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{{short description|Game engine developed by DICE}}
{{Infobox video game engine
| name = Frostbite
| logo = Frostbite logo.svg
| logo alt = Frostbite 3 logo (2013–present)
| screenshot = BF1 screenshot.png
| caption = ''[[Battlefield 1]]'' built on ''Frostbite 3''
| developer = [[DICE (company)|DICE]]
| released = {{Start date and age|2008|06}}
| programming language = [[C++]], [[C Sharp (programming language)|C#]]
| platform = {{unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox 360]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]|[[Nintendo Switch]]|[[Google Stadia|Stadia]]}}
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[DICE (company)|DICE]], designed for [[cross-platform]] use on [[Microsoft Windows]], [[Seventh generation of video game consoles|seventh generation]] game consoles [[PlayStation 3]] and [[Xbox 360]], [[Eighth generation of video game consoles|eighth generation]] game consoles [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]] and [[Ninth generation of video game consoles|ninth generation]] game consoles [[PlayStation 5]] and [[Xbox Series X and Series S|Xbox Series X/S]].
The game engine was originally employed in the ''[[Battlefield (video game series)|Battlefield]]'' video game series, but would later be expanded to other [[first-person shooter]] video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by [[Electronic Arts]].
== History ==
=== Frostbite 1 and 1.5 ===
[[File:Destruction in Battlefield Bad Company.jpg|thumb|left|Destruction in ''[[Battlefield: Bad Company]]'' on Frostbite 1]]
The first iteration of the Frostbite game engine made its debut in the 2008 video game, ''[[Battlefield: Bad Company]]''.<ref name="About the Engine">{{cite web|title=Frostbite: The Engine|url=https://www.ea.com/frostbite/engine|website=Frostbite|publisher=[[Electronic Arts]]|access-date=9 July 2017}}</ref> The engine was developed with an [[HDR Audio]] and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.<ref name="DICE-BC">{{cite web|title=Battlefield: Bad Company|url=http://www.dice.se/games/battlefield-bad-company/|website=DICE|publisher=Electronic Arts|access-date=9 July 2017}}</ref> A newer version of Frostbite would later be employed in ''[[Battlefield 1943]]'' (2009) and ''[[Battlefield: Bad Company 2]]'' (2010), which would come to be known as Frostbite 1.5.<ref name="BF1943">{{cite web|title=Battlefield 1943|url=https://www.battlefield.com/games/battlefield-1943|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017}}</ref><ref name="BFBC2">{{cite web|title=Battlefield: Bad Company 2|url=https://www.battlefield.com/games/battlefield-bad-company-2|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017}}</ref> In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.<ref name="Visual history">{{cite web|last1=Davis|first1=Justin|title=A visual history of Battlefield|url=http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|publisher=[[IGN]]|access-date=9 July 2017|date=19 October 2016}}</ref> This version was also employed in the multiplayer aspect of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (2010), becoming the first video game outside of the ''Battlefield'' series to run on Frostbite.<ref name="MoH">{{cite web|last1=Yin-Poole|first1=Wesley|title=Medal of Honor using Unreal 3 AND Frostbite engine|url=https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|publisher=VideoGamer.com|access-date=9 July 2017|date=26 January 2010}}</ref>
=== Frostbite 2 ===
On 25 October 2011, Frostbite 2 made its debut in ''[[Battlefield 3]]''. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [[suppressive fire]] and disabling vehicles before destroying them.<ref name="Visual history"/> For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in ''[[Need for Speed: The Run]]'', which was released on 15 November.<ref name="NfS">{{cite web|last1=Purslow|first1=Matt|title=New Need for Speed to use Frostbite 2|url=http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|website=[[PC Gamer]]|access-date=9 July 2017|date=30 April 2011}}</ref> It took a year for [[EA Black Box]], the developer of ''Need for Speed: The Run'', to re-purpose the game engine for driving instead of shooting.<ref name="NfSR">{{cite web|last1=Stuart|first1=Keith|title=Need for Speed: The Run – game preview|url=https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|website=[[The Guardian]]|access-date=9 July 2017|date=7 June 2011}}</ref> On 21 May 2012, DICE rendering architect Johan Andersson said that future [[personal computer]] video games running on Frostbite would have to be played on [[64-bit computing|64-bit operating systems]].<ref name="DigitalSpy">{{cite web|last1=Nichols|first1=Scott|title=Frostbite engine games to require 64-bit PCs, says DICE|url=http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|website=[[Digital Spy]]|access-date=9 July 2017|date=21 May 2012}}</ref> On 23 October, ''[[Medal of Honor: Warfighter]]'' became the first game of its series to feature Frostbite in both single and multiplayer.<ref name="MoHW">{{cite web|last1=Gilbert|first1=Ben|title=Medal of Honor Warfighter powered by Frostbite 2.0|url=https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|publisher=[[Engadget]]|access-date=9 July 2017|date=7 March 2012}}</ref> On 26 March 2013, ''[[Army of Two: The Devil's Cartel]]'' became the first [[third-person shooter]] and last video game to employ Frostbite 2.<ref name="GI-AoT">{{cite web|last1=Hanson|first1=Ben|title=See Inside Frostbite 2.0 And What It Means For Army Of Two|url=http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|website=[[Game Informer]]|access-date=9 July 2017|date=27 August 2012}}</ref>
=== Frostbite 3 ===
In March 2013, ''Battlefield'' executive producer Patrick Bach announced that Frostbite 3 would not support the [[Wii U]], saying that "the Wii U is not a part of our focus right now."<ref name="WiiU">{{cite web|last1=Sarkar|first1=Samit|title=Frostbite 3 engine doesn't support Wii U, says EA DICE|url=https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|website=[[Polygon (website)|Polygon]]|access-date=9 July 2017|date=29 March 2013}}</ref> The third generation of Frostbite made its debut in ''[[Battlefield 4]]'' on 29 October. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as ''Levolution'' in ''Battlefield 4''.<ref name="BF4">{{cite web|title=Battlefield 4: Official Frostbite 3 Feature Video|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|website=[[YouTube]]|publisher=Electronic Arts|access-date=9 July 2017|date=24 June 2013}}</ref> On one map of ''Battlefield 4'', it was possible for players to destroy a dam, causing the entire map to be flooded by water.<ref name="Visual history"/> On 13 November in San Jose, Andersson announced that future Frostbite games and an updated version of ''Battlefield 4'' would be powered by [[Mantle (API)|Mantle]],<ref name="DICE-FB">{{cite web|last1=Kowaliski|first1=Cyril|title=Mantle to power 15 Frostbite games; DICE calls for multi-vendor support|url=http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|publisher=[[The Tech Report]]|access-date=9 July 2017|date=13 November 2013}}</ref> a low-overhead rendering API co-developed by [[AMD]] and DICE.<ref name="DICE-AMD">{{cite web|last1=Altavilla|first1=Dave|title=AMD and DICE To Co-Develop Console Style API For Radeon Graphics|url=https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|website=[[Forbes]]|access-date=9 July 2017|date=30 September 2013}}</ref> On 15 November, ''[[Need for Speed Rivals]]'' became the second game of its [[Need for Speed|series]] to use the game engine and the first since the upgrade to Frostbite 3.<ref name="NfSRivals">{{cite web|last1=Crecente|first1=Brian|title=Need For Speed Rivals is a living game, and a sign of things to come|url=https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|website=Polygon|access-date=9 July 2017|date=22 August 2013}}</ref>
First released on 19 August 2014, ''[[Plants vs. Zombies: Garden Warfare]]'' became the first game of its [[Plants vs. Zombies|series]] to run on Frostbite.<ref name="PvZ">{{cite web|last1=Duwell|first1=Ron|title=Plants vs Zombies Garden Warfare Runs on Frostbite 3|url=https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|publisher=TechnoBuffalo|access-date=9 July 2017|date=10 June 2013}}</ref> On 18 November, the game engine made its debut in the [[Action role-playing game|action role-playing]] genre of video games with ''[[Dragon Age: Inquisition]]''.<ref name="DAI">{{cite web|last1=Grubb|first1=Jeff|title=This is what Dragon Age: Inquisition looks like running Frostbite 3|url=https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|publisher=[[VentureBeat]]|access-date=9 July 2017|date=26 June 2013}}</ref> On 17 March 2015, ''[[Battlefield Hardline]]'' became the second game of its series to run on Frostbite 3.<ref name="BFH">{{cite web|title=Battlefield Hardline single-player review – police action|url=http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|website=[[Metro (British newspaper)|Metro]]|access-date=9 July 2017|date=17 March 2015}}</ref> On 14 July, the game engine was introduced to the [[sports game|sports]] genre of video games, being put to use on ''[[Rory McIlroy PGA Tour]]''.<ref name="PGA">{{cite web|last1=Mazique|first1=Brian|title='Rory McIlroy PGA Tour' Review: Gameplay Videos, Features and Impressions|url=http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|publisher=[[Bleacher Report]]|access-date=9 July 2017|date=14 July 2015}}</ref> In November, ''[[Need for Speed (2015 video game)|Need for Speed]]'' and ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' were both released under Frostbite.<ref name="NfSreboot">{{cite web|last1=Reilly|first1=Luke|title=Need for Speed reboot running on same engine as Star Wars Battlefront|url=http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|publisher=IGN|access-date=9 July 2017|date=25 May 2015}}</ref>
On 23 February 2016, ''[[Plants vs. Zombies: Garden Warfare 2]]'' was released on the game engine.<ref name="PvZGW">{{cite web|last1=Machkovech|first1=Sam|title=There's a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2|url=https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/|website=[[Ars Technica]]|access-date=9 July 2017|date=18 February 2016}}</ref> On 7 June, ''[[Mirror's Edge Catalyst]]'' became the first [[action-adventure game]] to run on Frostbite.<ref name="MEreboot">{{cite web|last1=O'Brien|first1=Terrence|title=EA announces Mirror's Edge 'reboot' for next-gen consoles (video)|url=https://www.engadget.com/2013/06/10/mirrors-edge-2/|publisher=Engadget|access-date=9 July 2017|date=10 June 2013}}</ref> On 27 September, the game engine debuted on the ''[[FIFA (video game series)|FIFA]]'' video game series, being employed on ''[[FIFA 17]]''.<ref name="FIFA">{{cite web|last1=Morgan|first1=Thomas|title=FIFA 17: How the Frostbite engine improves visuals|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|website=[[Eurogamer]]|access-date=9 July 2017|date=17 September 2016}}</ref> On 21 October, ''[[Battlefield 1]]'' became the third title of its series to be released under the third generation of the game engine.<ref name="BF1">{{cite web|last1=McCormick|first1=Rich|title=Battlefield 1's creators want you to make your own war stories|url=https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories|website=[[The Verge]]|access-date=9 July 2017|date=28 September 2017}}</ref> On 21 March 2017, ''[[Mass Effect: Andromeda]]'' was released on Frostbite.<ref name="MEA">{{cite web|title=Building Mass Effect: Andromeda in the Frostbite Engine|url=http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first|publisher=IGN|access-date=9 July 2017|date=29 March 2017}}</ref> ''[[Madden NFL 18]]'', the first of its [[Madden NFL|series]] to be released on Frostbite,<ref name="NFL">{{cite web|last1=Grubb|first1=Jeff|title=Performance enhancers: Madden NFL 18 will run on Battlefield's Frostbite graphics engine|url=https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|publisher=VentureBeat|access-date=10 July 2017|date=31 January 2017}}</ref> was released on 25 August 2017.<ref name="MNFL18">{{cite web|title=Madden NFL 18|url=https://www.easports.com/madden-nfl|publisher=Electronic Arts|access-date=10 July 2017}}</ref> On 29 September, ''[[FIFA 18]]'' was released on the game engine, but the [[Nintendo Switch]] version of the game and its subsequent installments will not run on Frostbite.<ref name="FIFA18">{{cite web|last1=Platt|first1=Oli|title=FIFA 18: Xbox One and PS4 release dates, cost, pre-order, and complete guide as Christiano Ronaldo bags the cover|url=http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0|publisher=Goal.com|access-date=10 July 2017}}</ref> On 10 November, ''[[Need for Speed Payback]]'' was released, running on the game engine.<ref name="NfSP">{{cite web|last1=Reilly|first1=Luke|title=Need For Speed Payback looks faster, more furious|url=http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious|publisher=IGN|access-date=10 July 2017|date=2 June 2017}}</ref> On 17 November, ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' was the last game of 2017 to be released on Frostbite.<ref name="SWBF2">{{cite web|last1=Saed|first1=Sherif|title=Star Wars: Battlefront 2 may be the best-looking Frostbite game yet, boasting various upgrades over the original – report|url=https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/|publisher=[[VG247]]|access-date=10 July 2017|date=12 June 2017}}</ref> ''[[Battlefield V]]'' is running on the Frostbite 3 engine.<ref name="BFV">{{cite web|url=https://www.ea.com/frostbite|title=Frostbite Engine - The most adopted platform for game development - EA|publisher=Electronic Arts|access-date=29 September 2018}}</ref>
In 2019, sources within [[BioWare]] claimed that Frostbite's complexity contributed to difficulties surrounding ''[[Anthem (video game)|Anthem]]''{{'}}s development.<ref>{{Cite web|url=https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|title=How BioWare's Anthem Went Wrong|last=Schreier|first=Jason|website=Kotaku|language=en-US|access-date=2019-04-15}}</ref>
In February 2021, following the announcement of a [[Nintendo Switch]] version of ''[[Plants vs. Zombies: Battle for Neighborville]]'', Frostbite will run on a Nintendo console for the first time.<ref>https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates</ref> Prior to the game's production, Switch support was added into the Frostbite engine.<ref>https://www.ea.com/frostbite/news/bringing-frostbite-to-nintendo-switch</ref>
The [[PlayStation 5]] and [[Xbox Series X and Series S]] versions of ''[[FIFA 21]]'', released December 4, 2020, feature graphical enhancements to take advantage of the newer hardware.<ref>https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features</ref> So far, ''FIFA 21'' is one of two Frostbite games to receive major enhancements for the PlayStation 5 and Xbox Series X and S, with ''[[Star Wars: Squadrons]]'' receiving support for high frame rates and 4K, alongside visual improvements.<ref>https://www.eurogamer.net/articles/2020-11-05-ea-details-next-gen-enhancements-coming-to-star-wars-squadrons-apex-legends-more</ref> It has been rumored that 2021's installment of the ''[[NHL (video game series)|NHL]]'' series, ''NHL 22'', will run on Frostbite, bringing it to that series for the first time.<ref>https://www.sportsgamersonline.com/games/hockey/nhl-22-moving-to-frostbite-engine/</ref>
The upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>
== List of games ==
{| class="wikitable sortable"
|-
! rowspan="2" | Title
! rowspan="2" | Earliest release
! rowspan="2" | Developer
! rowspan="2" | Version
! colspan="9" | Platforms
|-
! {{abbr|Win|Microsoft Windows}}
! {{abbr|PS3|PlayStation 3}}
! {{abbr|PS4|PlayStation 4}}
! {{abbr|PS5|PlayStation 5}}
! {{abbr|X360|Xbox 360}}
! {{abbr|XOne|Xbox One}}
! {{abbr|XSeries|Xbox Series}}
! {{abbr|NS|Nintendo Switch}}
! Stadia
|-
| ''[[Anthem (video game)|Anthem]]''
| {{dts|2019|2|22|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Army of Two: The Devil's Cartel]]''
| {{dts|2013|5|26|format=dmy}}
| [[Visceral Games]]
| 2.0
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0001|''[[Battlefield 1]]''}}
| {{dts|2016|10|21|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0003|''[[Battlefield 3]]''}}
| {{dts|2011|10|25|format=dmy}}
| [[EA Digital Illusions CE]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0004|''[[Battlefield 4]]''}}
| {{dts|2013|10|29|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0005|''[[Battlefield V]]''}}
| {{dts|2018|11|20|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield 1943]]''
| {{dts|2009|7|8|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield 2042]]''
| {{dts|2021|10|23|format=dmy}}
| [[EA Digital Illusions CE]]
| TBA
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company]]''
| {{dts|2008|6|23|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2]]''
| {{dts|2010|3|2|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2: Vietnam]]''
| {{dts|2010|12|18|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{Hs|Battlefield: Hardline}}''[[Battlefield Hardline]]''
| {{dts|2015|3|21|format=dmy}}
| [[Visceral Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Command & Conquer (2013 video game)|Command & Conquer]]''
| Cancelled
| [[Victory Games (EA)|Victory Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Dragon Age: Inquisition]]''
| {{dts|2014|11|18|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 17]]''
| {{dts|2016|9|27|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 18]]''
| {{dts|2017|9|29|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 19]]''
| {{dts|2018|9|28|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
|''[[FIFA 20]]''
| {{dts|2019|9|24|format=dmy}}
|[[EA Vancouver]]
|3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
|''[[FIFA 21]]''
| {{dts|2020|10|9|format=dmy}}
|[[EA Vancouver]]
|3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 18]]''
| {{dts|2017|8|25|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 19]]''
| {{dts|2018|8|9|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 20]]''
| {{dts|2019|8|2|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 21]]''
| {{dts|2020|8|28|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
|-
| ''[[Mass Effect: Andromeda]]''
| {{dts|2017|3|21|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| {{dts|2010|10|12|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Medal of Honor: Warfighter]]''
| {{dts|2012|10|23|format=dmy}}
| [[Danger Close Games]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Mirror's Edge Catalyst]]''
| {{dts|2016|6|7|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed (2015 video game)|Need for Speed]]''
| {{dts|2015|11|3|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Heat]]''
| {{dts|2019|11|08|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Payback]]''
| {{dts|2017|11|10|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Rivals]]''
| {{dts|2013|11|15|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed#Need for Speed: Edge (cancelled)|Need for Speed: Edge]]''
| {{dts|2017|12|10|format=dmy}}
| EA Spearhead
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed: The Run]]''
| {{dts|2011|11|15|format=dmy}}
| [[EA Black Box]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Battle for Neighborville]]''
| {{dts|2019|10|18|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| {{dts|2014|2|25|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare 2]]''
| {{dts|2016|2|23|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Rory McIlroy PGA Tour]]''
| {{dts|2015|7|14|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Shadow Realms]]''
| Cancelled
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]''
| {{dts|2015|11|17|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]''
| {{dts|2017|11|17|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars: Squadrons]]''
| {{dts|2020|10|2|format=dmy}}
| [[Motive Studios]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|}
== References ==
{{Reflist|30em}}
== External links ==
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation Frostbite Rendering Architecture]
* [https://web.archive.org/web/20120831114747/http://dice.se/publications/ DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
{{Portal bar|Video games}}
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:3D graphics software]]
[[Category:Electronic Arts]]
[[Category:Game engines that support Vulkan (API)]]
[[Category:Global illumination software]]
[[Category:Proprietary software]]
[[Category:Video game engines]]' |
New page wikitext, after the edit (new_wikitext ) | '{{Use dmy dates|date=July 2017}}
{{short description|Game engine developed by DICE}}
{{Infobox video game engine
| name = Frostbite
| logo = Frostbite logo.svg
| logo alt = Frostbite 3 logo (2013–present)
| screenshot = BF1 screenshot.png
| caption = ''[[Battlefield 1]]'' built on ''Frostbite 3''
| developer = [[DICE (company)|DICE]]
| released = {{Start date and age|2008|06}}
| programming language = [[C++]], [[C Sharp (programming language)|C#]]
| platform = {{unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox 360]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]|[[Nintendo Switch]]|[[Google Stadia|Stadia]]}}
| license = [[Proprietary software|Proprietary]]
| website = {{URL|http://www.frostbite.com/}}
}}
'''Frostbite''' is a [[game engine]] developed by [[DICE (company)|DICE]], designed for [[cross-platform]] use on [[Microsoft Windows]], [[Seventh generation of video game consoles|seventh generation]] game consoles [[PlayStation 3]] and [[Xbox 360]], [[Eighth generation of video game consoles|eighth generation]] game consoles [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]] and [[Ninth generation of video game consoles|ninth generation]] game consoles [[PlayStation 5]] and [[Xbox Series X and Series S|Xbox Series X/S]].
The game engine was originally employed in the ''[[Battlefield (video game series)|Battlefield]]'' video game series, but would later be expanded to other [[first-person shooter]] video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by [[Electronic Arts]].
== History ==
=== Frostbite 1 and 1.5 ===
[[File:Destruction in Battlefield Bad Company.jpg|thumb|left|Destruction in ''[[Battlefield: Bad Company]]'' on Frostbite 1]]
The first iteration of the Frostbite game engine made its debut in the 2008 video game, ''[[Battlefield: Bad Company]]''.<ref name="About the Engine">{{cite web|title=Frostbite: The Engine|url=https://www.ea.com/frostbite/engine|website=Frostbite|publisher=[[Electronic Arts]]|access-date=9 July 2017}}</ref> The engine was developed with an [[HDR Audio]] and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.<ref name="DICE-BC">{{cite web|title=Battlefield: Bad Company|url=http://www.dice.se/games/battlefield-bad-company/|website=DICE|publisher=Electronic Arts|access-date=9 July 2017}}</ref> A newer version of Frostbite would later be employed in ''[[Battlefield 1943]]'' (2009) and ''[[Battlefield: Bad Company 2]]'' (2010), which would come to be known as Frostbite 1.5.<ref name="BF1943">{{cite web|title=Battlefield 1943|url=https://www.battlefield.com/games/battlefield-1943|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017}}</ref><ref name="BFBC2">{{cite web|title=Battlefield: Bad Company 2|url=https://www.battlefield.com/games/battlefield-bad-company-2|website=Battlefield|publisher=Electronic Arts|access-date=9 July 2017}}</ref> In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.<ref name="Visual history">{{cite web|last1=Davis|first1=Justin|title=A visual history of Battlefield|url=http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield|publisher=[[IGN]]|access-date=9 July 2017|date=19 October 2016}}</ref> This version was also employed in the multiplayer aspect of ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (2010), becoming the first video game outside of the ''Battlefield'' series to run on Frostbite.<ref name="MoH">{{cite web|last1=Yin-Poole|first1=Wesley|title=Medal of Honor using Unreal 3 AND Frostbite engine|url=https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine|publisher=VideoGamer.com|access-date=9 July 2017|date=26 January 2010}}</ref>
=== Frostbite 2 ===
On 25 October 2011, Frostbite 2 made its debut in ''[[Battlefield 3]]''. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of [[suppressive fire]] and disabling vehicles before destroying them.<ref name="Visual history"/> For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in ''[[Need for Speed: The Run]]'', which was released on 15 November.<ref name="NfS">{{cite web|last1=Purslow|first1=Matt|title=New Need for Speed to use Frostbite 2|url=http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/|website=[[PC Gamer]]|access-date=9 July 2017|date=30 April 2011}}</ref> It took a year for [[EA Black Box]], the developer of ''Need for Speed: The Run'', to re-purpose the game engine for driving instead of shooting.<ref name="NfSR">{{cite web|last1=Stuart|first1=Keith|title=Need for Speed: The Run – game preview|url=https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview|website=[[The Guardian]]|access-date=9 July 2017|date=7 June 2011}}</ref> On 21 May 2012, DICE rendering architect Johan Andersson said that future [[personal computer]] video games running on Frostbite would have to be played on [[64-bit computing|64-bit operating systems]].<ref name="DigitalSpy">{{cite web|last1=Nichols|first1=Scott|title=Frostbite engine games to require 64-bit PCs, says DICE|url=http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/|website=[[Digital Spy]]|access-date=9 July 2017|date=21 May 2012}}</ref> On 23 October, ''[[Medal of Honor: Warfighter]]'' became the first game of its series to feature Frostbite in both single and multiplayer.<ref name="MoHW">{{cite web|last1=Gilbert|first1=Ben|title=Medal of Honor Warfighter powered by Frostbite 2.0|url=https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/|publisher=[[Engadget]]|access-date=9 July 2017|date=7 March 2012}}</ref> On 26 March 2013, ''[[Army of Two: The Devil's Cartel]]'' became the first [[third-person shooter]] and last video game to employ Frostbite 2.<ref name="GI-AoT">{{cite web|last1=Hanson|first1=Ben|title=See Inside Frostbite 2.0 And What It Means For Army Of Two|url=http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx|website=[[Game Informer]]|access-date=9 July 2017|date=27 August 2012}}</ref>
=== Frostbite 3 ===
In March 2013, ''Battlefield'' executive producer Patrick Bach announced that Frostbite 3 would not support the [[Wii U]], saying that "the Wii U is not a part of our focus right now."<ref name="WiiU">{{cite web|last1=Sarkar|first1=Samit|title=Frostbite 3 engine doesn't support Wii U, says EA DICE|url=https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u|website=[[Polygon (website)|Polygon]]|access-date=9 July 2017|date=29 March 2013}}</ref> The third generation of Frostbite made its debut in ''[[Battlefield 4]]'' on 29 October. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as ''Levolution'' in ''Battlefield 4''.<ref name="BF4">{{cite web|title=Battlefield 4: Official Frostbite 3 Feature Video|url=https://www.youtube.com/watch?v=R9yVV6g3q7g|website=[[YouTube]]|publisher=Electronic Arts|access-date=9 July 2017|date=24 June 2013}}</ref> On one map of ''Battlefield 4'', it was possible for players to destroy a dam, causing the entire map to be flooded by water.<ref name="Visual history"/> On 13 November in San Jose, Andersson announced that future Frostbite games and an updated version of ''Battlefield 4'' would be powered by [[Mantle (API)|Mantle]],<ref name="DICE-FB">{{cite web|last1=Kowaliski|first1=Cyril|title=Mantle to power 15 Frostbite games; DICE calls for multi-vendor support|url=http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support|publisher=[[The Tech Report]]|access-date=9 July 2017|date=13 November 2013}}</ref> a low-overhead rendering API co-developed by [[AMD]] and DICE.<ref name="DICE-AMD">{{cite web|last1=Altavilla|first1=Dave|title=AMD and DICE To Co-Develop Console Style API For Radeon Graphics|url=https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265|website=[[Forbes]]|access-date=9 July 2017|date=30 September 2013}}</ref> On 15 November, ''[[Need for Speed Rivals]]'' became the second game of its [[Need for Speed|series]] to use the game engine and the first since the upgrade to Frostbite 3.<ref name="NfSRivals">{{cite web|last1=Crecente|first1=Brian|title=Need For Speed Rivals is a living game, and a sign of things to come|url=https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come|website=Polygon|access-date=9 July 2017|date=22 August 2013}}</ref>
First released on 19 August 2014, ''[[Plants vs. Zombies: Garden Warfare]]'' became the first game of its [[Plants vs. Zombies|series]] to run on Frostbite.<ref name="PvZ">{{cite web|last1=Duwell|first1=Ron|title=Plants vs Zombies Garden Warfare Runs on Frostbite 3|url=https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/|publisher=TechnoBuffalo|access-date=9 July 2017|date=10 June 2013}}</ref> On 18 November, the game engine made its debut in the [[Action role-playing game|action role-playing]] genre of video games with ''[[Dragon Age: Inquisition]]''.<ref name="DAI">{{cite web|last1=Grubb|first1=Jeff|title=This is what Dragon Age: Inquisition looks like running Frostbite 3|url=https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/|publisher=[[VentureBeat]]|access-date=9 July 2017|date=26 June 2013}}</ref> On 17 March 2015, ''[[Battlefield Hardline]]'' became the second game of its series to run on Frostbite 3.<ref name="BFH">{{cite web|title=Battlefield Hardline single-player review – police action|url=http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/|website=[[Metro (British newspaper)|Metro]]|access-date=9 July 2017|date=17 March 2015}}</ref> On 14 July, the game engine was introduced to the [[sports game|sports]] genre of video games, being put to use on ''[[Rory McIlroy PGA Tour]]''.<ref name="PGA">{{cite web|last1=Mazique|first1=Brian|title='Rory McIlroy PGA Tour' Review: Gameplay Videos, Features and Impressions|url=http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions|publisher=[[Bleacher Report]]|access-date=9 July 2017|date=14 July 2015}}</ref> In November, ''[[Need for Speed (2015 video game)|Need for Speed]]'' and ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]'' were both released under Frostbite.<ref name="NfSreboot">{{cite web|last1=Reilly|first1=Luke|title=Need for Speed reboot running on same engine as Star Wars Battlefront|url=http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront|publisher=IGN|access-date=9 July 2017|date=25 May 2015}}</ref>
On 23 February 2016, ''[[Plants vs. Zombies: Garden Warfare 2]]'' was released on the game engine.<ref name="PvZGW">{{cite web|last1=Machkovech|first1=Sam|title=There's a decent game somewhere in Plants Vs. Zombies: Garden Warfare 2|url=https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/|website=[[Ars Technica]]|access-date=9 July 2017|date=18 February 2016}}</ref> On 7 June, ''[[Mirror's Edge Catalyst]]'' became the first [[action-adventure game]] to run on Frostbite.<ref name="MEreboot">{{cite web|last1=O'Brien|first1=Terrence|title=EA announces Mirror's Edge 'reboot' for next-gen consoles (video)|url=https://www.engadget.com/2013/06/10/mirrors-edge-2/|publisher=Engadget|access-date=9 July 2017|date=10 June 2013}}</ref> On 27 September, the game engine debuted on the ''[[FIFA (video game series)|FIFA]]'' video game series, being employed on ''[[FIFA 17]]''.<ref name="FIFA">{{cite web|last1=Morgan|first1=Thomas|title=FIFA 17: How the Frostbite engine improves visuals|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison|website=[[Eurogamer]]|access-date=9 July 2017|date=17 September 2016}}</ref> On 21 October, ''[[Battlefield 1]]'' became the third title of its series to be released under the third generation of the game engine.<ref name="BF1">{{cite web|last1=McCormick|first1=Rich|title=Battlefield 1's creators want you to make your own war stories|url=https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories|website=[[The Verge]]|access-date=9 July 2017|date=28 September 2017}}</ref> On 21 March 2017, ''[[Mass Effect: Andromeda]]'' was released on Frostbite.<ref name="MEA">{{cite web|title=Building Mass Effect: Andromeda in the Frostbite Engine|url=http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first|publisher=IGN|access-date=9 July 2017|date=29 March 2017}}</ref> ''[[Madden NFL 18]]'', the first of its [[Madden NFL|series]] to be released on Frostbite,<ref name="NFL">{{cite web|last1=Grubb|first1=Jeff|title=Performance enhancers: Madden NFL 18 will run on Battlefield's Frostbite graphics engine|url=https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/|publisher=VentureBeat|access-date=10 July 2017|date=31 January 2017}}</ref> was released on 25 August 2017.<ref name="MNFL18">{{cite web|title=Madden NFL 18|url=https://www.easports.com/madden-nfl|publisher=Electronic Arts|access-date=10 July 2017}}</ref> On 29 September, ''[[FIFA 18]]'' was released on the game engine, but the [[Nintendo Switch]] version of the game and its subsequent installments will not run on Frostbite.<ref name="FIFA18">{{cite web|last1=Platt|first1=Oli|title=FIFA 18: Xbox One and PS4 release dates, cost, pre-order, and complete guide as Christiano Ronaldo bags the cover|url=http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0|publisher=Goal.com|access-date=10 July 2017}}</ref> On 10 November, ''[[Need for Speed Payback]]'' was released, running on the game engine.<ref name="NfSP">{{cite web|last1=Reilly|first1=Luke|title=Need For Speed Payback looks faster, more furious|url=http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious|publisher=IGN|access-date=10 July 2017|date=2 June 2017}}</ref> On 17 November, ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]'' was the last game of 2017 to be released on Frostbite.<ref name="SWBF2">{{cite web|last1=Saed|first1=Sherif|title=Star Wars: Battlefront 2 may be the best-looking Frostbite game yet, boasting various upgrades over the original – report|url=https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/|publisher=[[VG247]]|access-date=10 July 2017|date=12 June 2017}}</ref> ''[[Battlefield V]]'' is running on the Frostbite 3 engine.<ref name="BFV">{{cite web|url=https://www.ea.com/frostbite|title=Frostbite Engine - The most adopted platform for game development - EA|publisher=Electronic Arts|access-date=29 September 2018}}</ref>
In 2019, sources within [[BioWare]] claimed that Frostbite's complexity contributed to difficulties surrounding ''[[Anthem (video game)|Anthem]]''{{'}}s development.<ref>{{Cite web|url=https://kotaku.com/how-biowares-anthem-went-wrong-1833731964|title=How BioWare's Anthem Went Wrong|last=Schreier|first=Jason|website=Kotaku|language=en-US|access-date=2019-04-15}}</ref>
In February 2021, following the announcement of a [[Nintendo Switch]] version of ''[[Plants vs. Zombies: Battle for Neighborville]]'', Frostbite will run on a Nintendo console for the first time.<ref>https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates</ref> Prior to the game's production, Switch support was added into the Frostbite engine.<ref>https://www.ea.com/frostbite/news/bringing-frostbite-to-nintendo-switch</ref>
The [[PlayStation 5]] and [[Xbox Series X and Series S]] versions of ''[[FIFA 21]]'', released December 4, 2020, feature graphical enhancements to take advantage of the newer hardware.<ref>https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features</ref> So far, ''FIFA 21'' is one of two Frostbite games to receive major enhancements for the PlayStation 5 and Xbox Series X and S, with ''[[Star Wars: Squadrons]]'' receiving support for high frame rates and 4K, alongside visual improvements.<ref>https://www.eurogamer.net/articles/2020-11-05-ea-details-next-gen-enhancements-coming-to-star-wars-squadrons-apex-legends-more</ref> It has been rumored that 2021's installment of the ''[[NHL (video game series)|NHL]]'' series, ''NHL 22'', will run on Frostbite, bringing it to that series for the first time.<ref>https://www.sportsgamersonline.com/games/hockey/nhl-22-moving-to-frostbite-engine/</ref>
It is speculated that the upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>
== List of games ==
{| class="wikitable sortable"
|-
! rowspan="2" | Title
! rowspan="2" | Earliest release
! rowspan="2" | Developer
! rowspan="2" | Version
! colspan="9" | Platforms
|-
! {{abbr|Win|Microsoft Windows}}
! {{abbr|PS3|PlayStation 3}}
! {{abbr|PS4|PlayStation 4}}
! {{abbr|PS5|PlayStation 5}}
! {{abbr|X360|Xbox 360}}
! {{abbr|XOne|Xbox One}}
! {{abbr|XSeries|Xbox Series}}
! {{abbr|NS|Nintendo Switch}}
! Stadia
|-
| ''[[Anthem (video game)|Anthem]]''
| {{dts|2019|2|22|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Army of Two: The Devil's Cartel]]''
| {{dts|2013|5|26|format=dmy}}
| [[Visceral Games]]
| 2.0
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0001|''[[Battlefield 1]]''}}
| {{dts|2016|10|21|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0003|''[[Battlefield 3]]''}}
| {{dts|2011|10|25|format=dmy}}
| [[EA Digital Illusions CE]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0004|''[[Battlefield 4]]''}}
| {{dts|2013|10|29|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{sort|Battlefield 0005|''[[Battlefield V]]''}}
| {{dts|2018|11|20|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield 1943]]''
| {{dts|2009|7|8|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield 2042]]''
| {{dts|2021|10|23|format=dmy}}
| [[EA Digital Illusions CE]]
| TBA
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company]]''
| {{dts|2008|6|23|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.0
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2]]''
| {{dts|2010|3|2|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Battlefield: Bad Company 2: Vietnam]]''
| {{dts|2010|12|18|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| {{Hs|Battlefield: Hardline}}''[[Battlefield Hardline]]''
| {{dts|2015|3|21|format=dmy}}
| [[Visceral Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Command & Conquer (2013 video game)|Command & Conquer]]''
| Cancelled
| [[Victory Games (EA)|Victory Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Dragon Age: Inquisition]]''
| {{dts|2014|11|18|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 17]]''
| {{dts|2016|9|27|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 18]]''
| {{dts|2017|9|29|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[FIFA 19]]''
| {{dts|2018|9|28|format=dmy}}
| [[EA Vancouver]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
|''[[FIFA 20]]''
| {{dts|2019|9|24|format=dmy}}
|[[EA Vancouver]]
|3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
|''[[FIFA 21]]''
| {{dts|2020|10|9|format=dmy}}
|[[EA Vancouver]]
|3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 18]]''
| {{dts|2017|8|25|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 19]]''
| {{dts|2018|8|9|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 20]]''
| {{dts|2019|8|2|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Madden NFL 21]]''
| {{dts|2020|8|28|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
|-
| ''[[Mass Effect: Andromeda]]''
| {{dts|2017|3|21|format=dmy}}
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Medal of Honor (2010 video game)|Medal of Honor]]'' (multiplayer)
| {{dts|2010|10|12|format=dmy}}
| [[EA Digital Illusions CE]]
| 1.5
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Medal of Honor: Warfighter]]''
| {{dts|2012|10|23|format=dmy}}
| [[Danger Close Games]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Mirror's Edge Catalyst]]''
| {{dts|2016|6|7|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed (2015 video game)|Need for Speed]]''
| {{dts|2015|11|3|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Heat]]''
| {{dts|2019|11|08|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Payback]]''
| {{dts|2017|11|10|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed Rivals]]''
| {{dts|2013|11|15|format=dmy}}
| [[Ghost Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed#Need for Speed: Edge (cancelled)|Need for Speed: Edge]]''
| {{dts|2017|12|10|format=dmy}}
| EA Spearhead
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Need for Speed: The Run]]''
| {{dts|2011|11|15|format=dmy}}
| [[EA Black Box]]
| 2.0
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Battle for Neighborville]]''
| {{dts|2019|10|18|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare]]''
| {{dts|2014|2|25|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Plants vs. Zombies: Garden Warfare 2]]''
| {{dts|2016|2|23|format=dmy}}
| [[PopCap Games]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Rory McIlroy PGA Tour]]''
| {{dts|2015|7|14|format=dmy}}
| [[EA Tiburon]]
| 3.0
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Shadow Realms]]''
| Cancelled
| [[BioWare]]
| 3.0
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront (2015 video game)|Star Wars Battlefront]]''
| {{dts|2015|11|17|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars Battlefront II (2017 video game)|Star Wars Battlefront II]]''
| {{dts|2017|11|17|format=dmy}}
| [[EA Digital Illusions CE]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|-
| ''[[Star Wars: Squadrons]]''
| {{dts|2020|10|2|format=dmy}}
| [[Motive Studios]]
| 3.0
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{No}}
|}
== References ==
{{Reflist|30em}}
== External links ==
* [http://www.frostbite.com/ Frostbite's Official Homepage]
* [https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation Frostbite Rendering Architecture]
* [https://web.archive.org/web/20120831114747/http://dice.se/publications/ DICE Publications]
* [http://www.dice.se/ DICE's Official Homepage]
{{Portal bar|Video games}}
{{Electronic Arts}}
{{Video game engines}}
[[Category:2008 software]]
[[Category:3D graphics software]]
[[Category:Electronic Arts]]
[[Category:Game engines that support Vulkan (API)]]
[[Category:Global illumination software]]
[[Category:Proprietary software]]
[[Category:Video game engines]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -40,5 +40,5 @@
The [[PlayStation 5]] and [[Xbox Series X and Series S]] versions of ''[[FIFA 21]]'', released December 4, 2020, feature graphical enhancements to take advantage of the newer hardware.<ref>https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features</ref> So far, ''FIFA 21'' is one of two Frostbite games to receive major enhancements for the PlayStation 5 and Xbox Series X and S, with ''[[Star Wars: Squadrons]]'' receiving support for high frame rates and 4K, alongside visual improvements.<ref>https://www.eurogamer.net/articles/2020-11-05-ea-details-next-gen-enhancements-coming-to-star-wars-squadrons-apex-legends-more</ref> It has been rumored that 2021's installment of the ''[[NHL (video game series)|NHL]]'' series, ''NHL 22'', will run on Frostbite, bringing it to that series for the first time.<ref>https://www.sportsgamersonline.com/games/hockey/nhl-22-moving-to-frostbite-engine/</ref>
-The upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>
+It is speculated that the upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>
== List of games ==
' |
New page size (new_size ) | 26494 |
Old page size (old_size ) | 26472 |
Size change in edit (edit_delta ) | 22 |
Lines added in edit (added_lines ) | [
0 => 'It is speculated that the upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>'
] |
Lines removed in edit (removed_lines ) | [
0 => 'The upcoming installment in the ''Battlefield'' series, ''[[Battlefield 2042]]'', will use the Frostbite 4 engine.<ref>[https://www.youtube.com/watch?v=HP3wxNFnNbA ''Battlefield 2042'' announcement trailer]</ref>'
] |
All external links added in the edit (added_links ) | [] |
All external links removed in the edit (removed_links ) | [] |
All external links in the new text (all_links ) | [
0 => 'https://www.ea.com/frostbite/engine',
1 => 'http://www.dice.se/games/battlefield-bad-company/',
2 => 'https://www.battlefield.com/games/battlefield-1943',
3 => 'https://www.battlefield.com/games/battlefield-bad-company-2',
4 => 'http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield',
5 => 'https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine',
6 => 'http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/',
7 => 'https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview',
8 => 'http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/',
9 => 'https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/',
10 => 'http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx',
11 => 'https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u',
12 => 'https://www.youtube.com/watch?v=R9yVV6g3q7g',
13 => 'http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support',
14 => 'https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265',
15 => 'https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come',
16 => 'https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/',
17 => 'https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/',
18 => 'http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/',
19 => 'http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions',
20 => 'http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront',
21 => 'https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/',
22 => 'https://www.engadget.com/2013/06/10/mirrors-edge-2/',
23 => 'http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison',
24 => 'https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories',
25 => 'http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first',
26 => 'https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/',
27 => 'https://www.easports.com/madden-nfl',
28 => 'http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0',
29 => 'http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious',
30 => 'https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/',
31 => 'https://www.ea.com/frostbite',
32 => 'https://kotaku.com/how-biowares-anthem-went-wrong-1833731964',
33 => 'https://www.youtube.com/watch?v=HP3wxNFnNbA',
34 => 'https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates',
35 => 'https://www.ea.com/frostbite/news/bringing-frostbite-to-nintendo-switch',
36 => 'https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features',
37 => 'https://www.eurogamer.net/articles/2020-11-05-ea-details-next-gen-enhancements-coming-to-star-wars-squadrons-apex-legends-more',
38 => 'https://www.sportsgamersonline.com/games/hockey/nhl-22-moving-to-frostbite-engine/',
39 => 'http://www.frostbite.com/',
40 => 'https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation',
41 => 'https://web.archive.org/web/20120831114747/http://dice.se/publications/',
42 => 'http://www.dice.se/'
] |
Links in the page, before the edit (old_links ) | [
0 => 'http://beta.goal.com/en-us/news/fifa-18-xbox-one-and-ps4-release-dates-cost-pre-order-and/1w8mlv9t3md9416sixtdh3tbs0',
1 => 'http://bleacherreport.com/articles/2522270-rory-mcilroy-pga-tour-review-gameplay-videos-features-and-impressions',
2 => 'http://metro.co.uk/2015/03/17/battlefield-hardline-single-player-review-police-action-5106841/',
3 => 'http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support',
4 => 'http://www.dice.se/',
5 => 'http://www.dice.se/games/battlefield-bad-company/',
6 => 'http://www.digitalspy.com/gaming/news/a382816/frostbite-engine-games-to-require-64-bit-pcs-says-dice/',
7 => 'http://www.eurogamer.net/articles/digitalfoundry-2016-fifa-17-vs-fifa-16-engine-tech-comparison',
8 => 'http://www.frostbite.com/',
9 => 'http://www.gameinformer.com/b/features/archive/2012/08/27/see-inside-frostbite-2-0-and-what-it-means-for-army-of-two.aspx',
10 => 'http://www.ign.com/articles/2015/05/26/need-for-speed-reboot-running-on-same-engine-as-star-wars-battlefront',
11 => 'http://www.ign.com/articles/2016/10/18/a-visual-history-of-battlefield',
12 => 'http://www.ign.com/articles/2017/06/02/need-for-speed-payback-looks-faster-more-furious',
13 => 'http://www.ign.com/videos/2017/03/29/building-mass-effect-andromeda-in-the-frostbite-engine-ign-first',
14 => 'http://www.pcgamer.com/new-need-for-speed-to-use-frostbite-2/',
15 => 'https://arstechnica.com/gaming/2016/02/theres-a-decent-game-somewhere-in-plants-vs-zombies-garden-warfare-2/',
16 => 'https://kotaku.com/how-biowares-anthem-went-wrong-1833731964',
17 => 'https://venturebeat.com/2013/06/26/this-is-what-dragon-age-inquisition-looks-like-running-frostbite-3/',
18 => 'https://venturebeat.com/2017/01/31/performance-enhancers-madden-nfl-18-will-run-on-battlefields-frostbite-graphics-engine/',
19 => 'https://web.archive.org/web/20120831114747/http://dice.se/publications/',
20 => 'https://www.battlefield.com/games/battlefield-1943',
21 => 'https://www.battlefield.com/games/battlefield-bad-company-2',
22 => 'https://www.ea.com/frostbite',
23 => 'https://www.ea.com/frostbite/engine',
24 => 'https://www.ea.com/frostbite/news/bringing-frostbite-to-nintendo-switch',
25 => 'https://www.easports.com/madden-nfl',
26 => 'https://www.engadget.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/',
27 => 'https://www.engadget.com/2013/06/10/mirrors-edge-2/',
28 => 'https://www.eurogamer.net/articles/2020-11-05-ea-details-next-gen-enhancements-coming-to-star-wars-squadrons-apex-legends-more',
29 => 'https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-and-dice-to-co-develop-console-style-api-for-radeon-graphics/#74a43d226265',
30 => 'https://www.polygon.com/2013/3/29/4162584/frostbite-3-engine-doesnt-support-wii-u',
31 => 'https://www.polygon.com/2013/8/22/4646854/need-for-speed-rivals-is-a-living-game-and-a-sign-of-things-to-come',
32 => 'https://www.polygon.com/2020/11/24/21612676/fifa-21-ps5-xbox-series-x-free-upgrade-dual-entitlement-features',
33 => 'https://www.polygon.com/2021/2/17/22288331/plants-vs-zombies-battle-for-neighborville-nintendo-switch-release-dates',
34 => 'https://www.slideshare.net/repii/frostbite-rendering-architecture-and-realtime-procedural-shading-texturing-techniques-presentation',
35 => 'https://www.sportsgamersonline.com/games/hockey/nhl-22-moving-to-frostbite-engine/',
36 => 'https://www.technobuffalo.com/2013/06/10/plants-v-zombies-garden-warfare-runs-on-frostbite-3/',
37 => 'https://www.theguardian.com/technology/2011/jun/07/need-for-speed-e3-2011-preview',
38 => 'https://www.theverge.com/2016/9/28/13088232/battlefield-1-preview-interview-war-stories',
39 => 'https://www.vg247.com/2017/06/12/star-wars-battlefront-2-may-be-the-best-looking-frostbite-game-yet-boasting-various-upgrades-over-the-original-report/',
40 => 'https://www.videogamer.com/news/medal-of-honor-using-unreal-3-and-frostbite-engine',
41 => 'https://www.youtube.com/watch?v=HP3wxNFnNbA',
42 => 'https://www.youtube.com/watch?v=R9yVV6g3q7g'
] |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | false |
Unix timestamp of change (timestamp ) | 1623331684 |