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Old page wikitext, before the edit (old_wikitext ) | '{{Infobox software
| title = Frostbite
| logo = [[File:Frostbite Engine logo.png|256px]]
| logo caption = Current logo used since Frostbite 3
| screenshot =
| caption =
| developer = [[EA Digital Illusions CE]]
| platform = [[Microsoft Windows]]<br>[[PlayStation 3]]<br>[[PlayStation 4]]<br>[[Xbox 360]]<br>[[Xbox One]]
| programming language = <!-- ??? -->
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref>
==Versions==
===Frostbite 1.0===
Frostbite debuted in 2008 with ''Battlefield: Bad Company''. It features HDR Audio, which adjusts different types of sounds' loudness and lets players hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows players to destroy certain objects, like walls.
===Frostbite 1.5===
The second version of Frostbite debuted with ''Battlefield 1943'' in 2009. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released ''Battlefield: Bad Company 2'' using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The Windows version of the game has minor DirectX 11 shader support; consequently, it does not take full advantage of the entire API. The multiplayer component of ''Medal of Honor'' also uses this version of the engine, though with limited in-game destruction capabilities.
===Frostbite 2===
[[File:Frostbite2-realtime-radiosity.jpg|thumb|A demonstration of quasi-realtime [[Radiosity (computer graphics)|radiosity]] from Frostbite 2]]
The first major upgrade to Frostbite debuted in 2011 with ''[[Battlefield 3]]''. It takes full advantage of the [[DirectX#DirectX 11|DirectX 11]] [[Application programming interface|API]] and [[64-bit computing|64-bit]] processors,<ref name="AMDFrostbite">{{cite web|url=http://blogs.amd.com/play/2009/11/16/11-days-of-directx%C2%AE-11-day-six-dice/|title=11 Days of DirectX® 11, Day Six: DICE|last=Ross|first=Peter|publisher=[[Advanced Micro Devices|AMD]]|date=2009-11-16|accessdate=2012-09-02}}</ref> with no support for [[DirectX|DirectX 9]] (nor, therefore, [[Windows XP]]).<ref name="XP&DX">{{cite web|url=http://www.g4tv.com/thefeed/blog/post/709494/battlefield-3-will-not-have-windows-xp-support/|title=Battlefield 3 Will Not Have Windows XP Support|last=Zivalich|first=Nikole|publisher=[[G4 (TV channel)|G4 TV]]|date=2011-01-03|accessdate=2012-08-27}}</ref> It also features enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor and quasi-realtime radiosity using [[Geomerics]]' Enlighten technology. Additionally an important distinction on its naming is that ''Frostbite 2'' is not called ''Frostbite 2.0''.<ref name="FB2naming">{{cite web|url=http://twitter.com/repi/status/64029372427939840|title=Dudes, it is "Frostbite 2", not "Frostbite 2.0"|last=Andersson|first=Johan, Senior Software Architect in the Frostbite Engine team at EA DICE|publisher=[[Twitter]]|date=2011-04-29|accessdate=2012-08-29}}</ref>
DICE has given several presentations on advances in their rendering technology with primary focus on the aspects of Animation, Destruction, Scale, Rendering, and Audio:
* '''[[SIGGRAPH|SIGGRAPH 2010]]''':
: "Tile-based [[deferred shading]] acceleration" via [[DirectCompute]].<ref name="bending-gfx">{{cite web|url=http://bps10.idav.ucdavis.edu/talks/07-andersson_BendingTheGraphicsPipeline_BPS_SIGGRAPH2010.pdf|title=Bending the Graphics Pipeline|last=Andersson|first=Johan|year=2010}}</ref> This is being ported to the PlayStation 3's [[Cell (microprocessor)#Synergistic Processing Elements (SPE)|SPUs]].
: [[Spatial anti-aliasing|Morphological Anti-Aliasing]] (MLAA), again implemented with DirectCompute, for bandwidth conservation.<ref name="bending-gfx"/>
: Quasi-realtime [[Radiosity (computer graphics)|radiosity]] using Enlighten from [[Geomerics]].<ref name="rt-rad">{{cite web|url=http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering|title=A Real-time Radiosity Architecture|last1=Einarsson|first1=Per (DICE)|last2=Martin|first2=Sam ([[Geomerics]])|publisher=[[SIGGRAPH|SIGGRAPH 2010]]|date=2010-08-01}}</ref>
: Improved environmental destruction.<ref name="AdvRealTime">{{cite web|url=http://advances.realtimerendering.com/s2010/Kihl-Destruction%20in%20Frostbite%28SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course%29.pdf|title=Destruction Masking in Frostbite 2 using Volume Distance Fields|last=Kihl|first=Robert|year=2010}}</ref>
* '''[[Game Developers Conference|GDC 2011]]''':
: Realtime approximated [[subsurface scattering]].<ref name="RealTimeApprox">{{cite web|url=http://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/|title=GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look|last=Barre-Brisebois|first=Colin|date=2011-03-07}}</ref>
* '''[[SIGGRAPH|SIGGRAPH 2011]]''':
: Separable [[bokeh]] [[depth of field]]<ref name="SIGGRAPH2011">{{cite web|url=http://advances.realtimerendering.com/s2011/White,%20BarreBrisebois-%20Rendering%20in%20BF3%20%28Siggraph%202011%20Advances%20in%20Real-Time%20Rendering%20Course%29.pdf|title=Real-time rendering SIGGRAPH 2011|accessdate=2012-08-26}}</ref>
: Tile-based [[deferred shading]] on Xbox 360<ref name="SIGGRAPH2011"/>
: Temporally stable [[screen space ambient occlusion]] (SSAO)<ref name="SIGGRAPH2011"/>
* '''GeForce LAN 6''':
: DICE's lead graphics guru, Johan Andersson, presents an in-depth examination of ''Battlefield 3's'' game engine and visuals.<ref name="JApresents">{{cite web|url=http://www.youtube.com/playlist?list=PLF8BD90EA590F5B01|title=Battlefield 3 GeForce LAN 6 Graphics Presentation|publisher=[[Nvidia]]|date=October 2011}}</ref>
* '''Other''':
: Streaming data from disc to memory: "We can have 512 megs every hundred metres if we wanted to."<ref name="BF3previewMetres">{{cite web|url=http://www.nowgamer.com/pc/pc-previews/986395/battlefield_3.html|title=Battlefield 3 preview|publisher=[[Total PC Gaming]]|date=July 2011}}</ref>
===Frostbite 3===
Frostbite 3 is the [[History of video game consoles (eighth generation)|next generation]] version of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including Audio, Animation, Cinematics, Scripting, [[Artificial intelligence (video games)|Artificial Intelligence]], [[Game physics|Physics]], Destruction, [[Rendering (computer graphics)|Rendering]], Visual Effects, and more.
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref>Frostbit Offical Site http://www.frostbite.com/about/this-is-frostbite/</ref>
=== FrostEd ===
FrostEd is a desktop program for developers to create Frostbite games. Its unified interface aides in collaboration across diverse discipline groups like artists, designers, animators, scripters, and programmers . The engine is build to support real-time What-You-See-Is-What-You-Play empowered [[Workflow engine|workflows]] enabling rapid iteration and creative discovery.
=== Backend Services ===
Backend Services are a suite of powerful systems designed to support game development teams with growing industry demands in scale, detail, and [[Game complexity|complexity]]. Its robust infrastructure can handle thousands of raw assets and hundreds of thousands of individual components. The engine developers have a dedicated data build system called Blizzard and a [[Distributed cache|distributed caching service]] called Avalanche which work together to bring game developers the latest code and data with dozens of updates on a daily basis ensuring easy access to all latest tools.
=== Runtime ===
Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both runtime memory and runtime performance are key factors to enable code and data systems to deploy content to diverse targets from [[Xbox 360|XBOX360]] and [[PlayStation 4]] to [[iOS]] and [[Android (operating system)|Android]].
=== Living World ===
Quoting from the frostbite 3 official page:<ref>Frostbit 3 Offical Site http://www.frostbite.com/about/frostbite-3/</ref> "The entire world is alive in Frostbite games, immersing players into deep and dynamic worlds with always changing wind, water, and weather". By simulating real-world lighting conditions and [[Depth of Field|depth of field]] characteristics, the developers have tried their best to make the environment as real as possible. Players can even notice subtle movements in the world around them due to weather and other factors!
It has been used in ''[[Battlefield 4]]'' (released October 29, 2013), ''[[Need for Speed: Rivals]]'' (released November 19, 2013), ''[[Plants vs. Zombies: Garden Warfare]]'' (released February 25, 2014) and the upcoming games ''[[Star Wars: Battlefront (2015 video game)|Star Wars: Battlefront]]'' (set to release the Q2/Q3 of 2015) and the prequel to ''[[Mirror's Edge 2|Mirror's Edge]]''. The game engine has several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|work=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> Frostbite 3 powers ''[[Dragon Age: Inquisition]]'' and will power the next ''[[Mass Effect#Future of the franchise|Mass Effect]]''. It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013.
==Development==
Frostbite 1.5 games are built using a complicated chain of compilers, version control and distributed caches, making it very difficult to install to a new environment: it took a week for one DICE employee to set the system up outside the company's offices.<ref name="dice-pipeline">{{cite web|url=http://forums.electronicarts.co.uk/18438346-post1.html|title=So how about modtools?|last=Kalms|first=Mikael|date=2010-09-20}}{{Dead link|date=January 2013}}</ref> Frostbite 2 is said to greatly improve this "flaky" pipeline, and DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for it.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04}}</ref>
==Games using Frostbite==
<div style="max-width:115em; -width:100%"><!-- not all browsers correctly implement max-width, but use it for browsers that do -->
{| class="wikitable sortable" style="width:100%;"
|-
!Title
!Year
!Engine version
!Developer
!Platforms
!Genre
!DirectX 9.0c
!DirectX 10
!DirectX 11
![[Mantle (API)|Mantle]]
|-
| ''[[Battlefield: Bad Company]]''
| 2008
| 1.0
| [[EA Digital Illusions CE]]
| [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield 1943]]''
| 2009<ref name="1943ReleaseDate">{{cite web|url=http://www.joystiq.com/2009/07/02/battlefield-1943-declares-war-next-week-starting-july-8/|title=Battlefield 1943 declares war next week, starting July 8|last=Sliwinski|first=Alexander|date=2009-07-02|publisher=[[Joystiq]]|accessdate=2009-07-06}}</ref>
| 1.5
| [[EA Digital Illusions CE]]
| [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield: Bad Company 2]]''
| 2010
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| 2010
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Battlefield: Bad Company 2#Bad Company 2: Vietnam|Battlefield: Bad Company 2: Vietnam]]''
| 2010<ref name="BC2Vietnam">{{cite web|url=http://www.game-debate.com/news/?news=610&game=Battlefield%20Bad%20Company%202:%20Vietnam&title=Battlefield%20Bad%20Company%202%20Vietnam%20Release%20Date|title=Battlefield Bad Company 2 Vietnam Release Date|publisher=[http://www.game-debate.com/ Game-Debate]|accessdate=2010-11-30}}</ref>
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Battlefield 3]]''
| 2011<ref name="BF3Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2011-06-06-battlefield-3-release-date-announced|title=Battlefield 3 release date announced|publisher=[[Eurogamer]]|date=2011-06-06|accessdate=2012-08-04}}</ref>
| 2
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Need for Speed: The Run]]''
| 2011
| 2
| [[EA Black Box]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[Racing video game|Racing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Medal of Honor: Warfighter]]''<ref name="MoHwfIGN"/>
| 2012
| 2
| [[Danger Close Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Army of Two: The Devil's Cartel]]''<ref name="Ao2Frost"/>
| 2013
| 2
| [[Visceral Games]]
| [[PlayStation 3]], [[Xbox 360]]
| [[Third-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield 4]]''<ref name="BF4OfficialSite-Beta">{{cite web|url=http://www.battlefield.com/battlefield-4|title=Battlefield 4 Beta|publisher=Electronic Arts|accessdate=2012-08-28}}</ref>
| 2013
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Need for Speed: Rivals]]''<ref name="NFS Rivals">{{cite web|url=http://www.needforspeed.com/rivals#next-gen-racing|title=Next-Gen Racing|publisher=Electronic Arts|date=2013-05-24|accessdate=2013-05-24}}</ref>
| 2013
| 3
| [[Ghost Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Racing video game|Racing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| 2014
| 3
| [[PopCap Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Tower defense]], [[third-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Dragon Age: Inquisition]]''<ref name="RPSDA3">{{cite web|url=http://www.rockpapershotgun.com/2012/09/17/everybody-expected-it-dragon-age-iii-inquisitor/|title=Everybody Expected It – Dragon Age III: Inquisition|publisher=[[Rock, Paper, Shotgun]]|accessdate=2012-09-17}}</ref><ref name="Frostbite3BioWare">{{cite web|url=http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107|title=Next Mass Effect and Dragon Age games using Frostbite 3|last=Gaston|first=Martin|publisher=GameSpot|date=2013-03-28|accessdate=2013-03-28}}</ref>
| 2014
| 3
| [[BioWare]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Battlefield Hardline]]''
| 2015
| 3
| [[Visceral Games]]<br />[[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Shadow Realms]]''<ref>{{cite web|title=Shadow Realms|url=https://www.shadowrealms.com/}}</ref><ref>{{cite web|title=Dark Tidings: BioWare Announces 'Shadow Realms' At GamesCom 2014|url=http://www.forbes.com/sites/danielnyegriffiths/2014/08/13/dark-tidings-bioware-announces-shadow-realms-at-gamescom/|last=Griffiths|first=Daniel Nye|date=13 August 2014|work=[[Forbes]]|accessdate=13 August 2014}}</ref>
| 2015
| 3
| [[BioWare]]
| [[Microsoft Windows]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[EA Sports PGA Tour]]''
| 2015
| 3
| [[EA Tiburon]]
| [[PlayStation 4]], [[Xbox One]]
| [[Sports game|Sports]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Star Wars: Battlefront (2015 video game)|Star Wars: Battlefront]]''<ref name="ea.com">{{cite web|url=http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games|title=EA And Disney Team Up On New Star Wars Games|last=Gibeau|first=Frank|date=2013-05-06|accessdate=2013-05-06}}</ref>
| 2015
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[First-person shooter]], [[third-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| Untitled ''[[Mass Effect#Future of the franchise|Mass Effect]]'' game<ref name="Frostbite3BioWare"/><ref name="UpdateBioWareMontreal">{{cite web|title=An Update From BioWare Montreal|url=http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/|publisher=[[BioWare]]|accessdate=2012-11-12}}</ref><ref name="MEFrostbite">{{cite web|url=http://www.vg247.com/2012/11/12/mass-effect-4-uses-frostbite-2-is-respectful-of-previous-games-bioware/|title=Mass Effect 4 uses Frostbite 2, is ‘respectful’ of previous games – BioWare|last=Cook|first=Dave|publisher=[[VG247]]|date=2012-11-12|accessdate=2013-01-24}}</ref>
| 2016
| 3
| [[BioWare]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Mirror's_Edge#Sequel|Mirror's Edge 2]]''<ref name="OXMME2">{{cite web|url=http://www.oxm.co.uk/55888/mirrors-edge-2-announced-an-origin-story-for-xbox-one/|title=Mirror's Edge 2 announced - an origin story for Xbox One|publisher=[[Official Xbox Magazine]]|accessdate=2013-06-10}}</ref>
| 2016
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[Action-adventure game|First-person action-adventure]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Command & Conquer (2013 video game)|Command & Conquer]]''<ref name="CnCJoystiq">{{cite web|url=http://www.joystiq.com/2011/12/10/bioware-announces-command-and-conquer-generals-2/|title=BioWare announces Command and Conquer: Generals 2|publisher=Joystiq|date=2011-12-10|accessdate=2012-07-27}}</ref>
| N/A
| 3
| [[Victory Games (EA)|Victory Games]]
| [[Microsoft Windows]]
| [[Real-time strategy]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|}
</div>
==References==
{{Reflist|35em}}
==External links==
{{portal|2000s|2010s|Video games|Software}}
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [http://developer.amd.com/assets/Andersson-Tatarchuk-FrostbiteRenderingArchitecture%28GDC07_AMD_Session%29.pdf Frostbite Rendering Architecture] (broekn as of 11-08-2014)
* [http://www.dice.se/publications DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:Electronic Arts]]
[[Category:Proprietary software]]
[[Category:Video game engines]]
[[Category:Game engines for Linux]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Infobox software
| title = Frostbite
| logo = [[File:Frostbite Engine logo.png|256px]]
| logo caption = Current logo used since Frostbite 3
| screenshot =
| caption =
| developer = [[EA Digital Illusions CE]]
| platform = [[Microsoft Windows]]<br>[[PlayStation 3]]<br>[[PlayStation 4]]<br>[[Xbox 360]]<br>[[Xbox One]]
| programming language = <!-- ??? -->
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA Digital Illusions CE]], the creators of the [[Battlefield (series)|''Battlefield'' series]]. The engine currently is designed for use on [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]] platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing and real-time strategy and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.
DICE used the first generation of the engine for their in-house games ''[[Battlefield: Bad Company]]'', ''[[Battlefield 1943]]'', and ''[[Battlefield: Bad Company 2]]''. The Frostbite engine launched with the release of ''[[Battlefield: Bad Company]]''; subsequent titles employed an updated version referred to as Frostbite 1.5. Frostbite 1.5 was also used for the multiplayer component of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' which DICE developed. (The single-player was developed by another EA studio with the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]].) The next generation of the engine, Frostbite 2, debuted with the release of ''[[Battlefield 3]]''.<ref name="bf3fb">{{cite web|url=http://www.gamefront.com/battlefield-3-to-use-dx11-frostbite-2/|title=Battlefield 3 to use DX11, Frostbite 2|publisher=[[GameFront]]|date=2010-08-05|accessdate=2011-01-31}}</ref> The creation of Frostbite 2 started the first usage of the Frostbite engine by other EA studios other than DICE. Some notable Frostbite 2 powered games include ''[[Need for Speed: The Run]]'',<ref name="ignnfs">{{cite web|url=http://www.ign.com/articles/2011/04/29/need-for-speed-the-run-announced|title=Need for Speed: The Run Announced|publisher=[[IGN]]|date=2011-04-28|accessdate=2011-04-30}}</ref> ''[[Medal of Honor: Warfighter]]'',<ref name="MoHwfIGN">{{cite web|url=http://www.ign.com/articles/2012/03/07/a-first-look-at-medal-of-honor-warfighter|title=A First Look at Medal of Honor Warfighter|publisher=IGN|date=2012-03-06|accessdate=2012-03-29}}</ref> and ''[[Army of Two: The Devil's Cartel]]''.<ref name="Ao2Frost">{{cite web|url=http://www.gamespot.com/news/army-of-two-the-devils-cartel-launching-march-2013-6389819|title=Army of Two: The Devil's Cartel launching March 2013|publisher=[[GameSpot]]|date=2012-08-02|accessdate=2012-09-01}}</ref> The newest version, Frostbite 3, came out with ''[[Battlefield 4]]''.<ref name="BF4-Frostbite3">{{cite web|url=http://www.gamespot.com/news/battlefield-4-confirmed-for-fall-2013-6406022|title=Battlefield 4 confirmed for fall 2013|last=Makuch|first=Eddie|publisher=GameSpot|date=2013-03-26|accessdate=2013-03-27}}</ref>
==Versions==
===Frostbite 1.0===
Frostbite debuted in 2008 with ''Battlefield: Bad Company''. It features HDR Audio, which adjusts different types of sounds' loudness and lets players hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows players to destroy certain objects, like walls.
===Frostbite 1.5===
The second version of Frostbite debuted with ''Battlefield 1943'' in 2009. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released ''Battlefield: Bad Company 2'' using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The Windows version of the game has minor DirectX 11 shader support; consequently, it does not take full advantage of the entire API. The multiplayer component of ''Medal of Honor'' also uses this version of the engine, though with limited in-game destruction capabilities.
===Frostbite 2===
[[File:Frostbite2-realtime-radiosity.jpg|thumb|A demonstration of quasi-realtime [[Radiosity (computer graphics)|radiosity]] from Frostbite 2]]
The first major upgrade to Frostbite debuted in 2011 with ''[[Battlefield 3]]''. It takes full advantage of the [[DirectX#DirectX 11|DirectX 11]] [[Application programming interface|API]] and [[64-bit computing|64-bit]] processors,<ref name="AMDFrostbite">{{cite web|url=http://blogs.amd.com/play/2009/11/16/11-days-of-directx%C2%AE-11-day-six-dice/|title=11 Days of DirectX® 11, Day Six: DICE|last=Ross|first=Peter|publisher=[[Advanced Micro Devices|AMD]]|date=2009-11-16|accessdate=2012-09-02}}</ref> with no support for [[DirectX|DirectX 9]] (nor, therefore, [[Windows XP]]).<ref name="XP&DX">{{cite web|url=http://www.g4tv.com/thefeed/blog/post/709494/battlefield-3-will-not-have-windows-xp-support/|title=Battlefield 3 Will Not Have Windows XP Support|last=Zivalich|first=Nikole|publisher=[[G4 (TV channel)|G4 TV]]|date=2011-01-03|accessdate=2012-08-27}}</ref> It also features enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor and quasi-realtime radiosity using [[Geomerics]]' Enlighten technology. Additionally an important distinction on its naming is that ''Frostbite 2'' is not called ''Frostbite 2.0''.<ref name="FB2naming">{{cite web|url=http://twitter.com/repi/status/64029372427939840|title=Dudes, it is "Frostbite 2", not "Frostbite 2.0"|last=Andersson|first=Johan, Senior Software Architect in the Frostbite Engine team at EA DICE|publisher=[[Twitter]]|date=2011-04-29|accessdate=2012-08-29}}</ref>
DICE has given several presentations on advances in their rendering technology with primary focus on the aspects of Animation, Destruction, Scale, Rendering, and Audio:
* '''[[SIGGRAPH|SIGGRAPH 2010]]''':
: "Tile-based [[deferred shading]] acceleration" via [[DirectCompute]].<ref name="bending-gfx">{{cite web|url=http://bps10.idav.ucdavis.edu/talks/07-andersson_BendingTheGraphicsPipeline_BPS_SIGGRAPH2010.pdf|title=Bending the Graphics Pipeline|last=Andersson|first=Johan|year=2010}}</ref> This is being ported to the PlayStation 3's [[Cell (microprocessor)#Synergistic Processing Elements (SPE)|SPUs]].
: [[Spatial anti-aliasing|Morphological Anti-Aliasing]] (MLAA), again implemented with DirectCompute, for bandwidth conservation.<ref name="bending-gfx"/>
: Quasi-realtime [[Radiosity (computer graphics)|radiosity]] using Enlighten from [[Geomerics]].<ref name="rt-rad">{{cite web|url=http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering|title=A Real-time Radiosity Architecture|last1=Einarsson|first1=Per (DICE)|last2=Martin|first2=Sam ([[Geomerics]])|publisher=[[SIGGRAPH|SIGGRAPH 2010]]|date=2010-08-01}}</ref>
: Improved environmental destruction.<ref name="AdvRealTime">{{cite web|url=http://advances.realtimerendering.com/s2010/Kihl-Destruction%20in%20Frostbite%28SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course%29.pdf|title=Destruction Masking in Frostbite 2 using Volume Distance Fields|last=Kihl|first=Robert|year=2010}}</ref>
* '''[[Game Developers Conference|GDC 2011]]''':
: Realtime approximated [[subsurface scattering]].<ref name="RealTimeApprox">{{cite web|url=http://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/|title=GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look|last=Barre-Brisebois|first=Colin|date=2011-03-07}}</ref>
* '''[[SIGGRAPH|SIGGRAPH 2011]]''':
: Separable [[bokeh]] [[depth of field]]<ref name="SIGGRAPH2011">{{cite web|url=http://advances.realtimerendering.com/s2011/White,%20BarreBrisebois-%20Rendering%20in%20BF3%20%28Siggraph%202011%20Advances%20in%20Real-Time%20Rendering%20Course%29.pdf|title=Real-time rendering SIGGRAPH 2011|accessdate=2012-08-26}}</ref>
: Tile-based [[deferred shading]] on Xbox 360<ref name="SIGGRAPH2011"/>
: Temporally stable [[screen space ambient occlusion]] (SSAO)<ref name="SIGGRAPH2011"/>
* '''GeForce LAN 6''':
: DICE's lead graphics guru, Johan Andersson, presents an in-depth examination of ''Battlefield 3's'' game engine and visuals.<ref name="JApresents">{{cite web|url=http://www.youtube.com/playlist?list=PLF8BD90EA590F5B01|title=Battlefield 3 GeForce LAN 6 Graphics Presentation|publisher=[[Nvidia]]|date=October 2011}}</ref>
* '''Other''':
: Streaming data from disc to memory: "We can have 512 megs every hundred metres if we wanted to."<ref name="BF3previewMetres">{{cite web|url=http://www.nowgamer.com/pc/pc-previews/986395/battlefield_3.html|title=Battlefield 3 preview|publisher=[[Total PC Gaming]]|date=July 2011}}</ref>
===Frostbite 3===
Frostbite 3 is the [[History of video game consoles (eighth generation)|next generation]] version of Frostbite. The [[Workflow engine|workflows]] and runtimes are highly configurable and cover all aspects of development including Audio, Animation, Cinematics, Scripting, [[Artificial intelligence (video games)|Artificial Intelligence]], [[Game physics|Physics]], Destruction, [[Rendering (computer graphics)|Rendering]], Visual Effects, and more.
The toolset comprises three primary components: FrostEd, Backend Services, and Runtime.<ref>Frostbit Offical Site http://www.frostbite.com/about/this-is-frostbite/</ref>
=== FrostEd ===
FrostEd is a desktop program for developers to create Frostbite games. Its unified interface aides in collaboration across diverse discipline groups like artists, designers, animators, scripters, and programmers . The engine is build to support real-time What-You-See-Is-What-You-Play empowered [[Workflow engine|workflows]] enabling rapid iteration and creative discovery.
=== Backend Services ===
Backend Services are a suite of powerful systems designed to support game development teams with growing industry demands in scale, detail, and [[Game complexity|complexity]]. Its robust infrastructure can handle thousands of raw assets and hundreds of thousands of individual components. The engine developers have a dedicated data build system called Blizzard and a [[Distributed cache|distributed caching service]] called Avalanche which work together to bring game developers the latest code and data with dozens of updates on a daily basis ensuring easy access to all latest tools.
=== Runtime ===
Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both runtime memory and runtime performance are key factors to enable code and data systems to deploy content to diverse targets from [[Xbox 360|XBOX360]] and [[PlayStation 4]] to [[iOS]] and [[Android (operating system)|Android]].
=== Living World ===
Quoting from the frostbite 3 official page:<ref>Frostbit 3 Offical Site http://www.frostbite.com/about/frostbite-3/</ref> "The entire world is alive in Frostbite games, immersing players into deep and dynamic worlds with always changing wind, water, and weather". By simulating real-world lighting conditions and [[Depth of Field|depth of field]] characteristics, the developers have tried their best to make the environment as real as possible. Players can even notice subtle movements in the world around them due to weather and other factors!
It has been used in ''[[Battlefield 4]]'' (released October 29, 2013), ''[[Need for Speed: Rivals]]'' (released November 19, 2013), ''[[Plants vs. Zombies: Garden Warfare]]'' (released February 25, 2014) and the upcoming games ''[[Star Wars: Battlefront (2015 video game)|Star Wars: Battlefront]]'' (set to release the Q2/Q3 of 2015) and the prequel to ''[[Mirror's Edge 2|Mirror's Edge]]''. The game engine has several upgrades including improved [[Tessellation (computer graphics)|tessellation]] technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.<ref name="BF4youtube">{{cite web|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|title=Battlefield 4: Official Frostbite 3 Feature Video|publisher=[[Electronic Arts]]|work=[[YouTube]]|date=2013-06-24|accessdate=2013-09-26}}</ref> Frostbite 3 powers ''[[Dragon Age: Inquisition]]'' and will power the next ''[[Mass Effect#Future of the franchise|Mass Effect]]''. It was announced that DICE would be including support for the [[Mantle (API)|Mantle]] API in Frostbite 3, with ''[[Battlefield 4]]'' being the first game to implement the low-level toolset through a patch in December 2013.
==Development==
Frostbite 1.5 games are built using a complicated chain of compilers, version control and distributed caches, making it very difficult to install to a new environment: it took a week for one DICE employee to set the system up outside the company's offices.<ref name="dice-pipeline">{{cite web|url=http://forums.electronicarts.co.uk/18438346-post1.html|title=So how about modtools?|last=Kalms|first=Mikael|date=2010-09-20}}{{Dead link|date=January 2013}}</ref> Frostbite 2 is said to greatly improve this "flaky" pipeline, and DICE has not ruled out the feasibility of releasing [[Mod (video gaming)|mod tools]] for it.<ref name="ku-bc2_mods">{{cite web|url=http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community|title=Bad Company 2 Devs Have Nothing But Love For The Modding Community|last=Fahey|first=Mike|publisher=[[Kotaku]]|date=2010-03-04}}</ref>
==Games using Frostbite==
<div style="max-width:115em; -width:100%"><!-- not all browsers correctly implement max-width, but use it for browsers that do -->
{| class="wikitable sortable" style="width:100%;"
|-
!Title
!Year
!Engine version
!Developer
!Platforms
!Genre
!DirectX 9.0c
!DirectX 10
!DirectX 11
![[Mantle (API)|Mantle]]
|-
| ''[[Battlefield: Bad Company]]''
| 2008
| 1.0
| [[EA Digital Illusions CE]]
| [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield 1943]]''
| 2009<ref name="1943ReleaseDate">{{cite web|url=http://www.joystiq.com/2009/07/02/battlefield-1943-declares-war-next-week-starting-july-8/|title=Battlefield 1943 declares war next week, starting July 8|last=Sliwinski|first=Alexander|date=2009-07-02|publisher=[[Joystiq]]|accessdate=2009-07-06}}</ref>
| 1.5
| [[EA Digital Illusions CE]]
| [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield: Bad Company 2]]''
| 2010
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| 2010
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Battlefield: Bad Company 2#Bad Company 2: Vietnam|Battlefield: Bad Company 2: Vietnam]]''
| 2010<ref name="BC2Vietnam">{{cite web|url=http://www.game-debate.com/news/?news=610&game=Battlefield%20Bad%20Company%202:%20Vietnam&title=Battlefield%20Bad%20Company%202%20Vietnam%20Release%20Date|title=Battlefield Bad Company 2 Vietnam Release Date|publisher=[http://www.game-debate.com/ Game-Debate]|accessdate=2010-11-30}}</ref>
| 1.5
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Battlefield 3]]''
| 2011<ref name="BF3Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2011-06-06-battlefield-3-release-date-announced|title=Battlefield 3 release date announced|publisher=[[Eurogamer]]|date=2011-06-06|accessdate=2012-08-04}}</ref>
| 2
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Need for Speed: The Run]]''
| 2011
| 2
| [[EA Black Box]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[Racing video game|Racing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Medal of Honor: Warfighter]]''<ref name="MoHwfIGN"/>
| 2012
| 2
| [[Danger Close Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{N}}
|-
| ''[[Army of Two: The Devil's Cartel]]''<ref name="Ao2Frost"/>
| 2013
| 2
| [[Visceral Games]]
| [[PlayStation 3]], [[Xbox 360]]
| [[Third-person shooter]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Battlefield 4]]''<ref name="BF4OfficialSite-Beta">{{cite web|url=http://www.battlefield.com/battlefield-4|title=Battlefield 4 Beta|publisher=Electronic Arts|accessdate=2012-08-28}}</ref>
| 2013
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Need for Speed: Rivals]]''<ref name="NFS Rivals">{{cite web|url=http://www.needforspeed.com/rivals#next-gen-racing|title=Next-Gen Racing|publisher=Electronic Arts|date=2013-05-24|accessdate=2013-05-24}}</ref>
| 2013
| 3
| [[Ghost Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Racing video game|Racing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| 2014
| 3
| [[PopCap Games]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Tower defense]], [[third-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Dragon Age: Inquisition]]''<ref name="RPSDA3">{{cite web|url=http://www.rockpapershotgun.com/2012/09/17/everybody-expected-it-dragon-age-iii-inquisitor/|title=Everybody Expected It – Dragon Age III: Inquisition|publisher=[[Rock, Paper, Shotgun]]|accessdate=2012-09-17}}</ref><ref name="Frostbite3BioWare">{{cite web|url=http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107|title=Next Mass Effect and Dragon Age games using Frostbite 3|last=Gaston|first=Martin|publisher=GameSpot|date=2013-03-28|accessdate=2013-03-28}}</ref>
| 2014
| 3
| [[BioWare]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Battlefield Hardline]]''
| 2015
| 3
| [[Visceral Games]]<br />[[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| [[First-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Shadow Realms]]''<ref>{{cite web|title=Shadow Realms|url=https://www.shadowrealms.com/}}</ref><ref>{{cite web|title=Dark Tidings: BioWare Announces 'Shadow Realms' At GamesCom 2014|url=http://www.forbes.com/sites/danielnyegriffiths/2014/08/13/dark-tidings-bioware-announces-shadow-realms-at-gamescom/|last=Griffiths|first=Daniel Nye|date=13 August 2014|work=[[Forbes]]|accessdate=13 August 2014}}</ref>
| 2015
| 3
| [[BioWare]]
| [[Microsoft Windows]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[EA Sports PGA Tour]]''
| 2015
| 3
| [[EA Tiburon]]
| [[PlayStation 4]], [[Xbox One]]
| [[Sports game|Sports]]
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
| align="center" | {{N}}
|-
| ''[[Star Wars: Battlefront (2015 video game)|Star Wars: Battlefront]]''<ref name="ea.com">{{cite web|url=http://www.ea.com/news/ea-and-disney-team-up-on-new-star-wars-games|title=EA And Disney Team Up On New Star Wars Games|last=Gibeau|first=Frank|date=2013-05-06|accessdate=2013-05-06}}</ref>
| 2015
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[First-person shooter]], [[third-person shooter]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| Untitled ''[[Mass Effect#Future of the franchise|Mass Effect]]'' game<ref name="Frostbite3BioWare"/><ref name="UpdateBioWareMontreal">{{cite web|title=An Update From BioWare Montreal|url=http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/|publisher=[[BioWare]]|accessdate=2012-11-12}}</ref><ref name="MEFrostbite">{{cite web|url=http://www.vg247.com/2012/11/12/mass-effect-4-uses-frostbite-2-is-respectful-of-previous-games-bioware/|title=Mass Effect 4 uses Frostbite 2, is ‘respectful’ of previous games – BioWare|last=Cook|first=Dave|publisher=[[VG247]]|date=2012-11-12|accessdate=2013-01-24}}</ref>
| 2016
| 3
| [[BioWare]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[Action role-playing game|Action role-playing]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
| ''[[Mirror's_Edge#Sequel|Mirror's Edge 2]]''<ref name="OXMME2">{{cite web|url=http://www.oxm.co.uk/55888/mirrors-edge-2-announced-an-origin-story-for-xbox-one/|title=Mirror's Edge 2 announced - an origin story for Xbox One|publisher=[[Official Xbox Magazine]]|accessdate=2013-06-10}}</ref>
| 2016
| 3
| [[EA Digital Illusions CE]]
| [[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]]
| [[Action-adventure game|First-person action-adventure]]
| align="center" | {{N}}
| align="center" | {{Y}}
| align="center" | {{Y}}
| align="center" | {{Y}}
|-
|}
</div>
==References==
{{Reflist|35em}}
==External links==
{{portal|2000s|2010s|Video games|Software}}
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [http://developer.amd.com/assets/Andersson-Tatarchuk-FrostbiteRenderingArchitecture%28GDC07_AMD_Session%29.pdf Frostbite Rendering Architecture] (broekn as of 11-08-2014)
* [http://www.dice.se/publications DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:Electronic Arts]]
[[Category:Proprietary software]]
[[Category:Video game engines]]
[[Category:Game engines for Linux]]' |