Ernest W. Adams: Difference between revisions
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#REDIRECT [[International Game Developers Association#History]] |
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{{multiple issues| |
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{{Notability|date=December 2013}} |
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{{Like resume|date=December 2013}} |
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{{Autobiography|date=December 2013}} |
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}} |
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{{Infobox person |
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| name = Ernest Adams |
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| image = Ernest Adams - Game Developers Conference 2010.jpg |
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| alt = |
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| caption = Ernest Adams at the [[Game Developers Conference]] in 2010 |
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| birth_date = |
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| birth_place = [[Tulsa, Oklahoma]] |
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| death_date = |
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| death_place = |
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| nationality = US/UK dual national |
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| other_names = |
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| known_for = [[Interactive Storytelling Research (notability under dispute)]] |
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| occupation = Game Design Consultant |
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}} |
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'''Ernest Adams''' is a game design consultant,<ref name=ihobo>{{cite web|url=http://onlyagame.typepad.com/ihobo/services.html|title=ihobo Services|accessdate =Feb 2009}}</ref> author on game development, founder of the [[International Game Developers Association]],<ref>{{cite web|last=Hoffman|first=Erin|title=Let's Get Together|url=http://www.escapistmagazine.com/articles/view/issues/issue_117/2292-Lets-Get-Together|work=The Escapist|accessdate=17 November 2013|date=2 October 2007}}</ref> and a regular lecturer at the [[Game Developers Conference]]. He holds a Ph.D. from the School of Computing and Mathematics at [[Teesside University]] for his work on interactive storytelling.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/189364/the_designers_notebook_three_.php|title=Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved}}</ref> His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the ''[[Gamasutra]]'' game developers' webzine, writing a regular column called "The Designer's Notebook." |
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{{Rcat shell| |
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Adams entered the game industry in 1989 as a software engineer, and joined [[Electronic Arts]] in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the [[Madden NFL]] product line from 1993 to 1999.<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,7083/|title=Moby Games: Ernest Adams|accessdate =Feb 2009}}</ref> In 1999 Adams moved to [[Bullfrog Productions]], and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.<ref name="GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry">{{cite web|url=http://gamestar.ru/article/1760.html|title= GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry|accessdate =Oct 2011}}</ref> |
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{{R to related topic}} |
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On Oct.24 Adams inserted himself into the #gamergate movement by publicly declaring that any game developers who support #gamergate put their business at stake by holding that opinion <ref>https://twitter.com/ErnestWAdams/status/525756597415735296</ref>. |
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He is also a frequent speaker at [[Animex_International_Festival_of_Animation_and_Computer_Games|Animex Festival]] held annually in [[Middlesbrough]], UK. |
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==Organizations== |
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He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization, and is on the advisory board of Women in Games International. |
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==Books== |
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Adams is the author of the following works: |
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*''[[Break Into The Game Industry: How to Get A Job Making Video Games]]'' (2003).<ref>{{cite book |
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|title=Break Into The Game Industry: How to Get A Job Making Video Games |
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|pages=352 |
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|publisher=[[McGraw-Hill]] Osborne Media |
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|date=May 19, 2003 |
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|ISBN=978-0-07-222660-7 |
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|author=Ernest Adams}}</ref> |
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*''Andrew Rollings and Ernest Adams on Game Design'' (2003, with Andrew Rollings) (ISBN 1-59273-001-9)<ref>{{cite book |
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|title=Andrew Rollings and Ernest Adams on Game Design |
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|pages=648 |
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|publisher=[[New Riders Group]] |
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|date=May 11, 2003 |
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|ISBN=978-1-59273-001-8 |
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|author=[[Andrew Rollings]] |
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|author=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design,'' part of the ''Game Design and Development Series'' (2006, with Andrew Rollings)<ref>{{cite book |
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|title=Fundamentals of Game Design (Game Design and Development Series) |
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|pages=600 |
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|publisher=[[Prentice Hall]] |
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|date=September 23, 2006 |
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|ISBN=978-0-13-168747-9 |
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|author=[[Andrew Rollings]] |
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|author=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Second Edition'' (2009)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Second Edition |
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|pages=671 |
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|publisher=[[Peachpit]] |
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|date=September 24, 2009 |
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|ISBN=978-0-32-164337-7 |
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|author=Ernest Adams}}</ref> |
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*''Game Mechanics: Advanced Game Design'' (2012, with Joris Dormans)<ref> |
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{{cite book |
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|title=Game Mechanics: Advanced Game Design |
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|pages=360 |
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|publisher=[[Peachpit]] |
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|date=June 29, 2012 |
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|ISBN=978-0-32-182027-3 |
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|author=Joris Dormans |
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|author=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Third Edition'' (2014)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Third Edition |
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|pages=576 |
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|publisher=[[Peachpit]] |
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|date=January 2, 2014 |
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|ISBN=978-0-32-192967-9 |
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|author=Ernest Adams}}</ref> |
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==References== |
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{{Reflist|2}} |
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==External links== |
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{{Commons category|Ernest Adams}} |
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*[http://www.designersnotebook.com/ Ernest Adams home page] |
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*[http://www.igda.org/ IGDA home page] |
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*[http://www.ihobo.com/ International Hobo home page] |
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{{Persondata |
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|NAME=Adams, Ernest |
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|ALTERNATIVE NAMES= |
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|SHORT DESCRIPTION=Founder of the International Game Developers Association |
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|DATE OF BIRTH= |
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|PLACE OF BIRTH= Tulsa, Oklahoma |
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|DATE OF DEATH= |
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|PLACE OF DEATH= |
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}} |
}} |
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{{DEFAULTSORT:Adams, Ernest}} |
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[[Category:American video game designers]] |
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[[Category:Year of birth missing (living people)]] |
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[[Category:Living people]] |
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[[Category:Game designers]] |
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[[Category:Game researchers]] |
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{{US-nonfiction-writer-stub}} |
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{{videogame-bio-stub}} |
Latest revision as of 22:51, 14 November 2021
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