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Name of the user account (user_name ) | '121.54.44.226' |
Page ID (page_id ) | 527368 |
Page namespace (page_namespace ) | 0 |
Page title without namespace (page_title ) | 'Chris Sawyer' |
Full page title (page_prefixedtitle ) | 'Chris Sawyer' |
Action (action ) | 'edit' |
Edit summary/reason (summary ) | '' |
Whether or not the edit is marked as minor (no longer in use) (minor_edit ) | false |
Old page wikitext, before the edit (old_wikitext ) | '{{Infobox person
| name = Chris Sawyer
| image = <!-- Chris-sawyer.jpg -->
| image_size = 120p
| caption =
| birth_name =
| birth_date =
| birth_place =
| death_date =
| death_place =
| death_cause =
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| residence = [[Dunblane]], [[Scotland]]
| nationality =
| other_names =
| known_for = [[game design|Designing]] and [[game programming|programming]], [[RollerCoaster Tycoon (video game)|RollerCoaster Tycoon]], [[RollerCoaster Tycoon 2]], [[RollerCoaster Tycoon 3]], [[Chris Sawyer's Locomotion]], and [[Transport Tycoon]].
| education = [[Computer Science]] degree, [[Strathclyde University]]
| employer =
| occupation = [[personal computer game|Computer game]] [[video game developer|developer]]
| title =
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| website = {{URL|http://www.chrissawyergames.com/}}
| footnotes =
}}
'''Chris Sawyer''' (born 1 January, 1961{{cn|date=August 2012}}) is a [[Scotland|Scottish]] [[personal computer game|computer game]] [[video game developer|developer]] who is best known for [[game design|designing]] and [[game programming|programming]] ''[[Transport Tycoon]]'' and the ''[[RollerCoaster Tycoon (series)|RollerCoaster Tycoon]]'' series.
==Career==
Sawyer first entered the [[video game industry|games industry]] in 1983, writing games in [[Z80]] [[machine code]] on the [[Memotech MTX]] home computer, and then the [[Amstrad CPC]] series home computer. Some of these were published by [[Ariolasoft]], ''[[Sepulcri Scelerati]]'' and ''[[Ziggurat (computer game)|Ziggurat]]''. The former was a rare instance of a game being accepted by a [[video game publisher|publisher]] when it was already nearing completion.
From 1988 to 1993, Sawyer worked on [[DOS]] conversions of [[Amiga]] games and was involved in many projects, including ''[[Virus (computer game)|Virus]]'', ''[[Conqueror (video game)|Conqueror]]'', ''[[Campaign (computer game)|Campaign]]'', ''Birds of Prey'', ''Dino Dini's Goal'' and ''[[Frontier: Elite II]]''. He also contributed to the DOS version of ''[[Elite (video game)|Elite Plus]]''.
Sawyer's first management simulation game, ''[[Transport Tycoon]]'', was released by [[Microprose]] in 1994 and became a classic of the [[business simulation game|tycoon series of games]]. A year later, he improved and extended the game, giving it the title ''[[Transport Tycoon Deluxe]]''. Sawyer immediately sought to create a sequel. However, while still working on the basic [[game engine]], Sawyer developed an interest in [[roller coaster]]s, and changed the project into what would become ''[[RollerCoaster Tycoon]]'', originally called ''White Knuckle'' before release.<ref>[http://www.chrissawyergames.com/feature1.htm "10 things you (probably) never knew about Chris Sawyer's Tycoon games..."] from Chris Sawyer Software Development website</ref> After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create ''[[RollerCoaster Tycoon 2]]''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as ''[[Chris Sawyer's Locomotion]]''.<ref>{{cite paper
| author = Chris Sawyer
| title = [[Chris Sawyer's Locomotion]] Manual
| publisher = [[Atari]]
| date = 2004
}}</ref>
Sawyer also served as a consultant for [[Atari]] in the development of ''[[RollerCoaster Tycoon 3]]''. In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7111 "Sawyer Sues Atari Over ''Roller Coaster Tycoon'' Royalties"] from ''[[Gamasutra]]'' (November 8, 2005)</ref> Sawyer and Atari settled out of court for an undisclosed amount in February 2008.<ref>[http://www.develop-online.net/news/29193/Sawyer-settles-Atari-suit "Sawyer settles Atari suit"] from ''[[Develop (magazine)]]'' (February 5, 2008)</ref>
Sawyer designed and programmed most of his games in [[x86 assembly]],<ref>[http://www.chrissawyergames.com/faq3.htm Chris Sawyer Software Development Frequently Asked Questions]</ref> using only the services of freelance artist [[Simon Foster]] and musician [[Allister Brimble]] as needed.
==Credits==
The following is a list of video games Chris Sawyer has been credited for over the course of his career.
*''[[RollerCoaster Tycoon 3: Wild!]]'' (2005), Atari, Inc. (Consultant)
*''[[RollerCoaster Tycoon 3: Soaked!]]'' (2005), Atari Europe S.A.S.U. (Consultant)
*''[[Chris Sawyer's Locomotion]]'' (2004), Atari, Inc.
*''[[RollerCoaster Tycoon 3]]'' (2004), Atari do Brasil Ltda. (Consultant)
*''[[RollerCoaster Tycoon 2]]'' (2002), Infogrames Europe SA
*''[[RollerCoaster Tycoon: Loopy Landscapes]]'' (2000), Hasbro Interactive Ltd.
*''[[RollerCoaster Tycoon: Corkscrew Follies]]'' (1999), Hasbro Interactive Ltd.
*''[[RollerCoaster Tycoon]]'' (1999), Hasbro Interactive Ltd.
*''[[Frontier: First Encounters]]'' (1995), GameTek (FL), Inc.
*''[[Transport Tycoon Deluxe]]'' (1995), MicroProse Software, Inc.
*''Transport Tycoon World Editor'' (1995), MicroProse Software, Inc.
*''[[Dino Dini's Soccer]]'' (1994), Virgin Interactive Entertainment (Europe) Ltd.
*''[[Transport Tycoon]]'' (1994), MicroProse Software, Inc.
*''Frontier: Elite II'' (1993), GameTek, Inc., Konami, Inc.
*''Goal!'' (1993), Virgin Games, Ltd.
*''Birds of Prey'' (1992), Electronic Arts, Inc.
*''Campaign'' (1992), Empire Software
*''Elite Plus'' (1991), Microplay Software
*''Conqueror'' (1990), Rainbow Arts Software GmbH
*''Xenomorph'' (1990), Pandora
*''Revenge of Defender'' (1989), Epyx, Inc.
*''Virus'' (1988), Firebird Software Ltd.
==See also==
*[[RollerCoaster Tycoon (series)]]
==References==
{{reflist}}
==External links==
*[http://www.chrissawyer.com Chris Sawyer Software Development]
*{{moby developer|id=788|name=Chris Sawyer's profile}}
*[http://www.gamespot.com/news/2004/04/02/news_6092788.html Interview with Sawyer on ''Locomotion''] from [[GameSpot]]
{{Persondata
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|PLACE OF BIRTH=
|DATE OF DEATH=
|PLACE OF DEATH=
}}
{{DEFAULTSORT:Sawyer, Chris}}
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[[Category:Living people]]
[[Category:Video game designers]]
[[Category:British video game designers]]
[[Category:Video game programmers]]
[[Category:Alumni of the University of Strathclyde]]
[[Category:People from Dunblane]]
[[cs:Chris Sawyer]]
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[[fr:Chris Sawyer]]
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[[it:Chris Sawyer]]
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New page wikitext, after the edit (new_wikitext ) | '{{Infobox person
| name = Chris Sawyer
| image = <!-- http://64.19.142.10/www.tt-ms.de/about/sawyer.jpg -->
| image_size = 120p
| caption =
| birth_name =
| birth_date =
| birth_place =
| death_date =
| death_place =
| death_cause =
| resting_place =
| resting_place_coordinates =
| residence = [[Dunblane]], [[Scotland]]
| nationality =
| other_names =
| known_for = [[game design|Designing]] and [[game programming|programming]], [[RollerCoaster Tycoon (video game)|RollerCoaster Tycoon]], [[RollerCoaster Tycoon 2]], [[RollerCoaster Tycoon 3]], [[Chris Sawyer's Locomotion]], and [[Transport Tycoon]].
| education = [[Computer Science]] degree, [[Strathclyde University]]
| employer =
| occupation = [[personal computer game|Computer game]] [[video game developer|developer]]
| title =
| salary =
| networth =
| height =
| weight =
| term =
| predecessor =
| successor =
| party =
| boards =
| religion =
| spouse =
| partner =
| children =
| parents =
| relatives =
| signature =
| website = {{URL|http://www.chrissawyergames.com/}}
| footnotes =
}}
'''Chris Sawyer''' (born 1 January, 1961{{cn|date=August 2012}}) is a [[Scotland|Scottish]] [[personal computer game|computer game]] [[video game developer|developer]] who is best known for [[game design|designing]] and [[game programming|programming]] ''[[Transport Tycoon]]'' and the ''[[RollerCoaster Tycoon (series)|RollerCoaster Tycoon]]'' series.
==Career==
Sawyer first entered the [[video game industry|games industry]] in 1983, writing games in [[Z80]] [[machine code]] on the [[Memotech MTX]] home computer, and then the [[Amstrad CPC]] series home computer. Some of these were published by [[Ariolasoft]], ''[[Sepulcri Scelerati]]'' and ''[[Ziggurat (computer game)|Ziggurat]]''. The former was a rare instance of a game being accepted by a [[video game publisher|publisher]] when it was already nearing completion.
From 1988 to 1993, Sawyer worked on [[DOS]] conversions of [[Amiga]] games and was involved in many projects, including ''[[Virus (computer game)|Virus]]'', ''[[Conqueror (video game)|Conqueror]]'', ''[[Campaign (computer game)|Campaign]]'', ''Birds of Prey'', ''Dino Dini's Goal'' and ''[[Frontier: Elite II]]''. He also contributed to the DOS version of ''[[Elite (video game)|Elite Plus]]''.
Sawyer's first management simulation game, ''[[Transport Tycoon]]'', was released by [[Microprose]] in 1994 and became a classic of the [[business simulation game|tycoon series of games]]. A year later, he improved and extended the game, giving it the title ''[[Transport Tycoon Deluxe]]''. Sawyer immediately sought to create a sequel. However, while still working on the basic [[game engine]], Sawyer developed an interest in [[roller coaster]]s, and changed the project into what would become ''[[RollerCoaster Tycoon]]'', originally called ''White Knuckle'' before release.<ref>[http://www.chrissawyergames.com/feature1.htm "10 things you (probably) never knew about Chris Sawyer's Tycoon games..."] from Chris Sawyer Software Development website</ref> After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create ''[[RollerCoaster Tycoon 2]]''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as ''[[Chris Sawyer's Locomotion]]''.<ref>{{cite paper
| author = Chris Sawyer
| title = [[Chris Sawyer's Locomotion]] Manual
| publisher = [[Atari]]
| date = 2004
}}</ref>
Sawyer also served as a consultant for [[Atari]] in the development of ''[[RollerCoaster Tycoon 3]]''. In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=7111 "Sawyer Sues Atari Over ''Roller Coaster Tycoon'' Royalties"] from ''[[Gamasutra]]'' (November 8, 2005)</ref> Sawyer and Atari settled out of court for an undisclosed amount in February 2008.<ref>[http://www.develop-online.net/news/29193/Sawyer-settles-Atari-suit "Sawyer settles Atari suit"] from ''[[Develop (magazine)]]'' (February 5, 2008)</ref>
Sawyer designed and programmed most of his games in [[x86 assembly]],<ref>[http://www.chrissawyergames.com/faq3.htm Chris Sawyer Software Development Frequently Asked Questions]</ref> using only the services of freelance artist [[Simon Foster]] and musician [[Allister Brimble]] as needed.
==Credits==
The following is a list of video games Chris Sawyer has been credited for over the course of his career.
*''[[RollerCoaster Tycoon 3: Wild!]]'' (2005), Atari, Inc. (Consultant)
*''[[RollerCoaster Tycoon 3: Soaked!]]'' (2005), Atari Europe S.A.S.U. (Consultant)
*''[[Chris Sawyer's Locomotion]]'' (2004), Atari, Inc.
*''[[RollerCoaster Tycoon 3]]'' (2004), Atari do Brasil Ltda. (Consultant)
*''[[RollerCoaster Tycoon 2]]'' (2002), Infogrames Europe SA
*''[[RollerCoaster Tycoon: Loopy Landscapes]]'' (2000), Hasbro Interactive Ltd.
*''[[RollerCoaster Tycoon: Corkscrew Follies]]'' (1999), Hasbro Interactive Ltd.
*''[[RollerCoaster Tycoon]]'' (1999), Hasbro Interactive Ltd.
*''[[Frontier: First Encounters]]'' (1995), GameTek (FL), Inc.
*''[[Transport Tycoon Deluxe]]'' (1995), MicroProse Software, Inc.
*''Transport Tycoon World Editor'' (1995), MicroProse Software, Inc.
*''[[Dino Dini's Soccer]]'' (1994), Virgin Interactive Entertainment (Europe) Ltd.
*''[[Transport Tycoon]]'' (1994), MicroProse Software, Inc.
*''Frontier: Elite II'' (1993), GameTek, Inc., Konami, Inc.
*''Goal!'' (1993), Virgin Games, Ltd.
*''Birds of Prey'' (1992), Electronic Arts, Inc.
*''Campaign'' (1992), Empire Software
*''Elite Plus'' (1991), Microplay Software
*''Conqueror'' (1990), Rainbow Arts Software GmbH
*''Xenomorph'' (1990), Pandora
*''Revenge of Defender'' (1989), Epyx, Inc.
*''Virus'' (1988), Firebird Software Ltd.
==See also==
*[[RollerCoaster Tycoon (series)]]
==References==
{{reflist}}
==External links==
*[http://www.chrissawyer.com Chris Sawyer Software Development]
*{{moby developer|id=788|name=Chris Sawyer's profile}}
*[http://www.gamespot.com/news/2004/04/02/news_6092788.html Interview with Sawyer on ''Locomotion''] from [[GameSpot]]
{{Persondata
|NAME=Sawyer, Chris
|ALTERNATIVE NAMES=
|SHORT DESCRIPTION=Scottish video game developer
|DATE OF BIRTH=
|PLACE OF BIRTH=
|DATE OF DEATH=
|PLACE OF DEATH=
}}
{{DEFAULTSORT:Sawyer, Chris}}
[[Category:Year of birth missing (living people)]]
[[Category:Living people]]
[[Category:Video game designers]]
[[Category:British video game designers]]
[[Category:Video game programmers]]
[[Category:Alumni of the University of Strathclyde]]
[[Category:People from Dunblane]]
[[cs:Chris Sawyer]]
[[da:Chris Sawyer]]
[[de:Chris Sawyer]]
[[es:Chris Sawyer]]
[[fr:Chris Sawyer]]
[[ko:크리스 소여]]
[[it:Chris Sawyer]]
[[hu:Chris Sawyer]]
[[nl:Chris Sawyer]]
[[ja:クリス・ソイヤー]]
[[pt:Chris Sawyer]]
[[ru:Сойер, Крис]]
[[sv:Chris Sawyer]]
[[tr:Chris Sawyer]]' |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1345306468 |