SAGA System: Difference between revisions
link was to the Marvel Super Heroes game entry; this is not the same game as MSH Adventure Game |
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{{Short description|Tabletop role-playing game system}} |
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⚫ | The '''SAGA System''' is a [[role-playing game]] system that uses "fate cards" to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the [[gamemaster]] in telling the story and administering the game. The system has been used in [[TSR, Inc.]]'s ''[[Dragonlance |
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{{Short description|Tabletop role-playing game}} |
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⚫ | The '''SAGA System''' is a [[role-playing game]] system that uses "fate cards" to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the [[gamemaster]] in telling the story and administering the game. The system has been used in [[TSR, Inc.]]'s ''[[Dragonlance: Fifth Age]]'' game<ref>{{cite journal |
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| author=Staff | journal=[[Shadis]] |
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| title=Review: Dragonlance: The Fifth Age |
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|date=May 1996 | issue=27 }}</ref> and the ''[[Marvel Super Heroes Adventure Game]]'', later published by TSR. [[Sue Weinlein Cook|Sue Cook]] was the brand manager for both of those game systems, and helped design the SAGA game rules.<ref name="Dragon #259">{{cite journal| last = Kenson| first = Stephen| authorlink = Steve Kenson| title = Profiles: Sue Cook| journal = [[Dragon (magazine)|Dragon]]| issue = #259| page = 112| publisher = [[Wizards of the Coast]]| location = [[Renton, Washington]]|date=May 1999}}</ref> |
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In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the [[experience points]] system of many other role-playing games. The cards replace dice-rolling, as well. When a player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered "Trump." Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard the number of points of damage to be taken from his hand. When a player has no more cards in his hand, the character is unconscious.{{citation needed|date=July 2023}} |
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==References== |
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<references /> |
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{{RPG systems}} |
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[[Category:Role-playing game systems]] |
[[Category:Role-playing game systems]] |
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{{rpg-stub}} |
Latest revision as of 02:45, 14 September 2024
The SAGA System is a role-playing game system that uses "fate cards" to determine the effects of actions. The cards have numbers, suits, positive and negative states, and role-playing cues that guide the gamemaster in telling the story and administering the game. The system has been used in TSR, Inc.'s Dragonlance: Fifth Age game[1] and the Marvel Super Heroes Adventure Game, later published by TSR. Sue Cook was the brand manager for both of those game systems, and helped design the SAGA game rules.[2]
In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take. The maximum number of cards he can hold is determined by the number of quests he has completed. This replaces the experience points system of many other role-playing games. The cards replace dice-rolling, as well. When a player attempts an action, he plays a card from his hand. If the suit on the card matches the action type (swords for strength-related actions, for example) it is considered "Trump." Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action. When a character takes damage, the player must discard the number of points of damage to be taken from his hand. When a player has no more cards in his hand, the character is unconscious.[citation needed]
References
[edit]- ^ Staff (May 1996). "Review: Dragonlance: The Fifth Age". Shadis (27).
- ^ Kenson, Stephen (May 1999). "Profiles: Sue Cook". Dragon (#259). Renton, Washington: Wizards of the Coast: 112.