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{{Infobox software
| name = Frostbite
| logo = Frostbite logo.svg
| logo caption = Frostbite 3 logo (2013–present)
| screenshot = BF1 screenshot.png
| caption = The screenshot captures the single-player aspect of ''[[Battlefield 1]]'' built on Frostbite 3, where the player is engaged in combat with an opposing [[Artificial intelligence|AI]] in a foggy environment.
| developer = [[EA DICE]]<ref name="WCCF">{{cite web|title=EA’s Frostbite Labs Exploring Opportunities In VR & AR|url=http://wccftech.com/eas-frostbite-labs-exploring-opportunities-vr-ar/|publisher=WCCF Tech|accessdate=10 October 2017|date=23 January 2016}}</ref><br />Frostbite Labs<ref name="WCCF"/>
| released = {{Start date and age|2008|06}}
| programming language = [[C++]], [[C Sharp (programming language)|C#]]
| platform = [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA DICE]], designed for [[cross-platform]] use on [[Microsoft Windows]], [[Seventh generation of video game consoles|seventh generation]] game consoles [[PlayStation 3]] and [[Xbox 360]], and [[Eighth generation of video game consoles|eighth generation]] game consoles [[PlayStation 4]] and [[Xbox One]].
The game engine was originally employed in the ''[[Battlefield (video game series)|Battlefield]]'' video game series, but would later be expanded to other [[first-person shooter]] video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by [[Electronic Arts]].
== History ==
=== Frostbite 1 and 1.5 ===
[[File:Destruction in Battlefield Bad Company.jpg|thumb|left|Destruction in ''[[Battlefield: Bad Company]]'' on Frostbite 1]]
The first iteration of the Frostbite game engine made its debut in the 2008 video game, ''[[Battlefield: Bad Company]]''.<ref name="About the Engine">{{cite web|title=Frostbite: The Engine|url=https://www.ea.com/frostbite/engine|website=Frostbite|publisher=[[Electronic Arts]]|accessdate=9 July 2017}}</ref> The engine was developed with an [[HDR Audio]] and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.<ref name="DICE-BC">{{cite web|title=Battlefield: Bad Company|url=http://www.dice.se/games/battlefield-bad-company/|website=DICE|publisher=Electronic Arts|accessdate=9 July 2017}}</ref> A newer version of Frostbite would later be employed in ''[[Battlefield 1943]]'' (2009) and ''[[Battlefield: Bad Company 2]]'' (2010), which would come to be known as Frostbite 1.5.<ref name="BF1943">{{cite web|title=Battlefield 1943|url=https://www.battlefield.com/games/battlefield-1943|website=Battlefield|publisher=Electronic Arts|accessdate=9 July 2017}}</ref><ref name="BFBC2">{{cite web|title=Battlefield: Bad Company 2|url=https://www.battlefield.com/games/battlefield-bad-company-2|website=Battlefield|publisher=Electronic Arts|accessdate=9 July 2017}}</ref> In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.<ref name="Visual history">{{cite web|last1=Davis|first1=Justin|title=A visual history of Battlefield|url=http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|publisher=[[IGN]]|accessdate=9 July 2017|date=19 October 2016}}</ref> This version was also employed in the multiplayer aspect of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (2010), becoming the first video game outside of the ''Battlefield'' series to run on Frostbite.<ref name="MoH">{{cite web|last1=Yin-Poole|first1=Wesley|title=Medal of Honor using Unreal 3 AND Frostbite engine|url=https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|publisher=VideoGamer.com|accessdate=9 July 2017|date=26 January 2010}}</ref>
=== Frostbite 2 ===
[[File:Frostbite 2 logo.svg|thumb|right|Logo of Frostbite 2 (2011–2013)]]
On 25 October 2011, Frostbite 2 made its debut in ''[[Battlefield 3]]''. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [[suppressive fire]] and disabling vehicles before destroying them.<ref name="Visual history"/> For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in ''[[Need for Speed: The Run]]'', which was released on 15 November.<ref name="NfS">{{cite web|last1=Purslow|first1=Matt|title=New Need for Speed to use Frostbite 2|url=http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|website=[[PC Gamer]]|accessdate=9 July 2017|date=30 April 2011}}</ref> It took a year for [[EA Black Box]], the developer of ''Need for Speed: The Run'', to re-purpose the game engine for driving instead of shooting.<ref name="NfSR">{{cite web|last1=Stuart|first1=Keith|title=Need for Speed: The Run – game preview|url=https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|website=[[The Guardian]]|accessdate=9 July 2017|date=7 June 2011}}</ref> On 21 May 2012, DICE rendering architect Johan Andersson said that future [[personal computer]] video games running on Frostbite would have to be played on [[64-bit computing|64-bit operating systems]].<ref name="DigitalSpy">{{cite web|last1=Nichols|first1=Scott|title=Frostbite engine games to require 64-bit PCs, says DICE|url=http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|website=[[Digital Spy]]|accessdate=9 July 2017|date=21 May 2012}}</ref> On 23 October, ''[[Medal of Honor: Warfighter]]'' became the first game of its series to feature Frostbite in both single and multiplayer.<ref name="MoHW">{{cite web|last1=Gilbert|first1=Ben|title=Medal of Honor Warfighter powered by Frostbite 2.0|url=https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|publisher=[[Engadget]]|accessdate=9 July 2017|date=7 March 2012}}</ref> On 26 March 2013, ''[[Army of Two: The Devil's Cartel]]'' became the first [[third-person shooter]] and last video game to employ Frostbite 2.<ref name="GI-AoT">{{cite web|last1=Hanson|first1=Ben|title=See Inside Frostbite 2.0 And What It Means For Army Of Two|url=http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|website=[[Game Informer]]|accessdate=9 July 2017|date=27 August 2012}}</ref>
=== Frostbite 3 ===
In March 2013, ''Battlefield'' executive producer Patrick Bach announced that Frostbite 3 would not support the [[Wii U]], saying that "the Wii U is not a part of our focus right now."<ref name="WiiU">{{cite web|last1=Sarkar|first1=Samit|title=Frostbite 3 engine doesn't support Wii U, says EA DICE|url=https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|website=[[Polygon (website)|Polygon]]|accessdate=9 July 2017|date=29 March 2013}}</ref> The third generation of Frostbite made its debut in ''[[Battlefield 4]]'' on 29 October. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as ''Levolution'' in ''Battlefield 4''.<ref name="BF4">{{cite web|title=Battlefield 4: Official Frostbite 3 Feature Video|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|website=[[YouTube]]|publisher=Electronic Arts|accessdate=9 July 2017|date=24 June 2013}}</ref> On one map of ''Battlefield 4'', it was possible for players to destroy a dam, causing the entire map to be flooded by water.<ref name="Visual history"/> On 13 November in San Jose, Andersson announced that future Frostbite games and an updated version of ''Battlefield 4'' would be powered by [[Mantle (API)|Mantle]],<ref name="DICE-FB">{{cite web|last1=Kowaliski|first1=Cyril|title=Mantle to power 15 Frostbite games; DICE calls for multi-vendor support|url=http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|publisher=[[The Tech Report]]|accessdate=9 July 2017|date=13 November 2013}}</ref> a low-overhead rendering API co-developed by [[AMD]] and DICE.<ref name="DICE-AMD">{{cite web|last1=Altavilla|first1=Dave|title=AMD and DICE To Co-Develop Console Style API For Radeon Graphics|url=https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|website=[[Forbes]]|accessdate=9 July 2017|date=30 September 2013}}</ref> On 15 November, ''[[Need for Speed Rivals]]'' became the second game of its [[Need for Speed|series]] to use the game engine and the first since the upgrade to Frostbite 3.<ref name="NfSRivals">{{cite web|last1=Crecente|first1=Brian|title=Need For Speed Rivals is a living game, and a sign of things to come|url=https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|website=Polygon|accessdate=9 July 2017|date=22 August 2013}}</ref>
First released on 19 August 2014, ''[[Plants vs. Zombies: Garden Warfare]]'' became the first game of its [[Plants vs. Zombies|series]] to run on Frostbite.<ref name="PvZ">{{cite web|last1=Duwell|first1=Ron|title=Plants vs Zombies Garden Warfare Runs on Frostbite 3|url=https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|publisher=TechnoBuffalo|accessdate=9 July 2017|date=10 June 2013}}</ref> On 18 November, the game engine made its debut in the [[Action role-playing game|action role-playing]] genre of video games with ''[[Dragon Age: Inquisition]]''.<ref name="DAI">{{cite web|last1=Grubb|first1=Jeff|title=This is what Dragon Age: Inquisition looks like running Frostbite 3|url=https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|publisher=[[VentureBeat]]|accessdate=9 July 2017|date=26 June 2013}}</ref> On 17 March 2015, ''[[Battlefield Hardline]]'' became the second game of its series to run on Frostbite 3.<ref name="BFH">{{cite web|title=Battlefield Hardline single-player review – police action|url=http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|website=[[Metro (British newspaper)|Metro]]|accessdate=9 July 2017|date=17 March 2015}}</ref> On 14 July, the game engine was introduced to the [[sports game|sports]] genre of video games, being put to use on ''[[Rory McIlroy PGA Tour]]''.<ref name="PGA">{{cite web|last1=Mazique|first1=Brian|title='Rory McIlroy PGA Tour' Review: Gameplay Videos, Features and Impressions|url=http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|publisher=[[Bleacher Report]]|accessdate=9 July 2017|date=14 July 2015}}</ref> In November, ''[[Need for Speed (2015 video game)|Need for Speed]]'' and ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' were both released under Frostbite.<ref name="NfSreboot">{{cite web|last1=Reilly|first1=Luke|title=Need for Speed reboot running on same engine as Star Wars Battlefront|url=http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|publisher=IGN|accessdate=9 July 2017|date=25 May 2015}}</ref>
On 23 February 2016, ''[[Plants vs. Zombies: Garden Warfare 2]]'' was released on the game engine.<ref name="PvZGW">{{cite web|last1=Machkovech|first1=Sam|title=There’s a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2|url=https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/|website=[[Ars Technica]]|accessdate=9 July 2017|date=18 February 2016}}</ref> On 7 June, ''[[Mirror's Edge Catalyst]]'' became the first [[action-adventure game]] to run on Frostbite.<ref name="MEreboot">{{cite web|last1=O'Brien|first1=Terrence|title=EA announces Mirror's Edge 'reboot' for next-gen consoles (video)|url=https://www.engadget.com/2013/06/10/mirrors-edge-2/|publisher=Engadget|accessdate=9 July 2017|date=10 June 2013}}</ref> On 27 September, the game engine debuted on the ''[[FIFA (video game series)|FIFA]]'' video game series, being employed on ''[[FIFA 17]]''.<ref name="FIFA">{{cite web|last1=Morgan|first1=Thomas|title=FIFA 17: How the Frostbite engine improves visuals|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|website=[[Eurogamer]]|accessdate=9 July 2017|date=17 September 2016}}</ref> On 21 October, ''[[Battlefield 1]]'' became the third title of its series to be released under the third generation of the game engine.<ref name="BF1">{{cite web|last1=McCormick|first1=Rich|title=Battlefield 1's creators want you to make your own war stories|url=https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories|website=[[The Verge]]|accessdate=9 July 2017|date=28 September 2017}}</ref> On 21 March 2017, ''[[Mass Effect: Andromeda]]'' was released on Frostbite.<ref name="MEA">{{cite web|title=Building Mass Effect: Andromeda in the Frostbite Engine|url=http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first|publisher=IGN|accessdate=9 July 2017|date=29 March 2017}}</ref> ''[[Madden NFL 18]]'', the first of its [[Madden NFL|series]] to be released on Frostbite,<ref name="NFL">{{cite web|last1=Grubb|first1=Jeff|title=Performance enhancers: Madden NFL 18 will run on Battlefield’s Frostbite graphics engine|url=https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|publisher=VentureBeat|accessdate=10 July 2017|date=31 January 2017}}</ref> was released on 25 August 2017.<ref name="MNFL18">{{cite web|title=Madden NFL 18|url=https://www.easports.com/madden-nfl|publisher=Electronic Arts|accessdate=10 July 2017}}</ref> On 29 September, ''[[FIFA 18]]'' was released on the game engine, but the [[Nintendo Switch]] version of the game will not run on Frostbite.<ref name="FIFA18">{{cite web|last1=Platt|first1=Oli|title=FIFA 18: Xbox One and PS4 release dates, cost, pre-order, and complete guide as Christiano Ronaldo bags the cover|url=http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0|publisher=Goal.com|accessdate=10 July 2017}}</ref> On 10 November, ''[[Need for Speed Payback]]'' was released, running on the game engine.<ref name="NfSP">{{cite web|last1=Reilly|first1=Luke|title=Need For Speed Payback looks faster, more furious|url=http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious|publisher=IGN|accessdate=10 July 2017|date=2 June 2017}}</ref> On 17 November, ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' was the last game of 2017 to be released on Frostbite.<ref name="SWBF2">{{cite web|last1=Saed|first1=Sherif|title=Star Wars: Battlefront 2 may be the best-looking Frostbite game yet, boasting various upgrades over the original – report|url=https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/|publisher=[[VG247]]|accessdate=10 July 2017|date=12 June 2017}}</ref> ''[[Battlefield V]]'' is running on the Frostbite 3 engine.<ref name="BFV">{{cite web|url=https://www.ea.com/frostbite|title=Frostbite Engine - The most adopted platform for game development - EA|publisher=Electronic Arts|access-date=29 September 2018}}</ref>
[[Anthem (video game)|''Anthem'']] is the most recent EA title to make use of Frostbite 3. Sources within [[BioWare]] claimed that Frostbite's complexity contributed to difficulties surrounding the game's development.<ref>{{Cite web|url=https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|title=How BioWare's Anthem Went Wrong|last=Schreier|first=Jason|website=Kotaku|language=en-US|access-date=2019-04-15}}</ref>
== List of games ==
{| class="wikitable plainrowheaders sortable" style="font-size:90%;"
|-
! rowspan="2" | Title
! rowspan="2" | Earliest release
! rowspan="2" | Developer
! rowspan="2" | Version
! colspan="5" | Platforms
|-
! {{Abbr|Win|Microsoft Windows}}
! {{Abbr|PS3|PlayStation 3}}
! {{Abbr|PS4|PlayStation 4}}
! {{Abbr|X360|Xbox 360}}
! {{Abbr|XOne|Xbox One}}
|-
| ''[[Anthem (video game)|Anthem]]''
| {{Dts|22 February 2019}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Army of Two: The Devil's Cartel]]''
| {{Dts|26 March 2013}}
| [[Visceral Games]]
| 2.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield 0001}}''[[Battlefield 1]]''
| {{Dts|21 October 2016}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| {{Hs|Battlefield 0003}}''[[Battlefield 3]]''
| {{Dts|25 October 2011}}
| [[EA Digital Illusions CE]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield 0004}}''[[Battlefield 4]]''
| {{Dts|29 October 2013}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Battlefield 1943]]''
| {{Dts|8 July 2009}}
| [[EA Digital Illusions CE]]
| 1.5
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company]]''
| {{Dts|23 June 2008}}
| [[EA Digital Illusions CE]]
| 1.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2]]''
| {{Dts|2 March 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2: Vietnam]]''
| {{Dts|18 December 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield: Hardline}}''[[Battlefield Hardline]]''
| {{Dts|21 March 2015}}
| [[Visceral Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Battlefield V]]''
| {{Dts|20 November 2018}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Command & Conquer (2013 video game)|Command & Conquer]]''
| Cancelled
| [[Victory Games (EA)|Victory Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Dragon Age: Inquisition]]''
| {{Dts|18 November 2014}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[FIFA 17]]''
| {{Dts|27 September 2016}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[FIFA 18]]''
| {{Dts|29 September 2017}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[FIFA 19]]''
| {{Dts|28 September 2018}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Madden NFL 18]]''
| {{Dts|25 August 2017}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Madden NFL 19]]''
| {{Dts|9 August 2018}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Mass Effect: Andromeda]]''
| {{Dts|21 March 2017}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| {{Dts|12 October 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Medal of Honor: Warfighter]]''
| {{Dts|23 October 2012}}
| [[Danger Close Games]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Mirror's Edge Catalyst]]''
| {{Dts|7 June 2016}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Need for Speed (2015 video game)|Need for Speed]]''
| {{Dts|3 November 2015}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''Need for Speed: Edge''
| {{Dts|10 December 2017}}
| EA Spearhead
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Payback]]''
| {{Dts|10 November 2017}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Need for Speed Rivals]]''
| {{Dts|15 November 2013}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Need for Speed: The Run]]''
| {{Dts|15 November 2011}}
| [[EA Black Box]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| {{Dts|25 February 2014}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Plants vs. Zombies: Garden Warfare 2]]''
| {{Dts|23 February 2016}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Rory McIlroy PGA Tour]]''
| {{Dts|14 July 2015}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Shadow Realms]]''
| Cancelled
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]''
| {{Dts|17 November 2015}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]''
| {{Dts|17 November 2017}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|}
== References ==
{{Reflist|30em}}
== External links ==
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation Frostbite Rendering Architecture]
* [https://web.archive.org/web/20120831114747/http://dice.se/publications/ DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Portal bar|2000s|Computer graphics|Information technology|Video games}}
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:3D graphics software]]
[[Category:Electronic Arts]]
[[Category:Global illumination software]]
[[Category:Proprietary software]]
[[Category:Video game engines]]
[[Category:Game engines that support Vulkan]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Use dmy dates|date=July 2017}}
{{Infobox software
| name = Frostbite
| logo = Frostbite logo.svg
| logo caption = Frostbite 3 logo (2013–present)
| screenshot = BF1 screenshot.png
| caption = The screenshot captures the single-player aspect of ''[[Battlefield 1]]'' built on Frostbite 3, where the player is engaged in combat with an opposing [[Artificial intelligence|AI]] in a foggy environment.
| developer = [[EA DICE]]<ref name="WCCF">{{cite web|title=EA }}
| released = {{Start date and age|2008|06}}
| programming language = [[C++]], [[C Sharp (programming language)|C#]]
| platform = [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
| genre = [[Game engine]]
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[EA DICE]], designed for [[cross-platform]] use on [[Microsoft Windows]], [[Seventh generation of video game consoles|seventh generation]] game consoles [[PlayStation 3]] and [[Xbox 360]], and [[Eighth generation of video game consoles|eighth generation]] game consoles [[PlayStation 4]] and [[Xbox One]].
The game engine was originally employed in the ''[[Battlefield (video game series)|Battlefield]]'' video game series, but would later be expanded to other [[first-person shooter]] video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by [[Electronic Arts]].
== History ==
=== Frostbite 1 and 1.5 ===
[[File:Destruction in Battlefield Bad Company.jpg|thumb|left|Destruction in ''[[Battlefield: Bad Company]]'' on Frostbite 1]]
The first iteration of the Frostbite game engine made its debut in the 2008 video game, ''[[Battlefield: Bad Company]]''.<ref name="About the Engine">{{cite web|title=Frostbite: The Engine|url=https://www.ea.com/frostbite/engine|website=Frostbite|publisher=[[Electronic Arts]]|accessdate=9 July 2017}}</ref> The engine was developed with an [[HDR Audio]] and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.<ref name="DICE-BC">{{cite web|title=Battlefield: Bad Company|url=http://www.dice.se/games/battlefield-bad-company/|website=DICE|publisher=Electronic Arts|accessdate=9 July 2017}}</ref> A newer version of Frostbite would later be employed in ''[[Battlefield 1943]]'' (2009) and ''[[Battlefield: Bad Company 2]]'' (2010), which would come to be known as Frostbite 1.5.<ref name="BF1943">{{cite web|title=Battlefield 1943|url=https://www.battlefield.com/games/battlefield-1943|website=Battlefield|publisher=Electronic Arts|accessdate=9 July 2017}}</ref><ref name="BFBC2">{{cite web|title=Battlefield: Bad Company 2|url=https://www.battlefield.com/games/battlefield-bad-company-2|website=Battlefield|publisher=Electronic Arts|accessdate=9 July 2017}}</ref> In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.<ref name="Visual history">{{cite web|last1=Davis|first1=Justin|title=A visual history of Battlefield|url=http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|publisher=[[IGN]]|accessdate=9 July 2017|date=19 October 2016}}</ref> This version was also employed in the multiplayer aspect of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (2010), becoming the first video game outside of the ''Battlefield'' series to run on Frostbite.<ref name="MoH">{{cite web|last1=Yin-Poole|first1=Wesley|title=Medal of Honor using Unreal 3 AND Frostbite engine|url=https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|publisher=VideoGamer.com|accessdate=9 July 2017|date=26 January 2010}}</ref>
=== Frostbite 2 ===
[[File:Frostbite 2 logo.svg|thumb|right|Logo of Frostbite 2 (2011–2013)]]
On 25 October 2011, Frostbite 2 made its debut in ''[[Battlefield 3]]''. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [[suppressive fire]] and disabling vehicles before destroying them.<ref name="Visual history"/> For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in ''[[Need for Speed: The Run]]'', which was released on 15 November.<ref name="NfS">{{cite web|last1=Purslow|first1=Matt|title=New Need for Speed to use Frostbite 2|url=http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|website=[[PC Gamer]]|accessdate=9 July 2017|date=30 April 2011}}</ref> It took a year for [[EA Black Box]], the developer of ''Need for Speed: The Run'', to re-purpose the game engine for driving instead of shooting.<ref name="NfSR">{{cite web|last1=Stuart|first1=Keith|title=Need for Speed: The Run – game preview|url=https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|website=[[The Guardian]]|accessdate=9 July 2017|date=7 June 2011}}</ref> On 21 May 2012, DICE rendering architect Johan Andersson said that future [[personal computer]] video games running on Frostbite would have to be played on [[64-bit computing|64-bit operating systems]].<ref name="DigitalSpy">{{cite web|last1=Nichols|first1=Scott|title=Frostbite engine games to require 64-bit PCs, says DICE|url=http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|website=[[Digital Spy]]|accessdate=9 July 2017|date=21 May 2012}}</ref> On 23 October, ''[[Medal of Honor: Warfighter]]'' became the first game of its series to feature Frostbite in both single and multiplayer.<ref name="MoHW">{{cite web|last1=Gilbert|first1=Ben|title=Medal of Honor Warfighter powered by Frostbite 2.0|url=https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|publisher=[[Engadget]]|accessdate=9 July 2017|date=7 March 2012}}</ref> On 26 March 2013, ''[[Army of Two: The Devil's Cartel]]'' became the first [[third-person shooter]] and last video game to employ Frostbite 2.<ref name="GI-AoT">{{cite web|last1=Hanson|first1=Ben|title=See Inside Frostbite 2.0 And What It Means For Army Of Two|url=http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|website=[[Game Informer]]|accessdate=9 July 2017|date=27 August 2012}}</ref>
=== Frostbite 3 ===
In March 2013, ''Battlefield'' executive producer Patrick Bach announced that Frostbite 3 would not support the [[Wii U]], saying that "the Wii U is not a part of our focus right now."<ref name="WiiU">{{cite web|last1=Sarkar|first1=Samit|title=Frostbite 3 engine doesn't support Wii U, says EA DICE|url=https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|website=[[Polygon (website)|Polygon]]|accessdate=9 July 2017|date=29 March 2013}}</ref> The third generation of Frostbite made its debut in ''[[Battlefield 4]]'' on 29 October. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as ''Levolution'' in ''Battlefield 4''.<ref name="BF4">{{cite web|title=Battlefield 4: Official Frostbite 3 Feature Video|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|website=[[YouTube]]|publisher=Electronic Arts|accessdate=9 July 2017|date=24 June 2013}}</ref> On one map of ''Battlefield 4'', it was possible for players to destroy a dam, causing the entire map to be flooded by water.<ref name="Visual history"/> On 13 November in San Jose, Andersson announced that future Frostbite games and an updated version of ''Battlefield 4'' would be powered by [[Mantle (API)|Mantle]],<ref name="DICE-FB">{{cite web|last1=Kowaliski|first1=Cyril|title=Mantle to power 15 Frostbite games; DICE calls for multi-vendor support|url=http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|publisher=[[The Tech Report]]|accessdate=9 July 2017|date=13 November 2013}}</ref> a low-overhead rendering API co-developed by [[AMD]] and DICE.<ref name="DICE-AMD">{{cite web|last1=Altavilla|first1=Dave|title=AMD and DICE To Co-Develop Console Style API For Radeon Graphics|url=https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|website=[[Forbes]]|accessdate=9 July 2017|date=30 September 2013}}</ref> On 15 November, ''[[Need for Speed Rivals]]'' became the second game of its [[Need for Speed|series]] to use the game engine and the first since the upgrade to Frostbite 3.<ref name="NfSRivals">{{cite web|last1=Crecente|first1=Brian|title=Need For Speed Rivals is a living game, and a sign of things to come|url=https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|website=Polygon|accessdate=9 July 2017|date=22 August 2013}}</ref>
First released on 19 August 2014, ''[[Plants vs. Zombies: Garden Warfare]]'' became the first game of its [[Plants vs. Zombies|series]] to run on Frostbite.<ref name="PvZ">{{cite web|last1=Duwell|first1=Ron|title=Plants vs Zombies Garden Warfare Runs on Frostbite 3|url=https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|publisher=TechnoBuffalo|accessdate=9 July 2017|date=10 June 2013}}</ref> On 18 November, the game engine made its debut in the [[Action role-playing game|action role-playing]] genre of video games with ''[[Dragon Age: Inquisition]]''.<ref name="DAI">{{cite web|last1=Grubb|first1=Jeff|title=This is what Dragon Age: Inquisition looks like running Frostbite 3|url=https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|publisher=[[VentureBeat]]|accessdate=9 July 2017|date=26 June 2013}}</ref> On 17 March 2015, ''[[Battlefield Hardline]]'' became the second game of its series to run on Frostbite 3.<ref name="BFH">{{cite web|title=Battlefield Hardline single-player review – police action|url=http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|website=[[Metro (British newspaper)|Metro]]|accessdate=9 July 2017|date=17 March 2015}}</ref> On 14 July, the game engine was introduced to the [[sports game|sports]] genre of video games, being put to use on ''[[Rory McIlroy PGA Tour]]''.<ref name="PGA">{{cite web|last1=Mazique|first1=Brian|title='Rory McIlroy PGA Tour' Review: Gameplay Videos, Features and Impressions|url=http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|publisher=[[Bleacher Report]]|accessdate=9 July 2017|date=14 July 2015}}</ref> In November, ''[[Need for Speed (2015 video game)|Need for Speed]]'' and ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' were both released under Frostbite.<ref name="NfSreboot">{{cite web|last1=Reilly|first1=Luke|title=Need for Speed reboot running on same engine as Star Wars Battlefront|url=http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|publisher=IGN|accessdate=9 July 2017|date=25 May 2015}}</ref>
On 23 February 2016, ''[[Plants vs. Zombies: Garden Warfare 2]]'' was released on the game engine.<ref name="PvZGW">{{cite web|last1=Machkovech|first1=Sam|title=There’s a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2|url=https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/|website=[[Ars Technica]]|accessdate=9 July 2017|date=18 February 2016}}</ref> On 7 June, ''[[Mirror's Edge Catalyst]]'' became the first [[action-adventure game]] to run on Frostbite.<ref name="MEreboot">{{cite web|last1=O'Brien|first1=Terrence|title=EA announces Mirror's Edge 'reboot' for next-gen consoles (video)|url=https://www.engadget.com/2013/06/10/mirrors-edge-2/|publisher=Engadget|accessdate=9 July 2017|date=10 June 2013}}</ref> On 27 September, the game engine debuted on the ''[[FIFA (video game series)|FIFA]]'' video game series, being employed on ''[[FIFA 17]]''.<ref name="FIFA">{{cite web|last1=Morgan|first1=Thomas|title=FIFA 17: How the Frostbite engine improves visuals|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|website=[[Eurogamer]]|accessdate=9 July 2017|date=17 September 2016}}</ref> On 21 October, ''[[Battlefield 1]]'' became the third title of its series to be released under the third generation of the game engine.<ref name="BF1">{{cite web|last1=McCormick|first1=Rich|title=Battlefield 1's creators want you to make your own war stories|url=https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories|website=[[The Verge]]|accessdate=9 July 2017|date=28 September 2017}}</ref> On 21 March 2017, ''[[Mass Effect: Andromeda]]'' was released on Frostbite.<ref name="MEA">{{cite web|title=Building Mass Effect: Andromeda in the Frostbite Engine|url=http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first|publisher=IGN|accessdate=9 July 2017|date=29 March 2017}}</ref> ''[[Madden NFL 18]]'', the first of its [[Madden NFL|series]] to be released on Frostbite,<ref name="NFL">{{cite web|last1=Grubb|first1=Jeff|title=Performance enhancers: Madden NFL 18 will run on Battlefield’s Frostbite graphics engine|url=https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|publisher=VentureBeat|accessdate=10 July 2017|date=31 January 2017}}</ref> was released on 25 August 2017.<ref name="MNFL18">{{cite web|title=Madden NFL 18|url=https://www.easports.com/madden-nfl|publisher=Electronic Arts|accessdate=10 July 2017}}</ref> On 29 September, ''[[FIFA 18]]'' was released on the game engine, but the [[Nintendo Switch]] version of the game will not run on Frostbite.<ref name="FIFA18">{{cite web|last1=Platt|first1=Oli|title=FIFA 18: Xbox One and PS4 release dates, cost, pre-order, and complete guide as Christiano Ronaldo bags the cover|url=http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0|publisher=Goal.com|accessdate=10 July 2017}}</ref> On 10 November, ''[[Need for Speed Payback]]'' was released, running on the game engine.<ref name="NfSP">{{cite web|last1=Reilly|first1=Luke|title=Need For Speed Payback looks faster, more furious|url=http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious|publisher=IGN|accessdate=10 July 2017|date=2 June 2017}}</ref> On 17 November, ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' was the last game of 2017 to be released on Frostbite.<ref name="SWBF2">{{cite web|last1=Saed|first1=Sherif|title=Star Wars: Battlefront 2 may be the best-looking Frostbite game yet, boasting various upgrades over the original – report|url=https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/|publisher=[[VG247]]|accessdate=10 July 2017|date=12 June 2017}}</ref> ''[[Battlefield V]]'' is running on the Frostbite 3 engine.<ref name="BFV">{{cite web|url=https://www.ea.com/frostbite|title=Frostbite Engine - The most adopted platform for game development - EA|publisher=Electronic Arts|access-date=29 September 2018}}</ref>
[[Anthem (video game)|''Anthem'']] is the most recent EA title to make use of Frostbite 3. Sources within [[BioWare]] claimed that Frostbite's complexity contributed to difficulties surrounding the game's development.<ref>{{Cite web|url=https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|title=How BioWare's Anthem Went Wrong|last=Schreier|first=Jason|website=Kotaku|language=en-US|access-date=2019-04-15}}</ref>
== List of games ==
{| class="wikitable plainrowheaders sortable" style="font-size:90%;"
|-
! rowspan="2" | Title
! rowspan="2" | Earliest release
! rowspan="2" | Developer
! rowspan="2" | Version
! colspan="5" | Platforms
|-
! {{Abbr|Win|Microsoft Windows}}
! {{Abbr|PS3|PlayStation 3}}
! {{Abbr|PS4|PlayStation 4}}
! {{Abbr|X360|Xbox 360}}
! {{Abbr|XOne|Xbox One}}
|-
| ''[[Anthem (video game)|Anthem]]''
| {{Dts|22 February 2019}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Army of Two: The Devil's Cartel]]''
| {{Dts|26 March 2013}}
| [[Visceral Games]]
| 2.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield 0001}}''[[Battlefield 1]]''
| {{Dts|21 October 2016}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| {{Hs|Battlefield 0003}}''[[Battlefield 3]]''
| {{Dts|25 October 2011}}
| [[EA Digital Illusions CE]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield 0004}}''[[Battlefield 4]]''
| {{Dts|29 October 2013}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Battlefield 1943]]''
| {{Dts|8 July 2009}}
| [[EA Digital Illusions CE]]
| 1.5
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company]]''
| {{Dts|23 June 2008}}
| [[EA Digital Illusions CE]]
| 1.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2]]''
| {{Dts|2 March 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2: Vietnam]]''
| {{Dts|18 December 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| {{Hs|Battlefield: Hardline}}''[[Battlefield Hardline]]''
| {{Dts|21 March 2015}}
| [[Visceral Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Battlefield V]]''
| {{Dts|20 November 2018}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Command & Conquer (2013 video game)|Command & Conquer]]''
| Cancelled
| [[Victory Games (EA)|Victory Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Dragon Age: Inquisition]]''
| {{Dts|18 November 2014}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[FIFA 17]]''
| {{Dts|27 September 2016}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[FIFA 18]]''
| {{Dts|29 September 2017}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[FIFA 19]]''
| {{Dts|28 September 2018}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Madden NFL 18]]''
| {{Dts|25 August 2017}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Madden NFL 19]]''
| {{Dts|9 August 2018}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Mass Effect: Andromeda]]''
| {{Dts|21 March 2017}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| {{Dts|12 October 2010}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Medal of Honor: Warfighter]]''
| {{Dts|23 October 2012}}
| [[Danger Close Games]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Mirror's Edge Catalyst]]''
| {{Dts|7 June 2016}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Need for Speed (2015 video game)|Need for Speed]]''
| {{Dts|3 November 2015}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''Need for Speed: Edge''
| {{Dts|10 December 2017}}
| EA Spearhead
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Payback]]''
| {{Dts|10 November 2017}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Need for Speed Rivals]]''
| {{Dts|15 November 2013}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Need for Speed: The Run]]''
| {{Dts|15 November 2011}}
| [[EA Black Box]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| {{Dts|25 February 2014}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Plants vs. Zombies: Garden Warfare 2]]''
| {{Dts|23 February 2016}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Rory McIlroy PGA Tour]]''
| {{Dts|14 July 2015}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Shadow Realms]]''
| Cancelled
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]''
| {{Dts|17 November 2015}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|-
| ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]''
| {{Dts|17 November 2017}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
|}
== References ==
{{Reflist|30em}}
== External links ==
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation Frostbite Rendering Architecture]
* [https://web.archive.org/web/20120831114747/http://dice.se/publications/ DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
* [http://www.geomerics.com/ Geomerics' Official Homepage]
{{Portal bar|2000s|Computer graphics|Information technology|Video games}}
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:3D graphics software]]
[[Category:Electronic Arts]]
[[Category:Global illumination software]]
[[Category:Proprietary software]]
[[Category:Video game engines]]
[[Category:Game engines that support Vulkan]]' |