罗斯蒂:修订间差异
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2017年5月15日 (一) 10:47的版本
此條目需要补充更多来源。 (2017年5月15日) |
羅斯蒂 | |
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File:Rusty cover art.png | |
类型 | 动作 |
平台 | PC-98, Epson PC, MS-DOS |
开发商 | C-Lab |
发行商 | C-Lab |
总监 | Naoto Niida |
制作人 | Masayoshi Koyama |
编剧 | Naoto Niida |
程序 | Naoto Niida |
音乐 |
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发行日 |
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罗斯蒂(日语:ラスティ,Rasuti)是一个动作视频游戏,由C-Lab开发,1993年7月在日本PC-98、爱普森电脑和MS-DOS平台发行。Naoto Niida监督、编剧、写程序,Masayoshi Koyama制作,Masahiro Kajihara、Kenichi Arakawa和Ryu Takami写音乐。
玩家扮演吸血鬼猎人罗斯蒂,调查一些失踪的女人,通过十个关卡,用鞭子和道具骷髅、怪物和老板角色战斗。评论了新闻人士常常把游戏和恶魔城系列作比较,一些意见称他是“克隆”,但也有的喜欢它;一篇文章把他称作所有人都游玩的佳作,还有一篇文章称它是所有恶魔城克隆里最好的游戏。虽然他没有发布英文版,但有ROM破解小组2017年发布了非官方翻译版。
游戏性
罗斯蒂是横向卷轴动作游戏,玩家扮演角色罗斯蒂,一个吸血鬼猎人和她的猫头鹰伴侣调查乡下多个村子女人失踪的案件。玩家通过辫子和关卡中找到的道具和骷髅、怪物与大老板角色等敌人战斗;此外玩家的猫头鹰伴侣帮助玩家攻击敌人。通过同时跳跃和攻击,玩家可以使用“力量冲击”大招,效果取决与当前使用的强化能力;这些大着包括减慢时间、射击爆炸能量球,或者暂时无敌。除了作为武器使用,玩家还可用关卡中找到的金环悬吊鞭子。
游戏包括十关,其中八个是寻找关键道具开门;第七关可一路快速过关,第十关只有老板。关卡设计是非单线的,有些道路是循环的,有些道路有隐藏奖励。每个关卡最后都要和老板角色战斗。
开发与出版
羅斯蒂由C-Lab开发并在1993年7月对PC-98、爱普森电脑和MS-DOS出版。它由Masayoshi Koyama制作,Naoto Niida监督、编程、编剧,由Masahiro Kajihara、Kenichi Arakawa和Ryu Takami配乐。它从没有发布官方英文版,但在原版出版24年后的2017年遭遇非官方英文翻译补丁;英语版开发者是ROM破解小组46 OkuMen,他们成立是为了翻译游戏46 Okunen Monogatari: The Shinkaron并且后来继续翻译其他日本游戏。小宅被翻译游戏的努力感动,指出超过20岁的游戏遭到翻译是不寻常的。
招待会
羅斯蒂經常被網民與科樂美開發的惡魔城系列相比較。[1][2][3][4][5] to the point where authors John Edgar Browning and Caroline Joan S. Picart wrote in their book Dracula in Visual Media that they think it is possible that there were connections to Konami during Rusty's development, but that it for some reason was not released as a Castlevania game. They also noted that the Castlevania title they thought it resembled the most – Rondo of Blood – was released three months after Rusty.[4] John Szczepaniak, writing for Hardcore Gaming 101, said that despite several similarities, no connections between Konami and C-Lab had been proven, and considered it more of an homage with high production values than a cash-in.[1]
Szczepaniak called the game a "hidden gem" that everyone should try, particularly fans of the Castlevania series. He praised its level design for using a structure where the level doubles back on itself, thus eliminating the feeling of backtracking and giving the game a sense of exploration in contrast to the linearity of the early Castlevania games. He noted that the game did not play well with a computer keyboard, recommending players to use a controller instead.[1] Fabio D'Anna of GamesVillage.it called the game one of the best Castlevania clones, but questioned Rusty's character design, saying that she looked more like someone from a Japanese BDSM circle than a vampire hunter.[5] Szczepaniak, while describing Rusty as a dominatrix archetype, did however say that the difference between her and Castlevania protagonists is that she is a "strong-willed sexy woman in tight leather" compared to Castlevania's "strong-willed muscle man in tight leather". He liked the enemy characters, calling them original and quirky, citing examples such as the spike beetle enemies and the naked, dragon-riding demon woman boss. He said that the visuals for the enemies and environments were well constructed despite the PC-98's graphical limitations, including good use of dithering to counteract the system's 16-color palette. He also liked the game's music, calling it consistently good and worthy of standing alongside Castlevania, with each stage having its own theme that makes the player excited.[1]
References
- ^ 1.0 1.1 1.2 1.3 引用错误:没有为名为
hcg101
的参考文献提供内容 - ^ 引用错误:没有为名为
kotaku
的参考文献提供内容 - ^ 引用错误:没有为名为
siliconera
的参考文献提供内容 - ^ 4.0 4.1 引用错误:没有为名为
dracula
的参考文献提供内容 - ^ 5.0 5.1 D'Anna, Fabio. Rusty per NEC PC98 tradotto in inglese dopo 24 anni. GamesVillage.it. Sprea Editori. May 10, 2017 [May 11, 2017]. (原始内容存档于May 11, 2017) (Italian).