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#REDIRECT [[International Game Developers Association#History]] |
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{{Article for deletion/dated|page=Ernest W. Adams|timestamp=20211106052016|year=2021|month=November|day=6|substed=yes|help=off}} |
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{{Multiple issues| |
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{{COI|date=November 2021}} |
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{{Like resume|date=November 2021}} |
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{{Infobox person |
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| name = Ernest Adams |
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| image = Ernest Adams - Game Developers Conference 2010.jpg |
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| alt = |
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| caption = Adams at the [[Game Developers Conference]] in 2010 |
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| birth_date = |
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| birth_place = [[Tulsa, Oklahoma]], U.S. |
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| death_date = |
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| death_place = |
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| nationality = US/UK dual national |
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| other_names = |
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| known_for = Founding the IGDA |
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| occupation = Professor of Game Design |
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}} |
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'''Ernest Adams''' is a university professor,<ref name=uu>{{cite web|url=https://katalog.uu.se/profile/?id=N13-98|title=Uppsala University Catalog|accessdate=April 13, 2020}}</ref> game design consultant,<ref name=ihobo>{{cite web|url=http://onlyagame.typepad.com/ihobo/services.html|title=ihobo Services|accessdate =Feb 15, 2009}}</ref> author on game development, founder of the [[International Game Developers Association]],<ref>{{cite web|last=Hoffman|first=Erin|title=Let's Get Together|url=http://www.escapistmagazine.com/articles/view/issues/issue_117/2292-Lets-Get-Together|work=The Escapist|accessdate=17 November 2013|date=2 October 2007}}</ref> and a regular lecturer at the [[Game Developers Conference]]. He holds a Ph.D. from the School of Computing and Mathematics at [[Teesside University]] for his work on interactive storytelling.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/189364/the_designers_notebook_three_.php|title=Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved}}</ref> His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the ''[[Gamasutra]]'' game developers' webzine, writing a regular column called "The Designer's Notebook." |
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Adams entered the game industry in 1989 as a software engineer, and joined [[Electronic Arts]] in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the [[Madden NFL]] product line from 1993 to 1999.<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,7083/|title=Moby Games: Ernest Adams|accessdate =Feb 2009}}</ref> In 1999 Adams moved to [[Bullfrog Productions]], and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.<ref name="GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry">{{cite web|url=http://gamestar.ru/article/1760.html|title= GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry|accessdate =Oct 2011}}</ref> |
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==Organizations== |
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He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization. |
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==Books== |
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Adams is the author of the following works: |
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*''[[Break Into The Game Industry: How to Get A Job Making Video Games]]'' (2003).<ref>{{cite book |
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|title=Break Into The Game Industry: How to Get A Job Making Video Games |
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|pages=352 |
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|publisher=[[McGraw-Hill]] Osborne Media |
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|date=May 19, 2003 |
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|ISBN=978-0-07-222660-7 |
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|author=Ernest Adams}}</ref> |
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*''Andrew Rollings and Ernest Adams on Game Design'' (2003, with Andrew Rollings) ({{ISBN|1-59273-001-9}})<ref>{{cite book |
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|title=Andrew Rollings and Ernest Adams on Game Design |
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|pages=648 |
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|publisher=[[New Riders Group]] |
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|date=May 11, 2003 |
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|ISBN=978-1-59273-001-8 |
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|author1=Andrew Rollings |
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|author-link=Andrew Rollings |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design,'' part of the ''Game Design and Development Series'' (2006, with Andrew Rollings)<ref>{{cite book |
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|title=Fundamentals of Game Design (Game Design and Development Series) |
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|pages=600 |
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|publisher=[[Prentice Hall]] |
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|date=September 23, 2006 |
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|ISBN=978-0-13-168747-9 |
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|author1=Andrew Rollings |
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|author-link=Andrew Rollings |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Second Edition'' (2009)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Second Edition |
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|pages=671 |
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|publisher=[[Peachpit]] |
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|date=September 24, 2009 |
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|ISBN=978-0-32-164337-7 |
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|author=Ernest Adams}}</ref> |
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*''Game Mechanics: Advanced Game Design'' (2012, with Joris Dormans)<ref> |
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{{cite book |
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|title=Game Mechanics: Advanced Game Design |
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|pages=360 |
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|publisher=[[Peachpit]] |
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|date=June 29, 2012 |
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|ISBN=978-0-32-182027-3 |
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|author1=Joris Dormans |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Third Edition'' (2014)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Third Edition |
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|pages=576 |
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|publisher=[[Peachpit]] |
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|date=January 2, 2014 |
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|ISBN=978-0-32-192967-9 |
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|author=Ernest Adams}}</ref> |
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==References== |
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{{Reflist|2}} |
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==External links== |
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{{Commons category|Ernest Adams}} |
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*[http://www.designersnotebook.com/ Ernest Adams home page] |
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*[http://www.igda.org/ IGDA home page] |
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*[http://www.ihobo.com/ International Hobo home page] |
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*[https://www.quora.com/profile/Ernest-W-Adams?q=ernest%20w. Adams' profile] on [[Quora]] |
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{{Authority control}} |
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{{DEFAULTSORT:Adams, Ernest}} |
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[[Category:American video game designers]] |
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[[Category:Year of birth missing (living people)]] |
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[[Category:Living people]] |
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[[Category:Game designers]] |
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[[Category:Game researchers]] |
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[[Category:Alumni of Teesside University]] |
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{{US-nonfiction-writer-stub}} |
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{{videogame-bio-stub}} |
Latest revision as of 22:51, 14 November 2021
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