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罗斯蒂:修订间差异

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== 招待会 ==
== 招待会 ==
羅斯蒂經常被網民與[[科樂美]]開發的[[惡魔城系列]]相比較。<ref name="hcg101">{{cite web |url=http://www.hardcoregaming101.net/rusty/rusty.htm |title=Rusty |author=Szczepaniak, John |date=January 2012 |website=Hardcore Gaming 101 |access-date=May 11, 2017 |archive-url=http://web.archive.org/web/20161224132306/http://www.hardcoregaming101.net/rusty/rusty.htm |archive-date=December 24, 2016 |dead-url=no}}</ref><ref name="kotaku">{{cite web |url=https://www.kotaku.com.au/2017/05/it-took-24-years-for-this-japanese-game-to-get-translated/ |title=It Took 24 Years For This Japanese Game To Get Translated |author=Walker, Alex |date=May 10, 2017 |website=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |access-date=May 11, 2017 |archive-url=https://web.archive.org/web/20170511075041/https://www.kotaku.com.au/2017/05/it-took-24-years-for-this-japanese-game-to-get-translated/ |archive-date=May 11, 2017 |dead-url=no}}</ref><ref name="siliconera">{{cite web |url=http://www.siliconera.com/2017/05/09/pc-98-castlevania-like-rusty-translated-english-fans/ |title=PC-98 Castlevania-Like Rusty Translated To English By Fans |author=Couture, Joel |date=May 9, 2017 |website=Siliconera |access-date=May 11, 2017 |archive-url=http://web.archive.org/web/20170511120153/http://www.siliconera.com/2017/05/09/pc-98-castlevania-like-rusty-translated-english-fans/ |archive-date=May 11, 2017 |dead-url=no}}</ref><ref name="dracula">{{cite book |last1=Browning |first1=John Edgar |author-link1=John Edgar Browning |last2=Picart |first2=Caroline Joan S. |author-link2=Caroline Joan S. Picart |date=2010 |title=Dracula in Visual Media |url=https://books.google.se/books?id=32-FBgZ1Ct4C&pg=PA233 |page=233 |publisher=[[McFarland & Company]] |isbn=9780786462018}}</ref><ref name="gv.it">{{cite web |url=http://www.gamesvillage.it/retro/news/5539225/rusty-per-nec-pc98-tradotto-in-inglese-dopo-24-anni/ |title=Rusty per NEC PC98 tradotto in inglese dopo 24 anni |language=it |author=D'Anna, Fabio |date=May 10, 2017 |website=GamesVillage.it |publisher=Sprea Editori |access-date=May 11, 2017 |archive-url=http://web.archive.org/web/20170511104002/http://www.gamesvillage.it/retro/news/5539225/rusty-per-nec-pc98-tradotto-in-inglese-dopo-24-anni/ |archive-date=May 11, 2017 |dead-url=no}}</ref>
羅斯蒂經常被網民與[[科樂美]]開發的[[惡魔城系列]]相比較。<ref name="hcg101" /><ref name="kotaku" /><ref name="siliconera" /><ref name="dracula" /><ref name="gv.it" /> to the point where authors [[John Edgar Browning]] and [[Caroline Joan S. Picart]] wrote in their book ''Dracula in Visual Media'' that they think it is possible that there were connections to Konami during ''Rusty''{{'s}} development, but that it for some reason was not released as a ''Castlevania'' game. They also noted that the ''Castlevania'' title they thought it resembled the most – ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'' – was released three months after ''Rusty''.<ref name="dracula" /> John Szczepaniak, writing for ''Hardcore Gaming 101'', said that despite several similarities, no connections between Konami and C-Lab had been proven, and considered it more of an homage with high production values than a cash-in.<ref name="hcg101" />


== 參考文獻 ==
Szczepaniak called the game a "hidden gem" that everyone should try, particularly fans of the ''Castlevania'' series. He praised its level design for using a structure where the level doubles back on itself, thus eliminating the feeling of backtracking and giving the game a sense of exploration in contrast to the linearity of the early ''Castlevania'' games. He noted that the game did not play well with a computer keyboard, recommending players to use a [[Video game controller|controller]] instead.<ref name="hcg101" /> Fabio D'Anna of ''GamesVillage.it'' called the game one of the best ''Castlevania'' clones, but questioned Rusty's character design, saying that she looked more like someone from a Japanese [[BDSM]] circle than a vampire hunter.<ref name="gv.it">{{cite web|url=http://www.gamesvillage.it/retro/news/5539225/rusty-per-nec-pc98-tradotto-in-inglese-dopo-24-anni/|title=Rusty per NEC PC98 tradotto in inglese dopo 24 anni|author=D'Anna, Fabio|date=May 10, 2017|publisher=Sprea Editori|language=Italian|website=GamesVillage.it|access-date=May 11, 2017|archive-url=http://web.archive.org/web/20170511104002/http://www.gamesvillage.it/retro/news/5539225/rusty-per-nec-pc98-tradotto-in-inglese-dopo-24-anni/|archive-date=May 11, 2017|dead-url=no}}</ref> Szczepaniak, while describing Rusty as a [[dominatrix]] archetype, did however say that the difference between her and ''Castlevania'' protagonists is that she is a "strong-willed sexy woman in tight leather" compared to ''Castlevania''{{'s}} "strong-willed muscle man in tight leather". He liked the enemy characters, calling them original and quirky, citing examples such as the spike beetle enemies and the naked, dragon-riding demon woman boss. He said that the visuals for the enemies and environments were well constructed despite the PC-98's graphical limitations, including good use of dithering to counteract the system's 16-color palette. He also liked the game's music, calling it consistently good and worthy of standing alongside ''Castlevania'', with each stage having its own theme that makes the player excited.<ref name="hcg101" />

== References ==
{{Reflist}}
{{Reflist}}



2017年6月20日 (二) 03:13的版本

羅斯蒂
File:Rusty cover art.png
PC-98封面,画着标题角色
类型动作
平台PC-98, Epson PC, MS-DOS
开发商C-Lab
发行商C-Lab
总监Naoto Niida
制作人Masayoshi Koyama
编剧Naoto Niida
程序Naoto Niida
音乐
  • Masahiro Kajihara * Kenichi Arakawa * Ryu Takami
发行日
  • 日本:1993年7月

罗斯蒂日语ラスティ,Rasuti)是一个动作视频游戏,由C-Lab开发,1993年7月在日本PC-98、爱普森电脑和MS-DOS平台发行。Naoto Niida监督、编剧、写程序,Masayoshi Koyama制作,Masahiro Kajihara、Kenichi Arakawa和Ryu Takami写音乐。

玩家扮演吸血鬼猎人罗斯蒂,调查一些失踪的女人,通过十个关卡,用鞭子和道具骷髅、怪物和老板角色战斗。评论了新闻人士常常把游戏和恶魔城系列作比较,一些意见称他是“克隆”,但也有的喜欢它;一篇文章把他称作所有人都游玩的佳作,还有一篇文章称它是所有恶魔城克隆里最好的游戏。虽然他没有发布英文版,但有ROM破解小组2017年发布了非官方翻译版。

玩法

罗斯蒂是横向卷轴动作游戏,玩家扮演名為罗斯蒂的吸血鬼猎人,與她的猫头鹰伴侣调查乡下女人失踪的案件。玩家需要使用鞭子和關卡中找到的道具,與骷髅、怪物和大老板等敌人战斗。玩家的猫头鹰伴侣亦會帮助玩家攻击敌人。玩家可通过同时跳跃和攻击激發大招,而大招的效果取决於使用時的强化能力。大招包括减慢时间、射击爆炸能量球和暂时无敌。角色的鞭子除了能作为武器,还可用关卡用作擺動在關卡中發現的金環。

游戏包括十关,其中八个是寻找关键道具开门;第七关可一路快速过关,第十关則只有老板。关卡设计是非单线的,有些道路是循环的,有些道路則有隐藏奖励。每个关卡最后都要和老板战斗。

开发与出版

羅斯蒂由C-Lab开发并在1993年7月对PC-98、爱普森电脑和MS-DOS出版。它由Masayoshi Koyama制作,Naoto Niida监督、编程、编剧,由Masahiro Kajihara、Kenichi Arakawa和Ryu Takami配乐。它从没有发布官方英文版,但在原版出版24年后的2017年遭遇非官方英文翻译补丁;英语版开发者是ROM破解小组46 OkuMen,他们成立是为了翻译游戏46 Okunen Monogatari: The Shinkaron并且后来继续翻译其他日本游戏。小宅被翻译游戏的努力感动,指出超过20岁的游戏遭到翻译是不寻常的。

招待会

羅斯蒂經常被網民與科樂美開發的惡魔城系列相比較。[1][2][3][4][5]

參考文獻

  1. ^ Szczepaniak, John. Rusty. Hardcore Gaming 101. January 2012 [May 11, 2017]. (原始内容存档于December 24, 2016). 
  2. ^ Walker, Alex. It Took 24 Years For This Japanese Game To Get Translated. Kotaku. Gizmodo Media Group. May 10, 2017 [May 11, 2017]. (原始内容存档于May 11, 2017). 
  3. ^ Couture, Joel. PC-98 Castlevania-Like Rusty Translated To English By Fans. Siliconera. May 9, 2017 [May 11, 2017]. (原始内容存档于May 11, 2017). 
  4. ^ Browning, John Edgar; Picart, Caroline Joan S. Dracula in Visual Media. McFarland & Company. 2010: 233. ISBN 9780786462018. 
  5. ^ D'Anna, Fabio. Rusty per NEC PC98 tradotto in inglese dopo 24 anni. GamesVillage.it. Sprea Editori. May 10, 2017 [May 11, 2017]. (原始内容存档于May 11, 2017) (意大利语).