}}', 200 => '{{Portal bar|Video games|Japan}}', 201 => '', 202 => '[[Category:2019 video games]]', 203 => '[[Category:Action-adventure games]]', 204 => '[[Category:Activision games]]', 205 => '[[Category:Edo period in fiction]]', 206 => '[[Category:Dark fantasy video games]]', 207 => '[[Category:Fiction about immortality]]', 208 => '[[Category:FromSoftware games]]', 209 => '[[Category:The Game Award for Game of the Year winners]]', 210 => '[[Category:Patricide in fiction]]', 211 => '[[Category:PlayStation 4 games]]', 212 => '[[Category:PlayStation 4 Pro enhanced games]]', 213 => '[[Category:Sengoku video games]]', 214 => '[[Category:Single-player video games]]', 215 => '[[Category:Soulslike video games]]', 216 => '[[Category:Stadia games]]', 217 => '[[Category:Stealth video games]]', 218 => '[[Category:Video games about ninja]]', 219 => '[[Category:Video games about revenge]]', 220 => '[[Category:Video games about samurai]]', 221 => '[[Category:Video games based on Buddhist mythology]]', 222 => '[[Category:Video games based on Japanese mythology]]', 223 => '[[Category:Video games developed in Japan]]', 224 => '[[Category:Video games directed by Hidetaka Miyazaki]]', 225 => '[[Category:Video games set in feudal Japan]]', 226 => '[[Category:Video games set in the 16th century]]', 227 => '[[Category:Windows games]]', 228 => '[[Category:Works about orphans]]', 229 => '[[Category:Xbox One games]]', 230 => '[[Category:Xbox One X enhanced games]]' ]
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