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| data3 = {{collapsible list|title=Various|hlist=true|Inezh (''[[Resident Evil (1996 video game)|Resident Evil]]'' live-action cutscenes)<ref>{{cite news|last=Wilson|first=Mike|url=https://bloody-disgusting.com/video-games/3625372/jill-valentines-actress-original-resident-evil-opening-movie-found/|title=Actress Who Played Jill Valentine in the Original "''Resident Evil''" Opening Movie Found and Interviewed|website=[[Bloody Disgusting]]|date=July 28, 2020|access-date=May 26, 2024|archive-date=July 12, 2022|archive-url=https://web.archive.org/web/20220712155119/https://bloody-disgusting.com/video-games/3625372/jill-valentines-actress-original-resident-evil-opening-movie-found/|url-status=live}}</ref><br />[[Sienna Guillory]] (''Apocalypse'', ''Afterlife'', ''Retribution'')<ref name=RT/><br />[[Hannah John-Kamen]] (''[[Resident Evil: Welcome to Raccoon City|Welcome to Raccoon City]]'')<ref name=WTRC>{{cite web|title=''Resident Evil: Welcome to Raccoon City'' Ending and Post Credits Scene Explained With Director Johannes Roberts|url=https://sea.ign.com/resident-evil-welcome-to-raccoon-city/179289/feature/resident-evil-welcome-to-raccoon-city-ending-and-post-credits-scene-explained-with-director-johannes|date=July 4, 2012|access-date=November 24, 2021|first=Taylor|last=Lyles|website=[[IGN]]|archive-date=November 26, 2021|archive-url=https://web.archive.org/web/20211126054829/https://sea.ign.com/resident-evil-welcome-to-raccoon-city/179289/feature/resident-evil-welcome-to-raccoon-city-ending-and-post-credits-scene-explained-with-director-johannes|url-status=live}}</ref>}}
| data3 = {{collapsible list|title=Various|hlist=true|Inezh (''[[Resident Evil (1996 video game)|Resident Evil]]'' live-action cutscenes)<ref>{{cite news|last=Wilson|first=Mike|url=https://bloody-disgusting.com/video-games/3625372/jill-valentines-actress-original-resident-evil-opening-movie-found/|title=Actress Who Played Jill Valentine in the Original "''Resident Evil''" Opening Movie Found and Interviewed|website=[[Bloody Disgusting]]|date=July 28, 2020|access-date=May 26, 2024|archive-date=July 12, 2022|archive-url=https://web.archive.org/web/20220712155119/https://bloody-disgusting.com/video-games/3625372/jill-valentines-actress-original-resident-evil-opening-movie-found/|url-status=live}}</ref><br />[[Sienna Guillory]] (''Apocalypse'', ''Afterlife'', ''Retribution'')<ref name=RT/><br />[[Hannah John-Kamen]] (''[[Resident Evil: Welcome to Raccoon City|Welcome to Raccoon City]]'')<ref name=WTRC>{{cite web|title=''Resident Evil: Welcome to Raccoon City'' Ending and Post Credits Scene Explained With Director Johannes Roberts|url=https://sea.ign.com/resident-evil-welcome-to-raccoon-city/179289/feature/resident-evil-welcome-to-raccoon-city-ending-and-post-credits-scene-explained-with-director-johannes|date=July 4, 2012|access-date=November 24, 2021|first=Taylor|last=Lyles|website=[[IGN]]|archive-date=November 26, 2021|archive-url=https://web.archive.org/web/20211126054829/https://sea.ign.com/resident-evil-welcome-to-raccoon-city/179289/feature/resident-evil-welcome-to-raccoon-city-ending-and-post-credits-scene-explained-with-director-johannes|url-status=live}}</ref>}}
| lbl1 = Voiced by
| lbl1 = Voiced by
| data1 = {{Collapsible list|title=[[English language|English]]|[[Catherine Disher]] (''Resident Evil 3: Nemesis'' and ''Marvel vs. Capcom 2'')<ref name=three/><ref name="btva">{{cite web |title=Jill Valentine Voice (''Resident Evil'') |url=https://www.behindthevoiceactors.com/characters/Resident-Evil/Jill-Valentine/ |website=Behind The Voice Actors |access-date=11 January 2024 |archive-date=11 January 2024 |archive-url=https://web.archive.org/web/20240111003431/https://www.behindthevoiceactors.com/characters/Resident-Evil/Jill-Valentine/ |url-status=live }}</ref><br />Heidi Anderson ([[Resident Evil (2002 video game)|''Resident Evil'' remake]])<ref name="btva"/><br />[[Kathleen Barr]] (''[[Under the Skin (video game)|Under the Skin]]'')<ref name="btva"/><br />[[Patricia Ja Lee]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Mercenaries 3D'', ''Teppen'')<ref name="btva"/><br />[[Kari Wahlgren]] (''Marvel vs. Capcom 3'' and ''Ultimate Marvel vs. Capcom 3'')<ref>{{Cite web |last=Morrison |first=Marc |date=February 5, 2013 |title=The 8 Ball 2.05.13: Top 8 Video Game Voice Actresses |url=http://www.411mania.com/games/columns/272369 |url-status=dead |archive-url=https://web.archive.org/web/20140905235649/http://www.411mania.com/games/columns/272369 |archive-date=September 5, 2014 |website=411mania.com |df=mdy-all}}</ref><br />[[Michelle Ruff]] (''Revelations'', ''Operation Raccoon City'', ''Revelations 2'')<ref name="btva"/><ref>{{cite web|url=http://www.residentevil.com.br/entrevistas/michelleruff/english/ |title=REVIL &#124; Interviews Michelle Ruff |publisher=Residentevil.com.br |access-date=June 22, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141006090702/http://www.residentevil.com.br/entrevistas/michelleruff/english/ |archive-date=October 6, 2014 }}</ref><br />Nicole Tompkins (''Resident Evil 3'', ''Resistance'', ''Death Island'')<ref name=RE3remakeResist>{{cite news|last=Yin-Poole|first=Wesley|url=https://www.eurogamer.net/jill-valentine-has-some-great-lines-in-resident-evil-resistance|title=Jill Valentine has some great lines in ''Resident Evil Resistance''|website=[[Eurogamer]]|date=April 18, 2020|access-date=May 26, 2024|archive-date=August 4, 2024|archive-url=https://web.archive.org/web/20240804111305/https://www.eurogamer.net/jill-valentine-has-some-great-lines-in-resident-evil-resistance|url-status=live}}</ref><ref name=Deathisland>{{cite news|url=https://www.ign.com/videos/leon-and-jill-from-resident-evil-death-island-react-to-ign-comments|title=Leon and Jill From ''Resident Evil: Death Island'' React to ''IGN'' Comments|website=[[IGN]]|date=July 22, 2023|access-date=May 26, 2024|archive-date=August 2, 2024|archive-url=https://web.archive.org/web/20240802103206/https://www.ign.com/videos/leon-and-jill-from-resident-evil-death-island-react-to-ign-comments|url-status=live}}</ref><br />Chaney Crabb (''Dead by Daylight'')<ref>{{cite tweet|number=1409646041226387460|user=iamchaneycrabb|title=Very excited to share that I made my voice acting debut this year as the legendary Jill Valentine in @DeadByBHVR's new ''Resident Evil'' chapter. Honored to be a part of this game.|date=28 June 2021|access-date=August 15, 2024}}</ref>}}{{Collapsible list|title=[[Japanese language|Japanese]]|[[Kikuko Inoue]] (''Under the Skin'')<ref name=barr/><br />[[Atsuko Yuya]] (''Apocalypse'', ''Afterlife'', ''Marvel vs. Capcom 3'', ''Ultimate Marvel vs. Capcom 3'', ''Revelations'', ''Operation Raccoon City'', ''Retribution'', ''Project X Zone'' series, ''Resident Evil HD Remaster'', ''Revelations 2'', ''Teppen'', ''Resident Evil 3'', ''Resistance'', ''Death Island'')<ref name="btva"/><br />[[Miyuki Sawashiro]] (''Welcome to Raccoon City'')<ref>{{cite tweet|user=biomovieJP|title=#新バイオハザード声優は誰だ Red question mark ornament 『#バイオハザード:ウェルカム・トゥ・ラクーンシティ』 ジル 役🗣日本語吹替版 声優は… ◤◢◤◢◤◢◤◢◤◢◤◢ ジル・バレンタイン 🎙#沢城みゆき ◤◢◤◢◤◢◤◢◤◢◤◢ 1月28日(金)📽全国の映画館で公開🎞|trans-title= #Who is the new ''Resident Evil'' voice actor?『#''Resident Evil: Welcome to Raccoon City''』 Role of Jill 🗣Japanese dubbed version Voice actor is... ◤◢◤◢◤◢◤◢◤◢◤◢ Jill Valentine 🎙 #Miyuki Sawashiro ◤◢◤◢◤◢◤◢◤◢◤◢ Friday, January 28th 📽 Released in movie theaters nationwide|number=1476873265926717442|language=ja|access-date=December 31, 2021|date=December 31, 2021}}</ref>}}
| data1 = {{Collapsible list|title=[[English language|English]]|[[Catherine Disher]] (''Resident Evil 3: Nemesis'' and ''Marvel vs. Capcom 2'')<ref name=three/><ref name="btva">{{cite web |title=Jill Valentine Voice (''Resident Evil'') |url=https://www.behindthevoiceactors.com/characters/Resident-Evil/Jill-Valentine/ |website=Behind The Voice Actors |access-date=11 January 2024 |archive-date=11 January 2024 |archive-url=https://web.archive.org/web/20240111003431/https://www.behindthevoiceactors.com/characters/Resident-Evil/Jill-Valentine/ |url-status=live }}</ref><br />Heidi Anderson ([[Resident Evil (2002 video game)|''Resident Evil'' remake]])<ref name="btva"/><br />[[Kathleen Barr]] (''[[Under the Skin (video game)|Under the Skin]]'')<ref name="btva"/><br />[[Patricia Ja Lee]] (''The Umbrella Chronicles'', ''Resident Evil 5'', ''The Mercenaries 3D'', ''Teppen'')<ref name="btva"/><br />[[Kari Wahlgren]] (''Marvel vs. Capcom 3'' and ''Ultimate Marvel vs. Capcom 3'')<ref>{{Cite web |last=Morrison |first=Marc |date=February 5, 2013 |title=The 8 Ball 2.05.13: Top 8 Video Game Voice Actresses |url=http://www.411mania.com/games/columns/272369 |url-status=dead |archive-url=https://web.archive.org/web/20140905235649/http://www.411mania.com/games/columns/272369 |archive-date=September 5, 2014 |website=411mania.com |df=mdy-all}}</ref><br />[[Michelle Ruff]] (''Revelations'', ''Operation Raccoon City'', ''Revelations 2'')<ref name="btva"/><ref>{{cite web|url=http://www.residentevil.com.br/entrevistas/michelleruff/english/ |title=REVIL &#124; Interviews Michelle Ruff |publisher=Residentevil.com.br |access-date=June 22, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141006090702/http://www.residentevil.com.br/entrevistas/michelleruff/english/ |archive-date=October 6, 2014 }}</ref><br />Nicole Tompkins (''Resident Evil 3'', ''Resistance'', ''Death Island'')<ref name=RE3remakeResist>{{cite news|last=Yin-Poole|first=Wesley|url=https://www.eurogamer.net/jill-valentine-has-some-great-lines-in-resident-evil-resistance|title=Jill Valentine has some great lines in ''Resident Evil Resistance''|website=[[Eurogamer]]|date=April 18, 2020|access-date=May 26, 2024|archive-date=August 4, 2024|archive-url=https://web.archive.org/web/20240804111305/https://www.eurogamer.net/jill-valentine-has-some-great-lines-in-resident-evil-resistance|url-status=live}}</ref><ref name=Deathisland>{{cite news|url=https://www.ign.com/videos/leon-and-jill-from-resident-evil-death-island-react-to-ign-comments|title=Leon and Jill From ''Resident Evil: Death Island'' React to ''IGN'' Comments|website=[[IGN]]|date=July 22, 2023|access-date=May 26, 2024|archive-date=August 2, 2024|archive-url=https://web.archive.org/web/20240802103206/https://www.ign.com/videos/leon-and-jill-from-resident-evil-death-island-react-to-ign-comments|url-status=live}}</ref><br />Chaney Crabb (''Dead by Daylight'')<ref>{{cite tweet|number=1409646041226387460|user=iamchaneycrabb|title=Very excited to share that I made my voice acting debut this year as the legendary Jill Valentine in @DeadByBHVR's new ''Resident Evil'' chapter. Honored to be a part of this game.|date=28 June 2021|access-date=August 15, 2024|url-status=live |archive-url=https://archive.today/20241012112129/https://x.com/iamchaneycrabb/status/1409646041226387460|archive-date=12 October 2024}}</ref>}}{{Collapsible list|title=[[Japanese language|Japanese]]|[[Kikuko Inoue]] (''Under the Skin'')<ref name=barr/><br />[[Atsuko Yuya]] (''Apocalypse'', ''Afterlife'', ''Marvel vs. Capcom 3'', ''Ultimate Marvel vs. Capcom 3'', ''Revelations'', ''Operation Raccoon City'', ''Retribution'', ''Project X Zone'' series, ''Resident Evil HD Remaster'', ''Revelations 2'', ''Teppen'', ''Resident Evil 3'', ''Resistance'', ''Death Island'')<ref name="btva"/><br />[[Miyuki Sawashiro]] (''Welcome to Raccoon City'')<ref>{{cite tweet|user=biomovieJP|title=#新バイオハザード声優は誰だ Red question mark ornament 『#バイオハザード:ウェルカム・トゥ・ラクーンシティ』 ジル 役🗣日本語吹替版 声優は… ◤◢◤◢◤◢◤◢◤◢◤◢ ジル・バレンタイン 🎙#沢城みゆき ◤◢◤◢◤◢◤◢◤◢◤◢ 1月28日(金)📽全国の映画館で公開🎞|trans-title= #Who is the new ''Resident Evil'' voice actor?『#''Resident Evil: Welcome to Raccoon City''』 Role of Jill 🗣Japanese dubbed version Voice actor is... ◤◢◤◢◤◢◤◢◤◢◤◢ Jill Valentine 🎙 #Miyuki Sawashiro ◤◢◤◢◤◢◤◢◤◢◤◢ Friday, January 28th 📽 Released in movie theaters nationwide|number=1476873265926717442|language=ja|access-date=December 31, 2021|date=December 31, 2021|url-status=live |archive-url=https://archive.today/20241012112139/https://x.com/biomovieJP/status/1476873265926717442|archive-date=12 October 2024}}</ref>}}
| lbl2 = Motion capture
| lbl2 = Motion capture
| data2 = {{collapsible list|title=Various|hlist=true|Hanai Takahashi (''Resident Evil'' remake)<ref>{{cite video game|title=[[Resident Evil (2002 video game)|Resident Evil]]|developer=[[Capcom]] |date=2002-03-22 |platform=[[GameCube]]|scene=Closing credits}}</ref><br />Patricia Ja Lee (''The Umbrella Chronicles'' and ''Resident Evil 5'')<ref>{{cite video game|title=[[Resident Evil: The Umbrella Chronicles]]|developer=Capcom |date=2007-11-13 |platform=[[Wii]]|scene=Closing credits}}</ref><ref>{{cite video game|title=[[Resident Evil 5]] |developer=Capcom |date=2009-03-05 |platform=[[PlayStation 3]]|scene=Closing credits}}</ref><br /> Nicole Tompkins (''Resident Evil 3'')<ref>{{cite video game|title=[[Resident Evil 3]] |developer=Capcom |date=2020-04-04 |platform=[[PlayStation 4]]|scene=Closing credits}}</ref>}}
| data2 = {{collapsible list|title=Various|hlist=true|Hanai Takahashi (''Resident Evil'' remake)<ref>{{cite video game|title=[[Resident Evil (2002 video game)|Resident Evil]]|developer=[[Capcom]] |date=2002-03-22 |platform=[[GameCube]]|scene=Closing credits}}</ref><br />Patricia Ja Lee (''The Umbrella Chronicles'' and ''Resident Evil 5'')<ref>{{cite video game|title=[[Resident Evil: The Umbrella Chronicles]]|developer=[[Capcom]] |date=2007-11-13 |platform=[[Wii]]|scene=Closing credits}}</ref><ref>{{cite video game|title=[[Resident Evil 5]] |developer=[[Capcom]] |date=2009-03-05 |platform=[[PlayStation 3]]|scene=Closing credits}}</ref><br /> Nicole Tompkins (''Resident Evil 3'')<ref>{{cite video game|title=[[Resident Evil 3]] |developer=[[Capcom]] |date=2020-04-04 |platform=[[PlayStation 4]]|scene=Closing credits}}</ref>}}
| nationality = American<ref name=re/>
| nationality = American<ref name=re/>
}}
}}


{{nihongo|'''Jill Valentine'''|ジル・バレンタイン|Jiru Barentain|lead=yes}} is a character in the ''[[Resident Evil]]'' [[survival horror]] video game series created by the Japanese company [[Capcom]]. She was introduced as one of the two [[player characters]] in the original ''[[Resident Evil (1996 video game)|Resident Evil]]'' (1996), alongside her partner [[Chris Redfield]], as a member of the [[Raccoon Police Station|Raccoon City Police Department]]'s Special Tactics And Rescue Service (S.T.A.R.S.) unit. Jill and Chris fight against the [[Umbrella Corporation]], a pharmaceutical company whose [[bioterrorism]] creates [[Zombies in Resident Evil|zombies]] and other bio-organic weapons, and later become founding members of the [[United Nations]]' Bioterrorism Security Assessment Alliance (BSAA).
'''Jill Valentine'''{{efn|Known in Japan as {{Nihongo krt||ジル・バレンタイン|Jiru Barentain}}}} is a character in ''[[Resident Evil]]'' (''Biohazard'' in Japan), a [[survival horror]] series created by the Japanese company [[Capcom]]. She was introduced as one of two [[player characters]] in the original ''[[Resident Evil (1996 video game)|Resident Evil]]'' (1996) with her partner, [[Chris Redfield]], as a member of the [[Raccoon Police Station|Raccoon City Police Department]]'s Special Tactics And Rescue Service (STARS) unit. Jill and Chris fight the [[Umbrella Corporation]], a pharmaceutical company whose [[bioterrorism]] creates [[Zombies in Resident Evil|zombies]] and other [[Biological agent|bio-organic weapons]], and later become founding members of the [[United Nations]]' Bioterrorism Security Assessment Alliance (BSAA).


Jill is the protagonist of several ''Resident Evil'' games, [[novelization]]s, films, and has also appeared in other game franchises including ''[[Marvel vs. Capcom]]'', ''[[Project X Zone]]'', ''[[Teppen]]'', and ''[[Dead by Daylight]]''. In later games, such as the [[Resident Evil (2002 video game)|2002 ''Resident Evil'' remake]], ''[[Resident Evil: The Umbrella Chronicles|The Umbrella Chronicles]]'' (2007), ''[[Resident Evil&nbsp;5]]'' (2009), and ''[[Resident Evil: The Mercenaries 3D|The Mercenaries 3D]]'' (2011), her features were based on Canadian model and actress [[Julia Voth]]. Several actresses have portrayed Jill, including [[Sienna Guillory]] and [[Hannah John-Kamen]] in the [[Resident Evil (film series)|live-action ''Resident Evil'' films]].
Jill is the protagonist of several ''Resident Evil'' games, [[novelization]]s and films and has appeared in other game franchises, including ''[[Marvel vs. Capcom]]'', ''[[Project X Zone]]'', ''[[Teppen]]'', and ''[[Dead by Daylight]]''. In later games, such as the [[Resident Evil (2002 video game)|2002 ''Resident Evil'' remake]], ''[[Resident Evil: The Umbrella Chronicles|The Umbrella Chronicles]]'' (2007), ''[[Resident Evil&nbsp;5]]'' (2009), and ''[[Resident Evil: The Mercenaries 3D|The Mercenaries 3D]]'' (2011), her features were based on Canadian model and actress [[Julia Voth]]. Several actresses have portrayed Jill, including [[Sienna Guillory]] and [[Hannah John-Kamen]] in the [[Resident Evil (film series)|live-action ''Resident Evil'' films]].


[[Video game journalism|Video game publications]] described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent ''Resident Evil'' character. She has received both acclaim and criticism with regard to [[gender representation in video games]]. Several publications praised the series for its portrayal of women and considered Jill significantly less [[sexual objectification|sexualized]] than other female game characters; she was also cited as an example of a female character who was as competent and skilled as her male counterparts. Others argued she was weakened as a protagonist by attributes that undermined her role as a heroine, specifically an unrealistic body shape that did not reflect her military background; some of her overtly sexualized costumes have also been criticized.
[[Video game journalism|Video game publications]] described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent ''Resident Evil'' character. She has received acclaim and criticism with regard to [[gender representation in video games]]. Several publications praised the series for its portrayal of women, and considered Jill significantly less [[sexual objectification|sexualized]] than other female game characters; she was also cited as an example of a female character who was as competent as her male counterparts. Others said that she was weakened as a protagonist by attributes which undermined her role as a heroine{{snd}}specifically, an unrealistic body shape which did not reflect her military background. Some of Jill's overtly-sexualized costumes have also been criticized.


==Concept and design==
==Concept and design==
[[File:Julia Voth as Jill Valentine crop.jpg|upright|left|thumb|alt=A woman wearing a costume at a convention from the waist up. She is wearing a dark blue beret, light blue shirt with shoulder armor and black gloves. She is pointing a pistol towards the viewer|[[Julia Voth]], pictured [[cosplay]]ing Jill's original design from the first ''Resident Evil'' and its remake, was the model for the character's appearance from 2002 until the [[Resident Evil 3 (2020 video game)|2020 remake of ''Resident Evil 3'']].<ref name=cosplay/>]]
[[File:Julia Voth as Jill Valentine crop.jpg|upright|thumb|alt=A woman wearing a costume at a convention from the waist up. She is wearing a dark blue beret, light blue shirt with shoulder armor and black gloves. She is pointing a pistol towards the viewer|[[Julia Voth]], pictured [[cosplay]]ing Jill's original design from the first ''Resident Evil'' and its remake, was the model for the character's appearance from 2002 until the [[Resident Evil 3 (2020 video game)|2020 remake of ''Resident Evil 3'']].<ref name=cosplay/>]]


Jill was introduced as one of two [[Player character|playable protagonists]], alongside her partner [[Chris Redfield]], in [[Capcom]]'s 1996 [[survival horror]] video game ''[[Resident Evil (1996 video game)|Resident Evil]].''<ref name="Grimes6">{{harvnb|Grimes|2003|page=6.}}</ref> She was created by [[Video game creative director|director]] [[Shinji Mikami]] and [[Character designer|designer]] Isao Ohishi.<ref name=re/> To avoid the [[sexual objectification]] of [[Gender representation in video games|women in video games]], Mikami refused to eroticize or portray women as submissive in ''Resident Evil''; instead, Jill was characterized as independent.<ref name=keith/>
Jill was introduced as one of two [[Player character|playable protagonists]] with her partner, [[Chris Redfield]], in [[Capcom]]'s 1996 [[survival horror]] video game ''[[Resident Evil (1996 video game)|Resident Evil]].''<ref name="Grimes6">{{harvnb|Grimes|2003|page=6.}}</ref> She was created by [[Video game creative director|director]] [[Shinji Mikami]] and [[Character designer|designer]] Isao Ohishi.<ref name=re/> To avoid the [[sexual objectification]] of [[Gender representation in video games|women in video games]], Mikami refused to eroticize or depict women as submissive in ''Resident Evil''; Jill was characterized as independent.<ref name=keith/>


Of Japanese and French descent,{{sfn|Martin|2016|page=6}} Jill excelled at [[bomb disposal]] during her [[Delta Force#Training|training]] with [[Delta Force]],<ref name="ValentineCapcom" /> and later joined the Special Tactics and Rescue Service (S.T.A.R.S.) [[special operations]] unit.<ref name="Callum135">{{harvnb|MacCallum-Stewart|2019|p=135.}}</ref> Experienced with weapons, explosives material, and [[lock picking]],{{sfn|Hodgson|2002|page=22}} she was intelligent, brave, and loyal.{{sfn|Birlew|2002|page=5}} Although their [[Plot (narrative)|storylines]] progress toward "the same general direction",<ref name="Kotaku" /> the [[gameplay]] differs for Jill and Chris;<ref name="Grimes6" />{{sfn|MacCallum-Stewart|2008|page=30}} her [[Inventory (videogames)|inventory]] is larger, and she has a [[Lock picking|lock pick]], giving her early access to more [[Health pack|health]] and ammunition. Based on these differences, Jill was recommended to first-time players of ''Resident Evil''.<ref name="Kotaku" /> ''Resident Evil'' game designer [[Jun Takeuchi]] gave each character a unique clothing style to make them instantly recognisable, with Jill's character being given a distinct blue beret.<ref name=blueberet/>
Of Japanese and French descent,{{sfn|Martin|2016|page=6}} she excelled at [[bomb disposal]] during her [[Delta Force#Training|training]] with [[Delta Force]]<ref name="ValentineCapcom" /> and later joined the Special Tactics and Rescue Service (STARS) [[special operations]] unit.<ref name="Callum135">{{harvnb|MacCallum-Stewart|2019|p=135.}}</ref> Experienced with weapons, explosives and [[lock picking]],{{sfn|Hodgson|2002|page=22}} she was intelligent, brave, and loyal.{{sfn|Birlew|2002|page=5}} Although their [[Plot (narrative)|storylines]] progress in "the same general direction",<ref name="Kotaku" /> the [[gameplay]] differs for Jill and Chris;<ref name="Grimes6" />{{sfn|MacCallum-Stewart|2008|page=30}} her [[Inventory (videogames)|inventory]] is larger and she has a lock-pick, giving her early access to more [[Health pack|health]] and ammunition. Based on these differences, Jill was recommended for first-time players of ''Resident Evil''.<ref name="Kotaku" /> Game designer [[Jun Takeuchi]] gave each character a unique clothing style to make them instantly recognisable, with Jill's character wearing a distinctive blue beret.<ref name=blueberet/>


According to [[digital media]] scholar [[Esther MacCallum-Stewart]], Mikami's female characters possess unique qualities making them viable choices for players to select over their male counterparts, and said their [[Combat uniform|combat attire]] helped them avoid criticism of adhering to the [[male gaze]].<ref name="Callum255">{{harvnb|MacCallum-Stewart|2019|p=255.}}</ref> Mikami explained: "I don't know if I've put more emphasis on women characters, but when I do introduce them, it is never as objects. In [other] games, they will be peripheral characters with ridiculous breast physics. I avoid that sort of obvious eroticism."<ref name=keith/> Despite this, subsequent games in the series not directed by Mikami depicted her wearing revealing costumes.<ref name=usplaystation/><ref name="pirate"/>{{sfn|Capcom|2015|pages=27 & 30}} Media scholars said players have been intentionally encouraged to both objectify and identify with the character.{{sfn|Trépanier-Jobin|Bonenfant|2017|p=39}}{{sfn|Grimes|2003|page=11}}{{sfn|Stanton|2023|page=46}} Several commentators suggested that Mikami's initial portrayal of Jill as a military professional tempered the ability of subsequent game directors to overtly sexualize the character.<ref name=keith/>{{Sfn|Platz|2014|page=124}}{{sfn|Perron|2018|page=109}}
According to [[digital media]] scholar [[Esther MacCallum-Stewart]], Mikami's female characters possess unique qualities (making them viable choices for players, instead of their male counterparts and their [[Combat uniform|combat attire]] helped them avoid criticism for catering to the [[male gaze]].<ref name="Callum255">{{harvnb|MacCallum-Stewart|2019|p=255.}}</ref> Mikami said, "I don't know if I've put more emphasis on women characters, but when I do introduce them, it is never as objects. In [other] games, they will be peripheral characters with ridiculous breast physics. I avoid that sort of obvious eroticism."<ref name=keith/> Despite this, subsequent games in the series not directed by Mikami depicted Jill in revealing costumes.<ref name=usplaystation/><ref name="pirate"/>{{sfn|Capcom|2015|pages=27 & 30}} Media scholars said that players have been encouraged to objectify and identify with the character,{{sfn|Trépanier-Jobin|Bonenfant|2017|p=39}}{{sfn|Grimes|2003|page=11}}{{sfn|Stanton|2023|page=46}} and several suggested that Mikami's initial portrayal of Jill as a military professional tempered the ability of subsequent game directors to overtly sexualize the character.<ref name=keith/>{{Sfn|Platz|2014|page=124}}{{sfn|Perron|2018|page=109}}


Jill continued to be redesigned over the course of the series.<ref name="getting"/> In the [[Resident Evil (2002 video game)|2002 remake]] of the original game, her appearance was based on Canadian model and actress [[Julia Voth]].<ref name=Sheridan/> Capcom producer [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]] said they made her more ''[[kawaii]]'' in the remake, but also kept her tough and muscular.{{efn|[[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]]: "Instead, Jill got a little cuter ''[[kawaii]]''. Her action and atmosphere has charm. This time, we expect a lot more people [to be] charmed by Jill."{{sfn|Biohazard Official Navigation Book|2002|page=7}}}} Voth's likeness was reused for ''[[Resident Evil: The Umbrella Chronicles]]'' (2007) and ''[[Resident Evil&nbsp;5]]'' (2009).<ref name="bahrain" />{{sfn|Nicholson|Price|2009|p=99, 149}} ''Resident Evil 5'' features Chris as a protagonist; designers opted to focus on how both characters had aged since the original game.{{sfn|Nicholson|Price|2009|p=195}} Jill underwent another redesign for ''Resident Evil&nbsp;5'' to reflect her status as a test subject in [[biological research]] experiments.<ref name="Martin7">{{harvnb|Martin|2016|page=7.}}</ref> Depicted with blonde hair, pale skin, and tight-fitting outfit{{snd}}described as a [[catsuit|battle suit]]<ref name="Callum262">{{harvnb|MacCallum-Stewart|2019|p=262.}}</ref>{{snd}}these changes represent the effects of the experimentation.{{sfn|Capcom|2010|p=32}} Fans criticized the new appearance as an example of whitewashing.<ref name="Callum262"/> MacCallum-Stewart suggested the popularity of the series was damaged by the unexplained reappearance of Jill as a "mind-controlled [[BDSM]] assassin".<ref name="Callum255"/> In the [[Resident Evil 3 (2020 video game)|2020 remake]] of ''Resident Evil 3'', Jill is modeled after Russian model Sasha Zotova.<ref name=Face/> Jill's redesign reflects the developers' creative vision behind the character's reimagination as a genuine action hero; because the art direction for the remake is based on [[photorealism]], Capcom wanted to ensure that Jill fits into the game world environment.<ref name=Hero/>
Jill was redesigned over the course of the series;<ref name="getting"/> in the [[Resident Evil (2002 video game)|2002 remake]] of the original game, her appearance was based on Canadian model and actress [[Julia Voth]].<ref name=Sheridan/> Capcom producer [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]] said that they made her more ''[[kawaii]]'' in the remake, but kept her tough and muscular.{{efn|[[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]]: "Instead, Jill got a little cuter ''[[kawaii]]''. Her action and atmosphere has charm. This time, we expect a lot more people [to be] charmed by Jill."{{sfn|Biohazard Official Navigation Book|2002|page=7}}}} Voth was reused for ''[[Resident Evil: The Umbrella Chronicles]]'' (2007) and ''[[Resident Evil&nbsp;5]]'' (2009).<ref name="bahrain" />{{sfn|Nicholson|Price|2009|p=99, 149}} ''Resident Evil 5'' has Chris as a protagonist, and its designers opted to focus on how both characters had aged since the original game.{{sfn|Nicholson|Price|2009|p=195}} Jill underwent another redesign for ''Resident Evil&nbsp;5'' to reflect her status as a test subject in [[biological research]] experiments.<ref name="Martin7">{{harvnb|Martin|2016|page=7.}}</ref> Depicted with blonde hair, pale skin, and a tight-fitting outfit{{snd}}described as a [[catsuit|battle suit]]<ref name="Callum262">{{harvnb|MacCallum-Stewart|2019|p=262.}}</ref>{{snd}}her changes represent the effects of the experiments.{{sfn|Capcom|2010|p=32}} Fans criticized the new appearance as an example of [[Whitewashing (beauty)|whitewashing]].<ref name="Callum262"/> MacCallum-Stewart suggested that the series' popularity was damaged by the unexplained reappearance of Jill as a "mind-controlled [[BDSM]] assassin".<ref name="Callum255"/> In the [[Resident Evil 3 (2020 video game)|2020 remake]] of ''Resident Evil 3'', the character is based on Russian model Sasha Zotova.<ref name=Face/> Jill's redesign reflects the developers' vision behind her reimagination as an action hero; because the art direction for the remake is based on [[photorealism]], Capcom wanted to ensure that Jill fit into the game-world environment.<ref name=Hero/>


Alternate costumes as rewards for players have been a staple of the ''Resident Evil'' series.<ref name=alternate/> Completing the 2002 remake unlocked the ability to dress Jill in her ''[[Resident Evil&nbsp;3: Nemesis]]'' miniskirt costume and as [[Sarah Connor (Terminator)|Sarah Connor]] from the 1991 film ''[[Terminator&nbsp;2: Judgment Day]]''.{{sfn|Birlew|2002|page=154}} The miniskirt was added during development upon the staff's request. Following its addition, developers changed camera angles to reduce the amount of [[upskirt]]ing and matched the color of the skirt and underwear to make it less obvious.{{sfn|Biohazard Official Navigation Book|2002|pages=7 & 8}} The outfit reappears in ''[[Resident Evil: The Mercenaries&nbsp;3D]]'' (2011).<ref name=alternate/> A prequel to the events of ''Resident Evil&nbsp;5'', the [[downloadable content]] (DLC) episode ''Lost in Nightmares'' includes an alternative outfit for Jill,<ref name=Goldedition/> based on military clothing and [[Sportswear (activewear)|sportswear]].{{sfn|Capcom|2010|p=33}} Since ''[[Resident Evil: Revelations]]'' (2012) was set at sea, her costume was made to resemble a [[wetsuit]].{{sfn|Capcom|2015|pages=4 & 22}} The initial design featured more tactical gear attached to her [[Buoyancy compensator (diving)|buoyancy control device]], but it was removed to highlight her body's contours.{{efn|"At the beginning of the game, Jill is wearing diving equipment, including BCD (buoyancy control device). I thought the gear had interesting details, but because the team wanted to show her bodyline, it was changed to one that only had straps."{{sfn|Capcom|2015|page=31}}}} Her alternate outfit in the game, a revealing pirate costume, was deliberately made to be colorful to contrast with the storyline's dark themes.<ref name=pirate/>{{sfn|Capcom|2015|pages=27 & 30}}
Alternate costumes as rewards for players have been a staple of the ''Resident Evil'' series.<ref name=alternate/> Completing the 2002 remake unlocked the ability to dress Jill in her ''[[Resident Evil&nbsp;3: Nemesis]]'' miniskirt costume and as [[Sarah Connor (Terminator)|Sarah Connor]] in the 1991 film ''[[Terminator&nbsp;2: Judgment Day]]''.{{sfn|Birlew|2002|page=154}} The miniskirt was added during development at the staff's request; developers changed camera angles to reduce [[upskirt]]ing, matching the colors of the skirt and underwear to make any upskirting less obvious.{{sfn|Biohazard Official Navigation Book|2002|pages=7 & 8}} The outfit reappeared in ''[[Resident Evil: The Mercenaries&nbsp;3D]]'' (2011).<ref name=alternate/> A prequel to the events of ''Resident Evil&nbsp;5'', the [[downloadable content]] (DLC) episode ''Lost in Nightmares'' includes an alternative outfit for Jill<ref name=Goldedition/> which was based on military clothing and [[Sportswear (activewear)|sportswear]].{{sfn|Capcom|2010|p=33}} Since ''[[Resident Evil: Revelations]]'' (2012) was set at sea, her costume resembled a [[wetsuit]].{{sfn|Capcom|2015|pages=4 & 22}} The initial design featured more tactical gear attached to her [[Buoyancy compensator (diving)|buoyancy control device]], but it was removed to highlight her physical contours.{{efn|"At the beginning of the game, Jill is wearing diving equipment, including BCD (buoyancy control device). I thought the gear had interesting details, but because the team wanted to show her bodyline, it was changed to one that only had straps."{{sfn|Capcom|2015|page=31}}}} Her alternate outfit in the game, a revealing pirate costume, was colorful to contrast with the storyline's dark themes.<ref name=pirate/>{{sfn|Capcom|2015|pages=27 & 30}}


===Voice-over and live-action actresses===
===Voice-over and live-action actresses===
The actresses who appeared in the original game's [[Live action|live-action]] [[cutscene]]s and recorded the [[Voice-over|voice work]] were credited only by their first names; Jill was portrayed by a high school student credited as "Inezh".<ref name=re/>{{efn|[[Shinji Mikami]]: "We shot the opening movie in the Tama River side of Japan. In the beginning of the movie, Jill makes her face look like she is scared, but she was not [supposed to be]. The actress for Jill was only a high-school girl at the time and she had to run around outside in the middle of the night and got mosquito bites, so she made that face; 'I wanna go home!' She was just an immature kid. That cheap shot was totally my mistake. I didn't have enough time and money, also I should have picked the actors judging on performances but it's too late now of course."<ref name=HistoryCapcom/>}} Over the course of the franchise, [[Voice acting|voice actresses]] who played Jill included [[Catherine Disher]] in ''Resident Evil&nbsp;3'',<ref name=three/> Heidi Anderson in the 2002 remake,<ref name=remake/> [[Kathleen Barr]] in Capcom's 2004 action-adventure game ''[[Under the Skin (video game)|Under the Skin]]'',<ref name=barr/> and [[Tara Platt]] in ''[[Pachislot]] Biohazard'',<ref name="btva"/> a [[Pachinko|recreational]] [[arcade game]] released solely in Japan.<ref name="Pachislot"/> [[Patricia Ja Lee]] provided the voice and [[motion capture]] for both ''The Umbrella Chronicles'' and ''Resident Evil&nbsp;5''.<ref name=uc/><ref name=ja/> [[Kari Wahlgren]] voiced the character in the 2011 game ''[[Marvel vs. Capcom&nbsp;3: Fate of Two Worlds]]'' and ''[[Ultimate Marvel vs. Capcom 3]]''.<ref name=fateoftwoworlds/> In ''Revelations'', Jill was voiced by [[Michelle Ruff]],<ref name=revelations/> who returned for the non-[[Canon (fiction)|canon]] game ''[[Resident Evil: Operation Raccoon City]]''.<ref name=ruff/> Nicole Tompkins voiced and provided motion capture performance for Jill in the 2020 ''Resident Evil 3'' remake and reprised her role in CG animated film ''[[Resident Evil: Death Island]]''.<ref name=Deathisland/><ref name=remake3/> [[Atsuko Yuya]] voiced Jill in the Japanese versions of the games.<ref name=yuya-credits/>
The actresses who appeared in the original game's [[Live action|live-action]] [[cutscene]]s and recorded the [[Voice-over|voice work]] were credited only by their first names; Jill was played by "Inezh", a high school student.<ref name=re/>{{efn|[[Shinji Mikami]]: "We shot the opening movie in the Tama River side of Japan. In the beginning of the movie, Jill makes her face look like she is scared, but she was not [supposed to be]. The actress for Jill was only a high-school girl at the time and she had to run around outside in the middle of the night and got mosquito bites, so she made that face; 'I wanna go home!' She was just an immature kid. That cheap shot was totally my mistake. I didn't have enough time and money, also I should have picked the actors judging on performances but it's too late now of course."<ref name=HistoryCapcom/>}} [[Voice acting|Voice actresses]] who played Jill included [[Catherine Disher]] in ''Resident Evil&nbsp;3'',<ref name=three/> Heidi Anderson in the 2002 remake,<ref name=remake/> [[Kathleen Barr]] in Capcom's 2004 action-adventure game ''[[Under the Skin (video game)|Under the Skin]]'',<ref name=barr/> and [[Tara Platt]] in ''[[Pachislot]] Biohazard''<ref name="btva"/> (an [[arcade game]] released in Japan).<ref name="Pachislot"/> [[Patricia Ja Lee]] provided the voice and [[motion capture]] for ''The Umbrella Chronicles'' and ''Resident Evil&nbsp;5''.<ref name=uc/><ref name=ja/> [[Kari Wahlgren]] voiced the character in the 2011 game ''[[Marvel vs. Capcom&nbsp;3: Fate of Two Worlds]]'' and ''[[Ultimate Marvel vs. Capcom 3]]''.<ref name=fateoftwoworlds/> Jill was voiced in ''Revelations'' by [[Michelle Ruff]],<ref name=revelations/> who returned for the non-[[Canon (fiction)|canon]] game ''[[Resident Evil: Operation Raccoon City]]''.<ref name=ruff/> Nicole Tompkins voiced and provided [[motion capture]] for Jill in the 2020 ''Resident Evil 3'' remake, and reprised her role in the [[Computer-generated imagery|CG]] animated film ''[[Resident Evil: Death Island]]''.<ref name=Deathisland/><ref name=remake3/> [[Atsuko Yuya]] voiced Jill in the Japanese versions of the games.<ref name=yuya-credits/>


The character appeared in three entries of the original [[Resident Evil (film series)|''Resident Evil'' film series]], where she was portrayed by English actress [[Sienna Guillory]].<ref name=RT/><ref name=guillory/> [[Hannah John-Kamen]] played the role in the 2021 film ''[[Resident Evil: Welcome to Raccoon City]]''.<ref name=WTRC/>
The character appeared in three entries of the original [[Resident Evil (film series)|''Resident Evil'' film series]], where she was played by English actress [[Sienna Guillory]].<ref name=RT/><ref name=guillory/> [[Hannah John-Kamen]] played the role in the 2021 film, ''[[Resident Evil: Welcome to Raccoon City]]''.<ref name=WTRC/>


==Appearances==
==Appearances==
===In ''Resident Evil'' series===
===In the ''Resident Evil'' series===
{{video game timeline
{{video game timeline
|title= ''Resident Evil'' games featuring Jill Valentine
|title= ''Resident Evil'' games featuring Jill Valentine
Line 65: Line 65:
|2020a = ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]'' (remake)
|2020a = ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]'' (remake)
|2020b = ''[[Resident Evil: Resistance]]''
|2020b = ''[[Resident Evil: Resistance]]''
|2022a = ''Resident Evil Re:Verse''
|2022a = ''[[Resident Evil Re:Verse]]''
}}
}}


Every game in the series is set in the fictional American metropolitan area of Raccoon City until its destruction at the end of ''Resident Evil&nbsp;3: Nemesis''.<ref name=story/> Subsequent games featuring Jill take place on an international scale, namely in Russia,<ref name=story/> Africa,<ref name=RE5/> and the Mediterranean Sea.<ref name=revelations/> The original game is set in July 1998 in a mansion on the outskirts of Raccoon City,{{sfn|Denick|2013|pages=2 & 3}} which Jill and her team enter while searching for [[Resident Evil Zero|colleagues]].<ref name="Callum135"/>{{sfn|Crowley|2014|p=36}} Working with partner [[Barry Burton]],<!--- NOTE: The progression of the story is dependent on which character the player chooses to control. If they choose Valentine, she is assisted by Burton; if they choose to play as Chris Redfield, he is assisted by Rebecca Chambers ---> she discovers the property is a façade for a [[biological warfare]] laboratory operated by the [[Umbrella Corporation]] and its [[undead]] occupants are the scientists who developed the T-virus [[mutagen]]. Her commander [[Albert Wesker]] is revealed to be a [[double agent]] for Umbrella.<ref name=story/> Jill and Chris are among the five survivors of the incident,<ref name=story/> who form a strong friendship and become passionate opponents of [[bioterrorism]].{{sfn|Denick|2013|page=3}}
Each game in the series is set in the fictional American metropolis of Raccoon City until its destruction at the end of ''Resident Evil&nbsp;3: Nemesis''.<ref name=story/> Subsequent games with Jill are set in Russia<ref name=story/> Africa,<ref name=RE5/> and on the Mediterranean Sea.<ref name=revelations/> The original game is set in July 1998 in a mansion on the outskirts of Raccoon City,{{sfn|Denick|2013|pages=2 & 3}} which Jill and her team enter while searching for [[Resident Evil Zero|their colleagues]].<ref name="Callum135"/>{{sfn|Crowley|2014|p=36}} Working with partner [[Barry Burton]],<!--- NOTE: The progression of the story is dependent on which character the player chooses to control. If they choose Valentine, she is assisted by Burton; if they choose to play as Chris Redfield, he is assisted by Rebecca Chambers ---> she discovers that the mansion is a façade for a [[biological warfare]] laboratory operated by the [[Umbrella Corporation]]; its [[undead]] occupants are scientists who developed the T-virus [[mutagen]]. Her commander, [[Albert Wesker]], is a [[double agent]] for Umbrella.<ref name=story/> Jill and Chris are among five survivors of the incident,<ref name=story/> who form a strong friendship and become passionate opponents of [[bioterrorism]].{{sfn|Denick|2013|page=3}}


Jill did not appear in ''[[Resident Evil 2]]'' (1998), as the production team used new protagonists ([[Leon S. Kennedy]] and [[Claire Redfield]]) to preserve the original game's horror elements: Mikami believed Jill and Chris would be too experienced to be scared by the events in the sequel.<ref name=re2/><ref name=nightmare/> She returned as the sole protagonist in ''Resident Evil&nbsp;3'' (1999).<ref name=nightmare/> Mikami – the lead producer of both ''Nemesis'' and the concurrently-produced ''[[Resident Evil – Code: Veronica]]'' (2000) – wanted each game to highlight a female character who had previously appeared in the series; Jill is the protagonist in ''Nemesis'', while Claire is the [[lead character]] in ''Code: Veronica''.<ref name=nightmare/> Commentators suggested these decisions were made as a result of the success of the ''[[Tomb Raider]]'' series, which featured [[Lara Croft]] as the protagonist.<ref>{{harvnb|MacCallum-Stewart|2019|p=263.}}</ref>
Jill did not appear in ''[[Resident Evil 2]]'' (1998), as the production team used new protagonists ([[Leon S. Kennedy]] and [[Claire Redfield]]) to preserve the original game's horror elements; Mikami thought that Jill and Chris would be too experienced to be frightened by the sequel's events.<ref name=re2/><ref name=nightmare/> She returned as the sole protagonist in ''Resident Evil&nbsp;3'' (1999).<ref name=nightmare/> Mikami – the lead producer of ''Nemesis'' and the concurrently-produced ''[[Resident Evil – Code: Veronica]]'' (2000) – wanted each game to highlight a female character who had previously appeared in the series; Jill is the protagonist in ''Nemesis'', and Claire is the [[lead character]] in ''Code: Veronica''.<ref name=nightmare/> Observers suggested that these decisions were made as a result of the success of the ''[[Tomb Raider]]'' series, with [[Lara Croft]] as the protagonist.<ref>{{harvnb|MacCallum-Stewart|2019|p=263.}}</ref>


''Nemesis'' is set two months after the first game,<ref name=ValentineCapcom/> during which time Jill joined the [[Raccoon Police Station|Raccoon City Police Department]] (RCPD) to protect as many civilians as possible from the T-virus. The reason given by Capcom for her informal clothing in this entry was her resignation from the police immediately before the city's population was infected with the virus.<ref name=usplaystation/> She quit in protest over the failure of law enforcement to take action against Umbrella but remained in the city to investigate the corporation.{{efn|"As our story opens, we learn what happened to Jill Valentine after the events of the original ''Resident Evil''. Disillusioned with the failure of Raccoon City's Police Department to act against Umbrella Corporation and its genetic experiments, she decides to quit the force."{{sfn|Waples|2007|page=124}}{{sfn|Androvich|1999|page=20}} Jill Valentine's diary can be unlocked in ''[[Resident Evil: The Umbrella Chronicles]]'' (2007). The entry for August 24, 1998, reads: "Chris left town today for Europe. Barry said that he was going to send his family to Canada first and then meet up with Chris after that. I have decided to remain in Raccoon City for the time being because I know that the research facility here will be vital to this case. After gathering as much information as I can, I will regroup with Barry and Chris in about a month. I know that is when my true struggle will begin..."<ref name=files/>}} The police uniform she wore in the original game was replaced with a less formal blue [[tube top]], black [[miniskirt]] and [[knee-high boots]].<ref name=usplaystation/><ref name=unity/>
''Nemesis'' is set two months after the first game,<ref name=ValentineCapcom/> when Jill joins the [[Raccoon Police Station|Raccoon City Police Department]] (RCPD) to protect as many civilians as possible from the T-virus. The reason given by Capcom for her informal clothing in this entry was her resignation from the police immediately before the city was infected with the virus.<ref name=usplaystation/> Jill quit in protest over the failure of law enforcement to take action against Umbrella, but remained in the city to investigate the corporation.{{efn|"As our story opens, we learn what happened to Jill Valentine after the events of the original ''Resident Evil''. Disillusioned with the failure of Raccoon City's Police Department to act against Umbrella Corporation and its genetic experiments, she decides to quit the force."{{sfn|Waples|2007|page=124}}{{sfn|Androvich|1999|page=20}} Jill's diary can be unlocked in ''[[Resident Evil: The Umbrella Chronicles]]'' (2007). The entry for August 24, 1998, reads: "Chris left town today for Europe. Barry said that he was going to send his family to Canada first and then meet up with Chris after that. I have decided to remain in Raccoon City for the time being because I know that the research facility here will be vital to this case. After gathering as much information as I can, I will regroup with Barry and Chris in about a month. I know that is when my true struggle will begin..."<ref name=files/>}} The police uniform she wore in the original game was replaced with a less-formal blue [[tube top]], black [[miniskirt]], and [[knee-high boots]].<ref name=usplaystation/><ref name=unity/>


In ''Nemesis'', she escapes Raccoon City before its destruction from a [[nuclear warfare|nuclear strike]] as part of a [[Federal government of the United States|U.S. government]] [[cover-up]].<ref name=story/> She is pursued by [[Nemesis (Resident Evil)|Nemesis]], a [[supersoldier]]<ref name=still-terrifying/> whose task is to kill all remaining members of the S.T.A.R.S. team.<ref name="NYT2"/> Instead of killing Jill, Nemesis infects her with the T-virus; her new partner [[Carlos Oliveira (Resident Evil)|Carlos Oliveira]]{{sfn|Perron|2018|page=376}} – a former Umbrella [[mercenary]]{{sfn|Waples|2007|page=124}} – cures her of the infection with an Umbrella-produced vaccine.<ref name=three/><ref name=story/> ''The Umbrella Chronicles'' occurs in 2003, when Jill and Chris join a private organization with the goal of exposing Umbrella's biological warfare activities,{{sfn|Waples|2007|page=16}} leading a group to destroy their only remaining research facility.{{efn|[[Albert Wesker]]: "It was the year 2003. Umbrella had a base of operations in Russia, where they were working on new B.O.W. (bio-organic weapons). They were preparing to arm the unstable regions of the world with their bio weaponry. Chris and Jill had joined a regional biohazard containment unit and had heard rumors about this nightmarish facility."<ref name=umbrellas-end/>}} After the fall of the corporation, the pair become founding members of the [[United Nations]]' Bioterrorism Security Assessment Alliance (BSAA).<ref name=story/> In ''Revelations'' – set two years later – Jill and new partner [[Parker Luciani]] are sent on a mission to rescue Chris, who is allegedly being held hostage on a [[ghost ship]] in the Mediterranean. Once aboard, she discovers the ship is infested with a new type of mutagen capable of infecting the [[aquatic ecosystem]]. Jill and Chris then unravel a political conspiracy involving an earlier mutagenic outbreak and a botched investigation by a rival agency.<ref name=revelations/>
In ''Nemesis'', Jill escapes Raccoon City before its destruction by a [[nuclear warfare|nuclear strike]] as part of a [[Federal government of the United States|U.S. government]] [[cover-up]].<ref name=story/> She is pursued by [[Nemesis (Resident Evil)|Nemesis]], a [[supersoldier]]<ref name=still-terrifying/> tasked with killing the remaining STARS team members.<ref name="NYT2"/> Instead of killing Jill, Nemesis infects her with the T-virus; her new partner, [[Carlos Oliveira (Resident Evil)|Carlos Oliveira]]{{sfn|Perron|2018|page=376}} – a former Umbrella [[mercenary]]{{sfn|Waples|2007|page=124}} – cures her of the infection with an Umbrella-produced vaccine.<ref name=three/><ref name=story/> ''The Umbrella Chronicles'' is set in 2003, when Jill and Chris join a private organization to expose Umbrella's biological-warfare activities{{sfn|Waples|2007|page=16}} (leading a group to destroy their only remaining research facility).{{efn|[[Albert Wesker]]: "It was the year 2003. Umbrella had a base of operations in Russia, where they were working on new B.O.W. (bio-organic weapons). They were preparing to arm the unstable regions of the world with their bio weaponry. Chris and Jill had joined a regional biohazard containment unit and had heard rumors about this nightmarish facility."<ref name=umbrellas-end/>}} After the fall of the corporation, Jill and Carlos become founding members of the [[United Nations]]' Bioterrorism Security Assessment Alliance (BSAA).<ref name=story/> In ''Revelations'' – set two years later – Jill and new partner [[Parker Luciani]] are sent to rescue Chris, who is allegedly being held hostage on a [[ghost ship]] in the Mediterranean. Once aboard, she discovers that the ship is infested with a new type of mutagen capable of infecting the [[aquatic ecosystem]]. Jill and Chris unravel a political conspiracy involving an earlier mutagenic outbreak and a botched investigation by a rival agency.<ref name=revelations/>


''Resident Evil 5'' takes place in 2009 in the fictional African town of Kijuju,{{sfn|Geyser|2013|p=63}} where [[Terrorism|terrorists]] are turning local residents into [[Zombies in Resident Evil|zombie]]s. One of these terrorists is revealed to be Jill,<ref name="Martin9">{{harvnb|Martin|2016|page=9.}}</ref> who was [[missing in action]] for the previous two and a half years.<ref name=ValentineCapcom/> Set in 2006, the ''Lost in Nightmares'' DLC showed Jill and Chris searching inside a mansion for [[Oswell E. Spencer|Umbrella's founder]]; to save Chris from Wesker, Jill tackled the latter through a window.<ref name=lost-nightmares/> Neither of their bodies were recovered, and Jill is [[Declared death in absentia|declared dead]].<ref name=RE5/> In fact, she was injured by the fall and taken hostage by Wesker, who then used her as a test subject in his biological experiments. The [[antibodies]] produced by Jill's system as a result of her ''Nemesis''-era T-virus infection were used as the basis for the Uroboros Virus,<ref name="Martin9"/> the catalyst for the events of ''Resident Evil&nbsp;5''.<ref name=ValentineCapcom/>
''Resident Evil 5'' takes place in 2009 in the fictional African town of Kijuju,{{sfn|Geyser|2013|p=63}} where [[Terrorism|terrorists]] are turning local residents into [[Zombies in Resident Evil|zombie]]s. One of these terrorists is Jill,<ref name="Martin9">{{harvnb|Martin|2016|page=9.}}</ref> who was [[missing in action]] for the previous two-and-a-half years.<ref name=ValentineCapcom/> Set in 2006, the ''Lost in Nightmares'' [[Downloadable content|DLC]] has Jill and Chris searching a mansion for [[Oswell E. Spencer|Umbrella's founder]]; to save Chris from Wesker, Jill tackles Wesker through a window.<ref name=lost-nightmares/> Neither body is recovered, and Jill is [[Declared death in absentia|declared dead]].<ref name=RE5/> She was actually injured by the fall and taken hostage by Wesker, who then uses her as a test subject in his biological experiments. The [[antibodies]] produced by Jill's system as a result of her ''Nemesis''-era T-virus infection are the basis for the Uroboros Virus,<ref name="Martin9"/> the catalyst for the events of ''Resident Evil&nbsp;5''.<ref name=ValentineCapcom/>


During ''Resident Evil 5'', Chris discovers that Jill is alive; Wesker attached a mind-control device on Jill which forced her to commit the terrorist acts and fight Chris and his new partner, local BSAA agent [[Sheva Alomar]].{{sfn|Capcom|2010|p=32}}<ref name=RE5/> Jill finds enough self-control to open her outfit so the device can be seen and removed. After its removal, she explains that she knew what she was doing but was unable to control her actions<ref name="Martin7"/> and urges Chris and Sheva to continue their mission.<ref name=RE5/> Another DLC episode, ''Desperate Escape'', describes how Jill was able to escape safety with the help of local BSAA agent Josh Stone before they aid both Chris and Sheva to kill Wesker.<ref name=desperate-escape/>
During ''Resident Evil 5'', Chris discovers that Jill is alive; Wesker attached a mind-control device to her which forces her to commit terrorist acts and fight Chris and his new partner, local BSAA agent [[Sheva Alomar]].<ref name=RE5/>{{sfn|Capcom USA|2010|p=32}} Jill has enough self-control to open her outfit so the device can be seen and removed. After its removal, she explains that she knew what she was doing but was unable to control her actions<ref name="Martin7"/> and urges Chris and Sheva to continue their mission.<ref name=RE5/> Another DLC episode, ''Desperate Escape'', describes how Jill escaped safely with the help of local BSAA agent Josh Stone before they help Chris and Sheva kill Wesker.<ref name=desperate-escape/>


===Other appearances===
===Other appearances===
{{further|Resident Evil (film series)}}[[File:Sienna and Jill.png|thumb|upright=1.1|Jill Valentine's ''Resident Evil&nbsp;3'' outfit (left) and its inclusion for the iteration of the character played by [[Sienna Guillory]] in the film ''Resident Evil: Apocalypse'' (modeled on the right) have received a divisive response.<ref name="getting" /><ref name="Harper" />{{sfn|Walsh|2019|page=172}}|alt=A comparison of a computer graphics model with a live model, dressed in a similar costume. They both wear knee-high boots, a black miniskirt and a blue tube top]]
{{further|Resident Evil (film series)}}[[File:Sienna and Jill.png|thumb|upright=1.1|Jill Valentine's ''Resident Evil&nbsp;3'' outfit (left) and its inclusion for the character (played by [[Sienna Guillory]] in the film ''Resident Evil: Apocalypse'') had a mixed response.<ref name="getting" /><ref name="Harper" />{{sfn|Walsh|2019|page=172}}|alt=A comparison of a computer graphics model with a live model, dressed in a similar costume. They both wear knee-high boots, a black miniskirt and a blue tube top]]
Jill features in several of the ''Resident Evil'' films. She was originally scheduled to be the protagonist for the first ''[[Resident Evil (film)|Resident Evil]]'' movie (2002), while it was under the direction of [[George A. Romero]]. When [[Paul W. S. Anderson]] took over from Romero, he created a new character for the film series, [[Alice (Resident Evil)|Alice]], portrayed by [[Milla Jovovich]].<ref name="denofgeek" /> Jill appears in the 2004 sequel ''[[Resident Evil: Apocalypse]]'', where she is a disgraced police officer who escapes the ruins of Raccoon City with the help of Alice and other survivors.<ref name="Apocalypse" /><ref name="NYT" /> Her outfit in the movie is based on her clothing from ''Resident Evil&nbsp;3''.<ref name="Harper" /><ref name="heatwave" /> Anderson considered explanations to justify the usage of the costume, such as having it described as an [[Undercover operation|undercover]] outfit,<ref name="writers" /> while Jovovich suggested using a [[heat wave]] as the reason.<ref name="heatwave" /> Anderson eventually decided to ignore the issue altogether, arguing that people who would criticize her attire "probably shouldn't be watching a ''Resident Evil'' movie [at all]."<ref name="writers" />
The character appears in several ''Resident Evil'' films. She was scheduled to be the protagonist of the first ''[[Resident Evil (film)|Resident Evil]]'' movie (2002), under the direction of [[George A. Romero]]. When [[Paul W. S. Anderson]] took over from Romero, he created a new character for the film series: [[Alice (Resident Evil)|Alice]], played by [[Milla Jovovich]].<ref name="denofgeek" /> Jill appears in the 2004 sequel, ''[[Resident Evil: Apocalypse]]'', as a disgraced police officer who escapes the ruins of Raccoon City with the help of Alice and other survivors.<ref name="Apocalypse" /><ref name="NYT" /> Her outfit in the film is based on her clothing from ''Resident Evil&nbsp;3''.<ref name="Harper" /><ref name="heatwave" /> Anderson considered describing the costume as an [[Undercover operation|undercover]] outfit,<ref name="writers" /> and Jovovich suggested a [[heat wave]] as the explanation.<ref name="heatwave" /> Anderson eventually decided to ignore the issue altogether, saying that people who criticized her attire "probably shouldn't be watching a ''Resident Evil'' movie [at all]."<ref name="writers" />


Jill appears in a [[post-credits scene]] in ''[[Resident Evil: Afterlife]]'' (2010), wearing the mind-controlling device from ''Resident Evil&nbsp;5'' and leading an attack against Alice, Chris, Claire, and the survivors they rescued after a virus outbreak in Los Angeles.<ref name="afterlife" /> In ''[[Resident Evil: Retribution]]'' (2012), Jill is an antagonist programmed to capture Alice, but regains control of herself after Alice removes Wesker's mind-control device.<ref name="retribution" /> The film includes a fight between Jill and Alice containing around 200 moves.{{efn|[[Paul W. S. Anderson]]: "Milla and I stay in touch with the fans, and one of the things I know they've been looking forward to is a fight between Jill Valentine and Alice. We intend to deliver that." [[Sienna Guillory]]: "There's something like 200 [fight] moves, it's massive and it's so intricate."<ref name=retribution-2/>}} She did not appear in the final film, ''[[Resident Evil: The Final Chapter]]'' (2016), apparently dying [[offscreen]].<ref name="disgusting" /> According to Jovovich, Jill was excluded because there were too many ''Resident Evil'' characters to include in the film.<ref name="Joblo" /> The ''Resident Evil'' film series consistently received negative reviews.<ref name="film-reviews" /> ''[[Cinefantastique]]'' praised Guillory's performance in ''Apocalypse'' as the film's only highlight.<ref name="saving" /> In the reboot film ''Resident Evil: Welcome to Raccoon City'' (2021), Jill is played by Hannah John-Kamen.<ref name=WTRC/> She has also appeared in the 2023 animated film, ''Resident Evil: Death Island''.<ref name=deathisland/> Jill's youthful appearance in the film, despite being aged 40, was said to be a result of the T-virus slowing her aging.<ref name=ageless/>
Jill appears in a [[post-credits scene]] in ''[[Resident Evil: Afterlife]]'' (2010), wearing the mind-controlling device from ''Resident Evil&nbsp;5'' and leading an attack against Alice, Chris, Claire, and the survivors they rescued after a viral outbreak in Los Angeles.<ref name="afterlife" /> In ''[[Resident Evil: Retribution]]'' (2012), she is an antagonist programmed to capture Alice who regains control of herself after Alice removes Wesker's mind-control device.<ref name="retribution" /> The film includes a fight between Jill and Alice with about 200 moves.{{efn|[[Paul W. S. Anderson]]: "Milla and I stay in touch with the fans, and one of the things I know they've been looking forward to is a fight between Jill Valentine and Alice. We intend to deliver that." [[Sienna Guillory]]: "There's something like 200 [fight] moves, it's massive and it's so intricate."<ref name=retribution-2/>}} She did not appear in the final film, ''[[Resident Evil: The Final Chapter]]'' (2016), apparently dying [[offscreen]].<ref name="disgusting" /> According to Jovovich, Jill was excluded because there were too many other ''Resident Evil'' characters.<ref name="Joblo" /> The ''Resident Evil'' film series received consistently-negative reviews;<ref name="film-reviews" /> ''[[Cinefantastique]]'' praised Guillory's performance in ''Apocalypse'' as the film's only highlight.<ref name="saving" /> In the reboot film ''Resident Evil: Welcome to Raccoon City'' (2021), Jill is played by Hannah John-Kamen.<ref name=WTRC/> She has also appeared in the 2023 animated film, ''Resident Evil: Death Island''.<ref name=deathisland/> Jill's youthful appearance in the film, despite being 40 years old, was said to be a result of the T-virus slowing her aging.<ref name=ageless/>


Jill is a playable character in several non-canon ''Resident Evil'' games.<ref name=alternate/><ref name=multiplayer-woes/><ref name=RE:Verse/> She features in numerous [[Mobile games in the Resident Evil series|''Resident Evil'' mobile games]], and is the protagonist of ''Resident Evil: Genesis'' (2008), an alternative-story version of the original game.<ref name=mobile-games/> She is a playable character in ''[[Marvel vs. Capcom 2]]'' (2000), ''[[Marvel vs. Capcom 3]]'' (2011),<ref name=marvel-vs/> ''[[Project X Zone]]'' (2012), ''[[Project X Zone&nbsp;2]]'' (2015),<ref name=xzone/> ''[[Dead by Daylight]]'' (2016),<ref>{{cite news |last=Marshall |first=Cass |url=https://www.polygon.com/22451789/dead-by-daylight-resident-evil-chapter-nemesis-killer-leon-jill-survivors |title=''Dead by Daylight'' adds ''Resident Evil''{{'}}s Jill, Leon, and Nemesis |work=[[Polygon (website)|Polygon]] |date=2021-05-25 |access-date=2021-05-25 |archive-date=2021-05-25 |archive-url=https://web.archive.org/web/20210525173632/https://www.polygon.com/22451789/dead-by-daylight-resident-evil-chapter-nemesis-killer-leon-jill-survivors |url-status=live }}</ref> ''[[Puzzle Fighter (2017 video game)|Puzzle Fighter]]'' (2017),<ref>{{Cite web|url=https://www.polygon.com/2017/8/31/16234204/puzzle-fighter-2017-capcom-mobile-ios-android|work=[[Polygon (website)|Polygon]]|title=Capcom's new ''Puzzle Fighter'' is coming to mobile|date=August 31, 2017|first=Michael|last=McWhertor|access-date=July 14, 2024|archive-date=August 3, 2024|archive-url=https://web.archive.org/web/20240803104115/https://www.polygon.com/2017/8/31/16234204/puzzle-fighter-2017-capcom-mobile-ios-android|url-status=live}}</ref> and the [[digital collectible card game]] ''[[Teppen]]'' (2019).<ref name="Teppen"/> She appears as an [[Skin (computing)|alternate skin]] for [[Chun-Li]] in ''[[Super Gem Fighter Mini Mix]]'' (1998),<ref name="ChunLi"/> [[Cammy]] in ''[[Street Fighter V]]'' (2016),<ref name="Cammy"/> and Zofia in ''[[Tom Clancy's The Division 2]]'' (2019),<ref>{{Cite web|first=Tamoor|last=Hussain|url=https://www.gamespot.com/articles/the-division-2-is-having-a-resident-evil-crossover-event-starting-february-2/1100-6486599/|title=''The Division 2'' Is Having A ''Resident Evil'' Crossover Event Starting February 2|website=[[GameSpot]]|date=January 21, 2021|access-date=November 29, 2023|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505020622/https://www.gamespot.com/articles/the-division-2-is-having-a-resident-evil-crossover-event-starting-february-2/1100-6486599/|url-status=dead}}</ref> and can also be selected as a playable skin in ''[[We Love Golf!]]'' (2007),<ref name="Golf"/> ''[[Tom Clancy's Rainbow Six Siege]]'' (2015),<ref>{{Cite web|author=Ian Stokes|url=https://www.gamesradar.com/rainbow-six-siege-adds-jill-valentine-skin-for-the-resident-evil-25th-anniversary-celebrations/|website=[[GamesRadar+]]|title=''Rainbow Six Siege'' adds Jill Valentine skin for the ''Resident Evil'' 25th anniversary celebrations|date=24 March 2021|access-date=2 June 2021|archive-date=2 June 2021|archive-url=https://web.archive.org/web/20210602220125/https://www.gamesradar.com/rainbow-six-siege-adds-jill-valentine-skin-for-the-resident-evil-25th-anniversary-celebrations/|url-status=live}}</ref> and ''[[Fortnite Battle Royale]]'' (2017).<ref>{{Cite web|author=Erick Tay|url=https://www.gamespot.com/videos/fortnite-x-resident-evil-jill-valentine-and-chris-redfield-join-the-fight/2300-6456521/|website=[[GameSpot]]|title=''Fortnite'' X ''Resident Evil'' - Jill Valentine and Chris Redfield Join the Fight|date=October 23, 2021|access-date=October 28, 2021|archive-date=October 28, 2021|archive-url=https://web.archive.org/web/20211028014828/https://www.gamespot.com/videos/fortnite-x-resident-evil-jill-valentine-and-chris-redfield-join-the-fight/2300-6456521/|url-status=live}}</ref> Jill appears as a [[Non-player character|non-playable]] cameo in 2004's ''Under the Skin'',<ref name=undertheskin/> is one of the 'Spirit' [[power-up]]s in ''[[Super Smash Bros. Ultimate]]'' (2018),<ref name="Smash"/> and a robot dressed as Jill makes a cameo reference in ''[[Astro's Playroom]]'' (2020).<ref>{{Cite web|first=John|last=Hansen|url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|title=Every cameraman reference in ''Astro's Playroom''|website=Gamepur|language=en|access-date=2020-11-12|archive-date=2021-02-09|archive-url=https://web.archive.org/web/20210209122822/https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|url-status=live}}</ref>
She is a playable character in several non-canonical ''Resident Evil'' games.<ref name=alternate/><ref name=multiplayer-woes/><ref name=RE:Verse/> The character appears in a number of [[Mobile games in the Resident Evil series|''Resident Evil'' mobile games]] and is the protagonist of ''Resident Evil: Genesis'' (2008), an alternative-story version of the original game.<ref name=mobile-games/> Jill is a playable character in ''[[Marvel vs. Capcom 2]]'' (2000), ''[[Marvel vs. Capcom 3]]'' (2011),<ref name=marvel-vs/> ''[[Project X Zone]]'' (2012), ''[[Project X Zone&nbsp;2]]'' (2015),<ref name=xzone/> ''[[Dead by Daylight]]'' (2016),<ref>{{cite news |last=Marshall |first=Cass |url=https://www.polygon.com/22451789/dead-by-daylight-resident-evil-chapter-nemesis-killer-leon-jill-survivors |title=''Dead by Daylight'' adds ''Resident Evil''{{'}}s Jill, Leon, and Nemesis |work=[[Polygon (website)|Polygon]] |date=2021-05-25 |access-date=2021-05-25 |archive-date=2021-05-25 |archive-url=https://web.archive.org/web/20210525173632/https://www.polygon.com/22451789/dead-by-daylight-resident-evil-chapter-nemesis-killer-leon-jill-survivors |url-status=live }}</ref> ''[[Puzzle Fighter (2017 video game)|Puzzle Fighter]]'' (2017),<ref>{{Cite web|url=https://www.polygon.com/2017/8/31/16234204/puzzle-fighter-2017-capcom-mobile-ios-android|work=[[Polygon (website)|Polygon]]|title=Capcom's new ''Puzzle Fighter'' is coming to mobile|date=August 31, 2017|first=Michael|last=McWhertor|access-date=July 14, 2024|archive-date=August 3, 2024|archive-url=https://web.archive.org/web/20240803104115/https://www.polygon.com/2017/8/31/16234204/puzzle-fighter-2017-capcom-mobile-ios-android|url-status=live}}</ref> and the [[digital collectible card game]] ''[[Teppen]]'' (2019).<ref name="Teppen"/> She is an [[Skin (computing)|alternate skin]] for [[Chun-Li]] in ''[[Super Gem Fighter Mini Mix]]'' (1998),<ref name="ChunLi"/> [[Cammy]] in ''[[Street Fighter V]]'' (2016),<ref name="Cammy"/> and Zofia in ''[[Tom Clancy's The Division 2]]'' (2019),<ref>{{Cite web|first=Tamoor|last=Hussain|url=https://www.gamespot.com/articles/the-division-2-is-having-a-resident-evil-crossover-event-starting-february-2/1100-6486599/|title=''The Division 2'' Is Having A ''Resident Evil'' Crossover Event Starting February 2|website=[[GameSpot]]|date=January 21, 2021|access-date=November 29, 2023|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505020622/https://www.gamespot.com/articles/the-division-2-is-having-a-resident-evil-crossover-event-starting-february-2/1100-6486599/|url-status=dead}}</ref> and can be selected as a playable skin in ''[[We Love Golf!]]'' (2007),<ref name="Golf"/> ''[[Tom Clancy's Rainbow Six Siege]]'' (2015),<ref>{{Cite web|author=Ian Stokes|url=https://www.gamesradar.com/rainbow-six-siege-adds-jill-valentine-skin-for-the-resident-evil-25th-anniversary-celebrations/|website=[[GamesRadar+]]|title=''Rainbow Six Siege'' adds Jill Valentine skin for the ''Resident Evil'' 25th anniversary celebrations|date=24 March 2021|access-date=2 June 2021|archive-date=2 June 2021|archive-url=https://web.archive.org/web/20210602220125/https://www.gamesradar.com/rainbow-six-siege-adds-jill-valentine-skin-for-the-resident-evil-25th-anniversary-celebrations/|url-status=live}}</ref> and ''[[Fortnite Battle Royale]]'' (2017).<ref>{{Cite web|author=Erick Tay|url=https://www.gamespot.com/videos/fortnite-x-resident-evil-jill-valentine-and-chris-redfield-join-the-fight/2300-6456521/|website=[[GameSpot]]|title=''Fortnite'' X ''Resident Evil'' - Jill Valentine and Chris Redfield Join the Fight|date=October 23, 2021|access-date=October 28, 2021|archive-date=October 28, 2021|archive-url=https://web.archive.org/web/20211028014828/https://www.gamespot.com/videos/fortnite-x-resident-evil-jill-valentine-and-chris-redfield-join-the-fight/2300-6456521/|url-status=live}}</ref> Jill has a [[Non-player character|non-playable]] cameo in 2004's ''Under the Skin'',<ref name=undertheskin/> is one of the 'Spirit' [[power-up]]s in ''[[Super Smash Bros. Ultimate]]'' (2018),<ref name="Smash"/> and a robot dressed as Jill makes a brief reference in ''[[Astro's Playroom]]'' (2020) and ''[[Astro Bot]]'' (2024).<ref>{{Cite web|first=John|last=Hansen|url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|title=Every cameraman reference in ''Astro's Playroom''|website=Gamepur|language=en|date=November 13, 2020|access-date=2020-11-12|archive-date=2021-02-09|archive-url=https://web.archive.org/web/20210209122822/https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|url-status=live}}</ref><ref>{{Cite web|first1=Dale|last1=Driver|first2=Simon|last2=Cardy|url=https://sea.ign.com/astro-bot/220275/feature/astro-bot-every-playstation-character-easter-eggs|title=''Astro Bot'': Every PlayStation Character - Easter Eggs|website=[[IGN]]|language=en|date=September 6, 2024|access-date=September 7, 2024|archive-date=September 6, 2024|archive-url=https://web.archive.org/web/20240906203331/https://sea.ign.com/astro-bot/220275/feature/astro-bot-every-playstation-character-easter-eggs|url-status=live}}</ref>


Jill features in [[novelizations]] of the films and games<ref>{{harvnb|Perry|2012a}}; {{harvnb|Shirley|2012}}</ref> and plays a supporting role in the first novel, ''[[Resident Evil: Caliban Cove]]'' (1998), in a series by [[S.&nbsp;D. Perry]].{{sfn|Perry|2012b}} In ''Resident Evil: The Umbrella Conspiracy'' (1998), Perry's novelization of the original game, Jill's Delta Force background is not mentioned; before her career in law enforcement, she is said to have acted as an accomplice for her father Dick Valentine, a professional thief.{{sfn|Perry|2012a|pages=7 & 31}} Several comic books based on the games were released,<ref name=comics/> and she is a character in [[Bandai]]'s ''Resident Evil Deck Building Card Game'' (2011).<ref name=card/> Merchandise featuring Jill include action figures, figurines and a gun replica.<ref name=merchandise/> The character was featured in ''Resident Evil''-themed attractions at [[Universal Studios Japan]] and [[Universal Orlando]]'s [[Halloween Horror Nights]].<ref name=attractions/> Capcom's themed restaurant Biohazard Cafe & Grill S.T.A.R.S., which opened in [[Shibuya]], Tokyo, in 2012, sold a noodle dish named after her.{{efn|The dish was "S.T.A.R.S. Original Noodles (Women Only) 'Jill Ver.{{'}}". There was a corresponding "(Men Only) 'Barry Ver.{{'}}".<ref name=noodles/>}}
Jill appears in [[novelizations]] of the films and games<ref>{{harvnb|Perry|2012a}}; {{harvnb|Shirley|2012}}</ref> and plays a supporting role in the first novel, ''[[Resident Evil: Caliban Cove]]'' (1998), of a series by [[S.&nbsp;D. Perry]].{{sfn|Perry|2012b}} In ''Resident Evil: The Umbrella Conspiracy'' (1998, Perry's novelization of the original game), Jill's Delta Force background is not mentioned; before her career in law enforcement, she is said to have been an accomplice of her professional-thief father Dick Valentine.{{sfn|Perry|2012a|pages=7 & 31}} Several comic books based on the games were released,<ref name=comics/> and she is a character in [[Bandai]]'s ''Resident Evil Deck Building Card Game'' (2011).<ref name=card/> Merchandise featuring Jill includes action figures, figurines and a replica gun.<ref name=merchandise/> The character was featured in ''Resident Evil''-themed attractions at [[Universal Studios Japan]] and [[Universal Orlando]]'s [[Halloween Horror Nights]].<ref name=attractions/> Capcom's [[theme restaurant]], Biohazard Cafe & Grill S.T.A.R.S., which opened in Tokyo's [[Shibuya]] in 2012, served a noodle dish named for her.{{efn|The dish was "S.T.A.R.S. Original Noodles (Women Only) 'Jill Ver.{{'}}". There was a corresponding "(Men Only) 'Barry Ver.{{'}}".<ref name=noodles/>}}


==Reception and legacy==
==Reception and legacy==
[[File:WonderCon 2011 Masquerade - Jill Valentine 2.jpg|upright|thumb|right|alt=A blonde women who is wearing a tight indigo blue and black battle suit|A cosplayer recreating Jill's redesigned appearance from ''Resident Evil 5'' as a brainwashed antagonist, which was scrutinized by MacCallum-Stewart in her writings<ref name="Callum255"/><ref name="Callum262"/>]]
[[File:WonderCon 2011 Masquerade - Jill Valentine 2.jpg|upright|thumb|right|alt=A blonde women who is wearing a tight indigo blue and black battle suit|A cosplayer recreates Jill's redesigned appearance in ''Resident Evil 5'', a brainwashed antagonist who was analyzed by Esther MacCallum-Stewart.<ref name="Callum255"/><ref name="Callum262"/>]]
Game publications, including the 2011 version of the ''[[Guinness World Records Gamer's Edition]]'',<ref name=guinness/> described Jill Valentine among the most popular and iconic video game characters.<ref name=popular/><ref name=mascot/><ref name=iconic/> At the 2013 [[Penny Arcade Expo]], [[Video game journalism|journalists]] and game developers nominated her as one of the top-three lead characters of Western and Japanese [[role-playing video game]]s.<ref name="Forbes"/> Magazines praised her as the most likable ''Resident Evil'' character,<ref name="heroines" /><ref name=TopREcharacters/><ref name=REcharacters/> with the most believable and consistent [[story arc]] in the series.<ref name="protagonist"/> She was also identified as one of the all-time greatest [[mascot]]s of the [[video game industry]],{{efn|"Mascots are a crucial part of video gaming lore. This is because, as their legacies begin to develop, and the years pile on, they begin to represent not only their respective companies, but also the gaming industry as a whole. Think: where would we be today if not for [[Mario|a certain plumber]], [[Sonic the Hedgehog (character)|one blue hedgehog]], and our favorite [[Pac-Man (character)|yellow hero swallowing up Power Pellets and ghosts]]? Well, somewhere, but not in the place we are now, where video games are a billion – yes, that's billion with a "B" – dollar industry.<ref name=mascot/>}} as a tough, strong and attractive female character who could appeal to a broad [[Demography|demographic]].<ref name="mascot"/>
Game publications, including the 2011 version of the ''[[Guinness World Records Gamer's Edition]]'',<ref name=guinness/> described Jill Valentine as among the most popular and iconic video-game characters.<ref name=popular/><ref name=mascot/><ref name=iconic/> At the 2013 [[Penny Arcade Expo]], [[Video game journalism|journalists]] and game developers named her one of the top three lead characters in Western and Japanese [[role-playing video game]]s.<ref name="Forbes"/> Magazines praised her as the most likable ''Resident Evil'' character,<ref name="heroines" /><ref name=TopREcharacters/><ref name=REcharacters/> with the series' most believable and consistent [[story arc]].<ref name="protagonist"/> The character was cited as one of the [[video game industry]]'s greatest [[mascot]]s,{{efn|"Mascots are a crucial part of video gaming lore. This is because, as their legacies begin to develop, and the years pile on, they begin to represent not only their respective companies, but also the gaming industry as a whole. Think: where would we be today if not for [[Mario|a certain plumber]], [[Sonic the Hedgehog (character)|one blue hedgehog]], and our favorite [[Pac-Man (character)|yellow hero swallowing up Power Pellets and ghosts]]? Well, somewhere, but not in the place we are now, where video games are a billion – yes, that's billion with a "B" – dollar industry.<ref name=mascot/>}} a tough, strong, attractive female character who could appeal to a broad [[Demography|demographic]].<ref name="mascot"/>


Critics commented that Jill was not oversexualized in her initial appearances.<ref name="lara"/><ref name="ruberg"/><ref name="brett"/><ref>{{cite magazine |title=Girl Trouble |magazine=[[Next Generation (magazine)|Next Generation]]|issue=37|publisher=[[Imagine Media]] |date=January 1998 |page=102 |quote=Jill in ''Resident Evil'' and Zoe in ''LBA2'' are positive females who don't parade around in their underwear.}}</ref> She was highlighted as an example of the series' female characters who were not judged solely on [[gender]],<ref name="lara"/> and for having "the most sensible design" for a female character of the mid-to-late 1990s.<ref name="brett"/> Her professional relationship with Chris was celebrated for its basis in loyalty rather than romance<ref name="Brock"/> and its balance in their personalities: Jill's intellect and Chris's brawn.<ref name="ass-kicking"/> Female digital critics felt that several of Jill's features undermine her role as a heroine and weaken her as a protagonist{{snd}}specifically that her body shape is unrealistic and not reflective of her military background or physical training, noting that she was the only member of her team in the original game not to wear a [[bulletproof vest]].<ref name="unrealistic"/>{{sfn|Grimes|2003|pages=7 & 8}} The extent to which her appearance changed over the course of the game series has been criticized as excessive,<ref name="getting" /> with the ''Resident Evil&nbsp;3'' outfit derided for deviating too much from Mikami's initial militaristic iteration of the character.{{sfn|Walsh|2019|page=172}} In ''[[Tropes vs. Women in Video Games]]'', feminist media critic [[Anita Sarkeesian]] criticized Jill's alternate costumes as too revealing, particularly the pirate costume in ''Resident Evil: Revelations''.<ref name=reward/> She also cited Jill's movement in ''Revelations'' as an example of female characters who walk in an overtly sexualized manner.<ref name=gaze/>
Critics noted that Jill was not oversexualized in her early appearances.<ref name="lara"/><ref name="ruberg"/><ref name="brett"/><ref>{{cite magazine |title=Girl Trouble |magazine=[[Next Generation (magazine)|Next Generation]]|issue=37|publisher=[[Imagine Media]] |date=January 1998 |page=102 |quote=Jill in ''Resident Evil'' and Zoe in ''LBA2'' are positive females who don't parade around in their underwear.}}</ref> She was highlighted as an example of the series' female characters who were not judged solely on [[gender]],<ref name="lara"/> and for having "the most sensible design" for a female character of the mid-to-late 1990s.<ref name="brett"/> Her professional relationship with Chris was praised for its basis in loyalty rather than romance<ref name=Brock>{{harvnb|Brock|2011|pages=429–452}}</ref> and its balance of personalities: Jill's intellect and Chris's brawn.<ref name="ass-kicking"/> Female digital critics felt that several of Jill's features undermine her role as a heroine and weaken her as a protagonist; her body shape is unrealistic and not reflective of her military background or physical training, and she was the only member of her team in the original game to not wear a [[bulletproof vest]].<ref name="unrealistic"/>{{sfn|Grimes|2003|pages=7 & 8}} The extent to which her appearance changed over the course of the game series has been criticized as excessive,<ref name="getting" /> with the ''Resident Evil&nbsp;3'' outfit derided for deviating too much from Mikami's initial militaristic depiction of the character.{{sfn|Walsh|2019|page=172}} In ''[[Tropes vs. Women in Video Games]]'', feminist media critic [[Anita Sarkeesian]] criticized Jill's alternate costumes as too revealing (particularly the pirate costume in ''Resident Evil: Revelations'').<ref name=reward/> Sarkeesian cited Jill's movement in ''Revelations'' as an example of female characters who walk in an overtly-sexualized manner.<ref name=gaze/>


MacCallum-Stewart said the first ''Resident Evil'' game became famous for its "extremely clunky dialogue and voice acting, an element which lent the otherwise suspenseful game an element of charm that endeared it to players".<ref name="Callum262"/> Although she explains that the weak dialogue might be attributed to poor translation of the original Japanese text, she said this inadvertently helped differentiate the series from its rivals.<ref name="Callum262"/> Several lines from the game achieved enduring popularity: "You were almost a Jill sandwich",{{sfn|Perron|2018|page=396}} a quip delivered in awkward voiceover by Barry Burton after a falling ceiling trap almost crushes Jill, was revived as an [[Internet meme]] a decade after the game's release; it became the subject of [[fan art]] depicting Jill in or as a sandwich.<ref name=meme/> Capcom [[Easter egg (media)|referenced the line]] in several of their later games, including ''[[Dead Rising (video game)|Dead Rising]]'' (2006),<ref name=deadrising/><ref name=deadrising2/> ''[[Resident Evil: Uprising]]'' (2009),<ref name=meme/> ''[[Resident Evil: Revelations&nbsp;2]]'' (2015),<ref name=guard/> and ''[[Resident Evil: Resistance]]'' (2020).<ref name=2022sandwich/><ref name=dialoguethrowback/> Another piece of dialogue spoken by Burton – "And, Jill, here's a lock pick. It might be handy if you, the master of unlocking, take it with you" – also gained notoriety.<ref name=absurd/><ref name=goofy/> The quote has been [[Parody|parodied]] for containing an excessive amount of [[Pausa|silence between words]].<ref name=powerful/> It was removed from later editions.<ref name=masterfully/>
MacCallum-Stewart said that the first ''Resident Evil'' game became famous for its "extremely clunky dialogue and voice acting, an element which lent the otherwise suspenseful game an element of charm that endeared it to players".<ref name="Callum262"/> Although weak dialogue might be attributed to poor translation of the original Japanese text, she said that this inadvertently helped to differentiate the series from its rivals.<ref name="Callum262"/> Several lines from the game achieved enduring popularity; "You were almost a Jill sandwich",{{sfn|Perron|2018|page=396}} a quip delivered in awkward voiceover by Barry Burton after a falling ceiling trap almost crushes Jill, was revived as an [[Internet meme]] a decade after the game's release and became the subject of [[fan art]] depicting Jill in (or as) a sandwich.<ref name=meme/> Capcom [[Easter egg (media)|used the line]] in several of their later games, including ''[[Dead Rising (video game)|Dead Rising]]'' (2006),<ref name=deadrising/><ref name=deadrising2/> ''[[Resident Evil: Uprising]]'' (2009),<ref name=meme/> ''[[Resident Evil: Revelations&nbsp;2]]'' (2015),<ref name=guard/> and ''[[Resident Evil: Resistance]]'' (2020).<ref name=2022sandwich/><ref name=dialoguethrowback/> Another piece of dialogue by Burton – "And, Jill, here's a lock pick. It might be handy if you, the master of unlocking, take it with you" – also became popular.<ref name=absurd/><ref name=goofy/> The quote, [[Parody|parodied]] for its excessive [[Pausa|silence between words]],<ref name=powerful/> was removed from later editions.<ref name=masterfully/>


==Notes==
==Notes==
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<ref name="Kotaku">{{cite web |url=https://kotaku.com/tips-for-playing-resident-evil-1680733790 |title=Tips For Playing ''Resident Evil'' |author=Klepek, Patrick |work=[[Kotaku]] |date=January 21, 2015 |access-date=August 16, 2019 |archive-url=https://web.archive.org/web/20190813012026/https://kotaku.com/tips-for-playing-resident-evil-1680733790 |archive-date=August 13, 2019 |url-status=live|author-link=Patrick Klepek }}</ref>
<ref name="Kotaku">{{cite web |url=https://kotaku.com/tips-for-playing-resident-evil-1680733790 |title=Tips For Playing ''Resident Evil'' |author=Klepek, Patrick |work=[[Kotaku]] |date=January 21, 2015 |access-date=August 16, 2019 |archive-url=https://web.archive.org/web/20190813012026/https://kotaku.com/tips-for-playing-resident-evil-1680733790 |archive-date=August 13, 2019 |url-status=live|author-link=Patrick Klepek }}</ref>
<ref name=blueberet>{{cite news |last=Kelly |first=Andy |url=https://www.pcgamer.com/resident-evil-and-the-birth-of-survival-horror/ |title=Dawn of the Dead: The making of ''Resident Evil'' |work=[[PC Gamer]] |date=October 13, 2022 |archive-date=April 19, 2024 |archive-url=https://web.archive.org/web/20240419024551/https://www.pcgamer.com/resident-evil-and-the-birth-of-survival-horror/ |url-status=live }}</ref>
<ref name=blueberet>{{cite news |last=Kelly |first=Andy |url=https://www.pcgamer.com/resident-evil-and-the-birth-of-survival-horror/ |title=Dawn of the Dead: The making of ''Resident Evil'' |work=[[PC Gamer]] |date=October 13, 2022 |archive-date=April 19, 2024 |archive-url=https://web.archive.org/web/20240419024551/https://www.pcgamer.com/resident-evil-and-the-birth-of-survival-horror/ |url-status=live }}</ref>
<ref name=three>{{cite video game |title=[[Resident Evil 3: Nemesis]] |developer=Capcom |publisher=Capcom |platform=[[PlayStation (console)|PlayStation]] |date=September 22, 1999}}</ref>
<ref name=three>{{cite video game |title=[[Resident Evil 3: Nemesis]] |developer=[[Capcom]] |publisher=[[Capcom]]|platform=[[PlayStation (console)|PlayStation]] |date=September 22, 1999}}</ref>
<ref name=still-terrifying>{{cite web |url=https://kotaku.com/resident-evil-3s-nemesis-is-still-terrifying-1819845205 |title=''Resident Evil 3''{{'}}s Nemesis Is Still Terrifying |author=Alexandra, Heather |date=October 25, 2017 |work=[[Kotaku]] |archive-url=https://archive.today/20171106224455/https://kotaku.com/resident-evil-3s-nemesis-is-still-terrifying-1819845205 |archive-date=November 6, 2017 |url-status=live}}</ref>
<ref name=still-terrifying>{{cite web |url=https://kotaku.com/resident-evil-3s-nemesis-is-still-terrifying-1819845205 |title=''Resident Evil 3''{{'}}s Nemesis Is Still Terrifying |author=Alexandra, Heather |date=October 25, 2017 |work=[[Kotaku]] |archive-url=https://archive.today/20171106224455/https://kotaku.com/resident-evil-3s-nemesis-is-still-terrifying-1819845205 |archive-date=November 6, 2017 |url-status=live}}</ref>
<ref name="NYT2">{{cite web |url=https://www.nytimes.com/2001/02/01/technology/evil-and-repetition-in-video-game.html |title=Evil and Repetition in Video Game |author=Herold, Charles |work=[[The New York Times]] |date=February 1, 2001 |access-date=September 23, 2019 |archive-url=https://archive.today/20190924004038/https://www.nytimes.com/2001/02/01/technology/evil-and-repetition-in-video-game.html |archive-date=September 24, 2019 |url-status=live }}</ref>
<ref name="NYT2">{{cite web |url=https://www.nytimes.com/2001/02/01/technology/evil-and-repetition-in-video-game.html |title=Evil and Repetition in Video Game |author=Herold, Charles |work=[[The New York Times]] |date=February 1, 2001 |access-date=September 23, 2019 |archive-url=https://archive.today/20190924004038/https://www.nytimes.com/2001/02/01/technology/evil-and-repetition-in-video-game.html |archive-date=September 24, 2019 |url-status=live }}</ref>
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<ref name=Harper>{{cite journal |url=https://www.ejumpcut.org/archive/jc49.2007/HarperResEvil/text.html |title='I could kiss you, you bitch': race, gender, and sexuality in ''Resident Evil'' and ''Resident Evil 2: Apocalypse'' |author=Harper, Stephen |date=2007 |journal=[[Jump Cut (journal)|Jump Cut]] |access-date=April 18, 2018 |archive-url=https://archive.today/20170715132452/https://www.ejumpcut.org/archive/jc49.2007/HarperResEvil/text.html |archive-date=July 15, 2017 |url-status=live}}</ref>
<ref name=Harper>{{cite journal |url=https://www.ejumpcut.org/archive/jc49.2007/HarperResEvil/text.html |title='I could kiss you, you bitch': race, gender, and sexuality in ''Resident Evil'' and ''Resident Evil 2: Apocalypse'' |author=Harper, Stephen |date=2007 |journal=[[Jump Cut (journal)|Jump Cut]] |access-date=April 18, 2018 |archive-url=https://archive.today/20170715132452/https://www.ejumpcut.org/archive/jc49.2007/HarperResEvil/text.html |archive-date=July 15, 2017 |url-status=live}}</ref>
<ref name=getting>{{cite web |url=http://www.gamesradar.com/resident-evil-revelations-goes-back-to-horror-roots-redesigns-jill-valentine-for-the-14th-bloody-time/ |title=''Resident Evil: Revelations'' goes back to horror roots. Redesigns Jill Valentine for the 14th bloody time |author=Meikleham, David |date=December 10, 2010 |work=[[GamesRadar+]] |access-date=April 18, 2018 |archive-url=https://archive.today/20170924203318/http://www.gamesradar.com/resident-evil-revelations-goes-back-to-horror-roots-redesigns-jill-valentine-for-the-14th-bloody-time/ |archive-date=September 24, 2017 |url-status=live}}</ref>
<ref name=getting>{{cite web |url=http://www.gamesradar.com/resident-evil-revelations-goes-back-to-horror-roots-redesigns-jill-valentine-for-the-14th-bloody-time/ |title=''Resident Evil: Revelations'' goes back to horror roots. Redesigns Jill Valentine for the 14th bloody time |author=Meikleham, David |date=December 10, 2010 |work=[[GamesRadar+]] |access-date=April 18, 2018 |archive-url=https://archive.today/20170924203318/http://www.gamesradar.com/resident-evil-revelations-goes-back-to-horror-roots-redesigns-jill-valentine-for-the-14th-bloody-time/ |archive-date=September 24, 2017 |url-status=live}}</ref>
<ref name=reward>{{cite web |author=Sarkeesian, Anita |author-link=Anita Sarkeesian |title=Women as Reward |work=Feminist Frequency |date=August 31, 2015 |url=https://feministfrequency.com/video/women-as-reward/ |access-date=September 18, 2017 |archive-url=https://web.archive.org/web/20170112012808/https://feministfrequency.com/video/women-as-reward/ |archive-date=January 12, 2017 |url-status=live}}</ref>
<ref name=reward>{{cite web |author=Sarkeesian, Anita |author-link=Anita Sarkeesian|title=Women as Reward |work=Feminist Frequency |date=August 31, 2015 |url=https://feministfrequency.com/video/women-as-reward/ |access-date=September 18, 2017 |archive-url=https://web.archive.org/web/20170112012808/https://feministfrequency.com/video/women-as-reward/ |archive-date=January 12, 2017 |url-status=live}}</ref>
<ref name=gaze>Sources for Valentine walking in an overtly sexualized way in ''Resident Evil: Revelations'':
<ref name=gaze>Sources for Valentine walking in an overtly sexualized way in ''Resident Evil: Revelations'':
* {{cite web |author=Sarkeesian, Anita |title=Body Language & The Male Gaze |work=Feminist Frequency |date=August 31, 2016 |url=https://feministfrequency.com/video/body-language-the-male-gaze/ |access-date=September 18, 2017 |archive-url=https://web.archive.org/web/20161127010340/https://feministfrequency.com/video/body-language-the-male-gaze/ |archive-date=November 27, 2016 |url-status=live}}
* {{cite web |author=Sarkeesian, Anita |author-link=Anita Sarkeesian|title=Body Language & The Male Gaze |work=Feminist Frequency |date=August 31, 2016 |url=https://feministfrequency.com/video/body-language-the-male-gaze/ |access-date=September 18, 2017 |archive-url=https://web.archive.org/web/20161127010340/https://feministfrequency.com/video/body-language-the-male-gaze/ |archive-date=November 27, 2016 |url-status=live}}
* {{cite web |author=Frank, Allegra |title=Tropes vs. Women's new episode takes a look at the male gaze in games |work=[[Polygon (website)|Polygon]] |date=August 31, 2016 |url=https://www.polygon.com/2016/3/31/11339430/tropes-vs-womens-in-games-feminist-frequency-male-gaze |access-date=September 18, 2017 |archive-url=https://archive.today/20160331193026/http://www.polygon.com/2016/3/31/11339430/tropes-vs-womens-in-games-feminist-frequency-male-gaze |archive-date=March 31, 2016 |url-status=live}}</ref>
* {{cite web |author=Frank, Allegra |title=Tropes vs. Women's new episode takes a look at the male gaze in games |work=[[Polygon (website)|Polygon]] |date=August 31, 2016 |url=https://www.polygon.com/2016/3/31/11339430/tropes-vs-womens-in-games-feminist-frequency-male-gaze |access-date=September 18, 2017 |archive-url=https://archive.today/20160331193026/http://www.polygon.com/2016/3/31/11339430/tropes-vs-womens-in-games-feminist-frequency-male-gaze |archive-date=March 31, 2016 |url-status=live}}</ref>
<ref name=Sheridan>{{cite web |url=http://www.gamesradar.com/jill-valentine-resident-evil-cosplay/ |title=Is this Jill Valentine cosplay still cosplay if it's her actual model? |author=Sheridan, Connor |date=January 6, 2016 |work=[[GamesRadar+]] |access-date=April 18, 2018 |archive-url=https://archive.today/20171104021940/http://www.gamesradar.com/jill-valentine-resident-evil-cosplay/ |archive-date=November 4, 2017 |url-status=live}}</ref>
<ref name=Sheridan>{{cite web |url=http://www.gamesradar.com/jill-valentine-resident-evil-cosplay/ |title=Is this Jill Valentine cosplay still cosplay if it's her actual model? |author=Sheridan, Connor |date=January 6, 2016 |work=[[GamesRadar+]] |access-date=April 18, 2018 |archive-url=https://archive.today/20171104021940/http://www.gamesradar.com/jill-valentine-resident-evil-cosplay/ |archive-date=November 4, 2017 |url-status=live}}</ref>
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<ref name=alternate>{{cite web |url=http://ign.com/articles/2011/06/02/alternate-costumes-in-resident-evil-the-mercenaries |title=Alternate Costumes in ''Resident Evil: The Mercenaries'' |author=Drake, Audrey |date=June 2, 2011 |work=[[IGN]] |archive-url=https://archive.today/20170812054422/http://www.ign.com/articles/2011/06/02/alternate-costumes-in-resident-evil-the-mercenaries |archive-date=August 12, 2017 |url-status=live |access-date=April 18, 2018}}</ref>
<ref name=alternate>{{cite web |url=http://ign.com/articles/2011/06/02/alternate-costumes-in-resident-evil-the-mercenaries |title=Alternate Costumes in ''Resident Evil: The Mercenaries'' |author=Drake, Audrey |date=June 2, 2011 |work=[[IGN]] |archive-url=https://archive.today/20170812054422/http://www.ign.com/articles/2011/06/02/alternate-costumes-in-resident-evil-the-mercenaries |archive-date=August 12, 2017 |url-status=live |access-date=April 18, 2018}}</ref>
<ref name=pirate>{{cite web |url=http://za.ign.com/metal-gear-solid-5/95104/feature/11-weirdest-alternative-costumes-in-games |title=11 Weirdest Alternative Costumes in Games |author=Rad, Chloi |date=October 20, 2015 |work=[[IGN]] |access-date=August 25, 2017 |archive-url=https://archive.today/20170825124111/http://za.ign.com/metal-gear-solid-5/95104/feature/11-weirdest-alternative-costumes-in-games |archive-date=August 25, 2017 |url-status=live}}</ref>
<ref name=pirate>{{cite web |url=http://za.ign.com/metal-gear-solid-5/95104/feature/11-weirdest-alternative-costumes-in-games |title=11 Weirdest Alternative Costumes in Games |author=Rad, Chloi |date=October 20, 2015 |work=[[IGN]] |access-date=August 25, 2017 |archive-url=https://archive.today/20170825124111/http://za.ign.com/metal-gear-solid-5/95104/feature/11-weirdest-alternative-costumes-in-games |archive-date=August 25, 2017 |url-status=live}}</ref>
<ref name=barr>{{cite video game|title=[[Under the Skin (video game)|Under the Skin]] |developer=Capcom |date=October 12, 2004 |platform=[[PlayStation 2]]|scene=Closing credits}}</ref>
<ref name=barr>{{cite video game|title=[[Under the Skin (video game)|Under the Skin]] |developer=[[Capcom]] |date=October 12, 2004 |platform=[[PlayStation 2]]|scene=Closing credits}}</ref>
<ref name="Pachislot">{{cite web |url=http://www.biohaze.com/specials/bio_pachislot.html |title=Pachi-slot Biohazard: Complete Coverage |work=[[Capcom]] |access-date=August 10, 2019 |archive-url=https://web.archive.org/web/20120326054030/http://www.biohaze.com/specials/bio_pachislot.html |archive-date=March 26, 2012 |url-status=dead}}</ref>
<ref name="Pachislot">{{cite web |url=http://www.biohaze.com/specials/bio_pachislot.html |title=Pachi-slot Biohazard: Complete Coverage |work=[[Capcom]] |access-date=August 10, 2019 |archive-url=https://web.archive.org/web/20120326054030/http://www.biohaze.com/specials/bio_pachislot.html |archive-date=March 26, 2012 |url-status=dead}}</ref>
<ref name=ruff>{{cite video game|title=[[Resident Evil: Operation Raccoon City]] |developer=[[Slant Six Games]]/Capcom |date=March 20, 2012 |platform=[[PlayStation 3]]|scene=Closing credits}}</ref>
<ref name=ruff>{{cite video game|title=[[Resident Evil: Operation Raccoon City]] |developer=[[Slant Six Games]]/Capcom |date=March 20, 2012 |platform=[[PlayStation 3]]|scene=Closing credits}}</ref>
<ref name=remake3>{{cite video game |title=[[Resident Evil 3 (2020 video game)|Resident Evil 3]] |date=April 4, 2020 |developer=Capcom |platform=[[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]] |scene=Closing credits}}</ref>
<ref name=remake3>{{cite video game |title=[[Resident Evil 3 (2020 video game)|Resident Evil 3]] |date=April 4, 2020 |developer=[[Capcom]] |platform=[[Microsoft Windows]], [[PlayStation 4]], [[Xbox One]] |scene=Closing credits}}</ref>
<ref name=yuya-credits>Sources for Atsuko Yuya providing the voice of Jill Valentine in Japanese versions of the ''Resident Evil'' games:
<ref name=yuya-credits>Sources for Atsuko Yuya providing the voice of Jill Valentine in Japanese versions of the ''Resident Evil'' games:
* {{cite web |url=http://www.siliconera.com/2011/12/09/yes-well-get-japanese-voices-for-resident-evil-revelations-too/ |title=Yes, We'll Get Japanese Voices For ''Resident Evil: Revelations'', Too |date=December 9, 2011 |work=[[Siliconera]] |access-date=October 13, 2017 |archive-url=https://archive.today/20171013005032/http://www.siliconera.com/2011/12/09/yes-well-get-japanese-voices-for-resident-evil-revelations-too/ |archive-date=October 13, 2017 |url-status=live}}
* {{cite web |url=http://www.siliconera.com/2011/12/09/yes-well-get-japanese-voices-for-resident-evil-revelations-too/ |title=Yes, We'll Get Japanese Voices For ''Resident Evil: Revelations'', Too |date=December 9, 2011 |work=[[Siliconera]] |access-date=October 13, 2017 |archive-url=https://archive.today/20171013005032/http://www.siliconera.com/2011/12/09/yes-well-get-japanese-voices-for-resident-evil-revelations-too/ |archive-date=October 13, 2017 |url-status=live}}
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<ref name=xzone>Sources for Valentine appearing in numerous ''Project X Zone'' games:
<ref name=xzone>Sources for Valentine appearing in numerous ''Project X Zone'' games:
* {{cite web |url=http://ign.com/articles/2012/04/18/project-x-zone-everything-we-know |title=''Project X Zone'': Everything We Know |author=Drake, Audrey |date=April 18, 2012 |work=[[IGN]] |page=1 |access-date=April 19, 2018 |archive-date=August 12, 2017 |url-status=live |archive-url=https://archive.today/20170812055114/http://www.ign.com/articles/2012/04/18/project-x-zone-everything-we-know}}
* {{cite web |url=http://ign.com/articles/2012/04/18/project-x-zone-everything-we-know |title=''Project X Zone'': Everything We Know |author=Drake, Audrey |date=April 18, 2012 |work=[[IGN]] |page=1 |access-date=April 19, 2018 |archive-date=August 12, 2017 |url-status=live |archive-url=https://archive.today/20170812055114/http://www.ign.com/articles/2012/04/18/project-x-zone-everything-we-know}}
* {{cite web |url=https://www.kotaku.com.au/2015/11/the-56-playable-characters-in-project-x-zone-2/ |title=The 58 Playable Characters In ''Project X Zone 2'' |author=Eisenbeis, Richard |work=[[Kotaku]] |date=November 21, 2015 |access-date=April 19, 2018 |archive-date=August 12, 2017 |url-status=live |archive-url=https://archive.today/20170812055407/https://www.kotaku.com.au/2015/11/the-56-playable-characters-in-project-x-zone-2/}}</ref>
* {{cite web |url=https://www.kotaku.com.au/2015/11/the-56-playable-characters-in-project-x-zone-2/ |title=The 58 Playable Characters In ''Project X Zone 2'' |author=Eisenbeis, Richard |work=[[Kotaku]] |date=November 21, 2015 |access-date=April 19, 2018 |archive-date=August 12, 2017 |url-status=dead |archive-url=https://archive.today/20170812055407/https://www.kotaku.com.au/2015/11/the-56-playable-characters-in-project-x-zone-2/}}</ref>
<ref name=undertheskin>{{cite web |url=http://www.gamesradar.com/55-awesome-character-cameos/ |title=25 clever character cameos you may have missed |work=[[GamesRadar+]] |page=1 |date=October 14, 2015 |access-date=April 19, 2018 |archive-url=https://archive.today/20171013004538/http://www.gamesradar.com/55-awesome-character-cameos/ |archive-date=October 13, 2017 |url-status=live}}</ref>
<ref name=undertheskin>{{cite web |url=http://www.gamesradar.com/55-awesome-character-cameos/ |title=25 clever character cameos you may have missed |work=[[GamesRadar+]] |page=1 |date=October 14, 2015 |access-date=April 19, 2018 |archive-url=https://archive.today/20171013004538/http://www.gamesradar.com/55-awesome-character-cameos/ |archive-date=October 13, 2017 |url-status=live}}</ref>
<ref name=merchandise>Sources for Jill Valentine-related action figures and figurines:
<ref name=merchandise>Sources for Jill Valentine-related action figures and figurines:
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<ref name=heroines>{{cite web|url=http://www.complex.com/pop-culture/2013/03/the-50-greatest-heroines-in-video-game-history/jill-valentine |title=50 Greatest Heroines In Video Game History |author=Rougeau, Michael |work=[[Complex (magazine)|Complex]] |date=March 4, 2013 |access-date=April 20, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20150310021257/http://www.complex.com/pop-culture/2013/03/the-50-greatest-heroines-in-video-game-history/jill-valentine |archive-date=March 10, 2015}}</ref>
<ref name=heroines>{{cite web|url=http://www.complex.com/pop-culture/2013/03/the-50-greatest-heroines-in-video-game-history/jill-valentine |title=50 Greatest Heroines In Video Game History |author=Rougeau, Michael |work=[[Complex (magazine)|Complex]] |date=March 4, 2013 |access-date=April 20, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20150310021257/http://www.complex.com/pop-culture/2013/03/the-50-greatest-heroines-in-video-game-history/jill-valentine |archive-date=March 10, 2015}}</ref>
<ref name=ass-kicking>{{cite web|url=http://www.complex.com/pop-culture/2012/10/the-25-most-a-kicking-video-game-duos/ |title=The 25 Most A**-Kicking Video Game Duos |author=Vincent, Brittany |date=October 1, 2012 |work=[[Complex (magazine)|Complex]] |access-date=January 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150103171322/http://www.complex.com/pop-culture/2012/10/the-25-most-a-kicking-video-game-duos/ |archive-date=January 3, 2015}}</ref>
<ref name=ass-kicking>{{cite web|url=http://www.complex.com/pop-culture/2012/10/the-25-most-a-kicking-video-game-duos/ |title=The 25 Most A**-Kicking Video Game Duos |author=Vincent, Brittany |date=October 1, 2012 |work=[[Complex (magazine)|Complex]] |access-date=January 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150103171322/http://www.complex.com/pop-culture/2012/10/the-25-most-a-kicking-video-game-duos/ |archive-date=January 3, 2015}}</ref>
<ref name=Brock>{{cite journal |author=Brock, André |title=''When Keeping it Real Goes Wrong'': ''Resident Evil 5'', Racial Representation, and Gamers |journal=[[Games and Culture]] |volume=6 |issue=5 |pages=429–452 |date=September 2011 |doi=10.1177/1555412011402676 |s2cid=146539948 |issn=1555-4120 }}</ref>
<ref name=film-reviews>Sources for critical consensus of the ''Resident Evil'' film series:
<ref name=film-reviews>Sources for critical consensus of the ''Resident Evil'' film series:
* {{cite web|url=http://www.rottentomatoes.com/m/resident_evil_apocalypse/|title=''Resident Evil: Apocalypse'' (2004)|work=[[Rotten Tomatoes]]|access-date=October 16, 2017|archive-url=https://web.archive.org/web/20171126194727/https://www.rottentomatoes.com/m/resident_evil_apocalypse|archive-date=November 26, 2017|url-status=live}}
* {{cite web|url=http://www.rottentomatoes.com/m/resident_evil_apocalypse/|title=''Resident Evil: Apocalypse'' (2004)|work=[[Rotten Tomatoes]]|access-date=October 16, 2017|archive-url=https://web.archive.org/web/20171126194727/https://www.rottentomatoes.com/m/resident_evil_apocalypse|archive-date=November 26, 2017|url-status=live}}
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<ref name=meme>{{cite web |url=https://www.gamespot.com/videos/gaming-meme-history-jill-sandwich/2300-6403029/ |title=Gaming Meme History: Jill Sandwich |author=McDonell, Jess |date=January 28, 2013 |work=[[GameSpot]] |access-date=August 12, 2017 |archive-url=https://archive.today/20130411011033/http://www.gamespot.com/shows/gamingmeme/?event=jill_sandwich20130128 |archive-date=April 11, 2013 |url-status=live}}</ref>
<ref name=meme>{{cite web |url=https://www.gamespot.com/videos/gaming-meme-history-jill-sandwich/2300-6403029/ |title=Gaming Meme History: Jill Sandwich |author=McDonell, Jess |date=January 28, 2013 |work=[[GameSpot]] |access-date=August 12, 2017 |archive-url=https://archive.today/20130411011033/http://www.gamespot.com/shows/gamingmeme/?event=jill_sandwich20130128 |archive-date=April 11, 2013 |url-status=live}}</ref>
* {{cite web |url=http://www.gamesradar.com/capcoms-30-greatest-contributions-gaming/ |title=Capcom's 30 greatest contributions to gaming history |work=[[GamesRadar+]] |date=June 27, 2013 |access-date=August 12, 2015 |archive-url=https://archive.today/20170228131402/http://www.gamesradar.com/capcoms-30-greatest-contributions-gaming/1/ |archive-date=February 28, 2017 |url-status=live}}</ref>
* {{cite web |url=http://www.gamesradar.com/capcoms-30-greatest-contributions-gaming/ |title=Capcom's 30 greatest contributions to gaming history |work=[[GamesRadar+]] |date=June 27, 2013 |access-date=August 12, 2015 |archive-url=https://archive.today/20170228131402/http://www.gamesradar.com/capcoms-30-greatest-contributions-gaming/1/ |archive-date=February 28, 2017 |url-status=live}}</ref>
<ref name=deadrising>{{cite web |url=http://www.complex.com/pop-culture/2012/01/the-50-best-video-game-easter-eggs-ever/ |title=The 50 Best Video Game Easter Eggs |author=Woo, Ryan |first1=Ryan |date=January 18, 2012 |work=[[Complex (magazine)|Complex]] |access-date=January 3, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20140727163354/http://www.complex.com/pop-culture/2012/01/the-50-best-video-game-easter-eggs-ever/ |archive-date=July 27, 2014}}</ref>
<ref name=deadrising>{{cite web |url=http://www.complex.com/pop-culture/2012/01/the-50-best-video-game-easter-eggs-ever/ |title=The 50 Best Video Game Easter Eggs |last=Woo|first=Ryan |date=January 18, 2012 |work=[[Complex (magazine)|Complex]] |access-date=January 3, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20140727163354/http://www.complex.com/pop-culture/2012/01/the-50-best-video-game-easter-eggs-ever/ |archive-date=July 27, 2014}}</ref>
<ref name=deadrising2>{{cite journal |author=Schott, Gareth |title=Dawn of the Digital Dead: The Zombie as Interactive Social Satire in American Popular Culture |journal=Australasian Journal of American Studies |volume=29 |issue=1 |pages=61–75 |date=July 2010 |issn=1838-9554 |jstor=41054186 |quote=For example, the mall shop 'Jill's Sandwiches' in ''Dead Rising'' might be considered a reference to the line, 'you were almost a Jill sandwich' in ''Resident Evil''.}}</ref>
<ref name=deadrising2>{{cite journal |author=Schott, Gareth |title=Dawn of the Digital Dead: The Zombie as Interactive Social Satire in American Popular Culture |journal=Australasian Journal of American Studies |volume=29 |issue=1 |pages=61–75 |date=July 2010 |issn=1838-9554 |jstor=41054186 |quote=For example, the mall shop 'Jill's Sandwiches' in ''Dead Rising'' might be considered a reference to the line, 'you were almost a Jill sandwich' in ''Resident Evil''.}}</ref>
<ref name=guard>{{cite web |url=http://projects.registerguard.com/rg/entertainment/35655198-67/video-game-review-resident-evil-revelations-2-off-to-a-strong-start.html.csp |title=She was almost a Claire sandwich |author=Baez, Dominic |work=[[The Register-Guard]] |date=June 9, 2017 |access-date=April 22, 2018 |archive-date=April 22, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180422225322/http://projects.registerguard.com/rg/entertainment/35655198-67/video-game-review-resident-evil-revelations-2-off-to-a-strong-start.html.csp}}</ref>
<ref name=guard>{{cite web |url=http://projects.registerguard.com/rg/entertainment/35655198-67/video-game-review-resident-evil-revelations-2-off-to-a-strong-start.html.csp |title=She was almost a Claire sandwich |author=Baez, Dominic |work=[[The Register-Guard]] |date=June 9, 2017 |access-date=April 22, 2018 |archive-date=April 22, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180422225322/http://projects.registerguard.com/rg/entertainment/35655198-67/video-game-review-resident-evil-revelations-2-off-to-a-strong-start.html.csp}}</ref>
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<ref name=absurd>{{cite web |url=https://www.ign.com/articles/2012/08/29/the-most-absurd-resident-evil-quotes |title=The Most Absurd ''Resident Evil'' Quotes |author1=Clements, Ryan |author2=Drake, Audrey |work=[[IGN]] |date=August 29, 2012 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20171102204532/http://www.ign.com/articles/2012/08/29/the-most-absurd-resident-evil-quotes |archive-date=November 2, 2017 |url-status=live}}</ref>
<ref name=absurd>{{cite web |url=https://www.ign.com/articles/2012/08/29/the-most-absurd-resident-evil-quotes |title=The Most Absurd ''Resident Evil'' Quotes |author1=Clements, Ryan |author2=Drake, Audrey |work=[[IGN]] |date=August 29, 2012 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20171102204532/http://www.ign.com/articles/2012/08/29/the-most-absurd-resident-evil-quotes |archive-date=November 2, 2017 |url-status=live}}</ref>
<ref name=goofy>{{cite web |url=https://www.inverse.com/article/26638-resident-evil-goofy-funny-moments |title=The Silliest {{'}}''Resident Evil''{{'}} Moments |author=Famularo, Jessica |work=[[Inverse (website)|Inverse]] |date=January 19, 2017 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170607182525/https://www.inverse.com/article/26638-resident-evil-goofy-funny-moments |archive-date=June 7, 2017 |url-status=live}}</ref>
<ref name=goofy>{{cite web |url=https://www.inverse.com/article/26638-resident-evil-goofy-funny-moments |title=The Silliest {{'}}''Resident Evil''{{'}} Moments |author=Famularo, Jessica |work=[[Inverse (website)|Inverse]] |date=January 19, 2017 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170607182525/https://www.inverse.com/article/26638-resident-evil-goofy-funny-moments |archive-date=June 7, 2017 |url-status=live}}</ref>
<ref name=powerful>{{cite web |url=https://www.polygon.com/videos/2017/9/6/16262448/resident-evil-master-of-unlocking-video |title=Revisiting ''Resident Evil''{{'}}s most powerful scene |author=de Rochefort, Simone |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=September 6, 2017 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170909192309/https://www.polygon.com/videos/2017/9/6/16262448/resident-evil-master-of-unlocking-video |archive-date=September 9, 2017 |url-status=live}}</ref>
<ref name=powerful>{{cite web |url=https://www.polygon.com/videos/2017/9/6/16262448/resident-evil-master-of-unlocking-video |title=Revisiting ''Resident Evil''{{'}}s most powerful scene |author=De Rochefort, Simone |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=September 6, 2017 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170909192309/https://www.polygon.com/videos/2017/9/6/16262448/resident-evil-master-of-unlocking-video |archive-date=September 9, 2017 |url-status=live}}</ref>
<ref name=masterfully>{{cite web |url=https://www.digitaltrends.com/gaming/resident-evil-hd-mod-restores-1996-voice-acting/ |title=''Resident Evil'' HD Mod Masterfully Unlocks 1996 Dialog Recordings |author=Cowan, Danny |work=[[Digital Trends]] |date=October 21, 2015 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170219132809/http://www.digitaltrends.com/gaming/resident-evil-hd-mod-restores-1996-voice-acting/ |archive-date=February 19, 2017 |url-status=live}}</ref>
<ref name=masterfully>{{cite web |url=https://www.digitaltrends.com/gaming/resident-evil-hd-mod-restores-1996-voice-acting/ |title=''Resident Evil'' HD Mod Masterfully Unlocks 1996 Dialog Recordings |author=Cowan, Danny |work=[[Digital Trends]] |date=October 21, 2015 |access-date=October 22, 2018 |archive-url=https://web.archive.org/web/20170219132809/http://www.digitaltrends.com/gaming/resident-evil-hd-mod-restores-1996-voice-acting/ |archive-date=February 19, 2017 |url-status=live}}</ref>
<ref name=2022sandwich>{{cite web|last=McWhertor|first=Michael|title=Capcom really put a guy named Martin Sandwich in the new ''Resident Evil''|work=[[Polygon (website)|Polygon]]|date=December 11, 2019|url=https://www.polygon.com/2019/12/11/21011661/resident-evil-3-remake-re-resistance-martin-sandwich|access-date=August 29, 2024|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331231703/https://www.polygon.com/2019/12/11/21011661/resident-evil-3-remake-re-resistance-martin-sandwich|url-status=live}}</ref>
<ref name=2022sandwich>{{cite web|last=McWhertor|first=Michael|title=Capcom really put a guy named Martin Sandwich in the new ''Resident Evil''|work=[[Polygon (website)|Polygon]]|date=December 11, 2019|url=https://www.polygon.com/2019/12/11/21011661/resident-evil-3-remake-re-resistance-martin-sandwich|access-date=August 29, 2024|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331231703/https://www.polygon.com/2019/12/11/21011661/resident-evil-3-remake-re-resistance-martin-sandwich|url-status=live}}</ref>
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}}
}}


==Works cited==
===Bibliography===
{{refbegin|30em}}
{{refbegin|30em}}
* {{cite book |year=2002 |title=ゲームキューブ版 バイオハザード オフィシヤルナビゲーションブック |trans-title=Biohazard Official Navigation Book |language=ja |publisher=[[Enterbrain]] |location=Tokyo |at=Cited in [http://survivhor.biohazardfrance.net/morbidcreations/re_behind/int_remake/int_remake_2.htm ''Morbid Creations''], survivhor.biohazardfrance.net|ref={{harvid|Biohazard Official Navigation Book|2002}}}}
* {{cite book |year=2002 |title=ゲームキューブ版 バイオハザード オフィシヤルナビゲーションブック |trans-title=Biohazard Official Navigation Book |language=ja |publisher=[[Enterbrain]] |location=Tokyo |at=Cited in [http://survivhor.biohazardfrance.net/morbidcreations/re_behind/int_remake/int_remake_2.htm ''Morbid Creations''], survivhor.biohazardfrance.net|ref={{harvid|Biohazard Official Navigation Book|2002}}}}
* {{cite book |last=Androvich |first=Mark |year=1999 |title=Resident Evil 3 Nemesis |url=https://books.google.com/books?id=FdLOPAAACAAJ |location=Roseville, CA |publisher=[[Prima Games]] |isbn=978-0761526179 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055630/https://books.google.com/books?id=FdLOPAAACAAJ |url-status=live }}
* {{cite book |last=Androvich |first=Mark |year=1999 |title=Resident Evil 3 Nemesis |url=https://books.google.com/books?id=FdLOPAAACAAJ |location=Roseville, CA |publisher=[[Prima Games]] |isbn=978-0761526179 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055630/https://books.google.com/books?id=FdLOPAAACAAJ |url-status=live }}
* {{cite book |last=Birlew |first=Dan |title=Resident Evil Zero Official Strategy Guide |date=2002 |publisher=[[BradyGames]] |location=London |isbn=978-0744001648}}
* {{cite book |last=Birlew |first=Dan |title=Resident Evil Zero Official Strategy Guide |date=2002 |publisher=[[BradyGames]] |location=London |isbn=978-0744001648}}
* {{cite book |author=Capcom |year=2010 |title=The Art of Resident Evil 5 |location=Richmond Hill, Ontario |publisher=[[Udon Entertainment]] |isbn=978-1926778044 |author-link=Capcom}}
* {{cite book|author=Capcom USA|author-link=Capcom|year=2010|title=The Art of Resident Evil 5|url=https://books.google.com/books?id=TRpGQwAACAAJ|location=Richmond Hill, Ontario|publisher=[[Udon Entertainment]]|isbn=978-1926778044}}
* {{cite book |author=Capcom |year=2015 |title=Resident Evil Revelations: Official Complete Works |url=https://books.google.com/books?id=DeTLoQEACAAJ |location=London |publisher=[[Titan Books]] |isbn=978-1783295012 |author-link=Capcom |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055824/https://books.google.com/books?id=DeTLoQEACAAJ |url-status=live }}
* {{cite book |year=2015 |title=Resident Evil Revelations: Official Complete Works |url=https://books.google.com/books?id=DeTLoQEACAAJ |location=London |publisher=[[Titan Books]] |isbn=978-1783295012 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055824/https://books.google.com/books?id=DeTLoQEACAAJ |url-status=live }}
* {{cite encyclopedia |last=Crowley |first=Adam M. |year=2014 |editor-last=Farghaly |editor-first=Nadine |encyclopedia=Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films |title=''Why They Keep Coming Back: The Allure of Incongruity'' |url=https://books.google.com/books?id=E7pqAwAAQBAJ |publisher=[[McFarland & Company]] |location=Jefferson, NC |pages=34–44 |isbn=978-1476614403 |access-date=2017-09-01 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055824/https://books.google.com/books?id=E7pqAwAAQBAJ |url-status=live }}
* {{cite encyclopedia |last=Crowley |first=Adam M. |year=2014 |editor-last=Farghaly |editor-first=Nadine |encyclopedia=Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films |title=''Why They Keep Coming Back: The Allure of Incongruity'' |url=https://books.google.com/books?id=E7pqAwAAQBAJ |publisher=[[McFarland & Company]] |location=Jefferson, NC |pages=34–44 |isbn=978-1476614403 |access-date=2017-09-01 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508055824/https://books.google.com/books?id=E7pqAwAAQBAJ |url-status=live }}
* {{cite book |last=Denick |first=Thom |year=2013 |title=Resident Evil Revelations |url=https://books.google.com/books?id=Xc03mgEACAAJ |publisher=[[BradyGames]] |location=London |isbn=978-0744014921 |access-date=2020-09-15 |archive-date=2024-03-28 |archive-url=https://web.archive.org/web/20240328025310/https://books.google.com/books?id=Xc03mgEACAAJ |url-status=live }}
* {{cite book |last=Denick |first=Thom |year=2013 |title=Resident Evil Revelations |url=https://books.google.com/books?id=Xc03mgEACAAJ |publisher=[[BradyGames]] |location=London |isbn=978-0744014921 |access-date=2020-09-15 |archive-date=2024-03-28 |archive-url=https://web.archive.org/web/20240328025310/https://books.google.com/books?id=Xc03mgEACAAJ |url-status=live }}
* {{cite book |last1=Geyser |first1=Hanli |year=2013 |isbn=978-0-7391-8382-3|chapter= Return to Darkness: Representations of Africa in ''Resident Evil 5''|editor1-last=Balaji |editor1-first=Murali |title=Thinking Dead: What the Zombie Apocalypse Means|location=Lanham, MD|publisher=Lexington/Rowman & Littlefield |pages=103–119}}
* {{cite book |last1=Geyser |first1=Hanli |year=2013 |isbn=978-0-7391-8382-3 |chapter=Return to Darkness: Representations of Africa in ''Resident Evil 5'' |editor1-last=Balaji |editor1-first=Murali |title=Thinking Dead: What the Zombie Apocalypse Means |url=https://books.google.com/books?id=QbLoAQAAQBAJ |location=Lanham, MD |publisher=Lexington/Rowman & Littlefield |pages=103–119 }}
* {{cite conference|last=Grimes|first=Sara M.|url=http://www.digra.org/wp-content/uploads/digital-library/05150.01496.pdf|title="You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games|year=2003|book-title=DiGRA '03: Proceedings of the 2003 DiGRA International Conference: Level Up|publisher=[[Digital Games Research Association]]|volume=2|issn=2342-9666|archive-url=https://archive.today/20170716120458/http://www.digra.org/wp-content/uploads/digital-library/05150.01496.pdf|archive-date=July 16, 2017|url-status=dead|access-date=June 2, 2024}}
* {{cite conference|last=Grimes|first=Sara M.|url=http://www.digra.org/wp-content/uploads/digital-library/05150.01496.pdf|title="You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games|year=2003|book-title=DiGRA '03: Proceedings of the 2003 DiGRA International Conference: Level Up|publisher=[[Digital Games Research Association]]|volume=2|issn=2342-9666|archive-url=https://archive.today/20170716120458/http://www.digra.org/wp-content/uploads/digital-library/05150.01496.pdf|archive-date=July 16, 2017|url-status=dead|access-date=June 2, 2024}}
* {{cite book |last=Stanton |first=Courtney |year=2023 |title=Project(ing) Human: Representations of Disability in Science Fiction |url=https://books.google.com/books?id=q727EAAAQBAJ |publisher=Vernon Press |isbn=978-1648896927 |access-date=July 21, 2024 |archive-date=July 21, 2024 |archive-url=https://web.archive.org/web/20240721152011/https://books.google.com.ph/books/about/Project_ing_Human_Representations_of_Dis.html?id=q727EAAAQBAJ&source=kp_book_description&redir_esc=y |url-status=live }}
* {{cite book |last=Stanton |first=Courtney |year=2023 |title=Project(ing) Human: Representations of Disability in Science Fiction |url=https://books.google.com/books?id=q727EAAAQBAJ |publisher=Vernon Press |isbn=978-1648896927 |access-date=July 21, 2024 |archive-date=July 21, 2024 |archive-url=https://web.archive.org/web/20240721152011/https://books.google.com.ph/books/about/Project_ing_Human_Representations_of_Dis.html?id=q727EAAAQBAJ&source=kp_book_description&redir_esc=y |url-status=live }}
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* {{cite book |last=Waples |first=Damien |year=2007 |title=Resident Evil: The Umbrella Chronicles |url=https://books.google.com/books?id=ruaQGQAACAAJ |publisher=[[Titan Books]] |location=London |isbn=978-0761558453 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060730/https://books.google.com/books?id=ruaQGQAACAAJ |url-status=live }}
* {{cite book |last=Waples |first=Damien |year=2007 |title=Resident Evil: The Umbrella Chronicles |url=https://books.google.com/books?id=ruaQGQAACAAJ |publisher=[[Titan Books]] |location=London |isbn=978-0761558453 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060730/https://books.google.com/books?id=ruaQGQAACAAJ |url-status=live }}
* {{cite book |last=Perron |first=Bernard |year=2018 |title=The World of Scary Video Games: A Study in Videoludic Horror |url=https://books.google.com/books?id=XDRXDwAAQBAJ |publisher=[[Bloomsbury Publishing]] |location=London |isbn=978-1501316197 |access-date=2019-09-07 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060741/https://books.google.com/books?id=XDRXDwAAQBAJ |url-status=live }}
* {{cite book |last=Perron |first=Bernard |year=2018 |title=The World of Scary Video Games: A Study in Videoludic Horror |url=https://books.google.com/books?id=XDRXDwAAQBAJ |publisher=[[Bloomsbury Publishing]] |location=London |isbn=978-1501316197 |access-date=2019-09-07 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060741/https://books.google.com/books?id=XDRXDwAAQBAJ |url-status=live }}
*{{cite journal |last1=MacCallum-Stewart |first1=Esther |year=2008 |title=Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games |journal=Eludamos. Journal for Computer Game Culture |volume=2 |issue=1 |pages=27–40 |doi=10.7557/23.5970 |s2cid=7456966 |doi-access=free }}
*{{cite journal |last1=MacCallum-Stewart |first1=Esther |author-link=Esther MacCallum-Stewart|year=2008 |title=Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games |journal=Eludamos. Journal for Computer Game Culture |volume=2 |issue=1 |pages=27–40 |doi=10.7557/23.5970 |s2cid=7456966 |doi-access=free }}
* {{cite book |last=MacCallum-Stewart |first=Esther |year=2019 |title=The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay |url=https://books.google.com/books?id=dQyjDwAAQBAJ |publisher=[[Routledge]] |location=London |isbn=978-1138895461 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060635/https://books.google.com/books?id=dQyjDwAAQBAJ |url-status=live }}
* {{cite book |last=MacCallum-Stewart |first=Esther |author-link=Esther MacCallum-Stewart |year=2019 |title=The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay |url=https://books.google.com/books?id=dQyjDwAAQBAJ |publisher=[[Routledge]] |location=London |isbn=978-1138895461 |access-date=2020-09-15 |archive-date=2024-05-08 |archive-url=https://web.archive.org/web/20240508060635/https://books.google.com/books?id=dQyjDwAAQBAJ |url-status=live }}
* {{cite book |last=Walsh |first=Karen M. |year=2019 |title=Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture |url=https://books.google.com/books?id=uom0DwAAQBAJ |location=Santa Barbara, CA |publisher=[[ABC-CLIO]]/[[Greenwood Publishing Group]] |isbn=978-1440866401 |access-date=2019-10-31 |archive-date=2024-03-27 |archive-url=https://web.archive.org/web/20240327011523/https://books.google.com/books?id=uom0DwAAQBAJ |url-status=live }}
* {{cite book |last=Walsh |first=Karen M. |year=2019 |title=Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture |url=https://books.google.com/books?id=uom0DwAAQBAJ |location=Santa Barbara, CA |publisher=[[ABC-CLIO]]/[[Greenwood Publishing Group]] |isbn=978-1440866401 |access-date=2019-10-31 |archive-date=2024-03-27 |archive-url=https://web.archive.org/web/20240327011523/https://books.google.com/books?id=uom0DwAAQBAJ |url-status=live }}
* {{cite journal |last=Brock |first=André |title=When Keeping it Real Goes Wrong: ''Resident Evil 5'', Racial Representation, and Gamers |url=https://journals.sagepub.com/doi/abs/10.1177/1555412011402676 |publisher=[[Sage Publishing]] |journal=[[Games and Culture]] |volume=6 |issue=5 |year=2011 |doi=10.1177/1555412011402676 |s2cid=146539948 |issn=1555-4120 |archive-date=2023-12-07 |access-date=2024-12-14 |archive-url=https://web.archive.org/web/20231207044740/https://journals.sagepub.com/doi/abs/10.1177/1555412011402676 |url-status=live }}
{{refend}}
{{refend}}


==External links==
==External links==
{{Commons category|Jill Valentine}}
* {{Commons category inline|Jill Valentine}}
* [https://web.archive.org/web/20140929183403/https://www.imdb.com/character/ch0001093/ Jill Valentine] at the [[Internet Movie Database]] (archived)
* [https://web.archive.org/web/20140929183403/https://www.imdb.com/character/ch0001093/ Jill Valentine] at the [[Internet Movie Database]] (archived)


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Revision as of 00:54, 17 December 2024

Jill Valentine
A woman who is wearing a layered tank top, jeans, and combat boots
Jill Valentine in Resident Evil 3 (2020)
First appearanceResident Evil (1996)
Created by
Designed by
Voiced by
  • Kikuko Inoue (Under the Skin)[8]
    Atsuko Yuya (Apocalypse, Afterlife, Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, Revelations, Operation Raccoon City, Retribution, Project X Zone series, Resident Evil HD Remaster, Revelations 2, Teppen, Resident Evil 3, Resistance, Death Island)[2]
    Miyuki Sawashiro (Welcome to Raccoon City)[9]
Motion capture
Various
  • Hanai Takahashi (Resident Evil remake)[10]
    Patricia Ja Lee (The Umbrella Chronicles and Resident Evil 5)[11][12]
    Nicole Tompkins (Resident Evil 3)[13]
Portrayed by
Various
In-universe information
NationalityAmerican[17]

Jill Valentine[a] is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom. She was introduced as one of two player characters in the original Resident Evil (1996) with her partner, Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (STARS) unit. Jill and Chris fight the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons, and later become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).

Jill is the protagonist of several Resident Evil games, novelizations and films and has appeared in other game franchises, including Marvel vs. Capcom, Project X Zone, Teppen, and Dead by Daylight. In later games, such as the 2002 Resident Evil remake, The Umbrella Chronicles (2007), Resident Evil 5 (2009), and The Mercenaries 3D (2011), her features were based on Canadian model and actress Julia Voth. Several actresses have portrayed Jill, including Sienna Guillory and Hannah John-Kamen in the live-action Resident Evil films.

Video game publications described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent Resident Evil character. She has received acclaim and criticism with regard to gender representation in video games. Several publications praised the series for its portrayal of women, and considered Jill significantly less sexualized than other female game characters; she was also cited as an example of a female character who was as competent as her male counterparts. Others said that she was weakened as a protagonist by attributes which undermined her role as a heroine – specifically, an unrealistic body shape which did not reflect her military background. Some of Jill's overtly-sexualized costumes have also been criticized.

Concept and design

A woman wearing a costume at a convention from the waist up. She is wearing a dark blue beret, light blue shirt with shoulder armor and black gloves. She is pointing a pistol towards the viewer
Julia Voth, pictured cosplaying Jill's original design from the first Resident Evil and its remake, was the model for the character's appearance from 2002 until the 2020 remake of Resident Evil 3.[18]

Jill was introduced as one of two playable protagonists with her partner, Chris Redfield, in Capcom's 1996 survival horror video game Resident Evil.[19] She was created by director Shinji Mikami and designer Isao Ohishi.[17] To avoid the sexual objectification of women in video games, Mikami refused to eroticize or depict women as submissive in Resident Evil; Jill was characterized as independent.[20]

Of Japanese and French descent,[21] she excelled at bomb disposal during her training with Delta Force[22] and later joined the Special Tactics and Rescue Service (STARS) special operations unit.[23] Experienced with weapons, explosives and lock picking,[24] she was intelligent, brave, and loyal.[25] Although their storylines progress in "the same general direction",[26] the gameplay differs for Jill and Chris;[19][27] her inventory is larger and she has a lock-pick, giving her early access to more health and ammunition. Based on these differences, Jill was recommended for first-time players of Resident Evil.[26] Game designer Jun Takeuchi gave each character a unique clothing style to make them instantly recognisable, with Jill's character wearing a distinctive blue beret.[28]

According to digital media scholar Esther MacCallum-Stewart, Mikami's female characters possess unique qualities (making them viable choices for players, instead of their male counterparts and their combat attire helped them avoid criticism for catering to the male gaze.[29] Mikami said, "I don't know if I've put more emphasis on women characters, but when I do introduce them, it is never as objects. In [other] games, they will be peripheral characters with ridiculous breast physics. I avoid that sort of obvious eroticism."[20] Despite this, subsequent games in the series not directed by Mikami depicted Jill in revealing costumes.[30][31][32] Media scholars said that players have been encouraged to objectify and identify with the character,[33][34][35] and several suggested that Mikami's initial portrayal of Jill as a military professional tempered the ability of subsequent game directors to overtly sexualize the character.[20][36][37]

Jill was redesigned over the course of the series;[38] in the 2002 remake of the original game, her appearance was based on Canadian model and actress Julia Voth.[39] Capcom producer Hiroyuki Kobayashi said that they made her more kawaii in the remake, but kept her tough and muscular.[b] Voth was reused for Resident Evil: The Umbrella Chronicles (2007) and Resident Evil 5 (2009).[41][42] Resident Evil 5 has Chris as a protagonist, and its designers opted to focus on how both characters had aged since the original game.[43] Jill underwent another redesign for Resident Evil 5 to reflect her status as a test subject in biological research experiments.[44] Depicted with blonde hair, pale skin, and a tight-fitting outfit – described as a battle suit[45] – her changes represent the effects of the experiments.[46] Fans criticized the new appearance as an example of whitewashing.[45] MacCallum-Stewart suggested that the series' popularity was damaged by the unexplained reappearance of Jill as a "mind-controlled BDSM assassin".[29] In the 2020 remake of Resident Evil 3, the character is based on Russian model Sasha Zotova.[47] Jill's redesign reflects the developers' vision behind her reimagination as an action hero; because the art direction for the remake is based on photorealism, Capcom wanted to ensure that Jill fit into the game-world environment.[48]

Alternate costumes as rewards for players have been a staple of the Resident Evil series.[49] Completing the 2002 remake unlocked the ability to dress Jill in her Resident Evil 3: Nemesis miniskirt costume and as Sarah Connor in the 1991 film Terminator 2: Judgment Day.[50] The miniskirt was added during development at the staff's request; developers changed camera angles to reduce upskirting, matching the colors of the skirt and underwear to make any upskirting less obvious.[51] The outfit reappeared in Resident Evil: The Mercenaries 3D (2011).[49] A prequel to the events of Resident Evil 5, the downloadable content (DLC) episode Lost in Nightmares includes an alternative outfit for Jill[52] which was based on military clothing and sportswear.[53] Since Resident Evil: Revelations (2012) was set at sea, her costume resembled a wetsuit.[54] The initial design featured more tactical gear attached to her buoyancy control device, but it was removed to highlight her physical contours.[c] Her alternate outfit in the game, a revealing pirate costume, was colorful to contrast with the storyline's dark themes.[31][32]

Voice-over and live-action actresses

The actresses who appeared in the original game's live-action cutscenes and recorded the voice work were credited only by their first names; Jill was played by "Inezh", a high school student.[17][d] Voice actresses who played Jill included Catherine Disher in Resident Evil 3,[1] Heidi Anderson in the 2002 remake,[57] Kathleen Barr in Capcom's 2004 action-adventure game Under the Skin,[8] and Tara Platt in Pachislot Biohazard[2] (an arcade game released in Japan).[58] Patricia Ja Lee provided the voice and motion capture for The Umbrella Chronicles and Resident Evil 5.[59][60] Kari Wahlgren voiced the character in the 2011 game Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3.[61] Jill was voiced in Revelations by Michelle Ruff,[62] who returned for the non-canon game Resident Evil: Operation Raccoon City.[63] Nicole Tompkins voiced and provided motion capture for Jill in the 2020 Resident Evil 3 remake, and reprised her role in the CG animated film Resident Evil: Death Island.[6][64] Atsuko Yuya voiced Jill in the Japanese versions of the games.[65]

The character appeared in three entries of the original Resident Evil film series, where she was played by English actress Sienna Guillory.[15][66] Hannah John-Kamen played the role in the 2021 film, Resident Evil: Welcome to Raccoon City.[16]

Appearances

In the Resident Evil series

Resident Evil games featuring Jill Valentine
1996Resident Evil
1997Resident Evil: Director's Cut
1998
1999Resident Evil 3: Nemesis
2000
2001
2002Resident Evil (remake)
2003Resident Evil: The Missions
2004
2005
2006
2007Resident Evil: The Umbrella Chronicles
2008Resident Evil: Genesis
2009Resident Evil 5
2010
2011Resident Evil: Mercenaries Vs.
Resident Evil: The Mercenaries 3D
Resident Evil Outbreak Survive
2012Resident Evil: Revelations
Resident Evil: Operation Raccoon City
2013
2014
2015
2016
2017
2018
2019
2020Resident Evil 3 (remake)
Resident Evil: Resistance
2021
2022Resident Evil Re:Verse

Each game in the series is set in the fictional American metropolis of Raccoon City until its destruction at the end of Resident Evil 3: Nemesis.[67] Subsequent games with Jill are set in Russia[67] Africa,[68] and on the Mediterranean Sea.[62] The original game is set in July 1998 in a mansion on the outskirts of Raccoon City,[69] which Jill and her team enter while searching for their colleagues.[23][70] Working with partner Barry Burton, she discovers that the mansion is a façade for a biological warfare laboratory operated by the Umbrella Corporation; its undead occupants are scientists who developed the T-virus mutagen. Her commander, Albert Wesker, is a double agent for Umbrella.[67] Jill and Chris are among five survivors of the incident,[67] who form a strong friendship and become passionate opponents of bioterrorism.[71]

Jill did not appear in Resident Evil 2 (1998), as the production team used new protagonists (Leon S. Kennedy and Claire Redfield) to preserve the original game's horror elements; Mikami thought that Jill and Chris would be too experienced to be frightened by the sequel's events.[72][73] She returned as the sole protagonist in Resident Evil 3 (1999).[73] Mikami – the lead producer of Nemesis and the concurrently-produced Resident Evil – Code: Veronica (2000) – wanted each game to highlight a female character who had previously appeared in the series; Jill is the protagonist in Nemesis, and Claire is the lead character in Code: Veronica.[73] Observers suggested that these decisions were made as a result of the success of the Tomb Raider series, with Lara Croft as the protagonist.[74]

Nemesis is set two months after the first game,[22] when Jill joins the Raccoon City Police Department (RCPD) to protect as many civilians as possible from the T-virus. The reason given by Capcom for her informal clothing in this entry was her resignation from the police immediately before the city was infected with the virus.[30] Jill quit in protest over the failure of law enforcement to take action against Umbrella, but remained in the city to investigate the corporation.[e] The police uniform she wore in the original game was replaced with a less-formal blue tube top, black miniskirt, and knee-high boots.[30][78]

In Nemesis, Jill escapes Raccoon City before its destruction by a nuclear strike as part of a U.S. government cover-up.[67] She is pursued by Nemesis, a supersoldier[79] tasked with killing the remaining STARS team members.[80] Instead of killing Jill, Nemesis infects her with the T-virus; her new partner, Carlos Oliveira[81] – a former Umbrella mercenary[75] – cures her of the infection with an Umbrella-produced vaccine.[1][67] The Umbrella Chronicles is set in 2003, when Jill and Chris join a private organization to expose Umbrella's biological-warfare activities[82] (leading a group to destroy their only remaining research facility).[f] After the fall of the corporation, Jill and Carlos become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).[67] In Revelations – set two years later – Jill and new partner Parker Luciani are sent to rescue Chris, who is allegedly being held hostage on a ghost ship in the Mediterranean. Once aboard, she discovers that the ship is infested with a new type of mutagen capable of infecting the aquatic ecosystem. Jill and Chris unravel a political conspiracy involving an earlier mutagenic outbreak and a botched investigation by a rival agency.[62]

Resident Evil 5 takes place in 2009 in the fictional African town of Kijuju,[84] where terrorists are turning local residents into zombies. One of these terrorists is Jill,[85] who was missing in action for the previous two-and-a-half years.[22] Set in 2006, the Lost in Nightmares DLC has Jill and Chris searching a mansion for Umbrella's founder; to save Chris from Wesker, Jill tackles Wesker through a window.[86] Neither body is recovered, and Jill is declared dead.[68] She was actually injured by the fall and taken hostage by Wesker, who then uses her as a test subject in his biological experiments. The antibodies produced by Jill's system as a result of her Nemesis-era T-virus infection are the basis for the Uroboros Virus,[85] the catalyst for the events of Resident Evil 5.[22]

During Resident Evil 5, Chris discovers that Jill is alive; Wesker attached a mind-control device to her which forces her to commit terrorist acts and fight Chris and his new partner, local BSAA agent Sheva Alomar.[68][87] Jill has enough self-control to open her outfit so the device can be seen and removed. After its removal, she explains that she knew what she was doing but was unable to control her actions[44] and urges Chris and Sheva to continue their mission.[68] Another DLC episode, Desperate Escape, describes how Jill escaped safely with the help of local BSAA agent Josh Stone before they help Chris and Sheva kill Wesker.[88]

Other appearances

A comparison of a computer graphics model with a live model, dressed in a similar costume. They both wear knee-high boots, a black miniskirt and a blue tube top
Jill Valentine's Resident Evil 3 outfit (left) and its inclusion for the character (played by Sienna Guillory in the film Resident Evil: Apocalypse) had a mixed response.[38][89][90]

The character appears in several Resident Evil films. She was scheduled to be the protagonist of the first Resident Evil movie (2002), under the direction of George A. Romero. When Paul W. S. Anderson took over from Romero, he created a new character for the film series: Alice, played by Milla Jovovich.[91] Jill appears in the 2004 sequel, Resident Evil: Apocalypse, as a disgraced police officer who escapes the ruins of Raccoon City with the help of Alice and other survivors.[92][93] Her outfit in the film is based on her clothing from Resident Evil 3.[89][94] Anderson considered describing the costume as an undercover outfit,[95] and Jovovich suggested a heat wave as the explanation.[94] Anderson eventually decided to ignore the issue altogether, saying that people who criticized her attire "probably shouldn't be watching a Resident Evil movie [at all]."[95]

Jill appears in a post-credits scene in Resident Evil: Afterlife (2010), wearing the mind-controlling device from Resident Evil 5 and leading an attack against Alice, Chris, Claire, and the survivors they rescued after a viral outbreak in Los Angeles.[96] In Resident Evil: Retribution (2012), she is an antagonist programmed to capture Alice who regains control of herself after Alice removes Wesker's mind-control device.[97] The film includes a fight between Jill and Alice with about 200 moves.[g] She did not appear in the final film, Resident Evil: The Final Chapter (2016), apparently dying offscreen.[99] According to Jovovich, Jill was excluded because there were too many other Resident Evil characters.[100] The Resident Evil film series received consistently-negative reviews;[101] Cinefantastique praised Guillory's performance in Apocalypse as the film's only highlight.[102] In the reboot film Resident Evil: Welcome to Raccoon City (2021), Jill is played by Hannah John-Kamen.[16] She has also appeared in the 2023 animated film, Resident Evil: Death Island.[103] Jill's youthful appearance in the film, despite being 40 years old, was said to be a result of the T-virus slowing her aging.[104]

She is a playable character in several non-canonical Resident Evil games.[49][105][106] The character appears in a number of Resident Evil mobile games and is the protagonist of Resident Evil: Genesis (2008), an alternative-story version of the original game.[107] Jill is a playable character in Marvel vs. Capcom 2 (2000), Marvel vs. Capcom 3 (2011),[108] Project X Zone (2012), Project X Zone 2 (2015),[109] Dead by Daylight (2016),[110] Puzzle Fighter (2017),[111] and the digital collectible card game Teppen (2019).[112] She is an alternate skin for Chun-Li in Super Gem Fighter Mini Mix (1998),[113] Cammy in Street Fighter V (2016),[114] and Zofia in Tom Clancy's The Division 2 (2019),[115] and can be selected as a playable skin in We Love Golf! (2007),[116] Tom Clancy's Rainbow Six Siege (2015),[117] and Fortnite Battle Royale (2017).[118] Jill has a non-playable cameo in 2004's Under the Skin,[119] is one of the 'Spirit' power-ups in Super Smash Bros. Ultimate (2018),[120] and a robot dressed as Jill makes a brief reference in Astro's Playroom (2020) and Astro Bot (2024).[121][122]

Jill appears in novelizations of the films and games[123] and plays a supporting role in the first novel, Resident Evil: Caliban Cove (1998), of a series by S. D. Perry.[124] In Resident Evil: The Umbrella Conspiracy (1998, Perry's novelization of the original game), Jill's Delta Force background is not mentioned; before her career in law enforcement, she is said to have been an accomplice of her professional-thief father Dick Valentine.[125] Several comic books based on the games were released,[126] and she is a character in Bandai's Resident Evil Deck Building Card Game (2011).[127] Merchandise featuring Jill includes action figures, figurines and a replica gun.[128] The character was featured in Resident Evil-themed attractions at Universal Studios Japan and Universal Orlando's Halloween Horror Nights.[129] Capcom's theme restaurant, Biohazard Cafe & Grill S.T.A.R.S., which opened in Tokyo's Shibuya in 2012, served a noodle dish named for her.[h]

Reception and legacy

A blonde women who is wearing a tight indigo blue and black battle suit
A cosplayer recreates Jill's redesigned appearance in Resident Evil 5, a brainwashed antagonist who was analyzed by Esther MacCallum-Stewart.[29][45]

Game publications, including the 2011 version of the Guinness World Records Gamer's Edition,[131] described Jill Valentine as among the most popular and iconic video-game characters.[132][133][134] At the 2013 Penny Arcade Expo, journalists and game developers named her one of the top three lead characters in Western and Japanese role-playing video games.[135] Magazines praised her as the most likable Resident Evil character,[136][137][138] with the series' most believable and consistent story arc.[139] The character was cited as one of the video game industry's greatest mascots,[i] a tough, strong, attractive female character who could appeal to a broad demographic.[133]

Critics noted that Jill was not oversexualized in her early appearances.[140][141][142][143] She was highlighted as an example of the series' female characters who were not judged solely on gender,[140] and for having "the most sensible design" for a female character of the mid-to-late 1990s.[142] Her professional relationship with Chris was praised for its basis in loyalty rather than romance[144] and its balance of personalities: Jill's intellect and Chris's brawn.[145] Female digital critics felt that several of Jill's features undermine her role as a heroine and weaken her as a protagonist; her body shape is unrealistic and not reflective of her military background or physical training, and she was the only member of her team in the original game to not wear a bulletproof vest.[146][147] The extent to which her appearance changed over the course of the game series has been criticized as excessive,[38] with the Resident Evil 3 outfit derided for deviating too much from Mikami's initial militaristic depiction of the character.[90] In Tropes vs. Women in Video Games, feminist media critic Anita Sarkeesian criticized Jill's alternate costumes as too revealing (particularly the pirate costume in Resident Evil: Revelations).[148] Sarkeesian cited Jill's movement in Revelations as an example of female characters who walk in an overtly-sexualized manner.[149]

MacCallum-Stewart said that the first Resident Evil game became famous for its "extremely clunky dialogue and voice acting, an element which lent the otherwise suspenseful game an element of charm that endeared it to players".[45] Although weak dialogue might be attributed to poor translation of the original Japanese text, she said that this inadvertently helped to differentiate the series from its rivals.[45] Several lines from the game achieved enduring popularity; "You were almost a Jill sandwich",[150] a quip delivered in awkward voiceover by Barry Burton after a falling ceiling trap almost crushes Jill, was revived as an Internet meme a decade after the game's release and became the subject of fan art depicting Jill in (or as) a sandwich.[151] Capcom used the line in several of their later games, including Dead Rising (2006),[152][153] Resident Evil: Uprising (2009),[151] Resident Evil: Revelations 2 (2015),[154] and Resident Evil: Resistance (2020).[155][156] Another piece of dialogue by Burton – "And, Jill, here's a lock pick. It might be handy if you, the master of unlocking, take it with you" – also became popular.[157][158] The quote, parodied for its excessive silence between words,[159] was removed from later editions.[160]

Notes

  1. ^ Known in Japan as ジル・バレンタイン (Jiru Barentain)
  2. ^ Hiroyuki Kobayashi: "Instead, Jill got a little cuter kawaii. Her action and atmosphere has charm. This time, we expect a lot more people [to be] charmed by Jill."[40]
  3. ^ "At the beginning of the game, Jill is wearing diving equipment, including BCD (buoyancy control device). I thought the gear had interesting details, but because the team wanted to show her bodyline, it was changed to one that only had straps."[55]
  4. ^ Shinji Mikami: "We shot the opening movie in the Tama River side of Japan. In the beginning of the movie, Jill makes her face look like she is scared, but she was not [supposed to be]. The actress for Jill was only a high-school girl at the time and she had to run around outside in the middle of the night and got mosquito bites, so she made that face; 'I wanna go home!' She was just an immature kid. That cheap shot was totally my mistake. I didn't have enough time and money, also I should have picked the actors judging on performances but it's too late now of course."[56]
  5. ^ "As our story opens, we learn what happened to Jill Valentine after the events of the original Resident Evil. Disillusioned with the failure of Raccoon City's Police Department to act against Umbrella Corporation and its genetic experiments, she decides to quit the force."[75][76] Jill's diary can be unlocked in Resident Evil: The Umbrella Chronicles (2007). The entry for August 24, 1998, reads: "Chris left town today for Europe. Barry said that he was going to send his family to Canada first and then meet up with Chris after that. I have decided to remain in Raccoon City for the time being because I know that the research facility here will be vital to this case. After gathering as much information as I can, I will regroup with Barry and Chris in about a month. I know that is when my true struggle will begin..."[77]
  6. ^ Albert Wesker: "It was the year 2003. Umbrella had a base of operations in Russia, where they were working on new B.O.W. (bio-organic weapons). They were preparing to arm the unstable regions of the world with their bio weaponry. Chris and Jill had joined a regional biohazard containment unit and had heard rumors about this nightmarish facility."[83]
  7. ^ Paul W. S. Anderson: "Milla and I stay in touch with the fans, and one of the things I know they've been looking forward to is a fight between Jill Valentine and Alice. We intend to deliver that." Sienna Guillory: "There's something like 200 [fight] moves, it's massive and it's so intricate."[98]
  8. ^ The dish was "S.T.A.R.S. Original Noodles (Women Only) 'Jill Ver.'". There was a corresponding "(Men Only) 'Barry Ver.'".[130]
  9. ^ "Mascots are a crucial part of video gaming lore. This is because, as their legacies begin to develop, and the years pile on, they begin to represent not only their respective companies, but also the gaming industry as a whole. Think: where would we be today if not for a certain plumber, one blue hedgehog, and our favorite yellow hero swallowing up Power Pellets and ghosts? Well, somewhere, but not in the place we are now, where video games are a billion – yes, that's billion with a "B" – dollar industry.[133]

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