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'{{Use mdy dates|date=January 2011}} {{Infobox video game | title = | image = [[File:Dead Space 2 Box Art.jpg|256px]] | developer = [[Visceral Games]] | publisher = [[Electronic Arts]] | designer = | engine = Visceral engine<ref>{{cite web|title=E3 2010: Dead Space 2 Showing to make Resident Evil franchise irrelevant|url=http://www.thebitbag.com/2010/04/27/e3-2010-dead-space-2-showing-to-make-resident-evil-franchise-irrelevant|accessdate=February 19, 2011}}</ref> | version = 1.02 (PlayStation 3, Xbox 360), 1.1 (Microsoft Windows) | series = ''[[Dead Space (series)|Dead Space]]'' |composer= [[Jason Graves]]<ref>{{cite web|title=Jason Graves returns with Dead Space 2 score|url=http://www.gamezine.co.uk/news-story/2010/11/19/jason-graves-returns-with-dead-space-2-score|accessdate=November 20, 2010}}</ref> | released = {{vgrelease|NA=January 25, 2011<ref name="1up_g_date">{{cite web|author=Steve Watts |url=http://www.1up.com/news/e3-2010-dead-space-2 |title=E3: E3 2010: Dead Space 2 Coming January&nbsp;25, 2011 publisher=http://www.1up.com |date=June 14, 2010 |accessdate=January 23, 2011}}</ref>|AUS=January 27, 2011}}{{vgrelease|EU=January 28, 2011<ref name="paldate">{{cite web|url=http://www.oxm.co.uk/article.php?id=21747 |title=News: Dead Space 2 European release date revealed |publisher=http://www.oxm.co.uk |date=August 17, 2010 |accessdate=January 23, 2011}}</ref>}} | genre = [[Survival horror]], [[Third-person shooter]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] | ratings = {{vgratings|USK=18|ESRB=M<ref>{{cite web|url=http://eastore.ea.com/DRHM/store?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&productID=200493200|title=Dead Space 2 EA Store}}</ref>|CERO=|BBFC=18<ref>{{cite web|url=http://www.bbfc.co.uk/ADM274876|title=Dead Space 2|date=November 16, 2010|publisher=[[British Board of Film Classification]]|accessdate=November 17, 2010}}</ref>|PEGI=18<ref>{{cite web|url=http://electronictheatre.co.uk/index.php/industry-news/4906-dead-space-2-pegi-rating-revealed|title=Dead Space 2 PEGI Rating Revealed|work=Electronic Theatre|date=May 25, 2010|accessdate=June 2, 2010}} esrbM</ref>|ACB=MA15+<ref>http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/60091bcea7f86f0aca2577e300580af3?OpenDocument</ref>}} | platforms = [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]] | media = DVD, [[Blu-ray Disc]], [[digital distribution|download]] | requirements = | input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[gamepad]] |Minimum System Requirements: CPU: 2.8 GHz processor or equivalent (any Pentium 4 2.8 GHz or better, AMD Athlon64 3000+ or better, any Athlon64 X2 or Core Duo processor) RAM: 1 GB (XP), 2 GB (Vista or Win7) or more VGA: 256 MB Video Card and Shader Model 3.0 required. NVIDIA GeForce 6800 or better, ATI X1600 Pro or better DX: DirectX 9.0c OS: Windows XP (SP2), Windows Vista, Windows 7 HDD: 10 GB of free space Sound: DirectX 9.0c compatible sound card ODD: 8x speed CD/DVD drive }} '''''Dead Space 2''''' is a [[survival horror]] [[third-person shooter]] video game developed by [[Visceral Games]] and published by [[Electronic Arts]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]].<ref name="Press Release">{{cite web|url=http://news.ea.com/news/ea/20091207005356/en|title=EA Brings the Terror to Space in Dead Space 2|date=December 7, 2009|publisher=[[Electronic Arts]]|accessdate=December 8, 2009}}</ref> It is the sequel to ''[[Dead Space (video game)|Dead Space]]''. Unlike its predecessor, ''Dead Space 2'' has a multiplayer mode.<ref>{{cite web|title=Dead Space 2 comes with Dead Space Ignition Setting Arcade Gamers on Fire|url=http://www.dreadcentral.com/news/38513/dead-space-ignition-setting-arcade-gamers-fire|publisher=[[Dread Central]]|accessdate=July 14, 2010|date=Jul 14, 2010}}</ref> A Collector's Edition is available for all three platforms. The ''PlayStation 3 Limited Edition'' includes ''[[Dead Space: Extraction]]'' as a [[PlayStation Move]] compatible title.<ref>{{cite web|title=Dead Space 2 comes with Move-based Extraction on PS3|url=http://www.joystiq.com/2010/06/15/dead-space-2-comes-with-move-based-extraction-on-ps3/|publisher=[[Joystiq]]|accessdate=July 11, 2010|date=Jun 15, 2010}}</ref> ==Gameplay== ''Dead Space 2'' is a [[survival horror]] [[third-person shooter]]. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no [[HUD (video gaming)|HUD]], relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies. The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery [[Psychokinesis|telekinetically]]. The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels. The player encounters [[Weightlessness|zero-G]] environments, where Isaac is capable of maneuvering with [[Spacecraft propulsion|thrusters]] attached to his suit. ''Dead Space 2'' offers five [[difficulty level]]s; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode. ===Multiplayer=== Multiplayer mode pits two teams of four players against each other, one team consisting of humans trying to accomplish an objective, and the other consisting of Necromorphs, who are tasked with stopping the humans from accomplishing said objective. Each playable character has two weapons in their arsenal. New weapons and improvements can be unlocked through level progression, along with different colored suits for the humans. The necromorphs on the other hand, unlock improvements to their current abilities as well as bonuses to health or damage. ==Plot== The game begins in a hospital on the Sprawl, a densely populated metropolis built on a shard of [[Titan (moon)|Titan]], one of [[Saturn]]'s moons.<ref>{{Citation/make link|http://www.gamertechtv.com/2010/dead-space-2-review/|Dead Space 2 Review}}</ref><ref>{{Citation/make link|http://www.strategyinformer.com/news/6419/dead-space-2-details-spill-set-three-years-after-original-in-sprawl|Dead Space 2 details spill, set three years after original in 'Sprawl'}}</ref> Isaac Clarke has no memory of the last three years, having just been released by Franco, the protagonist of ''[[Dead Space Ignition]]''. However, before he can remove the straitjacket, Franco is killed and transformed into a necromorph, leaving Isaac to escape on his own. He is later contacted by a woman named Daina, who guides him to her location. He is also contacted by another patient, Nolan Stross, claiming he and Isaac can destroy the Marker, which Hans Tiedmann, the station's administrator, forced them both to rebuild after finding Isaac adrift. Ignoring Stross, Isaac fights his way across the city, making his way to Daina. Upon his arrival, two guards seize Isaac as Daina reveals that she is a Unitologist sent to "recover" Isaac, claiming that he is responsible for building the Marker that is causing the current infestation and that they need him to build more. As they are about to leave, A Titan Security gunship guns down Daina and her associates, allowing Isaac to escape. Stross contacts Isaac again and he reluctantly decides to trust Stross, as his only mission now is to destroy the Marker. Stross tells Isaac that the Marker is located in the Government Sector under lockdown. As he makes his way there, Isaac comes across another survivor, Ellie Langford, a CEC officer who eventually joins their mission, deciding that she needs their help to survive. As they progress through the Sprawl, Tiedemann throws several obstacles in their way to stop them from getting to the Marker. Later, Stross' dementia worsens, causing him to attack Ellie, stabbing her eye out with a screwdriver. She survives, and later Isaac is forced to kill Stross in self-defense. As he fights his way to the Marker Isaac experiences visions of Nicole, which become more vivid as she tries to deter him from his task. Eventually he comes to accept the guilt of Nicole's death, causing the Nicole visions to become friendly. Upon reaching the Government sector, Isaac sends Ellie away alone on a gunship, despite her protests. He does this because he reasons that, even though he could not save Nicole, there is still time for him to save Ellie. Once inside, he releases the doors holding back the necromorphs trying to get to the Marker, who overwhelm Tiedemann's men. Isaac eventually comes upon the Marker, which is surrounded by necromorphs. As Isaac looks on, the Marker begins "convergence", an event foretold by the Unitologists. With the vision of Nicole guiding him, he comes upon a machine that unlocks the blocked Marker-infected parts of his mind, which Nicole claims will help him. He then fights his way to the Marker, where he encounters Tiedemann, whom Isaac is forced to kill. Isaac then approaches the Marker when the Nicole vision suddenly pulls Isaac into his own mind. There, Isaac encounters the parts affected by the Marker and the Nicole vision, who then reveals that the only way to make the Marker "whole" is to absorb the body and mind of the one who created it. After a lengthy battle, Isaac is able to destroy the Nicole vision and rid all traces of the Marker's influence from his mind, destroying the Marker in the process. Upon exiting his mind, Isaac slumps to the ground, ready to accept his fate as, in a last act of desperation by Tiedmann's security forces, the station's power core will detonate, destroying the station. Suddenly, Isaac receives a call from Ellie, who crashes the gunship through the ceiling. As the room collapses, Isaac makes his way onto the gunship and they escape. After the credits, an audio transmission is heard between two people, an unknown subordinate and his ranking superior (known only as "the Overseer" from one of the text logs that can be collected during the course of the game). The subordinate relays that Titan Station (which was Marker Site 12) and the Marker have been destroyed. The Overseer replies that the other sites will then have to “pick up the pieces”. ===Characters=== *[[Isaac Clarke (character)|Isaac Clarke]] – The [[protagonist]]. Isaac is tormented by a dementia caused by self-replicating signals implanted into him before the Red Marker's destruction in the first game. No longer a silent protagonist, Isaac now speaks; [[Gunner Wright]] provides his likeness and voice.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/100647-Breaking-Isaac-Clarkes-Silence-in-Dead-Space-2|title=Breaking Isaac Clarke's Silence in Dead Space 2|author=Andy Chalk}}</ref> *Hans Tiedemann - Director of Titan Station, the highest civil authority aboard the Sprawl and the game's main human antagonist. Lester Purry provides his likeness and voice. *Ellie Langford - A CEC heavy equipment pilot and one of the few survivors of the Necromorph attack. Sonita Henry provides her likeness and voice. *Nolan Stross - A demented survivor aboard the Sprawl. Prior to the disaster, he suffered dementia caused by exposure to the pieces of the Red Marker in ''[[Dead Space: Aftermath]]''. Fallen to complete insanity, causing him to murder his wife and son; he was captured and transported to the Sprawl where he, alongside Isaac, underwent brainwashing under Tiedemann's psychiatric team. Curt Cornelius provides his likeness and voice. *Daina Le Guin - A Unitologist fanatic, Daina is the first main character who contacts Isaac after his escape from the psychiatric lab. [[Tahyna Tozzi]] provides her likeness and voice. *Nicole Brennan - Isaac's dead girlfriend appears as a hallucination caused by Isaac's dementia. Tanya Clarke provides her likeness and voice. ==Development== The game's creative director, Wright Bagwell, said that ''Dead Space'' was very similar to ''[[Resident Evil]]''. "There's an interesting story from ''[[Dead Space (video game)|Dead Space]]'' and ''Dead Space 2'', which is that when we started building ''Dead Space'', we basically started with a mechanic set that was really similar to ''[[Resident Evil 4]]'', the [people on the] team were really huge fans of that game."<ref>{{cite web |url=http://www.gamasutra.com/view/news/32578/Dead_Space_2s_Bagwell_On_Disempowerment_Engineering_Fear.php |title=Dead Space 2's Bagwell On 'Disempowerment,' Engineering Fear |date=2011-01-26 |publisher=gamasutra.com |accessdate=2011-01-28 }}</ref> The game's art director, Ian Milham, commented about the multiplayer of ''Dead Space 2'', "Other games are fine but this is different. It's the kind of multiplayer that could only exist in a ''Dead Space'' type world."<ref>{{cite web |url=http://www.computerandvideogames.com/285525/news/dead-space-2-multiplayer-is-unique-visceral/|title=Dead Space 2 multiplayer 'is unique' - Visceral |date=2011-01-26 |publisher=CVG.com |accessdate=2011-01-28 }}</ref> A closed multiplayer beta began on September 23, 2010.<ref name="1up.com">{{cite web|url=http://www.1up.com/news/dead-space-2-ps3-beta|title=Ea Silently Launches Dead Space 2 Multiplayer Beta}}</ref> A playable demo was released for the [[Xbox Live Marketplace]] worldwide and [[PlayStation Network]] on December 21, 2010 in North America and on December 22, 2010 in Europe. ===Marketing=== As part of a build up campaign to ''Dead Space 2'''s release, Visceral Games ran a competition via Facebook to get your face in the game by creating a piece of text, video or artwork detailing a melee kill by Isaac Clarke. The winner, chosen from ten finalists, will have their face put on a character who will meet a rather violent end.<ref name= DS2-marketing>{{cite web |url=http://www.computerandvideogames.com/284832/news/killzone-4-guerrilla-already-has-a-lot-of-ideas-for-next-instalment-/ |title=Dead Space 2 |date= |publisher=GiantBomb.com |accessdate=2011-21-28 }}</ref> A downloadable game was released on the [[PlayStation Network]] and [[Xbox Live Marketplace]] prior to the release of ''Dead Space 2''. Titled ''[[Dead Space Ignition]]'', it comprises three minigames: Hardware Crack, Trace Route, and System Override. ''Dead Space Ignition'' has four endings and obtaining each ending unlocks a piece of equipment for use in ''Dead Space 2''. The creator of the ''Dead Space'' comic book series Antony Johnston wrote the story for ''Dead Space: Ignition''.<ref name= DS2-marketing/> The game was also available as a free pre-order bonus with the standard and collectors edition.<ref>{{cite web |url=http://deadspace.ea.com/#!preorder |title=Dead Space 2 Pre-order |date= |publisher=deadspace.ea.com |accessdate=2011-21-28 }}</ref> EA announced that the multiplayer component of the game would be receiving two new multiplayer maps. The "Outbreak Map Pack," which includes The Academy and The Concourse, will send players back to survive multiplayer evisceration in The Sprawl on May 31 and June 3 for Xbox 360 and PS3, respectively.<ref>http://www.joystiq.com/2011/05/23/dead-space-2-adding-free-multiplayer-maps/</ref> ===Retail editions=== The Collector's Edition of ''Dead Space 2'' features a copy of the game, replica plasma cutter, CD soundtrack, DLC voucher (for access to the Unitology Suit and Force Gun) and artwork. In North America, all three system versions comes with the plasma cutter. In Europe, however, only the Xbox 360 and PC versions come with the plasma cutter. The PlayStation 3 version forgoes the replica gun and comes with ''[[Dead Space: Extraction]]'', and a DLC voucher for access to the Rivet Gun.<ref>{{cite web |url=http://nexus404.com/Blog/2010/10/15/dead-space-2-collectors-editions-detailed-limited-edition-of-dead-space-2-to-come-with-replica-laser-cutter-soundtrack-dlc-goodies/ |title=Killzone Dead Space 2 Collector’s Editions Detailed |date=2010-10-15 |publisher=TFTS |accessdate=2011-21-28 }}</ref> It is the HD version of ''Extraction'' which supports [[PlayStation Move]], features co-op gameplay options, and has been updated to include full trophy support.<ref>{{cite web |url=http://totalplaystation.com/ps3/news/8957/ |title=TotalPlayStation |date=2011-01-25 |publisher=TFTS |accessdate=2011-21-28 }}</ref> ===Downloadable content=== Three [[downloadable content]] packages were available at launch: the Hazard pack, the Supernova pack and the Martial Law pack. Each include multiple new suits and weapons. The first post-launch downloadable content package, titled ''Dead Space 2: Severed'', was announced on January 25, 2011. It features characters previously seen in ''[[Dead Space: Extraction]]'' contained in a standalone two chapter single-player campaign. It was released on March 1, 2011 for the PlayStation 3 and Xbox 360.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/107263-EA-Announces-Dead-Space-2-Severed-UPDATED|title=EA Announces Dead Space 2: Severed - UPDATED|author=Andy Chalk}}</ref> EA stated that ''Dead Space 2: Severed'' will not be released on PC.{{Citation needed|date=July 2011}} ===Advertising=== For the advertising campaign, 200 women were selected for their conservative values and lack of familiarity with video games. Their reactions to a screening of the game were featured in EA's web and TV advertisements with the campaign slogan called "Your Mom Hates Dead Space 2".<ref>{{cite web|url=http://kotaku.com/5739837/your-mama-plays-dead-space-2|title=Your Mama Plays 'Dead Space 2'|author=Winda Benedetti}}</ref><ref>{{cite web|url=http://www.gamercenteronline.net/2011/01/17/will-your-mom-hate-dead-space-2/ |title=Will Your Mom Hate Dead Space 2? |author=Kemuel Stewart}}</ref> The campaign was criticized as sexist and reinforcing stereotypes against female and older gamers.<ref>{{cite web|url=http://www.qj.net/qjnet/news/gamer-mom-on-dead-space-2-ads-shame-on-ea/page-2.html|title=Shame on EA|author=Glen M}}</ref><ref>{{cite web|url=http://technology.canoe.ca/Gaming/2011/01/28/17067716.html|title=Dead Space 2 overcomes familiarity factor|author=Steve Tilley}}</ref> As the game is M rated and only 17+ can purchase it, others thought the advertisements were pointless and would hurt market share.<ref>{{cite news|url=http://blogs.forbes.com/insertcoin/2011/01/24/ea-using-moms-disapproval-to-sell-dead-space-2/?boxes=Homepagechannels|title=EA Using Mom’s Disapproval to Sell Dead Space 2|author=Paul Tassi | work=Forbes}}</ref> Mary Elizabeth Williams of [[Salon.com]] wrote: "The video game's campaign hinges on a unique premise -- one that ignores how much the culture of gaming has changed."<ref>{{cite web|url=http://www.salon.com/life/going_viral/?story=/mwt/feature/2011/01/19/moms_hate_dead_space_game|title="Dead Space 2": Your mom doesn't want you to play this video game|author=Mary Elizabeth Williams}}</ref> The Approval Matrix published by New York Magazine placed the campaign in the Lowbrow but Brilliant quadrant.<ref>{{cite web|url=http://nymag.com/arts/all/approvalmatrix/70961/|title=The Approval Matrix: Week of February 7, 2011}}</ref> On the other hand, notable voices in the video game industry defended the campaign. Brian Crecente asked “Are that many people really taking the Dead Space 2 Mom’s campaign that literally? When did Gamers become so humorless.”<ref>{{cite web|url=http://twitter.com/#!/search/users/crecenteb?|title=It's spelled Crecente dammit}}</ref> Steven Hodson of The Inquisitr wrote, "Granted it took a lot of guts for EA to even go down this road but the idea of pulling in 200 middle-aged moms into an individual focus group situation to evaluate a new game – title unknown – was awesome."<ref>{{cite web|url=http://www.inquisitr.com/95681/dead-space-2-the-game-your-mom-is-guaranteed-to-hate-video-proof/|title=Gaming Author is totally a real job}}</ref> Some people even went as far as to say the campaign was sheer genius.<ref>{{cite web|url=http://www.neoseeker.com/news/15604-your-mom-hates-dead-space-2-campaign-is-brilliant/|title="Your Mom Hates Dead Space 2" campaign is brilliant}}</ref> Gaming industry guru Cliffy B chimed in suggesting that the EA marketing team should all get a raise.<ref>{{cite web|url=http://twitter.com/#!/who_to_follow/search/therealcliffyb|title=Cliffy B's twitter}}</ref> Adult Swim also demonstrated their approval by creating a pre-cartoon segment bumper that aired in January 2011 stating that “the best marketing idea of 2011 already goes to Electronic Arts for their Your Mom Hates Dead Space 2 campaign”.<ref>{{cite web|url=http://www.youtube.com/watch?v=A0w36_pimAo&feature=player_embedded|title="Your Mom Hates Dead Space 2" Shoutout.mov}}</ref> Electronic Arts won the Mi6 Game Marketing award for 2011 Outstanding Overall Marketing Campaign of the Year.<ref>{{cite web|url=http://www.promaxbda.org/mi6/awards/winners.aspx|title=Some award for marketing thing}}</ref> ==Reception== {{VG Reviews | rev1 = [[T1GN]] | rev1Score = {{Rating|5|5}}<ref>{{cite web|url=http://www.t1gn.com/dead-space-2-review-visceral-gamessurvival-horror/|title=T1GN: Dead Space 2 Review |publisher=[[T1GN]]|date=February 4, 2011 |accessdate=February 4, 2011}}</ref> |1UP= A-<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3183117|title=1UP.com Dead Space 2 Review| publisher= 1UP| accessdate=January 25, 2011| date=January 25, 2011}}</ref> |OPMUK= |PSM3= 9.2/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews|title=Playstation 3 magazine Dead Space 2 review| publisher= Metacritic| accessdate=January 25, 2011| date=January 13, 2011}}</ref> |OXM=9.5/10<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2/critic-reviews |title=Dead Space 2 review |publisher=Metacritic |accessdate=January 25, 2011| date= January 7, 2011}}</ref> |CVG= |Edge=9/10<ref>{{cite web|url=http://www.next-gen.biz/reviews/dead-space-2-review |title=Review: Dead Space 2 |publisher=next-gen.biz.com |date=2011,01-25 |accessdate=January 25, 2011}}</ref> |XPlay= 4/5<ref name="Bryan_Stratton">{{cite web|url=http://g4tv.com/games/xbox-360/63061/Dead-Space-2/review/|title=X-Play: Dead Space 2 Review |author= Bryan Stratton|publisher=g4tv.com|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> |PSM = 9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews|title=Review: Dead Space 2 |publisher=PlayStation: The Official magazine|date=January 14, 2011 |accessdate=January 25, 2011}}</ref> |EuroG= |GamePro= |GI=9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews |title=Dead Space 2 review |publisher=Metacritic |date=January 25, 2011 |accessdate=January 25, 2011}}</ref> |GSpot= (X360) 8.5/10<ref>{{cite web|url=http://www.gamespot.com/xbox360/action/deadspace2workingtitle/review.html?tag=topslot;thumb;1&tag=stitialclk;gamespace |title= Xbox 360 Dead Space 2 Review |publisher= GameSpot |date= January 25, 2011 |accessdate= January 27, 2011}}</ref><br />(PS3) 9.0/10<ref>{{cite web|url=http://www.gamespot.com/ps3/action/deadspace2workingtitle/review.html?om_act=convert&om_clk=topten&tag=topten;allscore;2 |title= Playstation 3 Dead Space 2 Review |publisher= GameSpot |date= January 25, 2011 |accessdate= January 25, 2011}}</ref> |GT=9.0/10<ref>{{cite web|url=http://www.gametrailers.com/gamereview.php?id=12830|title=Dead Space 2: Review|publisher=GameTrailers|date=January 25, 2011|accessdate=January 25, 2011}}</ref> |IGN=9.0/10<ref>{{cite web|url=http://ps3.ign.com/articles/114/1145331p1.html|title= Dead Space 2 review|publisher=IGN|date=January 21, 2011|accessdate=January 25, 2011}}</ref> |OXMUK= 9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2/critic-reviews|title= Dead Space 2 review|publisher=[[Metacritic]]|date=January 21, 2011|accessdate=January 25, 2011}}</ref> |PCGUK = |PCGUS = | GRadar = 9/10<ref>{{cite web|url=http://www.gamesradar.com/xbox360/dead-space-2/review/dead-space-2-review/a-20110124182357829088/g-2009120710819530061|title=GamesRadar: Dead Space 2 Review |publisher=[[Gamesradar]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev1 = [[Giant Bomb]] | rev1Score = {{Rating|5|5}}<ref>{{cite web|url=http://www.giantbomb.com/dead-space-2/61-25444/reviews/|title=Giantbomb: Dead Space 2 Review |publisher=[[Giant Bomb]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev2 = [[Destructoid]] | rev2Score = 9.5/10<ref>{{cite web|url=http://www.destructoid.com/review-dead-space-2-192306.phtml|title=Destructoid: Dead Space 2 Review |publisher=[[Destructoid]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev3 = [[BigPond GameArena|BigPond]] | rev3Score = 9.5/10<ref>{{cite web|url=http://www.gamearena.com.au/xbox360/games/title/dead-space-2/reviews.php?id=5091131|title=BigPond GameArena: Dead Space 2 Review |publisher=BigPond GameArena|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev4 = [[Cheat Code Central]] | rev4Score = 4.7/5<ref>{{cite web|url=http://cheatcc.com/xbox360/rev/deadspace2review.html|title=Cheat Code Central: Dead Space 2 Review |publisher=Cheat Code Central|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev5 = [[Joystiq]] | rev5Score = {{Rating|4|5}}<ref>{{cite web|url=http://www.joystiq.com/2011/01/25/dead-space-2-review/|title=Joystiq: Dead Space 2 Review |publisher=[[Joystiq]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev1 = [[Extreme Gamer]] | rev1Score = 8.8/10<ref>{{cite web|url=http://www.extremegamer.ca/multi/reviews/deadspace2.php|title=Extreme Gamer: Dead Space 2 Review |publisher=[[Extreme Gamer]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev6 = [[Hardcore Gamer]] | rev6Score = 4.5/5<ref>{{cite web|url=http://www.hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=599|title=Hardcore Gamer: Dead Space 2 Review |publisher=[[Hardcore Gamer Magazine]]|date=February 11, 2011 |accessdate=February 11, 2011}}</ref> |MC = (X360) 90/100<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2|title=Dead Space 2 (Xbox 360)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref><br />(PS3) 89/100<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2|title= Dead Space 2 (PlayStation 3)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref><br />(PC) 87/100<ref>{{cite web|url=http://www.metacritic.com/game/pc/dead-space-2|title=Dead Space 2 (PC)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref> |GR = (PS3) 89.87%<ref>{{cite web|url=http://www.gamerankings.com/ps3/975302-dead-space-2/index.html|title=Dead Space 2 (PlayStation 3)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref><br />(X360) 89.71%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/975303-dead-space-2/index.html|title=Dead Space 2 (Xbox 360)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref><br />(PC) 86.47%<ref>{{cite web|url=http://www.gamerankings.com/pc/981280-dead-space-2/index.html|title=Dead Space 2 (PC)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref> }} The game has received highly positive reviews from critics. ''PSM3'' gave the game 92%.<ref name="computerandvideogames.com">{{cite web|url=http://www.computerandvideogames.com/article.php?id=282536|title=Dead Space 2 review - 92% in PSM}}</ref> ''[[Official Xbox Magazine]]'' gave the game a 9.5. ''[[Game Informer]]'''s Andrew Reiner gave ''Dead Space'' 2 a 9/10, calling it a "monster of a sequel". He praised its horror aspect by claiming "Battling a seven-foot beast that vomits acidic bile and tries to impale Isaac with razor-sharp appendages is one thing, but watching a mother cradle a necromorph baby will haunt my nightmares until I die." ''Official Xbox Magazine UK'' gave the game 9 out of 10.<ref name="metacritic.com">{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2|title=Dead Space 2 Metacritic}}</ref> ''GameTrailers'' gave the game 9.0 out of 10, praising the game's dark and dreary atmosphere and its intense and unrelenting gameplay, while pointing out the multiplayer component's shortcomings. [[GameSpot]]'s editor Carolyn Petit, who gave the game a score of 8.5 for the Xbox 360 and a 9.0 for the PlayStation 3, said: "Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for." [[IGN]]'s editor Greg Miller gave the game a 9.0, saying that the survival-horror genre got a new gold standard and that: "Dead Space 2 is more than just an action game and it's more than a survival horror game -- it's a game that tells a really personal story about a guy who has been seriously scarred by the events around him. That premise alone makes it interesting, but Visceral Games melds it with rewarding combat, shocking enemies, and huge [[Setpiece|set pieces]] before tossing it into a world that's truly creepy and scary." He also said that he did not find the multiplayer very interesting. Thierry Nguyen from [[1UP.com]] compared ''Dead Space 2'' and its predecessor to "Ridley Scott's ''[[Alien (film)|Alien]]'' and James Cameron's ''[[Aliens (film)|Aliens]]''". In his review, he says, "The first installments in both series focus on civilians panicking their way through a dark spaceship while avoiding an extraterrestrial lurking horror; both follow-ups retain their predecessor's basic aesthetic while deliberately shifting from creeping tension into outright sci-fi action. Aliens introduced space marines, the power loader exosuit, and the Alien Queen; Dead Space 2 gives us scenes of Isaac flying around in zero-g, mowing down Necromorphs with an assault rifle while wearing 'space marine' armor, and confidently throwing explosives with his telekinetic powers."<ref name="1UP.com">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3183117|title=1UP.com Dead Space 2 Review}}</ref> [[Fangoria]]'s Doug Norris gave the game 4/4 skulls, praising both the gore and psychological horror. He stated that the intro is "one of the most hellacious first fifteen minutes of a game ever to appear on consoles."<ref name="FANGORIA">{{cite web|url=http://fangoria.com/index.php?option=com_content&view=article&id=3273:qdead-space-2q-video-game-review&catid=55:video-game-reviews&Itemid=186|title=Dead Space 2 (Video Game Review)|author=Doug Norris|publisher=FANGORIA}}</ref> [[Destructoid]]'s Jim Sterling liked Clarke's change from a silent protagonist to a speaking role, and praised the overall quality of the single player part of the game.<ref>{{cite web|url=http://www.destructoid.com/review-dead-space-2-192306.phtml|title=Review: Dead Space 2|author=Jim Sterling|publisher=[[Destructoid]]|quote=''Most of the game still takes place in tight corridors, and you never get a sense that you're in a giant space city. The game's opening chapters hint at all sorts of glorious chaos as the Necromorphs tear The Sprawl's citizens apart, but it's over pretty quickly, and the majority of the game just feels like another deserted, desolate spaceship''}}</ref> However, he felt that there were too many tight corridors in the Sprawl, which made it look like the spaceship of the previous game. He also thought that the multiplayer was "rather unsatisfying and delivers nothing of the pacing and tension that the main game brings." ''[[Hardcore Gamer]]'''s Adam Beck gave ''Dead Space 2'' a 4.5/5, praising the cinematic single-player campaign but criticizing its horror aspect by claiming "there are just too many expected encounters when you enter a room and it never allows you to let your guard down". He goes on to say "''Dead Space 2'' is one of the most disturbing, grotesque and unsightly games I've ever played... but it's so damn good." <ref>{{cite web|last=Beck|first=Adam|title=Dead Space 2|url=http://www.hardcoregamer.com/reviews/006.html|publisher=HardcoreGamer|accessdate=4 September 2011}}</ref> EA reported that ''Dead Space 2'' sold nearly 2 million units in the first week of its release.<ref>http://www.gamespot.com/news/6297125.html</ref> ===Disability issue=== On January 31, 2011 a gamer known as 'gareth170' posted on Overclockers UK that he could not remap his mouse keys to assist with his disability.<ref>{{cite web|url=http://forums.overclockers.co.uk/showthread.php?t=18236540|title=i just got dead space 2 but i'm so disappointed|author=gareth170}}</ref> There has since been a worldwide response to this issue and Visceral Games have issued a statement saying they are committed to developing a patch to assist Gareth.<ref>{{cite web|url=http://www.bit-tech.net/news/gaming/2011/02/08/dead-space-2-pc-to-get-disability-support/1|title=Dead Space 2 PC to get disability support|author=Joe Martin|publisher=bit-tech.net|date=2011-02-08}}</ref><ref>{{cite web|url=http://kotaku.com/#!5754838/disabled-gamers-dead-space-2-complaints-heard-loud-and-clear|title=Disabled Gamers Dead Space 2 Complaints Heard Loud and Clear|publisher=kotaku.com}}</ref> ==References== {{Reflist |2}} ==External links== *{{Official website|http://deadspace.ea.com}} {{Dead Space series}} [[Category:2011 video games]] [[Category:Electronic Arts games]] [[Category:Multiplayer online games]] [[Category:PlayStation 3 games]] [[Category:Science fiction video games]] [[Category:Third-person shooters]] [[Category:Video game sequels]] [[Category:Xbox 360 games]] [[Category:Zombie video games]] [[Category:Titan in fiction]] [[Category:Horror video games]] [[Category:New game plus video games]] [[ar:ديد سبيس 2]] [[de:Dead Space 2]] [[es:Dead Space 2]] [[fa:فضای مرده ۲]] [[fr:Dead Space 2]] [[ko:데드 스페이스 2]] [[it:Dead Space 2]] [[hu:Dead Space 2]] [[nl:Dead Space 2]] [[ja:Dead Space 2]] [[pl:Dead Space 2]] [[ru:Dead Space 2]] [[fi:Dead Space 2]] [[uk:Dead Space 2]]'
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'{{Use mdy dates|date=January 2011}} {{Infobox video game | title = | image = [[File:Dead Space 2 Box Art.jpg|256px]] | developer = [[Visceral Games]] | publisher = [[Electronic Arts]] | designer = | engine = Visceral engine<ref>{{cite web|title=E3 2010: Dead Space 2 Showing to make Resident Evil franchise irrelevant|url=http://www.thebitbag.com/2010/04/27/e3-2010-dead-space-2-showing-to-make-resident-evil-franchise-irrelevant|accessdate=February 19, 2011}}</ref> | version = 1.02 (PlayStation 3, Xbox 360), 1.1 (Microsoft Windows) | series = ''[[Dead Space (series)|Dead Space]]'' |composer= [[Jason Graves]]<ref>{{cite web|title=Jason Graves returns with Dead Space 2 score|url=http://www.gamezine.co.uk/news-story/2010/11/19/jason-graves-returns-with-dead-space-2-score|accessdate=November 20, 2010}}</ref> | released = {{vgrelease|NA=January 25, 2011<ref name="1up_g_date">{{cite web|author=Steve Watts |url=http://www.1up.com/news/e3-2010-dead-space-2 |title=E3: E3 2010: Dead Space 2 Coming January&nbsp;25, 2011 publisher=http://www.1up.com |date=June 14, 2010 |accessdate=January 23, 2011}}</ref>|AUS=January 27, 2011}}{{vgrelease|EU=January 28, 2011<ref name="paldate">{{cite web|url=http://www.oxm.co.uk/article.php?id=21747 |title=News: Dead Space 2 European release date revealed |publisher=http://www.oxm.co.uk |date=August 17, 2010 |accessdate=January 23, 2011}}</ref>}} | genre = [[Survival horror]], [[Third-person shooter]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] | ratings = {{vgratings|USK=18|ESRB=M<ref>{{cite web|url=http://eastore.ea.com/DRHM/store?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&productID=200493200|title=Dead Space 2 EA Store}}</ref>|CERO=|BBFC=18<ref>{{cite web|url=http://www.bbfc.co.uk/ADM274876|title=Dead Space 2|date=November 16, 2010|publisher=[[British Board of Film Classification]]|accessdate=November 17, 2010}}</ref>|PEGI=18<ref>{{cite web|url=http://electronictheatre.co.uk/index.php/industry-news/4906-dead-space-2-pegi-rating-revealed|title=Dead Space 2 PEGI Rating Revealed|work=Electronic Theatre|date=May 25, 2010|accessdate=June 2, 2010}} esrbM</ref>|ACB=MA15+<ref>http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/60091bcea7f86f0aca2577e300580af3?OpenDocument</ref>}} | platforms = [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]] | media = DVD, [[Blu-ray Disc]], [[digital distribution|download]] | requirements = | input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[gamepad]] |Minimum System Requirements: CPU: 2.8 GHz processor or equivalent (any Pentium 4 2.8 GHz or better, AMD Athlon64 3000+ or better, any Athlon64 X2 or Core Duo processor) RAM: 1 GB (XP), 2 GB (Vista or Win7) or more VGA: 256 MB Video Card and Shader Model 3.0 required. NVIDIA GeForce 6800 or better, ATI X1600 Pro or better DX: DirectX 9.0c OS: Windows XP (SP2), Windows Vista, Windows 7 HDD: 10 GB of free space Sound: DirectX 9.0c compatible sound card ODD: 8x speed CD/DVD drive }} '''''Dead Space 2''''' is a [[survival horror]] [[third-person shooter]] video game developed by [[Visceral Games]] and published by [[Electronic Arts]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]].<ref name="Press Release">{{cite web|url=http://news.ea.com/news/ea/20091207005356/en|title=EA Brings the Terror to Space in Dead Space 2|date=December 7, 2009|publisher=[[Electronic Arts]]|accessdate=December 8, 2009}}</ref> It is the sequel to ''[[Dead Space (video game)|Dead Space]]''. Unlike its predecessor, ''Dead Space 2'' has a multiplayer mode.<ref>{{cite web|title=Dead Space 2 comes with Dead Space Ignition Setting Arcade Gamers on Fire|url=http://www.dreadcentral.com/news/38513/dead-space-ignition-setting-arcade-gamers-fire|publisher=[[Dread Central]]|accessdate=July 14, 2010|date=Jul 14, 2010}}</ref> A Collector's Edition is available for all three platforms. The ''PlayStation 3 Limited Edition'' includes ''[[Dead Space: Extraction]]'' as a [[PlayStation Move]] compatible title.<ref>{{cite web|title=Dead Space 2 comes with Move-based Extraction on PS3|url=http://www.joystiq.com/2010/06/15/dead-space-2-comes-with-move-based-extraction-on-ps3/|publisher=[[Joystiq]]|accessdate=July 11, 2010|date=Jun 15, 2010}}</ref> ==Gameplay== ''Dead Space 2'' is a [[survival horror]] [[third-person shooter]]. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no [[HUD (video gaming)|HUD]], relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies. The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery [[Psychokinesis|telekinetically]]. The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels. The player encounters [[Weightlessness|zero-G]] environments, where Isaac is capable of maneuvering with [[Spacecraft propulsion|thrusters]] attached to his suit. ''Dead Space 2'' offers five [[difficulty level]]s; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode. ===Multiplayer=== Multiplayer mode pits two teams of four players against each other, one team consisting of humans trying to accomplish an objective, and the other consisting of Necromorphs, who are tasked with stopping the humans from accomplishing said objective. Each playable character has two weapons in their arsenal. New weapons and improvements can be unlocked through level progression, along with different colored suits for the humans. The necromorphs on the other hand, unlock improvements to their current abilities as well as bonuses to health or damage. ==Plot== The game begins in a hospital on the Sprawl, a densely populated metropolis built on a shard of [[Titan (moon)|Titan]], one of [[Saturn]]'s moons.<ref>{{Citation/make link|http://www.gamertechtv.com/2010/dead-space-2-review/|Dead Space 2 Review}}</ref><ref>{{Citation/make link|http://www.strategyinformer.com/news/6419/dead-space-2-details-spill-set-three-years-after-original-in-sprawl|Dead Space 2 details spill, set three years after original in 'Sprawl'}}</ref> Isaac Clarke has no memory of the last three years, having just been released by Franco, the protagonist of ''[[Dead Space Ignition]]''. However, before he can remove the straitjacket, Franco is killed and transformed into a necromorph, leaving Isaac to escape on his own. He is later contacted by a woman named Daina, who guides him to her location. He is also contacted by another patient, Nolan Stross, claiming he and Isaac can destroy the Marker, which Hans Tiedmann, the station's administrator, forced them both to rebuild after finding Isaac adrift. Ignoring Stross, Isaac fights his way across the city, making his way to Daina. Upon his arrival, two guards seize Isaac as Daina reveals that she is a Unitologist sent to "recover" Isaac, claiming that he is responsible for building the Marker that is causing the current infestation and that they need him to build more. As they are about to leave, A Titan Security gunship guns down Daina and her associates, allowing Isaac to escape. Stross contacts Isaac again and he reluctantly decides to trust Stross, as his only mission now is to destroy the Marker. Stross tells Isaac that the Marker is located in the Government Sector under lockdown. As he makes his way there, Isaac comes across another survivor, Ellie Langford, a CEC officer who eventually joins their mission, deciding that she needs their help to survive. As they progress through the Sprawl, Tiedemann throws several obstacles in their way to stop them from getting to the Marker. Later, Stross' dementia worsens, causing him to attack Ellie, stabbing her eye out with a screwdriver. She survives, and later Isaac is forced to kill Stross in self-defense. As he fights his way to the Marker Isaac experiences visions of Nicole, which become more vivid as she tries to deter him from his task. Eventually he comes to accept the guilt of Nicole's death, causing the Nicole visions to become friendly. Upon reaching the Government sector, Isaac sends Ellie away alone on a gunship, despite her protests. He does this because he reasons that, even though he could not save Nicole, there is still time for him to save Ellie. Once inside, he releases the doors holding back the necromorphs trying to get to the Marker, who overwhelm Tiedemann's men. Isaac eventually comes upon the Marker, which is surrounded by necromorphs. As Isaac looks on, the Marker begins "convergence", an event foretold by the Unitologists. With the vision of Nicole guiding him, he comes upon a machine that unlocks the blocked Marker-infected parts of his mind, which Nicole claims will help him. He then fights his way to the Marker, where he encounters Tiedemann, whom Isaac is forced to kill. Isaac then approaches the Marker when the Nicole vision suddenly pulls Isaac into his own mind. There, Isaac encounters the parts affected by the Marker and the Nicole vision, who then reveals that the only way to make the Marker "whole" is to absorb the body and mind of the one who created it. After a lengthy battle, Isaac is able to destroy the Nicole vision and rid all traces of the Marker's influence from his mind, destroying the Marker in the process. Upon exiting his mind, Isaac slumps to the ground, ready to accept his fate as, in a last act of desperation by Tiedmann's security forces, the station's power core will detonate, destroying the station. Suddenly, Isaac receives a call from Ellie, who crashes the gunship through the ceiling. As the room collapses, Isaac makes his way onto the gunship and they escape. After the credits, an audio transmission is heard between two people, an unknown subordinate and his ranking superior (known only as "the Overseer" from one of the text logs that can be collected during the course of the game). The subordinate relays that Titan Station (which was Marker Site 12) and the Marker have been destroyed. The Overseer replies that the other sites will then have to “pick up the pieces”. ==Cast== *[[Gunner Wright]] as Isaac Clarke *Tanya Clarke as Nicole Brennan *Sonita Henry as Ellie Langford *Curt Cornelius as Nolan Stross *Lester Purry as Hans Tiedemann *[[Tahyna Tozzi]] as Daina Le Guin *Rick Cramer as Foster Edgars ==Development== The game's creative director, Wright Bagwell, said that ''Dead Space'' was very similar to ''[[Resident Evil]]''. "There's an interesting story from ''[[Dead Space (video game)|Dead Space]]'' and ''Dead Space 2'', which is that when we started building ''Dead Space'', we basically started with a mechanic set that was really similar to ''[[Resident Evil 4]]'', the [people on the] team were really huge fans of that game."<ref>{{cite web |url=http://www.gamasutra.com/view/news/32578/Dead_Space_2s_Bagwell_On_Disempowerment_Engineering_Fear.php |title=Dead Space 2's Bagwell On 'Disempowerment,' Engineering Fear |date=2011-01-26 |publisher=gamasutra.com |accessdate=2011-01-28 }}</ref> The game's art director, Ian Milham, commented about the multiplayer of ''Dead Space 2'', "Other games are fine but this is different. It's the kind of multiplayer that could only exist in a ''Dead Space'' type world."<ref>{{cite web |url=http://www.computerandvideogames.com/285525/news/dead-space-2-multiplayer-is-unique-visceral/|title=Dead Space 2 multiplayer 'is unique' - Visceral |date=2011-01-26 |publisher=CVG.com |accessdate=2011-01-28 }}</ref> A closed multiplayer beta began on September 23, 2010.<ref name="1up.com">{{cite web|url=http://www.1up.com/news/dead-space-2-ps3-beta|title=Ea Silently Launches Dead Space 2 Multiplayer Beta}}</ref> A playable demo was released for the [[Xbox Live Marketplace]] worldwide and [[PlayStation Network]] on December 21, 2010 in North America and on December 22, 2010 in Europe. ===Marketing=== As part of a build up campaign to ''Dead Space 2'''s release, Visceral Games ran a competition via Facebook to get your face in the game by creating a piece of text, video or artwork detailing a melee kill by Isaac Clarke. The winner, chosen from ten finalists, will have their face put on a character who will meet a rather violent end.<ref name= DS2-marketing>{{cite web |url=http://www.computerandvideogames.com/284832/news/killzone-4-guerrilla-already-has-a-lot-of-ideas-for-next-instalment-/ |title=Dead Space 2 |date= |publisher=GiantBomb.com |accessdate=2011-21-28 }}</ref> A downloadable game was released on the [[PlayStation Network]] and [[Xbox Live Marketplace]] prior to the release of ''Dead Space 2''. Titled ''[[Dead Space Ignition]]'', it comprises three minigames: Hardware Crack, Trace Route, and System Override. ''Dead Space Ignition'' has four endings and obtaining each ending unlocks a piece of equipment for use in ''Dead Space 2''. The creator of the ''Dead Space'' comic book series Antony Johnston wrote the story for ''Dead Space: Ignition''.<ref name= DS2-marketing/> The game was also available as a free pre-order bonus with the standard and collectors edition.<ref>{{cite web |url=http://deadspace.ea.com/#!preorder |title=Dead Space 2 Pre-order |date= |publisher=deadspace.ea.com |accessdate=2011-21-28 }}</ref> EA announced that the multiplayer component of the game would be receiving two new multiplayer maps. The "Outbreak Map Pack," which includes The Academy and The Concourse, will send players back to survive multiplayer evisceration in The Sprawl on May 31 and June 3 for Xbox 360 and PS3, respectively.<ref>http://www.joystiq.com/2011/05/23/dead-space-2-adding-free-multiplayer-maps/</ref> ===Retail editions=== The Collector's Edition of ''Dead Space 2'' features a copy of the game, replica plasma cutter, CD soundtrack, DLC voucher (for access to the Unitology Suit and Force Gun) and artwork. In North America, all three system versions comes with the plasma cutter. In Europe, however, only the Xbox 360 and PC versions come with the plasma cutter. The PlayStation 3 version forgoes the replica gun and comes with ''[[Dead Space: Extraction]]'', and a DLC voucher for access to the Rivet Gun.<ref>{{cite web |url=http://nexus404.com/Blog/2010/10/15/dead-space-2-collectors-editions-detailed-limited-edition-of-dead-space-2-to-come-with-replica-laser-cutter-soundtrack-dlc-goodies/ |title=Killzone Dead Space 2 Collector’s Editions Detailed |date=2010-10-15 |publisher=TFTS |accessdate=2011-21-28 }}</ref> It is the HD version of ''Extraction'' which supports [[PlayStation Move]], features co-op gameplay options, and has been updated to include full trophy support.<ref>{{cite web |url=http://totalplaystation.com/ps3/news/8957/ |title=TotalPlayStation |date=2011-01-25 |publisher=TFTS |accessdate=2011-21-28 }}</ref> ===Downloadable content=== Three [[downloadable content]] packages were available at launch: the Hazard pack, the Supernova pack and the Martial Law pack. Each include multiple new suits and weapons. The first post-launch downloadable content package, titled ''Dead Space 2: Severed'', was announced on January 25, 2011. It features characters previously seen in ''[[Dead Space: Extraction]]'' contained in a standalone two chapter single-player campaign. It was released on March 1, 2011 for the PlayStation 3 and Xbox 360.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/107263-EA-Announces-Dead-Space-2-Severed-UPDATED|title=EA Announces Dead Space 2: Severed - UPDATED|author=Andy Chalk}}</ref> EA stated that ''Dead Space 2: Severed'' will not be released on PC.{{Citation needed|date=July 2011}} ===Advertising=== For the advertising campaign, 200 women were selected for their conservative values and lack of familiarity with video games. Their reactions to a screening of the game were featured in EA's web and TV advertisements with the campaign slogan called "Your Mom Hates Dead Space 2".<ref>{{cite web|url=http://kotaku.com/5739837/your-mama-plays-dead-space-2|title=Your Mama Plays 'Dead Space 2'|author=Winda Benedetti}}</ref><ref>{{cite web|url=http://www.gamercenteronline.net/2011/01/17/will-your-mom-hate-dead-space-2/ |title=Will Your Mom Hate Dead Space 2? |author=Kemuel Stewart}}</ref> The campaign was criticized as sexist and reinforcing stereotypes against female and older gamers.<ref>{{cite web|url=http://www.qj.net/qjnet/news/gamer-mom-on-dead-space-2-ads-shame-on-ea/page-2.html|title=Shame on EA|author=Glen M}}</ref><ref>{{cite web|url=http://technology.canoe.ca/Gaming/2011/01/28/17067716.html|title=Dead Space 2 overcomes familiarity factor|author=Steve Tilley}}</ref> As the game is M rated and only 17+ can purchase it, others thought the advertisements were pointless and would hurt market share.<ref>{{cite news|url=http://blogs.forbes.com/insertcoin/2011/01/24/ea-using-moms-disapproval-to-sell-dead-space-2/?boxes=Homepagechannels|title=EA Using Mom’s Disapproval to Sell Dead Space 2|author=Paul Tassi | work=Forbes}}</ref> Mary Elizabeth Williams of [[Salon.com]] wrote: "The video game's campaign hinges on a unique premise -- one that ignores how much the culture of gaming has changed."<ref>{{cite web|url=http://www.salon.com/life/going_viral/?story=/mwt/feature/2011/01/19/moms_hate_dead_space_game|title="Dead Space 2": Your mom doesn't want you to play this video game|author=Mary Elizabeth Williams}}</ref> The Approval Matrix published by New York Magazine placed the campaign in the Lowbrow but Brilliant quadrant.<ref>{{cite web|url=http://nymag.com/arts/all/approvalmatrix/70961/|title=The Approval Matrix: Week of February 7, 2011}}</ref> On the other hand, notable voices in the video game industry defended the campaign. Brian Crecente asked “Are that many people really taking the Dead Space 2 Mom’s campaign that literally? When did Gamers become so humorless.”<ref>{{cite web|url=http://twitter.com/#!/search/users/crecenteb?|title=It's spelled Crecente dammit}}</ref> Steven Hodson of The Inquisitr wrote, "Granted it took a lot of guts for EA to even go down this road but the idea of pulling in 200 middle-aged moms into an individual focus group situation to evaluate a new game – title unknown – was awesome."<ref>{{cite web|url=http://www.inquisitr.com/95681/dead-space-2-the-game-your-mom-is-guaranteed-to-hate-video-proof/|title=Gaming Author is totally a real job}}</ref> Some people even went as far as to say the campaign was sheer genius.<ref>{{cite web|url=http://www.neoseeker.com/news/15604-your-mom-hates-dead-space-2-campaign-is-brilliant/|title="Your Mom Hates Dead Space 2" campaign is brilliant}}</ref> Gaming industry guru Cliffy B chimed in suggesting that the EA marketing team should all get a raise.<ref>{{cite web|url=http://twitter.com/#!/who_to_follow/search/therealcliffyb|title=Cliffy B's twitter}}</ref> Adult Swim also demonstrated their approval by creating a pre-cartoon segment bumper that aired in January 2011 stating that “the best marketing idea of 2011 already goes to Electronic Arts for their Your Mom Hates Dead Space 2 campaign”.<ref>{{cite web|url=http://www.youtube.com/watch?v=A0w36_pimAo&feature=player_embedded|title="Your Mom Hates Dead Space 2" Shoutout.mov}}</ref> Electronic Arts won the Mi6 Game Marketing award for 2011 Outstanding Overall Marketing Campaign of the Year.<ref>{{cite web|url=http://www.promaxbda.org/mi6/awards/winners.aspx|title=Some award for marketing thing}}</ref> ==Reception== {{VG Reviews | rev1 = [[T1GN]] | rev1Score = {{Rating|5|5}}<ref>{{cite web|url=http://www.t1gn.com/dead-space-2-review-visceral-gamessurvival-horror/|title=T1GN: Dead Space 2 Review |publisher=[[T1GN]]|date=February 4, 2011 |accessdate=February 4, 2011}}</ref> |1UP= A-<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3183117|title=1UP.com Dead Space 2 Review| publisher= 1UP| accessdate=January 25, 2011| date=January 25, 2011}}</ref> |OPMUK= |PSM3= 9.2/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews|title=Playstation 3 magazine Dead Space 2 review| publisher= Metacritic| accessdate=January 25, 2011| date=January 13, 2011}}</ref> |OXM=9.5/10<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2/critic-reviews |title=Dead Space 2 review |publisher=Metacritic |accessdate=January 25, 2011| date= January 7, 2011}}</ref> |CVG= |Edge=9/10<ref>{{cite web|url=http://www.next-gen.biz/reviews/dead-space-2-review |title=Review: Dead Space 2 |publisher=next-gen.biz.com |date=2011,01-25 |accessdate=January 25, 2011}}</ref> |XPlay= 4/5<ref name="Bryan_Stratton">{{cite web|url=http://g4tv.com/games/xbox-360/63061/Dead-Space-2/review/|title=X-Play: Dead Space 2 Review |author= Bryan Stratton|publisher=g4tv.com|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> |PSM = 9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews|title=Review: Dead Space 2 |publisher=PlayStation: The Official magazine|date=January 14, 2011 |accessdate=January 25, 2011}}</ref> |EuroG= |GamePro= |GI=9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2/critic-reviews |title=Dead Space 2 review |publisher=Metacritic |date=January 25, 2011 |accessdate=January 25, 2011}}</ref> |GSpot= (X360) 8.5/10<ref>{{cite web|url=http://www.gamespot.com/xbox360/action/deadspace2workingtitle/review.html?tag=topslot;thumb;1&tag=stitialclk;gamespace |title= Xbox 360 Dead Space 2 Review |publisher= GameSpot |date= January 25, 2011 |accessdate= January 27, 2011}}</ref><br />(PS3) 9.0/10<ref>{{cite web|url=http://www.gamespot.com/ps3/action/deadspace2workingtitle/review.html?om_act=convert&om_clk=topten&tag=topten;allscore;2 |title= Playstation 3 Dead Space 2 Review |publisher= GameSpot |date= January 25, 2011 |accessdate= January 25, 2011}}</ref> |GT=9.0/10<ref>{{cite web|url=http://www.gametrailers.com/gamereview.php?id=12830|title=Dead Space 2: Review|publisher=GameTrailers|date=January 25, 2011|accessdate=January 25, 2011}}</ref> |IGN=9.0/10<ref>{{cite web|url=http://ps3.ign.com/articles/114/1145331p1.html|title= Dead Space 2 review|publisher=IGN|date=January 21, 2011|accessdate=January 25, 2011}}</ref> |OXMUK= 9.0/10<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2/critic-reviews|title= Dead Space 2 review|publisher=[[Metacritic]]|date=January 21, 2011|accessdate=January 25, 2011}}</ref> |PCGUK = |PCGUS = | GRadar = 9/10<ref>{{cite web|url=http://www.gamesradar.com/xbox360/dead-space-2/review/dead-space-2-review/a-20110124182357829088/g-2009120710819530061|title=GamesRadar: Dead Space 2 Review |publisher=[[Gamesradar]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev1 = [[Giant Bomb]] | rev1Score = {{Rating|5|5}}<ref>{{cite web|url=http://www.giantbomb.com/dead-space-2/61-25444/reviews/|title=Giantbomb: Dead Space 2 Review |publisher=[[Giant Bomb]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev2 = [[Destructoid]] | rev2Score = 9.5/10<ref>{{cite web|url=http://www.destructoid.com/review-dead-space-2-192306.phtml|title=Destructoid: Dead Space 2 Review |publisher=[[Destructoid]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev3 = [[BigPond GameArena|BigPond]] | rev3Score = 9.5/10<ref>{{cite web|url=http://www.gamearena.com.au/xbox360/games/title/dead-space-2/reviews.php?id=5091131|title=BigPond GameArena: Dead Space 2 Review |publisher=BigPond GameArena|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev4 = [[Cheat Code Central]] | rev4Score = 4.7/5<ref>{{cite web|url=http://cheatcc.com/xbox360/rev/deadspace2review.html|title=Cheat Code Central: Dead Space 2 Review |publisher=Cheat Code Central|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev5 = [[Joystiq]] | rev5Score = {{Rating|4|5}}<ref>{{cite web|url=http://www.joystiq.com/2011/01/25/dead-space-2-review/|title=Joystiq: Dead Space 2 Review |publisher=[[Joystiq]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev1 = [[Extreme Gamer]] | rev1Score = 8.8/10<ref>{{cite web|url=http://www.extremegamer.ca/multi/reviews/deadspace2.php|title=Extreme Gamer: Dead Space 2 Review |publisher=[[Extreme Gamer]]|date=January 25, 2011 |accessdate=January 25, 2011}}</ref> | rev6 = [[Hardcore Gamer]] | rev6Score = 4.5/5<ref>{{cite web|url=http://www.hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=599|title=Hardcore Gamer: Dead Space 2 Review |publisher=[[Hardcore Gamer Magazine]]|date=February 11, 2011 |accessdate=February 11, 2011}}</ref> |MC = (X360) 90/100<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2|title=Dead Space 2 (Xbox 360)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref><br />(PS3) 89/100<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-space-2|title= Dead Space 2 (PlayStation 3)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref><br />(PC) 87/100<ref>{{cite web|url=http://www.metacritic.com/game/pc/dead-space-2|title=Dead Space 2 (PC)|publisher=[[Metacritic]]|accessdate=January 25, 2011}}</ref> |GR = (PS3) 89.87%<ref>{{cite web|url=http://www.gamerankings.com/ps3/975302-dead-space-2/index.html|title=Dead Space 2 (PlayStation 3)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref><br />(X360) 89.71%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/975303-dead-space-2/index.html|title=Dead Space 2 (Xbox 360)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref><br />(PC) 86.47%<ref>{{cite web|url=http://www.gamerankings.com/pc/981280-dead-space-2/index.html|title=Dead Space 2 (PC)|publisher=[[GameRankings]]|accessdate=January 25, 2011}}</ref> }} The game has received highly positive reviews from critics. ''PSM3'' gave the game 92%.<ref name="computerandvideogames.com">{{cite web|url=http://www.computerandvideogames.com/article.php?id=282536|title=Dead Space 2 review - 92% in PSM}}</ref> ''[[Official Xbox Magazine]]'' gave the game a 9.5. ''[[Game Informer]]'''s Andrew Reiner gave ''Dead Space'' 2 a 9/10, calling it a "monster of a sequel". He praised its horror aspect by claiming "Battling a seven-foot beast that vomits acidic bile and tries to impale Isaac with razor-sharp appendages is one thing, but watching a mother cradle a necromorph baby will haunt my nightmares until I die." ''Official Xbox Magazine UK'' gave the game 9 out of 10.<ref name="metacritic.com">{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-space-2|title=Dead Space 2 Metacritic}}</ref> ''GameTrailers'' gave the game 9.0 out of 10, praising the game's dark and dreary atmosphere and its intense and unrelenting gameplay, while pointing out the multiplayer component's shortcomings. [[GameSpot]]'s editor Carolyn Petit, who gave the game a score of 8.5 for the Xbox 360 and a 9.0 for the PlayStation 3, said: "Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for." [[IGN]]'s editor Greg Miller gave the game a 9.0, saying that the survival-horror genre got a new gold standard and that: "Dead Space 2 is more than just an action game and it's more than a survival horror game -- it's a game that tells a really personal story about a guy who has been seriously scarred by the events around him. That premise alone makes it interesting, but Visceral Games melds it with rewarding combat, shocking enemies, and huge [[Setpiece|set pieces]] before tossing it into a world that's truly creepy and scary." He also said that he did not find the multiplayer very interesting. Thierry Nguyen from [[1UP.com]] compared ''Dead Space 2'' and its predecessor to "Ridley Scott's ''[[Alien (film)|Alien]]'' and James Cameron's ''[[Aliens (film)|Aliens]]''". In his review, he says, "The first installments in both series focus on civilians panicking their way through a dark spaceship while avoiding an extraterrestrial lurking horror; both follow-ups retain their predecessor's basic aesthetic while deliberately shifting from creeping tension into outright sci-fi action. Aliens introduced space marines, the power loader exosuit, and the Alien Queen; Dead Space 2 gives us scenes of Isaac flying around in zero-g, mowing down Necromorphs with an assault rifle while wearing 'space marine' armor, and confidently throwing explosives with his telekinetic powers."<ref name="1UP.com">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3183117|title=1UP.com Dead Space 2 Review}}</ref> [[Fangoria]]'s Doug Norris gave the game 4/4 skulls, praising both the gore and psychological horror. He stated that the intro is "one of the most hellacious first fifteen minutes of a game ever to appear on consoles."<ref name="FANGORIA">{{cite web|url=http://fangoria.com/index.php?option=com_content&view=article&id=3273:qdead-space-2q-video-game-review&catid=55:video-game-reviews&Itemid=186|title=Dead Space 2 (Video Game Review)|author=Doug Norris|publisher=FANGORIA}}</ref> [[Destructoid]]'s Jim Sterling liked Clarke's change from a silent protagonist to a speaking role, and praised the overall quality of the single player part of the game.<ref>{{cite web|url=http://www.destructoid.com/review-dead-space-2-192306.phtml|title=Review: Dead Space 2|author=Jim Sterling|publisher=[[Destructoid]]|quote=''Most of the game still takes place in tight corridors, and you never get a sense that you're in a giant space city. The game's opening chapters hint at all sorts of glorious chaos as the Necromorphs tear The Sprawl's citizens apart, but it's over pretty quickly, and the majority of the game just feels like another deserted, desolate spaceship''}}</ref> However, he felt that there were too many tight corridors in the Sprawl, which made it look like the spaceship of the previous game. He also thought that the multiplayer was "rather unsatisfying and delivers nothing of the pacing and tension that the main game brings." ''[[Hardcore Gamer]]'''s Adam Beck gave ''Dead Space 2'' a 4.5/5, praising the cinematic single-player campaign but criticizing its horror aspect by claiming "there are just too many expected encounters when you enter a room and it never allows you to let your guard down". He goes on to say "''Dead Space 2'' is one of the most disturbing, grotesque and unsightly games I've ever played... but it's so damn good." <ref>{{cite web|last=Beck|first=Adam|title=Dead Space 2|url=http://www.hardcoregamer.com/reviews/006.html|publisher=HardcoreGamer|accessdate=4 September 2011}}</ref> EA reported that ''Dead Space 2'' sold nearly 2 million units in the first week of its release.<ref>http://www.gamespot.com/news/6297125.html</ref> ===Disability issue=== On January 31, 2011 a gamer known as 'gareth170' posted on Overclockers UK that he could not remap his mouse keys to assist with his disability.<ref>{{cite web|url=http://forums.overclockers.co.uk/showthread.php?t=18236540|title=i just got dead space 2 but i'm so disappointed|author=gareth170}}</ref> There has since been a worldwide response to this issue and Visceral Games have issued a statement saying they are committed to developing a patch to assist Gareth.<ref>{{cite web|url=http://www.bit-tech.net/news/gaming/2011/02/08/dead-space-2-pc-to-get-disability-support/1|title=Dead Space 2 PC to get disability support|author=Joe Martin|publisher=bit-tech.net|date=2011-02-08}}</ref><ref>{{cite web|url=http://kotaku.com/#!5754838/disabled-gamers-dead-space-2-complaints-heard-loud-and-clear|title=Disabled Gamers Dead Space 2 Complaints Heard Loud and Clear|publisher=kotaku.com}}</ref> ==References== {{Reflist |2}} ==External links== *{{Official website|http://deadspace.ea.com}} {{Dead Space series}} [[Category:2011 video games]] [[Category:Electronic Arts games]] [[Category:Multiplayer online games]] [[Category:PlayStation 3 games]] [[Category:Science fiction video games]] [[Category:Third-person shooters]] [[Category:Video game sequels]] [[Category:Xbox 360 games]] [[Category:Zombie video games]] [[Category:Titan in fiction]] [[Category:Horror video games]] [[Category:New game plus video games]] [[ar:ديد سبيس 2]] [[de:Dead Space 2]] [[es:Dead Space 2]] [[fa:فضای مرده ۲]] [[fr:Dead Space 2]] [[ko:데드 스페이스 2]] [[it:Dead Space 2]] [[hu:Dead Space 2]] [[nl:Dead Space 2]] [[ja:Dead Space 2]] [[pl:Dead Space 2]] [[ru:Dead Space 2]] [[fi:Dead Space 2]] [[uk:Dead Space 2]]'
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1315591325