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#REDIRECT [[International Game Developers Association#History]]
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{{Infobox person
| name = Ernest Adams
| image = Ernest Adams - Game Developers Conference 2010.jpg
| alt =
| caption = Adams at the [[Game Developers Conference]] in 2010
| birth_date =
| birth_place = [[Tulsa, Oklahoma]], U.S.
| death_date =
| death_place =
| nationality = US/UK dual national
| other_names =
| known_for = Founding the IGDA
| occupation = Professor of Game Design
}}
'''Ernest Adams''' is a university professor,<ref name=uu>{{cite web|url=https://katalog.uu.se/profile/?id=N13-98|title=Uppsala University Catalog|accessdate=April 13, 2020}}</ref> game design consultant,<ref name=ihobo>{{cite web|url=http://onlyagame.typepad.com/ihobo/services.html|title=ihobo Services|accessdate =Feb 15, 2009}}</ref> author on game development, founder of the [[International Game Developers Association]],<ref>{{cite web|last=Hoffman|first=Erin|title=Let's Get Together|url=http://www.escapistmagazine.com/articles/view/issues/issue_117/2292-Lets-Get-Together|work=The Escapist|accessdate=17 November 2013|date=2 October 2007}}</ref> and a regular lecturer at the [[Game Developers Conference]]. He holds a Ph.D. from the School of Computing and Mathematics at [[Teesside University]] for his work on interactive storytelling.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/189364/the_designers_notebook_three_.php|title=Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved}}</ref> His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the ''[[Gamasutra]]'' game developers' webzine, writing a regular column called "The Designer's Notebook."

Adams entered the game industry in 1989 as a software engineer, and joined [[Electronic Arts]] in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the [[Madden NFL]] product line from 1993 to 1999.<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,7083/|title=Moby Games: Ernest Adams|accessdate =Feb 2009}}</ref> In 1999 Adams moved to [[Bullfrog Productions]], and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.<ref name="GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry">{{cite web|url=http://gamestar.ru/article/1760.html|title= GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry|accessdate =Oct 2011}}</ref>

==Organizations==
He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.

==Books==
Adams is the author of the following works:

*''[[Break Into The Game Industry: How to Get A Job Making Video Games]]'' (2003).<ref>{{cite book
|title=Break Into The Game Industry: How to Get A Job Making Video Games
|pages=352
|publisher=[[McGraw-Hill]] Osborne Media
|date=May 19, 2003
|ISBN=978-0-07-222660-7
|author=Ernest Adams}}</ref>

*''Andrew Rollings and Ernest Adams on Game Design'' (2003, with Andrew Rollings) ({{ISBN|1-59273-001-9}})<ref>{{cite book
|title=Andrew Rollings and Ernest Adams on Game Design
|pages=648
|publisher=[[New Riders Group]]
|date=May 11, 2003
|ISBN=978-1-59273-001-8
|author1=Andrew Rollings
|author-link=Andrew Rollings
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design,'' part of the ''Game Design and Development Series'' (2006, with Andrew Rollings)<ref>{{cite book
|title=Fundamentals of Game Design (Game Design and Development Series)
|pages=600
|publisher=[[Prentice Hall]]
|date=September 23, 2006
|ISBN=978-0-13-168747-9
|author1=Andrew Rollings
|author-link=Andrew Rollings
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design, Second Edition'' (2009)<ref>
{{cite book
|title=Fundamentals of Game Design, Second Edition
|pages=671
|publisher=[[Peachpit]]
|date=September 24, 2009
|ISBN=978-0-32-164337-7
|author=Ernest Adams}}</ref>

*''Game Mechanics: Advanced Game Design'' (2012, with Joris Dormans)<ref>
{{cite book
|title=Game Mechanics: Advanced Game Design
|pages=360
|publisher=[[Peachpit]]
|date=June 29, 2012
|ISBN=978-0-32-182027-3
|author1=Joris Dormans
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design, Third Edition'' (2014)<ref>
{{cite book
|title=Fundamentals of Game Design, Third Edition
|pages=576
|publisher=[[Peachpit]]
|date=January 2, 2014
|ISBN=978-0-32-192967-9
|author=Ernest Adams}}</ref>

==References==
{{Reflist|2}}

==External links==
{{Commons category|Ernest Adams}}
*[http://www.designersnotebook.com/ Ernest Adams home page]
*[http://www.igda.org/ IGDA home page]
*[http://www.ihobo.com/ International Hobo home page]
*[https://www.quora.com/profile/Ernest-W-Adams?q=ernest%20w. Adams' profile] on [[Quora]]

{{Authority control}}

{{DEFAULTSORT:Adams, Ernest}}
[[Category:American video game designers]]
[[Category:Year of birth missing (living people)]]
[[Category:Living people]]
[[Category:Game designers]]
[[Category:Game researchers]]
[[Category:Alumni of Teesside University]]


{{US-nonfiction-writer-stub}}
{{videogame-bio-stub}}

Latest revision as of 22:51, 14 November 2021