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{{Infobox company
| name = Campo Santo Productions LLC
| trading_name = Campo Santo
| logo = Campo Santo.gif
| logo_size = 275
| logo_alt = In a painted and somewhat [[Jackson Pollock]]-like way, the words "Campo Santo" appear capitalized and formatted into two columns.
| logo_caption = The current logo as of September 2016.
| type = [[Privately-held company|Private]]
| founded = {{start date and age|2013|9|18}}<ref>{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|first=Mike|last=Seszek|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref>
| founder = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| hq_location_city = [[San Francisco]], [[California]]
| hq_location_country = United States
| area_served = Worldwide
| key_people = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| industry = [[Video game industry|Video game]]
| products = ''[[Firewatch]]''
| services = [[Video game developer|Video game development]]
| num_employees = 11<ref>{{cite web|url=http://www.camposanto.com/about/|title=About|publisher=Campo Sato|accessdate=September 6, 2016}}</ref>
| num_employees_year = 2016
| website = {{URL|camposanto.com}}
}}
'''Campo Santo Productions LLC''', [[doing business as]] '''Campo Santo''', is an American [[Independent video game development|independent video game developer]] founded on September 18, 2013<ref name=":0">{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|last=Seszek|first=Mike|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref> by [[Sean Vanaman]], [[Jake Rodkin]], Nels Anderson and [[Olly Moss]], based in [[San Francisco]], [[California]].
Their game ''[[Firewatch]]'' was released in February 2016. By December 2016, the game had sold over one million copies.
== History ==
[[Sean Vanaman]], the company's co-founder, was originally the co-leader and lead writer of ''[[The Walking Dead (video game)|The Walking Dead]]'' video game. However, after discussing along with [[Idle Thumbs]] co-founder [[Jake Rodkin]], he and Rodkin<ref name=":1">{{Cite news|url=http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo|title=Firewatch interview with Campo Santo|last=Dreyer|first=Pete|date=February 3, 2016|work=[[Red Bull GmbH|Red Bull]]|access-date=September 6, 2016|via=}}</ref> co-founded Campo Santo along with ''[[Mark of the Ninja]]'' lead designer Nels Anderson and [[Graphic designer|graphic artist]] [[Olly Moss]] on September 18, 2013.<ref name=":0" /> Soon after, they announced [[Panic (company)|Panic]] would back their debut video game.<ref>{{Cite web|url=https://panic.com/blog/firewatch-one-month-later/|title=Panic Blog » Firewatch: One Month Later|last=Sasser|first=Cabel|date=March 18, 2016|website=|publisher=[[Panic (company)|Panic]]|access-date=September 6, 2016}}</ref>
After a painting by Moss,<ref name="Polygon, 2014-03-122">{{Cite news|url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting|title=Before Firewatch was a 3D world, it was a painting|last=Tach|first=Dave|date=March 12, 2015|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref> lead environmental artist Jane Ng adapted the painting's aesthetic style into a 3D environment<ref name="Polygon, 2014-03-122"/> with the color and inspiration drawn from both [[New Deal]] advertisements and icons from the [[National Park Service]]<ref name="Ng, Jane">{{cite web|url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the|title=Jane Ng Q&A Part 2|date=October 22, 2014|author=Ng, Jane|work=Campo Santo|accessdate=March 12, 2015}}</ref> as well as a camping trip in [[Yellowstone National Park]] in which team visited a preserved [[fire lookout tower]] 2 miles out from the campsite.<ref name="Ng, Jane"/> Development eventually led to the announcement of ''[[Firewatch]]'' on March 2014, with release originally slated for 2015.<ref name="announce">{{Cite news|url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game|title=Firewatch is Campo Santo's first game|last=Tach|first=Dave|date=March 13, 2014|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref>
On August 30, 2014, the [[game demo]] was released at [[PAX (event)|PAX West]], revealing the overall plotline and story of a [[fire lookout]] named Henry in the [[Shoshone National Forest]] in 1989.<ref>{{Cite news|url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/|title=First-person mystery story Firewatch revealed by Campo Santo at PAX|last=Birnbaum|first=Ian|date=August 30, 2013|work=[[PC Gamer]]|access-date=September 6, 2016|via=[[Future US]]}}</ref> The demo was then released again on March 12, 2015 at GDC, which also had a separate booth hosted by Ng containing the art,<ref>{{Cite web|url=https://www.youtube.com/watch?v=ZYnS3kKTcGg|title=The Art of Firewatch (GDC 2015)|date=March 12, 2015|publisher=Campo Santo Productions|accessdate=June 24, 2015}}</ref> and at PAX West on September 2, 2016 again.<ref>{{Cite news|url=http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced|title=PAX 2016: Firewatch for Xbox One Release Date Announced|last=Dornbush|first=Jonathon|date=September 2, 2016|work=[[IGN]]|access-date=September 6, 2016|via=}}</ref> The game was released on February 6, 2016 for [[Microsoft Windows]], [[PlayStation 4]], [[OS X]] and [[Linux]] with an [[Xbox One]] version released September 21, which included an [[audio tour]] and [[Nonlinear gameplay|free roam]] mode.<ref>{{Cite news|url=https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/|title=Indie hit Firewatch is coming to Xbox One this month|last=Sherif|first=Saed|date=September 5, 2016|work=VG24/7|access-date=September 6, 2016|via=}}</ref><ref>{{Cite news|url=https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/|title=Want more Firewatch? It's getting two new modes soon|last=Hossam|first=Mostafa|date=September 6, 2016|work=[[Kill Screen]]|access-date=September 6, 2016|via=}}</ref> The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators".<ref>{{Cite news|url=https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/|title=Review: Campo Santo's Hit Indie Video Game Firewatch Channels The Simplicity Of Minecraft, Dear Esther, and Gone Home|last=Sims|first=David|date=February 11, 2016|work=[[The Atlantic]]|access-date=September 6, 2016|via=[[Atlantic Media]]}}</ref>
On February 3, 2016, in an interview with [[Red Bull GmbH|Red Bull]], Vanaman stated that, although they are in no rush at all, Campo Santo's next game will not be a sequel to ''Firewatch''.<ref name=":1" /> On September 26, both Campo Santo and [[Good Universe]] issued a partnership to produce a [[feature film]] adaptation of ''Firewatch'' and other content.<ref>{{Cite news|url=https://www.wired.com/2016/09/campo-santo-good-universe-deal/|title=Campo Santo, Good Universe Team for ''Firewatch'' Film and More|last=Muncy|first=Jake|date=26 September 2016|work=[[Wired (magazine)|Wired]]|access-date=30 November 2016|via=[[Condé Nast]]}}</ref> In November, the company stated that the game would begin a limited-run physical release towards the end of 2016.<ref>{{Cite news|url=http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4|title=Firewatch getting limited-edition physical release this year|last=Sarkar|first=Samit|date=16 November 2016|work=[[Polygon (website)|Polygon]]|access-date=30 November 2016|via=[[Vox Media]]}}</ref> ''Firewatch'' sold over one million copies, overall.<ref name="one mill">{{cite web|last=Leack|first=Jonathan|title=Firewatch Burns Down One Million Sales Milestone|url=http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825|website=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 3, 2017}}</ref>
On September 10, 2017, [[Sean Vanaman]] tweeted that he would be issuing a [[DMCA]] takedown <ref name=":21">{{cite web|last=Vanaman|first=Sean|title=Twitter|url=https://twitter.com/vanaman/status/906983575337107456|date=September 10, 2017}}</ref> against the streamer [[PewDiePie]] in response to him letting a racial slur slip while streaming [[PUBG]] (an unrelated game). Despite the fact that the video in question was from the previous year and the company already stated on their website that they gave open permission to stream and monetize videos made while playing the game <ref> {{cite web|title=Firewatch Site|url=http://www.firewatchgame.com/about/|date=September 15, 2017}}</ref>. As a result of that move, there was a backlash from the gaming community against a perceived abuse of [[DMCA]] and ''Firewatch'' was "review-bombed" on [[Steam]]. <ref>{{cite web|title=Firewatch is getting review-bombed on Steam|url=http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/|date=September 13, 2017}}</ref>
== Products ==
{| class="wikitable"
!Year
!Title
!Genre
!Platform
|-
|2016
|''[[Firewatch]]''
| [[Adventure game]]
| [[Microsoft Windows]], [[OS X]], [[Linux]], [[PlayStation 4]], [[Xbox One]]
|}
== Ford controversy ==
On June 27, [[Ford Motor Company]] used an image that was similar to [[Promotion (marketing)|promotional art]] from ''Firewatch'', which caused controversy from both Panic, Vanaman and others.<ref>{{Cite news|url=http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion|title=Ford copies Firewatch official art for Freedom Sales Event promotion|last=Daniel|first=Perez|date=June 27, 2016|work=ShackNews|access-date=September 6, 2016|via=}}</ref> Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning.<ref>{{Cite news|url=http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale|title=Ford uses Firewatch visuals for sales event|last=Ramos|first=Jeff|date=June 28, 2016|work=[[Polygon (website)|Polygon]]|access-date=September 6, 2016|via=[[Vox Media]]}}</ref>
==Accolades==
{| class="wikitable sortable"
|-
! Year !! Award !! Category !! Result !! Ref
|-
| 2016
| [[Game Developers Choice Awards]]
| Best Debut (''[[Firewatch]]'')
| {{Won}}
| <ref name="gdc">{{citation needed|date=September 2017}}</ref>
|}
== References ==
{{Reflist|30em}}
[[Category:Independent video game developers]]
[[Category:Video game companies of the United States]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Use mdy dates|date=September 2016}}
{{Infobox company
| name = Campo Santo Productions LLC
| trading_name = Campo Santo
| logo = Campo Santo.gif
| logo_size = 275
| logo_alt = In a painted and somewhat [[Jackson Pollock]]-like way, the words "Campo Santo" appear capitalized and formatted into two columns.
| logo_caption = The current logo as of September 2016.
| type = [[Privately-held company|Private]]
| founded = {{start date and age|2013|9|18}}<ref>{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|first=Mike|last=Seszek|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref>
| founder = {{unbulleted list|[[Sean Vanaman which is a dick and should not speak]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| hq_location_city = [[San Francisco]], [[California]]
| hq_location_country = United States
| area_served = Worldwide
| key_people = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| industry = [[Video game industry|Video game]]
| products = ''[[Firewatch]]''
| services = [[Video game developer|Video game development]]
| num_employees = 11<ref>{{cite web|url=http://www.camposanto.com/about/|title=About|publisher=Campo Sato|accessdate=September 6, 2016}}</ref>
| num_employees_year = 2016
| website = {{URL|camposanto.com}}
}}
'''Campo Santo Productions LLC''', [[doing business as]] '''Campo Santo''', is an American [[Independent video game development|independent video game developer]] founded on September 18, 2013<ref name=":0">{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|last=Seszek|first=Mike|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref> by [[Sean Vanaman]], [[Jake Rodkin]], Nels Anderson and [[Olly Moss]], based in [[San Francisco]], [[California]].
Their game ''[[Firewatch]]'' was released in February 2016. By December 2016, the game had sold over one million copies.
== History ==
[[Sean Vanaman]], the company's co-founder, was originally the co-leader and lead writer of ''[[The Walking Dead (video game)|The Walking Dead]]'' video game. However, after discussing along with [[Idle Thumbs]] co-founder [[Jake Rodkin]], he and Rodkin<ref name=":1">{{Cite news|url=http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo|title=Firewatch interview with Campo Santo|last=Dreyer|first=Pete|date=February 3, 2016|work=[[Red Bull GmbH|Red Bull]]|access-date=September 6, 2016|via=}}</ref> co-founded Campo Santo along with ''[[Mark of the Ninja]]'' lead designer Nels Anderson and [[Graphic designer|graphic artist]] [[Olly Moss]] on September 18, 2013.<ref name=":0" /> Soon after, they announced [[Panic (company)|Panic]] would back their debut video game.<ref>{{Cite web|url=https://panic.com/blog/firewatch-one-month-later/|title=Panic Blog » Firewatch: One Month Later|last=Sasser|first=Cabel|date=March 18, 2016|website=|publisher=[[Panic (company)|Panic]]|access-date=September 6, 2016}}</ref>
After a painting by Moss,<ref name="Polygon, 2014-03-122">{{Cite news|url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting|title=Before Firewatch was a 3D world, it was a painting|last=Tach|first=Dave|date=March 12, 2015|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref> lead environmental artist Jane Ng adapted the painting's aesthetic style into a 3D environment<ref name="Polygon, 2014-03-122"/> with the color and inspiration drawn from both [[New Deal]] advertisements and icons from the [[National Park Service]]<ref name="Ng, Jane">{{cite web|url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the|title=Jane Ng Q&A Part 2|date=October 22, 2014|author=Ng, Jane|work=Campo Santo|accessdate=March 12, 2015}}</ref> as well as a camping trip in [[Yellowstone National Park]] in which team visited a preserved [[fire lookout tower]] 2 miles out from the campsite.<ref name="Ng, Jane"/> Development eventually led to the announcement of ''[[Firewatch]]'' on March 2014, with release originally slated for 2015.<ref name="announce">{{Cite news|url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game|title=Firewatch is Campo Santo's first game|last=Tach|first=Dave|date=March 13, 2014|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref>
On August 30, 2014, the [[game demo]] was released at [[PAX (event)|PAX West]], revealing the overall plotline and story of a [[fire lookout]] named Henry in the [[Shoshone National Forest]] in 1989.<ref>{{Cite news|url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/|title=First-person mystery story Firewatch revealed by Campo Santo at PAX|last=Birnbaum|first=Ian|date=August 30, 2013|work=[[PC Gamer]]|access-date=September 6, 2016|via=[[Future US]]}}</ref> The demo was then released again on March 12, 2015 at GDC, which also had a separate booth hosted by Ng containing the art,<ref>{{Cite web|url=https://www.youtube.com/watch?v=ZYnS3kKTcGg|title=The Art of Firewatch (GDC 2015)|date=March 12, 2015|publisher=Campo Santo Productions|accessdate=June 24, 2015}}</ref> and at PAX West on September 2, 2016 again.<ref>{{Cite news|url=http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced|title=PAX 2016: Firewatch for Xbox One Release Date Announced|last=Dornbush|first=Jonathon|date=September 2, 2016|work=[[IGN]]|access-date=September 6, 2016|via=}}</ref> The game was released on February 6, 2016 for [[Microsoft Windows]], [[PlayStation 4]], [[OS X]] and [[Linux]] with an [[Xbox One]] version released September 21, which included an [[audio tour]] and [[Nonlinear gameplay|free roam]] mode.<ref>{{Cite news|url=https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/|title=Indie hit Firewatch is coming to Xbox One this month|last=Sherif|first=Saed|date=September 5, 2016|work=VG24/7|access-date=September 6, 2016|via=}}</ref><ref>{{Cite news|url=https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/|title=Want more Firewatch? It's getting two new modes soon|last=Hossam|first=Mostafa|date=September 6, 2016|work=[[Kill Screen]]|access-date=September 6, 2016|via=}}</ref> The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators".<ref>{{Cite news|url=https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/|title=Review: Campo Santo's Hit Indie Video Game Firewatch Channels The Simplicity Of Minecraft, Dear Esther, and Gone Home|last=Sims|first=David|date=February 11, 2016|work=[[The Atlantic]]|access-date=September 6, 2016|via=[[Atlantic Media]]}}</ref>
On February 3, 2016, in an interview with [[Red Bull GmbH|Red Bull]], Vanaman stated that, although they are in no rush at all, Campo Santo's next game will not be a sequel to ''Firewatch''.<ref name=":1" /> On September 26, both Campo Santo and [[Good Universe]] issued a partnership to produce a [[feature film]] adaptation of ''Firewatch'' and other content.<ref>{{Cite news|url=https://www.wired.com/2016/09/campo-santo-good-universe-deal/|title=Campo Santo, Good Universe Team for ''Firewatch'' Film and More|last=Muncy|first=Jake|date=26 September 2016|work=[[Wired (magazine)|Wired]]|access-date=30 November 2016|via=[[Condé Nast]]}}</ref> In November, the company stated that the game would begin a limited-run physical release towards the end of 2016.<ref>{{Cite news|url=http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4|title=Firewatch getting limited-edition physical release this year|last=Sarkar|first=Samit|date=16 November 2016|work=[[Polygon (website)|Polygon]]|access-date=30 November 2016|via=[[Vox Media]]}}</ref> ''Firewatch'' sold over one million copies, overall.<ref name="one mill">{{cite web|last=Leack|first=Jonathan|title=Firewatch Burns Down One Million Sales Milestone|url=http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825|website=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 3, 2017}}</ref>
On September 10, 2017, [[Sean Vanaman]] tweeted that he would be issuing a [[DMCA]] takedown <ref name=":21">{{cite web|last=Vanaman|first=Sean|title=Twitter|url=https://twitter.com/vanaman/status/906983575337107456|date=September 10, 2017}}</ref> against the streamer [[PewDiePie]] in response to him letting a racial slur slip while streaming [[PUBG]] (an unrelated game). Despite the fact that the video in question was from the previous year and the company already stated on their website that they gave open permission to stream and monetize videos made while playing the game <ref> {{cite web|title=Firewatch Site|url=http://www.firewatchgame.com/about/|date=September 15, 2017}}</ref>. As a result of that move, there was a backlash from the gaming community against a perceived abuse of [[DMCA]] and ''Firewatch'' was "review-bombed" on [[Steam]]. <ref>{{cite web|title=Firewatch is getting review-bombed on Steam|url=http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/|date=September 13, 2017}}</ref>
== Products ==
{| class="wikitable"
!Year
!Title
!Genre
!Platform
|-
|2016
|''[[Firewatch]]''
| [[Adventure game]]
| [[Microsoft Windows]], [[OS X]], [[Linux]], [[PlayStation 4]], [[Xbox One]]
|}
== Ford controversy ==
On June 27, [[Ford Motor Company]] used an image that was similar to [[Promotion (marketing)|promotional art]] from ''Firewatch'', which caused controversy from both Panic, Vanaman and others.<ref>{{Cite news|url=http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion|title=Ford copies Firewatch official art for Freedom Sales Event promotion|last=Daniel|first=Perez|date=June 27, 2016|work=ShackNews|access-date=September 6, 2016|via=}}</ref> Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning.<ref>{{Cite news|url=http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale|title=Ford uses Firewatch visuals for sales event|last=Ramos|first=Jeff|date=June 28, 2016|work=[[Polygon (website)|Polygon]]|access-date=September 6, 2016|via=[[Vox Media]]}}</ref>
==Accolades==
{| class="wikitable sortable"
|-
! Year !! Award !! Category !! Result !! Ref
|-
| 2016
| [[Game Developers Choice Awards]]
| Best Debut (''[[Firewatch]]'')
| {{Won}}
| <ref name="gdc">{{citation needed|date=September 2017}}</ref>
|}
== References ==
{{Reflist|30em}}
[[Category:Independent video game developers]]
[[Category:Video game companies of the United States]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -9,5 +9,5 @@
| type = [[Privately-held company|Private]]
| founded = {{start date and age|2013|9|18}}<ref>{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|first=Mike|last=Seszek|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref>
-| founder = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
+| founder = {{unbulleted list|[[Sean Vanaman which is a dick and should not speak]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| hq_location_city = [[San Francisco]], [[California]]
| hq_location_country = United States
' |
New page size (new_size ) | 11011 |
Old page size (old_size ) | 10974 |
Size change in edit (edit_delta ) | 37 |
Lines added in edit (added_lines ) | [
0 => '| founder = {{unbulleted list|[[Sean Vanaman which is a dick and should not speak]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}'
] |
Lines removed in edit (removed_lines ) | [
0 => '| founder = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}'
] |
All external links added in the edit (added_links ) | [] |
All external links in the new text (all_links ) | [
0 => 'https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/',
1 => 'http://www.camposanto.com/about/',
2 => 'http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo',
3 => 'https://panic.com/blog/firewatch-one-month-later/',
4 => 'http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting',
5 => 'http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the',
6 => 'http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game',
7 => 'http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/',
8 => 'https://www.youtube.com/watch?v=ZYnS3kKTcGg',
9 => 'http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced',
10 => 'https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/',
11 => 'https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/',
12 => 'https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/',
13 => 'https://www.wired.com/2016/09/campo-santo-good-universe-deal/',
14 => 'http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4',
15 => 'http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825',
16 => 'https://twitter.com/vanaman/status/906983575337107456',
17 => 'http://www.firewatchgame.com/about/',
18 => 'http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/',
19 => 'http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion',
20 => 'http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale',
21 => 'http://camposanto.com'
] |
Links in the page, before the edit (old_links ) | [
0 => 'http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the',
1 => 'http://camposanto.com',
2 => 'http://www.camposanto.com/about/',
3 => 'http://www.firewatchgame.com/about/',
4 => 'http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825',
5 => 'http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced',
6 => 'http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/',
7 => 'http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/',
8 => 'http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game',
9 => 'http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4',
10 => 'http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale',
11 => 'http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting',
12 => 'http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo',
13 => 'http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion',
14 => 'https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/',
15 => 'https://panic.com/blog/firewatch-one-month-later/',
16 => 'https://twitter.com/vanaman/status/906983575337107456',
17 => 'https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/',
18 => 'https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/',
19 => 'https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/',
20 => 'https://www.wired.com/2016/09/campo-santo-good-universe-deal/',
21 => 'https://www.youtube.com/watch?v=ZYnS3kKTcGg'
] |
New page wikitext, pre-save transformed (new_pst ) | '{{Use mdy dates|date=September 2016}}
{{Infobox company
| name = Campo Santo Productions LLC
| trading_name = Campo Santo
| logo = Campo Santo.gif
| logo_size = 275
| logo_alt = In a painted and somewhat [[Jackson Pollock]]-like way, the words "Campo Santo" appear capitalized and formatted into two columns.
| logo_caption = The current logo as of September 2016.
| type = [[Privately-held company|Private]]
| founded = {{start date and age|2013|9|18}}<ref>{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|first=Mike|last=Seszek|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref>
| founder = {{unbulleted list|[[Sean Vanaman which is a dick and should not speak]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| hq_location_city = [[San Francisco]], [[California]]
| hq_location_country = United States
| area_served = Worldwide
| key_people = {{unbulleted list|[[Sean Vanaman]]|[[Jake Rodkin]]|Nels Anderson|[[Olly Moss]]}}
| industry = [[Video game industry|Video game]]
| products = ''[[Firewatch]]''
| services = [[Video game developer|Video game development]]
| num_employees = 11<ref>{{cite web|url=http://www.camposanto.com/about/|title=About|publisher=Campo Sato|accessdate=September 6, 2016}}</ref>
| num_employees_year = 2016
| website = {{URL|camposanto.com}}
}}
'''Campo Santo Productions LLC''', [[doing business as]] '''Campo Santo''', is an American [[Independent video game development|independent video game developer]] founded on September 18, 2013<ref name=":0">{{cite news|url=https://www.engadget.com/2013/09/19/campo-santo-studio-formed-by-former-telltale-games-klei-develop/|title=Campo Santo studio formed by former Telltale Games, Klei developers|last=Seszek|first=Mike|date=September 19, 2013|work=[[Engadget]]|accessdate=September 6, 2016}}</ref> by [[Sean Vanaman]], [[Jake Rodkin]], Nels Anderson and [[Olly Moss]], based in [[San Francisco]], [[California]].
Their game ''[[Firewatch]]'' was released in February 2016. By December 2016, the game had sold over one million copies.
== History ==
[[Sean Vanaman]], the company's co-founder, was originally the co-leader and lead writer of ''[[The Walking Dead (video game)|The Walking Dead]]'' video game. However, after discussing along with [[Idle Thumbs]] co-founder [[Jake Rodkin]], he and Rodkin<ref name=":1">{{Cite news|url=http://www.redbull.com/en/games/stories/1331773558277/firewatch-interview-with-campo-santo|title=Firewatch interview with Campo Santo|last=Dreyer|first=Pete|date=February 3, 2016|work=[[Red Bull GmbH|Red Bull]]|access-date=September 6, 2016|via=}}</ref> co-founded Campo Santo along with ''[[Mark of the Ninja]]'' lead designer Nels Anderson and [[Graphic designer|graphic artist]] [[Olly Moss]] on September 18, 2013.<ref name=":0" /> Soon after, they announced [[Panic (company)|Panic]] would back their debut video game.<ref>{{Cite web|url=https://panic.com/blog/firewatch-one-month-later/|title=Panic Blog » Firewatch: One Month Later|last=Sasser|first=Cabel|date=March 18, 2016|website=|publisher=[[Panic (company)|Panic]]|access-date=September 6, 2016}}</ref>
After a painting by Moss,<ref name="Polygon, 2014-03-122">{{Cite news|url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting|title=Before Firewatch was a 3D world, it was a painting|last=Tach|first=Dave|date=March 12, 2015|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref> lead environmental artist Jane Ng adapted the painting's aesthetic style into a 3D environment<ref name="Polygon, 2014-03-122"/> with the color and inspiration drawn from both [[New Deal]] advertisements and icons from the [[National Park Service]]<ref name="Ng, Jane">{{cite web|url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the|title=Jane Ng Q&A Part 2|date=October 22, 2014|author=Ng, Jane|work=Campo Santo|accessdate=March 12, 2015}}</ref> as well as a camping trip in [[Yellowstone National Park]] in which team visited a preserved [[fire lookout tower]] 2 miles out from the campsite.<ref name="Ng, Jane"/> Development eventually led to the announcement of ''[[Firewatch]]'' on March 2014, with release originally slated for 2015.<ref name="announce">{{Cite news|url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game|title=Firewatch is Campo Santo's first game|last=Tach|first=Dave|date=March 13, 2014|work=[[Polygon (website)|Polygon]]|accessdate=December 4, 2015}}</ref>
On August 30, 2014, the [[game demo]] was released at [[PAX (event)|PAX West]], revealing the overall plotline and story of a [[fire lookout]] named Henry in the [[Shoshone National Forest]] in 1989.<ref>{{Cite news|url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/|title=First-person mystery story Firewatch revealed by Campo Santo at PAX|last=Birnbaum|first=Ian|date=August 30, 2013|work=[[PC Gamer]]|access-date=September 6, 2016|via=[[Future US]]}}</ref> The demo was then released again on March 12, 2015 at GDC, which also had a separate booth hosted by Ng containing the art,<ref>{{Cite web|url=https://www.youtube.com/watch?v=ZYnS3kKTcGg|title=The Art of Firewatch (GDC 2015)|date=March 12, 2015|publisher=Campo Santo Productions|accessdate=June 24, 2015}}</ref> and at PAX West on September 2, 2016 again.<ref>{{Cite news|url=http://www.ign.com/articles/2016/09/02/pax-2016-firewatch-for-xbox-one-release-date-announced|title=PAX 2016: Firewatch for Xbox One Release Date Announced|last=Dornbush|first=Jonathon|date=September 2, 2016|work=[[IGN]]|access-date=September 6, 2016|via=}}</ref> The game was released on February 6, 2016 for [[Microsoft Windows]], [[PlayStation 4]], [[OS X]] and [[Linux]] with an [[Xbox One]] version released September 21, which included an [[audio tour]] and [[Nonlinear gameplay|free roam]] mode.<ref>{{Cite news|url=https://www.vg247.com/2016/09/05/indie-hit-firewatch-is-coming-to-xbox-one-this-month/|title=Indie hit Firewatch is coming to Xbox One this month|last=Sherif|first=Saed|date=September 5, 2016|work=VG24/7|access-date=September 6, 2016|via=}}</ref><ref>{{Cite news|url=https://killscreen.com/articles/want-firewatch-getting-two-new-game-modes-soon/|title=Want more Firewatch? It's getting two new modes soon|last=Hossam|first=Mostafa|date=September 6, 2016|work=[[Kill Screen]]|access-date=September 6, 2016|via=}}</ref> The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators".<ref>{{Cite news|url=https://www.theatlantic.com/entertainment/archive/2016/02/firewatch-and-the-rise-of-the-walking-simulator/462324/|title=Review: Campo Santo's Hit Indie Video Game Firewatch Channels The Simplicity Of Minecraft, Dear Esther, and Gone Home|last=Sims|first=David|date=February 11, 2016|work=[[The Atlantic]]|access-date=September 6, 2016|via=[[Atlantic Media]]}}</ref>
On February 3, 2016, in an interview with [[Red Bull GmbH|Red Bull]], Vanaman stated that, although they are in no rush at all, Campo Santo's next game will not be a sequel to ''Firewatch''.<ref name=":1" /> On September 26, both Campo Santo and [[Good Universe]] issued a partnership to produce a [[feature film]] adaptation of ''Firewatch'' and other content.<ref>{{Cite news|url=https://www.wired.com/2016/09/campo-santo-good-universe-deal/|title=Campo Santo, Good Universe Team for ''Firewatch'' Film and More|last=Muncy|first=Jake|date=26 September 2016|work=[[Wired (magazine)|Wired]]|access-date=30 November 2016|via=[[Condé Nast]]}}</ref> In November, the company stated that the game would begin a limited-run physical release towards the end of 2016.<ref>{{Cite news|url=http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4|title=Firewatch getting limited-edition physical release this year|last=Sarkar|first=Samit|date=16 November 2016|work=[[Polygon (website)|Polygon]]|access-date=30 November 2016|via=[[Vox Media]]}}</ref> ''Firewatch'' sold over one million copies, overall.<ref name="one mill">{{cite web|last=Leack|first=Jonathan|title=Firewatch Burns Down One Million Sales Milestone|url=http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825|website=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 3, 2017}}</ref>
On September 10, 2017, [[Sean Vanaman]] tweeted that he would be issuing a [[DMCA]] takedown <ref name=":21">{{cite web|last=Vanaman|first=Sean|title=Twitter|url=https://twitter.com/vanaman/status/906983575337107456|date=September 10, 2017}}</ref> against the streamer [[PewDiePie]] in response to him letting a racial slur slip while streaming [[PUBG]] (an unrelated game). Despite the fact that the video in question was from the previous year and the company already stated on their website that they gave open permission to stream and monetize videos made while playing the game <ref> {{cite web|title=Firewatch Site|url=http://www.firewatchgame.com/about/|date=September 15, 2017}}</ref>. As a result of that move, there was a backlash from the gaming community against a perceived abuse of [[DMCA]] and ''Firewatch'' was "review-bombed" on [[Steam]]. <ref>{{cite web|title=Firewatch is getting review-bombed on Steam|url=http://www.pcgamer.com/firewatch-is-getting-review-bombed-on-steam/|date=September 13, 2017}}</ref>
== Products ==
{| class="wikitable"
!Year
!Title
!Genre
!Platform
|-
|2016
|''[[Firewatch]]''
| [[Adventure game]]
| [[Microsoft Windows]], [[OS X]], [[Linux]], [[PlayStation 4]], [[Xbox One]]
|}
== Ford controversy ==
On June 27, [[Ford Motor Company]] used an image that was similar to [[Promotion (marketing)|promotional art]] from ''Firewatch'', which caused controversy from both Panic, Vanaman and others.<ref>{{Cite news|url=http://www.shacknews.com/article/95540/ford-copies-firewatch-official-art-for-freedom-sales-event-promotion|title=Ford copies Firewatch official art for Freedom Sales Event promotion|last=Daniel|first=Perez|date=June 27, 2016|work=ShackNews|access-date=September 6, 2016|via=}}</ref> Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning.<ref>{{Cite news|url=http://www.polygon.com/2016/6/27/12045166/ford-firewatch-sale|title=Ford uses Firewatch visuals for sales event|last=Ramos|first=Jeff|date=June 28, 2016|work=[[Polygon (website)|Polygon]]|access-date=September 6, 2016|via=[[Vox Media]]}}</ref>
==Accolades==
{| class="wikitable sortable"
|-
! Year !! Award !! Category !! Result !! Ref
|-
| 2016
| [[Game Developers Choice Awards]]
| Best Debut (''[[Firewatch]]'')
| {{Won}}
| <ref name="gdc">{{citation needed|date=September 2017}}</ref>
|}
== References ==
{{Reflist|30em}}
[[Category:Independent video game developers]]
[[Category:Video game companies of the United States]]' |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1505469178 |