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Old page wikitext, before the edit (old_wikitext ) | '{{About|the original Nintendo 64 game|the series|Super Smash Bros. (series)}}
{{Infobox video game
|image=[[File:Supersmashbox.jpg|250px|alt=Image of various Nintendo characters fighting: Mario rushing at Pikachu, Fox punching Samus, Link holding his shield and Kirby waving at the player, with a bomb next to him.]]
|caption=North American box art
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|director=[[Masahiro Sakurai]]
|producer=Hiroaki Suga<br>[[Satoru Iwata]]<br>Kenji Miki<br>[[Shigeru Miyamoto]]
|composer=Hirokazu Ando
|series=''[[Super Smash Bros. (series)|Super Smash Bros.]]''
|platforms=[[Nintendo 64]], [[iQue Player]], [[Virtual Console]]
|released='''Nintendo 64'''<br>{{vgrelease|JP=January 21, 1999|NA=April 26, 1999|EU=November 19, 1999}}'''Virtual Console'''<br>{{vgrelease|JP=January 20, 2009|PAL=June 12, 2009}}{{vgrelease|NA=December 21, 2009<ref name="VC NA" />}}
|genre=[[Fighting game|Fighting]]
|modes=[[Single-player]], [[multiplayer]]
|ratings={{vgratings|ACB=G8+|ESRB=E|ELSPA=3+|PEGI=7+}}
}}
'''''Super Smash Bros.''''', known in Japan as {{nihongo|''Nintendo All Star! Dairantō Smash Brothers''|ニンテンドーオールスター!大乱闘スマッシュブラザーズ|Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu|lit. "Nintendo All Star! Great Melee Smash Brothers"}}, is a [[fighting game]] developed by [[HAL Laboratory]] and [[video game publisher|published]] by [[Nintendo]] for the [[Nintendo 64]]. It was released in Japan on January 21, 1999, in North America on April 26, 1999,<ref>{{cite web|url=http://www.gamespot.com/n64/action/supersmashbros/similar.html?mode=versions|title=Super Smash Bros. for Nintendo 64|publisher=[[GameSpot]]|accessdate=2007-12-13}}</ref> and in Europe on November 19, 1999. ''Super Smash Bros.'' is the first game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], and was followed by ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]] in 2001 and ''[[Super Smash Bros. Brawl]]'' for the [[Wii]] in 2008. ''Super Smash Bros.'' was released for the Wii's [[Virtual Console]] in Japan on January 20, 2009, in Europe on June 12, 2009, and in North America on December 21, 2009.<ref name="VC NA">{{cite web |url=http://www.nintendo.com/whatsnew/detail/rpQF_Q37xeLw8On2hEAtGy8gmJwnNYqd |title=500th Downloadable Wii Game Makes for a Smashing Holiday Season |date=21 December 2009 |publisher=Nintendo of America |accessdate=22 December 2009}}</ref>
The game is essentially a [[fictional crossover|crossover]] between several different Nintendo franchises, such as ''[[Mario (series)|Mario]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Kirby (series)|Kirby]]''. ''Super Smash Bros.'' received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States,<ref name="magicbox">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Game Chart|publisher=The Magic Box}}</ref> and 1.97 million copies sold in Japan.<ref name="magicboxjapan">{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=The Magic Box|accessdate=2008-06-17}}</ref>
== Creation and development ==
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo [[second-party developer]], during {{vgy|1998}}. [[Masahiro Sakurai]] was interested in making a fighting game for four players. As he did not have any ideas, his first designs were of simple base characters. He made a presentation to [[Satoru Iwata]] who helped him continue, as Sakurai had the knowledge that many fighting games did not sell well, he had to think of a way to make it original.<ref name= Hobby/> His first idea was to include famous Nintendo characters and put them in a fight.<ref name= Hobby/> Knowing he wouldn't get permission, Sakurai made a prototype of the game without the permission of developers and did not inform them until he was sure the game was well balanced.<ref name= Hobby/> For the prototype he used [[Mario]], [[Donkey Kong]], [[Samus Aran|Samus]] and [[Fox McCloud|Fox]].<ref>{{cite journal |last1= |first1= |last2= |first2= |year=2008 |title= The Man who made Mario fight|journal=Hobby Consoles |volume= |issue=202 |pages=22 |url= |doi= }}</ref> The idea was later approved.<ref name= Hobby>{{cite web|url=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Wii.com|accessdate=2008-01-31}}</ref><ref>{{cite web|url= http://wii.com/jp/articles/smashbros/crv/vol7/index.html|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Wii.com|language= Japanese|accessdate=2008-01-31}}</ref> The game had a small budget and little promotion, and was intended to be a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite web|url= http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|publisher=N-Sider|author=Anthony JC|accessdate=2008-06-17}}</ref>
== Gameplay ==
{{see also|Super Smash Bros. (series)#Gameplay|l1=Gameplay of the ''Super Smash Bros.'' series}}
The ''Super Smash Bros.'' series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, ''Smash Bros'' players seek to knock opposing characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%, but can only reach 999% of a maximum damage a character can take. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms.<ref>{{cite web|url=http://www.smashbros.com/en_us/howto/basic/basic01.html|title=The Basic Rules|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-04-15}}</ref>
When a character is knocked off the stage, the character may use jumping moves in an attempt to return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others.<ref>{{cite web|url=http://www.smashbros.com/en_us/howto/basic/basic03.html|title=You Must Recover!|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-04-15}}</ref> Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
Each character possesses distinctive moves (such as Mario's fireball) as well as various weapons and power-ups which can be used in each stage. These items appear randomly in the form of beam swords, baseball bats, fans, turtle shells, and hammers.<ref>http://www.smashbros.com/en_us/characters/index.html</ref>
''Super Smash Bros.'''s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''[[Street Fighter]]'' or ''[[Tekken (series)|Tekken]]'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters.<ref>{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. review|author=[[Peer Schneider]]|publisher=[[IGN]]|date=1999-04-27|accessdate=2008-04-16}}</ref> Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; one stage must be "unlocked" by achieving eight particular requirements.
=== Single-player ===
Although the player can choose from five [[difficulty level]]s and amounts of lives the game's [[single-player]] mode always follows the same series of opponents. This game mode is called Classic Mode in sequels.<ref>{{cite web|url= http://www.smashbros.com/en_us/gamemode/various/various11.html|title=Classic|publisher=Smashbros.com|first=Masahiro|last=Sakurai|date =2007-10-30|accessdate=2008-06-01}}</ref> The player will choose one unlocked character, and battle against a series of characters in a specific order, attempting to defeat them with only a limited amount of lives. If the player loses all of their lives (or runs out of time), they have the option to continue at the cost of a considerable sum of their overall points. Selecting yes will cut their score half and restart the battle. Selecting no or not selecting within a ten second countdown will result with a Game Over.
[[File:Mk stockmatch.jpg|thumb|downright|[[EarthBound#Characters|Ness]] facing [[Kirby (character)|Kirby]] in the [[Mario (series)#Mushroom Kingdom|Mushroom Kingdom]] stage.|alt=A scenery full of platforms, blocks and fences in the style of the Super Mario Bros. video game. On a platform, a boy wearing a baseball cap throws a bolt of lightning, and in another stand a round, pink creature wearing red shoes stands still.]]
The "Break the Targets" minigame as well as the "Board the Platforms" minigame are two of the remaining single-player games. The objective of the minigames is to break each target or board each platform, respectively. The goal must be achieved without falling off each character-specific stage. The last one is the "Training Mode" section, where the player can choose any of the available characters and to choose the opponent, as well as any stage. When started, a menu can be brought up to gain almost any control, such as slowed game speed, spawning any item, and telling the opponent what to do.
=== Multiplayer ===
Up to four people can play in [[multiplayer video game|multiplayer]] mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play.<ref name=Spot/> This gives each player a certain amount of lives or a selected time limit, before beginning the match. A winner is declared once time runs out, or if all players except one loses each of their lives.
===Audio===
''Super Smash Bros.'' features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director in ''[[Super Smash Bros. Melee]]''. A complete soundtrack for the in-game's music was released in Japan through [[Teichiku Records]] in 2000.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
== Characters ==
[[File:Ss charselect.jpg|thumb|250px|The game's full playable character roster.|alt=Atop the image are the words "Training Mode", and two rows with six characters each to select. Player 1 selected Ness, a boy wearing a striped shirt, blue pants and a baseball cap, while Player 2 selected Captain Falcon, a man in a purple body suit wearing yellow gloves and boots and a red helmet.]]
{{see also|Super Smash Bros. (series)#Playable characters|l1=Super Smash Bros. playable characters}}
The artwork presented on the game's [[box art]] and [[instruction manual]] is done in the style of a [[comic book]], and the characters were portrayed as dolls that come to life to fight. This presentational style has since been omitted in the sequels, opting instead for a more serious art style–such as using in-game models for the characters in place of hand-drawn art–and replacing the dolls with figurines, or "trophies" as the game refers to them.<ref>{{cite web|url= http://www.smashbros.com/en_us/gamemode/various/various05.html|title=Trophies|publisher=Smashbros.com|first=Masahiro|last=Sakurai| date=2007-09-24|accessdate=2008-06-05}}</ref>
=== Playable characters ===
The game includes twelve characters in total as playable characters. Every character featured in the game derives from a popular Nintendo franchise.<ref>{{cite web|url=http://guides.ign.com/guides/16387/page_3.html |title=Guides: Super Smash Bros. Melee–Characters |publisher=[[IGN]] |accessdate=2007-12-22 |first=Fran |last=Mirabella III |coauthors=Peer Schenider and Craig Harris}}</ref> All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a [[Triforce]] symbol behind [[Link (The Legend of Zelda)|Link's]] damage meter and a [[Poké Ball]] emblem behind [[Pikachu]]. Furthermore, each character has recognizable moves from their original series, such as [[Samus Aran|Samus]]'s firearms from the [[Metroid (series)|''Metroid'' series]] and Link's arsenal of weapons.<ref>{{cite web|url=http://guides.ign.com/guides/16387/page_18.html |title=Guides: Super Smash Bros. Melee–Samus Aran |publisher=[[IGN]] |accessdate=2007-12-22 |first=Fran |last=Mirabella III |coauthors=Peer Schenider and Craig Harris}}</ref> Eight characters are playable from the beginning of the game: [[Mario]], [[Donkey Kong]], [[Link (The Legend of Zelda)|Link]], [[Samus Aran|Samus]], [[Yoshi]], [[Kirby (character)|Kirby]], [[Fox McCloud|Fox]], and [[Pikachu]]. Four more characters can then be unlocked by completing different aspects of the game: [[Luigi]], [[Captain Falcon]], [[EarthBound#Characters|Ness]] and [[Jigglypuff]].
===Non-playable characters ===
In ''Super Smash Bros.'', there are three characters that are non-playable (not including the polygon team which has all of the characters in simplified purple shapes), one of which is Master Hand (マスターハンド?), serving as the final [[boss (video games)|boss]] of Single Player Mode. The other two non-playable characters are Giant DK and Metal Mario (all being encountered in the single player game mode as bosses).<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various28.html|title=Master Hand| accessdate=2008-04-21}}</ref>
== Reception ==
{{VG Reviews
|Allgame = {{Rating|4|5}}<ref name="Allgame"/>
|GSpot = 7.5 of 10<ref name="Spot">{{cite web|url=http://www.gamespot.com/n64/action/supersmashbros/review.html|title=Super Smash Bros. Review|publisher=[[GameSpot]]|first=Jeff|last=Gerstmann|date=1999-02-18|accessdate=2008-04-26}}</ref>
|IGN = 8.5 of 10<ref name="IGN">{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. Review|publisher=[[IGN]]|date=1999-04-27|first=Peer|last=Schneider|accessdate=2008-04-26}}</ref>
|Fam = 31 of 40<ref>{{cite web|url=http://cube.ign.com/articles/099/099899p1.html|title=Famitsu Scores Smash Bros.|publisher=[[IGN]]| author=IGN Staff|date=2001-11-14|accessdate=2008-04-26}}</ref>
|NP = 7.7 of 10<ref name="GameRankings"/>
|
|MC = 79 of 100<ref>{{cite web|url=http://www.metacritic.com/games/platforms/n64/supersmashbros|title=Super Smash Bros. (n64: 1999): Reviews|publisher=[[Metacritic]] |archiveurl=http://web.archive.org/web/20080609125953/http://www.metacritic.com/games/platforms/n64/supersmashbros |archivedate= 2010-09-18|deadurl=yes |accessdate=2008-04-26}}</ref>
|GR = 80%<ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/198854.asp|title=Super Smash Bros. Reviews| publisher=[[Game Rankings]]|accessdate=2008-04-26}}</ref>
}}
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. In Japan, 1.97 million copies were sold,<ref name="magicboxjapan"/> and 2.93 million have been sold in the United States as of 2008.<ref name="magicbox"/>
=== Critical response ===
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name="Spot"/> [[GameSpot]]'s former editorial director, [[Jeff Gerstmann]], noted the single-player game "won't exactly last a long time".<ref name="Spot"/> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn". He also praised the game's music, calling it "amazing".<ref name="Spot"/> [[IGN]]'s [[Peer Schneider]] agreed, calling the multiplayer mode "the game's main selling point",<ref name="IGN"/> while GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system" .<ref>{{cite web|url=http://www.gamecritics.com/review/smashbros/main.php|title=Game Critics Review|publisher=GameCritics.com|first=Dale|last=Weir |date=1999-07-05|accessdate=2008-05-09}}</ref> Brad Penniment of [[Allgame]] said the game was designed for multiplayer battles, praising the simplicity of the controls and the fun element of the game.<ref name="Allgame">{{cite web|url= http://www.allgame.com/cg/agg.dll?p=agg&sql=1:16647~T1|title=Super Smash Bros. > Review|publisher=[[Allgame]]|first=Brad|last= Penniment|accessdate=2008-05-09}}</ref> There were criticisms, however, such as the game's scoring being difficult to follow.<ref>{{cite web|url= http://www.gamecritics.com/review/smashbros/main.php |title=Game Critics Review|publisher=gamecritics.com}}</ref> In addition, the single-player mode was criticized for its perceived difficulty and lack of features. Schneider called ''Super Smash Bros.'' "an excellent choice for gamers looking for a worthy multiplayer smash 'em-up".<ref name="IGN"/> Another IGN editor [[Matt Casamassina]] called it an incredibly addictive multiplayer game, but criticized the single-player mode for not offering much of a challenge.<ref name="IGN"/> It was given an Editors' Choice award from IGN.<ref name="IGN"/> [[UGO]] listed ''Super Smash Bros.'' on their list of the "Top 50 Games That Belong On the 3DS", stating "Super Smash Brothers is a perfect opportunity for Nintendo to try a 3D Wi-Fi 4-player fighting game".<ref>{{cite web|url=http://www.ugo.com/games/the-top-50-games-that-belong-on-the-3ds |title=The Top 50 Games That Belong On the 3DS - UGO.com |publisher=UGO |author=Sal Basile |date=July 6, 2010 |accessdate=2011-04-25}}</ref>
==Legacy==
{{Main|Super Smash Bros. (series)}}
''Super Smash Bros.'' is the first installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Its sequel, ''[[Super Smash Bros. Melee]]'' was released two years later. Nintendo presented the game at the [[Electronic Entertainment Expo|E3]] event of 2001 as a playable demonstration.<ref>{{cite web|url=http://cube.ign.com/articles/094/094823p1.html |title=IGN: E3: Hands-on Impressions for Super Smash bros Melee |publisher=[[IGN]] |accessdate=2007-11-24 |date=2001-05-17}}</ref> The next major exposition of the game came in August 2001 at Spaceworld, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://cube.ign.com/articles/097/097777p1.html |title=IGN: Spaceworld 2001: Super Smash Bros Melee hands-on |publisher=[[IGN]] |accessdate=2007-11-24 |date=2001-08-25}}</ref> At the pre-E3 conference of 2005, Nintendo announced ''Melee's'' sequel, ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web|last=Casamassina |first=Matt |authorlink=Matt Casamassina |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=[[IGN]] |accessdate=2006-12-01}}</ref> Nintendo's president, Satoru Iwata requested Masahiro Sakurai to be the director of the game after the conference.<ref>{{cite web|url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed |accessdate=2007-12-01 |date=2005-11-16 |publisher=[[IGN]]}}</ref> The game retains some of the gameplay features of its predecessors while having major gameplay additions, such as a more substantial single-player mode and online play via the [[Nintendo Wi-Fi Connection]].<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=64601&page=2 |title=Miyamoto and Sakurai on Nintendo Wii |accessdate=2007-12-01 |last=Bramwell |first=Tom |date=2005-05-11 |publisher=[[Eurogamer]]}}</ref> Unlike ''Melee'', the game has four methods of control, including the use of the [[Wii Remote]], [[Wii Remote#Nunchuk|Nunchuk]], [[Nintendo GameCube#Controller|GameCube controller]], and the [[Classic Controller]].<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various01.html |title=Four Kinds of Control |accessdate= 2008-03-01 |date=2007-06-08 |publisher=Nintendo}}</ref> Like ''Melee'', the game makes references to games and franchises, including those that debuted after the release of ''Melee''; for example, Link's design is taken from ''[[The Legend of Zelda: Twilight Princess]]'' and a ''[[Nintendogs]]'' puppy is present as an Assist Trophy (a new item that summons computer characters from different games to briefly participate in the fight).<ref>{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai |date=2007-05-23 |url=http://www.smashbros.com/en_us/characters/link.html |title=Link |publisher=[[Nintendo]] |accessdate=2007-12-01}}</ref><ref>{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai |url=http://www.smashbros.com/en_us/items/assist/assist01.html |title=Super Smash Bros. DOJO!!—Assist Trophies |date=2007-07-02 |publisher=[[Nintendo]] |accessdate=2008-03-18}}</ref> Select stages from ''Melee'' are included in the sequel. Nintendo has also announced at their E3 2011 conference that they will be releasing a [[Super Smash Bros. 4|new ''Super Smash Bros.'' game]] on both the [[Wii U]] and the [[Nintendo 3DS]], making it the first cross-platform and portable release in the series. Cross-compatibility between the Wii U and 3DS versions was also confirmed, but not explained how.<ref>{{cite web|last=Tanner|first=Nicole|title=E3 2011: Smash Bros. Coming to 3DS and Wii U|url=http://uk.wii.ign.com/articles/117/1173531p1.html|publisher=IGN}}</ref><ref>{{cite web | url=http://shoryuken.com/2011/06/09/smash-brothers-next-and-guest-characters/ | title= Smash Brothers Next and Guest Characters | first= Adam | last= Heart |date= 9 June 2011 | work= Shoryuken | accessdate= 10 June 2011 | quote= This game will be for both the Wii U and the 3DS, and will have some connectivity between the two versions.}}</ref> Iwata also stated that [[Masahiro Sakurai]] is still in the final stages of development for ''[[Kid Icarus: Uprising]]'', and has therefore not yet begun production on the next two ''Super Smash Bros.'' titles.<ref>{{Cite web|url=http://gonintendo.com/viewstory.php?id=160176|title=Smash Bros. Wii U/3DS very early in development, said it shouldn't have been announced|publisher=GoNintendo}}</ref> Sakurai stated that the announcement was made public in order to attract developers needed for the game.<ref>http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds</ref>
== References ==
{{reflist|2}}
== External links ==
{{Wikipedia-Books|Mario titles}}
* [http://www.smashbros.com/ Official ''Super Smash Bros.'' website] {{en icon}}
* [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official ''Super Smash Bros.'' website] {{jp icon}}
{{Super Smash Bros. series}}
{{good article}}
[[Category:Fighting games]]
[[Category:HAL Laboratory games]]
[[Category:Nintendo 64 games]]
[[Category:IQue games]]
[[Category:1999 video games]]
[[Category:Video games with 2.5D graphics]]
[[Category:Action video games]]
[[Category:Super Smash Bros. (series)]]
[[Category:Crossover video games]]
[[Category:Versus fighting games]]
[[Category:Virtual Console games]]
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New page wikitext, after the edit (new_wikitext ) | '{{Infobox Television episode
| Title = The List
| Series = The Office
| Image =
| Caption =
| Season = 8
| Episode = 1
| Airdate = September 22, 2011<ref name="nbcpremieres">{{cite web|last=Seidman|first=Robert|title=NBC Announces Fall Premiere Dates - 'Chuck,' 'Grimm' Premiere October 21; Early Premiere for 'Parenthood'|url=http://tvbythenumbers.zap2it.com/2011/07/06/nbc-announces-fall-premiere-dates-chuck-grimm-premiere-october-2-early-premiere-for-parenthood/97330/|work=TV by the Numbers|date=July 6, 2011|accessdate=July 6, 2011}}</ref>
| Production = 801
| Writer = B. J. Novak
| Director = [[B. J. Novak]]
| Guests =
| Episode list = [[List of The Office (U.S. TV series) episodes|List of ''The Office'' (U.S.) episodes]]
| Prev = [[Search Committee]]
| Next = [[The Incentive]]
}}
"'''The List'''" is the upcoming [[The Office (U.S. season 8)|eighth season]] premiere of the American [[comedy]] [[television program|television series]] ''[[The Office (U.S. TV series)|The Office]]'', and the show's 153rd episode overall. It was written and directed by executive producer [[B. J. Novak]]. The episode is set to air on [[NBC]] in the United States on September 22, 2011.<ref name="nbcpremieres"/>
==Plot==
[[Robert California|Robert]] ([[James Spader]]) stops by for the first time as CEO, accidentally leaving behind a mysterious list, divided down the middle with each employee's name on one of two sides. Everyone in the office frantically tries to figure out what it means. Meanwhile, as the new manager, Dwight faces a crisis.<ref name="ewplot">{{Cite web|url=http://insidetv.ew.com/2011/08/15/the-office-james-spader-season-8/|title='The Office' scoop! James Spader, showrunner reveal season 8 details -- EXCLUSIVE|work=Entertainment Weekly|first=James|last=Hibberd|date=August 15, 2011|accessdate=August 15, 2011}}</ref>
==Production==
The episode was written and directed by executive producer [[B. J. Novak]], who also portrays [[Ryan Howard (The Office)|Ryan Howard]] on the series. It is Novak's fourteenth writing credit and third directing credit for the series. It marks the second appearance of [[James Spader]], having appeared in the previous episode, the seventh season finale.<ref name="ewplot"/> He will appear in at least 15 episodes and will serve as a replacement for [[Jo Bennett]] as CEO of Sabre, who was portrayed by [[Kathy Bates]], who left the series due to her commitment for the NBC drama series, ''[[Harry's Law]]''.<ref name="ewplot"/> The episode will also reveal who will portray the new manager after lead actor [[Steve Carell]]—who portrayed [[Michael Scott (The Office)|Michael Scott]]—left the series the previous season.<ref>{{cite web|url=http://www.hollywoodreporter.com/news/why-office-showrunner-is-prepared-223274 |title=Why 'The Office' Showrunner Is Prepared for More Cast Members to Exit Show (Q&A) |work=[[The Hollywood Reporter]] |date=August 17, 2011 |accessdate=August 19, 2011}}</ref> The episode will confirm that Pam is pregnant with her second child which will account for [[Jenna Fischer]]'s real-life pregnancy.<ref>{{cite web|last=Hochberg |first=Mina |url=http://nymag.com/daily/entertainment/2011/07/the_offices_jenna_fischer_conf.html |title=The Office’s Jenna Fischer Confirms That Baby No. 2 Is On the Way for Pam and Jim - Vulture |work=[[New York (magazine)|New York]] |date=August 21, 2011 |accessdate=August 21, 2011}}</ref>
==References==
{{reflist}}
{{Theofficeus}}
{{TheofficeusEpisodes}}
{{DEFAULTSORT:List, The}}
[[Category:Upcoming television episodes]]
[[Category:2011 television episodes]]
[[Category:The Office (U.S. season 8) episodes]]' |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1316682511 |