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Name of the user account (user_name ) | 'Mystery Solver 100' |
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Page namespace (page_namespace ) | 0 |
Page title without namespace (page_title ) | 'Scooby-Doo! Night of 100 Frights' |
Full page title (page_prefixedtitle ) | 'Scooby-Doo! Night of 100 Frights' |
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Old page wikitext, before the edit (old_wikitext ) | '{{Infobox VG
|title = Scooby-Doo! Night of 100 Frights
|image = [[Image:Scooby-Doo! Night of 100 Frights Coverart.png|256px|North American PS2 cover art]]
|caption = North American PS2 cover art
|developer = [[Heavy Iron Studios]]
|publisher = [[THQ]]
|engine = [[RenderWare]]
|released = '''PlayStation 2'''<br />{{vgrelease|NA=May 20, 2002|PAL=August 16, 2002}}'''GameCube'''<br />{{vgrelease|NA=September 16, 2002|PAL=November 22, 2002}}'''Xbox'''<br />{{vgrelease|NA=August 27, 2003}}
|genre = [[Platform game|Platform]]
|modes = [[Single-player]]
|ratings = {{vgratings|ESRB=E|ELSPA=3+|PEGI=3+}}
|platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Xbox]]
|media = [[DVD]], [[Nintendo optical disc]]
}}
'''''Scooby-Doo! Night of 100 Frights''''' is a [[Virtual camera system|third person]] [[platform game]] with [[Action game|action]] elements that was developed by [[Heavy Iron Studios]] and published by [[THQ]] for the [[PlayStation 2]], [[Nintendo GameCube|GameCube]] and [[Xbox]] consoles. The game was first released on May 20, [[2002 in video games|2002]] in North America and was released later that year in other regions. It is the first ''[[Scooby-Doo!]]'' [[video game]] title to come to [[History of video game consoles (sixth generation)|sixth generation]] consoles. The game became a ''Greatest Hits'' title in 2003.<ref>http://www.gamefaqs.com/console/ps2/image/551517.html?box=60076</ref> The game had a follow up titled ''[[Scooby Doo: Mystery Mayhem]]''.
The game puts players in the control of Scooby in an original story that revolves around Scooby searching for the rest of the gang around a Haunted Mansion after they were kidnapped by an eccentric villain. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes.
The game opened to mixed reviews from critics, mainly criticizing the games simplicity, although its massive environment staying true to the ''Scooby-Doo!'' universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the [[Scooby-Doo! Classic Creep Capers|N64 game released in 2000.]]
==Gameplay==
''Night of 100 frights'' is primarily a third-person game with action elements. The player controls the title character [[Scooby-Doo]]. The primary goal of the game is to hunt for the gang after they go missing at the mysterious Mystic Manor. Scooby has several abilities in the game as well as zany inventions he finds on the grounds of the mansion to aid him in his search. These items include suction cups that allow him to walk on walls, and springs that allow him to jump to great heights. [[File:Ghost scene scooby VG.jpg|thumb|left|200px| The game recreates iconic scenes from the [[Scooby-Doo, Where Are You!|original show.]]]]
The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies that are encountered. Various villains from the original ''Scooby Doo!'' show are met throughout the game, as well as other minor villains like Bats & Crabs. Scooby's health bar goes down when a Villain or something else scares Scooby, and it can only be restored by various food items (such as double-decker sandwiches and icecream) that can be obtained throughout the game.
Easter Eggs that players can obtain, called "Monster Tokens" are large circles that have a picture of a ''Scooby-Doo!'' villain on them; when the player collects the token, the Villain will be able to be viewed in a room in Mystic Manor, where trivia about the bad guy is given. Another character in the game known only as The Professor has also scattered "inventions" throughout the terrain of the game, that can aid Scooby. Once obtained, the player can go back to a certain area that was not able to be entered before the invention was obtained. There are "Warp gates", which are machines that teleport Scooby from check point to check point. The [[Boss (video gaming)|Boss fights]] consist of major ''Scooby-Doo!'' Villains, such as Red-beard or the Black Knight. Various secret passages which act as short cuts are scattered throughout the game, as well as trap doors. Outside levels also have various obstacles, such as collapsing stair cases and mud-slides.
Also staying true to the Scooby-Doo fashion, Scooby must also collect all of the "Scooby Snack" treats scattered throughout the game<ref>http://www.gamefaqs.com/console/ps2/image/551517.html?gs=35</ref> in order to open "Snack gates" that open almost every door. Although its optional to collect all of the snacks, bonus content is unlocked if the player does so. As the game progresses the Snack Gates demand more Scooby Snacks. The voice acting is complemented by sound effects taken straight from the cartoon, including a laugh track that reacts to Scooby's onscreen actions.<ref>http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/news.html?sid=2855176&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3&mode=previews</ref>
==Synposis==
===Setting===
Recreating the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town with Scooby and the gang being called away to solve a mystery. An eccentric villain known as "The Mastermind" kidnaps the gang, and Scooby must venture through Graveyards, Lighthouses, and secret passages in an effort to solve the mystery and find his friends. The game is mainly set inside a large mansion known as "Mystic Manor". The manor has dozens of rooms and floors, from the secret laboratory in the basement<ref>http://i.testfreaks.com/images/products/600x400/215/scooby-doo-night-of-100-frights-53764.1837271.jpg</ref> to the haunted attic. The game is set during the late hours of the night. When it is time to venture outside of the Manor, players can explore the vast Graveyard section as well as the Sea Pier section. Each section has its own settings, such as Fishing Factories<ref>http://www.google.com/imgres?imgurl=http://www.xboxaddict.com/images/screenshots/11333.jpg&imgrefurl=http://xboxaddict.com/product_profile/730.html&usg=__tEbcuvsEnZvye16Le5mw6avYn0I=&h=480&w=640&sz=59&hl=en&start=45&zoom=1&tbnid=oWpGsEzI91ldSM:&tbnh=141&tbnw=213&ei=yNoCTtHzNsXUgAfO_pzGCg&prev=/search%3Fq%3Dscooby%2Bdoo%2Bnight%2Bof%2B100%2Bfrights%26um%3D1%26hl%3Den%26biw%3D1224%26bih%3D629%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=745&vpy=299&dur=2157&hovh=194&hovw=259&tx=92&ty=118&page=4&ndsp=16&ved=1t:429,r:9,s:45&biw=1224&bih=629</ref> and Haunted Crypts<ref>http://i.ytimg.com/vi/0raHW6AfADo/0.jpg</ref>.
===Plot===
Daphne's friend Holly calls the gang to the mysterious "Mystic Manor" to solve her uncle's disappearance. He was a famous inventor who mysteriously vanished before he could reveal his new top-secret invention. Daphne, Fred and Velma agree to help but Scooby-Doo and Shaggy are reluctant. While the rest go into the mysterious Manor, Shaggy falls down a trap door in the floor, leaving Scooby alone outside. While searching the Manor, Scooby finds Holly locked in a hallway who claims to have been attacked by "The Mastermind". Scooby must find his friends while fighting old foes that the Mastermind has resurrected, such as the Tar Monster, The Fun-land robot, and the Zombie.
Scooby first returns to the courtyard outside the manor, where a mysterious grounds keeper (None other than [[Don Knotts]]) gives him a shovel that enables him to dig up a key to enter the nearby fishing village. Upon exploring the village, Scooby finds the Professor's many inventions, which are scattered throughout the game.
[[File:The mastermind.jpg|thumb|right|250px| The Mastermind, voiced by [[Tim Curry]].]]
Scooby returns to the Manor and fights his way to the roof top, where he encounters The Mastermind for the first time. Revealing he is the one who resurrected all of his old foes, and that he also has Velma, who is locked in a cage near by. The Mastermind then brings the Black Knight Ghost back to fight Scooby and he departs. After Scooby defeats him, he saves Velma. However, after Velma reclaims her glasses, she begins to shriek as she thinks The Creeper is right behind her chasing her. A befuddled Scooby stays behind, as there was nobody chasing her.
Scooby then ventures to the Graveyard where he finds more inventions and collects more Monster Tokens. He eveuantually saves Daphne from the Green Ghost, only to have her fall through a trapdoor. Scooby then goes on to the shipwrecks. There, Scooby reaches a pirate ship where he is greeted by Fred-and the Mastermind, who summons Redbeard's ghost for yet another boss battle. Scooby defeats Redbeard, & Fred and Scooby then begin a conversation, but are interrupted by Velma, still seeing Creepers. Fred notices that the lenses in her glasses have creepers imprinted on them. Curious, Fred and Velma head to the secret lab, with Shaggy, who arrives as well. Scooby heads off to look for Daphne via a secret tunnel.
The tunnel leads under the Manor. After a bit of exploration, Scooby goes through many strange rooms until he reaches a pool of acid, as well as Holly and the rest of the gang. They tell him the Mastermind has been using [[holograms]] the whole time- thus the recreated monsters and the creepers on Velma's glasses. Fred devises a plan, but needs Scooby to distract the Mastermind so that it will succeed. Scooby reluctantly agrees & he confronts the Mastermind, and after the final boss battle is complete, The Mastermind is then sucked through a tunnel in the floor. The gang rush back to the Manor.
Back in the Manor, they unmask the Mastermind. Shaggy suggests that it is the groundskeeper, but Groundskeeper Knotts walks in the door and scolds him for always suspecting the Groundskeeper. After the Groundskeeper leaves, Fred unmasks the Mastermind, and its the professor himself. Velma, confused, says that the clues don't add up. "It seems to me someone is playing a trick- a trick of the light!" she announces. She holds her glasses up to a mirror to reveal Holly working the controls of a machine behind a wall. Shaggy is puzzled, as Holly is standing right next to him. He reaches for her, but when his arm goes through her, the gang realizes that Holly is a hologram -the real Holly was the Mastermind all along. Holly was in the Mastermind costume the entire time- she used one of the Professor's inventions to get back to the Mansion from the Secret Lab and put the Professor into the costume. Fred and Velma ask why Holly would know so much about their old cases- Holly reveals she is an avid follower of their work, so it was fairly simple to recreate all of their old foe's. Holly admits that she wanted Mystery Inc. to come, arrest her uncle as the Mastermind, and leave so she could take the credit for his hologram machine and become rich. Scooby & the gang successfully close another case.
==Development==
With the announcement of the [[Scooby-Doo (film)|live action film]], THQ felt it was the right time to release another ''Scooby-Doo!'' video-game.<ref>http://www.gamezone.com/news/09_12_02_03_47PM.htm</ref> THQ commissioned their small division, [[Heavy Iron Studios]] to create what became ''100 Frights''. One of the very ''first'' things that was decided was that [[Scrappy-Doo]] would NOT appear in the game<ref>http://www.nintendoworldreport.com/previewArt.cfm?artid=3542</ref> Heavy Iron also decided to get as many of the original voice actors as possible.
Heavy Iron tried to tackle the difficult task of creating a game that appealed to children as well as adults; mainly old fans. Scooby's facial features were done with an entirely different anamation package, as Scooby ventures throughout the game, his actions feature an emotional reaction on his face—sadness, pride, etc.<ref>http://cube.ign.com/articles/136/136584p1.html</ref> Heavy Iron wanted to stay as true to the show as possible, so they added a [[Laugh track]], as well as music and sound-effects taken direcrtly from the [[Scooby-Doo, Where Are You!|original show.]] <ref>http://cube.gamespy.com/gamecube/scooby-doo-night-of-100-frights/592509p2.html</ref> The designers wanted to give the game the same "grainy, washed-out look" that the original show had.<ref>http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/review.html</ref>
==Power-ups/Inventions==
Scooby must collect all of the professors inventions to progress farther into the game.
'''Map''' - after opening the very first snack gate in front of the Mystic Manor, Scooby enters the haunted house and finds Holly behind a door, who gives him a map of the areas.
'''Shovel''' - after obtaining the map from Holly in the manor and returning to the courtyard, Scooby must talk to Don Knotts, who will give him a shovel.
'''Double-Jump Springs''' - At the end of the Fishing Village, Scooby finds this invention inside a mini-lighthouse, which allows him to jump higher and farther, and get the too-high-to-reach key to the hedge maze.
'''Football Helmet''' - On the top of the hill in the hedge maze, Scooby finds a helmet that allows him to charge through spider webs or walls, or defeat recurring enemies. He uses this to progress through Mystic Manor by smashing the spider webs blocking his way.
'''Anti-Stick Galoshes''' - Appearing in the professor's box of inventions that is knocked over by Velma after Scooby defeats the Black Knight, these yellow boots let Scooby run, jump, and use the football helmet in the sticky black tar. In the professor's video, he mentions that they are banana flavored.
'''Lightning Smash Power-up''' - When Scooby breaks the light at the top of the lighthouse, he will find this power up, which allows him to smash on the ground after doing a jump in the air, which can break floor, press buttons, or defeat enemies. Later on in the sea cliffs area, he will find an advanced power up based on the lightning smash, called the thunder smash. This allows him to do a smash that will stun all nearby enemies when he performs the move.
'''Umbrella''' - A very useful invention, the umbrella, found when Scooby defeats the Green Ghost, lets him float in the air after doing a double jump, which allows him to cross large chasms or ride updrafts (or "sidedrafts").
'''Bubblegum''' - After defeating Redbeard's Ghost in the shipwrecks, Shaggy finds a bubblegum invention for Scooby that lets him spit wads of the gum that will stop enemies in their tracks, letting him bounce off of them.
'''Soap Bubbles''' - Found in the basement of Mystic Manor, these inventions, similar to the bubblegum, trap an enemy in a bubble of soap. They are more useful then the bubblegum because they will keep an enemy still wherever it is, even in the air, while the gum wads would make it fall and stick to the ground. Instead of bouncing off of the enemy, Scooby will simply walk on top of the bubble to his advantage or disadvantage. However, the gum wads last longer than the bubble.
'''Plunger''' - Professor Grahms plunger invention allows Scooby to walk on 90 degree angels without falling.
==Monsters==
Certain villains from Scooby's past appear in this game, such as:
===Boss Monsters===
*'''The Mastermind''' - The Main Villain who is the one who brought back all the old enemies. He is Scooby Doo's arch enemy. The main antagonist of the series.
*'''[[The Black Knight Ghost]]''' ([[Scooby-Doo, Where are You!]], What a Night for a Knight) - A ghost that haunts a suit of armor, he guards Velma in a cage.
*'''The Green Ghost (Phantom Shadow)''' (Scooby Doo, Where are You, A Night of Fright is No Delight) - A ghost, who is summoned by the Mastermind to attack Daphne and Scooby. Although he resembles the Phantom Shadow from one of the Scooby Doo, Where Are You! episodes, the Monster Gallery mentions it being from the later series, A Pup Named Scooby Doo, in the first episode, "A Bicycle Built For Boo."
*'''The Ghost of Redbeard''' (Scooby Doo, Where Are You, Go Away Ghost Ship) - The Ghost of an old pirate, who is summoned by the Mastermind to guard Fred from Scooby.
===Common Enemies===
*'''The Ghost (The Phantom of Vázquez Castle)''' (Scooby-Doo, Where Are You!: Hassle in the Castle)
The ghost is the only villain that cannot be killed, it can only be stalled by the "bubblegum" & "soap box" inventions. The ghost is also one of the only villains who can't talk, but simply moans. It appears in the Mansion and the Graveyard. Also appears in the Redbeard boss battle.
*'''Ghost Diver (Captain Cutler's Ghost)''' (Scooby-Doo, Where are You!: A Clue for Scooby Doo)
The ghost diver can be killed by any one of Scooby's inventions, and he appears in the Sea-side levels. He simply moans, rather than talks.
*'''The Ghost of Captain Moody''' ([[The New Scooby Doo Movies]]: Guess Who's Knott Coming to Dinner)
Moody's Ghost appears only in the Sea Side and Secret Lab/Secret Passageway levels, but unlike the other ghost, he talks, saying things like "Beware!" and "I'm coming for you!". Also appears in the Redbeard boss battle. This villain can be killed.
*'''The Creeper''' (Scooby-Doo, Where Are You!: Jeepers, It's the Creeper)!
The Creeper is one of the bigger villains, as he needs to be hit numerous times in order to be killed. As in the original cartoon, he only grunts "Creeper!". The Creeper appears only in the Mansion and the Secret Passageway levels.
*'''The Space Kook''' (Scooby-Doo, Where Are You!: Spooky Space Kook)
The Space Kook only appears in the Secret Lab/Secret Passageway levels. He is the only villain who can regenerate after dying.
*'''The Gargoyle''' (The New Scooby Doo Movies, A Good Medium is Rare)
The Gargoyle appears in the Mansion , The Fishing Village Levels, and the Sea Cliff levels, and he can fly and breathe fire. Rather than talking, he laughs menacingly.
*'''The Wolfman''' (Scooby-Doo, Where are You, A Gaggle of Galloping Ghosts) - The Game mentions him being from the episode "Who's Afraid of the Big Bad Werewolf", but his design is taken from the Wolfman in "A Gaggle of Gappoling Ghosts".
The Wolfman appears in the Mansion and Hedgemaze, and he can only moan.
*'''The Zombie''' (Scooby-Doo, Where are You!: Which Witch is Which)
The Zombie appears in the Hedgemaze and Mansion levels, and he can grunt and mutter sayings like "..I guess he isn't here.." and "ah-ha!".
*'''The Headless Spectre''' (Scooby-Doo, Where are You!: Haunted Housed Hang-Up)
The Headless Spectre appears in the Mansion levels, and he can only grunt, despite being headless.
*'''The Scarecrow''' (The New Scooby-Doo Movies: The Frickert Fracas)
The Scarecrow only appears in the Hedgemaze and the Greenhouse, and when he doesn't see Scooby, he can be heard humming. Many have said the Scarecrow is the most humorous of the villains, due to his humming & screaming.
*'''The Witch Doctor''' (Scooby Doo, Where are You!: A Tiki Scare is No Fair)
The Witch Doctor appears in the Manor. He cannot speak, but he can shoot fireballs from his stick.
*'''The Funland Robot (Charlie the Robot)''' (Scooby-Doo, Where Are You!: Foul Play in Funland)
The Robot appears in the Super Secret Lab levels, and he cannot speak, but he makes mechanical noises when he walks.
*'''The Ghost of Geronimo''' (Scooby Doo, Where Are You!: Decoy for a Dognapper)
Geronimos ghost appears in the Manor, and when Scooby's presence is unknown to him, he is heard chanting some sort of spell. When Geronimo is killed, he exclaims "Geronimo!"
*'''The [[Caveman]]''' (Scooby-Doo, Where Are You!: Scooby's Night With a Frozen Fright)
The Caveman appears in the Manor, Sea-Side levles, and Sea Cliff levels, and he requires multiple hits in order to die. He is armed with a club and he cannot speak, but he can grunt.
*'''The [[Swamp]] Witch''' (Scooby-Doo, Where are You!: Which Witch is Which)
The Witch is one of the very few villains to appear in every level of the game(expect the Secret Lab levels). She flies on a broomstick and casts spells, and she can also speak.
*'''The [[Sea Monster]] (The Creepy Heap from the Deep)''' ([[The Scooby Doo Show]], The Creepy Heap from the Deep)
The creature is female, and she requires multiple hits in order to die. She can speak. Appears only in the Sea-Side levels.
*'''[[The Tar Monster]]''' (The Scooby Doo Show, The Tar Monster)
The Tar Monster appears in every level of the game, he can throw "tar balls" at Scooby but he cannot talk.
==Songs==
Songs can be heard during boss battles and can be toggled after collecting their token in the monster gallery. The songs are:
*Black Knight After You
*The Green Ghost
*The Ghost of Redbeard
*Night of 100 Frights aka, Who Are You, Mastermind
*Scooby Doo, Where Are You? Techno Remix
*Scooby Doo, Where Are You? Theme Song
==Cast<ref>http://www.imdb.com/title/tt0326116/</ref>==
* '''[[Scott Innes]]''' as [[Scooby-Doo (character)|Scooby-Doo]]. Scooby is the main protagonist in the game. He can Jump, Punch, Kick, and do other various things. Whenever Scooby does something humorous, a laugh track begins to play, much like in the original show. Scooby is very easily scared, things like spiders cause his health bar to go down.
* '''[[Scott Innes]]''' as [[Shaggy Rogers]]. Shaggy aids Scooby throughout the game, and whenever he appears he is usually taken away by some sort of a Monster, or in some cases, he simply chooses not to go.
* '''[[Frank Welker]]''' (incorrectly credited as '''Fred Walker''') as [[Fred Jones (Scooby-Doo)|Fred Jones]]. Fred is taken by the Ghost of Red Beard, and he is only seen during the beginning and closing video's, other than the boss fight with Red Beard. As in he original show, Fred unmasks the Villain.
* '''[[Betty Jean Ward|B.J. Ward]]''' as [[Velma Dinkley]]. Velma is held captive in a cage by the Black Knight ghost, and she when she is released from the cage, she flees the scene, due to having an image of "The Creeper" imprinted on her glasses. She appears throughout the game fleeing from the non-existent Creeper. As in the original show, Velma makes the pieces of the puzzle fit, as she discovers who the Mastermind really is.
* '''[[Grey DeLisle]]''' as [[Daphne Blake]]. Daphne is friends with Holly, and she is the reason they come to Mystic Manor in the first place. Daphne is kidnapped by The Green Ghost, and she helps Scooby destroy him. She scolds Scooby for believing in ghosts, but she is scared straight when a Witch appears out of nowhere. Daphne is disappointed when she discovers her friend was the Mastermind all along.
* '''[[Grey DeLisle]]''' as Holly Graham. Holly calls the gang to her family estate, Mystic Manor, to solve the mystery of her uncle's disappearance. She appears seemingly out of nowhere throughout the game, helping Scooby. At the end, it is revealed she is the Mastermind, and she wanted to take credit for her uncle's machine and become rich. Her name is an obvious play on the word "Hologram", referencing how all of the villains are merely [[hologram]]s.
* '''[[Don Knotts]]''' as The Groundskeeper. The groundskeeper helps Scooby throughout the game, giving him some of the professor's inventions, and friendly tips. The groundskeeper appears all over the place; Scooby can pass him by and a few seconds pass him again. He usually scolds Scooby for no reason, exclaiming things like "Eat up all them Scooby Snacks!", and "There's is a monster in the way, SO WHAT?". At the end, when Shaggy suggests the Mastermind could be the Groundskeeper, the Groundskeeper scolds him for always thinking it is the Spooky Groundskeeper.
* '''[[Tim Conway]]''' as Professor Alexander Graham. Professor Graham is only seen briefly during the scuffle with the Black Knight, and he appears during the end when he is unmasked as the Mastermind. Although he is one of the worlds most "brilliant scientests" he appears very dimwitted; for instance, when he is unmasked as the Mastermind, he asks "It was ''me?!''". Although he is a praised inventor, he "invents" things such as "banana flavored shoes", and "underwater tennis rackets".
* '''[[Tim Curry]]''' as The Mastermind. The mastermind is a very eccentric villain, proclaiming things like "There's nothing you can do to stop me!" and such, and he frequently talks in rhymes. He can appear and disappear at will, as well as float. He brought back all of Mystery Inc's old Villans back from the past & kidnapped the gang for seemingly no reason. At the end, it is revealed Holly is the Mastermind.
==Crew==
===Original Music by===
* [[Todd Dennis]]
* [[Tommy Tallarico]]
* [[Howard Ulyate]]
===Sound Department===
* [[Joey Kuras]]
* [[Tommy Tallarico]]
===Visual Effects by===
* [[Scott Chiu]]
===Other Crew===
* [[Matt Coohill]] game designer / Level Designer
* [[Richard Dorton]] motion capture actor
==Reception==
{{VG reviews
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| GR = 69%(PS2)<ref>http://www.gamerankings.com/ps2/551517-scooby-doo-night-of-100-frights/index.html</ref> 70%(XBOX)<ref>http://www.gamerankings.com/browse.html?search=Scooby-Doo%21+Night+of+100+Frights&numrev=3&site=</ref>
68% (GameCube) <ref>http://www.gamerankings.com/browse.html?search=Scooby-Do21+Night+of+100+Frights&numrev=3&site=</ref>
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| GMS = 7.0/10.0 (PS2) <ref>http://www.gamestats.com/objects/017/017491/</ref> 7.1/10 (Xbox) <ref>http://www.gamestats.com/objects/564/564181/</ref> 7.2/10 (GameCube) <ref>http://www.gamestats.com/objects/016/016584/</ref>
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| MC = 69% (PS2)<ref>http://www.metacritic.com/games/platforms/ps2/scoobydoonightof100frights</ref> 66% (XBOX) <ref>http://www.metacritic.com/games/platforms/xbx/scoobydoonightof100frights</ref> 68% (GameCube) <ref>http://www.metacritic.com/games/platforms/cube/scoobydoonightof100frights</ref>
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''Night of 100 Frights'' was met with mixed to average reviews from critics. Critics disliked the game's simplicity, while praising the voice acting and the fact that it stays true to the ''Scooby-Doo!'' universe, featuring music and villains from the original episodes. However, many critics were not happy with the camera angles, calling them "awkward". Fans of the show were generally pleased with the game, considering previous ''Scooby-Doo!'' video games unsatisfactory. Another big thing criticized was the annoying use of the Laugh Track.
==References==
<references/>
==External links==
* [http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html ''Scooby-Doo! Night of 100 Frights'' (PS2)] at [[GameSpot]]
* [http://ps2.ign.com/objects/017/017491.html ''Scooby-Doo! Night of 100 Frights'' (PS2)] at [[IGN]]
{{Scooby-Doo}}
{{Heavy Iron Studios}}
[[Category:2002 video games]]
[[Category:GameCube games]]
[[Category:PlayStation 2 games]]
[[Category:Scooby-Doo games]]
[[Category:THQ games]]
[[Category:Video games developed in the United States]]
[[Category:Xbox games]]
[[Category:Holography in fiction]]
[[Category:Mystery games]]
[[nl:Scooby-Doo! Night of 100 Frights]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Infobox VG
|title = Scooby-Doo! Night of 100 Frights
|image = [[Image:Scooby-Doo! Night of 100 Frights Coverart.png|256px|North American PS2 cover art]]
|caption = North American PS2 cover art
|developer = [[Heavy Iron Studios]]
|publisher = [[THQ]]
|engine = [[RenderWare]]
|released = '''PlayStation 2'''<br />{{vgrelease|NA=May 20, 2002|PAL=August 16, 2002}}'''GameCube'''<br />{{vgrelease|NA=September 16, 2002|PAL=November 22, 2002}}'''Xbox'''<br />{{vgrelease|NA=August 27, 2003}}
|genre = [[Platform game|Platform]]
|modes = [[Single-player]]
|ratings = {{vgratings|ESRB=E|ELSPA=3+|PEGI=3+}}
|platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Xbox]]
|media = [[DVD]], [[Nintendo optical disc]]
}}
'''''Scooby-Doo! Night of 100 Frights''''' is a [[Virtual camera system|third person]] [[platform game]] with [[Action game|action]] elements that was developed by [[Heavy Iron Studios]] and published by [[THQ]] for the [[PlayStation 2]], [[Nintendo GameCube|GameCube]] and [[Xbox]] consoles. The game was first released on May 20, [[2002 in video games|2002]] in North America and was released later that year in other regions. It is the first ''[[Scooby-Doo!]]'' [[video game]] title to come to [[History of video game consoles (sixth generation)|sixth generation]] consoles. The game became a ''Greatest Hits'' title in 2003.<ref>http://www.gamefaqs.com/console/ps2/image/551517.html?box=60076</ref> The game had a follow up titled ''[[Scooby Doo: Mystery Mayhem]]''.
The game puts players in the control of Scooby in an original story that revolves around Scooby searching for the rest of the gang around a Haunted Mansion after they were kidnapped by an eccentric villain. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes.
The game opened to mixed reviews from critics, mainly criticizing the games simplicity, although its massive environment staying true to the ''Scooby-Doo!'' universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the [[Scooby-Doo! Classic Creep Capers|N64 game released in 2000.]]
==Gameplay==
''Night of 100 frights'' is primarily a third-person game with action elements. The player controls the title character [[Scooby-Doo]]. The primary goal of the game is to hunt for the gang after they go missing at the mysterious Mystic Manor. Scooby has several abilities in the game as well as zany inventions he finds on the grounds of the mansion to aid him in his search. These items include suction cups that allow him to walk on walls, and springs that allow him to jump to great heights. [[File:Ghost scene scooby VG.jpg|thumb|left|200px| The game recreates iconic scenes from the [[Scooby-Doo, Where Are You!|original show.]]]]
The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies that are encountered. Various villains from the original ''Scooby Doo!'' show are met throughout the game, as well as other minor villains like Bats & Crabs. Scooby's health bar goes down when a Villain or something else scares Scooby, and it can only be restored by various food items (such as double-decker sandwiches and icecream) that can be obtained throughout the game.
Easter Eggs that players can obtain, called "Monster Tokens" are large circles that have a picture of a ''Scooby-Doo!'' villain on them; when the player collects the token, the Villain will be able to be viewed in a room in Mystic Manor, where trivia about the bad guy is given. Another character in the game known only as The Professor has also scattered "inventions" throughout the terrain of the game, that can aid Scooby. Once obtained, the player can go back to a certain area that was not able to be entered before the invention was obtained. There are "Warp gates", which are machines that teleport Scooby from check point to check point. The [[Boss (video gaming)|Boss fights]] consist of major ''Scooby-Doo!'' Villains, such as Red-beard or the Black Knight. Various secret passages which act as short cuts are scattered throughout the game, as well as trap doors. Outside levels also have various obstacles, such as collapsing stair cases and mud-slides.
Also staying true to the Scooby-Doo fashion, Scooby must also collect all of the "Scooby Snack" treats scattered throughout the game<ref>http://www.gamefaqs.com/console/ps2/image/551517.html?gs=35</ref> in order to open "Snack gates" that open almost every door. Although its optional to collect all of the snacks, bonus content is unlocked if the player does so. As the game progresses the Snack Gates demand more Scooby Snacks. The voice acting is complemented by sound effects taken straight from the cartoon, including a laugh track that reacts to Scooby's onscreen actions.<ref>http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/news.html?sid=2855176&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3&mode=previews</ref>
==Synposis==
===Setting===
Recreating the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town with Scooby and the gang being called away to solve a mystery. An eccentric villain known as "The Mastermind" kidnaps the gang, and Scooby must venture through Graveyards, Lighthouses, and secret passages in an effort to solve the mystery and find his friends. The game is mainly set inside a large mansion known as "Mystic Manor". The manor has dozens of rooms and floors, from the secret laboratory in the basement<ref>http://i.testfreaks.com/images/products/600x400/215/scooby-doo-night-of-100-frights-53764.1837271.jpg</ref> to the haunted attic. The game is set during the late hours of the night. When it is time to venture outside of the Manor, players can explore the vast Graveyard section as well as the Sea Pier section. Each section has its own settings, such as Fishing Factories<ref>http://www.google.com/imgres?imgurl=http://www.xboxaddict.com/images/screenshots/11333.jpg&imgrefurl=http://xboxaddict.com/product_profile/730.html&usg=__tEbcuvsEnZvye16Le5mw6avYn0I=&h=480&w=640&sz=59&hl=en&start=45&zoom=1&tbnid=oWpGsEzI91ldSM:&tbnh=141&tbnw=213&ei=yNoCTtHzNsXUgAfO_pzGCg&prev=/search%3Fq%3Dscooby%2Bdoo%2Bnight%2Bof%2B100%2Bfrights%26um%3D1%26hl%3Den%26biw%3D1224%26bih%3D629%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=745&vpy=299&dur=2157&hovh=194&hovw=259&tx=92&ty=118&page=4&ndsp=16&ved=1t:429,r:9,s:45&biw=1224&bih=629</ref> and Haunted Crypts<ref>http://i.ytimg.com/vi/0raHW6AfADo/0.jpg</ref>.
===Plot===
Daphne's friend Holly calls the gang to the mysterious "Mystic Manor" to solve her uncle's disappearance. He was a famous inventor who mysteriously vanished before he could reveal his new top-secret invention. Daphne, Fred and Velma agree to help but Scooby-Doo and Shaggy are reluctant. While the rest go into the mysterious Manor, Shaggy falls down a trap door in the floor, leaving Scooby alone outside. While searching the Manor, Scooby finds Holly locked in a hallway who claims to have been attacked by "The Mastermind". Scooby must find his friends while fighting old foes that the Mastermind has resurrected, such as the Tar Monster, The Fun-land robot, and the Zombie.
Scooby first returns to the courtyard outside the manor, where a mysterious grounds keeper (None other than [[Don Knotts]]) gives him a shovel that enables him to dig up a key to enter the nearby fishing village. Upon exploring the village, Scooby finds the Professor's many inventions, which are scattered throughout the game.
[[File:The mastermind.jpg|thumb|right|250px| The Mastermind, voiced by [[Tim Curry]].]]
Scooby returns to the Manor and fights his way to the roof top, where he encounters The Mastermind for the first time. Revealing he is the one who resurrected all of his old foes, and that he also has Velma, who is locked in a cage near by. The Mastermind then brings the Black Knight Ghost back to fight Scooby and he departs. After Scooby defeats him, he saves Velma. However, after Velma reclaims her glasses, she begins to shriek as she thinks The Creeper is right behind her chasing her. A befuddled Scooby stays behind, as there was nobody chasing her.
Scooby then ventures to the Graveyard where he finds more inventions and collects more Monster Tokens. He eveuantually saves Daphne from the Green Ghost, only to have her fall through a trapdoor. Scooby then goes on to the shipwrecks. There, Scooby reaches a pirate ship where he is greeted by Fred-and the Mastermind, who summons Redbeard's ghost for yet another boss battle. Scooby defeats Redbeard, & Fred and Scooby then begin a conversation, but are interrupted by Velma, still seeing Creepers. Fred notices that the lenses in her glasses have creepers imprinted on them. Curious, Fred and Velma head to the secret lab, with Shaggy, who arrives as well. Scooby heads off to look for Daphne via a secret tunnel.
The tunnel leads under the Manor. After a bit of exploration, Scooby goes through many strange rooms until he reaches a pool of acid, as well as Holly and the rest of the gang. They tell him the Mastermind has been using [[holograms]] the whole time- thus the recreated monsters and the creepers on Velma's glasses. Fred devises a plan, but needs Scooby to distract the Mastermind so that it will succeed. Scooby reluctantly agrees & he confronts the Mastermind, and after the final boss battle is complete, The Mastermind is then sucked through a tunnel in the floor. The gang rush back to the Manor.
Back in the Manor, they unmask the Mastermind. Shaggy suggests that it is the groundskeeper, but Groundskeeper Knotts walks in the door and scolds him for always suspecting the Groundskeeper. After the Groundskeeper leaves, Fred unmasks the Mastermind, and its the professor himself. Velma, confused, says that the clues don't add up. "It seems to me someone is playing a trick- a trick of the light!" she announces. She holds her glasses up to a mirror to reveal Holly working the controls of a machine behind a wall. Shaggy is puzzled, as Holly is standing right next to him. He reaches for her, but when his arm goes through her, the gang realizes that Holly is a hologram -the real Holly was the Mastermind all along. Holly was in the Mastermind costume the entire time- she used one of the Professor's inventions to get back to the Mansion from the Secret Lab and put the Professor into the costume. Fred and Velma ask why Holly would know so much about their old cases- Holly reveals she is an avid follower of their work, so it was fairly simple to recreate all of their old foe's. Holly admits that she wanted Mystery Inc. to come, arrest her uncle as the Mastermind, and leave so she could take the credit for his hologram machine and become rich. Scooby & the gang successfully close another case.
==Development==
With the announcement of the [[Scooby-Doo (film)|live action film]], THQ felt it was the right time to release another ''Scooby-Doo!'' video-game.<ref>http://www.gamezone.com/news/09_12_02_03_47PM.htm</ref> THQ commissioned their small division, [[Heavy Iron Studios]] to create what became ''100 Frights''. One of the very ''first'' things that was decided was that [[Scrappy-Doo]] would NOT appear in the game<ref>http://www.nintendoworldreport.com/previewArt.cfm?artid=3542</ref> Heavy Iron also decided to get as many of the original voice actors as possible.
Heavy Iron tried to tackle the difficult task of creating a game that appealed to children as well as adults; mainly old fans. Scooby's facial features were done with an entirely different anamation package, as Scooby ventures throughout the game, his actions feature an emotional reaction on his face—sadness, pride, etc.<ref>http://cube.ign.com/articles/136/136584p1.html</ref> Heavy Iron wanted to stay as true to the show as possible, so they added a [[Laugh track]], as well as music and sound-effects taken direcrtly from the [[Scooby-Doo, Where Are You!|original show.]] <ref>http://cube.gamespy.com/gamecube/scooby-doo-night-of-100-frights/592509p2.html</ref> The designers wanted to give the game the same "grainy, washed-out look" that the original show had.<ref>http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/review.html</ref>
==Power-ups/Inventions==
Scooby must collect all of the professors inventions to progress farther into the game.
'''Map''' - after opening the very first snack gate in front of the Mystic Manor, Scooby enters the haunted house and finds Holly behind a door, who gives him a map of the areas.
'''Shovel''' - after obtaining the map from Holly in the manor and returning to the courtyard, Scooby must talk to Don Knotts, who will give him a shovel.
'''Double-Jump Springs''' - At the end of the Fishing Village, Scooby finds this invention inside a mini-lighthouse, which allows him to jump higher and farther, and get the too-high-to-reach key to the hedge maze.
'''Football Helmet''' - On the top of the hill in the hedge maze, Scooby finds a helmet that allows him to charge through spider webs or walls, or defeat recurring enemies. He uses this to progress through Mystic Manor by smashing the spider webs blocking his way.
'''Anti-Stick Galoshes''' - Appearing in the professor's box of inventions that is knocked over by Velma after Scooby defeats the Black Knight, these yellow boots let Scooby run, jump, and use the football helmet in the sticky black tar. In the professor's video, he mentions that they are banana flavored.
'''Lightning Smash Power-up''' - When Scooby breaks the light at the top of the lighthouse, he will find this power up, which allows him to smash on the ground after doing a jump in the air, which can break floor, press buttons, or defeat enemies. Later on in the sea cliffs area, he will find an advanced power up based on the lightning smash, called the thunder smash. This allows him to do a smash that will stun all nearby enemies when he performs the move.
'''Umbrella''' - A very useful invention, the umbrella, found when Scooby defeats the Green Ghost, lets him float in the air after doing a double jump, which allows him to cross large chasms or ride updrafts (or "sidedrafts").
'''Bubblegum''' - After defeating Redbeard's Ghost in the shipwrecks, Shaggy finds a bubblegum invention for Scooby that lets him spit wads of the gum that will stop enemies in their tracks, letting him bounce off of them.
'''Soap Bubbles''' - Found in the basement of Mystic Manor, these inventions, similar to the bubblegum, trap an enemy in a bubble of soap. They are more useful then the bubblegum because they will keep an enemy still wherever it is, even in the air, while the gum wads would make it fall and stick to the ground. Instead of bouncing off of the enemy, Scooby will simply walk on top of the bubble to his advantage or disadvantage. However, the gum wads last longer than the bubble.
'''Plunger''' - Professor Grahms plunger invention allows Scooby to walk on 90 degree angels without falling.
==Monsters==
Certain villains from Scooby's past appear in this game, such as:
===Boss Monsters===
*'''The Mastermind''' - The Main Villain who is the one who brought back all the old enemies. He is Scooby Doo's arch enemy. The main antagonist of the series.
*'''[[The Black Knight Ghost]]''' ([[Scooby-Doo, Where are You!]], What a Night for a Knight) - A ghost that haunts a suit of armor, he guards Velma in a cage.
*'''The Green Ghost (Phantom Shadow)''' (Scooby Doo, Where are You, A Night of Fright is No Delight) - A ghost, who is summoned by the Mastermind to attack Daphne and Scooby. Although he resembles the Phantom Shadow from one of the Scooby Doo, Where Are You! episodes, the Monster Gallery mentions it being from the later series, A Pup Named Scooby Doo, in the first episode, "A Bicycle Built For Boo."
*'''The Ghost of Redbeard''' (Scooby Doo, Where Are You, Go Away Ghost Ship) - The Ghost of an old pirate, who is summoned by the Mastermind to guard Fred from Scooby.
===Common Enemies===
*'''The Ghost (The Phantom of Vázquez Castle)''' (Scooby-Doo, Where Are You!: Hassle in the Castle)
The ghost is the only villain that cannot be killed, it can only be stalled by the "bubblegum" & "soap box" inventions. The ghost is also one of the only villains who can't talk, but simply moans. It appears in the Mansion and the Graveyard. Also appears in the Redbeard boss battle.
*'''Ghost Diver (Captain Cutler's Ghost)''' (Scooby-Doo, Where are You!: A Clue for Scooby Doo)
The ghost diver can be killed by any one of Scooby's inventions, and he appears in the Sea-side levels. He simply moans, rather than talks.
*'''The Ghost of Captain Moody''' ([[The New Scooby Doo Movies]]: Guess Who's Knott Coming to Dinner)
Moody's Ghost appears only in the Sea Side and Secret Lab/Secret Passageway levels, but unlike the other ghost, he talks, saying things like "Beware!" and "I'm coming for you!". Also appears in the Redbeard boss battle. This villain can be killed.
*'''The Creeper''' (Scooby-Doo, Where Are You!: Jeepers, It's the Creeper)!
The Creeper is one of the bigger villains, as he needs to be hit numerous times in order to be killed. As in the original cartoon, he only grunts "Creeper!". The Creeper appears only in the Mansion and the Secret Passageway levels.
*'''The Space Kook''' (Scooby-Doo, Where Are You!: Spooky Space Kook)
The Space Kook only appears in the Secret Lab/Secret Passageway levels. He is the only villain who can regenerate after dying.
*'''The Gargoyle''' (The New Scooby Doo Movies, A Good Medium is Rare)
The Gargoyle appears in the Mansion , The Fishing Village Levels, and the Sea Cliff levels, and he can fly and breathe fire. Rather than talking, he laughs menacingly.
*'''The Wolfman''' (Scooby-Doo, Where are You, A Gaggle of Galloping Ghosts) - The Game mentions him being from the episode "Who's Afraid of the Big Bad Werewolf", but his design is taken from the Wolfman in "A Gaggle of Gappoling Ghosts".
The Wolfman appears in the Mansion and Hedgemaze, and he can only moan.
*'''The Zombie''' (Scooby-Doo, Where are You!: Which Witch is Which)
The Zombie appears in the Hedgemaze and Mansion levels, and he can grunt and mutter sayings like "..I guess he isn't here.." and "ah-ha!".
*'''The Headless Spectre''' (Scooby-Doo, Where are You!: Haunted Housed Hang-Up)
The Headless Spectre appears in the Mansion levels, and he can only grunt, despite being headless.
*'''The Scarecrow''' (The New Scooby-Doo Movies: The Frickert Fracas)
The Scarecrow only appears in the Hedgemaze and the Greenhouse, and when he doesn't see Scooby, he can be heard humming. Many have said the Scarecrow is the most humorous of the villains, due to his humming & screaming.
*'''The Witch Doctor''' (Scooby Doo, Where are You!: A Tiki Scare is No Fair)
The Witch Doctor appears in the Manor. He cannot speak, but he can shoot fireballs from his stick.
*'''The Funland Robot (Charlie the Robot)''' (Scooby-Doo, Where Are You!: Foul Play in Funland)
The Robot appears in the Super Secret Lab levels, and he cannot speak, but he makes mechanical noises when he walks.
*'''The Ghost of Geronimo''' (Scooby Doo, Where Are You!: Decoy for a Dognapper)
Geronimos ghost appears in the Manor, and when Scooby's presence is unknown to him, he is heard chanting some sort of spell. When Geronimo is killed, he exclaims "Geronimo!"
*'''The [[Caveman]]''' (Scooby-Doo, Where Are You!: Scooby's Night With a Frozen Fright)
The Caveman appears in the Manor, Sea-Side levles, and Sea Cliff levels, and he requires multiple hits in order to die. He is armed with a club and he cannot speak, but he can grunt.
*'''The [[Swamp]] Witch''' (Scooby-Doo, Where are You!: Which Witch is Which)
The Witch is one of the very few villains to appear in every level of the game(expect the Secret Lab levels). She flies on a broomstick and casts spells, and she can also speak.
*'''The [[Sea Monster]] (The Creepy Heap from the Deep)''' ([[The Scooby Doo Show]], The Creepy Heap from the Deep)
The creature is female, and she requires multiple hits in order to die. She can speak. Appears only in the Sea-Side levels.
*'''[[The Tar Monster]]''' (The Scooby Doo Show, The Tar Monster)
The Tar Monster appears in every level of the game, he can throw "tar balls" at Scooby but he cannot talk.
==Songs==
Songs can be heard during boss battles and can be toggled after collecting their token in the monster gallery. The songs are:
*Black Knight After You
*The Green Ghost
*The Ghost of Redbeard
*Night of 100 Frights aka, Who Are You, Mastermind
*Scooby Doo, Where Are You? Techno Remix
*Scooby Doo, Where Are You? Theme Song
==Cast<ref>http://www.imdb.com/title/tt0326116/</ref>==
* '''[[Scott Innes]]''' as [[Scooby-Doo (character)|Scooby-Doo]]. Scooby is the main protagonist in the game. He can Jump, Punch, Kick, and do other various things. Whenever Scooby does something humorous, a laugh track begins to play, much like in the original show. Scooby is very easily scared, things like spiders cause his health bar to go down.
* '''[[Scott Innes]]''' as [[Shaggy Rogers]]. Shaggy aids Scooby throughout the game, and whenever he appears he is usually taken away by some sort of a Monster, or in some cases, he simply chooses not to go.
* '''[[Frank Welker]]''' (incorrectly credited as '''Fred Walker''') as [[Fred Jones (Scooby-Doo)|Fred Jones]]. Fred is taken by the Ghost of Red Beard, and he is only seen during the beginning and closing video's, other than the boss fight with Red Beard. As in he original show, Fred unmasks the Villain.
* '''[[Betty Jean Ward|B.J. Ward]]''' as [[Velma Dinkley]]. Velma is held captive in a cage by the Black Knight ghost, and she when she is released from the cage, she flees the scene, due to having an image of "The Creeper" imprinted on her glasses. She appears throughout the game fleeing from the non-existent Creeper. As in the original show, Velma makes the pieces of the puzzle fit, as she discovers who the Mastermind really is.
* '''[[Grey DeLisle]]''' as [[Daphne Blake]]. Daphne is friends with Holly, and she is the reason they come to Mystic Manor in the first place. Daphne is kidnapped by The Green Ghost, and she helps Scooby destroy him. She scolds Scooby for believing in ghosts, but she is scared straight when a Witch appears out of nowhere. Daphne is disappointed when she discovers her friend was the Mastermind all along.
* '''[[Grey DeLisle]]''' as Holly Graham. Holly calls the gang to her family estate, Mystic Manor, to solve the mystery of her uncle's disappearance. She appears seemingly out of nowhere throughout the game, helping Scooby. At the end, it is revealed she is the Mastermind, and she wanted to take credit for her uncle's machine and become rich. Her name is an obvious play on the word "Hologram", referencing how all of the villains are merely [[hologram]]s.
* '''[[Don Knotts]]''' as The Groundskeeper. The groundskeeper helps Scooby throughout the game, giving him some of the professor's inventions, and friendly tips. The groundskeeper appears all over the place; Scooby can pass him by and a few seconds pass him again. He usually scolds Scooby for no reason, exclaiming things like "Eat up all them Scooby Snacks!", and "There's is a monster in the way, SO WHAT?". At the end, when Shaggy suggests the Mastermind could be the Groundskeeper, the Groundskeeper scolds him for always thinking it is the Spooky Groundskeeper.
* '''[[Tim Conway]]''' as Professor Alexander Graham. Professor Graham is only seen briefly during the scuffle with the Black Knight, and he appears during the end when he is unmasked as the Mastermind. Although he is one of the worlds most "brilliant scientests" he appears very dimwitted; for instance, when he is unmasked as the Mastermind, he asks "It was ''me?!''". Although he is a praised inventor, he "invents" things such as "banana flavored shoes", and "underwater tennis rackets".
* '''[[Tim Curry]]''' as The Mastermind. The mastermind is a very eccentric villain, proclaiming things like "There's nothing you can do to stop me!" and such, and he frequently talks in rhymes. He can appear and disappear at will, as well as float. He brought back all of Mystery Inc's old Villans back from the past & kidnapped the gang for seemingly no reason. At the end, it is revealed Holly is the Mastermind.
==Crew==
===Original Music by===
* [[Todd Dennis]]
* [[Tommy Tallarico]]
* [[Howard Ulyate]]
===Sound Department===
* [[Joey Kuras]]
* [[Tommy Tallarico]]
===Visual Effects by===
* [[Scott Chiu]]
===Other Crew===
* [[Matt Coohill]] game designer / Level Designer
* [[Richard Dorton]] motion capture actor
==References==
<references/>
==External links==
* [http://www.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html ''Scooby-Doo! Night of 100 Frights'' (PS2)] at [[GameSpot]]
* [http://ps2.ign.com/objects/017/017491.html ''Scooby-Doo! Night of 100 Frights'' (PS2)] at [[IGN]]
{{Scooby-Doo}}
{{Heavy Iron Studios}}
[[Category:2002 video games]]
[[Category:GameCube games]]
[[Category:PlayStation 2 games]]
[[Category:Scooby-Doo games]]
[[Category:THQ games]]
[[Category:Video games developed in the United States]]
[[Category:Xbox games]]
[[Category:Holography in fiction]]
[[Category:Mystery games]]
[[nl:Scooby-Doo! Night of 100 Frights]]' |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1308906978 |