Jump to content

Examine individual changes

This page allows you to examine the variables generated by the Edit Filter for an individual change.

Variables generated for this change

VariableValue
Name of the user account (user_name)
'Miklo231'
Page ID (page_id)
173424
Page namespace (page_namespace)
0
Page title without namespace (page_title)
'Soulcalibur'
Full page title (page_prefixedtitle)
'Soulcalibur'
Action (action)
'edit'
Edit summary/reason (summary)
''
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
false
Old page wikitext, before the edit (old_wikitext)
'{{For|the video game series|Soul (series)}} {{Infobox video game |title=SoulCalibur |image=[[Image:Soulcalibur.jpg]] |caption=North American Dreamcast cover art, featuring the trio of protagonists: Kilik, Maxi (to the left) and Xianghua |developer=[[Namco]] |publisher=Namco<br>[[Namco Bandai Games|Namco Bandai]] <small>(XBLA, iOS)</small> |producer=Yasuhiro Noguchi |producer=Hiroaki Yotoriyama |composer=[[Junichi Nakatsuru]]<br />Akitaka Toyama<br />Yoshihito Yano<br />Takanori Otsuka |release='''Arcade'''<br>July 30, 1998<br>'''Dreamcast'''<br>{{vgrelease|JP= August 5, 1999}}{{vgrelease|NA= September 9, 1999}}{{vgrelease|EU= December 1, 1999}}'''XBLA:'''<br>July 2, 2008<br>'''iOS:'''<br>January 19, 2012 |ratings=[[Computer Entertainment Rating Organization|CERO]]: B <small>(XBLA version)</small><br> [[Entertainment Software Rating Board|ESRB]]: T |genre=[[Fighting game]] |modes=Up to 2 players simultaneously |cabinet=Upright |arcade system=[[Namco System 12|System 12]] |display=[[Raster graphics|Raster]], 640 × 480 pixels (Horizontal), 65536 colors |picture format=[[480p]] (EDTV)<br>[[480i]] (SDTV) |platforms=[[Arcade game|Arcade]], [[Dreamcast]], [[iOS]], [[Xbox Live Arcade]] }} {{nihongo|'''''SoulCalibur'''''|ソウルキャリバー|SōruKyaribā}} is a weapons-based 3D [[fighting game]] developed by [[Project Soul]] and produced by [[Namco]]. It is the second game in the [[Soul (series)|''Soul'']] series, preceded by ''[[Soul Edge]]'' (1996). Originally released in arcades in 1998, it ran on the [[Namco System 12]] hardware. In 1999 it was [[Porting|ported]] to the [[Dreamcast]] with improved graphics and new features and became available on [[Xbox 360]]'s [[Xbox Live Marketplace]] in 2008. It is widely regarded as one of the best Dreamcast games and was one of the critically best received fighting games of all time. ==Gameplay== [[Image:Soul Calibur DC.jpg|thumb|left|A screenshot of the Dreamcast version, showing [[Nightmare (Soulcalibur)|Nightmare]] fighting [[Sophitia Alexandra|Sophitia]]]] {{further2|[[Soul Edge#Gameplay|Gameplay of the first game]]}} One of the biggest innovations introduced by ''Soulcalibur'' to the gameplay system of its predecessor, ''[[Soul Edge]]'', is the eight-way run. Previous [[3D computer graphics|3D]] fighters had only limited movement along the third [[Coordinate axis|axis]], with sidesteps and rolls providing useful but unsustained lateral movement. In ''Soulcalibur'', simply holding down a [[joystick]] direction causes the character to run in that direction, giving the player a sense of freedom and deepens the strategy of the game. ''Soulcalibur'' also improved gameplay with "forgiving buffering", executing the input for one move before the player's character has finished recovering from their previous move, and leads to executing a quick succession of moves (other fighting games such as the ''[[Tekken]]'' and ''[[Virtua Fighter (series)|Virtua Fighter]]'' series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, but ''Soulcalibur'' features much more lenient timing to successfully execute a buffer). Finally, the Guard Impact offensive blocking maneuver shown in ''Soul Edge'' was given a deeper range of techniques in ''Soulcalibur'', allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them. ===Characters=== {{Main|Soul (series)#Featured characters|l1=Soul series characters}} ''Soulcalibur'' was originally planned to be a dramatic overhaul, featuring only a few select characters to be carried over from ''Soul Edge''. However, nine of the 11 characters from ''Soul Edge'' ended up carrying over to ''Soulcalibur'' by the time the roster was finalized in the Dreamcast version, with an additional ten new characters joining the ranks (in the [[South Korea]]n version of the game, [[List of Soul characters#Mitsurugi|Mitsurugi]] was replaced by an English-Japanese swordsman named Arthur<ref>{{ko icon}} [http://www.gamemeca.com/preview/view.php?gcode=review&gid=119124 소울칼리버3(소울칼리버 3) - 게임메카], GameMeca, 04.11.2005</ref>). As with many fighting games, many of the new characters were heavily styled after already existing characters from the franchise. For example, new character [[List of Soul characters#Maxi|Maxi]] has a fighting style and moveset influenced by ''Soul Edge's'' [[List of Soul characters#Li Long|Li Long]] (the only of the original starting characters not to return). In fact, ''Soulcalibur'' only added one original playing style, belonging to [[Ivy Valentine|Ivy]]. New characters Xianghua, Maxi, Arthur/Yoshimitsu, Astaroth, Kilik, Nightmare and Lizardman were based upon existing characters Hwang, Li Long, Mitsurugi, Rock, Seong-mina, Siegfried and Sophitia. Consequently, Namco has been working since ''Soulcalibur'' to gradually separate the individual styles of the characters in order to make each one unique. ==Plot== The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate [[Cervantes de Leon]] of Spain. For the next 25 years he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior [[Sophitia|Sophitia Alexandra]] and Japanese [[kunoichi]] [[Taki (Soulcalibur)|Taki]], he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight [[List of Soul characters#Siegfried|Siegfried Schtauffen]] approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is [[Nightmare (Soulcalibur)|Nightmare]], a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them three sacred weapons join once again. ==Development== After releasing ''Soul Edge'', Namco took some time to evaluate what had made the game successful before jumping into development of its follow-up. Producer Hiroaki Yotoriyama decided to give the sequel a new name instead of just calling it ''Soul Edge 2'' in order to have a fresh start and take the series in a new direction. The name ''Soulcalibur'' is a [[portmanteau]] of the word ''soul'' (as in Soul Edge) and [[King Arthur]]'s sword [[Excalibur]] (ultimately, the name would be used within the game's universe for the holy weapon which would counteract Soul Edge's evil). Inspired by an internal Namco prototype featuring a character able to run openly in a field, the eight-way run system was implemented. Upon application, the development team was surprised at how well it meshed with their fighting system, and decided to build the rest of the game around it. During development they worked closely with Namco's ''Tekken'' development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop "the greatest weapon-based fighting action game in the world".<ref name="makingof">{{cite journal |journal=[[Retro Gamer]] |issue=55 |title=The Making of Soul Calibur |pages=53–54 |month=August |year=2008}}</ref> Yotoriyama has described the game's concept as expressing "fun and diversity in weapon combat", citing the contrast in how one weapon would affect gameplay compared to another and how they would react to each other upon clashing. Each character's fighting style was designed to revolve around their weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to ''[[Tekken 3]]'' as a large contrast between the two series and more tactical, and emphasized how it interacted with the game's "ring out" feature.<ref>{{cite web |archiveurl=http://web.archive.org/web/20010709095517/www.soulcalibur.com/edgesl/interview.html |url=http://www.soulcalibur.com/edgesl/interview.html |archivedate=2001-07-09 |publisher=[[Namco Bandai Games]] |title=Interview with Yotoriyama-San |accessdate=2009-09-18}}</ref> Each character in ''Soulcalibur'' was designed around the idea that they could be viewed as a real person could,<ref name="play1">{{cite journal |journal=[[Play (US magazine)|Play Magazine Presents Girls of Gaming]] |issue=1 |year=2003 |page=34}}</ref> and to this end, motion creator Masataka Ishiguro emphasized the arm and leg movements for each character in relation to their weapon, wanting players to "feel the individual motions and the realism within the game"<ref>{{cite web |archiveurl=http://web.archive.org/web/20010709095207/www.soulcalibur.com/herohstr/interview.html |archivedate=2001-07-09 |accessdate=2009-09-18 |url=http://www.soulcalibur.com/herohstr/interview.html |title=Interview with Ishiguro-San |publisher=[[Namco Bandai]]}}</ref> The team for the arcade version of ''Soulcalibur'' consisted of roughly 60 people working on Namco's [[Namco System 12|System 12]] hardware, while the team developing the home port was reduced to about forty. Given a deadline of seven months to coincide with the North American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware. However, due to the similar capabilities and limits of each system, content was left intact between the two versions, with Yotoriyama feeling that the team was "obsessed" with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images. Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series.<ref name="makingof"/> ==Ports== ===Dreamcast=== ''Soulcalibur'' was released in Japan for the Dreamcast on August 5, 1999; and in North America as a [[Launch game|launch title]], on September 9, 1999. The North American Dreamcast version of the game removes one of Voldo's suggestive [[codpiece]]s featuring a bull. However, the codpiece is present in the European and Japanese versions, as well as the North American [[Xbox 360]] version. The European Dreamcast version was distributed and advertised by [[Sega Europe]].<ref>[http://dreamcast.ign.com/articles/070/070046p1.html IGN: Sega Europe To Distribute Soul Calibur<!-- Bot generated title -->]</ref> The Dreamcast version of ''Soulcalibur'' is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra character, Cervantes de Leon. The Dreamcast version features new modes such as the Team Battle, Survival and the Training Mode. In Missions Mode the player completes various missions to attain points, which can be used to buy various art and costumes. Another feature added is the artwork section, containing official artwork, fanart and high-res pictures. Also unlockable are a "liquid metal" version of the characters' costume and a "Battle Theater" mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an "Exhibition Mode" displaying characters performing their [[kata]]s (in Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and [[Seung Mina]]). ===Xbox 360 (Xbox Live Arcade)=== In 2008, [[Namco Bandai Games]] announced a port of ''Soulcalibur'' would be released for the Xbox 360. The port was based on the European Dreamcast version<ref>[http://xbox360.gamespy.com/xbox-360/soulcalibur/882151p1.html GameSpy: Soulcalibur XBLA Interview - Page 1<!-- Bot generated title -->]</ref> and was made available for download on [[Xbox Live Arcade]] on July 2, 2008.<ref name="XBLA">{{cite web|url=http://www.namcobandaigames.com/news/press/press/284/page/1|title=Namco-Bandai ''Official press release''|date=2008-04-16}}</ref> While the game included [[high-definition video|HD]] updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the [[Dreamcast]] version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game. ===iOS (iPad, iPhone, iPod Touch)=== On January 19, 2012, Namco Bandai released a port of ''Soulcalibur'' for [[Apple Inc.|Apple]]'s [[iOS]] platform. Game modes in this version include Arcade, Time Attack, Survival, Extra Survival, Practice, and Museum mode. The game was released as a Universal App to run at native resolutions on [[iPad]], [[iPhone]] and [[iPod]] touch.{{Citation needed|date=January 2012}} ==Reception== {{VG reviews |GR = 96.26% <small>(Dreamcast)</small><ref name="gr DC" /><br/> 78.91% <small>(XBLA)</small><ref name="gr XBLA">{{cite web|url=http://www.gamerankings.com/xbox360/945861-soulcalibur/index.html|title=SoulCalibur for Xbox 360|publisher=GameRankings|accessdate=9-12-09}}</ref> |MC = 79 <small>(XBLA)</small><ref name="mc XBLA">{{cite web|url=http://apps.metacritic.com/games/platforms/xbox360/soulcalibur|title=Soul Calibur (Xbox360) reviews|publisher=Metacritic|accessdate=9-12-09}}</ref> 72 <small>(iOS)</small><ref name="mc iOS">{{cite web|url=http://www.metacritic.com/game/ios/soulcalibur|title=Soul Calibur (iOS) reviews|publisher=Metacritic|accessdate=1-29-12}}</ref> |1UP = B- <small>(XBLA)</small><ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3168525&p=4|title=Soul Calibur XBLA Review|publisher=1UP.com|accessdate=9-12-09}}</ref> |EGM = 10/10 <small>(Dreamcast)</small> |EuroG = 8/10 <small>(XBLA)</small><ref>{{cite web|url=http://www.eurogamer.net/articles/soulcalibur-review?page=2|page=2|title=SoulCalibur Review - Page 2|publisher=Eurogamer|date=4 July 2008|accessdate=9-19-09}}</ref> |Fam = 40/40 (Dreamcast)<ref>ドリームキャスト - ソウルキャリバー. Weekly Famitsu. No.915 Pt.2. Pg.36. 30 June 2006.</ref><ref name="Fam DC"/> |GI = 9.25/10 (Dreamcast)<ref name="GI review">{{cite web|url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4244 |title=Game Informer Magazine - Soulcalibur Review|publisher=Game Informer|date=October 28, 1999|accessdate=9-21-09 |archiveurl = http://web.archive.org/web/20000527190742/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4244 |archivedate = May 27, 2000}}</ref> |GamePro = {{Rating|5|5}} <small>(Dreamcast)</small><ref>{{cite web|url=http://www.gamepro.com/article/reviews/1709/soul-calibur/|title=Review Soul Calibur [Dreamcast]|publisher=GamePro|date=November 24, 2000|accessdate=9-21-09|archiveurl=http://web.archive.org/web/20080921215134/http://www.gamepro.com/article/reviews/1709/soul-calibur/|archivedate=2008-09-21}}</ref> |GSpot = 10/10 <small>(Dreamcast)</small><ref name="GSpot DC"/><br/>7.5/10 <small>(XBLA)</small><ref>{{cite web|url=http://www.gamespot.com/dreamcast/action/soulcalibur/review.html|title=Soul Calibur for Xbox 360 Review|publisher=GameSpot|date=7-08-2008|accessdate=9-13-09}}</ref> |IGN = 10/10 <small>(Dreamcast)</small><ref name="IGN DC"/><br/> 8.1/10 <small>(XBLA)</small><ref name="IGN XBLA">{{cite web|url=http://xboxlive.ign.com/articles/885/885060p1.html|title=IGN: Soulcalibur XBLA Review|publisher=IGN.com|date=6-27-2008|accessdate=9-12-09}}</ref> |GI = 9.25/10 <small>(Dreamcast)</small><ref>[http://web.archive.org/web/20000527190742/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4244 Soul Calibur: The #1 Accessory for Dreamcast], GameInformer.com, October 28, 1999</ref> |GameFan = 98/100 <small>(Dreamcast)<ref>[http://web.archive.org/web/20000615135816/http://www.gamefan.com/repre.asp?g=1250&t=r GameFan - REVIEW for Soul Calibur]</ref> }} The Dreamcast version of ''Soulcalibur'' sold in excess of one million copies.<ref>{{cite web |author=Yukiyoshi Ike, Sato |url=http://www.gamespot.com/dreamcast/action/soulcalibur/news.html?sid=2447323 |title=Soul Calibur Sells 1 Million |publisher=[[GameSpot]] |accessdate=2009-09-13 |date=1999-12-15}}</ref> It won the 1999 [[Electronic Entertainment Expo|E3]] [[Game Critics Awards|Game Critics Award]] for Best Fighting Game and the 2000 [[Interactive Achievement Award]] for Console Game of the Year.{{Citation needed|date=January 2012}} The game received the perfect 10/10 scores from [[GameSpot]]<ref name="GSpot DC">{{cite web|url=http://www.gamespot.com/dreamcast/action/soulcalibur/review.html|title=Soul Calibur for Dreamcast Review|publisher=GameSpot|date=8-09-1999|accessdate=9-13-09}}</ref> and [[IGN]],<ref name="IGN DC">{{cite web|url=http://dreamcast.ign.com/articles/160/160953p1.html|title=IGN: Soulcalibur Review|publisher=IGN|date=9-20-1999|accessdate=9-12-09}}</ref> and being the second game ever to get a perfect 40/40 by Japanese gaming magazine ''[[Famitsu]]'' (the first being ''[[The Legend of Zelda: Ocarina of Time]]'').<ref name="Fam DC">{{cite web|url=http://dreamcast.ign.com/articles/069/069143p1.html|title=Soul Calibur Perfection|author=IGN Staff|publisher=IGN|accessdate=9-26-09}}</ref> As of 2009, game review aggregator website [[GameRankings]] has the Dreamcast version ranked as the fifth best-reviewed game of all time, as well as being the highest scoring title in the fighting game genre.<ref name="gr DC">{{cite web|url=http://www.gamerankings.com/dreamcast/198705-soulcalibur/index.html|title=SoulCalibur for Dreamcast|publisher=GameRankings|accessdate=9-12-09}}</ref> ''Soulcalibur'' was named as the number one best Dreamcast game by ''[[Game Informer]]'' in 2007.<ref>Game Informer, Issue 166, February 2007. Page 116</ref> In 2009, IGN also ranked ''Soulcalibur'' as the fifth best Dreamcast game.<ref>{{cite web|url=http://games.ign.com/articles/102/1021451p5.html|title=The Top 25 Dreamcast Games|page=5|publisher=IGN|date=2009-09-11|accessdate=2009-09-19}}</ref> In addition, it is often considered to be one of the greatest games on all platforms, including: *''Game Informer'' in 2001: The Top 100 Games of All Time (74th place).<ref>{{cite web|author=''Game Informer'' staff|title=The Top 100 Games of All Time|work=[[Game Informer]]|publisher=Game Informer Magazine|date=August 2001|url=http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx|accessdate=2010-03-13}}</ref> *IGN in 2003: Top 100 Games (38th place).<ref>{{cite web|url=http://top100.ign.com/2003/31-40.html|title=IGN's Top 100 Games 40-31|publisher=IGN.com|accessdate=9-20-09}}</ref> *IGN in 2005: Top 100 Games (43rd place).<ref>{{cite web|url=http://top100.ign.com/2005/041-050.html|title=IGN's Top 100 Games|publisher=IGN|accessdate=9-19-09}}</ref> *IGN in 2006: Readers' Choice The Top 100 Games Ever (sixth place).<ref>{{cite web|url=http://top100.ign.com/2006/001-010.html|title=IGN Readers' Choice 2006 - The Top 100 Games Ever|publisher=IGN|accessdate=9-19-09}}</ref> *''[[Electronic Gaming Monthly]]'' in 2006: The Greatest 200 Videogames of Their Time (22nd place).<ref>{{cite web|url=http://www.1up.com/features/egm-200-greatest-videogames|title=The Greatest 200 Videogames of Their Time|page=9|publisher=1UP.com|date=2-02-2006|accessdate=9-20-09}}</ref> *[[UGO.com]] in 2010: Top 25 Fighting Games of All Time (second place).<ref name=ref4>{{cite web|first=Marissa|last=Meli|title=Top 25 Fighting Games of All Time |date=2010-07-08 |url=http://www.ugo.com/games/top-25-fighting-games-of-all-time?page=5|publisher=UGO.com |accessdate=2010-07-09}}</ref> *''[[Complex (magazine)|Complex]]'' in 2011: The 50 Best Fighting Games of All Time (fifth place).<ref>Peter Rubin, [http://www.complex.com/video-games/2011/03/50-best-fighting-games/soulcalibur The 50 Best Fighting Games of All Time], Complex.com, March 15, 2011</ref> In 2005, GameSpot ranked ''Soulcalibur'' as the sixth best launch title yet, calling it "not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever. Period."<ref>[http://www.gamespot.com/features/best-launch-titles-6134761/?page=2 Best Launch Titles, Page 2 - GameSpot.com]</ref> {{-}} ==References== {{reflist|colwidth=30em}} ==External links== *{{Official website|http://www.soulcalibur.com}} *{{GameFAQs|id=198705}} * [http://www.iappsarena.com/2012/02/soulcalibur-review.html Soulcalibur iOS Review] {{Soul series}} [[Category:3D fighting games]] [[Category:1998 video games]] [[Category:Arcade games]] [[Category:Dreamcast games]] [[Category:Interactive Achievement Award winners]] [[Category:IOS games]] [[Category:Soul series games]] [[Category:Versus fighting games]] [[Category:Video game sequels]] [[Category:Video games set in the 16th century]] [[Category:Xbox 360 Live Arcade games]] [[ca:SoulCalibur]] [[da:Soulcalibur]] [[de:Soul Calibur]] [[es:SoulCalibur]] [[fr:SoulCalibur]] [[ko:소울칼리버]] [[it:Soulcalibur]] [[nl:Soulcalibur]] [[ja:ソウルキャリバー]] [[pl:Soulcalibur V]] [[pt:SoulCalibur]] [[ru:Soulcalibur]] [[simple:Soulcalibur]] [[sv:Soul Calibur]] [[zh:劍魂]]'
New page wikitext, after the edit (new_wikitext)
'{{Spoiler|PEOPLE ONLY BUY THE GAMES FOR TITS, SO IF YOU BOUGHT THEM FOR GAMEPLAY, YOU FAILED!!!11!!1|}} [[Image:Soulcalibur logo.jpg|thumb|right|Soul Calibur logo]] [[Image:Takijiggle.gif|thumb|right|The programmers worked more on the physics than the actual gameplay]] [[File:WheresVoldo.jpg|thumb|right|Soul Calibur has spawned it's own line of childrens books]] hfjskauweyrgsdkaalklqiwewihdihsakshdkjsdbsndnasbchjbaskjdueuwhkjashdbeu Oh, hello there. I was just brushing up on my button mashing skills. I'll need them later tonight when I play my favorite video game, '''''Soul Calibur'''''. The Soul Calibur series was made solely for fapping purposes and containes massive amounts of giant tits. The world of Soul Calibur is very vibrant, from [[Legend of Zelda|an elf]] to [[Star Wars]] characters, women with giant [[tits]], [[Loli|lolis]], penis bulges, o rly owls, [[beastiality]], [[Retard|Spawn]], and much more. Half of the characters that don't have tits, nobody gives a shit about. The physics of the game were enhanced in Soul Calibur IV for more boob bouncing action. Each game, the women of the series breasts get even larger due to fanservice. The story of the series is [[Shit nobody cares about|really important]] to the fapping action. The game has become so popular because of it's sexual appeal, massive amounts of rule 34 pics have emerged. ==Introduction== ''Soul Calibur'' was created [[last Thursday]] by a video game company called Namco, which later became "Bandai Namco" so they could make money selling [[Naruto]] games to weeaboo cunts and MAKE GAINT ROBOTS FUCK YEAH!!!11!!11!!!!1 It was designed by Hiroaki Yotoriyama, a cyclops [[Jap]] who thought that writing a story about someone finding an evil sword or some shit would be a totally original storyline.<br> See: King Arthur Note: In every game (THATS RIGHT EVERY GODDAMN GAME) If a character ever beats the shit out of you, it's always one of the woman. No exceptions. [[Image:Soul Calibur Top.jpg|thumb|The most requested tattoo template at the 1998 E3 convention.]] ==How to Play== #Choose Character #Mash your thumb across all four Dreamcast controller buttons repeatedly. #[[A winner is you]]! [[Image:SoulCaliberpic.jpg|thumb|Inspiration for the video game.]] ==Soul Edge a.k.a the first Soul Calibur== Was a shitty arcade game everybody hated. They released it later on PS1 because they thought they could fool people into thinking it wasn't shit. Seriously, do you know anyone who played this? [[Image:IvyLizardman.jpg|thumb|[[Lulz]] [[Rule 34]].]] ==Soul Calibur== Maybe the worst game ever made for the time, but still one of the best games available on the Dreamcast. For lulz, they made a prequel to this and put it on PSX and Arcade, but some people will claim that the prequel came first as is entitled ''Soul Edge'' but who really gives a shit. [[Image:SoulCaliburCover.jpg|thumb|The Dreamcast release cover.]] ==Soul Calibur II== Sequel to the first game but released on every console ever. You could now play as a [[Legend of Zelda|gay elf]], a [[witch]] black person, and some [[Lemonparty|old fuck]] from ''[[Shit_nobody_cares_about|Tekken]]'' with [[Tourneyfag|no weapons]]. [[Image:Voldo 2.jpg|thumb|This is Voldo. He wants a groin massage.]] Some think it's the best version because of the shitty guest characters. ==Soul Calibur III== Another sequel but it was only released on the PS2 because Xbox and GCN owners didn't want that shit on their system. Some new faggots and fap material were added and that's about it. Also even the shopkeepers boobs jiggle a lot due to the enhancement in the physics. Has more tit jiggling action than ever before! *fap* *fap* *fap* [[File:Orly0of.png|thumb|You can play as the [[O rly owl]].]] ==Soul Calibur IV:A New Hope== An epic ''Star Wars'' fighting game starring Yoda, Some Gay Apprentice from a gay hack and slash no one gives a shit about, Mace Windu, Luke Skywalker, Mickey Mouse, Your Mom, Micheal Jackson, Boba Fett, R2-D2, Mama Luigi, Hulk Hogan, and Bambi Blaze. For the Xbox 360, rumored to guest star Nightmare and [[Chris-chan|Ivy]] from ''Soul Calibur''. It's rumored that Darth Vader is in the [[PS3]] version, but no one can confirm this as nobody wasted their money on that piece of shit... Was supposed to come out July 29th, but a bunch of faggots stole it 50 years early and killed themselves because of how shit it was, in over 9,000 years Namco will release Darth Vader to the [[Xbox_360]] version as DLC, at the price of 5,000 Microsoft points and your immortal soul. Which means you won't be able to download the 666 available costume packs for your create-a-characters (by which I mean the regular cast with different clothes) as they require 3,295 Microsoft Points each because of how poor you are. Also as an added bonus, characters come equipped with their own unique <strike>[[Super Smash Bros.|final smashes which you can use after grabbing a smash ball]]</strike> critical finishes which you can use after raping someone. [[Image:Ivy and Cassandra by MyHera.jpg|thumb|right|Ivy and Cassandra]] ==Soul Calibur: Broken Destiny== For whatever reason, Namco decided that it would be a good idea to release the same game a second time, except by downgrading it for the [[PSP]]. Broken Destiny is basically Soul Calibur IV minus the HD graphics and Star Wars characters. In their place is the idol of all [[13-year-old boy|chain-swearing prepubescent faggots]] everywhere, Kratos from [[God of War]], and a magician with knives attached to his sleeves. Faggots everywhere will be begging for both of them to be DLC on the console versions, since nobody who matters is going to waste money on a PSP ==Soul Calibur Legends== Namcos way to make up for Soul Calibur IV not being released on Wii. Soul Calibur Legends was really shitty and wasn't even a fighting game. There were hardly any hot bouncing tits so there was no reason to buy it. It was a really shitty adventure game that had nothing interesting, but a faggot named Lloyd Irving from Tales of Symphonia, another shitty Namco game. After this game was released, everyone involved in it was shot behind the namco chemical sheds and baby fucked. AWWWWWWWWWWW RIGHT. ==Soul Calibur V== OH FUCK. They're at it again, but this time more titties and more faggots. The story revolves around [[faggot|Patroklos]] trying to save his [[wincest|sister Pyrrha]] from [[AIDS|the malfested]] seventeen years after [[slut|Sophitia]] died. Siegfriedrice isn't der fuhrer of allmighty holy fuck with a crystal sword. This time he has a knock off of [[queer|Cloud Strife's Sword]]. Nightmare is still [[pimp|kickin' it]] while all the other faggots are in an orgy fest for the almighty swoards. The multiplayer is based on who can use overpowered sweep-attacks the fastest in the shortest amount of time and when anyone blocks, grapple. Almost anyone who plays player match is a [[weeaboo|pretty cool guy]] and anyone who plays ranked are black people or the Japs. [[Image:WII-SOULCALIBURLEGEND.jpg|thumb|right|Soul Calibur Legends boxart]] ==On Ecksbawkes Live== ''Soul Calibur IV'' introduces the exciting new feature of online gameplay, where you can take a pre-existing or custom fighter in one-on-one matches through the [[Xbox Live]] system (let's be honest, no one uses the PSN). One would think with over 30 characters to choose from, it would be challenging to adapt to whatever fighting style your opponent uses. This is not the case, as everyone on Xbox Live is a [[13 year old boy|10 year old profanity spewing racist]], no one gives a fuck and just uses Kilik. With his absurdly long range and spammy, one button attacks, he is the character of choice for every 1337 pro gaemer out there. Him or Sephiroth, since making a custom ''[[Final Fantasy]]'' character is so ZOMG ORIGINUL. Too bad no one uses [[Satan|Nightmare]] anymore. Why? Because [[Bullshit|He is obviously a hard to use character and no player could ever master.]]. You fucking [[Faggot]]. Note for Experienced Players: You may constantly be winning against people 30 times your current level. Do not be surprised since this game makes it so easy to gain exp. ==Story== The sword Soul Edge, which has become overwhelmingly evil due to its big scary red eye, has been stolen by a [[homosexual]] pirate from Spain named Cervantes (colloquially known as Cap'n Rimjobs). Cervantes, along with his [[bitch|assbitch]] Voldo, wander the seas in search of answers, answers to questions like: #Why the fuck is this sword evil? #Why does the most powerful sword in the world look like a self-aware tree branch attached to red paste and a dull blade? #Why is Voldo dressed more suggestively than 9 out of 10 [[Suicide Girls]]? Uh, three years go by and now Soul Edge is with some Unicorn-knight named Nightmare with a stump radish evil, evil hand. He lives in a run-down castle in Germany which is fabled to have held the long-dead cast of ''The Real World: Medieval Shithole''. When Nightmare isn't out [[Holocaust|mercilessly slaughtering innocent Germans]], he's in his castle, polishing his evil sword on your girlfriend's ass. ==Characters and Description== * Algol - Some mage introduced in the fucking ''Star Wars'' game ''Soul Calibur IV:A New Hope'' who has the ability to wield Soul Edge and Soul Calibur at the same time as Nightmare and Siegfried because he ate the game's plot and made the programmers forget the basic rules of logic with his penis. Pronounces his name as [[LOLWUT|"Al Gore"]]. * Mitsurugi - The typical everyday Japanese citizen and Western Japanese wannabe. Tried to [[rape]] Xianghua, but ended up getting raped by [[dickgirl|her sword]] instead. * Taki - [[AZN|ToADlY HaWT AZN girl wearing impossibly tight spandex]] who sounds like she's getting raped in the anus every time she hits. Has ginormous tits (yep, not even ''gigantic'' is accurate) which get larger each game with perpetually hard nipples that bounce every time she moves, which goes to show two things: they have been sucked by every fucktard in the series, and she is [[asking for it]]. * Natsu - A smug bitch with attacks that do [[over 9000]] damage and does all this [[wapanese|Naruto]] shit. Every nigger uses her. No exceptions. * Sophitia - Every Nordic goddess ever. Except with better legs and squishier [[tits]]. Was [[almost raped]] by Raphael, and is totally hot [[MILF]]. Is married to [[fag|Rothion]], who's obviously a fucking pussy for letting this bitch out of the kitchen in the first place. Turns emo in SCIV: A new hope, due to Tira [[rape|raping]] her daughter and her husband cheating on her with a man. Is commonly paired with Siegfreid, as well as many other people in this game, [[what|despite being married]]. Then again, Rothion's obviously a [[faggot]] who married to cover his gayness, so nobody cares about him. Besides, he's probably too busy taking it up the ass to care. * Patroklos - Abercrombie and Fitch coverguy who stands like he's got [[truth|something up his ass]] and obsessed with his sister in hope for some [[wincest]]. * Pyhrra - [[tits or gtfo]]. * Cassandra - Sophitia's little sister who happens to [[Incest|live in the same house with her]]. Pals around with Rock for some reason and also raped Link, thinking he was asking for it by wearing a skirt. * Voldo - Voldo is the wet dream of every overweight [[BDSM]] enthusiast in the world. Just...look at the picture. * Cervantes - The aforementioned [[Maddox|homo-pirate]] who happens to be the father of Ivy, much to her dismay. He comes equipped with a flaming gay set of golden armor. Was also trained by ninjas. * Li Long - He WAS important. Then he died. Or something. You didn't miss much, though, because he was replaced by Maxi. * [[furry|Rock]] - One of those Death Valley fossils on [['Roids|steroids]] that [[pedophile|befriended a little Native American boy]]. Oh, and he has an <del>axe</del> mace. * Seong Mi-na - Same typical [[AZN]] bullshit. Brings a shitty-ass pole to a sword fight. The only reason she crossed the world wasn't to find Soul Edge, but to find Yun-seong just so she could [[rape|screw him senseless]] and take him back home. * Yun-seong - Stole Seong Mi-na's family sword even though she actually gave it to him. He planned to [[Unrealistic expectations|get Soul Edge but not turn evil, save his country with it, and kick Hwang's ass]]. Seong Mi-na tracked him down and told him he was too [[lolita|young]] and [[stupid]] for trying, then proceeded to [[pedophile|rape]] him until he came home, in [[I came|more ways than one]].Make sure you don't get hit by this character, or else your fighter will be rubbing his poor little tummy the whole match. * Hwang - Prefers his name to be spelled Wang. He is a [[Fucktard|Korean homo]] ported over from ''Starcraft''. Wants to be [[rape|raped]] by Cervantes. * Siegfried - The wet dream of lonely German housewives everywhere. HE'S NIGHTMARE LOL. Becomes [[an hero]] in the end of ''Soul Calibur IV: A New Hope''. * Astaroth - aka the S&M Sex lord, His heart is on the outside of his body. And of course, this is never explained. He [[almost raped|tried to rape]] Maxi, but later denied it after Maxi kicked his giant fatass with gay nunchucks. * [[fugly|Ivy]] - [[BDSM|Sadistic]] [[whore]] with fucking huge [[boob|tits]] and uses an extending sword as a weapon. Hrr hrr hrr... Also fights with a [[dickgirl|magical sausage.]] * [[wapanese|Kilik]] - Another member of the "brought a stick to a sword fight" club, Kilik has the same haircut as every white kid who lives in the suburbs. * [[gay|Maxi]] - Maxi was dreamed up while toe artists absent-mindedly stared at an Elvis poster and wondered "Hey, what if he had a squeaky voice and a pair of nunchucks?" When using him, just keep pressing Green until your opponent dies. Also, not to confuse him with ''Maxi Pad''. * [[batshit|Nightmare]] - <strike>Rhino</strike> Unicorn-Knight. He has the eye-sword, which he uses to [[What is a man?|steal people's souls.]] * [[azn|Xianghua]] - Looks like the hostess at your local Chinese restaurant. She's good for taking out the frustration of the hostess asking "Har you spell dat?" * [[awesome|Lizardman]] - Lizardman will rape you. Every time. Don't fight it, you're already dead. Member of the Hollow Earth church. * [[pedophile|Raphael]] - Another pedophile. Except [[moar]] [[emo]]. And he's a vampire that gives people [[AIDS|diseases]] just by touching them. Blah blah blah... He is also the cheapest character in the game and anyone who uses him is a dirty black person and should be lynched. * [[loli|Amy]] - Raphael took her in as his own child. [[pedophilia|We all know the real reason why, though.]] * Viola - Obviously Amy but never mentioned within SCV. Basically a Gypsy with a floating testicle. * [[loli|Talim]] - [[lolita|The reason why there are so many damn pedophiles in this game.]] * Edge Master - An old man with unspeakable power. Such as the power to respond extra slowly to you pressing the button. * [[fire|Inferno]] - He's the same wireframe character model as every other male character, except he's on fire. Way to go, jackasses. *Hilde - A major cockblock, as she's the only female main character in the ''Soul Calibur'' games that shows very little skin. Also an honorary member of the "brought-a-stick-to-a-sword-fight" club, but isn't a full member because she wields a sword at the same time. The least-likely to make you a sandwich. * [[wtf|Yoshimitsu]] - A Japanese clown with an awesome move where he [[Suicide|shoved the sword up his ass]] and uses it like a pogo stick. Also punishes the clown in the middle of combat. * Setsuka - Slut who wants Mitsurugi's penis. Oh by the way. [[Wapanese|She's a GAIJIN!!!]] * [[insane|Tira]] - [[16-year-old girl]] with a bladed hula hoop. Dresses like a [[Lolita]]. Also, batshit fucking crazy, but that's why we all love her. Seriously, you try hating her, you can't, IT'S IMPOSSIBLE! * Zasalamel - Token black person, complete with bling. Zasalamel is basically the black guy at school that used to hang out with you and your friends because none of the other blackies liked him. He hangs out with whiteys and listens to Fallout Boy in attempts to make up for his culture swapping but inevitably [[Retard|fails miserably]] at it. Fucking [[Gang|gangsta.]] Anyway, he's immortal or something and [[An Hero|wants that ugly sword so that he can die]]. [[LOL WUT]]?LOL HE TURNS GOLD AND AQUIRES ULTIMATE HAX AT SOME POINT. Later he becomes Samuel Jackson, [[Lol wut|for some reason]] * Dampierre - [[fag|Colorfully-dressed]] magician with a Thaedus mustache and a creepy squint worth of [[Shamwow|Vince]] himself. Debuts in the shitty handheld installment of the series. Attacks with [[penis|retractable daggers]] and by spanking his opponent's ass. Literally. * Olcadan - [[O rly|As pictured]]. Was taken out of Soul Calibur 4, for his unspoken shittiness, and he kept trying to peck Yoda to death. * The Shop Girls - Seen in SC3, one for every fetish. Valeria for your Meido/Big Boob needs, Hualin for your AZn fantasies (and happens to be yet ''another'' idiot that brought a rod to a sword fight), and Lynette for ... um, well, she ain't quite loli... um, Gothic Lolita? * Link - Some mute elf who runs around in a skirt that no one's ever heard of from some game about barbie dolls called "Legend Of Zelda". Everyone hates him for ruining the series, which is [[irony|ironic]] considering the series was ruined when the first game started existing. * Yoda - The mute elf's brother, was the creator of Soul Edge, talks in an odd manner and is the main character of the game series and is loved by all fans. Anyone who claims that he doesn't fit in and is cheap is wrong, a liar, a retard, and should be put to sleep instantly. * Charade - A one-eyed asshole obsessed with raping everything in existence, but has no dick or weapons, so he just cries and eats ice cream, he would if he could, but he doesn't have a mouth. Fuckin' pussy. * Darth Vader - We're not sure if he's in this series, since he's PS3 exclusive, but like mentioned before no one can confirm, because no one has a PS3. * The Apprentice/Starkiller - Vader's secret <s>love slave</s> apprentice. He's been locked up in Vader's closet for years, and he's full of <s>scars</s> penises. * [[BDSM|Angol Fear]] - A three eyed BDSM witch from outer space. Uses <s>a pole</s> her spiked nipples as her primary weapon. Rejected from the [[GNAA|gay niggers from outer space]] for being the white wimenz. Basically a Seong Mi-na clone. * [[Dollfie|Ashlotte]] - A magical [[lolita|lolita]] [[Dollfie|real doll]] built by some priests under allegations of molesting choir boys. Her main goal is to rape Asstaroth. Basically an Asstaroth clone. * [[Slut|Shura]] - A sadistic necrophiliac with a thong. Talks to the voices in her head that tell her to burn things. Cervantes is not amused. * [[ADHD|Kamikirimusi]] - 600 year old demon girl. [[copypasta|Has the same moves as Nightmare. ]][[Lol wut|Falls in love with Algol]] * [[16 year old girl|Scheherazade]] - Obnoxious elf girl with the second most annoying voice in the game, first being Tira. Fights with <s>a rapier</s> yelling AAAIIIIEEE and HHHHEEEIII every time she attacks. Copypasted from Amy. * Revenant- A skeleton pirate who died laughing after watching an episode of Full House. He came back as a revenant to buy the full series dvd and bring it with him to hell. ==Fap Gallery== <center><gallery> File:Ivy DAT ASS.jpg|How Ivy fights in every game. File:Sophitia Alexandra.jpg|Typical match in the game. File:Cassandralol.jpg </gallery></center> ==See Also== [[File:Kawaiidesu.gif|thumb|right|kawaii :3]] [[File:Ajm.gif|thumb|left|this pretty much sums up Soul Calibur]] *'''''[[Tits]]''''' *'''''[[Asking for it]]''''' *'''''[[Lolicon]]''''' *'''''[[Rule 34]]''''' *'''''[[Skank]]''''' *'''''[[MILF]]''''' *'''''[[shit]]''''' *'''''[[slut]]''''' <br/> {{gaming}} [[Category:Gaming]]'
Whether or not the change was made through a Tor exit node (tor_exit_node)
0
Unix timestamp of change (timestamp)
1359743432