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03:26, 9 April 2020: 107.77.231.203 (talk) triggered filter 833, performing the action "edit" on Don Mattrick. Actions taken: none; Filter description: Newer user possibly adding unreferenced or improperly referenced material (examine | diff)

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Fortune Magazine in August 2011 named Don Mattrick one of the "Smartest People in Tech 2011" largely highlighting his ability to turn around the Xbox business and drive new consumer innovations like Kinect.<ref>{{Cite web |url=http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |title=Smartest People in Tech 2011 |access-date=2011-08-09 |archive-url=https://web.archive.org/web/20110930122835/http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |archive-date=2011-09-30 |url-status=live }}</ref> In May 2012, Don Mattrick was named one of CNN Money’s top 10 brilliant technology visionaries.<ref>{{cite web|url=http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|title=10 brilliant technology visionaries|work=fortune|access-date=2013-01-15|archive-url=https://web.archive.org/web/20130103064629/http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|archive-date=2013-01-03|url-status=live}}</ref>
Fortune Magazine in August 2011 named Don Mattrick one of the "Smartest People in Tech 2011" largely highlighting his ability to turn around the Xbox business and drive new consumer innovations like Kinect.<ref>{{Cite web |url=http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |title=Smartest People in Tech 2011 |access-date=2011-08-09 |archive-url=https://web.archive.org/web/20110930122835/http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |archive-date=2011-09-30 |url-status=live }}</ref> In May 2012, Don Mattrick was named one of CNN Money’s top 10 brilliant technology visionaries.<ref>{{cite web|url=http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|title=10 brilliant technology visionaries|work=fortune|access-date=2013-01-15|archive-url=https://web.archive.org/web/20130103064629/http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|archive-date=2013-01-03|url-status=live}}</ref>


On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>
On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>The much criticized and arguably failed launch of Microsoft's new Xbox One console was attributed to Mattrick's decisions to market the Xbox One as an all in one entertainment system centered around the new Kinect 2 peripheral that was included with every console. This, coupled with the $100 higher launch price and less capable hardware compared to Sony's Playstation 4, lead to Sony's decisive victory with the launch of their new Playstation 4 console.


==Zynga==
==Zynga==

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'{{Advert|date=December 2018}} {{Infobox person | name = Don Mattrick | birth_name = Donald Allan Mattrick | image = 66-Mattrick.jpg | alt = 280px | caption = Mattrick in 2010 | birth_date = {{birth date and age|1964|2|13}}<ref>{{cite web|url=http://www.giantbomb.com/don-mattrick/3040-2846/|title=Don Mattrick|website=Giant Bomb|accessdate=February 23, 2016|archive-url=https://web.archive.org/web/20150719054521/http://www.giantbomb.com/don-mattrick/3040-2846/|archive-date=July 19, 2015|url-status=live}}</ref> | birth_place = [[Vancouver]], [[British Columbia]], [[Canada]] | nationality = [[Canadians|Canadian]] | occupation = | known_for = [[Distinctive Software|Distinctive Software, Inc]]; [[Electronic Arts]]; [[Microsoft]]; [[Zynga]] | spouse = | website = }} '''Donald Allan Mattrick'''<ref> [http://www.fin.gov.bc.ca/apps/appointments/memView.asp?Member=219540 Mr. Donald (Don) Allan Mattrick], Crown Agencies and Board Resourcing Office</ref><ref>{{cite web|url=http://www.microsoft.com/presspass/exec/mattrick/|title=E3 Expo 2009: Don Mattrick|publisher=Microsoft|work=microsoft.com|access-date=2010-11-05|archive-url=https://web.archive.org/web/20101114211848/http://www.microsoft.com/presspass/exec/mattrick/|archive-date=2010-11-14|url-status=dead}}</ref> (born 13 February 1964) is a Canadian businessman best known for being the former CEO of social gaming company [[Zynga]],<ref>{{cite web |url= http://www.techstake.org/2013/07/don-mattrick-becomes-new-ceo-of-zynga.html |title= Don Mattrick is the new CEO of Zynga, offered $50mn Salary Package |author= Aditya Dey |publisher= techstake.org |accessdate= 6 July 2013 |archive-url= https://web.archive.org/web/20130709031959/http://www.techstake.org/2013/07/don-mattrick-becomes-new-ceo-of-zynga.html |archive-date= 9 July 2013 |url-status= live }}</ref> as well as a member of its board of directors. Previously, Mattrick was the President of the Interactive Entertainment Business at [[Microsoft]].<ref>{{Cite web |url=http://www.microsoft.com/Presspass/press/2010/oct10/10-01LeadershipPromosPR.mspx |title=Microsoft Announces New Leadership Promotions |access-date=2010-11-05 |archive-url=https://web.archive.org/web/20101120190109/http://www.microsoft.com/Presspass/press/2010/oct10/10-01LeadershipPromosPR.mspx |archive-date=2010-11-20 |url-status=dead }}</ref> In this role, he was responsible for a collection of consumer businesses including [[Xbox 360]], [[Xbox Live]], [[Xbox One]], [[Kinect]], TV Music and Video services, [[Microsoft Mediaroom]], PC and Mobile Interactive Entertainment as well as the manufacturing and supply chain for Microsoft. Prior to joining Microsoft in 2007, Mattrick served as the President of Worldwide Studios for [[Electronic Arts]], where he worked for 15<ref>Don Mattrick [[Corporate Bio]] at Zynga.com</ref> years. At only 17, Mattrick founded [[Distinctive Software]], which was acquired by Electronic Arts in 1991 and subsequently became [[EA Canada]]. ==Distinctive Software, Inc.== {{main|Distinctive Software}} In 1982 at age 17, Mattrick and Jeff Sember co-founded [[Distinctive Software]] (DSI) by creating a multi-level game that was called ''Evolution'' on the [[Apple II]]. Sember sold his equity stake in DSI to Mattrick in 1986 and [[Paul Lee (Canadian entrepreneur)|Paul Lee]] joined the board in the same year. In 1989 Paul Lee invested in DSI becoming the only other shareholder and he also took on a full-time operating role as CFO/COO driving finance and operations. In 1991, Mattrick was Chairman and the majority owner of DSI while [[Tarrnie Williams]] served as CEO. In the prior year, DSI had received two unsolicited acquisition offers but Mattrick declined both and instead chose to reach out to [[Trip Hawkins]] (founder of [[Electronic Arts]]) to discuss synergies between the two companies. Three months later this led to the acquisition of DSI by Electronic Arts (ERTS) which was accomplished through a pooling of interest transaction in July, 1991. Electronic Arts was a [[NASDAQ]] listed company with a valuation of approximately $200M USD at the time of the deal - Mattrick and Lee converted their DSI shares into ERTS shares as a result of the transaction. Prior to the acquisition, DSI was the largest independent game developer in North America and had 75 full-time employees working on various projects with companies like [[Konami]], [[Broderbund]], [[IBM]], [[The Walt Disney Company|Disney]], [[Mindscape]] and [[Accolade (company)|Accolade]].<ref>Geoff Mair interview with Don Mattrick, March 1st 2017.</ref> ==Electronic Arts== Mattrick served in a variety of leadership positions at Electronic Arts and prior to leaving the company in 2005,<ref>{{cite web|url=http://www.marketwatch.com/story/electronic-arts-realigns-management|title=Electronic Arts realigns management|author=Gabriel Madway|work=MarketWatch|access-date=2013-07-24|archive-url=https://web.archive.org/web/20131227192407/http://www.marketwatch.com/story/electronic-arts-realigns-management|archive-date=2013-12-27|url-status=live}}</ref> served as the President of Worldwide Studios for Electronic Arts where he oversaw EA's global studios and research and development in several major sites, including Redwood Shores, Calif. (Silicon Valley), EALA in Los Angeles, [[EA Tiburon]] in Florida, EA Canada in Vancouver, British Columbia, and Montreal, and [[EA UK]] in Chertsey, England. ==Microsoft== Following his retirement from Electronic Arts in February 2007, Mattrick was asked by Robbie Bach to serve as an external advisor to the Entertainment and Devices Division. In July 2007, Mattrick then officially joined [[Microsoft]] as a Senior Vice President overseeing the Xbox 360 and PC gaming businesses.<ref>{{Cite web |url=http://www.microsoft.com/Presspass/press/2007/jul07/07-17MooreMattrickPR.mspx |title=Don taking over for Peter Moore |access-date=2010-11-10 |archive-url=https://web.archive.org/web/20091223040120/http://www.microsoft.com/Presspass/press/2007/jul07/07-17MooreMattrickPR.mspx |archive-date=2009-12-23 |url-status=dead }}</ref> In the six years since Mattrick has overseen the division, the Xbox 360 installed base has grown from 10 million to more than 76 million worldwide, while the Xbox LIVE membership has increased from 6 million to over 48 million.<ref>[http://www.microsoft.com/en-us/news/Press/2013/Jul13/07-01steveb-mail.aspx Steve Ballmer email to employees on Don Mattrick transition] {{Webarchive|url=https://web.archive.org/web/20130702100056/http://www.microsoft.com/en-us/news/Press/2013/Jul13/07-01steveb-mail.aspx |date=2013-07-02 }}. Microsoft.com (2013-07-01). Retrieved on 2013-07-14.</ref><ref>{{cite web|url=http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q3/default.aspx|title=Microsoft Investor Relations - Press Releases|publisher=Microsoft|work=microsoft.com|access-date=2013-07-01|archive-url=https://web.archive.org/web/20130629102336/http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q3/default.aspx|archive-date=2013-06-29|url-status=live}}</ref> Mattrick is also largely credited for his work in developing Kinect for Xbox 360. Mattrick unveiled Kinect under the code-name of "Project Natal" at [[Electronic Entertainment Expo|E3]] 2009 on stage with [[Steven Spielberg]].<ref>{{cite web|url=https://www.usatoday.com/tech/gaming/2009-06-01-hands-free-microsoft_N.htm|title=Microsoft unveils hands-free gaming - USATODAY.com|work=usatoday.com|access-date=2017-08-30|archive-url=https://web.archive.org/web/20090727084300/http://www.usatoday.com/tech/gaming/2009-06-01-hands-free-microsoft_N.htm|archive-date=2009-07-27|url-status=live}}</ref><ref>{{Cite web |url=http://www.microsoft.com/presspass/exec/mattrick/2009/06-02E3Natal.mspx |title=E3 Expo 2009: Don Mattrick |access-date=2010-11-05 |archive-url=https://web.archive.org/web/20101004185727/http://www.microsoft.com/presspass/exec/mattrick/2009/06-02E3Natal.mspx |archive-date=2010-10-04 |url-status=dead }}</ref> Kinect which is a "controller-free gaming and entertainment experience" for Xbox 360 launched in November 2010 worldwide and sold over 8 million units in the first 60 days, making it the fastest-selling consumer electronic device, according to Guinness World Records.<ref>[http://community.guinnessworldrecords.com/_Kinect-Confirmed-As-Fastest-Selling-Consumer-Electronics-Device/blog/3376939/7691.html Kinect Confirmed As Fastest-Selling Consumer Electronics Device] {{webarchive|url=https://web.archive.org/web/20110311213211/http://community.guinnessworldrecords.com/_Kinect-Confirmed-As-Fastest-Selling-Consumer-Electronics-Device/blog/3376939/7691.html |date=2011-03-11 }}</ref> By early March 2011, the device reached 10 million in device sales.<ref>{{Cite web |url=http://www.xbox.com/en-US/Press/archive/2011/0308-Ten-Million-Kinects |title=Kinect Sales Surpass Ten Million |access-date=2011-03-12 |archive-url=https://web.archive.org/web/20110311125809/http://www.xbox.com/en-US/Press/archive/2011/0308-Ten-Million-Kinects |archive-date=2011-03-11 |url-status=dead }}</ref> The product has been seen as highly innovative and has won numerous awards including being named one of the top inventions of the year from Time Magazine. In October 2010, Mattrick was promoted to President of the Interactive Entertainment Business, a role that had him reporting directly to the CEO of Microsoft, [[Steve Ballmer]]. In this role he was responsible for a collection of consumer businesses including Xbox 360, [[Xbox LIVE]], [[Kinect]], Music, and Video, as well as PC and mobile interactive entertainment. Fortune Magazine in August 2011 named Don Mattrick one of the "Smartest People in Tech 2011" largely highlighting his ability to turn around the Xbox business and drive new consumer innovations like Kinect.<ref>{{Cite web |url=http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |title=Smartest People in Tech 2011 |access-date=2011-08-09 |archive-url=https://web.archive.org/web/20110930122835/http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |archive-date=2011-09-30 |url-status=live }}</ref> In May 2012, Don Mattrick was named one of CNN Money’s top 10 brilliant technology visionaries.<ref>{{cite web|url=http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|title=10 brilliant technology visionaries|work=fortune|access-date=2013-01-15|archive-url=https://web.archive.org/web/20130103064629/http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|archive-date=2013-01-03|url-status=live}}</ref> On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref> ==Zynga== On July 1, 2013, it was confirmed that Mattrick was leaving [[Microsoft]] to join social game company [[Zynga]] as CEO.<ref>{{cite web|last=Crossley|first=Rob|title=Confirmed: Xbox One boss Don Mattrick 'resigns'|url=http://www.computerandvideogames.com/417127/confirmed-xbox-one-boss-don-mattrick-resigns/|publisher=Computer and Video Games|accessdate=1 July 2013|archive-url=https://web.archive.org/web/20130704040641/http://www.computerandvideogames.com/417127/confirmed-xbox-one-boss-don-mattrick-resigns/|archive-date=4 July 2013|url-status=live}}</ref> Wall Street investors applauded Mattrick's appointment<ref>{{cite web|url=https://blogs.wsj.com/moneybeat/2013/07/02/zyngas-new-chief-gets-thumbs-up-on-wall-street/|title=Zynga’s New Chief Gets Thumbs Up on Wall Street|author=Steven Russolillo|work=WSJ|access-date=2017-08-04|archive-url=https://web.archive.org/web/20160313212919/http://blogs.wsj.com/moneybeat/2013/07/02/zyngas-new-chief-gets-thumbs-up-on-wall-street/|archive-date=2016-03-13|url-status=live}}</ref> and Zynga's shares jumped 10.4 percent on the day the news was made public and another 5.9 percent in after-hours trading following the official announcement.<ref>[[David Lieberman, "Zynga Shares Zoom After It Taps Former Microsoft Entertainment Exec To Be CEO," Deadline New York, 7/1/2013]] </ref> On his first quarterly financial earnings call with Zynga, on July 25, 2013, Mattrick predicted volatility for the company over the coming 6 months to one year, stating a need to "get back to basics" and "take a longer term view on our products and business."<ref>Wall Street Journal, "[[Zynga’s Outlook Troubles Investors]]," 7/25/2013</ref> By 2015, Zynga was struggling to make the intended gains in the mobile market and had seen its share prices fall.<ref>[https://venturebeat.com/2015/04/08/why-ceo-don-mattrick-is-done-at-zynga/ Why CEO Don Mattrick is done at Zynga] {{Webarchive|url=https://web.archive.org/web/20190207020412/https://venturebeat.com/2015/04/08/why-ceo-don-mattrick-is-done-at-zynga/ |date=2019-02-07 }}, ''VentureBeat''</ref> On April 8, 2015, it was announced that Mattrick had resigned as Zynga's CEO, "effective immediately", and was replaced by founder [[Mark Pincus]], who called the departure "amicable".<ref>{{cite web|last=Takahashi|first=Dean|title=Zynga replaces CEO Don Mattrick with a familiar face — founder Marc Pincus|url=https://venturebeat.com/2015/04/08/zynga-pincus-in-mattrick-out/|publisher=VentureBeat|accessdate=8 April 2015|archive-url=https://web.archive.org/web/20150414033230/http://venturebeat.com/2015/04/08/zynga-pincus-in-mattrick-out/|archive-date=14 April 2015|url-status=live}}</ref> ==References== {{reflist|2}} ==External links== * {{moby developer|id=152}} * [https://nationalpost.com/todays-paper/Beyond+thumb/3787287/story.html National Post, "Beyond the thumb"]{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes }} * [https://www.cnbc.com/id/15840232?video=1633502043&play=1 CNBC, "Microsoft 'Kinects' to Gamers"] {{authority control}} {{DEFAULTSORT:Mattrick, Don}} [[Category:1964 births]] [[Category:Living people]] [[Category:Microsoft employees]] [[Category:Canadian video game designers]] [[Category:Electronic Arts employees]] [[Category:People from Vancouver]] [[Category:Video game businesspeople]]'
New page wikitext, after the edit (new_wikitext)
'{{Advert|date=December 2018}} {{Infobox person | name = Don Mattrick | birth_name = Donald Allan Mattrick | image = 66-Mattrick.jpg | alt = 280px | caption = Mattrick in 2010 | birth_date = {{birth date and age|1964|2|13}}<ref>{{cite web|url=http://www.giantbomb.com/don-mattrick/3040-2846/|title=Don Mattrick|website=Giant Bomb|accessdate=February 23, 2016|archive-url=https://web.archive.org/web/20150719054521/http://www.giantbomb.com/don-mattrick/3040-2846/|archive-date=July 19, 2015|url-status=live}}</ref> | birth_place = [[Vancouver]], [[British Columbia]], [[Canada]] | nationality = [[Canadians|Canadian]] | occupation = | known_for = [[Distinctive Software|Distinctive Software, Inc]]; [[Electronic Arts]]; [[Microsoft]]; [[Zynga]] | spouse = | website = }} '''Donald Allan Mattrick'''<ref> [http://www.fin.gov.bc.ca/apps/appointments/memView.asp?Member=219540 Mr. Donald (Don) Allan Mattrick], Crown Agencies and Board Resourcing Office</ref><ref>{{cite web|url=http://www.microsoft.com/presspass/exec/mattrick/|title=E3 Expo 2009: Don Mattrick|publisher=Microsoft|work=microsoft.com|access-date=2010-11-05|archive-url=https://web.archive.org/web/20101114211848/http://www.microsoft.com/presspass/exec/mattrick/|archive-date=2010-11-14|url-status=dead}}</ref> (born 13 February 1964) is a Canadian businessman best known for being the former CEO of social gaming company [[Zynga]],<ref>{{cite web |url= http://www.techstake.org/2013/07/don-mattrick-becomes-new-ceo-of-zynga.html |title= Don Mattrick is the new CEO of Zynga, offered $50mn Salary Package |author= Aditya Dey |publisher= techstake.org |accessdate= 6 July 2013 |archive-url= https://web.archive.org/web/20130709031959/http://www.techstake.org/2013/07/don-mattrick-becomes-new-ceo-of-zynga.html |archive-date= 9 July 2013 |url-status= live }}</ref> as well as a member of its board of directors. Previously, Mattrick was the President of the Interactive Entertainment Business at [[Microsoft]].<ref>{{Cite web |url=http://www.microsoft.com/Presspass/press/2010/oct10/10-01LeadershipPromosPR.mspx |title=Microsoft Announces New Leadership Promotions |access-date=2010-11-05 |archive-url=https://web.archive.org/web/20101120190109/http://www.microsoft.com/Presspass/press/2010/oct10/10-01LeadershipPromosPR.mspx |archive-date=2010-11-20 |url-status=dead }}</ref> In this role, he was responsible for a collection of consumer businesses including [[Xbox 360]], [[Xbox Live]], [[Xbox One]], [[Kinect]], TV Music and Video services, [[Microsoft Mediaroom]], PC and Mobile Interactive Entertainment as well as the manufacturing and supply chain for Microsoft. Prior to joining Microsoft in 2007, Mattrick served as the President of Worldwide Studios for [[Electronic Arts]], where he worked for 15<ref>Don Mattrick [[Corporate Bio]] at Zynga.com</ref> years. At only 17, Mattrick founded [[Distinctive Software]], which was acquired by Electronic Arts in 1991 and subsequently became [[EA Canada]]. ==Distinctive Software, Inc.== {{main|Distinctive Software}} In 1982 at age 17, Mattrick and Jeff Sember co-founded [[Distinctive Software]] (DSI) by creating a multi-level game that was called ''Evolution'' on the [[Apple II]]. Sember sold his equity stake in DSI to Mattrick in 1986 and [[Paul Lee (Canadian entrepreneur)|Paul Lee]] joined the board in the same year. In 1989 Paul Lee invested in DSI becoming the only other shareholder and he also took on a full-time operating role as CFO/COO driving finance and operations. In 1991, Mattrick was Chairman and the majority owner of DSI while [[Tarrnie Williams]] served as CEO. In the prior year, DSI had received two unsolicited acquisition offers but Mattrick declined both and instead chose to reach out to [[Trip Hawkins]] (founder of [[Electronic Arts]]) to discuss synergies between the two companies. Three months later this led to the acquisition of DSI by Electronic Arts (ERTS) which was accomplished through a pooling of interest transaction in July, 1991. Electronic Arts was a [[NASDAQ]] listed company with a valuation of approximately $200M USD at the time of the deal - Mattrick and Lee converted their DSI shares into ERTS shares as a result of the transaction. Prior to the acquisition, DSI was the largest independent game developer in North America and had 75 full-time employees working on various projects with companies like [[Konami]], [[Broderbund]], [[IBM]], [[The Walt Disney Company|Disney]], [[Mindscape]] and [[Accolade (company)|Accolade]].<ref>Geoff Mair interview with Don Mattrick, March 1st 2017.</ref> ==Electronic Arts== Mattrick served in a variety of leadership positions at Electronic Arts and prior to leaving the company in 2005,<ref>{{cite web|url=http://www.marketwatch.com/story/electronic-arts-realigns-management|title=Electronic Arts realigns management|author=Gabriel Madway|work=MarketWatch|access-date=2013-07-24|archive-url=https://web.archive.org/web/20131227192407/http://www.marketwatch.com/story/electronic-arts-realigns-management|archive-date=2013-12-27|url-status=live}}</ref> served as the President of Worldwide Studios for Electronic Arts where he oversaw EA's global studios and research and development in several major sites, including Redwood Shores, Calif. (Silicon Valley), EALA in Los Angeles, [[EA Tiburon]] in Florida, EA Canada in Vancouver, British Columbia, and Montreal, and [[EA UK]] in Chertsey, England. ==Microsoft== Following his retirement from Electronic Arts in February 2007, Mattrick was asked by Robbie Bach to serve as an external advisor to the Entertainment and Devices Division. In July 2007, Mattrick then officially joined [[Microsoft]] as a Senior Vice President overseeing the Xbox 360 and PC gaming businesses.<ref>{{Cite web |url=http://www.microsoft.com/Presspass/press/2007/jul07/07-17MooreMattrickPR.mspx |title=Don taking over for Peter Moore |access-date=2010-11-10 |archive-url=https://web.archive.org/web/20091223040120/http://www.microsoft.com/Presspass/press/2007/jul07/07-17MooreMattrickPR.mspx |archive-date=2009-12-23 |url-status=dead }}</ref> In the six years since Mattrick has overseen the division, the Xbox 360 installed base has grown from 10 million to more than 76 million worldwide, while the Xbox LIVE membership has increased from 6 million to over 48 million.<ref>[http://www.microsoft.com/en-us/news/Press/2013/Jul13/07-01steveb-mail.aspx Steve Ballmer email to employees on Don Mattrick transition] {{Webarchive|url=https://web.archive.org/web/20130702100056/http://www.microsoft.com/en-us/news/Press/2013/Jul13/07-01steveb-mail.aspx |date=2013-07-02 }}. Microsoft.com (2013-07-01). Retrieved on 2013-07-14.</ref><ref>{{cite web|url=http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q3/default.aspx|title=Microsoft Investor Relations - Press Releases|publisher=Microsoft|work=microsoft.com|access-date=2013-07-01|archive-url=https://web.archive.org/web/20130629102336/http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q3/default.aspx|archive-date=2013-06-29|url-status=live}}</ref> Mattrick is also largely credited for his work in developing Kinect for Xbox 360. Mattrick unveiled Kinect under the code-name of "Project Natal" at [[Electronic Entertainment Expo|E3]] 2009 on stage with [[Steven Spielberg]].<ref>{{cite web|url=https://www.usatoday.com/tech/gaming/2009-06-01-hands-free-microsoft_N.htm|title=Microsoft unveils hands-free gaming - USATODAY.com|work=usatoday.com|access-date=2017-08-30|archive-url=https://web.archive.org/web/20090727084300/http://www.usatoday.com/tech/gaming/2009-06-01-hands-free-microsoft_N.htm|archive-date=2009-07-27|url-status=live}}</ref><ref>{{Cite web |url=http://www.microsoft.com/presspass/exec/mattrick/2009/06-02E3Natal.mspx |title=E3 Expo 2009: Don Mattrick |access-date=2010-11-05 |archive-url=https://web.archive.org/web/20101004185727/http://www.microsoft.com/presspass/exec/mattrick/2009/06-02E3Natal.mspx |archive-date=2010-10-04 |url-status=dead }}</ref> Kinect which is a "controller-free gaming and entertainment experience" for Xbox 360 launched in November 2010 worldwide and sold over 8 million units in the first 60 days, making it the fastest-selling consumer electronic device, according to Guinness World Records.<ref>[http://community.guinnessworldrecords.com/_Kinect-Confirmed-As-Fastest-Selling-Consumer-Electronics-Device/blog/3376939/7691.html Kinect Confirmed As Fastest-Selling Consumer Electronics Device] {{webarchive|url=https://web.archive.org/web/20110311213211/http://community.guinnessworldrecords.com/_Kinect-Confirmed-As-Fastest-Selling-Consumer-Electronics-Device/blog/3376939/7691.html |date=2011-03-11 }}</ref> By early March 2011, the device reached 10 million in device sales.<ref>{{Cite web |url=http://www.xbox.com/en-US/Press/archive/2011/0308-Ten-Million-Kinects |title=Kinect Sales Surpass Ten Million |access-date=2011-03-12 |archive-url=https://web.archive.org/web/20110311125809/http://www.xbox.com/en-US/Press/archive/2011/0308-Ten-Million-Kinects |archive-date=2011-03-11 |url-status=dead }}</ref> The product has been seen as highly innovative and has won numerous awards including being named one of the top inventions of the year from Time Magazine. In October 2010, Mattrick was promoted to President of the Interactive Entertainment Business, a role that had him reporting directly to the CEO of Microsoft, [[Steve Ballmer]]. In this role he was responsible for a collection of consumer businesses including Xbox 360, [[Xbox LIVE]], [[Kinect]], Music, and Video, as well as PC and mobile interactive entertainment. Fortune Magazine in August 2011 named Don Mattrick one of the "Smartest People in Tech 2011" largely highlighting his ability to turn around the Xbox business and drive new consumer innovations like Kinect.<ref>{{Cite web |url=http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |title=Smartest People in Tech 2011 |access-date=2011-08-09 |archive-url=https://web.archive.org/web/20110930122835/http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |archive-date=2011-09-30 |url-status=live }}</ref> In May 2012, Don Mattrick was named one of CNN Money’s top 10 brilliant technology visionaries.<ref>{{cite web|url=http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|title=10 brilliant technology visionaries|work=fortune|access-date=2013-01-15|archive-url=https://web.archive.org/web/20130103064629/http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|archive-date=2013-01-03|url-status=live}}</ref> On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>The much criticized and arguably failed launch of Microsoft's new Xbox One console was attributed to Mattrick's decisions to market the Xbox One as an all in one entertainment system centered around the new Kinect 2 peripheral that was included with every console. This, coupled with the $100 higher launch price and less capable hardware compared to Sony's Playstation 4, lead to Sony's decisive victory with the launch of their new Playstation 4 console. ==Zynga== On July 1, 2013, it was confirmed that Mattrick was leaving [[Microsoft]] to join social game company [[Zynga]] as CEO.<ref>{{cite web|last=Crossley|first=Rob|title=Confirmed: Xbox One boss Don Mattrick 'resigns'|url=http://www.computerandvideogames.com/417127/confirmed-xbox-one-boss-don-mattrick-resigns/|publisher=Computer and Video Games|accessdate=1 July 2013|archive-url=https://web.archive.org/web/20130704040641/http://www.computerandvideogames.com/417127/confirmed-xbox-one-boss-don-mattrick-resigns/|archive-date=4 July 2013|url-status=live}}</ref> Wall Street investors applauded Mattrick's appointment<ref>{{cite web|url=https://blogs.wsj.com/moneybeat/2013/07/02/zyngas-new-chief-gets-thumbs-up-on-wall-street/|title=Zynga’s New Chief Gets Thumbs Up on Wall Street|author=Steven Russolillo|work=WSJ|access-date=2017-08-04|archive-url=https://web.archive.org/web/20160313212919/http://blogs.wsj.com/moneybeat/2013/07/02/zyngas-new-chief-gets-thumbs-up-on-wall-street/|archive-date=2016-03-13|url-status=live}}</ref> and Zynga's shares jumped 10.4 percent on the day the news was made public and another 5.9 percent in after-hours trading following the official announcement.<ref>[[David Lieberman, "Zynga Shares Zoom After It Taps Former Microsoft Entertainment Exec To Be CEO," Deadline New York, 7/1/2013]] </ref> On his first quarterly financial earnings call with Zynga, on July 25, 2013, Mattrick predicted volatility for the company over the coming 6 months to one year, stating a need to "get back to basics" and "take a longer term view on our products and business."<ref>Wall Street Journal, "[[Zynga’s Outlook Troubles Investors]]," 7/25/2013</ref> By 2015, Zynga was struggling to make the intended gains in the mobile market and had seen its share prices fall.<ref>[https://venturebeat.com/2015/04/08/why-ceo-don-mattrick-is-done-at-zynga/ Why CEO Don Mattrick is done at Zynga] {{Webarchive|url=https://web.archive.org/web/20190207020412/https://venturebeat.com/2015/04/08/why-ceo-don-mattrick-is-done-at-zynga/ |date=2019-02-07 }}, ''VentureBeat''</ref> On April 8, 2015, it was announced that Mattrick had resigned as Zynga's CEO, "effective immediately", and was replaced by founder [[Mark Pincus]], who called the departure "amicable".<ref>{{cite web|last=Takahashi|first=Dean|title=Zynga replaces CEO Don Mattrick with a familiar face — founder Marc Pincus|url=https://venturebeat.com/2015/04/08/zynga-pincus-in-mattrick-out/|publisher=VentureBeat|accessdate=8 April 2015|archive-url=https://web.archive.org/web/20150414033230/http://venturebeat.com/2015/04/08/zynga-pincus-in-mattrick-out/|archive-date=14 April 2015|url-status=live}}</ref> ==References== {{reflist|2}} ==External links== * {{moby developer|id=152}} * [https://nationalpost.com/todays-paper/Beyond+thumb/3787287/story.html National Post, "Beyond the thumb"]{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes }} * [https://www.cnbc.com/id/15840232?video=1633502043&play=1 CNBC, "Microsoft 'Kinects' to Gamers"] {{authority control}} {{DEFAULTSORT:Mattrick, Don}} [[Category:1964 births]] [[Category:Living people]] [[Category:Microsoft employees]] [[Category:Canadian video game designers]] [[Category:Electronic Arts employees]] [[Category:People from Vancouver]] [[Category:Video game businesspeople]]'
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'@@ -33,5 +33,5 @@ Fortune Magazine in August 2011 named Don Mattrick one of the "Smartest People in Tech 2011" largely highlighting his ability to turn around the Xbox business and drive new consumer innovations like Kinect.<ref>{{Cite web |url=http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |title=Smartest People in Tech 2011 |access-date=2011-08-09 |archive-url=https://web.archive.org/web/20110930122835/http://money.cnn.com/galleries/2011/technology/1108/gallery.smartest_people_tech.fortune/6.html |archive-date=2011-09-30 |url-status=live }}</ref> In May 2012, Don Mattrick was named one of CNN Money’s top 10 brilliant technology visionaries.<ref>{{cite web|url=http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|title=10 brilliant technology visionaries|work=fortune|access-date=2013-01-15|archive-url=https://web.archive.org/web/20130103064629/http://money.cnn.com/galleries/2012/fortune/1204/gallery.500-tech-visionaries.fortune/9.html|archive-date=2013-01-03|url-status=live}}</ref> -On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref> +On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>The much criticized and arguably failed launch of Microsoft's new Xbox One console was attributed to Mattrick's decisions to market the Xbox One as an all in one entertainment system centered around the new Kinect 2 peripheral that was included with every console. This, coupled with the $100 higher launch price and less capable hardware compared to Sony's Playstation 4, lead to Sony's decisive victory with the launch of their new Playstation 4 console. ==Zynga== '
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[ 0 => 'On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>The much criticized and arguably failed launch of Microsoft's new Xbox One console was attributed to Mattrick's decisions to market the Xbox One as an all in one entertainment system centered around the new Kinect 2 peripheral that was included with every console. This, coupled with the $100 higher launch price and less capable hardware compared to Sony's Playstation 4, lead to Sony's decisive victory with the launch of their new Playstation 4 console.' ]
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[ 0 => 'On May 21, 2013, Mattrick unveiled the new [[Xbox One]], the successor to the Xbox 360, an all-in-one entertainment system. He later dismissed criticisms of the system's "always on" internet connection by saying "We have a product for people who aren't able to get some form of connectivity; it's called [[Xbox 360]]."<ref>{{cite web|url=http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|title=Gamers Without Internet Can Stick With Xbox 360, Says Microsoft|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130907055744/http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft|archive-date=2013-09-07|url-status=live}}</ref> Shortly thereafter, on June 19, 2013, Mattrick wrote an update on Xbox Wire to address feedback on Xbox One connectivity requirements and sharing limitations. Mattrick stated, "An internet connection will not be required to play offline Xbox One games" and "Trade-in, lend, resell, gift, and rent disc based games just like you do today". These changes may have come at the expense of most of the features that had been heavily promoted as unique and innovative by Microsoft, including Family Game Sharing, Digital loaning and sale of games, and disc-less game play.<ref>{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters – Update on Xbox One|work=xbox.com|access-date=2013-06-19|archive-url=https://www.webcitation.org/6HhMX0kke?url=http://news.xbox.com/2013/06/update|archive-date=2013-06-27|url-status=live}}</ref> The changes have been noted as being "ostensibly...a direct reaction to the huge popular backlash against the Xbox One's policies that reverberated through E3."<ref>{{cite web|url=http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|title=Xbox One: Then and Now|work=IGN|access-date=2013-08-17|archive-url=https://web.archive.org/web/20130817083729/http://www.ign.com/articles/2013/08/13/xbox-one-then-and-now|archive-date=2013-08-17|url-status=live}}</ref>' ]
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