晶体动力电子游戏列表:修订间差异
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[[File:Crystal Dynamics logo.png|right|thumb|256px|晶体动力的标志]] |
[[File:Crystal Dynamics logo.png|right|thumb|256px|晶体动力的标志]] |
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'''[[晶体动力]]'''是一家成立于1992年的美国[[电子游戏开发商]]。公司由朱迪·兰(Judy Lang)、玛德琳·卡博尼(Madaline Canepa)以及大卫·莫里斯(Dave Morris)成立,总部位于[[加利福尼亚州]][[旧金山湾区]]。晶体动力是[[松下]]首款[[3DO游戏机]](由[[凯鹏华盈]]成立的游戏硬件平台)的首个授权开发商<ref name="Crystal 1">{{cite web |title=Crystal Dynamics |url=http://www.intergames.co.uk/publishers/crystal-dynamics.html |publisher=InterGames |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20160304025226/http://www.intergames.co.uk/publishers/crystal-dynamics.html |archivedate=2016-03-04 |dead-url=yes }}</ref>。他们的处女作《{{le|燃烧战车|Crash 'n Burn (1993 video game)}}》为系统的{{le|内置游戏|launch game}}并作为游戏机的{{le|打包游戏|pack-in game}}发行<ref name=EW>{{cite web|url=http://www.ew.com/ew/article/0,,20173828,00.html|title=Shelley Duvall's It's a Bird's Life|date=1994-01-14|accessdate=2012-06-12|work=[[Entertainment Weekly]]|archive-url=https://web.archive.org/web/20141022131412/http://www.ew.com/ew/article/0,,20173828,00.html|archive-date=2014-10-22|dead-url=no}}</ref>。3DO在1993年圣诞季的发布在商业方面一败涂地,并且严重破坏了晶体动力的软件策略<ref name="Crystal 1"/>。1994年,公司成为[[PlayStation (游戏机)|PlayStation]]和[[世嘉土星]]两个新游戏平台的发行商<ref name="Crystal 1"/>。1998年,工作室被英国[[电子游戏发行商]][[Eidos Interactive]]收购, |
'''[[晶体动力]]'''是一家成立于1992年的美国[[电子游戏开发商]]。公司由朱迪·兰(Judy Lang)、玛德琳·卡博尼(Madaline Canepa)以及大卫·莫里斯(Dave Morris)成立,总部位于[[加利福尼亚州]][[旧金山湾区]]。晶体动力是[[松下]]首款[[3DO游戏机]](由[[凯鹏华盈]]成立的游戏硬件平台)的首个授权开发商<ref name="Crystal 1">{{cite web |title=Crystal Dynamics |url=http://www.intergames.co.uk/publishers/crystal-dynamics.html |publisher=InterGames |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20160304025226/http://www.intergames.co.uk/publishers/crystal-dynamics.html |archivedate=2016-03-04 |dead-url=yes }}</ref>。他们的处女作《{{le|燃烧战车|Crash 'n Burn (1993 video game)}}》为系统的{{le|内置游戏|launch game}}并作为游戏机的{{le|打包游戏|pack-in game}}发行<ref name=EW>{{cite web|url=http://www.ew.com/ew/article/0,,20173828,00.html|title=Shelley Duvall's It's a Bird's Life|date=1994-01-14|accessdate=2012-06-12|work=[[Entertainment Weekly]]|archive-url=https://web.archive.org/web/20141022131412/http://www.ew.com/ew/article/0,,20173828,00.html|archive-date=2014-10-22|dead-url=no}}</ref>。3DO在1993年圣诞季的发布在商业方面一败涂地,并且严重破坏了晶体动力的软件策略<ref name="Crystal 1"/>。1994年,公司成为[[PlayStation (游戏机)|PlayStation]]和[[世嘉土星]]两个新游戏平台的发行商<ref name="Crystal 1"/>。1998年,工作室被英国[[电子游戏发行商]][[Eidos Interactive]]收购。2009年,[[史克威尔艾尼克斯]]收购Eidos,晶体动力也随之成为了史克威尔艾尼克斯的[[子公司]]<ref>{{cite web |last=Ransom |first=James |url=http://www.joystiq.com/2009/07/07/eidos-dissolved-into-square-enix-europe-layoffs-likely |title=Eidos dissolved into 'Square Enix Europe,' layoffs likely |work=[[Joystiq]] |publisher=AOL Inc |date=2009-07-07 |accessdate=2012-03-20 |archive-url=https://web.archive.org/web/20121013064230/http://www.joystiq.com/2009/07/07/eidos-dissolved-into-square-enix-europe-layoffs-likely/ |archive-date=2012-10-13 |dead-url=yes }}</ref>。 |
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晶体动力以开发《{{le|凯恩的遗产|Legacy of Kain}}》和《{{le|杰克龙蜥蜴|Gex (series)}}》系列游戏而闻名<ref name="Crystal 1"/>。尽管首部《凯恩的遗产》电子游戏由[[硅骑士]]所开发<ref>{{cite web |title=SK: The Complete Guide To Legacy of Kain - Behind The Scenes |url=http://www.dark-chronicle.co.uk/resources/bo1_faq/faqbehin.htm |publisher=[[硅骑士|Silicon Knights]] |accessdate=2012-12-12 |archiveurl=https://web.archive.org/web/20121218104335/http://www.dark-chronicle.co.uk/resources/bo1_faq/faqbehin.htm |archivedate=2012-12-18 |dead-url=yes }}</ref>,晶体动力于1998年获得了特许经营权并在1999年至2003年间开发了四部续集<ref name="ArtOfGames">{{cite web |first=Matt |last=Casamassina |authorlink=Matt Casamassina |title=The Art of Making Games |website=IGN |url=http://ign.com/articles/2000/10/19/the-art-of-making-games |date=2000-10-19 |accessdate=2012-10-31 |archive-url=https://web.archive.org/web/20121117223336/http://www.ign.com/articles/2000/10/19/the-art-of-making-games |archive-date=2012-11-17 |dead-url=no }}</ref>。在原开发商[[Core Design]]在后续游戏中未能在商业上获得关键性成功后<ref>{{cite web |last=Dormer |first=Dan |title=Rebellion Purchases Core Design |url=http://www.1up.com/news/rebellion-purchases-core-design |work=[[1UP.com]] |publisher=[[IGN Entertainment]] |accessdate=2012-12-09 |date=2006-06-16 |archiveurl=https://web.archive.org/web/20150610221055/http://www.1up.com/news/rebellion-purchases-core-design |archivedate=2015-06-10 |dead-url=yes }}</ref><ref>{{cite web |last=Snow |first=Blake |title=Tomb Raider: Legend, it's a date! |url=http://www.joystiq.com/2006/02/03/tomb-raider-legend-its-a-date/ |work=Joystiq |publisher=AOL Inc |accessdate=2012-12-09 |archiveurl=https://web.archive.org/web/20150127172945/http://www.joystiq.com/2006/02/03/tomb-raider-legend-its-a-date/ |archivedate=2015-01-27 |date=2006-02-03 |dead-url=yes }}</ref>,晶体动力于2003年接管了最畅销游戏《[[古墓丽影系列|古墓丽影]]》系列游戏的开发<ref>{{cite web |title=Eidos dumps Core, shifts Tomb Raider development |url=http://spong.com/article/5305/Eidos-dumps-Core-shifts-Tomb-Raider-development-MUST-READ |publisher=Spong |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20150610205134/http://spong.com/article/5305/Eidos-dumps-Core-shifts-Tomb-Raider-development-MUST-READ |archivedate=2015-06-10 |date=2003-07-30 |dead-url=yes }}</ref>。他们的首部作品《[[古墓丽影:传奇]]》在商业上取得巨大成功,截至2009年2月,游戏已售出450万部<ref name=TRsales>{{cite web|url=http://investegate.co.uk/Article.aspx?id=200902270700169855N |archiveurl=https://web.archive.org/web/20090308022318/http://investegate.co.uk/Article.aspx?id=200902270700169855N |archivedate=2009-03-08 |title=Eidos plc half-yearly financial report for the six months ended 31 December 2008 |publisher=FE Investegate |date=2009-03-08 |accessdate=2012-03-20}}</ref>,游戏续作《[[古墓丽影:地下世界]]》售出260万部,并成为工作室为[[PlayStation 3]]开发的首款游戏<ref name="TRsales" />。自2003年起,工作室在{{le|Buzz Monkey Software}}和Nixxes Software等其他工作室的帮助下,专注于《古墓丽影》系列游戏的开发。晶体动力已开发了五款《古墓丽影》游戏,其中包括两次跨媒体制作的[[重启 (虚构)|重制]]<ref name="reboot">{{cite web |last=Brown |first=Nathan |title=Crystal Dynamics: Tomb Raider Reboot |url=http://www.edge-online.com/news/crystal-dynamics-tomb-raider-reboot-felt-necessary/ |work=Edge |publisher=Future Publishing Limited |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20130403174116/http://www.edge-online.com/news/crystal-dynamics-tomb-raider-reboot-felt-necessary/ |archivedate=2013-04-03 |date=2011-05-03 |dead-url=yes }}</ref>。 |
晶体动力以开发《{{le|凯恩的遗产|Legacy of Kain}}》和《{{le|杰克龙蜥蜴|Gex (series)}}》系列游戏而闻名<ref name="Crystal 1"/>。尽管首部《凯恩的遗产》电子游戏由[[硅骑士]]所开发<ref>{{cite web |title=SK: The Complete Guide To Legacy of Kain - Behind The Scenes |url=http://www.dark-chronicle.co.uk/resources/bo1_faq/faqbehin.htm |publisher=[[硅骑士|Silicon Knights]] |accessdate=2012-12-12 |archiveurl=https://web.archive.org/web/20121218104335/http://www.dark-chronicle.co.uk/resources/bo1_faq/faqbehin.htm |archivedate=2012-12-18 |dead-url=yes }}</ref>,晶体动力于1998年获得了特许经营权并在1999年至2003年间开发了四部续集<ref name="ArtOfGames">{{cite web |first=Matt |last=Casamassina |authorlink=Matt Casamassina |title=The Art of Making Games |website=IGN |url=http://ign.com/articles/2000/10/19/the-art-of-making-games |date=2000-10-19 |accessdate=2012-10-31 |archive-url=https://web.archive.org/web/20121117223336/http://www.ign.com/articles/2000/10/19/the-art-of-making-games |archive-date=2012-11-17 |dead-url=no }}</ref>。在原开发商[[Core Design]]在后续游戏中未能在商业上获得关键性成功后<ref>{{cite web |last=Dormer |first=Dan |title=Rebellion Purchases Core Design |url=http://www.1up.com/news/rebellion-purchases-core-design |work=[[1UP.com]] |publisher=[[IGN Entertainment]] |accessdate=2012-12-09 |date=2006-06-16 |archiveurl=https://web.archive.org/web/20150610221055/http://www.1up.com/news/rebellion-purchases-core-design |archivedate=2015-06-10 |dead-url=yes }}</ref><ref>{{cite web |last=Snow |first=Blake |title=Tomb Raider: Legend, it's a date! |url=http://www.joystiq.com/2006/02/03/tomb-raider-legend-its-a-date/ |work=Joystiq |publisher=AOL Inc |accessdate=2012-12-09 |archiveurl=https://web.archive.org/web/20150127172945/http://www.joystiq.com/2006/02/03/tomb-raider-legend-its-a-date/ |archivedate=2015-01-27 |date=2006-02-03 |dead-url=yes }}</ref>,晶体动力于2003年接管了最畅销游戏《[[古墓丽影系列|古墓丽影]]》系列游戏的开发<ref>{{cite web |title=Eidos dumps Core, shifts Tomb Raider development |url=http://spong.com/article/5305/Eidos-dumps-Core-shifts-Tomb-Raider-development-MUST-READ |publisher=Spong |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20150610205134/http://spong.com/article/5305/Eidos-dumps-Core-shifts-Tomb-Raider-development-MUST-READ |archivedate=2015-06-10 |date=2003-07-30 |dead-url=yes }}</ref>。他们的首部作品《[[古墓丽影:传奇]]》在商业上取得巨大成功,截至2009年2月,游戏已售出450万部<ref name=TRsales>{{cite web|url=http://investegate.co.uk/Article.aspx?id=200902270700169855N |archiveurl=https://web.archive.org/web/20090308022318/http://investegate.co.uk/Article.aspx?id=200902270700169855N |archivedate=2009-03-08 |title=Eidos plc half-yearly financial report for the six months ended 31 December 2008 |publisher=FE Investegate |date=2009-03-08 |accessdate=2012-03-20}}</ref>,游戏续作《[[古墓丽影:地下世界]]》售出260万部,并成为工作室为[[PlayStation 3]]开发的首款游戏<ref name="TRsales" />。自2003年起,工作室在{{le|Buzz Monkey Software}}和Nixxes Software等其他工作室的帮助下,专注于《古墓丽影》系列游戏的开发。晶体动力已开发了五款《古墓丽影》游戏,其中包括两次跨媒体制作的[[重启 (虚构)|重制]]<ref name="reboot">{{cite web |last=Brown |first=Nathan |title=Crystal Dynamics: Tomb Raider Reboot |url=http://www.edge-online.com/news/crystal-dynamics-tomb-raider-reboot-felt-necessary/ |work=Edge |publisher=Future Publishing Limited |accessdate=2012-12-10 |archiveurl=https://web.archive.org/web/20130403174116/http://www.edge-online.com/news/crystal-dynamics-tomb-raider-reboot-felt-necessary/ |archivedate=2013-04-03 |date=2011-05-03 |dead-url=yes }}</ref>。 |
2020年6月28日 (日) 14:03的版本
晶体动力是一家成立于1992年的美国电子游戏开发商。公司由朱迪·兰(Judy Lang)、玛德琳·卡博尼(Madaline Canepa)以及大卫·莫里斯(Dave Morris)成立,总部位于加利福尼亚州旧金山湾区。晶体动力是松下首款3DO游戏机(由凯鹏华盈成立的游戏硬件平台)的首个授权开发商[1]。他们的处女作《燃烧战车》为系统的内置游戏并作为游戏机的打包游戏发行[2]。3DO在1993年圣诞季的发布在商业方面一败涂地,并且严重破坏了晶体动力的软件策略[1]。1994年,公司成为PlayStation和世嘉土星两个新游戏平台的发行商[1]。1998年,工作室被英国电子游戏发行商Eidos Interactive收购。2009年,史克威尔艾尼克斯收购Eidos,晶体动力也随之成为了史克威尔艾尼克斯的子公司[3]。
晶体动力以开发《凯恩的遗产》和《杰克龙蜥蜴》系列游戏而闻名[1]。尽管首部《凯恩的遗产》电子游戏由硅骑士所开发[4],晶体动力于1998年获得了特许经营权并在1999年至2003年间开发了四部续集[5]。在原开发商Core Design在后续游戏中未能在商业上获得关键性成功后[6][7],晶体动力于2003年接管了最畅销游戏《古墓丽影》系列游戏的开发[8]。他们的首部作品《古墓丽影:传奇》在商业上取得巨大成功,截至2009年2月,游戏已售出450万部[9],游戏续作《古墓丽影:地下世界》售出260万部,并成为工作室为PlayStation 3开发的首款游戏[9]。自2003年起,工作室在Buzz Monkey Software和Nixxes Software等其他工作室的帮助下,专注于《古墓丽影》系列游戏的开发。晶体动力已开发了五款《古墓丽影》游戏,其中包括两次跨媒体制作的重制[10]。
电子游戏
截至2012年12月[update],晶体动力共开发了36款电子游戏。下表列出了每个游戏的名称、发行时间、发行商、发行平台以及其他相关信息。关于每个游戏的详细概述,请参见其相应条目。
游戏未由开发商在指定平台发行 | |
游戏已由开发商在指定平台发行 |
游戏名称 | 发行详情 | 发行平台 | ||||
---|---|---|---|---|---|---|
微软 | 任天堂 | 世嘉 | 索尼 | 其他 | ||
燃烧战车[11] |
|
3DO | ||||
全食之战[12] |
|
PlayStation | 3DO | |||
极限越野[13] |
|
土星 | PlayStation | 3DO | ||
部落[14] |
|
Windows | 土星 | 3DO | ||
杰克龙蜥蜴[15][a] |
|
Windows | 土星 | PlayStation | 3DO | |
侍魂[16] |
|
3DO | ||||
日食之战[17] |
|
土星 | PlayStation | |||
大灌篮[18][b] |
|
3DO | ||||
大灌篮96:魔术队对贾巴尔[19] |
|
土星 | PlayStation | |||
炽热龙[20] |
|
土星 | PlayStation | |||
3D棒球[21] |
|
土星 | PlayStation | |||
乌烟瘴气[22][c] |
|
Windows | 土星 | PlayStation | N-Gage | |
乌烟瘴气2[23] |
|
Windows | PlayStation | |||
超级杰克龙[24] |
|
Windows | N64 GBC |
PlayStation | ||
蛮荒争霸[25] |
|
PlayStation | ||||
超级杰克龙3[26][d] |
|
N64 GBC |
PlayStation | |||
凯恩的遗产:勾魂使者[27][e] |
|
Windows | Dreamcast | PlayStation | ||
迪士尼主题公园赛车[28][f] |
|
Windows | GBC | Dreamcast | PlayStation | |
102斑点狗:小狗救援[29][g] |
|
Windows | GBC | Dreamcast | PlayStation | |
魔剑邪神2[30][e] |
|
Windows | PlayStation 2 | |||
疯狂短跑赛车[31] |
|
Xbox | ||||
血兆2[32][h] |
|
Windows Xbox |
GameCube | PlayStation 2 | ||
凯恩的遗产:嗜血狂魔[33][i] |
|
Windows Xbox |
PlayStation 2 | |||
鞭绳[34] |
|
Xbox | PlayStation 2 | |||
雪盲计划[35][j] |
|
Windows Xbox |
PlayStation 2 | |||
古墓奇兵:不死傳奇[36][k] |
|
Windows Xbox Xbox 360 |
DS GBA |
PlayStation 2 PSP PlayStation 3 |
||
古墓奇兵:重返禁地[37][l] |
|
Windows Xbox 360 |
Wii | PlayStation 2 PSP PlayStation 3 |
Mac OS 移动版 | |
古墓丽影:地下世界[38][m] |
|
Windows Xbox 360 |
DS Wii |
PlayStation 2 PlayStation 3 |
Mac OS | |
劳拉与光之守护者[39][n] |
|
Windows Xbox 360 |
PlayStation 3 | iOS | ||
古墓丽影[40][o] |
|
Windows Xbox 360 Xbox One |
PlayStation 3 PlayStation 4 |
Mac OS Linux | ||
劳拉和俄西里斯神庙[42] |
|
Windows Xbox One |
PlayStation 4 | |||
劳拉:遗迹逃亡[43] |
|
Windows Phone | iOS Android | |||
盜墓者羅拉:崛起[44][p] |
|
Windows Xbox 360 Xbox One |
PlayStation 4 | Mac OS Linux | ||
漫威復仇者聯盟[47] |
|
Windows Xbox One |
PlayStation 4 | Stadia |
注释
- ^ 《杰克龙蜥蜴》PlayStation版由Beam Software开发。[15]
- ^ 《大灌篮》3DO版最初由晶体动力开发,并于1993年发行。[18]
- ^ 《乌烟瘴气》N-Gage版由Ideaworks3D开发。[22]
- ^ 《超级杰克龙3》任天堂64版由Gratuitous Games开发。[26]
- ^ 5.0 5.1 《凯恩的遗产:勾魂使者》Dreamcast版及《魔剑邪神2》Windows版均由Nixxes Software开发。[27]
- ^ 《迪士尼主题公园赛车》Game Boy Color版由Prolific Publishing开发。[28]
- ^ 《102斑点狗:小狗救援》Windows版由晶体动力和Prolific Publishing联合开发;Game Boy Color版由Digital Eclipse Software开发;PlayStation版由Toys for Bob开发。[29]
- ^ 《血兆2》Windows版,Xbox版及GameCube版由Nixxes Software开发。[32]
- ^ 《凯恩的遗产:嗜血狂魔》Windows版及Xbox版由Nixxes Software开发。[33]
- ^ 《雪盲计划》PC版及Xbox版由Nixxes Software开发。[35]
- ^ 《古墓丽影:传奇》任天堂DS版由Human Soft开发;PlayStation便携式版由晶体动力和Buzz Monkey Software共同开发。[36]
- ^ 《古墓丽影:十周年纪念版》Mac OS版由Robosoft Technologies开发,Feral Interactive发行;Windows版由Nixxes Software开发;移动版由FinBlade开发。[37]
- ^ 《古墓丽影:地下世界》PlayStation 3版及Windows版由Nixxes Software开发;任天堂DS版由Santa Cruz Games开发;Mac OS版由Feral Interactive发行。[38]
- ^ 《劳拉与光之守护者》iOS版由Ideaworks Game Studio开发;PlayStation 3版及Windows版由晶体动力和Nixxes Software联合开发。[39]
- ^ 艺夺蒙特利尔参与开发;Nixxes Software将其移植到Microsoft Windows、PlayStation 3、PlayStation 4和Xbox One上,并通过Feral Interactive移植到OS X和Linux上。[41]
- ^ 《古墓丽影:崛起》是2013年游戏《古墓丽影》的续作。 Xbox 360版由Nixxes Software开发;Mac OS X版及Linux版由Feral Interactive开发。[45][46]
参考文献
- ^ 1.0 1.1 1.2 1.3 Crystal Dynamics. InterGames. [2012-12-10]. (原始内容存档于2016-03-04).
- ^ Shelley Duvall's It's a Bird's Life. Entertainment Weekly. 1994-01-14 [2012-06-12]. (原始内容存档于2014-10-22).
- ^ Ransom, James. Eidos dissolved into 'Square Enix Europe,' layoffs likely. Joystiq. AOL Inc. 2009-07-07 [2012-03-20]. (原始内容存档于2012-10-13).
- ^ SK: The Complete Guide To Legacy of Kain - Behind The Scenes. Silicon Knights. [2012-12-12]. (原始内容存档于2012-12-18).
- ^ Casamassina, Matt. The Art of Making Games. IGN. 2000-10-19 [2012-10-31]. (原始内容存档于2012-11-17).
- ^ Dormer, Dan. Rebellion Purchases Core Design. 1UP.com. IGN Entertainment. 2006-06-16 [2012-12-09]. (原始内容存档于2015-06-10).
- ^ Snow, Blake. Tomb Raider: Legend, it's a date!. Joystiq. AOL Inc. 2006-02-03 [2012-12-09]. (原始内容存档于2015-01-27).
- ^ Eidos dumps Core, shifts Tomb Raider development. Spong. 2003-07-30 [2012-12-10]. (原始内容存档于2015-06-10).
- ^ 9.0 9.1 Eidos plc half-yearly financial report for the six months ended 31 December 2008. FE Investegate. 2009-03-08 [2012-03-20]. (原始内容存档于2009-03-08).
- ^ Brown, Nathan. Crystal Dynamics: Tomb Raider Reboot. Edge. Future Publishing Limited. 2011-05-03 [2012-12-10]. (原始内容存档于2013-04-03).
- ^ Crash N Burn:
- Crash N Burn. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Total Eclipse:
- Total Eclipse. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Total Eclipse Turbo. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Off-World Interceptor:
- Off-World Interceptor. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Off-World Interceptor Extreme (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Off-World Interceptor Extreme (Saturn). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ The Horde:
- ^ 15.0 15.1 Gex:
- Gex (3DO). IGN. News Corporation. [2013-01-09]. (原始内容存档于2013-01-19).
- Gex (Sega Saturn). Allgame. Rovi Corporation. [2013-01-09]. (原始内容存档于2014-11-14).
- Gex (Windows). Allgame. Rovi Corporation. [2013-01-09]. (原始内容存档于2014-11-14).
- Gex (PS). Allgame. Rovi Corporation. [2013-01-09]. (原始内容存档于2014-11-14).
- ^ Samurai Shodown:
- Douglas Smith, Geoffrey. Samurai Shodown. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Solar Eclipse:
- Solar Eclipse. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 18.0 18.1 Slam 'N Jam:
- Slam 'N Jam. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Slam N' Jam (3DO). Allgame. Rovi Corporation. [2012-12-09]. (原始内容存档于2014-11-14).
- ^ Slam 'N Jam '96:
- House, Matthew. Slam 'N Jam '96 featuring Magic and Kareem (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Leach, Gracie. Slam 'N Jam '96 featuring Magic and Kareem (Saturn). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Blazing Dragons:
- Steinberg, Scott. Blazing Dragons (Saturn). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- House, Matthew. Blazing Dragons (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 3D Baseball:
- Sutyak, Jonathan. 3D Baseball (Saturn). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- House, Matthew. 3D Baseball (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 22.0 22.1 Pandemonium:
- Frankle, Gavin. Pandemonium (Saturn). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Frankle, Gavin. Pandemonium (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Gerstmann, Jeff. Pandemonium! Review. GameSpot. CBS Interactive. 2003-10-09 [2012-12-04]. (原始内容存档于2012-04-28).
- Pandemonium!. GameSpot. CBS Interactive. [2012-12-04]. (原始内容存档于2012-03-22).
- ^ Pandemonium 2:
- Marriott, Scott Alan. Pandemonium 2 (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Pandemonium 2 (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Gex: Enter the Gecko:
- Enter the Gecko (N64). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- House, Michael L. Enter the Gecko (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- House, Michael L. Enter the Gecko (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Akuji the Heartless:
- Couper, Chris. Akuji the Heartless. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 26.0 26.1 Gex 3: Deep Cover Gecko:
- Marriott, Scott Alan. Gex 3: Deep Cover Gecko (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Cook, Brad. Gex 3: Deep Cover Gecko (N64). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 27.0 27.1 Legacy of Kain: Soul Reaver:
- Wigmore, Glenn. Soul Reaver (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Couper, Chris. Soul Reaver (PlayStation). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Sutyak, Jonathan. Soul Reaver (Dreamcast). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 28.0 28.1 Walt Disney World Quest:
- Crooks, Clayton. Walt Disney World Quest (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Huey, Christian. Walt Disney World Quest (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- All Game Guide. Walt Disney World Quest (GBC). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Huey, Christian. Walt Disney World Quest (Dreamcast). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 29.0 29.1 102 Dalmatians: Puppies to the Rescue:
- Olson, Kim. 102 Dalmatians: Puppies to the Rescue (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- 102 Dalmatians: Puppies to the Rescue (PS). All Game Guide. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. 102 Dalmatians: Puppies to the Rescue (GBC). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Thompson, Jon. 102 Dalmatians: Puppies to the Rescue (Dreamcast). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Soul Reaver 2:
- Deci, T. J. Soul Reaver 2 (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- Deci, T. J. Soul Reaver 2 (PS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Mad Dash Racing':
- Frankle, Gavin. Mad Dash Racing. Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 32.0 32.1 Blood Omen 2
- Deci, T. J. Blood Omen 2 (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Blood Omen 2 (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Frankle, Gavin. Blood Omen 2 (Xbox). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Blood Omen 2 (GC). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 33.0 33.1 Legacy of Kain: Defiance
- Marriott, Scott Alan. Legacy of Kain: Defiance (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Legacy of Kain: Defiance (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- Marriott, Scott Alan. Legacy of Kain: Defiance (Xbox). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- ^ Whiplash:
- Marriott, Scott Alan. Whiplash (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Whiplash (Xbox). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ 35.0 35.1 Project Snowblind:
- Deci, T. J. Project Snowblind (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Project Snowblind (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Project Snowblind (Xbox). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- ^ 36.0 36.1 Tomb Raider: Legend:
- Deci, T. J. Tomb Raider: Legend (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Tomb Raider: Legend (X360). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Tomb Raider: Legend (PSP). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Tomb Raider: Legend (GBA). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- Deci, T. J. Tomb Raider: Legend (Xbox). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T. J. Tomb Raider: Legend (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- ^ 37.0 37.1 Tomb Raider: Anniversary:
- Marriott, Scott Alan. Tomb Raider: Anniversary (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Tomb Raider: Anniversary (Mac). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- Marriott, Scott Alan. Tomb Raider: Anniversary (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Tomb Raider: Anniversary (PSP). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Marriott, Scott Alan. Tomb Raider: Anniversary (X360). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Leach, Gracie. Tomb Raider: Anniversary (Wii). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Diniz Sanches, Joao. Tomb Raider: Anniversary coming to mobile. Pocket Gamer. Steel Media Limited. 2007-10-26 [2012-12-09]. (原始内容存档于2012-12-09).
- ^ 38.0 38.1 Tomb Raider: Underworld:
- Deci, T.J. Tomb Raider: Underworld (PS2). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Tomb Raider: Underworld (PS3). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Tomb Raider: Underworld (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Tomb Raider: Underworld (X360). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Tomb Raider: Underworld (Wii). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Tomb Raider: Underworld (NDS). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- Deci, T.J. Tomb Raider: Underworld (Mac). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-15).
- ^ 39.0 39.1 Lara Croft and the Guardian of Light:
- Deci, T.J. Lara Croft and the Guardian of Light (Xbox Live Arcade). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Lara Croft and the Guardian of Light (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Lara Croft and the Guardian of Light (PlayStation Network). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Deci, T.J. Lara Croft and the Guardian of Light (iPad). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Tomb Raider:
- Tomb Raider (Windows). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- Tomb Raider (X360). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2013-07-27).
- Tomb Raider (PS3). Allgame. Rovi Corporation. [2012-12-04]. (原始内容存档于2014-11-14).
- ^ Kubba, Sinan. Tomb Raider arrows onto Mac, out now. Joystiq. 2014-01-23 [2014-02-04]. (原始内容存档于2015-01-31).
- ^ Lara Croft and the Guardian of Light:
- Lara Croft and the Temple of Osiris (Windows). Metacritic. CBS Interactive. [2015-02-08]. (原始内容存档于2015-02-08).
- Lara Croft and the Temple of Osiris (PlayStation 4). Metacritic. CBS Interactive. [2015-02-08]. (原始内容存档于2015-02-08).
- Lara Croft and the Temple of Osiris (Xbox One). Metacritic. CBS Interactive. [2015-02-08]. (原始内容存档于2015-02-11).
- ^ Matulef, Jeffery. Lara Croft: Relic Run is out now on mobile devices. Eurogamer. 2015-05-28 [2015-05-28]. (原始内容存档于2015-05-29).
- ^ Rise of the Tomb Raider:
- Rise of the Tomb Raider(Xbox One). Metacritic. CBS Interactive. [2015-02-08]. (原始内容存档于2016-02-24).
- Rise of the Tomb Raider(Xbox 360). Metacritic. CBS Interactive. [2015-02-08]. (原始内容存档于2015-02-18).
- ^ Establish a legend in Rise of the Tomb Raider: 20 Year Celebration, out now for macOS. Feral Interactive. 2018-04-12 [2018-05-27]. (原始内容存档于2018-05-28).
- ^ Lara Croft returns to Linux in Rise of the Tomb Raider: 20 Year Celebration. Feral Interactive. 2018-04-19 [2018-05-27]. (原始内容存档于2018-05-28).
- ^ Phillips, Tom. Marvel's Avengers delayed by four months. Eurogamer. 2020-01-14 [2020-01-15]. (原始内容存档于2020-01-15).