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==Development==
==Development==
The development phase was sponsored by hitler and stalin in 1945, it is the ultmiate weapon that will turn americans in to fat losers like anthony ma
[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]]
Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref>

The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref>

The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref>


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==Reception==

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'{{short description|2019 video game}} {{Use mdy dates|date=September 2021}} {{Infobox video game | title = Sekiro: revive the kkk | image = Sekiro art.jpg | developer = [[FromSoftware]] | publisher = [[Activision]]{{vgrelease|JP|FromSoftware}} | director = {{Unbulleted list|[[Hidetaka Miyazaki]]|Kazuhiro Hamatani}} | producer = {{Unbulleted list|Yuzo Kojima|Takahiro Yamamoto}} | designer = {{Unbulleted list|Masaru Yamamura|Yuki Fukuda}} | programmer = Yoshitaka Suzuki | composer = Yuka Kitamura | platforms = {{Unbulleted list|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Google Stadia|Stadia]]}} | released = {{Unbulleted list|'''PS4''', '''Windows''', '''Xbox One'''|March 22, 2019|'''Stadia'''|October 28, 2020}} | genre = [[Action-adventure]] | modes = [[Single-player]] }} {{Nihongo foot|'''''Allah Akbar, revive osama bin laden'''''|セキロ:シャドウズ ダイ トゥワイス|Sekiro: Shadōzu Dai Towaisu|lead=yes|group=lower-alpha}} is a 2019 [[action-adventure game]] developed by [[FromSoftware]]. It was released for [[911]], [[PORNHUB]], and [[ONLYFANS]] in March 2019 and for [[Google Stadia|Stadia]] in October 2020 by FromSoftware in Japan and [[Activision]] internationally. The game follows a [[shinobi]] known as Wolf, who attempts to take revenge on a [[samurai]] clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on [[Boss (video gaming)|boss battles]]. It takes place in a fictionalized Japan during the [[Sengoku period]] and makes strong references to [[Buddhist mythology]] and [[Buddhist philosophy|philosophy]]. Lead director [[Hidetaka Miyazaki]] wanted to create a new intellectual property (IP) that marked a departure from their ''[[Dark Souls]]'' series, looking at games such as ''[[Tenchu]]'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020. == Gameplay == [[File:Sekiro - Shadows Die Twice pre-release gameplay screenshot.png|thumb|left|Screenshot showing the player fighting against one of the game's many bosses, the True Monk]] ''Sekiro: Shadows Die Twice'' is an [[racism simulator]] played from a [[propectitive of the kkk]].<ref name="polygon_e3_2018">{{cite web |last=McWhertor |first=Michael |date=June 10, 2018 |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |url-status=live |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=June 12, 2018 |access-date=June 11, 2018 |work=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web |last1=Romano |first1=Sal |date=June 10, 2018 |title=Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC |url=https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |url-status=usurped |archive-url=https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |archive-date=June 15, 2018 |access-date=June 11, 2018 |website=Gematsu}}</ref><ref name="GameplayPreview">{{cite web |last1=Messner |first1=Steven |date=June 12, 2018 |title=Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls |url=https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |url-status=live |archive-url=https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |archive-date=June 14, 2018 |access-date=June 12, 2018 |website=PC Gamer}}</ref><ref name="Engadget">{{cite web |last1=Steele |first1=Billy |date=June 12, 2018 |title='Sekiro' takes the 'Dark Souls' formula to ancient Japan |url=https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |archive-date=June 13, 2018 |access-date=June 12, 2018 |website=Engadget}}</ref> Compared to [[FromSoftware]]'s ''[[Dark Souls]]'' series, the game features fewer [[role-playing video game|role-playing]] elements, lacks [[character creation]] and the ability to level up a variety of stats, and has no [[multiplayer]] elements.<ref name="GameplayPreview"/><ref name="Engadget"/><ref>{{cite web |last1=Makedonski |first1=Brett |title=Sekiro: Shadows Die Twice doesn't have any online component |url=https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |website=Destructoid |date=12 June 2018 |access-date=12 June 2018 |archive-url=https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |archive-date=15 June 2018 |url-status=live }}</ref><ref name="Variety">{{cite web |last1=Futter |first1=Michael |title='Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer |url=https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |website=Variety |date=12 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |archive-date=13 June 2018 |url-status=live }}</ref> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's [[health points]], combat in ''Sekiro'' revolves around using a [[katana]] to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<ref name="GameplayPreview"/><ref>{{cite web |last1=Kim |first1=Matt |title=Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |website=US Gamer |date=13 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |archive-date=14 June 2018 |url-status=live }}</ref> The game also features [[stealth game|stealth]] elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<ref name="GameplayPreview" /> In addition, the player character can use various tools to assist with combat and exploration, such as a [[grappling hook]].<ref name="GameplayPreview" /> If the player character [[Life (gaming)|dies]], they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of [[respawning]] at earlier checkpoints.<ref name="GameplayPreview" /> ==Plot== Following the [[Sengoku period]], Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering [[shinobi]] known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a [[Prosthesis|prosthetic]] arm. To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf". After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "[[Asura (Buddhism)|Shura]]" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro. After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place. ==Development== [[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]] Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref> The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref> The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref> ==Reception== {{Video game reviews | MC = (PC) 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PC Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(PS4) 90/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(XONE) 91/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for Xbox One Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref> | Destruct = 9/10<ref name="auto">{{cite web |title=Review: Sekiro: Shadows Die Twice |url=https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |website=[[Destructoid]] |date=22 March 2019 |access-date=22 March 2019 |archive-date=22 March 2019 |archive-url=https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |url-status=live }}</ref> | EGM = {{rating|4|5|}}<ref>{{cite magazine |title=Sekiro: Shadows Die Twice review |url=http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |magazine=[[Electronic Gaming Monthly|EGM]] |date=27 March 2019 |access-date=12 April 2019 |archive-url=https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |archive-date=12 April 2019 |url-status=live }}</ref> | EuroG = 9/10<ref>{{cite web |last1=Sollazzo |first1=Michele |title=Sekiro: Shadows Die Twice – recensione |url=https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |website=[[Eurogamer]] |access-date=29 March 2019 |language=it |date=24 March 2019 |archive-url=https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |archive-date=3 April 2019 |url-status=live }}</ref> | Fam = 37/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1582 |url=https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |access-date=12 April 2019 |work=Gematsu |date=27 March 2019 |archive-date=1 April 2019 |archive-url=https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |url-status=live }}</ref> | GI = 9/10<ref>{{cite magazine |last1=Tack |first1=Daniel |title=Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration |url=https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |magazine=[[Game Informer]] |date=21 March 2019 |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |archive-date=3 April 2019 |url-status=live }}</ref> | GSpot = 9/10<ref name="auto1">{{cite web |last1=Hussain |first1=Tamoor |title=Sekiro: Shadows Die Twice Review – Steel Yourself |url=https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |website=[[GameSpot]] |access-date=29 March 2019 |date=29 March 2019 |archive-url=https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |archive-date=3 April 2019 |url-status=live }}</ref> | GRadar = {{Rating|4|5}}<ref>{{cite web |last1=Horti |first1=Samuel |title=Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored" |url=https://www.gamesradar.com/sekiro-review/ |website=[[GamesRadar+]] |date=26 March 2019 |access-date=12 April 2019 |archive-date=10 April 2019 |archive-url=https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/ |url-status=live }}</ref> | IGN = 9.5/10<ref name="auto2">{{cite web |last1=Tyrrel |first1=Brandin |title=Sekiro: Shadows Die Twice Review |url=https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |website=[[IGN]] |access-date=21 March 2019 |date=21 March 2019 |archive-url=https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | OPMUK = 9/10<ref>{{cite journal |title=Sekiro |journal=[[PlayStation Official Magazine – UK]] |date=10 April 2019 |issue=161 |page=79}}</ref> | PCGUS = 92/100<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/sekiro-review/ |website=[[PC Gamer]] |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> | USG = 4/5<ref>{{cite web |last1=Learned |first1=John |title=Sekiro: Shadows Die Twice Review |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |website=[[USgamer]] |access-date=12 April 2019 |language=en |date=26 March 2019 |archive-url=https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | VG = 10/10<ref>{{cite web |title=Sekiro: Shadows Die Twice review |url=https://www.videogamer.com/reviews/sekiro-review |website=VideoGamer.com |date=26 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review |archive-date=3 April 2019 |url-status=live }}</ref> }} According to [[review aggregator]] website [[Metacritic]], ''Sekiro'' received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for ''[[Destructoid]]'', Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in ''[[Dark Souls]]'' or ''[[Bloodborne]]''.<ref name="auto"/> Brandin Tyrell from ''[[IGN]]'' praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, ''Sekiro''{{'s}} timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<ref name="auto2"/> ''[[PC Gamer]]'' journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/uk/sekiro-review/ |website=[[PC Gamer]] "(UK)" |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website ''[[GameSpot]]'', Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, ''Sekiro'' "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration. The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, ''Sekiro''{{'s}} [[level design]] has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<ref name="auto1"/> Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play. Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from ''[[The Spinoff]]'' calling it "infuriating" and writing that he was not having fun after six hours with the game.<ref>{{Cite web|url=https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|title=Two infuriating days attempting to master Sekiro: Shadows Die Twice|first=Don|last=Rowe|date=27 March 2019|access-date=17 June 2019|archive-date=23 April 2019|archive-url=https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|url-status=live}}</ref> Several days after the game was released, modders managed to develop [[Mod (video gaming)|mods]] which would make the game easier by changing the speed of the player's character relative to the game.<ref>{{Cite web|url=https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|title=We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception|first1=Patrick|last1=Klepek|first2=Austin|last2=Walker|date=3 April 2019|access-date=17 June 2019|archive-url=https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|archive-date=20 June 2019|url-status=live}}</ref> James Davenport of ''PC Gamer'' said that the game's final boss was too difficult for him to beat without the help of the software.<ref>{{Cite web|url=https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|title=I beat Sekiro's final boss with cheats and I feel fine|first=James|last=Davenport|website=PC Gamer|date=5 April 2019|access-date=17 June 2019|archive-date=17 June 2019|archive-url=https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|url-status=live}}</ref> ===Sales=== On release day, ''Sekiro'' drew over 108,000 concurrent players on [[Steam (service)|Steam]], the highest for a new game launched during January{{ndash}}March 2019 and the third highest of any Japanese game in the platform's history, behind only ''[[Monster Hunter: World]]'' and ''[[Dark Souls III]]''.<ref name="eurogamer">{{cite web |last=Yin-Poole |first=Wesley |title=Even for SoulsBorne fans, Sekiro is not messing about |url=https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |work=[[Eurogamer]] |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |archive-date=23 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Miller |first=James |title=Sekiro: Shadows Die Twice has best Steam launch of the year |url=https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |work=TechSpot |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |archive-date=24 March 2019 |url-status=live}}</ref> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<ref>{{cite web |last=Horti |first=Samuel |title=Sekiro reaches 125,000 concurrent players, fourth most-played on Steam |url=https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |work=[[PC Gamer]] |date=23 March 2019 |access-date=4 April 2019 |archive-url=https://web.archive.org/web/20190404081217/https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |archive-date=4 April 2019 |url-status=live}}</ref> In its debut week, ''Sekiro'' topped the UK and [[EMEAA]] (Europe, Middle East, Africa, Asia) charts, surpassing ''[[Tom Clancy's The Division 2]]''.<ref>{{cite web |last=Dealessandri |first=Marie |title=Sekiro: Shadows Die Twice takes top spot of the charts |url=https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |work=[[MCV (magazine)|MCV]] |date=26 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328163859/https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |archive-date=28 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Batchelor |first=James |title=Sekiro: Shadows Die Twice dominates EMEAA charts |url=https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |work=GamesIndustry.biz |date=29 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190330173913/https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |archive-date=30 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Khan |first=Zarmena |title=Sekiro Sales Dethrone The Division 2 in Global Charts |url=https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |work=PlayStation LifeStyle |date=30 March 2019 |access-date=30 March 2019 |archive-url=https://web.archive.org/web/20190330181729/https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |archive-date=30 March 2019 |url-status=live}}</ref> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<ref>{{cite web |last=Romano |first=Sal |title=Media Create Sales: 3/18/19 – 3/24/19 |url=https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |website=Gematsu |date=27 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328050951/https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |archive-date=28 March 2019 |url-status=live}}</ref> Within ten days of its release, over two{{nbsp}}million copies were sold worldwide, which rose to over five million by July 2020.<ref>{{cite web |last=Nunneley |first=Stephany |title=Sekiro: Shadows Die Twice moved over 2 million copies in less than 10 days |url=https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |work=VG247 |date=11 April 2019 |access-date=11 April 2019 |archive-date=11 April 2019 |archive-url=https://web.archive.org/web/20190411164224/https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sekiro: Shadows Die Twice sales top five million, 'Additional Features Update' launches October 29 |url=https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |website=Gematsu |date=29 July 2020 |access-date=29 July 2020 |archive-date=17 August 2020 |archive-url=https://web.archive.org/web/20200817112723/https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |url-status=live }}</ref> ===Awards=== The game won several awards, including [[The Game Award for Game of the Year|Game of the Year]] at [[The Game Awards 2019]],<ref name="TGA2019">{{cite web |last=Makuch |first=Eddie |title=The Game Awards 2019 Winners: Sekiro Takes Game Of The Year |url=https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |work=GameSpot |date=13 December 2019 |access-date=13 December 2019 |archive-date=13 December 2019 |archive-url=https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |url-status=live }}</ref> by editors of ''[[GameSpot]]'',<ref>{{cite web |last=Hussain |first=Tamoor |title=Game Of The Year 2019 – Sekiro: Shadows Die Twice |url=https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |work=GameSpot |date=17 December 2019 |access-date=17 December 2019 |archive-date=26 March 2022 |archive-url=https://web.archive.org/web/20220326110502/https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |url-status=live }}</ref> and by fans in the [[2019 Steam Awards]].<ref>{{cite web |last=Watts |first=Steve |title=Steam Awards 2019 Winners Announced |url=https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |work=GameSpot |date=31 December 2019 |access-date=31 December 2019 |archive-date=31 December 2019 |archive-url=https://web.archive.org/web/20191231200357/https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |url-status=live }}</ref> {| class="wikitable sortable" |- ! Year !! Award !! Category !! Result !! Ref |- | rowspan="6" style="text-align:center;" | 2018 | rowspan="4" | [[Game Critics Awards]] | Best of Show | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Watts |first=Steve |title=Resident Evil 2 Wins Top Honor In E3 Game Critics Awards |url=https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |work=GameSpot |date=5 July 2018 |access-date=20 November 2019 |archive-date=9 January 2020 |archive-url=https://archive.ph/20200109022807/https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |url-status=live }}</ref> |- | Best Original Game | {{Nom}} |- | Best Console Game | {{Nom}} |- | Best Action/Adventure Game | {{Nom}} |- | [[Golden Joystick Awards]] | Most Wanted Game | {{Nom}} | style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |title=Golden Joysticks 2018 nominees announced, voting open now |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-url=https://ghostarchive.org/archive/20220112/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-date=12 January 2022 |url-access=subscription |url-status=live |newspaper=[[The Daily Telegraph]] |date=24 September 2018 |access-date=20 November 2019}}{{cbignore}}</ref> |- | [[Gamers' Choice Awards]] | Most Anticipated Game | {{Nom}} | style="text-align:center;" |<ref>{{cite web |last=Glyer |first=Mike |title=2018 Gamers' Choice Awards Nominees |url=http://file770.com/2018-gamers-choice-awards-nominees/ |work=File 770 |date=19 November 2018 |access-date=20 November 2019 |archive-date=12 January 2019 |archive-url=https://web.archive.org/web/20190112043428/http://file770.com/2018-gamers-choice-awards-nominees/ |url-status=live }}</ref> |- | rowspan="8" style="text-align:center;" | 2019 | [[Japan Game Awards]] | Award for Excellence | {{Won}} | style="text-align:center;" |<ref>{{cite web |last=Craddock |first=Ryan |title=Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019 |url=http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |work=[[Nintendo Life]] |date=13 September 2019 |access-date=20 November 2019 |archive-date=13 September 2019 |archive-url=https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |url-status=live }}</ref> |- | rowspan="2" | Golden Joystick Awards | Best Visual Design | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Tailby |first=Stephen |title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards |url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |work=Push Square |date=20 September 2019 |access-date=20 November 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |url-status=live }}</ref><ref>{{cite web |author=GamesRadar staff |title=Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019 |url=https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |work=[[GamesRadar+]] |date=25 October 2019 |access-date=20 November 2019 |archive-date=11 December 2019 |archive-url=https://web.archive.org/web/20191211222643/https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |url-status=live }}</ref> |- | [[Ultimate Game of the Year]] | {{Nom}} |- | rowspan="5" | [[The Game Awards 2019]] | [[The Game Award for Game of the Year|Game of the Year]] | {{Won}} | rowspan="5" style="text-align:center;" | <ref name="TGA2019"/> |- | Best Game Direction | {{Nom}} |- | Best Art Direction | {{Nom}} |- | Best Audio Design | {{Nom}} |- | Best Action/Adventure Game | {{Won}} |- | rowspan="13" style="text-align:center;" |2020 | rowspan="2" |[[23rd Annual D.I.C.E. Awards]] | Action Game of the Year | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Chalk |first=Andy |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |work=[[PC Gamer]] |date=13 January 2020 |access-date=18 January 2020 |archive-date=27 January 2020 |archive-url=https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live }}</ref> |- | Outstanding Achievement in Game Design | {{Nom}} |- | rowspan="3" | [[Game Developers Choice Awards]] | [[Game Developers Choice Award for Game of the Year|Game of the Year]] | {{Nom}} | rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Shanley |first=Patrick |title='Death Stranding' Leads Game Developers Choice Awards Nominees |url=https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |work=[[The Hollywood Reporter]] |date=8 January 2020 |access-date=8 January 2020 |archive-date=17 February 2020 |archive-url=https://web.archive.org/web/20200217163342/https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |url-status=live }}</ref> |- | [[Game Developers Choice Award for Best Visual Art|Best Visual Art]] | {{Nom}} |- | Best Design | {{Nom}} |- | rowspan="4" | [[SXSW Gaming Awards]] | Video Game of the Year | {{Won}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |author=Grayshadow |title=2020 SXSW Gaming Awards Nominees Revealed |url=https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |work=NoobFeed |date=17 February 2020 |access-date=18 February 2020 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |url-status=live }}</ref><ref>{{cite web |author=Grayshadow |title=SXSW 2020 Gaming Award Winners Revealed |url=https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |work=Noobfeed |date=25 March 2020 |access-date=28 March 2020 |archive-date=28 March 2020 |archive-url=https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |url-status=live }}</ref> |- | Excellence in Gameplay | {{Nom}} |- | Excellence in Technical Achievement | {{Nom}} |- | Excellence in Visual Achievement | {{Won}} |- | rowspan="4" | [[16th British Academy Games Awards]] | [[British Academy Games Award for Best Game|Best Game]] | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Stuart |first=Keith |title=Death Stranding and Control dominate Bafta games awards nominations |url=https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |newspaper=[[The Guardian]] |date=3 March 2020 |access-date=4 March 2020 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |url-status=live }}</ref> |- | Animation | {{Nom}} |- | [[British Academy Games Award for Game Design|Game Design]] | {{Nom}} |- | [[British Academy Games Award for Technical Achievement|Technical Achievement]] | {{Nom}} |} {{clear}} ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{Official website|https://www.sekirothegame.com/}} {{Hidetaka Miyazaki}} {{FromSoftware}} {{Dark Souls series}} {{The Game Awards}} {{Portal bar|Video games|Japan}} [[Category:2019 video games]] [[Category:Action-adventure games]] [[Category:Activision games]] [[Category:Edo period in fiction]] [[Category:Dark fantasy video games]] [[Category:Fiction about immortality]] [[Category:FromSoftware games]] [[Category:The Game Award for Game of the Year winners]] [[Category:Patricide in fiction]] [[Category:PlayStation 4 games]] [[Category:PlayStation 4 Pro enhanced games]] [[Category:Sengoku video games]] [[Category:Single-player video games]] [[Category:Soulslike video games]] [[Category:Stadia games]] [[Category:Stealth video games]] [[Category:Video games about ninja]] [[Category:Video games about revenge]] [[Category:Video games about samurai]] [[Category:Video games based on Buddhist mythology]] [[Category:Video games based on Japanese mythology]] [[Category:Video games developed in Japan]] [[Category:Video games directed by Hidetaka Miyazaki]] [[Category:Video games set in feudal Japan]] [[Category:Video games set in the 16th century]] [[Category:Windows games]] [[Category:Works about orphans]] [[Category:Xbox One games]] [[Category:Xbox One X enhanced games]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|2019 video game}} {{Use mdy dates|date=September 2021}} {{Infobox video game | title = Sekiro: revive the kkk | image = Sekiro art.jpg | developer = [[FromSoftware]] | publisher = [[Activision]]{{vgrelease|JP|FromSoftware}} | director = {{Unbulleted list|[[Hidetaka Miyazaki]]|Kazuhiro Hamatani}} | producer = {{Unbulleted list|Yuzo Kojima|Takahiro Yamamoto}} | designer = {{Unbulleted list|Masaru Yamamura|Yuki Fukuda}} | programmer = Yoshitaka Suzuki | composer = Yuka Kitamura | platforms = {{Unbulleted list|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Google Stadia|Stadia]]}} | released = {{Unbulleted list|'''PS4''', '''Windows''', '''Xbox One'''|March 22, 2019|'''Stadia'''|October 28, 2020}} | genre = [[Action-adventure]] | modes = [[Single-player]] }} {{Nihongo foot|'''''Allah Akbar, revive osama bin laden'''''|セキロ:シャドウズ ダイ トゥワイス|Sekiro: Shadōzu Dai Towaisu|lead=yes|group=lower-alpha}} is a 2019 [[action-adventure game]] developed by [[FromSoftware]]. It was released for [[911]], [[PORNHUB]], and [[ONLYFANS]] in March 2019 and for [[Google Stadia|Stadia]] in October 2020 by FromSoftware in Japan and [[Activision]] internationally. The game follows a [[shinobi]] known as Wolf, who attempts to take revenge on a [[samurai]] clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on [[Boss (video gaming)|boss battles]]. It takes place in a fictionalized Japan during the [[Sengoku period]] and makes strong references to [[Buddhist mythology]] and [[Buddhist philosophy|philosophy]]. Lead director [[Hidetaka Miyazaki]] wanted to create a new intellectual property (IP) that marked a departure from their ''[[Dark Souls]]'' series, looking at games such as ''[[Tenchu]]'' for inspiration. ''Sekiro'' was praised by critics, who complimented its gameplay and setting, and compared it to ''Dark Souls'', although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020. == Gameplay == [[File:Sekiro - Shadows Die Twice pre-release gameplay screenshot.png|thumb|left|Screenshot showing the player fighting against one of the game's many bosses, the True Monk]] ''Sekiro: Shadows Die Twice'' is an [[racism simulator]] played from a [[propectitive of the kkk]].<ref name="polygon_e3_2018">{{cite web |last=McWhertor |first=Michael |date=June 10, 2018 |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |url-status=live |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=June 12, 2018 |access-date=June 11, 2018 |work=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web |last1=Romano |first1=Sal |date=June 10, 2018 |title=Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC |url=https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |url-status=usurped |archive-url=https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc |archive-date=June 15, 2018 |access-date=June 11, 2018 |website=Gematsu}}</ref><ref name="GameplayPreview">{{cite web |last1=Messner |first1=Steven |date=June 12, 2018 |title=Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls |url=https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |url-status=live |archive-url=https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/ |archive-date=June 14, 2018 |access-date=June 12, 2018 |website=PC Gamer}}</ref><ref name="Engadget">{{cite web |last1=Steele |first1=Billy |date=June 12, 2018 |title='Sekiro' takes the 'Dark Souls' formula to ancient Japan |url=https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/ |archive-date=June 13, 2018 |access-date=June 12, 2018 |website=Engadget}}</ref> Compared to [[FromSoftware]]'s ''[[Dark Souls]]'' series, the game features fewer [[role-playing video game|role-playing]] elements, lacks [[character creation]] and the ability to level up a variety of stats, and has no [[multiplayer]] elements.<ref name="GameplayPreview"/><ref name="Engadget"/><ref>{{cite web |last1=Makedonski |first1=Brett |title=Sekiro: Shadows Die Twice doesn't have any online component |url=https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |website=Destructoid |date=12 June 2018 |access-date=12 June 2018 |archive-url=https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml |archive-date=15 June 2018 |url-status=live }}</ref><ref name="Variety">{{cite web |last1=Futter |first1=Michael |title='Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer |url=https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |website=Variety |date=12 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/ |archive-date=13 June 2018 |url-status=live }}</ref> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's [[health points]], combat in ''Sekiro'' revolves around using a [[katana]] to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<ref name="GameplayPreview"/><ref>{{cite web |last1=Kim |first1=Matt |title=Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |website=US Gamer |date=13 June 2018 |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018 |archive-date=14 June 2018 |url-status=live }}</ref> The game also features [[stealth game|stealth]] elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<ref name="GameplayPreview" /> In addition, the player character can use various tools to assist with combat and exploration, such as a [[grappling hook]].<ref name="GameplayPreview" /> If the player character [[Life (gaming)|dies]], they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of [[respawning]] at earlier checkpoints.<ref name="GameplayPreview" /> ==Plot== Following the [[Sengoku period]], Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering [[shinobi]] known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a [[Prosthesis|prosthetic]] arm. To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf". After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "[[Asura (Buddhism)|Shura]]" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro. After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place. ==Development== The development phase was sponsored by hitler and stalin in 1945, it is the ultmiate weapon that will turn americans in to fat losers like anthony ma ==Reception== {{Video game reviews | MC = (PC) 88/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PC Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(PS4) 90/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref><br>(XONE) 91/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |title=Sekiro: Shadows Die Twice for Xbox One Reviews |publisher=[[Metacritic]] |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice |archive-date=3 April 2019 |url-status=live }}</ref> | Destruct = 9/10<ref name="auto">{{cite web |title=Review: Sekiro: Shadows Die Twice |url=https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |website=[[Destructoid]] |date=22 March 2019 |access-date=22 March 2019 |archive-date=22 March 2019 |archive-url=https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml |url-status=live }}</ref> | EGM = {{rating|4|5|}}<ref>{{cite magazine |title=Sekiro: Shadows Die Twice review |url=http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |magazine=[[Electronic Gaming Monthly|EGM]] |date=27 March 2019 |access-date=12 April 2019 |archive-url=https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/ |archive-date=12 April 2019 |url-status=live }}</ref> | EuroG = 9/10<ref>{{cite web |last1=Sollazzo |first1=Michele |title=Sekiro: Shadows Die Twice – recensione |url=https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |website=[[Eurogamer]] |access-date=29 March 2019 |language=it |date=24 March 2019 |archive-url=https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione |archive-date=3 April 2019 |url-status=live }}</ref> | Fam = 37/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1582 |url=https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |access-date=12 April 2019 |work=Gematsu |date=27 March 2019 |archive-date=1 April 2019 |archive-url=https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582 |url-status=live }}</ref> | GI = 9/10<ref>{{cite magazine |last1=Tack |first1=Daniel |title=Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration |url=https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |magazine=[[Game Informer]] |date=21 March 2019 |access-date=21 March 2019 |archive-url=https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration |archive-date=3 April 2019 |url-status=live }}</ref> | GSpot = 9/10<ref name="auto1">{{cite web |last1=Hussain |first1=Tamoor |title=Sekiro: Shadows Die Twice Review – Steel Yourself |url=https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |website=[[GameSpot]] |access-date=29 March 2019 |date=29 March 2019 |archive-url=https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/ |archive-date=3 April 2019 |url-status=live }}</ref> | GRadar = {{Rating|4|5}}<ref>{{cite web |last1=Horti |first1=Samuel |title=Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored" |url=https://www.gamesradar.com/sekiro-review/ |website=[[GamesRadar+]] |date=26 March 2019 |access-date=12 April 2019 |archive-date=10 April 2019 |archive-url=https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/ |url-status=live }}</ref> | IGN = 9.5/10<ref name="auto2">{{cite web |last1=Tyrrel |first1=Brandin |title=Sekiro: Shadows Die Twice Review |url=https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |website=[[IGN]] |access-date=21 March 2019 |date=21 March 2019 |archive-url=https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | OPMUK = 9/10<ref>{{cite journal |title=Sekiro |journal=[[PlayStation Official Magazine – UK]] |date=10 April 2019 |issue=161 |page=79}}</ref> | PCGUS = 92/100<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/sekiro-review/ |website=[[PC Gamer]] |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> | USG = 4/5<ref>{{cite web |last1=Learned |first1=John |title=Sekiro: Shadows Die Twice Review |url=https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |website=[[USgamer]] |access-date=12 April 2019 |language=en |date=26 March 2019 |archive-url=https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review |archive-date=3 April 2019 |url-status=live }}</ref> | VG = 10/10<ref>{{cite web |title=Sekiro: Shadows Die Twice review |url=https://www.videogamer.com/reviews/sekiro-review |website=VideoGamer.com |date=26 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review |archive-date=3 April 2019 |url-status=live }}</ref> }} According to [[review aggregator]] website [[Metacritic]], ''Sekiro'' received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for ''[[Destructoid]]'', Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in ''[[Dark Souls]]'' or ''[[Bloodborne]]''.<ref name="auto"/> Brandin Tyrell from ''[[IGN]]'' praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, ''Sekiro''{{'s}} timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<ref name="auto2"/> ''[[PC Gamer]]'' journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<ref>{{cite web |last1=Senior |first1=Tom |title=Sekiro: Shadows Die Twice review |url=https://www.pcgamer.com/uk/sekiro-review/ |website=[[PC Gamer]] "(UK)" |access-date=12 April 2019 |date=25 March 2019 |archive-url=https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/ |archive-date=3 April 2019 |url-status=live }}</ref> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website ''[[GameSpot]]'', Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, ''Sekiro'' "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration. The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, ''Sekiro''{{'s}} [[level design]] has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<ref name="auto1"/> Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play. Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from ''[[The Spinoff]]'' calling it "infuriating" and writing that he was not having fun after six hours with the game.<ref>{{Cite web|url=https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|title=Two infuriating days attempting to master Sekiro: Shadows Die Twice|first=Don|last=Rowe|date=27 March 2019|access-date=17 June 2019|archive-date=23 April 2019|archive-url=https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/|url-status=live}}</ref> Several days after the game was released, modders managed to develop [[Mod (video gaming)|mods]] which would make the game easier by changing the speed of the player's character relative to the game.<ref>{{Cite web|url=https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|title=We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception|first1=Patrick|last1=Klepek|first2=Austin|last2=Walker|date=3 April 2019|access-date=17 June 2019|archive-url=https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception|archive-date=20 June 2019|url-status=live}}</ref> James Davenport of ''PC Gamer'' said that the game's final boss was too difficult for him to beat without the help of the software.<ref>{{Cite web|url=https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|title=I beat Sekiro's final boss with cheats and I feel fine|first=James|last=Davenport|website=PC Gamer|date=5 April 2019|access-date=17 June 2019|archive-date=17 June 2019|archive-url=https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/|url-status=live}}</ref> ===Sales=== On release day, ''Sekiro'' drew over 108,000 concurrent players on [[Steam (service)|Steam]], the highest for a new game launched during January{{ndash}}March 2019 and the third highest of any Japanese game in the platform's history, behind only ''[[Monster Hunter: World]]'' and ''[[Dark Souls III]]''.<ref name="eurogamer">{{cite web |last=Yin-Poole |first=Wesley |title=Even for SoulsBorne fans, Sekiro is not messing about |url=https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |work=[[Eurogamer]] |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about |archive-date=23 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Miller |first=James |title=Sekiro: Shadows Die Twice has best Steam launch of the year |url=https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |work=TechSpot |date=23 March 2019 |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html |archive-date=24 March 2019 |url-status=live}}</ref> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<ref>{{cite web |last=Horti |first=Samuel |title=Sekiro reaches 125,000 concurrent players, fourth most-played on Steam |url=https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |work=[[PC Gamer]] |date=23 March 2019 |access-date=4 April 2019 |archive-url=https://web.archive.org/web/20190404081217/https://www.pcgamer.com/sekiro-reaches-125000-concurrent-players-fourth-most-played-on-steam/ |archive-date=4 April 2019 |url-status=live}}</ref> In its debut week, ''Sekiro'' topped the UK and [[EMEAA]] (Europe, Middle East, Africa, Asia) charts, surpassing ''[[Tom Clancy's The Division 2]]''.<ref>{{cite web |last=Dealessandri |first=Marie |title=Sekiro: Shadows Die Twice takes top spot of the charts |url=https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |work=[[MCV (magazine)|MCV]] |date=26 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328163859/https://www.mcvuk.com/sekiro-shadows-die-twice-takes-top-spot-of-the-charts/ |archive-date=28 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Batchelor |first=James |title=Sekiro: Shadows Die Twice dominates EMEAA charts |url=https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |work=GamesIndustry.biz |date=29 March 2019 |access-date=29 March 2019 |archive-url=https://web.archive.org/web/20190330173913/https://www.gamesindustry.biz/articles/2019-03-29-sekiro-shadows-die-twice-dominates-emeaa-charts |archive-date=30 March 2019 |url-status=live}}</ref><ref>{{cite web |last=Khan |first=Zarmena |title=Sekiro Sales Dethrone The Division 2 in Global Charts |url=https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |work=PlayStation LifeStyle |date=30 March 2019 |access-date=30 March 2019 |archive-url=https://web.archive.org/web/20190330181729/https://www.playstationlifestyle.net/2019/03/30/sekiro-sales-impress-worldwide/ |archive-date=30 March 2019 |url-status=live}}</ref> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<ref>{{cite web |last=Romano |first=Sal |title=Media Create Sales: 3/18/19 – 3/24/19 |url=https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |website=Gematsu |date=27 March 2019 |access-date=28 March 2019 |archive-url=https://web.archive.org/web/20190328050951/https://gematsu.com/2019/03/media-create-sales-3-18-19-3-24-19 |archive-date=28 March 2019 |url-status=live}}</ref> Within ten days of its release, over two{{nbsp}}million copies were sold worldwide, which rose to over five million by July 2020.<ref>{{cite web |last=Nunneley |first=Stephany |title=Sekiro: Shadows Die Twice moved over 2 million copies in less than 10 days |url=https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |work=VG247 |date=11 April 2019 |access-date=11 April 2019 |archive-date=11 April 2019 |archive-url=https://web.archive.org/web/20190411164224/https://www.vg247.com/2019/04/11/sekiro-shadows-die-twice-sold-2-million-copies-10-days/ |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sekiro: Shadows Die Twice sales top five million, 'Additional Features Update' launches October 29 |url=https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |website=Gematsu |date=29 July 2020 |access-date=29 July 2020 |archive-date=17 August 2020 |archive-url=https://web.archive.org/web/20200817112723/https://www.gematsu.com/2020/07/sekiro-shadows-die-twice-sales-top-five-million-additional-features-update-launches-october-29 |url-status=live }}</ref> ===Awards=== The game won several awards, including [[The Game Award for Game of the Year|Game of the Year]] at [[The Game Awards 2019]],<ref name="TGA2019">{{cite web |last=Makuch |first=Eddie |title=The Game Awards 2019 Winners: Sekiro Takes Game Of The Year |url=https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |work=GameSpot |date=13 December 2019 |access-date=13 December 2019 |archive-date=13 December 2019 |archive-url=https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ |url-status=live }}</ref> by editors of ''[[GameSpot]]'',<ref>{{cite web |last=Hussain |first=Tamoor |title=Game Of The Year 2019 – Sekiro: Shadows Die Twice |url=https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |work=GameSpot |date=17 December 2019 |access-date=17 December 2019 |archive-date=26 March 2022 |archive-url=https://web.archive.org/web/20220326110502/https://www.gamespot.com/articles/game-of-the-year-2019-sekiro-shadows-die-twice/1100-6472249/ |url-status=live }}</ref> and by fans in the [[2019 Steam Awards]].<ref>{{cite web |last=Watts |first=Steve |title=Steam Awards 2019 Winners Announced |url=https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |work=GameSpot |date=31 December 2019 |access-date=31 December 2019 |archive-date=31 December 2019 |archive-url=https://web.archive.org/web/20191231200357/https://www.gamespot.com/articles/steam-awards-2019-winners-announced/1100-6472457/ |url-status=live }}</ref> {| class="wikitable sortable" |- ! Year !! Award !! Category !! Result !! Ref |- | rowspan="6" style="text-align:center;" | 2018 | rowspan="4" | [[Game Critics Awards]] | Best of Show | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Watts |first=Steve |title=Resident Evil 2 Wins Top Honor In E3 Game Critics Awards |url=https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |work=GameSpot |date=5 July 2018 |access-date=20 November 2019 |archive-date=9 January 2020 |archive-url=https://archive.ph/20200109022807/https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/ |url-status=live }}</ref> |- | Best Original Game | {{Nom}} |- | Best Console Game | {{Nom}} |- | Best Action/Adventure Game | {{Nom}} |- | [[Golden Joystick Awards]] | Most Wanted Game | {{Nom}} | style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |title=Golden Joysticks 2018 nominees announced, voting open now |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-url=https://ghostarchive.org/archive/20220112/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |archive-date=12 January 2022 |url-access=subscription |url-status=live |newspaper=[[The Daily Telegraph]] |date=24 September 2018 |access-date=20 November 2019}}{{cbignore}}</ref> |- | [[Gamers' Choice Awards]] | Most Anticipated Game | {{Nom}} | style="text-align:center;" |<ref>{{cite web |last=Glyer |first=Mike |title=2018 Gamers' Choice Awards Nominees |url=http://file770.com/2018-gamers-choice-awards-nominees/ |work=File 770 |date=19 November 2018 |access-date=20 November 2019 |archive-date=12 January 2019 |archive-url=https://web.archive.org/web/20190112043428/http://file770.com/2018-gamers-choice-awards-nominees/ |url-status=live }}</ref> |- | rowspan="8" style="text-align:center;" | 2019 | [[Japan Game Awards]] | Award for Excellence | {{Won}} | style="text-align:center;" |<ref>{{cite web |last=Craddock |first=Ryan |title=Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019 |url=http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |work=[[Nintendo Life]] |date=13 September 2019 |access-date=20 November 2019 |archive-date=13 September 2019 |archive-url=https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019 |url-status=live }}</ref> |- | rowspan="2" | Golden Joystick Awards | Best Visual Design | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Tailby |first=Stephen |title=Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards |url=http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |work=Push Square |date=20 September 2019 |access-date=20 November 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards |url-status=live }}</ref><ref>{{cite web |author=GamesRadar staff |title=Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019 |url=https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |work=[[GamesRadar+]] |date=25 October 2019 |access-date=20 November 2019 |archive-date=11 December 2019 |archive-url=https://web.archive.org/web/20191211222643/https://www.gamesradar.com/vote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019/ |url-status=live }}</ref> |- | [[Ultimate Game of the Year]] | {{Nom}} |- | rowspan="5" | [[The Game Awards 2019]] | [[The Game Award for Game of the Year|Game of the Year]] | {{Won}} | rowspan="5" style="text-align:center;" | <ref name="TGA2019"/> |- | Best Game Direction | {{Nom}} |- | Best Art Direction | {{Nom}} |- | Best Audio Design | {{Nom}} |- | Best Action/Adventure Game | {{Won}} |- | rowspan="13" style="text-align:center;" |2020 | rowspan="2" |[[23rd Annual D.I.C.E. Awards]] | Action Game of the Year | {{Nom}} | rowspan="2" style="text-align:center;" |<ref>{{cite web |last=Chalk |first=Andy |title=Control and Death Stranding get 8 nominations each for the 2020 DICE Awards |url=https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |work=[[PC Gamer]] |date=13 January 2020 |access-date=18 January 2020 |archive-date=27 January 2020 |archive-url=https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/ |url-status=live }}</ref> |- | Outstanding Achievement in Game Design | {{Nom}} |- | rowspan="3" | [[Game Developers Choice Awards]] | [[Game Developers Choice Award for Game of the Year|Game of the Year]] | {{Nom}} | rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Shanley |first=Patrick |title='Death Stranding' Leads Game Developers Choice Awards Nominees |url=https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |work=[[The Hollywood Reporter]] |date=8 January 2020 |access-date=8 January 2020 |archive-date=17 February 2020 |archive-url=https://web.archive.org/web/20200217163342/https://www.hollywoodreporter.com/news/game-developers-choice-awards-full-list-nominees-1268040 |url-status=live }}</ref> |- | [[Game Developers Choice Award for Best Visual Art|Best Visual Art]] | {{Nom}} |- | Best Design | {{Nom}} |- | rowspan="4" | [[SXSW Gaming Awards]] | Video Game of the Year | {{Won}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |author=Grayshadow |title=2020 SXSW Gaming Awards Nominees Revealed |url=https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |work=NoobFeed |date=17 February 2020 |access-date=18 February 2020 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed |url-status=live }}</ref><ref>{{cite web |author=Grayshadow |title=SXSW 2020 Gaming Award Winners Revealed |url=https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |work=Noobfeed |date=25 March 2020 |access-date=28 March 2020 |archive-date=28 March 2020 |archive-url=https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed |url-status=live }}</ref> |- | Excellence in Gameplay | {{Nom}} |- | Excellence in Technical Achievement | {{Nom}} |- | Excellence in Visual Achievement | {{Won}} |- | rowspan="4" | [[16th British Academy Games Awards]] | [[British Academy Games Award for Best Game|Best Game]] | {{Nom}} | rowspan="4" style="text-align:center;" |<ref>{{cite web |last=Stuart |first=Keith |title=Death Stranding and Control dominate Bafta games awards nominations |url=https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |newspaper=[[The Guardian]] |date=3 March 2020 |access-date=4 March 2020 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations |url-status=live }}</ref> |- | Animation | {{Nom}} |- | [[British Academy Games Award for Game Design|Game Design]] | {{Nom}} |- | [[British Academy Games Award for Technical Achievement|Technical Achievement]] | {{Nom}} |} {{clear}} ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{Official website|https://www.sekirothegame.com/}} {{Hidetaka Miyazaki}} {{FromSoftware}} {{Dark Souls series}} {{The Game Awards}} {{Portal bar|Video games|Japan}} [[Category:2019 video games]] [[Category:Action-adventure games]] [[Category:Activision games]] [[Category:Edo period in fiction]] [[Category:Dark fantasy video games]] [[Category:Fiction about immortality]] [[Category:FromSoftware games]] [[Category:The Game Award for Game of the Year winners]] [[Category:Patricide in fiction]] [[Category:PlayStation 4 games]] [[Category:PlayStation 4 Pro enhanced games]] [[Category:Sengoku video games]] [[Category:Single-player video games]] [[Category:Soulslike video games]] [[Category:Stadia games]] [[Category:Stealth video games]] [[Category:Video games about ninja]] [[Category:Video games about revenge]] [[Category:Video games about samurai]] [[Category:Video games based on Buddhist mythology]] [[Category:Video games based on Japanese mythology]] [[Category:Video games developed in Japan]] [[Category:Video games directed by Hidetaka Miyazaki]] [[Category:Video games set in feudal Japan]] [[Category:Video games set in the 16th century]] [[Category:Windows games]] [[Category:Works about orphans]] [[Category:Xbox One games]] [[Category:Xbox One X enhanced games]]'
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'@@ -38,10 +38,5 @@ ==Development== -[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]] -Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref> - -The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref> - -The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref> +The development phase was sponsored by hitler and stalin in 1945, it is the ultmiate weapon that will turn americans in to fat losers like anthony ma ==Reception== '
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[ 0 => '[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|''Sekiro'' was directed by [[Hidetaka Miyazaki]].|upright=.8]]', 1 => 'Development of ''Sekiro'' began in late 2015 following the completion of ''[[Bloodborne]]''{{'s}} [[downloadable content]], ''The Old Hunters''.<ref name="WeeklyFamitsu">{{cite magazine |date=28 June 2018 |title=『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】 |trans-title=''Sekiro: Shadows Die Twice'' Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly! |url=https://www.famitsu.com/news/201806/12158962.html |language=ja |magazine=Weekly Famitsu |location=Japan |publisher=[[Famitsu]] |access-date=13 June 2018 |archive-url=https://web.archive.org/web/20180613015612/https://www.famitsu.com/news/201806/12158962.html |archive-date=13 June 2018 |url-status=live }}</ref> It was directed by [[Hidetaka Miyazaki]], who had previously worked on the ''[[Dark Souls]]'' series and ''[[Bloodborne]]''.<ref name="gameinformer_director">{{cite magazine |last=Khan |first=Imran |date=10 June 2018 |title=Bloodborne Director Heading Up Sekiro: Shadows Die Twice |url=https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |url-status=live |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20180615221018/https://www.gameinformer.com/e3-2018/2018/06/10/bloodborne-director-heading-up-sekiro-shadows-die-twice |archive-date=15 June 2018 |access-date=11 June 2018 |df=dmy-all}}</ref> ''Sekiro'' draws inspiration from the ''[[Tenchu]]'' series of stealth-action games partially developed and published by FromSoftware.<ref>{{cite web |last1=Williams |first1=Mike |date=12 June 2018 |title=Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu |url=https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |url-status=live |archive-url=https://web.archive.org/web/20180614194524/https://www.usgamer.net/articles/sekido-shadows-die-twice-finds-inspiration-in-fromsoftwares-tenchu |archive-date=14 June 2018 |access-date=13 June 2018 |website=USgamer}}</ref> The team initially considered developing the game as a sequel to ''Tenchu;'' however, it quickly outgrew the concept.<ref>{{Cite web |last=Taylor |first=Ivy |date=28 August 2018 |title=Why From Software chose Activision to publish Sekiro: Shadows Die Twice |url=https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |access-date=2022-07-18 |website=GamesIndustry.biz |language=en |archive-date=2 July 2022 |archive-url=https://web.archive.org/web/20220702022028/https://www.gamesindustry.biz/articles/2018-08-24-when-from-software-knocks-on-your-door-and-says-hey-we-wanna-make-a-game-you-have-only-one-answer-right |url-status=live }}</ref> Miyazaki intended the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.<ref name="GameplayPreview" /> He and the team also created the game to be an entirely [[single-player]] experience, as they believed [[multiplayer]] to have limitations they wanted to avoid.<ref name="Variety" /> Despite the game taking place during the [[Sengoku]] period of real-world Japanese history, no historical people or locations are featured in the game.<ref name="storytelling">{{cite magazine | url=https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | title=How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=16 January 2019 | access-date=16 January 2019 | archive-date=17 January 2019 | archive-url=https://web.archive.org/web/20190117021644/https://www.gameinformer.com/2019/01/16/how-from-software-is-changing-its-approach-to-storytelling-for-sekiro-shadows-die-twice | url-status=live }}</ref>', 2 => '', 3 => 'The game was revealed via a [[teaser trailer]] at [[The Game Awards 2017]] in December, showing the tagline "Shadows Die Twice".<ref name="gameinformer_teaser">{{cite magazine | url=https://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | title=Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice' | magazine=[[Game Informer]] | first=Suriel | last=Vasquez | date=7 December 2017 | access-date=11 June 2018 | archive-url=https://web.archive.org/web/20180423084107/http://www.gameinformer.com/b/news/archive/2017/12/07/teaser-trailer-for-new-from-software-game-posits-that-39-shadows-die-twice-39.aspx | archive-date=23 April 2018 | url-status=live | df=dmy-all }}</ref> The game's full title was revealed to be ''Sekiro: Shadows Die Twice'' during [[Microsoft]]'s press conference at [[E3 2018]]. The game was published by [[Activision]] worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region.<ref>{{cite web |last1=McWhertor |first1=Michael |title=FromSoftware's Sekiro: Shadows Die Twice coming from Activision |url=https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |website=Polygon |date=10 June 2018 |access-date=11 June 2018 |archive-url=https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement |archive-date=12 June 2018 |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |title=Fāngkuài yóuxì jiāng fùzé "zhī láng" zài yàtài dìqū de fǎ xíng |script-title=zh:方块游戏将负责《隻狼》在亚太地区的发行 |trans-title=Cube Game will be responsible for the release of "Sekiro" in the Asia Pacific region |author=郑蓬博 |date=15 June 2018 |website=[[IGN]] China |access-date=23 March 2019 |archive-url=https://web.archive.org/web/20190323113448/http://www.ign.xn--fiqs8s/sekiro-shadows-die-twice/24129/news/fang-kuai-you-xi-que-ding-wei-zhi-lang-pcban-ben-de-ya-tai-d |archive-date=23 March 2019 |url-status=live }}</ref> ''Sekiro''{{'s}} soundtrack was composed by Yuka Kitamura,<ref>{{cite AV media |url=https://www.youtube.com/watch?v=A9NpbnBaDPE |title=Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura |date=22 January 2019 |access-date=22 January 2019 |website=YouTube |format=Video |time=5:09 |publisher=[[Game Informer]] |archive-url=https://web.archive.org/web/20190123043911/https://www.youtube.com/watch?v=A9NpbnBaDPE |archive-date=23 January 2019 |url-status=live }}</ref> with some contributions from [[Noriyuki Asakura]]. The game was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] on March 22, 2019.<ref name="release">{{cite web |last1=Ramée |first1=Jordan |title=Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=GameSpot |access-date=20 August 2018 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }}</ref> A collectors edition was also released the same day and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.<ref name="release" /> A port for [[Google Stadia|Stadia]] was released in late 2020.<ref>{{cite web |last1=Statt |first1=Nick |title=Google Stadia is getting the Hitman reboot series, Sekiro, and 2K games later this year |url=https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |website=The Verge |date=14 July 2020 |access-date=14 July 2020 |archive-date=14 July 2020 |archive-url=https://web.archive.org/web/20200714212529/https://www.theverge.com/2020/7/14/21324277/google-stadia-new-games-hitman-reboot-sekiro-shadows-die-twice |url-status=live }}</ref> On October 31, 2020, a free update was released that added new content to the game, such as new cosmetics for Wolf and a boss rush game mode.<ref>{{cite web |last1=Winslow |first1=Jeremy |title=Sekiro: Shadows Die Twice Free Update Now Live, Adds New Modes And Skins |url=https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |website=GameSpot |access-date=31 October 2020 |archive-date=1 November 2020 |archive-url=https://web.archive.org/web/20201101112236/https://www.gamespot.com/articles/sekiro-shadows-die-twice-free-update-now-live-adds-new-modes-and-skins/1100-6483880/ |url-status=live }}</ref>', 4 => '', 5 => 'The word "sekirō" (隻狼) is a contraction of "sekiwan no ōkami" (隻腕の狼), which translates as "one-armed wolf."<ref name="Title Meaning">{{cite web |author=Bagoum |title=Sekiro: Famitsu Interview with Miyazaki (Translated) |url=https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |website=Medium |access-date=12 June 2020 |archive-url=https://web.archive.org/web/20180820200608/https://www.gamespot.com/articles/gamescom-2018-sekiro-shadows-die-twice-collectors-/1100-6461261/ |archive-date=20 August 2018 |url-status=live }} [https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 Alt URL] {{Webarchive|url=https://web.archive.org/web/20200612212347/https://medium.com/@bagoum/sekiro-famitsu-interview-with-miyazaki-translated-47d81263e924 |date=12 June 2020 }}</ref> The subtitle "Shadows Die Twice" was initially meant to be used as a slogan for the teaser trailer until Activision requested it be kept for the final name.<ref name="GameplayPreview" /><ref>{{cite web |last1=Bailey |first1=Dustin |title=Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase |url=https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |website=PCGamesN |access-date=14 June 2018 |archive-url=https://web.archive.org/web/20180614195147/https://pcgamesn.com/sekiro-shadows-die-twice/sekiro-shadows-die-twice-title |archive-date=14 June 2018 |url-status=live }}</ref>' ]
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'<div class="mw-parser-output"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2019 video game</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2019 video game</div><style data-mw-deduplicate="TemplateStyles:r1066479718">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}body.skin-minerva .mw-parser-output .infobox-header,body.skin-minerva .mw-parser-output .infobox-subheader,body.skin-minerva .mw-parser-output .infobox-above,body.skin-minerva .mw-parser-output .infobox-title,body.skin-minerva .mw-parser-output .infobox-image,body.skin-minerva .mw-parser-output .infobox-full-data,body.skin-minerva .mw-parser-output .infobox-below{text-align:center}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Sekiro: revive the kkk</th></tr><tr><td colspan="2" class="infobox-image"><a href="/enwiki/wiki/File:Sekiro_art.jpg" class="image"><img alt="Sekiro art.jpg" src="/upwiki/wikipedia/en/thumb/6/6e/Sekiro_art.jpg/220px-Sekiro_art.jpg" decoding="async" width="220" height="275" srcset="/upwiki/wikipedia/en/6/6e/Sekiro_art.jpg 1.5x" data-file-width="280" data-file-height="350" /></a></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/enwiki/wiki/Activision" title="Activision">Activision</a><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><span style="font-size:95%;"><a href="/enwiki/wiki/Japan" title="Japan">JP</a>:</span> FromSoftware</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/enwiki/wiki/Hidetaka_Miyazaki" title="Hidetaka Miyazaki">Hidetaka Miyazaki</a></li><li>Kazuhiro Hamatani</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li>Yuzo Kojima</li><li>Takahiro Yamamoto</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li>Masaru Yamamura</li><li>Yuki Fukuda</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Yoshitaka Suzuki</td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">Yuka Kitamura</td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/enwiki/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="/enwiki/wiki/Windows" class="mw-redirect" title="Windows">Windows</a></li><li><a href="/enwiki/wiki/Xbox_One" title="Xbox One">Xbox One</a></li><li><a href="/enwiki/wiki/Google_Stadia" title="Google Stadia">Stadia</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><b>PS4</b>, <b>Windows</b>, <b>Xbox One</b></li><li>March 22, 2019</li><li><b>Stadia</b></li><li>October 28, 2020</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/enwiki/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/enwiki/wiki/Action-adventure" class="mw-redirect" title="Action-adventure">Action-adventure</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/enwiki/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table> <p><i><b>Allah Akbar, revive osama bin laden</b></i><sup id="cite_ref-1" class="reference"><a href="#cite_note-1">&#91;a&#93;</a></sup> is a 2019 <a href="/enwiki/wiki/Action-adventure_game" title="Action-adventure game">action-adventure game</a> developed by <a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a>. It was released for <a href="/enwiki/wiki/911" class="mw-disambig" title="911">911</a>, <a href="/enwiki/w/index.php?title=PORNHUB&amp;action=edit&amp;redlink=1" class="new" title="PORNHUB (page does not exist)">PORNHUB</a>, and <a href="/enwiki/w/index.php?title=ONLYFANS&amp;action=edit&amp;redlink=1" class="new" title="ONLYFANS (page does not exist)">ONLYFANS</a> in March 2019 and for <a href="/enwiki/wiki/Google_Stadia" title="Google Stadia">Stadia</a> in October 2020 by FromSoftware in Japan and <a href="/enwiki/wiki/Activision" title="Activision">Activision</a> internationally. The game follows a <a href="/enwiki/wiki/Shinobi" class="mw-redirect" title="Shinobi">shinobi</a> known as Wolf, who attempts to take revenge on a <a href="/enwiki/wiki/Samurai" title="Samurai">samurai</a> clan that imprisoned him and kidnapped his lord. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on <a href="/enwiki/wiki/Boss_(video_gaming)" class="mw-redirect" title="Boss (video gaming)">boss battles</a>. It takes place in a fictionalized Japan during the <a href="/enwiki/wiki/Sengoku_period" title="Sengoku period">Sengoku period</a> and makes strong references to <a href="/enwiki/wiki/Buddhist_mythology" title="Buddhist mythology">Buddhist mythology</a> and <a href="/enwiki/wiki/Buddhist_philosophy" title="Buddhist philosophy">philosophy</a>. </p><p>Lead director <a href="/enwiki/wiki/Hidetaka_Miyazaki" title="Hidetaka Miyazaki">Hidetaka Miyazaki</a> wanted to create a new intellectual property (IP) that marked a departure from their <i><a href="/enwiki/wiki/Dark_Souls" title="Dark Souls">Dark Souls</a></i> series, looking at games such as <i><a href="/enwiki/wiki/Tenchu" title="Tenchu">Tenchu</a></i> for inspiration. <i>Sekiro</i> was praised by critics, who complimented its gameplay and setting, and compared it to <i>Dark Souls</i>, although opinions on its difficulty were mixed. It won several year-end awards and sold over five million copies by July 2020. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Gameplay"><span class="tocnumber">1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Plot"><span class="tocnumber">2</span> <span class="toctext">Plot</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#Development"><span class="tocnumber">3</span> <span class="toctext">Development</span></a></li> <li class="toclevel-1 tocsection-4"><a href="#Reception"><span class="tocnumber">4</span> <span class="toctext">Reception</span></a> <ul> <li class="toclevel-2 tocsection-5"><a href="#Sales"><span class="tocnumber">4.1</span> <span class="toctext">Sales</span></a></li> <li class="toclevel-2 tocsection-6"><a href="#Awards"><span class="tocnumber">4.2</span> <span class="toctext">Awards</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#Notes"><span class="tocnumber">5</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-8"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-9"><a href="#External_links"><span class="tocnumber">7</span> <span class="toctext">External links</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Gameplay">Gameplay</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=1" title="Edit section: Gameplay">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <div class="thumb tleft"><div class="thumbinner" style="width:222px;"><a href="/enwiki/wiki/File:Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png" class="image"><img src="/upwiki/wikipedia/en/thumb/a/a8/Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png/220px-Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png" decoding="async" width="220" height="124" class="thumbimage" srcset="/upwiki/wikipedia/en/thumb/a/a8/Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png/330px-Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png 1.5x, /upwiki/wikipedia/en/a/a8/Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png 2x" data-file-width="421" data-file-height="237" /></a> <div class="thumbcaption"><div class="magnify"><a href="/enwiki/wiki/File:Sekiro_-_Shadows_Die_Twice_pre-release_gameplay_screenshot.png" class="internal" title="Enlarge"></a></div>Screenshot showing the player fighting against one of the game's many bosses, the True Monk</div></div></div> <p><i>Sekiro: Shadows Die Twice</i> is an <a href="/enwiki/w/index.php?title=Racism_simulator&amp;action=edit&amp;redlink=1" class="new" title="Racism simulator (page does not exist)">racism simulator</a> played from a <a href="/enwiki/w/index.php?title=Propectitive_of_the_kkk&amp;action=edit&amp;redlink=1" class="new" title="Propectitive of the kkk (page does not exist)">propectitive of the kkk</a>.<sup id="cite_ref-polygon_e3_2018_2-0" class="reference"><a href="#cite_note-polygon_e3_2018-2">&#91;1&#93;</a></sup><sup id="cite_ref-3" class="reference"><a href="#cite_note-3">&#91;2&#93;</a></sup><sup id="cite_ref-GameplayPreview_4-0" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup><sup id="cite_ref-Engadget_5-0" class="reference"><a href="#cite_note-Engadget-5">&#91;4&#93;</a></sup> Compared to <a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a>'s <i><a href="/enwiki/wiki/Dark_Souls" title="Dark Souls">Dark Souls</a></i> series, the game features fewer <a href="/enwiki/wiki/Role-playing_video_game" title="Role-playing video game">role-playing</a> elements, lacks <a href="/enwiki/wiki/Character_creation" title="Character creation">character creation</a> and the ability to level up a variety of stats, and has no <a href="/enwiki/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a> elements.<sup id="cite_ref-GameplayPreview_4-1" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup><sup id="cite_ref-Engadget_5-1" class="reference"><a href="#cite_note-Engadget-5">&#91;4&#93;</a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6">&#91;5&#93;</a></sup><sup id="cite_ref-Variety_7-0" class="reference"><a href="#cite_note-Variety-7">&#91;6&#93;</a></sup> It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's <a href="/enwiki/wiki/Health_points" class="mw-redirect" title="Health points">health points</a>, combat in <i>Sekiro</i> revolves around using a <a href="/enwiki/wiki/Katana" title="Katana">katana</a> to attack their posture and balance instead, eventually leading to an opening that allows for a single killing blow.<sup id="cite_ref-GameplayPreview_4-2" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8">&#91;7&#93;</a></sup> </p><p>The game also features <a href="/enwiki/wiki/Stealth_game" title="Stealth game">stealth</a> elements, allowing players to instantly eliminate some enemies if they can get in range undetected.<sup id="cite_ref-GameplayPreview_4-3" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup> In addition, the player character can use various tools to assist with combat and exploration, such as a <a href="/enwiki/wiki/Grappling_hook" title="Grappling hook">grappling hook</a>.<sup id="cite_ref-GameplayPreview_4-4" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup> If the player character <a href="/enwiki/wiki/Life_(gaming)" class="mw-redirect" title="Life (gaming)">dies</a>, they can be revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of <a href="/enwiki/wiki/Respawning" class="mw-redirect" title="Respawning">respawning</a> at earlier checkpoints.<sup id="cite_ref-GameplayPreview_4-5" class="reference"><a href="#cite_note-GameplayPreview-4">&#91;3&#93;</a></sup> </p> <h2><span class="mw-headline" id="Plot">Plot</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=2" title="Edit section: Plot">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Following the <a href="/enwiki/wiki/Sengoku_period" title="Sengoku period">Sengoku period</a>, Isshin Ashina seized control of the land of Ashina. During this time, a nameless orphan is adopted by the wandering <a href="/enwiki/wiki/Shinobi" class="mw-redirect" title="Shinobi">shinobi</a> known as Owl, who names the boy Wolf and trains him in the ways of the shinobi. Two decades later, Ashina is on the brink of collapse due to the now elderly Isshin falling ill and the Interior Ministry, a group set on unifying Japan, steadily closing in. Desperate to save his clan, Isshin's adoptive grandson Genichiro seeks the immortal Divine Heir Kuro in hopes of using the Dragon Heritage in his blood to create an immortal army. Wolf, now a full-fledged shinobi and Kuro's bodyguard, fights Genichiro but loses both Kuro and his left arm. However, being immortal, Wolf survives and is found by a retired shinobi known as the Sculptor. The Sculptor nurses Wolf back to health and gifts him a <a href="/enwiki/wiki/Prosthesis" title="Prosthesis">prosthetic</a> arm. </p><p>To rescue Kuro, Wolf assaults Ashina Castle whilst being forced to confront his past; Three years ago, Kuro's birthplace, the Hirata estate, was raided by bandits led by Wolf's former teacher, Lady Butterfly. While Wolf was able to defeat her, he was stabbed in the back by an unknown assailant but survived after Kuro made him immortal using the Dragon Heritage. In the present, Wolf once again confronts Genichiro and defeats him, forcing him to flee. Kuro asks Wolf to perform the Immortal Severance ritual, which would result in Kuro's death and prevent anyone from fighting over his immortality. Wolf reluctantly agrees and sets out to collect the necessary materials for the ritual. Wolf's quest leads him to cross paths with Isshin, who gives him a new name: Sekiro, the "one-armed wolf". </p><p>After collecting all the components for the ritual, Sekiro is confronted by Owl, who is revealed to be the assailant who backstabbed Sekiro at the Hirata estate. Owl reveals he also seeks the Dragon Heritage and orders Sekiro to renounce his loyalty to Kuro. If Sekiro sides with Owl, he is forced to fight and kill Isshin's doctor, Emma, and Isshin himself. Corrupted by bloodlust, Sekiro betrays and murders Owl as Kuro watches in horror, resulting in the "<a href="/enwiki/wiki/Asura_(Buddhism)" title="Asura (Buddhism)">Shura</a>" ending. If Kuro is chosen, Sekiro fights and kills Owl. Sekiro then enters the Divine Realm to collect the final material for the ritual. Upon returning to Ashina, Sekiro discovers Isshin has succumbed to his illness and that the castle is under attack by the Interior Ministry. Sekiro eventually finds Kuro under attack by Genichiro, whom he defeats again. Realizing Ashina is lost, Genichiro sacrifices himself in a ritual to revive Isshin in his prime so that he might restore Ashina. Isshin honors his grandson's wish and fights Sekiro. </p><p>After defeating Isshin, there are three possible endings. Performing the Immortal Severance ritual results in the eponymous standard ending, where the Dragon Heritage is removed at the cost of Kuro's life. Afterward, like the Sculptor before him, Sekiro retires as a shinobi and spends the remainder of his days carving Buddha Statues. Working with Emma to find an alternative way of severing immortality results in the Purification ending, where Sekiro sacrifices himself instead of Kuro. The final ending, Dragon's Homecoming, is obtained by helping a character known as the Divine Child of the Rejuvenating Waters. Kuro's body dies, but his spirit lives on inside the Divine Child, who goes on a journey with Sekiro to return the Dragon Heritage to its original place. </p> <h2><span class="mw-headline" id="Development">Development</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=3" title="Edit section: Development">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>The development phase was sponsored by hitler and stalin in 1945, it is the ultmiate weapon that will turn americans in to fat losers like anthony ma </p> <h2><span class="mw-headline" id="Reception">Reception</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=4" title="Edit section: Reception">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style 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class="video-game-reviews vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>(PC) 88/100<sup id="cite_ref-MCPC_9-0" class="reference"><a href="#cite_note-MCPC-9">&#91;8&#93;</a></sup><br />(PS4) 90/100<sup id="cite_ref-MCPS4_10-0" class="reference"><a href="#cite_note-MCPS4-10">&#91;9&#93;</a></sup><br />(XONE) 91/100<sup id="cite_ref-MCXONE_11-0" class="reference"><a href="#cite_note-MCXONE-11">&#91;10&#93;</a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/Destructoid" title="Destructoid">Destructoid</a></i></td><td>9/10<sup id="cite_ref-auto_12-0" class="reference"><a href="#cite_note-auto-12">&#91;11&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" title="4/5 stars" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span><sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;12&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>9/10<sup id="cite_ref-14" class="reference"><a href="#cite_note-14">&#91;13&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/Famitsu" title="Famitsu">Famitsu</a></i></td><td>37/40<sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;14&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>9/10<sup id="cite_ref-16" class="reference"><a href="#cite_note-16">&#91;15&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>9/10<sup id="cite_ref-auto1_17-0" class="reference"><a href="#cite_note-auto1-17">&#91;16&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" title="4/5 stars" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /><img alt="" src="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" srcset="/upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span><sup id="cite_ref-18" class="reference"><a href="#cite_note-18">&#91;17&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/IGN" title="IGN">IGN</a></i></td><td>9.5/10<sup id="cite_ref-auto2_19-0" class="reference"><a href="#cite_note-auto2-19">&#91;18&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/PlayStation_Official_Magazine_%E2%80%93_UK" title="PlayStation Official Magazine – UK">PlayStation Official Magazine – UK</a></i></td><td>9/10<sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;19&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (US)</a></td><td>92/100<sup id="cite_ref-21" class="reference"><a href="#cite_note-21">&#91;20&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/enwiki/wiki/USgamer" class="mw-redirect" title="USgamer">USgamer</a></i></td><td>4/5<sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;21&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>VideoGamer.com</i></td><td>10/10<sup id="cite_ref-23" class="reference"><a href="#cite_note-23">&#91;22&#93;</a></sup></td></tr></tbody></table></div> <p>According to <a href="/enwiki/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> website <a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a>, <i>Sekiro</i> received "universal acclaim" for the PlayStation 4 and Xbox One versions and "generally favorable" reviews for the Windows version.<sup id="cite_ref-MCPC_9-1" class="reference"><a href="#cite_note-MCPC-9">&#91;8&#93;</a></sup><sup id="cite_ref-MCPS4_10-1" class="reference"><a href="#cite_note-MCPS4-10">&#91;9&#93;</a></sup><sup id="cite_ref-MCXONE_11-1" class="reference"><a href="#cite_note-MCXONE-11">&#91;10&#93;</a></sup> Many critics praised the game's combat for departing from the typical style of FromSoftware's other similar games. In a review for <i><a href="/enwiki/wiki/Destructoid" title="Destructoid">Destructoid</a></i>, Chris Carter described open combat as "akin to a waltz" and praised the variety of ways the combat could be approached, writing that players had more choices than in <i><a href="/enwiki/wiki/Dark_Souls" title="Dark Souls">Dark Souls</a></i> or <i><a href="/enwiki/wiki/Bloodborne" title="Bloodborne">Bloodborne</a></i>.<sup id="cite_ref-auto_12-1" class="reference"><a href="#cite_note-auto-12">&#91;11&#93;</a></sup> Brandin Tyrell from <i><a href="/enwiki/wiki/IGN" title="IGN">IGN</a></i> praised the game's focus on "split-second swordsmanship", and although "to any Souls veteran, <i>Sekiro</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> timing-based lock-on combat of strikes and slashes is familiar", the game's "sense of safety" caused the combat to feel "refreshing and new".<sup id="cite_ref-auto2_19-1" class="reference"><a href="#cite_note-auto2-19">&#91;18&#93;</a></sup> <i><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> journalist Tom Senior called the combat "beautiful" and praised the posture system, writing that "instead of chipping down health bars until the enemy keels over, you overwhelm their posture bar with strikes and perfect parries until an opening appears, and then finish with a deathblow".<sup id="cite_ref-24" class="reference"><a href="#cite_note-24">&#91;23&#93;</a></sup> He stated that the system takes "the catharsis" of beating a great boss and "focuses all that emotion into one split second". In a review for the website <i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i>, Tamoor Hussain wrote that the game "rewrites the rules of engagement", stating that, while previous FromSoftware games demanded quick decision-making, <i>Sekiro</i> "pushes these demands further" than ever before. Reviewers also praised the resurrection mechanic, with Carter calling it "genius", and the stealth options, which gave the player freedom without descending into frustration. </p><p>The level design was also praised. Particular emphasis was given to the player's increased verticality due to the addition of the grappling hook and a dedicated jump button. Tyrell wrote that the grappling hook "sends ripples throughout the gameplay", writing that "where all previous Soulsborne characters felt rooted firmly to the ground as they trudged down hallways and slowly climbed ladders, <i>Sekiro</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> <a href="/enwiki/wiki/Level_design" class="mw-redirect" title="Level design">level design</a> has permission to be much more vertical". Carter wrote that the hook provided "a more vertical and in some cases more challenging level design from an exploration standpoint". Senior wrote that the game used "large but separate zones rather than a huge connected world" but praised the "many secrets hidden just off the critical path, often reached with the excellent grappling hook, which lets you vault between tree branches and rooftops". The levels themselves were also praised, with Hussain writing that "buildings are placed together to encourage exploration and reconnaissance, with roofs almost touching so that you can leap between them and scope out all angles", with the branching paths "creating that satisfying feeling of venturing into the unknown and then emerging into the familiar".<sup id="cite_ref-auto1_17-1" class="reference"><a href="#cite_note-auto1-17">&#91;16&#93;</a></sup> </p><p>Reaction to the lack of online multiplayer was mixed. Several reviewers noted that this allowed the game to have a full pause button, which was praised. However, Tyrell noted that he "missed the small notes left by others in the world alerting me to imminent threats or hidden secrets, or that vague sense that danger lurks behind me in the form of an invading player" that defined the experience of playing "Soulsborne" games. He also noticed the "lack of PvP battles, which seem[ed] like a waste of the new emphasis on skill-based swordsmanship" and argued that the parrying and blocking mechanics would have suited online play. </p><p>Similarly to other FromSoftware games, the game's high difficulty level polarised players and journalists. Several reviewers praised the difficulty, with Senior calling it "brutal" but "spectacular". Hussain wrote that the game "punishes you for missteps" and was "suited for people of a certain temperament and with a very specific, slightly masochistic taste in games" but argued that victory was "intense" and "gratifying". Tyrell wrote that the combat had a "steep curve to mastering it" but argued it was "somewhat easier than its predecessors" while still providing the sense of being "the greatest swordsman that ever lived" after tough victories. However, several journalists found it too challenging, with Don Rowe from <i><a href="/enwiki/wiki/The_Spinoff" title="The Spinoff">The Spinoff</a></i> calling it "infuriating" and writing that he was not having fun after six hours with the game.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25">&#91;24&#93;</a></sup> Several days after the game was released, modders managed to develop <a href="/enwiki/wiki/Mod_(video_gaming)" class="mw-redirect" title="Mod (video gaming)">mods</a> which would make the game easier by changing the speed of the player's character relative to the game.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;25&#93;</a></sup> James Davenport of <i>PC Gamer</i> said that the game's final boss was too difficult for him to beat without the help of the software.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27">&#91;26&#93;</a></sup> </p> <h3><span class="mw-headline" id="Sales">Sales</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=5" title="Edit section: Sales">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>On release day, <i>Sekiro</i> drew over 108,000 concurrent players on <a href="/enwiki/wiki/Steam_(service)" title="Steam (service)">Steam</a>, the highest for a new game launched during January–March 2019 and the third highest of any Japanese game in the platform's history, behind only <i><a href="/enwiki/wiki/Monster_Hunter:_World" title="Monster Hunter: World">Monster Hunter: World</a></i> and <i><a href="/enwiki/wiki/Dark_Souls_III" title="Dark Souls III">Dark Souls III</a></i>.<sup id="cite_ref-eurogamer_28-0" class="reference"><a href="#cite_note-eurogamer-28">&#91;27&#93;</a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29">&#91;28&#93;</a></sup> Later in March, it had reached over 125,000 concurrent players on Steam, making it one of the most played games on the platform at the time.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30">&#91;29&#93;</a></sup> In its debut week, <i>Sekiro</i> topped the UK and <a href="/enwiki/wiki/EMEAA" class="mw-redirect" title="EMEAA">EMEAA</a> (Europe, Middle East, Africa, Asia) charts, surpassing <i><a href="/enwiki/wiki/Tom_Clancy%27s_The_Division_2" title="Tom Clancy&#39;s The Division 2">Tom Clancy's The Division 2</a></i>.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31">&#91;30&#93;</a></sup><sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;31&#93;</a></sup><sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;32&#93;</a></sup> In Japan, the game debuted first, with 157,548 retail copies sold in its opening weekend.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;33&#93;</a></sup> Within ten days of its release, over two<span class="nowrap">&#160;</span>million copies were sold worldwide, which rose to over five million by July 2020.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;34&#93;</a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36">&#91;35&#93;</a></sup> </p> <h3><span class="mw-headline" id="Awards">Awards</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=6" title="Edit section: Awards">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>The game won several awards, including <a href="/enwiki/wiki/The_Game_Award_for_Game_of_the_Year" title="The Game Award for Game of the Year">Game of the Year</a> at <a href="/enwiki/wiki/The_Game_Awards_2019" title="The Game Awards 2019">The Game Awards 2019</a>,<sup id="cite_ref-TGA2019_37-0" class="reference"><a href="#cite_note-TGA2019-37">&#91;36&#93;</a></sup> by editors of <i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i>,<sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;37&#93;</a></sup> and by fans in the <a href="/enwiki/wiki/2019_Steam_Awards" class="mw-redirect" title="2019 Steam Awards">2019 Steam Awards</a>.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;38&#93;</a></sup> </p> <table class="wikitable sortable"> <tbody><tr> <th>Year</th> <th>Award</th> <th>Category</th> <th>Result</th> <th>Ref </th></tr> <tr> <td rowspan="6" style="text-align:center;">2018 </td> <td rowspan="4"><a href="/enwiki/wiki/Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a> </td> <td>Best of Show </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="4" style="text-align:center;"><sup id="cite_ref-40" class="reference"><a href="#cite_note-40">&#91;39&#93;</a></sup> </td></tr> <tr> <td>Best Original Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Console Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Action/Adventure Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td><a href="/enwiki/wiki/Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Awards</a> </td> <td>Most Wanted Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td style="text-align:center;"><sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;40&#93;</a></sup> </td></tr> <tr> <td><a href="/enwiki/wiki/Gamers%27_Choice_Awards" title="Gamers&#39; Choice Awards">Gamers' Choice Awards</a> </td> <td>Most Anticipated Game </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td style="text-align:center;"><sup id="cite_ref-42" class="reference"><a href="#cite_note-42">&#91;41&#93;</a></sup> </td></tr> <tr> <td rowspan="8" style="text-align:center;">2019 </td> <td><a href="/enwiki/wiki/Japan_Game_Awards" title="Japan Game Awards">Japan Game Awards</a> </td> <td>Award for Excellence </td> <td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won </td> <td style="text-align:center;"><sup id="cite_ref-43" class="reference"><a href="#cite_note-43">&#91;42&#93;</a></sup> </td></tr> <tr> <td rowspan="2">Golden Joystick Awards </td> <td>Best Visual Design </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="2" style="text-align:center;"><sup id="cite_ref-44" class="reference"><a href="#cite_note-44">&#91;43&#93;</a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45">&#91;44&#93;</a></sup> </td></tr> <tr> <td><a href="/enwiki/wiki/Ultimate_Game_of_the_Year" class="mw-redirect" title="Ultimate Game of the Year">Ultimate Game of the Year</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td rowspan="5"><a href="/enwiki/wiki/The_Game_Awards_2019" title="The Game Awards 2019">The Game Awards 2019</a> </td> <td><a href="/enwiki/wiki/The_Game_Award_for_Game_of_the_Year" title="The Game Award for Game of the Year">Game of the Year</a> </td> <td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won </td> <td rowspan="5" style="text-align:center;"><sup id="cite_ref-TGA2019_37-1" class="reference"><a href="#cite_note-TGA2019-37">&#91;36&#93;</a></sup> </td></tr> <tr> <td>Best Game Direction </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Art Direction </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Audio Design </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Action/Adventure Game </td> <td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won </td></tr> <tr> <td rowspan="13" style="text-align:center;">2020 </td> <td rowspan="2"><a href="/enwiki/wiki/23rd_Annual_D.I.C.E._Awards" title="23rd Annual D.I.C.E. Awards">23rd Annual D.I.C.E. Awards</a> </td> <td>Action Game of the Year </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="2" style="text-align:center;"><sup id="cite_ref-46" class="reference"><a href="#cite_note-46">&#91;45&#93;</a></sup> </td></tr> <tr> <td>Outstanding Achievement in Game Design </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td rowspan="3"><a href="/enwiki/wiki/Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a> </td> <td><a href="/enwiki/wiki/Game_Developers_Choice_Award_for_Game_of_the_Year" title="Game Developers Choice Award for Game of the Year">Game of the Year</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="3" style="text-align:center;"><sup id="cite_ref-47" class="reference"><a href="#cite_note-47">&#91;46&#93;</a></sup> </td></tr> <tr> <td><a href="/enwiki/wiki/Game_Developers_Choice_Award_for_Best_Visual_Art" class="mw-redirect" title="Game Developers Choice Award for Best Visual Art">Best Visual Art</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Best Design </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td rowspan="4"><a href="/enwiki/wiki/SXSW_Gaming_Awards" title="SXSW Gaming Awards">SXSW Gaming Awards</a> </td> <td>Video Game of the Year </td> <td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won </td> <td rowspan="4" style="text-align:center;"><sup id="cite_ref-48" class="reference"><a href="#cite_note-48">&#91;47&#93;</a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49">&#91;48&#93;</a></sup> </td></tr> <tr> <td>Excellence in Gameplay </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Excellence in Technical Achievement </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td>Excellence in Visual Achievement </td> <td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won </td></tr> <tr> <td rowspan="4"><a href="/enwiki/wiki/16th_British_Academy_Games_Awards" title="16th British Academy Games Awards">16th British Academy Games Awards</a> </td> <td><a href="/enwiki/wiki/British_Academy_Games_Award_for_Best_Game" title="British Academy Games Award for Best Game">Best Game</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td> <td rowspan="4" style="text-align:center;"><sup id="cite_ref-50" class="reference"><a href="#cite_note-50">&#91;49&#93;</a></sup> </td></tr> <tr> <td>Animation </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td><a href="/enwiki/wiki/British_Academy_Games_Award_for_Game_Design" title="British Academy Games Award for Game Design">Game Design</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr> <tr> <td><a href="/enwiki/wiki/British_Academy_Games_Award_for_Technical_Achievement" title="British Academy Games Award for Technical Achievement">Technical Achievement</a> </td> <td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated </td></tr></tbody></table> <div style="clear:both;"></div> <h2><span class="mw-headline" id="Notes">Notes</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=7" title="Edit section: Notes">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><a href="/enwiki/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">セキロ:シャドウズ ダイ トゥワイス</span>, <a href="/enwiki/wiki/Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Sekiro: Shadōzu Dai Towaisu</i></span></span> </li> </ol></div></div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=8" title="Edit section: References">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1011085734"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-polygon_e3_2018-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-polygon_e3_2018_2-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1133582631">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background:url("/upwiki/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("/upwiki/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background:url("/upwiki/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("/upwiki/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#3a3;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite id="CITEREFMcWhertor2018" class="citation web cs1">McWhertor, Michael (June 10, 2018). <a rel="nofollow" class="external text" href="https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement">"FromSoftware's Sekiro: Shadows Die Twice coming from Activision"</a>. <i><a href="/enwiki/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180612141020/https://www.polygon.com/e3/2018/6/10/17446826/shadows-die-twice-from-software-activision-announcement">Archived</a> from the original on June 12, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 11,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=FromSoftware%27s+Sekiro%3A+Shadows+Die+Twice+coming+from+Activision&amp;rft.date=2018-06-10&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fe3%2F2018%2F6%2F10%2F17446826%2Fshadows-die-twice-from-software-activision-announcement&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRomano2018" class="citation web cs1">Romano, Sal (June 10, 2018). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180615221018/https://gematsu.com/2018/06/activision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc">"Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC"</a>. <i>Gematsu</i>. Archived from the original on June 15, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 11,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gematsu&amp;rft.atitle=Activision+and+From+Software+announce+Sekiro%3A+Shadows+Die+Twice+for+PS4%2C+Xbox+One%2C+and+PC&amp;rft.date=2018-06-10&amp;rft.aulast=Romano&amp;rft.aufirst=Sal&amp;rft_id=https%3A%2F%2Fgematsu.com%2F2018%2F06%2Factivision-and-from-software-announce-sekiro-shadows-die-twice-for-ps4-xbox-one-and-pc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span><span class="cs1-maint citation-comment"><code class="cs1-code">{{<a href="/enwiki/wiki/Template:Cite_web" title="Template:Cite web">cite web</a>}}</code>: CS1 maint: unfit URL (<a href="/enwiki/wiki/Category:CS1_maint:_unfit_URL" title="Category:CS1 maint: unfit URL">link</a>)</span></span> </li> <li id="cite_note-GameplayPreview-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameplayPreview_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameplayPreview_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GameplayPreview_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GameplayPreview_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GameplayPreview_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GameplayPreview_4-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMessner2018" class="citation web cs1">Messner, Steven (June 12, 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/">"Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180614195127/https://www.pcgamer.com/embargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls/">Archived</a> from the original on June 14, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Sekiro%2C+From+Software%27s+next+game%2C+subverts+nearly+everything+we%27ve+come+to+expect+from+Dark+Souls&amp;rft.date=2018-06-12&amp;rft.aulast=Messner&amp;rft.aufirst=Steven&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fembargoed-11am-pdt-sekiro-from-softwares-next-game-subverts-nearly-everything-weve-come-to-expect-from-dark-souls%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-Engadget-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Engadget_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Engadget_5-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFSteele2018" class="citation web cs1">Steele, Billy (June 12, 2018). <a rel="nofollow" class="external text" href="https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/">"<span class="cs1-kern-left"></span>'Sekiro' takes the 'Dark Souls' formula to ancient Japan"</a>. <i>Engadget</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180613001919/https://www.engadget.com/2018/06/12/sekiro-shadows-die-twice-first-look-e3-2018/">Archived</a> from the original on June 13, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Engadget&amp;rft.atitle=%27Sekiro%27+takes+the+%27Dark+Souls%27+formula+to+ancient+Japan&amp;rft.date=2018-06-12&amp;rft.aulast=Steele&amp;rft.aufirst=Billy&amp;rft_id=https%3A%2F%2Fwww.engadget.com%2F2018%2F06%2F12%2Fsekiro-shadows-die-twice-first-look-e3-2018%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMakedonski2018" class="citation web cs1">Makedonski, Brett (June 12, 2018). <a rel="nofollow" class="external text" href="https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml">"Sekiro: Shadows Die Twice doesn't have any online component"</a>. <i>Destructoid</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180615221018/https://www.destructoid.com/sekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml">Archived</a> from the original on June 15, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Destructoid&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+doesn%27t+have+any+online+component&amp;rft.date=2018-06-12&amp;rft.aulast=Makedonski&amp;rft.aufirst=Brett&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Fsekiro-shadows-die-twice-doesn-t-have-any-online-component-507475.phtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-Variety-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-Variety_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFFutter2018" class="citation web cs1">Futter, Michael (June 12, 2018). <a rel="nofollow" class="external text" href="https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/">"<span class="cs1-kern-left"></span>'Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer"</a>. <i>Variety</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180613110158/https://variety.com/2018/gaming/features/sekiro-shadows-die-twice-interview-1202840322/">Archived</a> from the original on June 13, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 14,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Variety&amp;rft.atitle=%27Sekiro%3A+Shadows+Die+Twice%27+is+Signature+From+Software+Minus+the+Multiplayer&amp;rft.date=2018-06-12&amp;rft.aulast=Futter&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fvariety.com%2F2018%2Fgaming%2Ffeatures%2Fsekiro-shadows-die-twice-interview-1202840322%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFKim2018" class="citation web cs1">Kim, Matt (June 13, 2018). <a rel="nofollow" class="external text" href="https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018">"Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware"</a>. <i>US Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180614194910/https://www.usgamer.net/articles/sekiro-shadows-die-twice-interview-feature-e3-2018">Archived</a> from the original on June 14, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">June 14,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=US+Gamer&amp;rft.atitle=Dark+Souls+Director+Miyazaki+on+How+Sekiro%3A+Shadows+Die+Twice+is+a+New+Direction+for+FromSoftware&amp;rft.date=2018-06-13&amp;rft.aulast=Kim&amp;rft.aufirst=Matt&amp;rft_id=https%3A%2F%2Fwww.usgamer.net%2Farticles%2Fsekiro-shadows-die-twice-interview-feature-e3-2018&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-MCPC-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPC_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPC_9-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/pc/sekiro-shadows-die-twice">"Sekiro: Shadows Die Twice for PC Reviews"</a>. <a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403123843/https://www.metacritic.com/game/pc/sekiro-shadows-die-twice">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Sekiro%3A+Shadows+Die+Twice+for+PC+Reviews&amp;rft.pub=Metacritic&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fpc%2Fsekiro-shadows-die-twice&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-MCPS4-10"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPS4_10-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPS4_10-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice">"Sekiro: Shadows Die Twice for PlayStation 4 Reviews"</a>. <a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403124130/https://www.metacritic.com/game/playstation-4/sekiro-shadows-die-twice">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Sekiro%3A+Shadows+Die+Twice+for+PlayStation+4+Reviews&amp;rft.pub=Metacritic&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fplaystation-4%2Fsekiro-shadows-die-twice&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-MCXONE-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCXONE_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCXONE_11-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice">"Sekiro: Shadows Die Twice for Xbox One Reviews"</a>. <a href="/enwiki/wiki/Metacritic" title="Metacritic">Metacritic</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403124306/https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Sekiro%3A+Shadows+Die+Twice+for+Xbox+One+Reviews&amp;rft.pub=Metacritic&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fxbox-one%2Fsekiro-shadows-die-twice&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-auto-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-auto_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-auto_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml">"Review: Sekiro: Shadows Die Twice"</a>. <i><a href="/enwiki/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. March 22, 2019. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190322091854/https://www.destructoid.com/review-in-progress-sekiro-shadows-die-twice-545437.phtml">Archived</a> from the original on March 22, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 22,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Destructoid&amp;rft.atitle=Review%3A+Sekiro%3A+Shadows+Die+Twice&amp;rft.date=2019-03-22&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Freview-in-progress-sekiro-shadows-die-twice-545437.phtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/">"Sekiro: Shadows Die Twice review"</a>. <i><a href="/enwiki/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">EGM</a></i>. March 27, 2019. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190412223536/http://www.egmnow.com/articles/reviews/sekiro-shadows-die-twice-review/">Archived</a> from the original on April 12, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=EGM&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+review&amp;rft.date=2019-03-27&amp;rft_id=http%3A%2F%2Fwww.egmnow.com%2Farticles%2Freviews%2Fsekiro-shadows-die-twice-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFSollazzo2019" class="citation web cs1 cs1-prop-foreign-lang-source">Sollazzo, Michele (March 24, 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione">"Sekiro: Shadows Die Twice – recensione"</a>. <i><a href="/enwiki/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> (in Italian). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403130532/https://www.eurogamer.it/articles/2019-03-21-sekiro-shadows-die-twice-recensione">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 29,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+%E2%80%93+recensione&amp;rft.date=2019-03-24&amp;rft.aulast=Sollazzo&amp;rft.aufirst=Michele&amp;rft_id=https%3A%2F%2Fwww.eurogamer.it%2Farticles%2F2019-03-21-sekiro-shadows-die-twice-recensione&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://gematsu.com/2019/03/famitsu-review-scores-issue-1582">"Famitsu Review Scores: Issue 1582"</a>. <i>Gematsu</i>. March 27, 2019. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190401111043/https://gematsu.com/2019/03/famitsu-review-scores-issue-1582">Archived</a> from the original on April 1, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Gematsu&amp;rft.atitle=Famitsu+Review+Scores%3A+Issue+1582&amp;rft.date=2019-03-27&amp;rft_id=https%3A%2F%2Fgematsu.com%2F2019%2F03%2Ffamitsu-review-scores-issue-1582&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFTack2019" class="citation magazine cs1">Tack, Daniel (March 21, 2019). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration">"Sekiro: Shadows Die Twice Review – Exaltation Amidst Expiration"</a>. <i><a href="/enwiki/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403131828/https://www.gameinformer.com/review/sekiro-shadows-die-twice/exaltation-amidst-expiration">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+Review+%E2%80%93+Exaltation+Amidst+Expiration&amp;rft.date=2019-03-21&amp;rft.aulast=Tack&amp;rft.aufirst=Daniel&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Freview%2Fsekiro-shadows-die-twice%2Fexaltation-amidst-expiration&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-auto1-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-auto1_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-auto1_17-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFHussain2019" class="citation web cs1">Hussain, Tamoor (March 29, 2019). <a rel="nofollow" class="external text" href="https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/">"Sekiro: Shadows Die Twice Review – Steel Yourself"</a>. <i><a href="/enwiki/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403133123/https://www.gamespot.com/reviews/sekiro-shadows-die-twice-review-steel-yourself/1900-6417107/">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 29,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+Review+%E2%80%93+Steel+Yourself&amp;rft.date=2019-03-29&amp;rft.aulast=Hussain&amp;rft.aufirst=Tamoor&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Freviews%2Fsekiro-shadows-die-twice-review-steel-yourself%2F1900-6417107%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFHorti2019" class="citation web cs1">Horti, Samuel (March 26, 2019). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/sekiro-review/">"Sekiro: Shadows Die Twice review: "Genius combat and a world that begs to be explored"<span class="cs1-kern-right"></span>"</a>. <i><a href="/enwiki/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190410181626/https://www.gamesradar.com/sekiro-review/">Archived</a> from the original on April 10, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar%2B&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+review%3A+%22Genius+combat+and+a+world+that+begs+to+be+explored%22&amp;rft.date=2019-03-26&amp;rft.aulast=Horti&amp;rft.aufirst=Samuel&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fsekiro-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-auto2-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-auto2_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-auto2_19-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFTyrrel2019" class="citation web cs1">Tyrrel, Brandin (March 21, 2019). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review">"Sekiro: Shadows Die Twice Review"</a>. <i><a href="/enwiki/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403133438/https://www.ign.com/articles/2019/03/21/sekiro-shadows-die-twice-review">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+Review&amp;rft.date=2019-03-21&amp;rft.aulast=Tyrrel&amp;rft.aufirst=Brandin&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2019%2F03%2F21%2Fsekiro-shadows-die-twice-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation journal cs1">"Sekiro". <i><a href="/enwiki/wiki/PlayStation_Official_Magazine_%E2%80%93_UK" title="PlayStation Official Magazine – UK">PlayStation Official Magazine – UK</a></i> (161): 79. April 10, 2019.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PlayStation+Official+Magazine+%E2%80%93+UK&amp;rft.atitle=Sekiro&amp;rft.issue=161&amp;rft.pages=79&amp;rft.date=2019-04-10&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFSenior2019" class="citation web cs1">Senior, Tom (March 25, 2019). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/sekiro-review/">"Sekiro: Shadows Die Twice review"</a>. <i><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403134349/https://www.pcgamer.com/sekiro-review/">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+review&amp;rft.date=2019-03-25&amp;rft.aulast=Senior&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fsekiro-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLearned2019" class="citation web cs1">Learned, John (March 26, 2019). <a rel="nofollow" class="external text" href="https://www.usgamer.net/articles/sekiro-shadows-die-twice-review">"Sekiro: Shadows Die Twice Review"</a>. <i><a href="/enwiki/wiki/USgamer" class="mw-redirect" title="USgamer">USgamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403134626/https://www.usgamer.net/articles/sekiro-shadows-die-twice-review">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=USgamer&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+Review&amp;rft.date=2019-03-26&amp;rft.aulast=Learned&amp;rft.aufirst=John&amp;rft_id=https%3A%2F%2Fwww.usgamer.net%2Farticles%2Fsekiro-shadows-die-twice-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogamer.com/reviews/sekiro-review">"Sekiro: Shadows Die Twice review"</a>. <i>VideoGamer.com</i>. March 26, 2019. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403134910/https://www.videogamer.com/reviews/sekiro-review">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 29,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VideoGamer.com&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+review&amp;rft.date=2019-03-26&amp;rft_id=https%3A%2F%2Fwww.videogamer.com%2Freviews%2Fsekiro-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFSenior2019" class="citation web cs1">Senior, Tom (March 25, 2019). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/sekiro-review/">"Sekiro: Shadows Die Twice review"</a>. <i><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a> "(UK)"</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190403134249/https://www.pcgamer.com/uk/sekiro-review/">Archived</a> from the original on April 3, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer+%22%28UK%29%22&amp;rft.atitle=Sekiro%3A+Shadows+Die+Twice+review&amp;rft.date=2019-03-25&amp;rft.aulast=Senior&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fuk%2Fsekiro-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRowe2019" class="citation web cs1">Rowe, Don (March 27, 2019). <a rel="nofollow" class="external text" href="https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/">"Two infuriating days attempting to master Sekiro: Shadows Die Twice"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190423004442/https://thespinoff.co.nz/games/27-03-2019/two-infuriating-days-attempting-to-master-sekiro-shadows-die-twice/">Archived</a> from the original on April 23, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 17,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Two+infuriating+days+attempting+to+master+Sekiro%3A+Shadows+Die+Twice&amp;rft.date=2019-03-27&amp;rft.aulast=Rowe&amp;rft.aufirst=Don&amp;rft_id=https%3A%2F%2Fthespinoff.co.nz%2Fgames%2F27-03-2019%2Ftwo-infuriating-days-attempting-to-master-sekiro-shadows-die-twice%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFKlepekWalker2019" class="citation web cs1">Klepek, Patrick; Walker, Austin (April 3, 2019). <a rel="nofollow" class="external text" href="https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception">"We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190620050450/https://www.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception">Archived</a> from the original on June 20, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 17,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=We%27ve+Always+Made+Our+Own+Easy+Modes.+%27Sekiro%27+Is+No+Exception&amp;rft.date=2019-04-03&amp;rft.aulast=Klepek&amp;rft.aufirst=Patrick&amp;rft.au=Walker%2C+Austin&amp;rft_id=https%3A%2F%2Fwww.vice.com%2Fen_us%2Farticle%2Fvbw9vb%2Fweve-always-made-our-own-easy-modes-sekiro-is-no-exception&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDavenport2019" class="citation web cs1">Davenport, James (April 5, 2019). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/">"I beat Sekiro's final boss with cheats and I feel fine"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190617194025/https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/">Archived</a> from the original on June 17, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 17,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=I+beat+Sekiro%27s+final+boss+with+cheats+and+I+feel+fine&amp;rft.date=2019-04-05&amp;rft.aulast=Davenport&amp;rft.aufirst=James&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fuk%2Fi-beat-sekiros-final-boss-with-cheats-and-i-feel-fine%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-eurogamer-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-eurogamer_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFYin-Poole2019" class="citation web cs1">Yin-Poole, Wesley (March 23, 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about">"Even for SoulsBorne fans, Sekiro is not messing about"</a>. <i><a href="/enwiki/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190323111008/https://www.eurogamer.net/articles/2019-03-23-as-expected-sekiro-is-not-messing-about">Archived</a> from the original on March 23, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 23,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Even+for+SoulsBorne+fans%2C+Sekiro+is+not+messing+about&amp;rft.date=2019-03-23&amp;rft.aulast=Yin-Poole&amp;rft.aufirst=Wesley&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2019-03-23-as-expected-sekiro-is-not-messing-about&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMiller2019" class="citation web cs1">Miller, James (March 23, 2019). <a rel="nofollow" class="external text" href="https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html">"Sekiro: Shadows Die Twice has best Steam launch of the year"</a>. <i>TechSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190324004908/https://www.techspot.com/news/79334-sekiro-shadows-die-twice-has-best-steam-launch.html">Archived</a> from the original on March 24, 2019<span class="reference-accessdate">. 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Ultimate Dominates The Japan Game Awards 2019"</a>. <i><a href="/enwiki/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190913211302/http://www.nintendolife.com/news/2019/09/super_smash_bros_ultimate_dominates_the_japan_game_awards_2019">Archived</a> from the original on September 13, 2019<span class="reference-accessdate">. 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Retrieved <span class="nowrap">November 20,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar%2B&amp;rft.atitle=Vote+now+for+your+Ultimate+Game+of+the+Year+in+the+Golden+Joystick+Awards+2019&amp;rft.date=2019-10-25&amp;rft.au=GamesRadar+staff&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fvote-now-for-your-ultimate-game-of-the-year-in-the-golden-joystick-awards-2019%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFChalk2020" class="citation web cs1">Chalk, Andy (January 13, 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/">"Control and Death Stranding get 8 nominations each for the 2020 DICE Awards"</a>. <i><a href="/enwiki/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://archive.ph/20200127070030/https://www.pcgamer.com/control-and-death-stranding-get-eight-nominations-each-for-the-2020-dice-awards/">Archived</a> from the original on January 27, 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">January 8,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Hollywood+Reporter&amp;rft.atitle=%27Death+Stranding%27+Leads+Game+Developers+Choice+Awards+Nominees&amp;rft.date=2020-01-08&amp;rft.aulast=Shanley&amp;rft.aufirst=Patrick&amp;rft_id=https%3A%2F%2Fwww.hollywoodreporter.com%2Fnews%2Fgame-developers-choice-awards-full-list-nominees-1268040&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGrayshadow2020" class="citation web cs1">Grayshadow (February 17, 2020). <a rel="nofollow" class="external text" href="https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed">"2020 SXSW Gaming Awards Nominees Revealed"</a>. <i>NoobFeed</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200218041229/https://www.noobfeed.com/news/9773/2020-sxsw-gaming-awards-nominees-revealed">Archived</a> from the original on February 18, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">February 18,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=NoobFeed&amp;rft.atitle=2020+SXSW+Gaming+Awards+Nominees+Revealed&amp;rft.date=2020-02-17&amp;rft.au=Grayshadow&amp;rft_id=https%3A%2F%2Fwww.noobfeed.com%2Fnews%2F9773%2F2020-sxsw-gaming-awards-nominees-revealed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGrayshadow2020" class="citation web cs1">Grayshadow (March 25, 2020). <a rel="nofollow" class="external text" href="https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed">"SXSW 2020 Gaming Award Winners Revealed"</a>. <i>Noobfeed</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed">Archived</a> from the original on March 28, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">March 28,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Noobfeed&amp;rft.atitle=SXSW+2020+Gaming+Award+Winners+Revealed&amp;rft.date=2020-03-25&amp;rft.au=Grayshadow&amp;rft_id=https%3A%2F%2Fwww.noobfeed.com%2Fnews%2F9991%2Fsxsw-2020-gaming-award-winners-revealed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFStuart2020" class="citation web cs1">Stuart, Keith (March 3, 2020). <a rel="nofollow" class="external text" href="https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations">"Death Stranding and Control dominate Bafta games awards nominations"</a>. <i><a href="/enwiki/wiki/The_Guardian" title="The Guardian">The Guardian</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210507064321/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations">Archived</a> from the original on May 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">March 4,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Guardian&amp;rft.atitle=Death+Stranding+and+Control+dominate+Bafta+games+awards+nominations&amp;rft.date=2020-03-03&amp;rft.aulast=Stuart&amp;rft.aufirst=Keith&amp;rft_id=https%3A%2F%2Fwww.theguardian.com%2Fgames%2F2020%2Fmar%2F03%2Fdeath-stranding-and-control-dominate-bafta-games-awards-nominations&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASekiro%3A+Shadows+Die+Twice" class="Z3988"></span></span> </li> </ol></div></div> <h2><span class="mw-headline" id="External_links">External links</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Sekiro:_Shadows_Die_Twice&amp;action=edit&amp;section=9" title="Edit section: External links">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <ul><li><span 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navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:Hidetaka_Miyazaki" title="Template:Hidetaka Miyazaki"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:Hidetaka_Miyazaki" title="Template talk:Hidetaka Miyazaki"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:Hidetaka_Miyazaki&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Games_directed_by_Hidetaka_Miyazaki" style="font-size:114%;margin:0 4em">Games directed by <a href="/enwiki/wiki/Hidetaka_Miyazaki" title="Hidetaka Miyazaki">Hidetaka Miyazaki</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Armored_Core_4" title="Armored Core 4">Armored Core 4</a></i> (2006)</li> <li><i><a href="/enwiki/wiki/Armored_Core:_For_Answer" title="Armored Core: For Answer">Armored Core: For Answer</a></i> (2008)</li> <li><i><a href="/enwiki/wiki/Demon%27s_Souls" title="Demon&#39;s Souls">Demon's Souls</a></i> (2009)</li> <li><i><a href="/enwiki/wiki/Dark_Souls_(video_game)" title="Dark Souls (video game)">Dark Souls</a></i> (2011)</li> <li><i><a href="/enwiki/wiki/Bloodborne" title="Bloodborne">Bloodborne</a></i> (2015)</li> <li><i><a href="/enwiki/wiki/Dark_Souls_III" title="Dark Souls III">Dark Souls III</a></i> (2016)</li> <li><i><a href="/enwiki/wiki/D%C3%A9racin%C3%A9" title="Déraciné">Déraciné</a></i> (2018)</li> <li><i><a class="mw-selflink selflink">Sekiro: Shadows Die Twice</a></i> (2019)</li> <li><i><a href="/enwiki/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> (2022)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a></li> <li><a href="/enwiki/wiki/Soulslike" title="Soulslike">Soulslike</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox" aria-labelledby="FromSoftware" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:FromSoftware" title="Template:FromSoftware"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:FromSoftware" title="Template talk:FromSoftware"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:FromSoftware&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="FromSoftware" style="font-size:114%;margin:0 4em"><a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Another Century's Episode</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Another_Century%27s_Episode" title="Another Century&#39;s Episode">Another Century's Episode</a></i></li> <li><i><a href="/enwiki/wiki/Another_Century%27s_Episode_2" title="Another Century&#39;s Episode 2">2</a></i></li> <li><i><a href="/enwiki/wiki/Another_Century%27s_Episode_3:_The_Final" title="Another Century&#39;s Episode 3: The Final">3: The Final</a></i></li> <li><i><a href="/enwiki/wiki/Another_Century%27s_Episode:_R" title="Another Century&#39;s Episode: R">R</a></i></li> <li><i><a href="/enwiki/wiki/Another_Century%27s_Episode_Portable" title="Another Century&#39;s Episode Portable">Portable</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/enwiki/wiki/Armored_Core" title="Armored Core">Armored Core</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Armored_Core_(video_game)" title="Armored Core (video game)">Armored Core</a></i> <ul><li><i><a href="/enwiki/wiki/Armored_Core:_Project_Phantasma" title="Armored Core: Project Phantasma">Project Phantasma</a></i></li> <li><i><a href="/enwiki/wiki/Armored_Core:_Master_of_Arena" title="Armored Core: Master of Arena">Master of Arena</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core_2" title="Armored Core 2">2</a></i> <ul><li><i><a href="/enwiki/wiki/Armored_Core_2:_Another_Age" title="Armored Core 2: Another Age">Another Age</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core_3" title="Armored Core 3">3</a></i> <ul><li><i><a href="/enwiki/wiki/Silent_Line:_Armored_Core" title="Silent Line: Armored Core">Silent Line</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core:_Nexus" title="Armored Core: Nexus">Nexus</a></i> <ul><li><i><a href="/enwiki/wiki/Armored_Core:_Nine_Breaker" title="Armored Core: Nine Breaker">Nine Breaker</a></i></li> <li><i><a href="/enwiki/wiki/Armored_Core:_Last_Raven" title="Armored Core: Last Raven">Last Raven</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core:_Formula_Front" title="Armored Core: Formula Front">Formula Front</a></i></li> <li><i><a href="/enwiki/wiki/Armored_Core_4" title="Armored Core 4">4</a></i> <ul><li><i><a href="/enwiki/wiki/Armored_Core:_For_Answer" title="Armored Core: For Answer">For Answer</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core_V" title="Armored Core V">V</a></i> <ul><li><i><a href="/enwiki/wiki/Armored_Core:_Verdict_Day" title="Armored Core: Verdict Day">Verdict Day</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Armored_Core_VI:_Fires_of_Rubicon" title="Armored Core VI: Fires of Rubicon">VI: Fires of Rubicon</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/enwiki/wiki/Echo_Night" title="Echo Night">Echo Night</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Echo_Night_(video_game)" title="Echo Night (video game)">Echo Night</a></i></li> <li><i><a href="/enwiki/wiki/Echo_Night_2:_The_Lord_of_Nightmares" title="Echo Night 2: The Lord of Nightmares">2: The Lord of Nightmares</a></i></li> <li><i><a href="/enwiki/wiki/Echo_Night:_Beyond" title="Echo Night: Beyond">Beyond</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Evergrace</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Evergrace" title="Evergrace">Evergrace</a></i></li> <li><i><a href="/enwiki/wiki/Forever_Kingdom" title="Forever Kingdom">Forever Kingdom</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/enwiki/wiki/King%27s_Field" title="King&#39;s Field">King's Field</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/King%27s_Field_(video_game)" title="King&#39;s Field (video game)">King's Field</a></i></li> <li><i><a href="/enwiki/wiki/King%27s_Field_II" title="King&#39;s Field II">King's Field II</a></i></li> <li><i><a href="/enwiki/wiki/King%27s_Field_III" title="King&#39;s Field III">King's Field III</a></i></li> <li><i><a href="/enwiki/wiki/King%27s_Field_IV" title="King&#39;s Field IV">King's Field IV</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Lost Kingdoms</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Lost_Kingdoms" title="Lost Kingdoms">Lost Kingdoms</a></i></li> <li><i><a href="/enwiki/wiki/Lost_Kingdoms_II" title="Lost Kingdoms II">Lost Kingdoms II</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Otogi</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Otogi:_Myth_of_Demons" title="Otogi: Myth of Demons">Otogi: Myth of Demons</a></i></li> <li><i><a href="/enwiki/wiki/Otogi_2:_Immortal_Warriors" title="Otogi 2: Immortal Warriors">2: Immortal Warriors</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Shadow Tower</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Shadow_Tower" title="Shadow Tower">Shadow Tower</a></i></li> <li><i><a href="/enwiki/wiki/Shadow_Tower_Abyss" title="Shadow Tower Abyss">Shadow Tower Abyss</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/enwiki/wiki/Soulslike" title="Soulslike">Soulslike</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Dark_Souls" scope="row" class="navbox-group" style="width:1%"><i><a href="/enwiki/wiki/Dark_Souls" title="Dark Souls">Dark Souls</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Dark_Souls_(video_game)" title="Dark Souls (video game)">Dark Souls</a></i></li> <li><i><a href="/enwiki/wiki/Dark_Souls_II" title="Dark Souls II">Dark Souls II</a></i></li> <li><i><a href="/enwiki/wiki/Dark_Souls_III" title="Dark Souls III">Dark Souls III</a></i></li></ul> </div></td></tr><tr><td colspan="2" class="navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Demon%27s_Souls" title="Demon&#39;s Souls">Demon's Souls</a></i></li> <li><i><a href="/enwiki/wiki/Bloodborne" title="Bloodborne">Bloodborne</a></i></li> <li><i><a class="mw-selflink selflink">Sekiro: Shadows Die Twice</a></i></li> <li><i><a href="/enwiki/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/3D_Dot_Game_Heroes" title="3D Dot Game Heroes">3D Dot Game Heroes</a></i></li> <li><i><a href="/enwiki/wiki/The_Adventures_of_Cookie_%26_Cream" title="The Adventures of Cookie &amp; Cream">The Adventures of Cookie &amp; Cream</a></i></li> <li><i><a href="/enwiki/wiki/Chromehounds" title="Chromehounds">Chromehounds</a></i></li> <li><i><a href="/enwiki/wiki/D%C3%A9racin%C3%A9" title="Déraciné">Déraciné</a></i></li> <li><i><a href="/enwiki/wiki/Enchanted_Arms" title="Enchanted Arms">Enchanted Arms</a></i></li> <li><i><a href="/enwiki/wiki/Eternal_Ring" title="Eternal Ring">Eternal Ring</a></i></li> <li><i><a href="/enwiki/wiki/Frame_Gride" title="Frame Gride">Frame Gride</a></i></li> <li><i><a href="/enwiki/wiki/Kuon" title="Kuon">Kuon</a></i></li> <li><i><a href="/enwiki/wiki/Metal_Wolf_Chaos" title="Metal Wolf Chaos">Metal Wolf Chaos</a></i></li> <li><i><a href="/enwiki/wiki/Mobile_Suit_Gundam_Unicorn_(video_game)" title="Mobile Suit Gundam Unicorn (video game)">Mobile Suit Gundam Unicorn</a></i></li> <li><i><a href="/enwiki/wiki/Monster_Hunter_Diary" title="Monster Hunter Diary">Monster Hunter Diary</a></i></li> <li><i><a href="/enwiki/wiki/Murakumo:_Renegade_Mech_Pursuit" title="Murakumo: Renegade Mech Pursuit">Murakumo</a></i></li> <li><i><a href="/enwiki/wiki/Ninja_Blade" title="Ninja Blade">Ninja Blade</a></i></li> <li><i><a href="/enwiki/wiki/Steel_Battalion:_Heavy_Armor" title="Steel Battalion: Heavy Armor">Steel Battalion: Heavy Armor</a></i></li> <li><i><a href="/enwiki/wiki/Tenchu" title="Tenchu">Tenchu</a></i></li> <li><i><a href="/enwiki/wiki/Yoshitsune_Eiy%C5%ABden:_The_Story_of_Hero_Yoshitsune" title="Yoshitsune Eiyūden: The Story of Hero Yoshitsune">Yoshitsune Eiyūden</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/Hidetaka_Miyazaki" title="Hidetaka Miyazaki">Hidetaka Miyazaki</a></li> <li><a href="/enwiki/wiki/Kadokawa_Corporation" title="Kadokawa Corporation">Kadokawa Corporation</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><img alt="" src="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" title="Category" width="16" height="16" class="noviewer" srcset="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, /upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /> <b><a href="/enwiki/wiki/Category:FromSoftware_games" title="Category:FromSoftware games">Category</a></b></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox" aria-labelledby="Dark_Souls" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:Dark_Souls_series" title="Template:Dark Souls series"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:Dark_Souls_series" title="Template talk:Dark Souls series"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:Dark_Souls_series&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Dark_Souls" style="font-size:114%;margin:0 4em"><i><a href="/enwiki/wiki/Dark_Souls" title="Dark Souls">Dark Souls</a></i></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/enwiki/wiki/FromSoftware" title="FromSoftware">FromSoftware</a> <ul><li><a href="/enwiki/wiki/Hidetaka_Miyazaki" title="Hidetaka Miyazaki">Hidetaka Miyazaki</a></li></ul></li> <li><a href="/enwiki/wiki/Bandai_Namco_Entertainment" title="Bandai Namco Entertainment">Bandai Namco Entertainment</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Video games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Dark_Souls_(video_game)" title="Dark Souls (video game)">Dark Souls</a></i> <ul><li><i><a href="/enwiki/wiki/Dark_Souls:_Artorias_of_the_Abyss" title="Dark Souls: Artorias of the Abyss">Artorias of the Abyss</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Dark_Souls_II" title="Dark Souls II">Dark Souls II</a></i> <ul><li><i><a href="/enwiki/wiki/Dark_Souls_II:_The_Lost_Crowns" title="Dark Souls II: The Lost Crowns">The Lost Crowns</a></i></li></ul></li> <li><i><a href="/enwiki/wiki/Dark_Souls_III" title="Dark Souls III">Dark Souls III</a></i> <ul><li><i><a href="/enwiki/wiki/Dark_Souls_III:_The_Ringed_City" title="Dark Souls III: The Ringed City">The Ringed City</a></i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other media</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Slashy_Souls" title="Slashy Souls">Slashy Souls</a></i></li> <li><i><a href="/enwiki/wiki/Dark_Souls_%E2%80%93_The_Board_Game" title="Dark Souls – The Board Game">Dark Souls – The Board Game</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/Anor_Londo" title="Anor Londo">Anor Londo</a> <ul><li><a href="/enwiki/wiki/Ornstein_and_Smough" title="Ornstein and Smough">Ornstein and Smough</a></li></ul></li> <li><a href="/enwiki/wiki/Sif_(Dark_Souls)" title="Sif (Dark Souls)">Sif</a></li> <li><a href="/enwiki/wiki/Solaire_of_Astora" title="Solaire of Astora">Solaire of Astora</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/enwiki/wiki/Soulslike" title="Soulslike">Soulslike</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/King%27s_Field" title="King&#39;s Field">King's Field</a></i></li> <li><i><a href="/enwiki/wiki/Demon%27s_Souls" title="Demon&#39;s Souls">Demon's Souls</a></i> <ul><li><a href="/enwiki/wiki/Demon%27s_Souls_(2020_video_game)" title="Demon&#39;s Souls (2020 video game)">remake</a></li></ul></li> <li><i><a href="/enwiki/wiki/Bloodborne" title="Bloodborne">Bloodborne</a></i> <ul><li><a href="/enwiki/wiki/Yharnam" title="Yharnam">Yharnam</a></li></ul></li> <li><i><a class="mw-selflink selflink">Sekiro: Shadows Die Twice</a></i></li> <li><i><a href="/enwiki/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> <ul><li><a href="/enwiki/wiki/Ranni_the_Witch" title="Ranni the Witch">Ranni the Witch</a></li></ul></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><img alt="" src="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" title="Category" width="16" height="16" class="noviewer" srcset="/upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, /upwiki/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /> <a href="/enwiki/wiki/Category:Dark_Souls" title="Category:Dark Souls">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1061467846"></div><div role="navigation" class="navbox" aria-labelledby="The_Game_Awards" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1063604349"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/enwiki/wiki/Template:The_Game_Awards" title="Template:The Game Awards"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:The_Game_Awards" title="Template talk:The Game Awards"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:The_Game_Awards&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="The_Game_Awards" style="font-size:114%;margin:0 4em"><a href="/enwiki/wiki/The_Game_Awards" title="The Game Awards">The Game Awards</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Years</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/The_Game_Awards_2014" title="The Game Awards 2014">2014</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2015" title="The Game Awards 2015">2015</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2016" title="The Game Awards 2016">2016</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2017" title="The Game Awards 2017">2017</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2018" title="The Game Awards 2018">2018</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2019" title="The Game Awards 2019">2019</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2020" title="The Game Awards 2020">2020</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2021" title="The Game Awards 2021">2021</a></li> <li><a href="/enwiki/wiki/The_Game_Awards_2022" title="The Game Awards 2022">2022</a></li></ul> </div></td><td class="noviewer navbox-image" rowspan="3" style="width:1px;padding:0 0 0 2px"><div><a href="/enwiki/wiki/File:The_Game_Awards_logo_2020.svg" class="image"><img alt="The Game Awards logo 2020.svg" src="/upwiki/wikipedia/commons/thumb/6/67/The_Game_Awards_logo_2020.svg/120px-The_Game_Awards_logo_2020.svg.png" decoding="async" width="120" height="32" srcset="/upwiki/wikipedia/commons/thumb/6/67/The_Game_Awards_logo_2020.svg/180px-The_Game_Awards_logo_2020.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/6/67/The_Game_Awards_logo_2020.svg/240px-The_Game_Awards_logo_2020.svg.png 2x" data-file-width="524" data-file-height="138" /></a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/enwiki/wiki/The_Game_Award_for_Game_of_the_Year" title="The Game Award for Game of the Year">Game of the Year</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/enwiki/wiki/Dragon_Age:_Inquisition" title="Dragon Age: Inquisition">Dragon Age: Inquisition</a></i> (2014)</li> <li><i><a href="/enwiki/wiki/The_Witcher_3:_Wild_Hunt" title="The Witcher 3: Wild Hunt">The Witcher 3: Wild Hunt</a></i> (2015)</li> <li><i><a href="/enwiki/wiki/Overwatch_(video_game)" title="Overwatch (video game)">Overwatch</a></i> (2016)</li> <li><i><a href="/enwiki/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild" title="The Legend of Zelda: Breath of the Wild">The Legend of Zelda: Breath of the Wild</a></i> (2017)</li> <li><i><a href="/enwiki/wiki/God_of_War_(2018_video_game)" title="God of War (2018 video game)">God of War</a></i> (2018)</li> <li><i><a class="mw-selflink selflink">Sekiro: Shadows Die Twice</a></i> (2019)</li> <li><i><a href="/enwiki/wiki/The_Last_of_Us_Part_II" title="The Last of Us Part II">The Last of Us Part II</a></i> (2020)</li> <li><i><a href="/enwiki/wiki/It_Takes_Two_(video_game)" title="It Takes Two (video game)">It Takes Two</a></i> (2021)</li> <li><i><a href="/enwiki/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> (2022)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/Geoff_Keighley" title="Geoff Keighley">Geoff Keighley</a></li> <li><a href="/enwiki/wiki/Spike_Video_Game_Awards" title="Spike Video Game Awards">Spike Video Game Awards</a></li> <li><a href="/enwiki/wiki/Summer_Game_Fest" title="Summer Game Fest">Summer Game Fest</a></li></ul> </div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and (max-width:768px){.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;flex-flow:column wrap;align-items:baseline}.mw-parser-output .portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/enwiki/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><img alt="" src="/upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" srcset="/upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, /upwiki/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" />&#160;<a href="/enwiki/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li><li class="portal-bar-item"><img alt="flag" src="/upwiki/wikipedia/en/thumb/9/9e/Flag_of_Japan.svg/21px-Flag_of_Japan.svg.png" decoding="async" width="21" height="14" class="thumbborder" srcset="/upwiki/wikipedia/en/thumb/9/9e/Flag_of_Japan.svg/32px-Flag_of_Japan.svg.png 1.5x, /upwiki/wikipedia/en/thumb/9/9e/Flag_of_Japan.svg/42px-Flag_of_Japan.svg.png 2x" data-file-width="900" data-file-height="600" />&#160;<a href="/enwiki/wiki/Portal:Japan" title="Portal:Japan">Japan</a></li></ul></div></div>'
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1685765291'