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19:39, 24 August 2023: 2804:14d:5c73:46dc:290b:5b3d:4ad0:15e5 (talk) triggered filter 432, performing the action "edit" on Display aspect ratio. Actions taken: Disallow; Filter description: Starting new line with lowercase letters (examine)

Changes made in edit

===History===
===History===


theses facts aren't real lol
====4:3, 5:4 and 16:10====
[[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]]
Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |access-date=2011-04-29 |url-status=dead |archive-url=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archive-date=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |access-date=2018-05-30 |archive-url=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archive-date=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008.


====16:9====
====16:9====

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Page title without namespace (page_title)
'Display aspect ratio'
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'/* 4:3, 5:4 and 16:10 */ '
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New content model (new_content_model)
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Old page wikitext, before the edit (old_wikitext)
'{{short description|Ratio between a display's width and height}} {| style="float:right;border:1px solid #CCC; background:#F9F9F9; margin-left:1em; margin-top:0.5em;" |- | '''Some common aspect ratios<br/> for computer displays''' |- | <div style="border:1px solid #000;width:155px;height:124px;background-color:lime;">5:4 (1.25:1) <br>Old non-widescreen monitor standard</div> |- | <div style="border:1px solid #000;width:160px;height:120px;background-color:cyan;">4:3 (1.{{overline|3}}:1) <br>Old non-widescreen monitor standard, also used in some tablet computers</div> |- | <div style="border:1px solid #000;width:175.2px;height:109.5px;background-color:yellow;">16:10 (1.6:1) <br>First popular widescreen ratio for computer displays</div> |- | <div style="border:1px solid #000;width:184.8px;height:103.95px;background-color:orange;">16:9 (1.{{overline|7}}:1)<br>Most common aspect ratio for computer displays since 2012</div> |- |} The '''display aspect ratio''' (or '''DAR''') is the [[Aspect ratio (image)|aspect ratio]] of a [[display device]] and so the proportional relationship between the [[display size|physical width and the height of the display]]. It is expressed as two numbers separated by a colon (''x'':''y''), where ''x'' corresponds to the width and ''y'' to the height. Common aspect ratios for displays, past and present, include [[5:4]], [[4:3]], [[16:10]], and [[16:9]]. To distinguish: * The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in [[inch]] or [[Centimetre|cm]] ([[Display size]]). * The [[pixel aspect ratio|pixel aspect ratio (PAR)]] is calculated from the width and height of one pixel. * The [[storage aspect ratio|storage aspect ratio (SAR)]] is calculated from the numbers of pixels in width and height stated in the [[Graphics display resolution|display resolution]]. Because the units cancel out, all aspect ratios are unitless. == Diagonal and area == The size of a [[television set]] or [[computer monitor]] is given as the diagonal measurement of its display area, usually in inches. Wider aspect ratios result in smaller overall area, given the same diagonal. {| class="wikitable" |+ Comparison between monitors with a diagonal of {{convert|23|in|cm}}<ref>{{cite web |url=http://tvcalculator.com/ |title=TV Calculator |publisher=TV Calculator |access-date=2012-04-15}}</ref> |- !title="Display aspect ratio"| DAR ! Image dimensions ! Display area ! Image area 4:3 content ! Image area 16:9 content ! Image area 2.35:1 content |- | 4:3 || {{convert|18.4| × |13.8|in|cm|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|189.9|sqin|cm2|abbr=on}} | {{convert|143.7|sqin|cm2|abbr=on}} |- | 16:10 | {{convert|19.5| × |12.2|in|cm|abbr=on}} | {{convert|237.7|sqin|cm2|abbr=on}} | {{convert|197.6|sqin|cm2|abbr=on}} | {{convert|213.7|sqin|cm2|abbr=on}} | {{convert|161.6|sqin|cm2|abbr=on}} |- | 16:9 | {{convert|20.1| × |11.3|in|cm|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|168.9|sqin|cm2|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|171.2|sqin|cm2|abbr=on}} |} ==TVs== Most televisions were built with an aspect ratio of 4:3 until the late 2000s, when [[widescreen]] TVs with 16:9 displays became the standard.<ref>{{cite web |url=https://www.widescreen.org/widescreen_history.shtml |title=A Brief History of the Widescreen Format |last=Berger |first=John L. |publisher=Widescreen.org |access-date=2018-06-21}}</ref> This aspect ratio was chosen as the [[geometric mean]] between 4:3 and 2.35:1, an average of the various aspect ratios used in film.<ref>{{cite web |url=https://www.scientificamerican.com/article/a-brief-history-of-aspect-ratios-aka-screen-proportions |title=A Brief History of Aspect Ratios, aka Screen Proportions |last=Pogue |first=David |date=20 February 2018 |work=[[Scientific American]] |publisher=Springer Nature |access-date=2018-06-21}}</ref> While 16:9 is well-suited for modern [[High-definition television|HDTV broadcasts]], older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios are usually letterboxed, with black bars at the top and bottom.<ref>{{cite web |url=https://www.cnet.com/news/widescreen-letterbox-and-black-bars-how-to-wrangle-tv-aspect-ratios |title=Widescreen, letterbox and black bars: How to wrangle TV aspect ratios |last=Morrison |first=Geoffrey |date=26 March 2016 |work=CNET |publisher=CBS Interactive |access-date=2018-06-21}}</ref> Since the turn of the 21st century, many music videos began shooting on widescreen aspect ratio. ==Computer displays== {{Cleanup|1=section|reason=This section mixes DAR and [[storage aspect ratio|SAR]] and uses "aspect ratio" for both, mostly it focuses on pixels (SAR) and not on inches or cm (DAR). Although both are the same for square pixels, this should be explained. These partitions could potentially be moved to their own ''[[storage aspect ratio]]'' article.|date=May 2023}} As of 2016, most [[computer monitor]]s use [[widescreen]] displays with an aspect ratio of [[16:9]],<ref>{{cite web |url=https://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean |title=Screen resolution? Aspect ratio? What do 720p, 1080p, 1440p, 4K and 8K mean? |last=Neagu |first=Codrut |date=20 May 2016 |publisher=Digital Citizen |access-date=2018-06-20}}</ref> although some portable PCs use narrower aspect ratios like 3:2 and 16:10<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |access-date=2018-06-18}}</ref> while some high-end desktop monitors have adopted [[ultrawide]] displays.<ref name="lifehacker_ultrawide">{{cite web |url=https://lifehacker.com/ultrawide-vs-dual-monitors-which-are-better-for-produc-1695967682 |title=Ultrawide vs Dual Monitors: Which Are Better for Productivity? |last=Henry |first=Alan |date=6 April 2015 |work=Lifehacker |publisher=Gizmodo |access-date=2018-06-20}}</ref> The following table summarises the different aspect ratios that have been used in computer displays: {| class="wikitable" ! Aspect ratio ! Example resolutions ! Notes |- | 4:3 (1.33:1) | 1024×768, 1600×1200 | The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early [[35mm movie film|35 mm film]]. Used on some modern devices such as the [[iPad]]. |- | 5:4 (1.25:1) | 1280×1024 | Common until the early 2000s. |- | 3:2 (1.5:1) | 2160×1440, 2560×1700<sup>†</sup>, 3000x2000 | Used in some portable PCs since the early 2010s. Popularity has increased in recent years, e.g. in [[Microsoft Surface]] devices. |- | 16:10 (1.6:1) | 1280×800, 1920×1200, 2560x1600, 3840x2400 | Common on computer displays of the 2000s and 2010s, continued use on [[MacBook]]s, since 2021 becoming increasingly popular again in notebooks ([[Dell]], [[Lenovo]] and others). |- | 16:9 (1.78:1) | 1366×768<sup>†</sup>, 1920×1080, 3840x2160 (4K UHD) | The default aspect ratio for [[high-definition television|HDTV]] and modern computer displays. |- |~17:9 (1.89:1) |4096×2160 |The [[Digital Cinema Initiatives]] standard for [[4K resolution]]; specification created in 2005 but not widely sold until 2014–15<ref>{{Cite web|url=https://www.4kshooters.net/2018/12/08/why-to-choose-4k-dci-over-uhd-on-the-bmpcc-4k-camera/|title = Why to Choose 4K DCI over UHD on the BMPCC 4K Camera? &#124; 4K Shooters|date = 7 December 2018}}</ref><ref>{{Cite web|url=https://www.delock.com/infothek/Ultra-HD_4K/ultra-hd_4k_e.html|title = Ultra-HD / 4K resolution}}</ref> |- | ~21:9 (2.37:1) | 2560×1080<sup>†</sup>, 3440×1440<sup>†</sup> | Used in some professional and gaming displays since the mid 2010s, roughly matches various [[anamorphic format]]s |- | 32:9 (3.56:1) | 3840×1080, 5120×1440 | Used in some high-end displays since 2017. |- | 1:1 | 1920×1920 | Used in some desktop and professional monitors |- | 4:1 | 17280×4320 | Used in some advertisement displays. |} <sup>†</sup> The aspect ratio is approximate. ===History=== ====4:3, 5:4 and 16:10==== [[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]] Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |access-date=2011-04-29 |url-status=dead |archive-url=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archive-date=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |access-date=2018-05-30 |archive-url=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archive-date=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008. ====16:9==== In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".<ref>{{cite web |url=http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |title=Product Planners and Marketers Must Act Before 16:9 Panels Replace Mainstream 16:10 Notebook PC and Monitor LCD Panels, New DisplaySearch Topical Report Advises |publisher=DisplaySearch |date=1 July 2008 |access-date=2012-04-15 |archive-url=https://web.archive.org/web/20120309054711/http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |archive-date=2012-03-09}}</ref> By 2010, virtually all computer monitor and laptop manufacturers had also moved to the [[16:9 aspect ratio]], and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."<ref>{{cite web |url=https://mybroadband.co.za/news/hardware/17621-widescreen-monitors-where-did-1920x1200-go.html |title=Widescreen monitors: Where did 1920×1200 go? |last=Vermeulen |first=Jan |date=10 January 2011 |publisher=Mybroadband.co.za |access-date=2012-04-15}}</ref> In 2012, 1920×1080 was the most commonly used resolution among [[Steam (service)|Steam]] users.<ref>{{cite web |url=https://www.techspot.com/news/49550-steam-posts-hardware-and-software-survey-results-for-june-2012.html |title=Steam posts hardware and software survey results for June 2012 |last=Vilches |first=Jose |date=26 July 2012 |publisher=TechSpot |access-date=2015-05-30}}</ref> At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.<ref>{{cite web |url=http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide/ |title=Most popular screen resolution online now 1366×768 |publisher=Electronista |date=11 April 2012 |access-date=2012-04-15 |archive-url=https://web.archive.org/web/20120413142042/http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide |archive-date=2012-04-13}}</ref> In 2021, the [[2K resolution]] of 1920×1080 was used by two thirds of the Steam users for the primary display with 1366×768 and 2560×1440 both at about eight percent taking the majority of the remaining resolutions.<ref>{{cite web|url=https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam|title=Steam-Hard- & Softwareumfrage: September 2021|publisher=Steam|access-date=2021-10-28}}</ref> ====3:2==== 3:2 displays first appeared in laptop computers in 2001 with the [[PowerBook G4]] line,<ref>{{cite web |url=http://edition.cnn.com/2001/TECH/ptech/03/28/powerbook.g4.idg/index.html |title=Review: Apple's ultrathin PowerBook G4 |last=Thornton |first=Carla |date=28 March 2001 |publisher=CNN |access-date=2020-03-25}}</ref> but didn't enter the mainstream until the 2010s with the [[Chromebook Pixel]]<ref>{{cite web |url=https://www.popsci.com/gadgets/article/2013-02/lets-get-rid-169-laptops-forever |title=Let's Get Rid Of 16:9 Laptops Forever |last=Nosowitz |first=Dan |date=1 March 2013 |publisher=Popular Science |access-date=2018-06-18}}</ref><ref>{{cite web |url=https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940 |title=The Chromebook Pixel's squarish 3:2 display is a feature, not a bug |last=Cangeloso |first=Sal |date=25 February 2013 |work=Geek.com |publisher=Ziff Davis |access-date=2018-06-18 |archive-date=2018-06-18 |archive-url=https://web.archive.org/web/20180618180837/https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940/ |url-status=dead }}</ref> and [[2-in-1 PC]]s like [[Microsoft Surface|Microsoft's Surface line]].<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |access-date=2018-06-18}}</ref> As of 2018, a number of manufacturers are either producing or planning to produce portable PCs with 3:2 displays.<ref>{{cite web |url=https://www.windowscentral.com/pc-makers-need-shift-32-aspect |title=Why it's time for PC makers to embrace 3:2 displays |last=Rubino |first=Daniel |date=23 March 2018 |work=Windows Central |publisher=Mobile Nations |access-date=2018-06-18}}</ref><ref>{{cite web |url=https://www.notebookcheck.net/Frank-Azor-Dell-mulling-3-2-and-other-aspect-ratio-screens-for-future-XPS-notebooks.300550.0.html |title=Frank Azor: Dell mulling 3:2 and other aspect ratio screens for future XPS notebooks |last=Subramaniam |first=Vaidyanathan |date=22 April 2018 |publisher=NotebookCheck |access-date=2018-06-18}}</ref> ====21:9==== Since 2014, a number of high-end desktop monitors have been released that use ultrawide displays with aspect ratios that roughly match the various [[anamorphic format]]s used in film, but are commonly marketed as [[21:9]].<ref>{{cite web |url=https://www.prnewswire.com/news-releases/worlds-first-219-curved-ultrawide-monitor-now-available-to-us-consumers-277747741.html |title=World's First 21:9 Curved UltraWide Monitor Now Available To U.S. Consumers |date=1 October 2014 |publisher=[[PR Newswire]] |access-date=2018-06-21}}</ref><ref name="howtogeek_ultrawide"/><ref name="lifehacker_ultrawide"/> Resolutions for such displays include 2560×1080 (64:27), 3440×1440 (43:18) and 3840×1600 (12:5).<ref>{{cite web |url=https://www.windowscentral.com/best-ultrawide-monitors |title=Best Ultrawide Monitors in 2018 |last=Edmonds |first=Rich |date=29 May 2018 |work=Windows Central |publisher=Mobile Nations |access-date=2018-06-21}}</ref><ref>{{cite web |url=https://www.pcper.com/reviews/Displays/3840x1600-Ultrawide-Monitors-How-160-Lines-Can-Make-All-Difference |title=3840×1600 Ultrawide Monitors: How 160 Lines Can Make All the Difference |last=Tanous |first=Jim |date=13 March 2018 |publisher=[[PC Perspective]] |access-date=2018-06-21}}</ref> ====32:9==== In 2017, Samsung released a curved gaming display with an aspect ratio of 32:9 and resolution of 3840×1080.<ref>{{cite web |url=https://www.engadget.com/2017/10/05/samsung-qled-49-inch-monitor |title=Samsung's huge 49-inch gaming monitor is an ultrawide dream |last=Hardawar |first=Devindra |date=5 October 2017 |work=Engadget |publisher=AOL |access-date=2018-06-21}}</ref><ref>{{cite web |url=https://www.theverge.com/circuitbreaker/2017/6/9/15763980/samsung-chg90-49-inch-ultrawide-curved-display-monitor-huge-excel-gaming |title=Samsung's 49-inch ultrawide curved display is basically just half a TV at this point |last=Gartenberg |first=Chaim |date=9 June 2017 |work=The Verge |publisher=Vox Media |access-date=2018-06-21}}</ref> ====256:135==== Since 2011, several monitors complying with the [[Digital Cinema Initiatives]] [[4K resolution|4K]] standard have been produced; this standard specifies a resolution of 4096×2160, giving an aspect ratio of ≈1.896:1.{{citation needed|date=June 2018}} ====1:1==== A 1:1 aspect ratio results in a square display. One of the available monitors for desktop use of this format is Eizo EV2730Q<ref>{{cite web |title=FlexScan EV2730Q EIZO |url=https://www.eizoglobal.com/products/flexscan/ev2730q/index.html |website=www.eizoglobal.com |access-date=2020-04-29}}</ref> (27", 1920&nbsp;×&nbsp;1920 Pixels, from 2015), however such monitors are also often found in air traffic control displays (connected using standard computer cabling, like DVI or DisplayPort) and on aircraft as part of avionic equipment (often connected directly using LVDS, SPI interfaces or other specialized means). This 1920×1920 display can also be used as the centerpiece of a three-monitor array with one WUXGA set in vertical position on each side, resulting in 4320×1920 (a ratio of 9:4) - and no distortion with the Eizo 27" 1:1 if the side displays are&nbsp;22". ===Suitability for software and content=== ====Games==== From 2005 to 2013 most [[video game]]s were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility.<ref>{{cite web |url=http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |title=The Witcher 2 Updated FAQ |author=Jube |date=18 April 2011 |work=Voodoo Extreme |publisher=IGN |access-date=2012-04-15 |url-status=dead |archive-url=https://web.archive.org/web/20120406143206/http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |archive-date=2012-04-06}}</ref> 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced [[Field of view in video games|field of view]].<ref name="widescreengamingforum1">{{cite web |url=http://www.widescreengamingforum.com/wiki/Essential_Games_List |title=Master Game List |publisher=Widescreen Gaming Forum |access-date=2012-04-15 |url-status=dead |archive-url=https://web.archive.org/web/20110623150001/http://www.widescreengamingforum.com/wiki/Essential_Games_List |archive-date=2011-06-23}}</ref> As of 2013, many games are adopting support for 21:9 ultrawide resolutions,<ref>{{cite web |url=http://www.wsgf.org/mgl/uws |title=Ultra-Wide Games List |publisher=Widescreen Gaming Forum |access-date=2018-05-30}}</ref> which can give a gameplay advantage due to increased field of view,<ref name="howtogeek_ultrawide">{{cite web |url=https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity |title=All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity |last=Stobing |first=Chris |date=23 March 2016 |publisher=How-To Geek |access-date=2018-05-30}}</ref> although this is not always the case.<ref>{{cite web |url=https://www.pcgamer.com/overwatchs-new-219-support-actually-reduces-field-of-view |title=Overwatch's new 21:9 support actually reduces field of view |last=Prescott |first=Shaun |date=13 July 2016 |work=PC Gamer |access-date=2018-05-29}}</ref> 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.<ref name="widescreengamingforum1"/> ====Video==== As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.<ref>{{cite web |url=https://www.rtings.com/tv/learn/what-is-the-aspect-ratio-4-3-16-9-21-9 |title=What is the Aspect Ratio? |last1=Demers |first1=Cedric |last2=Azzabi |first2=Mehdi |date=15 June 2017 |work=Rtings.com |access-date=2018-05-30}}</ref> ====Windows==== Microsoft recommends a 16:9 display for [[tablet computer]]s running [[Windows 8]].<ref>{{cite web |url=http://www.gottabemobile.com/2011/06/02/microsoft-details-stringent-specs-required-of-windows-8-tablets |title=Microsoft Details Stringent Specs Required of Windows 8 Tablets |work=Gotta Be Mobile |publisher=SXL Media |last=Nguyen |first=Chuong |date=6 February 2011 |access-date=2012-07-11}}</ref> ====Productivity applications==== For viewing documents in [[ISO 216#A series|A4 paper size]] (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3, 2:3 or 16:10 fit best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 2:3 or 16:10 fit best; for photographs taken with older consumer-level digital cameras, 4:3 fits perfectly. ==Smartphones== Until 2010, smartphones used different aspect ratios, including 3:2 and 5:3.<ref>{{cite web |url=https://www.androidpolice.com/2018/01/28/weekend-poll-ideal-smartphone-screen-aspect-ratio |title=Weekend poll: What is your ideal smartphone screen aspect ratio? |last=Hager |first=Ryne |date=28 January 2018 |publisher=Android Police |access-date=2018-06-20}}</ref> From 2010 to 2017 most smartphone manufacturers switched to using 16:9 [[widescreen]] displays, driven at least partly by the growing popularity of [[High-definition video|HD video]] using the same aspect ratio.<ref>{{cite web |url=https://fieldguide.gizmodo.com/heres-why-the-displays-in-new-phones-are-so-weird-and-w-1793555119 |title=Here's Why the Displays in New Phones Are So Weird and Wide |last=Nield |first=David |date=31 March 2017 |work=Field Guide |publisher=Gizmodo |access-date=2018-06-20}}</ref><ref>{{cite web |url=https://motherboard.vice.com/en_us/article/mbjwwq/heres-why-smartphones-are-getting-taller-and-slimmer |title=Here's Why Smartphones Are Getting Taller and Slimmer |last=Cross |first=Jason |date=19 June 2017 |work=Motherboard |publisher=Vice Media |access-date=2018-06-20}}</ref> Since 2017, a number of smartphones have been released using 18:9 or even wider aspect ratios (such as 19.5:9 or 20:9); such displays are expected to appear on increasingly more phones.<ref>{{cite web |url=https://www.phonearena.com/news/Whats-your-preferred-phone-screen-aspect-ratio_id99810 |title=What's your preferred phone screen aspect ratio? |last=Petrov |first=Daniel |date=14 November 2017 |publisher=PhoneArena |access-date=2018-06-20}}</ref> Reasons for this trend include the ability for manufacturers to use a nominally larger display without increasing the width of the phone,<ref>{{cite web |url=https://www.androidauthority.com/smartphone-display-aspect-ratio-poll-814221 |title=Which is the better aspect ratio: tall and skinny or short and squat? [Poll of the Week] |last=Westenberg |first=Jimmy |date=13 November 2017 |publisher=Android Authority |access-date=2018-06-20}}</ref> being able to accommodate the on-screen navigation buttons without reducing usable app area, more area available for split-screen apps in portrait orientation, as well as the 18:9 ratio being well-suited for [[Virtual reality|VR]] applications and the proposed [[Univisium]] film format.<ref>{{cite news |url=https://economictimes.indiatimes.com/articleshow/62662023.cms |title=The 18:9 display dilemma: Will the new smartphone screens make our lives easier or do the opposite? |last1=Bhagat |first1=Hitesh Raj |last2=Bajaj |first2=Karan |date=26 January 2018 |work=The Economic Times |publisher=The Times Group |access-date=2018-06-20}}</ref><ref>{{cite web |url=https://www.androidauthority.com/lg-g6-aspect-ratio-755397 |title=What is the LG G6's 18:9 aspect ratio all about? – Gary explains |last=Sims |first=Gary |date=10 March 2017 |publisher=Android Authority |access-date=2018-06-20}}</ref> On the other hand, the disadvantages of taller 18:9 aspect ratio phones with some phones even going up to 20:9 or 21:9 is reduced one-handed reachability,<ref>[https://www.androidcentral.com/editors-desk-one-handed-usability-199-world From the Editor's Desk: One-handed usability in the 19:9 world]</ref> being less convenient to carry around in the pocket as they stick out<ref>[https://www.androidheadlines.com/2019/10/galaxy-s11-may-ship-with-209-display-aspect-ratio.html Galaxy S11 May Become Samsung's First Flagship With 20:9 Display]</ref> and reduced overall screen surface area.<ref>{{Cite web |url=https://themrphone.com/tech/189-displays-no-no |title=Dear smartphone brands, please stop making a big fuss about 18:9 aspect ratio displays |access-date=2020-01-20 |archive-date=2020-11-09 |archive-url=https://web.archive.org/web/20201109010510/https://themrphone.com/tech/189-displays-no-no |url-status=dead }}</ref> ==See also== * [[14:9 aspect ratio]] * [[Computer monitor]] * [[Display resolution]] * [[Field of view in video games]] * [[Graphics display resolution]] * [[Ultrawide formats]] ==References== {{Reflist|40em}} {{Fractions and ratios}} [[Category:Display technology]] [[Category:Engineering ratios]]'
New page wikitext, after the edit (new_wikitext)
'{{short description|Ratio between a display's width and height}} {| style="float:right;border:1px solid #CCC; background:#F9F9F9; margin-left:1em; margin-top:0.5em;" |- | '''Some common aspect ratios<br/> for computer displays''' |- | <div style="border:1px solid #000;width:155px;height:124px;background-color:lime;">5:4 (1.25:1) <br>Old non-widescreen monitor standard</div> |- | <div style="border:1px solid #000;width:160px;height:120px;background-color:cyan;">4:3 (1.{{overline|3}}:1) <br>Old non-widescreen monitor standard, also used in some tablet computers</div> |- | <div style="border:1px solid #000;width:175.2px;height:109.5px;background-color:yellow;">16:10 (1.6:1) <br>First popular widescreen ratio for computer displays</div> |- | <div style="border:1px solid #000;width:184.8px;height:103.95px;background-color:orange;">16:9 (1.{{overline|7}}:1)<br>Most common aspect ratio for computer displays since 2012</div> |- |} The '''display aspect ratio''' (or '''DAR''') is the [[Aspect ratio (image)|aspect ratio]] of a [[display device]] and so the proportional relationship between the [[display size|physical width and the height of the display]]. It is expressed as two numbers separated by a colon (''x'':''y''), where ''x'' corresponds to the width and ''y'' to the height. Common aspect ratios for displays, past and present, include [[5:4]], [[4:3]], [[16:10]], and [[16:9]]. To distinguish: * The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in [[inch]] or [[Centimetre|cm]] ([[Display size]]). * The [[pixel aspect ratio|pixel aspect ratio (PAR)]] is calculated from the width and height of one pixel. * The [[storage aspect ratio|storage aspect ratio (SAR)]] is calculated from the numbers of pixels in width and height stated in the [[Graphics display resolution|display resolution]]. Because the units cancel out, all aspect ratios are unitless. == Diagonal and area == The size of a [[television set]] or [[computer monitor]] is given as the diagonal measurement of its display area, usually in inches. Wider aspect ratios result in smaller overall area, given the same diagonal. {| class="wikitable" |+ Comparison between monitors with a diagonal of {{convert|23|in|cm}}<ref>{{cite web |url=http://tvcalculator.com/ |title=TV Calculator |publisher=TV Calculator |access-date=2012-04-15}}</ref> |- !title="Display aspect ratio"| DAR ! Image dimensions ! Display area ! Image area 4:3 content ! Image area 16:9 content ! Image area 2.35:1 content |- | 4:3 || {{convert|18.4| × |13.8|in|cm|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|254.0|sqin|cm2|abbr=on}} | {{convert|189.9|sqin|cm2|abbr=on}} | {{convert|143.7|sqin|cm2|abbr=on}} |- | 16:10 | {{convert|19.5| × |12.2|in|cm|abbr=on}} | {{convert|237.7|sqin|cm2|abbr=on}} | {{convert|197.6|sqin|cm2|abbr=on}} | {{convert|213.7|sqin|cm2|abbr=on}} | {{convert|161.6|sqin|cm2|abbr=on}} |- | 16:9 | {{convert|20.1| × |11.3|in|cm|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|168.9|sqin|cm2|abbr=on}} | {{convert|226.0|sqin|cm2|abbr=on}} | {{convert|171.2|sqin|cm2|abbr=on}} |} ==TVs== Most televisions were built with an aspect ratio of 4:3 until the late 2000s, when [[widescreen]] TVs with 16:9 displays became the standard.<ref>{{cite web |url=https://www.widescreen.org/widescreen_history.shtml |title=A Brief History of the Widescreen Format |last=Berger |first=John L. |publisher=Widescreen.org |access-date=2018-06-21}}</ref> This aspect ratio was chosen as the [[geometric mean]] between 4:3 and 2.35:1, an average of the various aspect ratios used in film.<ref>{{cite web |url=https://www.scientificamerican.com/article/a-brief-history-of-aspect-ratios-aka-screen-proportions |title=A Brief History of Aspect Ratios, aka Screen Proportions |last=Pogue |first=David |date=20 February 2018 |work=[[Scientific American]] |publisher=Springer Nature |access-date=2018-06-21}}</ref> While 16:9 is well-suited for modern [[High-definition television|HDTV broadcasts]], older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios are usually letterboxed, with black bars at the top and bottom.<ref>{{cite web |url=https://www.cnet.com/news/widescreen-letterbox-and-black-bars-how-to-wrangle-tv-aspect-ratios |title=Widescreen, letterbox and black bars: How to wrangle TV aspect ratios |last=Morrison |first=Geoffrey |date=26 March 2016 |work=CNET |publisher=CBS Interactive |access-date=2018-06-21}}</ref> Since the turn of the 21st century, many music videos began shooting on widescreen aspect ratio. ==Computer displays== {{Cleanup|1=section|reason=This section mixes DAR and [[storage aspect ratio|SAR]] and uses "aspect ratio" for both, mostly it focuses on pixels (SAR) and not on inches or cm (DAR). Although both are the same for square pixels, this should be explained. These partitions could potentially be moved to their own ''[[storage aspect ratio]]'' article.|date=May 2023}} As of 2016, most [[computer monitor]]s use [[widescreen]] displays with an aspect ratio of [[16:9]],<ref>{{cite web |url=https://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean |title=Screen resolution? Aspect ratio? What do 720p, 1080p, 1440p, 4K and 8K mean? |last=Neagu |first=Codrut |date=20 May 2016 |publisher=Digital Citizen |access-date=2018-06-20}}</ref> although some portable PCs use narrower aspect ratios like 3:2 and 16:10<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |access-date=2018-06-18}}</ref> while some high-end desktop monitors have adopted [[ultrawide]] displays.<ref name="lifehacker_ultrawide">{{cite web |url=https://lifehacker.com/ultrawide-vs-dual-monitors-which-are-better-for-produc-1695967682 |title=Ultrawide vs Dual Monitors: Which Are Better for Productivity? |last=Henry |first=Alan |date=6 April 2015 |work=Lifehacker |publisher=Gizmodo |access-date=2018-06-20}}</ref> The following table summarises the different aspect ratios that have been used in computer displays: {| class="wikitable" ! Aspect ratio ! Example resolutions ! Notes |- | 4:3 (1.33:1) | 1024×768, 1600×1200 | The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early [[35mm movie film|35 mm film]]. Used on some modern devices such as the [[iPad]]. |- | 5:4 (1.25:1) | 1280×1024 | Common until the early 2000s. |- | 3:2 (1.5:1) | 2160×1440, 2560×1700<sup>†</sup>, 3000x2000 | Used in some portable PCs since the early 2010s. Popularity has increased in recent years, e.g. in [[Microsoft Surface]] devices. |- | 16:10 (1.6:1) | 1280×800, 1920×1200, 2560x1600, 3840x2400 | Common on computer displays of the 2000s and 2010s, continued use on [[MacBook]]s, since 2021 becoming increasingly popular again in notebooks ([[Dell]], [[Lenovo]] and others). |- | 16:9 (1.78:1) | 1366×768<sup>†</sup>, 1920×1080, 3840x2160 (4K UHD) | The default aspect ratio for [[high-definition television|HDTV]] and modern computer displays. |- |~17:9 (1.89:1) |4096×2160 |The [[Digital Cinema Initiatives]] standard for [[4K resolution]]; specification created in 2005 but not widely sold until 2014–15<ref>{{Cite web|url=https://www.4kshooters.net/2018/12/08/why-to-choose-4k-dci-over-uhd-on-the-bmpcc-4k-camera/|title = Why to Choose 4K DCI over UHD on the BMPCC 4K Camera? &#124; 4K Shooters|date = 7 December 2018}}</ref><ref>{{Cite web|url=https://www.delock.com/infothek/Ultra-HD_4K/ultra-hd_4k_e.html|title = Ultra-HD / 4K resolution}}</ref> |- | ~21:9 (2.37:1) | 2560×1080<sup>†</sup>, 3440×1440<sup>†</sup> | Used in some professional and gaming displays since the mid 2010s, roughly matches various [[anamorphic format]]s |- | 32:9 (3.56:1) | 3840×1080, 5120×1440 | Used in some high-end displays since 2017. |- | 1:1 | 1920×1920 | Used in some desktop and professional monitors |- | 4:1 | 17280×4320 | Used in some advertisement displays. |} <sup>†</sup> The aspect ratio is approximate. ===History=== theses facts aren't real lol ====16:9==== In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".<ref>{{cite web |url=http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |title=Product Planners and Marketers Must Act Before 16:9 Panels Replace Mainstream 16:10 Notebook PC and Monitor LCD Panels, New DisplaySearch Topical Report Advises |publisher=DisplaySearch |date=1 July 2008 |access-date=2012-04-15 |archive-url=https://web.archive.org/web/20120309054711/http://www.displaysearch.com/cps/rde/xchg/SID-0A424DE8-28DF6E59/displaysearch/hs.xsl/070108_16by9_PR.asp |archive-date=2012-03-09}}</ref> By 2010, virtually all computer monitor and laptop manufacturers had also moved to the [[16:9 aspect ratio]], and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."<ref>{{cite web |url=https://mybroadband.co.za/news/hardware/17621-widescreen-monitors-where-did-1920x1200-go.html |title=Widescreen monitors: Where did 1920×1200 go? |last=Vermeulen |first=Jan |date=10 January 2011 |publisher=Mybroadband.co.za |access-date=2012-04-15}}</ref> In 2012, 1920×1080 was the most commonly used resolution among [[Steam (service)|Steam]] users.<ref>{{cite web |url=https://www.techspot.com/news/49550-steam-posts-hardware-and-software-survey-results-for-june-2012.html |title=Steam posts hardware and software survey results for June 2012 |last=Vilches |first=Jose |date=26 July 2012 |publisher=TechSpot |access-date=2015-05-30}}</ref> At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.<ref>{{cite web |url=http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide/ |title=Most popular screen resolution online now 1366×768 |publisher=Electronista |date=11 April 2012 |access-date=2012-04-15 |archive-url=https://web.archive.org/web/20120413142042/http://www.electronista.com/articles/12/04/11/resolution.1024x768.not.most.popular.worldwide |archive-date=2012-04-13}}</ref> In 2021, the [[2K resolution]] of 1920×1080 was used by two thirds of the Steam users for the primary display with 1366×768 and 2560×1440 both at about eight percent taking the majority of the remaining resolutions.<ref>{{cite web|url=https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam|title=Steam-Hard- & Softwareumfrage: September 2021|publisher=Steam|access-date=2021-10-28}}</ref> ====3:2==== 3:2 displays first appeared in laptop computers in 2001 with the [[PowerBook G4]] line,<ref>{{cite web |url=http://edition.cnn.com/2001/TECH/ptech/03/28/powerbook.g4.idg/index.html |title=Review: Apple's ultrathin PowerBook G4 |last=Thornton |first=Carla |date=28 March 2001 |publisher=CNN |access-date=2020-03-25}}</ref> but didn't enter the mainstream until the 2010s with the [[Chromebook Pixel]]<ref>{{cite web |url=https://www.popsci.com/gadgets/article/2013-02/lets-get-rid-169-laptops-forever |title=Let's Get Rid Of 16:9 Laptops Forever |last=Nosowitz |first=Dan |date=1 March 2013 |publisher=Popular Science |access-date=2018-06-18}}</ref><ref>{{cite web |url=https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940 |title=The Chromebook Pixel's squarish 3:2 display is a feature, not a bug |last=Cangeloso |first=Sal |date=25 February 2013 |work=Geek.com |publisher=Ziff Davis |access-date=2018-06-18 |archive-date=2018-06-18 |archive-url=https://web.archive.org/web/20180618180837/https://www.geek.com/chips/chromebook-pixel-squarish-32-display-1540940/ |url-status=dead }}</ref> and [[2-in-1 PC]]s like [[Microsoft Surface|Microsoft's Surface line]].<ref name="TheVerge_widescreen">{{cite web |url=https://www.theverge.com/circuitbreaker/2018/4/19/17027286/laptop-widescreen-aspect-ratio |title=Widescreen laptops are dumb |last=Savov |first=Vlad |date=19 April 2018 |work=The Verge |publisher=Vox Media |access-date=2018-06-18}}</ref> As of 2018, a number of manufacturers are either producing or planning to produce portable PCs with 3:2 displays.<ref>{{cite web |url=https://www.windowscentral.com/pc-makers-need-shift-32-aspect |title=Why it's time for PC makers to embrace 3:2 displays |last=Rubino |first=Daniel |date=23 March 2018 |work=Windows Central |publisher=Mobile Nations |access-date=2018-06-18}}</ref><ref>{{cite web |url=https://www.notebookcheck.net/Frank-Azor-Dell-mulling-3-2-and-other-aspect-ratio-screens-for-future-XPS-notebooks.300550.0.html |title=Frank Azor: Dell mulling 3:2 and other aspect ratio screens for future XPS notebooks |last=Subramaniam |first=Vaidyanathan |date=22 April 2018 |publisher=NotebookCheck |access-date=2018-06-18}}</ref> ====21:9==== Since 2014, a number of high-end desktop monitors have been released that use ultrawide displays with aspect ratios that roughly match the various [[anamorphic format]]s used in film, but are commonly marketed as [[21:9]].<ref>{{cite web |url=https://www.prnewswire.com/news-releases/worlds-first-219-curved-ultrawide-monitor-now-available-to-us-consumers-277747741.html |title=World's First 21:9 Curved UltraWide Monitor Now Available To U.S. Consumers |date=1 October 2014 |publisher=[[PR Newswire]] |access-date=2018-06-21}}</ref><ref name="howtogeek_ultrawide"/><ref name="lifehacker_ultrawide"/> Resolutions for such displays include 2560×1080 (64:27), 3440×1440 (43:18) and 3840×1600 (12:5).<ref>{{cite web |url=https://www.windowscentral.com/best-ultrawide-monitors |title=Best Ultrawide Monitors in 2018 |last=Edmonds |first=Rich |date=29 May 2018 |work=Windows Central |publisher=Mobile Nations |access-date=2018-06-21}}</ref><ref>{{cite web |url=https://www.pcper.com/reviews/Displays/3840x1600-Ultrawide-Monitors-How-160-Lines-Can-Make-All-Difference |title=3840×1600 Ultrawide Monitors: How 160 Lines Can Make All the Difference |last=Tanous |first=Jim |date=13 March 2018 |publisher=[[PC Perspective]] |access-date=2018-06-21}}</ref> ====32:9==== In 2017, Samsung released a curved gaming display with an aspect ratio of 32:9 and resolution of 3840×1080.<ref>{{cite web |url=https://www.engadget.com/2017/10/05/samsung-qled-49-inch-monitor |title=Samsung's huge 49-inch gaming monitor is an ultrawide dream |last=Hardawar |first=Devindra |date=5 October 2017 |work=Engadget |publisher=AOL |access-date=2018-06-21}}</ref><ref>{{cite web |url=https://www.theverge.com/circuitbreaker/2017/6/9/15763980/samsung-chg90-49-inch-ultrawide-curved-display-monitor-huge-excel-gaming |title=Samsung's 49-inch ultrawide curved display is basically just half a TV at this point |last=Gartenberg |first=Chaim |date=9 June 2017 |work=The Verge |publisher=Vox Media |access-date=2018-06-21}}</ref> ====256:135==== Since 2011, several monitors complying with the [[Digital Cinema Initiatives]] [[4K resolution|4K]] standard have been produced; this standard specifies a resolution of 4096×2160, giving an aspect ratio of ≈1.896:1.{{citation needed|date=June 2018}} ====1:1==== A 1:1 aspect ratio results in a square display. One of the available monitors for desktop use of this format is Eizo EV2730Q<ref>{{cite web |title=FlexScan EV2730Q EIZO |url=https://www.eizoglobal.com/products/flexscan/ev2730q/index.html |website=www.eizoglobal.com |access-date=2020-04-29}}</ref> (27", 1920&nbsp;×&nbsp;1920 Pixels, from 2015), however such monitors are also often found in air traffic control displays (connected using standard computer cabling, like DVI or DisplayPort) and on aircraft as part of avionic equipment (often connected directly using LVDS, SPI interfaces or other specialized means). This 1920×1920 display can also be used as the centerpiece of a three-monitor array with one WUXGA set in vertical position on each side, resulting in 4320×1920 (a ratio of 9:4) - and no distortion with the Eizo 27" 1:1 if the side displays are&nbsp;22". ===Suitability for software and content=== ====Games==== From 2005 to 2013 most [[video game]]s were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility.<ref>{{cite web |url=http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |title=The Witcher 2 Updated FAQ |author=Jube |date=18 April 2011 |work=Voodoo Extreme |publisher=IGN |access-date=2012-04-15 |url-status=dead |archive-url=https://web.archive.org/web/20120406143206/http://ve3d.ign.com/articles/news/59895/The-Witcher-2-Updated-FAQ |archive-date=2012-04-06}}</ref> 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced [[Field of view in video games|field of view]].<ref name="widescreengamingforum1">{{cite web |url=http://www.widescreengamingforum.com/wiki/Essential_Games_List |title=Master Game List |publisher=Widescreen Gaming Forum |access-date=2012-04-15 |url-status=dead |archive-url=https://web.archive.org/web/20110623150001/http://www.widescreengamingforum.com/wiki/Essential_Games_List |archive-date=2011-06-23}}</ref> As of 2013, many games are adopting support for 21:9 ultrawide resolutions,<ref>{{cite web |url=http://www.wsgf.org/mgl/uws |title=Ultra-Wide Games List |publisher=Widescreen Gaming Forum |access-date=2018-05-30}}</ref> which can give a gameplay advantage due to increased field of view,<ref name="howtogeek_ultrawide">{{cite web |url=https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity |title=All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity |last=Stobing |first=Chris |date=23 March 2016 |publisher=How-To Geek |access-date=2018-05-30}}</ref> although this is not always the case.<ref>{{cite web |url=https://www.pcgamer.com/overwatchs-new-219-support-actually-reduces-field-of-view |title=Overwatch's new 21:9 support actually reduces field of view |last=Prescott |first=Shaun |date=13 July 2016 |work=PC Gamer |access-date=2018-05-29}}</ref> 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.<ref name="widescreengamingforum1"/> ====Video==== As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.<ref>{{cite web |url=https://www.rtings.com/tv/learn/what-is-the-aspect-ratio-4-3-16-9-21-9 |title=What is the Aspect Ratio? |last1=Demers |first1=Cedric |last2=Azzabi |first2=Mehdi |date=15 June 2017 |work=Rtings.com |access-date=2018-05-30}}</ref> ====Windows==== Microsoft recommends a 16:9 display for [[tablet computer]]s running [[Windows 8]].<ref>{{cite web |url=http://www.gottabemobile.com/2011/06/02/microsoft-details-stringent-specs-required-of-windows-8-tablets |title=Microsoft Details Stringent Specs Required of Windows 8 Tablets |work=Gotta Be Mobile |publisher=SXL Media |last=Nguyen |first=Chuong |date=6 February 2011 |access-date=2012-07-11}}</ref> ====Productivity applications==== For viewing documents in [[ISO 216#A series|A4 paper size]] (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3, 2:3 or 16:10 fit best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 2:3 or 16:10 fit best; for photographs taken with older consumer-level digital cameras, 4:3 fits perfectly. ==Smartphones== Until 2010, smartphones used different aspect ratios, including 3:2 and 5:3.<ref>{{cite web |url=https://www.androidpolice.com/2018/01/28/weekend-poll-ideal-smartphone-screen-aspect-ratio |title=Weekend poll: What is your ideal smartphone screen aspect ratio? |last=Hager |first=Ryne |date=28 January 2018 |publisher=Android Police |access-date=2018-06-20}}</ref> From 2010 to 2017 most smartphone manufacturers switched to using 16:9 [[widescreen]] displays, driven at least partly by the growing popularity of [[High-definition video|HD video]] using the same aspect ratio.<ref>{{cite web |url=https://fieldguide.gizmodo.com/heres-why-the-displays-in-new-phones-are-so-weird-and-w-1793555119 |title=Here's Why the Displays in New Phones Are So Weird and Wide |last=Nield |first=David |date=31 March 2017 |work=Field Guide |publisher=Gizmodo |access-date=2018-06-20}}</ref><ref>{{cite web |url=https://motherboard.vice.com/en_us/article/mbjwwq/heres-why-smartphones-are-getting-taller-and-slimmer |title=Here's Why Smartphones Are Getting Taller and Slimmer |last=Cross |first=Jason |date=19 June 2017 |work=Motherboard |publisher=Vice Media |access-date=2018-06-20}}</ref> Since 2017, a number of smartphones have been released using 18:9 or even wider aspect ratios (such as 19.5:9 or 20:9); such displays are expected to appear on increasingly more phones.<ref>{{cite web |url=https://www.phonearena.com/news/Whats-your-preferred-phone-screen-aspect-ratio_id99810 |title=What's your preferred phone screen aspect ratio? |last=Petrov |first=Daniel |date=14 November 2017 |publisher=PhoneArena |access-date=2018-06-20}}</ref> Reasons for this trend include the ability for manufacturers to use a nominally larger display without increasing the width of the phone,<ref>{{cite web |url=https://www.androidauthority.com/smartphone-display-aspect-ratio-poll-814221 |title=Which is the better aspect ratio: tall and skinny or short and squat? [Poll of the Week] |last=Westenberg |first=Jimmy |date=13 November 2017 |publisher=Android Authority |access-date=2018-06-20}}</ref> being able to accommodate the on-screen navigation buttons without reducing usable app area, more area available for split-screen apps in portrait orientation, as well as the 18:9 ratio being well-suited for [[Virtual reality|VR]] applications and the proposed [[Univisium]] film format.<ref>{{cite news |url=https://economictimes.indiatimes.com/articleshow/62662023.cms |title=The 18:9 display dilemma: Will the new smartphone screens make our lives easier or do the opposite? |last1=Bhagat |first1=Hitesh Raj |last2=Bajaj |first2=Karan |date=26 January 2018 |work=The Economic Times |publisher=The Times Group |access-date=2018-06-20}}</ref><ref>{{cite web |url=https://www.androidauthority.com/lg-g6-aspect-ratio-755397 |title=What is the LG G6's 18:9 aspect ratio all about? – Gary explains |last=Sims |first=Gary |date=10 March 2017 |publisher=Android Authority |access-date=2018-06-20}}</ref> On the other hand, the disadvantages of taller 18:9 aspect ratio phones with some phones even going up to 20:9 or 21:9 is reduced one-handed reachability,<ref>[https://www.androidcentral.com/editors-desk-one-handed-usability-199-world From the Editor's Desk: One-handed usability in the 19:9 world]</ref> being less convenient to carry around in the pocket as they stick out<ref>[https://www.androidheadlines.com/2019/10/galaxy-s11-may-ship-with-209-display-aspect-ratio.html Galaxy S11 May Become Samsung's First Flagship With 20:9 Display]</ref> and reduced overall screen surface area.<ref>{{Cite web |url=https://themrphone.com/tech/189-displays-no-no |title=Dear smartphone brands, please stop making a big fuss about 18:9 aspect ratio displays |access-date=2020-01-20 |archive-date=2020-11-09 |archive-url=https://web.archive.org/web/20201109010510/https://themrphone.com/tech/189-displays-no-no |url-status=dead }}</ref> ==See also== * [[14:9 aspect ratio]] * [[Computer monitor]] * [[Display resolution]] * [[Field of view in video games]] * [[Graphics display resolution]] * [[Ultrawide formats]] ==References== {{Reflist|40em}} {{Fractions and ratios}} [[Category:Display technology]] [[Category:Engineering ratios]]'
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'@@ -115,7 +115,5 @@ ===History=== -====4:3, 5:4 and 16:10==== -[[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]] -Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |access-date=2011-04-29 |url-status=dead |archive-url=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archive-date=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |access-date=2018-05-30 |archive-url=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archive-date=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008. +theses facts aren't real lol ====16:9==== '
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[ 0 => '====4:3, 5:4 and 16:10====', 1 => '[[File:Macintosh_Color_Display.png|thumb|right|alt=Photo of a monitor with a white background|A 4:3 monitor]]', 2 => 'Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For [[cathode ray tube]]s (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display). Between 2003 and 2006, monitors with [[16:10 aspect ratio]] became commonly available, first in [[laptop]]s and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard [[A4 paper|A4]] or [[Letter (paper size)|letter]] pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time.<ref>{{cite web |url=http://www.millertech.com/Technical_Specs.htm |title=NEMA Specifications |publisher=Miller Technologies |access-date=2011-04-29 |url-status=dead |archive-url=https://web.archive.org/web/20120302030131/http://www.millertech.com/Technical_Specs.htm |archive-date=2012-03-02}}</ref><ref>{{cite web |url=http://www.necdisplay.com/support/css/monitortechguide/index05.htm |title=Monitor Technology Guide |publisher=NEC |access-date=2018-05-30 |archive-url=https://web.archive.org/web/20070315085244/http://www.necdisplay.com/support/css/monitortechguide/index05.htm |archive-date=2007-03-15}}</ref> 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008.' ]
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'<div class="mw-parser-output"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Ratio between a display's width and height</div> <table style="float:right;border:1px solid #CCC; background:#F9F9F9; margin-left:1em; margin-top:0.5em;"> <tbody><tr> <td><b>Some common aspect ratios<br /> for computer displays</b> </td></tr> <tr> <td><div style="border:1px solid #000;width:155px;height:124px;background-color:lime;">5:4 (1.25:1) <br />Old non-widescreen monitor standard</div> </td></tr> <tr> <td><div style="border:1px solid #000;width:160px;height:120px;background-color:cyan;">4:3 (1.<span style="text-decoration:overline;">3</span>:1) <br />Old non-widescreen monitor standard, also used in some tablet computers</div> </td></tr> <tr> <td><div style="border:1px solid #000;width:175.2px;height:109.5px;background-color:yellow;">16:10 (1.6:1) <br />First popular widescreen ratio for computer displays</div> </td></tr> <tr> <td><div style="border:1px solid #000;width:184.8px;height:103.95px;background-color:orange;">16:9 (1.<span style="text-decoration:overline;">7</span>:1)<br />Most common aspect ratio for computer displays since 2012</div> </td></tr> </tbody></table> <p>The <b>display aspect ratio</b> (or <b>DAR</b>) is the <a href="/enwiki/wiki/Aspect_ratio_(image)" title="Aspect ratio (image)">aspect ratio</a> of a <a href="/enwiki/wiki/Display_device" title="Display device">display device</a> and so the proportional relationship between the <a href="/enwiki/wiki/Display_size" title="Display size">physical width and the height of the display</a>. It is expressed as two numbers separated by a colon (<i>x</i>:<i>y</i>), where <i>x</i> corresponds to the width and <i>y</i> to the height. Common aspect ratios for displays, past and present, include <a href="/enwiki/wiki/5:4" class="mw-redirect" title="5:4">5:4</a>, <a href="/enwiki/wiki/4:3" class="mw-redirect" title="4:3">4:3</a>, <a href="/enwiki/wiki/16:10" class="mw-redirect" title="16:10">16:10</a>, and <a href="/enwiki/wiki/16:9" class="mw-redirect" title="16:9">16:9</a>. </p><p>To distinguish: </p> <ul><li>The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in <a href="/enwiki/wiki/Inch" title="Inch">inch</a> or <a href="/enwiki/wiki/Centimetre" title="Centimetre">cm</a> (<a href="/enwiki/wiki/Display_size" title="Display size">Display size</a>).</li> <li>The <a href="/enwiki/wiki/Pixel_aspect_ratio" title="Pixel aspect ratio">pixel aspect ratio (PAR)</a> is calculated from the width and height of one pixel.</li> <li>The <a href="/enwiki/wiki/Storage_aspect_ratio" class="mw-redirect" title="Storage aspect ratio">storage aspect ratio (SAR)</a> is calculated from the numbers of pixels in width and height stated in the <a href="/enwiki/wiki/Graphics_display_resolution" title="Graphics display resolution">display resolution</a>.</li></ul> <p>Because the units cancel out, all aspect ratios are unitless. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Diagonal_and_area"><span class="tocnumber">1</span> <span class="toctext">Diagonal and area</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#TVs"><span class="tocnumber">2</span> <span class="toctext">TVs</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#Computer_displays"><span class="tocnumber">3</span> <span class="toctext">Computer displays</span></a> <ul> <li class="toclevel-2 tocsection-4"><a href="#History"><span class="tocnumber">3.1</span> <span class="toctext">History</span></a> <ul> <li class="toclevel-3 tocsection-5"><a href="#16:9"><span class="tocnumber">3.1.1</span> <span class="toctext">16:9</span></a></li> <li class="toclevel-3 tocsection-6"><a href="#3:2"><span class="tocnumber">3.1.2</span> <span class="toctext">3:2</span></a></li> <li class="toclevel-3 tocsection-7"><a href="#21:9"><span class="tocnumber">3.1.3</span> <span class="toctext">21:9</span></a></li> <li class="toclevel-3 tocsection-8"><a href="#32:9"><span class="tocnumber">3.1.4</span> <span class="toctext">32:9</span></a></li> <li class="toclevel-3 tocsection-9"><a href="#256:135"><span class="tocnumber">3.1.5</span> <span class="toctext">256:135</span></a></li> <li class="toclevel-3 tocsection-10"><a href="#1:1"><span class="tocnumber">3.1.6</span> <span class="toctext">1:1</span></a></li> </ul> </li> <li class="toclevel-2 tocsection-11"><a href="#Suitability_for_software_and_content"><span class="tocnumber">3.2</span> <span class="toctext">Suitability for software and content</span></a> <ul> <li class="toclevel-3 tocsection-12"><a href="#Games"><span class="tocnumber">3.2.1</span> <span class="toctext">Games</span></a></li> <li class="toclevel-3 tocsection-13"><a href="#Video"><span class="tocnumber">3.2.2</span> <span class="toctext">Video</span></a></li> <li class="toclevel-3 tocsection-14"><a href="#Windows"><span class="tocnumber">3.2.3</span> <span class="toctext">Windows</span></a></li> <li class="toclevel-3 tocsection-15"><a href="#Productivity_applications"><span class="tocnumber">3.2.4</span> <span class="toctext">Productivity applications</span></a></li> </ul> </li> </ul> </li> <li class="toclevel-1 tocsection-16"><a href="#Smartphones"><span class="tocnumber">4</span> <span class="toctext">Smartphones</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#See_also"><span class="tocnumber">5</span> <span class="toctext">See also</span></a></li> <li class="toclevel-1 tocsection-18"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Diagonal_and_area">Diagonal and area</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=1" title="Edit section: Diagonal and area">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>The size of a <a href="/enwiki/wiki/Television_set" title="Television set">television set</a> or <a href="/enwiki/wiki/Computer_monitor" title="Computer monitor">computer monitor</a> is given as the diagonal measurement of its display area, usually in inches. Wider aspect ratios result in smaller overall area, given the same diagonal. </p> <table class="wikitable"> <caption>Comparison between monitors with a diagonal of 23 inches (58&#160;cm)<sup id="cite_ref-1" class="reference"><a href="#cite_note-1">&#91;1&#93;</a></sup> </caption> <tbody><tr> <th title="Display aspect ratio">DAR </th> <th>Image dimensions </th> <th>Display area </th> <th>Image area 4:3 content </th> <th>Image area 16:9 content </th> <th>Image area 2.35:1 content </th></tr> <tr> <td>4:3</td> <td>18.4&#160;in ×&#160;13.8&#160;in (47&#160;cm ×&#160;35&#160;cm) </td> <td>254.0&#160;sq&#160;in (1,639&#160;cm<sup>2</sup>) </td> <td>254.0&#160;sq&#160;in (1,639&#160;cm<sup>2</sup>) </td> <td>189.9&#160;sq&#160;in (1,225&#160;cm<sup>2</sup>) </td> <td>143.7&#160;sq&#160;in (927&#160;cm<sup>2</sup>) </td></tr> <tr> <td>16:10 </td> <td>19.5&#160;in ×&#160;12.2&#160;in (50&#160;cm ×&#160;31&#160;cm) </td> <td>237.7&#160;sq&#160;in (1,534&#160;cm<sup>2</sup>) </td> <td>197.6&#160;sq&#160;in (1,275&#160;cm<sup>2</sup>) </td> <td>213.7&#160;sq&#160;in (1,379&#160;cm<sup>2</sup>) </td> <td>161.6&#160;sq&#160;in (1,043&#160;cm<sup>2</sup>) </td></tr> <tr> <td>16:9 </td> <td>20.1&#160;in ×&#160;11.3&#160;in (51&#160;cm ×&#160;29&#160;cm) </td> <td>226.0&#160;sq&#160;in (1,458&#160;cm<sup>2</sup>) </td> <td>168.9&#160;sq&#160;in (1,090&#160;cm<sup>2</sup>) </td> <td>226.0&#160;sq&#160;in (1,458&#160;cm<sup>2</sup>) </td> <td>171.2&#160;sq&#160;in (1,105&#160;cm<sup>2</sup>) </td></tr></tbody></table> <h2><span class="mw-headline" id="TVs">TVs</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=2" title="Edit section: TVs">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Most televisions were built with an aspect ratio of 4:3 until the late 2000s, when <a href="/enwiki/wiki/Widescreen" title="Widescreen">widescreen</a> TVs with 16:9 displays became the standard.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2">&#91;2&#93;</a></sup> This aspect ratio was chosen as the <a href="/enwiki/wiki/Geometric_mean" title="Geometric mean">geometric mean</a> between 4:3 and 2.35:1, an average of the various aspect ratios used in film.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3">&#91;3&#93;</a></sup> While 16:9 is well-suited for modern <a href="/enwiki/wiki/High-definition_television" title="High-definition television">HDTV broadcasts</a>, older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios are usually letterboxed, with black bars at the top and bottom.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4">&#91;4&#93;</a></sup> </p><p>Since the turn of the 21st century, many music videos began shooting on widescreen aspect ratio. </p> <h2><span class="mw-headline" id="Computer_displays">Computer displays</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=3" title="Edit section: Computer displays">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1097763485">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output 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ambox-style ambox-Cleanup" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="/upwiki/wikipedia/en/thumb/f/f2/Edit-clear.svg/40px-Edit-clear.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="/upwiki/wikipedia/en/thumb/f/f2/Edit-clear.svg/60px-Edit-clear.svg.png 1.5x, /upwiki/wikipedia/en/thumb/f/f2/Edit-clear.svg/80px-Edit-clear.svg.png 2x" data-file-width="48" data-file-height="48" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section may <b>require <a href="/enwiki/wiki/Wikipedia:Cleanup" title="Wikipedia:Cleanup">cleanup</a></b> to meet Wikipedia's <a href="/enwiki/wiki/Wikipedia:Manual_of_Style" title="Wikipedia:Manual of Style">quality standards</a>. The specific problem is: <b>This section mixes DAR and <a href="/enwiki/wiki/Storage_aspect_ratio" class="mw-redirect" title="Storage aspect ratio">SAR</a> and uses "aspect ratio" for both, mostly it focuses on pixels (SAR) and not on inches or cm (DAR). Although both are the same for square pixels, this should be explained. These partitions could potentially be moved to their own <i><a href="/enwiki/wiki/Storage_aspect_ratio" class="mw-redirect" title="Storage aspect ratio">storage aspect ratio</a></i> article.</b><span class="hide-when-compact"> Please help <a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit">improve this section</a> if you can.</span> <span class="date-container"><i>(<span class="date">May 2023</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/enwiki/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this template message</a></small>)</i></span></div></td></tr></tbody></table> <p>As of 2016, most <a href="/enwiki/wiki/Computer_monitor" title="Computer monitor">computer monitors</a> use <a href="/enwiki/wiki/Widescreen" title="Widescreen">widescreen</a> displays with an aspect ratio of <a href="/enwiki/wiki/16:9" class="mw-redirect" title="16:9">16:9</a>,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5">&#91;5&#93;</a></sup> although some portable PCs use narrower aspect ratios like 3:2 and 16:10<sup id="cite_ref-TheVerge_widescreen_6-0" class="reference"><a href="#cite_note-TheVerge_widescreen-6">&#91;6&#93;</a></sup> while some high-end desktop monitors have adopted <a href="/enwiki/wiki/Ultrawide" class="mw-redirect" title="Ultrawide">ultrawide</a> displays.<sup id="cite_ref-lifehacker_ultrawide_7-0" class="reference"><a href="#cite_note-lifehacker_ultrawide-7">&#91;7&#93;</a></sup> </p><p>The following table summarises the different aspect ratios that have been used in computer displays: </p> <table class="wikitable"> <tbody><tr> <th>Aspect ratio </th> <th>Example resolutions </th> <th>Notes </th></tr> <tr> <td>4:3 (1.33:1) </td> <td>1024×768, 1600×1200 </td> <td>The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early <a href="/enwiki/wiki/35mm_movie_film" class="mw-redirect" title="35mm movie film">35 mm film</a>. Used on some modern devices such as the <a href="/enwiki/wiki/IPad" title="IPad">iPad</a>. </td></tr> <tr> <td>5:4 (1.25:1) </td> <td>1280×1024 </td> <td>Common until the early 2000s. </td></tr> <tr> <td>3:2 (1.5:1) </td> <td>2160×1440, 2560×1700<sup>†</sup>, 3000x2000 </td> <td>Used in some portable PCs since the early 2010s. Popularity has increased in recent years, e.g. in <a href="/enwiki/wiki/Microsoft_Surface" title="Microsoft Surface">Microsoft Surface</a> devices. </td></tr> <tr> <td>16:10 (1.6:1) </td> <td>1280×800, 1920×1200, 2560x1600, 3840x2400 </td> <td>Common on computer displays of the 2000s and 2010s, continued use on <a href="/enwiki/wiki/MacBook" title="MacBook">MacBooks</a>, since 2021 becoming increasingly popular again in notebooks (<a href="/enwiki/wiki/Dell" title="Dell">Dell</a>, <a href="/enwiki/wiki/Lenovo" title="Lenovo">Lenovo</a> and others). </td></tr> <tr> <td>16:9 (1.78:1) </td> <td>1366×768<sup>†</sup>, 1920×1080, 3840x2160 (4K UHD) </td> <td>The default aspect ratio for <a href="/enwiki/wiki/High-definition_television" title="High-definition television">HDTV</a> and modern computer displays. </td></tr> <tr> <td>~17:9 (1.89:1) </td> <td>4096×2160 </td> <td>The <a href="/enwiki/wiki/Digital_Cinema_Initiatives" title="Digital Cinema Initiatives">Digital Cinema Initiatives</a> standard for <a href="/enwiki/wiki/4K_resolution" title="4K resolution">4K resolution</a>; specification created in 2005 but not widely sold until 2014–15<sup id="cite_ref-8" class="reference"><a href="#cite_note-8">&#91;8&#93;</a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9">&#91;9&#93;</a></sup> </td></tr> <tr> <td>~21:9 (2.37:1) </td> <td>2560×1080<sup>†</sup>, 3440×1440<sup>†</sup> </td> <td>Used in some professional and gaming displays since the mid 2010s, roughly matches various <a href="/enwiki/wiki/Anamorphic_format" title="Anamorphic format">anamorphic formats</a> </td></tr> <tr> <td>32:9 (3.56:1) </td> <td>3840×1080, 5120×1440 </td> <td>Used in some high-end displays since 2017. </td></tr> <tr> <td>1:1 </td> <td>1920×1920 </td> <td>Used in some desktop and professional monitors </td></tr> <tr> <td>4:1 </td> <td>17280×4320 </td> <td>Used in some advertisement displays. </td></tr></tbody></table> <p><sup>†</sup> The aspect ratio is approximate. </p> <h3><span class="mw-headline" id="History">History</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=4" title="Edit section: History">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <p>theses facts aren't real lol </p> <h4><span class="mw-headline" id="16:9">16:9</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=5" title="Edit section: 16:9">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".<sup id="cite_ref-10" class="reference"><a href="#cite_note-10">&#91;10&#93;</a></sup> </p><p>By 2010, virtually all computer monitor and laptop manufacturers had also moved to the <a href="/enwiki/wiki/16:9_aspect_ratio" title="16:9 aspect ratio">16:9 aspect ratio</a>, and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."<sup id="cite_ref-11" class="reference"><a href="#cite_note-11">&#91;11&#93;</a></sup> </p><p>In 2012, 1920×1080 was the most commonly used resolution among <a href="/enwiki/wiki/Steam_(service)" title="Steam (service)">Steam</a> users.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12">&#91;12&#93;</a></sup> At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;13&#93;</a></sup> In 2021, the <a href="/enwiki/wiki/2K_resolution" title="2K resolution">2K resolution</a> of 1920×1080 was used by two thirds of the Steam users for the primary display with 1366×768 and 2560×1440 both at about eight percent taking the majority of the remaining resolutions.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14">&#91;14&#93;</a></sup> </p> <h4><span class="mw-headline" id="3:2">3:2</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=6" title="Edit section: 3:2">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>3:2 displays first appeared in laptop computers in 2001 with the <a href="/enwiki/wiki/PowerBook_G4" title="PowerBook G4">PowerBook G4</a> line,<sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;15&#93;</a></sup> but didn't enter the mainstream until the 2010s with the <a href="/enwiki/wiki/Chromebook_Pixel" title="Chromebook Pixel">Chromebook Pixel</a><sup id="cite_ref-16" class="reference"><a href="#cite_note-16">&#91;16&#93;</a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17">&#91;17&#93;</a></sup> and <a href="/enwiki/wiki/2-in-1_PC" title="2-in-1 PC">2-in-1 PCs</a> like <a href="/enwiki/wiki/Microsoft_Surface" title="Microsoft Surface">Microsoft's Surface line</a>.<sup id="cite_ref-TheVerge_widescreen_6-1" class="reference"><a href="#cite_note-TheVerge_widescreen-6">&#91;6&#93;</a></sup> As of 2018, a number of manufacturers are either producing or planning to produce portable PCs with 3:2 displays.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18">&#91;18&#93;</a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19">&#91;19&#93;</a></sup> </p> <h4><span class="mw-headline" id="21:9">21:9</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=7" title="Edit section: 21:9">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>Since 2014, a number of high-end desktop monitors have been released that use ultrawide displays with aspect ratios that roughly match the various <a href="/enwiki/wiki/Anamorphic_format" title="Anamorphic format">anamorphic formats</a> used in film, but are commonly marketed as <a href="/enwiki/wiki/21:9" class="mw-redirect" title="21:9">21:9</a>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;20&#93;</a></sup><sup id="cite_ref-howtogeek_ultrawide_21-0" class="reference"><a href="#cite_note-howtogeek_ultrawide-21">&#91;21&#93;</a></sup><sup id="cite_ref-lifehacker_ultrawide_7-1" class="reference"><a href="#cite_note-lifehacker_ultrawide-7">&#91;7&#93;</a></sup> Resolutions for such displays include 2560×1080 (64:27), 3440×1440 (43:18) and 3840×1600 (12:5).<sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;22&#93;</a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23">&#91;23&#93;</a></sup> </p> <h4><span class="mw-headline" id="32:9">32:9</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=8" title="Edit section: 32:9">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>In 2017, Samsung released a curved gaming display with an aspect ratio of 32:9 and resolution of 3840×1080.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24">&#91;24&#93;</a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25">&#91;25&#93;</a></sup> </p> <h4><span class="mw-headline" id="256:135">256:135</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=9" title="Edit section: 256:135">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>Since 2011, several monitors complying with the <a href="/enwiki/wiki/Digital_Cinema_Initiatives" title="Digital Cinema Initiatives">Digital Cinema Initiatives</a> <a href="/enwiki/wiki/4K_resolution" title="4K resolution">4K</a> standard have been produced; this standard specifies a resolution of 4096×2160, giving an aspect ratio of ≈1.896:1.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/enwiki/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (June 2018)">citation needed</span></a></i>&#93;</sup> </p> <h4><span class="mw-headline" id="1:1">1:1</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=10" title="Edit section: 1:1">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>A 1:1 aspect ratio results in a square display. One of the available monitors for desktop use of this format is Eizo EV2730Q<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;26&#93;</a></sup> (27", 1920&#160;×&#160;1920 Pixels, from 2015), however such monitors are also often found in air traffic control displays (connected using standard computer cabling, like DVI or DisplayPort) and on aircraft as part of avionic equipment (often connected directly using LVDS, SPI interfaces or other specialized means). This 1920×1920 display can also be used as the centerpiece of a three-monitor array with one WUXGA set in vertical position on each side, resulting in 4320×1920 (a ratio of 9:4) - and no distortion with the Eizo 27" 1:1 if the side displays are&#160;22". </p> <h3><span class="mw-headline" id="Suitability_for_software_and_content">Suitability for software and content</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=11" title="Edit section: Suitability for software and content">edit</a><span class="mw-editsection-bracket">]</span></span></h3> <h4><span class="mw-headline" id="Games">Games</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=12" title="Edit section: Games">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>From 2005 to 2013 most <a href="/enwiki/wiki/Video_game" title="Video game">video games</a> were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27">&#91;27&#93;</a></sup> 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced <a href="/enwiki/wiki/Field_of_view_in_video_games" title="Field of view in video games">field of view</a>.<sup id="cite_ref-widescreengamingforum1_28-0" class="reference"><a href="#cite_note-widescreengamingforum1-28">&#91;28&#93;</a></sup> </p><p>As of 2013, many games are adopting support for 21:9 ultrawide resolutions,<sup id="cite_ref-29" class="reference"><a href="#cite_note-29">&#91;29&#93;</a></sup> which can give a gameplay advantage due to increased field of view,<sup id="cite_ref-howtogeek_ultrawide_21-1" class="reference"><a href="#cite_note-howtogeek_ultrawide-21">&#91;21&#93;</a></sup> although this is not always the case.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30">&#91;30&#93;</a></sup> </p><p>4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.<sup id="cite_ref-widescreengamingforum1_28-1" class="reference"><a href="#cite_note-widescreengamingforum1-28">&#91;28&#93;</a></sup> </p> <h4><span class="mw-headline" id="Video">Video</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=13" title="Edit section: Video">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31">&#91;31&#93;</a></sup> </p> <h4><span class="mw-headline" id="Windows">Windows</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=14" title="Edit section: Windows">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>Microsoft recommends a 16:9 display for <a href="/enwiki/wiki/Tablet_computer" title="Tablet computer">tablet computers</a> running <a href="/enwiki/wiki/Windows_8" title="Windows 8">Windows 8</a>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;32&#93;</a></sup> </p> <h4><span class="mw-headline" id="Productivity_applications">Productivity applications</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=15" title="Edit section: Productivity applications">edit</a><span class="mw-editsection-bracket">]</span></span></h4> <p>For viewing documents in <a href="/enwiki/wiki/ISO_216#A_series" title="ISO 216">A4 paper size</a> (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3, 2:3 or 16:10 fit best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 2:3 or 16:10 fit best; for photographs taken with older consumer-level digital cameras, 4:3 fits perfectly. </p> <h2><span class="mw-headline" id="Smartphones">Smartphones</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=16" title="Edit section: Smartphones">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <p>Until 2010, smartphones used different aspect ratios, including 3:2 and 5:3.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;33&#93;</a></sup> From 2010 to 2017 most smartphone manufacturers switched to using 16:9 <a href="/enwiki/wiki/Widescreen" title="Widescreen">widescreen</a> displays, driven at least partly by the growing popularity of <a href="/enwiki/wiki/High-definition_video" title="High-definition video">HD video</a> using the same aspect ratio.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;34&#93;</a></sup><sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;35&#93;</a></sup> </p><p>Since 2017, a number of smartphones have been released using 18:9 or even wider aspect ratios (such as 19.5:9 or 20:9); such displays are expected to appear on increasingly more phones.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36">&#91;36&#93;</a></sup> Reasons for this trend include the ability for manufacturers to use a nominally larger display without increasing the width of the phone,<sup id="cite_ref-37" class="reference"><a href="#cite_note-37">&#91;37&#93;</a></sup> being able to accommodate the on-screen navigation buttons without reducing usable app area, more area available for split-screen apps in portrait orientation, as well as the 18:9 ratio being well-suited for <a href="/enwiki/wiki/Virtual_reality" title="Virtual reality">VR</a> applications and the proposed <a href="/enwiki/wiki/Univisium" title="Univisium">Univisium</a> film format.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;38&#93;</a></sup><sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;39&#93;</a></sup> On the other hand, the disadvantages of taller 18:9 aspect ratio phones with some phones even going up to 20:9 or 21:9 is reduced one-handed reachability,<sup id="cite_ref-40" class="reference"><a href="#cite_note-40">&#91;40&#93;</a></sup> being less convenient to carry around in the pocket as they stick out<sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;41&#93;</a></sup> and reduced overall screen surface area.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42">&#91;42&#93;</a></sup> </p> <h2><span class="mw-headline" id="See_also">See also</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=17" title="Edit section: See also">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <ul><li><a href="/enwiki/wiki/14:9_aspect_ratio" title="14:9 aspect ratio">14:9 aspect ratio</a></li> <li><a href="/enwiki/wiki/Computer_monitor" title="Computer monitor">Computer monitor</a></li> <li><a href="/enwiki/wiki/Display_resolution" title="Display resolution">Display resolution</a></li> <li><a href="/enwiki/wiki/Field_of_view_in_video_games" title="Field of view in video games">Field of view in video games</a></li> <li><a href="/enwiki/wiki/Graphics_display_resolution" title="Graphics display resolution">Graphics display resolution</a></li> <li><a href="/enwiki/wiki/Ultrawide_formats" title="Ultrawide formats">Ultrawide formats</a></li></ul> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/enwiki/w/index.php?title=Display_aspect_ratio&amp;action=edit&amp;section=18" title="Edit section: References">edit</a><span class="mw-editsection-bracket">]</span></span></h2> <style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist 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.cs1-lock-subscription a{background:url("/upwiki/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("/upwiki/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#3a3;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://tvcalculator.com/">"TV Calculator"</a>. 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transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/enwiki/wiki/Template_talk:Fractions_and_ratios" title="Template talk:Fractions and ratios"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a class="external text" href="https://en.wikipedia.org/enwiki/w/index.php?title=Template:Fractions_and_ratios&amp;action=edit"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Fractions_and_ratios" style="font-size:114%;margin:0 4em"><a href="/enwiki/wiki/Fraction" title="Fraction">Fractions</a> and <a href="/enwiki/wiki/Ratio" title="Ratio">ratios</a></div></th></tr><tr><td class="noviewer navbox-image" rowspan="3" style="width:1px;padding:0 2px 0 0;min-width: 60px"><div><span typeof="mw:File"><a href="/enwiki/wiki/File:Percent_18e.svg" class="mw-file-description"><img src="/upwiki/wikipedia/commons/thumb/f/f9/Percent_18e.svg/50px-Percent_18e.svg.png" decoding="async" width="50" height="45" class="mw-file-element" srcset="/upwiki/wikipedia/commons/thumb/f/f9/Percent_18e.svg/75px-Percent_18e.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/f/f9/Percent_18e.svg/100px-Percent_18e.svg.png 2x" data-file-width="256" data-file-height="232" /></a></span></div></td><th scope="row" class="navbox-group" style="width:1%;text-align: center;">Division and ratio</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/Division_(mathematics)" title="Division (mathematics)">Dividend</a> ÷ <a href="/enwiki/wiki/Divisor" title="Divisor">Divisor</a> = <a href="/enwiki/wiki/Quotient" title="Quotient">Quotient</a></li></ul> </div></td><td class="noviewer navbox-image" rowspan="3" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><span><img alt="The ratio of width to height of standard-definition television." src="/upwiki/wikipedia/commons/thumb/d/de/Aspect-ratio-4x3.svg/60px-Aspect-ratio-4x3.svg.png" decoding="async" width="60" height="46" class="mw-file-element" srcset="/upwiki/wikipedia/commons/thumb/d/de/Aspect-ratio-4x3.svg/90px-Aspect-ratio-4x3.svg.png 1.5x, /upwiki/wikipedia/commons/thumb/d/de/Aspect-ratio-4x3.svg/120px-Aspect-ratio-4x3.svg.png 2x" data-file-width="139" data-file-height="106" /></span></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;text-align: center;">Fraction</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><span style="font-size:120%"><span role="math" class="sfrac tion"><span class="num">Numerator</span><span class="sr-only">/</span><span class="den">Denominator</span></span></span> = Quotient</li></ul> </div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/enwiki/wiki/Algebraic_fraction" title="Algebraic fraction">Algebraic</a></li> <li><a href="/enwiki/wiki/Aspect_ratio" title="Aspect ratio">Aspect</a></li> <li><a href="/enwiki/wiki/Binary_number" title="Binary number">Binary</a></li> <li><a href="/enwiki/wiki/Continued_fraction" title="Continued fraction">Continued</a></li> <li><a href="/enwiki/wiki/Decimal#Decimal_fractions" title="Decimal">Decimal</a></li> <li><a href="/enwiki/wiki/Dyadic_rational" title="Dyadic rational">Dyadic</a></li> <li><a href="/enwiki/wiki/Egyptian_fraction" title="Egyptian fraction">Egyptian</a></li> <li><a href="/enwiki/wiki/Golden_ratio" title="Golden ratio">Golden</a> <ul><li><a href="/enwiki/wiki/Silver_ratio" title="Silver ratio">Silver</a></li></ul></li> <li><a href="/enwiki/wiki/Integer" title="Integer">Integer</a></li> <li><a href="/enwiki/wiki/Irreducible_fraction" title="Irreducible fraction">Irreducible</a> <ul><li><a href="/enwiki/wiki/Reduction_(mathematics)" title="Reduction (mathematics)">Reduction</a></li></ul></li> <li><a href="/enwiki/wiki/Just_intonation" title="Just intonation">Just intonation</a></li> <li><a href="/enwiki/wiki/Lowest_common_denominator" title="Lowest common denominator">LCD</a></li> <li><a href="/enwiki/wiki/Interval_(music)" title="Interval (music)">Musical interval</a></li> <li><a href="/enwiki/wiki/Paper_size" title="Paper size">Paper size</a></li> <li><a href="/enwiki/wiki/Percentage" title="Percentage">Percentage</a></li> <li><a href="/enwiki/wiki/Unit_fraction" title="Unit fraction">Unit</a></li></ul> </div></td></tr></tbody></table></div></div>'
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1692905978'