Dino Crisis 3: Difference between revisions
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{{Short description|2003 video game}} |
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{{unreferenced|date = August 2007}} |
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{{Multiple issues| |
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{{Infobox VG| title = Dino Crisis 3 |
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{{Original research|date=August 2021}} |
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|image = [[Image:Dinocrisis3box.jpg|256px|]] |
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{{cite check|date=August 2021}} |
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|developer = [[Capcom]] |
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|publisher = [[Capcom]] |
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|designer = |
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|engine = |
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|released = <small><sup>'''[[Japan|JP]]'''</sup></small> [[June 26]], [[2003]]<br /><small><sup>'''[[North America|NA]]'''</sup></small> [[September 16]], [[2003]]<br /><small><sup>'''[[PAL region|PAL]]'''</sup></small> [[November 7]], [[2003]] |
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|genre = [[Action-adventure game|Action-adventure]] |
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|modes = [[Single player]] |
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|ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature) |
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|platforms = [[Xbox]] |
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|media = [[DVD]] |
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|requirements = |
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|input = |
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}} |
}} |
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{{Infobox video game |
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'''''Dino Crisis 3''''' is a [[survival horror]] [[video game]] for the [[Xbox]]. It is the third and final game in the series. Like the previous iterations of the ''[[Dino Crisis]]'' series, [[gameplay]] revolves around fighting dinosaurs. The action takes place in outer space, on a space station. |
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| title = Dino Crisis 3 |
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| image = Dinocrisis3box.jpg |
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| caption = North American box art |
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| developer = [[Capcom Production Studio 4]] |
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| publisher = [[Capcom]] |
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| director = Tetsuro Oyama<br>Hiroyuki Maruhama |
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| producer = [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]] |
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| designer = |
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| programmer = |
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| artist = Futoshi Nagata |
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| writer = {{ubl|[[Noboru Sugimura]]|Hiromichi Nakamoto|[[Shin Yoshida]]|Hiroaki Kanazawa}} |
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| composer = Shinichiro Sato |
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| series = ''[[Dino Crisis]]'' |
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| platforms = [[Xbox (console)|Xbox]] |
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| released = {{vgrelease|JP|June 26, 2003|NA|September 16, 2003|EU|November 7, 2003}} |
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| genre = [[Action-adventure game|Action-adventure]] |
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| modes = [[Single-player video game|Single-player]] |
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}} |
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{{Nihongo foot|'''''Dino Crisis 3'''''|ディノクライシス3|Dino Kuraishisu Surī|lead=yes|group=lower-alpha}} is a 2003 [[action-adventure game]] developed by [[Capcom Production Studio 4]]<ref>{{cite web |url=http://www.capcom.co.jp/studio4/index.html |archiveurl=https://web.archive.org/web/20050206023353/http://www.capcom.co.jp/studio4/index.html |title=Production Studio 4 |language=Japanese |archivedate=February 6, 2005 |publisher=[[Capcom Co., Ltd]]}}</ref> and published by [[Capcom]] for the [[Xbox (console)|Xbox]]. Like the previous installments in the [[Dino Crisis|''Dino Crisis'' series]], the gameplay revolves around fighting [[dinosaur]]s or other reptiles, but the enemies in this game are not real dinosaurs. They are mutations created from DNA extracted from various dinosaur species. The game takes place on a space station. It is the third and final game in the ''Dino Crisis'' series. |
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The game was originally planned for both Xbox and [[PlayStation 2]], but the latter version was scrapped early in development.<ref>{{cite web | title=IGN: Dino Crisis 3 | url=http://ps2.ign.com/objects/013/013926.html | work=IGN.com | accessdate=2009-04-06}}</ref> |
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Unlike the first two installments of the ''Dino Crisis'' series, the enemies in the game are not real dinosaurs. Instead they are mutations created from the DNA of some dinosaur species. |
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==Gameplay== |
==Gameplay== |
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{{Unreferenced section|date=August 2021}} |
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The number of weapons was reduced (1 gun with 3 ammo types), in addition to small machines to help against dinosaur encounters (3 types). The game was played mostly through the character Patrick and only a small section was played as Sonya (although an unlockable mode allows you to play as Sonya only faster wearing a Waitress costume). |
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The player can use 2 guns with 6 ammo types (one gun and 3 ammo types per playable character), in addition to small machines called "WASPS" that help against dinosaur encounters. The game is played mostly through the character Patrick and only a small section is played as Sonya. There are three types of body armor available. |
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==Plot== |
==Plot== |
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Set in the year 2548, it has been 300 years since Earth lost contact with the colony ship ''Ozymandias'', en route to a<sup>2</sup>. Somehow, the ship has reappeared near [[Jupiter]]. A team called S.O.A.R. (Special Operations And Reconnaissance) is sent aboard the probe ship ''Seyfert'' to investigate. As the ''Seyfert'' sends out a shuttle to investigate the ship, its weapons suddenly activate. A beam destroys the ''Seyfert'' and then the shuttle, killing nearly everyone except for Patrick Tyler, Sonya Hart, Commander Jacob Ranshaw, and McCoy. Patrick and Sonya reunite on the exterior of the ship and gain access. The ship's interior is derelict, although there is still power. |
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http://dinocrisis3.co.uk/| title = Search Results: "Dinocrisis 3" | publisher = [[Capcom]] | accessdate = [[2007-08-09]]}}</ref> |
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McCoy boards as well but is killed by a large ''[[Tyrannosaurus]]''-like creature which chases the team. The ''T. rex'' is then attacked, mauled and killed by a swarm of eel-like mutants, one of which is ripped in half and thrown to the floor beforehand. After fighting his way through the ship's storage areas, Patrick meets a survivor, a girl named Caren Velázquez. After meeting her, she runs away in fear. |
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==Characters== |
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*'''Patrick Tyler''' Michael Yurchak - A member of S.O.A.R., Patrick Tyler's strong sense of duty and natural charisma make him an asset to any operation. Trusted by the entire team, he boosts troop morale. |
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Patrick spots Caren once again, looking at a picture frame of her father, Dr. Miguel Velázquez. Patrick learns she has been on her own for 300 years. Sonya discovers that MTHR - the ship's control system - is creating the dinosaur-like creatures from the DNA of animals in storage as a replacement for the human crew. When Patrick tells them that he is shutting MTHR down for good, Caren opens the door and runs away. |
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*'''Sonya Hart''' [[Vanessa Marshall]] - Another member of S.O.A.R. Sonya's cool and flawless actions make her appealing. Her single goal is completing missions. |
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As Caren and the team hurry out of the experimental [[laboratory]], they are attacked by a mutant ''[[Ankylosaurus]]'' known as a Regulus. Caren is struck in the abdomen and sent flying into the wall by the beast, and later fatally wounded. Jacob sacrifices himself to kill the mutant by setting off his grenades at the creature's mouth. At this point, it is revealed that Caren is an android. |
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*'''McCoy''' [[Wally Wingert]] - Not much is known of him. Patrick and Sonya find him running towards them, asking about the other team member's wherabout's. After he realizes he's been drooled on, a dinosaur pulls McCoy into the air and throws him into the wall, killing him. |
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*'''Jacob Ranshaw''' Kevin Killebrew - Jacob Ranshaw leads S.O.A.R. His directiveness and bold decision-making abilities are critical to the operation. He's a fanatic about the safety of his troops. |
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*'''Caren Velasquez''' [[Shanelle Workman]] - Apparently the sole survivor of the mysterious dinosaur outbreak. She also worked as a patrol officer in one of the ships control hanger's. Caren's appearance is shrouded in mystery throughout the game. |
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Later, the same beast reappears, revealing that Jacob's sacrifice is for naught. With no choice, Patrick has to put the Regulus to rest. |
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*'''Captain Satoko Evans''' Jasmin Paul - The Captain of the Ozymandias. After the Ozymandias is affected with cosmic rays, the crew members began to die. During her last days she and the surviving crew members searched for animal DNA, and mixed it with their own. This was all by the captains orders to MTHR, who then conducted a cloning process. |
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Caren manages to repair the ship, saving Patrick from succumbing to the broken environmental systems. Patrick returns to the Energy Core to restart it, but the room is severely damaged when a mutant ''[[Spinosaurus]]'' crashes through the wall, filling the area with water coolant. |
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*'''M.T.H.R.''' Jasmin Paul - This M.T.H.R. unit is a first generation model used on space vessels. She is also the ship's main computer system on board the Ozymandias. Since over 300 years have passed since meeting a human being, she has suffered a form of madness. She considers the dinosaur-like creatures to be her 'children', due to the fact that she created them. |
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After fighting off the creature, the team runs to the MTHR sector as the core begins to go into meltdown. As they arrive at the sector, the MTHR and Engine Sectors detach from the ''Front Deck'', '''Shaft''' and '''Energy Sector''', which are destroyed by the meltdown. The Engines soon activate an emergency system and Warp Jump to Earth. |
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==Enemies== |
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===Australis=== |
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<!-- Deleted image removed: [[Image:Dino Crisis 3 Australis.png|thumb|150px|The Australis|right]] --> |
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*DNA Code:D-01-10a |
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*DNA Prime:''[[Tyrannosaurus rex]]'' |
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A failed attempt to create a creature capable of surviving in the vacuum of space. Failure to develop a suitable skin resulted in its exposed musculature. However, its self-healing properties and ferocious disposition make it a formidable foe to any that cross its path. Equipped with an electricity-generating organ, the creature releases shock blasts. |
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Patrick meets MTHR and questions her. He then tries to stop MTHR's main computer but she opens another hatch releasing the ''Spinosaurus'' the second time. Upon defeating the creature, Patrick tries to stop MTHR sending the dinosaurs to Earth and fights her, eventually destroying her system, which has disastrous effects on the ship, causing it to activate the self-destruct sequence. MTHR's last words are "I just wanted to complete my mission". |
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There are a total of 4 different Australis in the game. |
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Patrick is reunited with Sonya and Caren as they try to escape the ship via an escape shuttle, but they are attacked by the "Cebalrai", a two-headed ''[[Giganotosaurus]]''. The beast jumps onto the platform and chases the trio down to the bottom of the platform. As Patrick runs, the Cebalrai slams its left head into him and tosses him into the wall, making him unable to reach his gun. Caren lures the creature toward her. Patrick tries to stop her, but a stomp of the Cebalrai's paw causes the platform Caren and the monster are standing on to collapse. Both Caren and the Cebalrai fall into the abyss - much to Patrick's dismay. After defeating another ''T. rex'', Patrick and Sonya are able to escape before the ship self-destructs, but the Cebalrai, being able to survive in a vacuum, was able to get on the top of the shuttle. Patrick gets on top of the shuttle himself to destroy the "genetic freak" in a final battle. |
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The first Australis is also the first dinosaur to be seen in the game. It is killed by a large group of hungry [[Rigel]]. The second Australis is seen in the power station after a formation change. The third one attacks Patrick in the hangar deck whilst life support is malfunctioning and the fourth and final Australis is killed by Patrick and Sonya in the engine sector of the ship. |
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Midway through the battle, the Cebalrai grows a third head, and Patrick is forced to use a "Final Wasp", which weakens the creature and sends it flying into space. |
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===Rigel=== |
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*DNA Code:D-01-001 |
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*DNA Prime:''[[Giganotosaurus]]'' |
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Individually, this particular species poses no significant threat. However, an insatiable appetite coupled with a tendency to blindly feed on anything that moves makes this a very dangerous creature when encountered in large numbers. The Rigel is a metamorphic being, changing its appearance with age. Its adult form is Cebalrai. |
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== |
== Characters == |
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*'''Patrick Tyler''' (Michael Yurchak)<ref name="btva">{{cite web |title=Dino Crisis 3 (2003 Video Game) |url=https://www.behindthevoiceactors.com/video-games/Dino-Crisis-3/ |website=Behind The Voice Actors |accessdate=3 October 2020|postscript=. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its credits or other reliable sources of information.}}</ref> - A member of S.O.A.R., Patrick Tyler's strong sense of duty and natural charisma make him an asset to any operation. Trusted by the entire team, he boosts troop morale.<ref name="official">[http://www.dinocrisis3.co.uk/ Official website] {{webarchive|url=https://web.archive.org/web/20081229180816/http://www.dinocrisis3.co.uk/ |date=2008-12-29 }}</ref> |
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*DNA Code:D-01-001 |
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*'''Sonya Hart''' ([[Vanessa Marshall]])<ref name="btva"/> - Another member of S.O.A.R., Sonya's cool and flawless actions make her appealing. Her single goal is completing missions.<ref name="official"/> |
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*DNA Prime:''[[Giganotosaurus]]'' |
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*'''McCoy''' ([[Wally Wingert]])<ref name="btva"/> - Not much is known of him. Patrick and Sonya find him running towards them, asking about the other team member's whereabouts. After he realizes he has been drooled on, an Australis pulls McCoy into the air and throws him into the wall, killing him. His last words, "What is this?", are heard before the beast creeps up on him. |
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A successful attempt at developing an ultimate life form, Cebalrai is capable of surviving on land and in space. Extremely resilient, this creature is the Rigel's final stage of growth. The Cebalrai displays aggressiveness that is well beyond its predatory instinct. |
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*'''Cmndr. Jacob Ranshaw''' (Kevin Killebrew)<ref name="btva"/> - Jacob Ranshaw leads S.O.A.R.; His directness and bold decision-making abilities are critical to the operation. He is a fanatic about the safety of his troops. He is inevitably killed by Regulus, after its fight with Patrick. Jacob sacrifices himself, using a grenade to kill Regulus, though it fails.<ref name="official"/> |
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*'''Caren (Karen) Velázquez''' - ([[Shanelle Workman]])<ref name="btva"/> - Apparently the sole survivor of the mysterious dinosaur outbreak. She also worked as a patrol officer in one of the ship's control hangars. Caren's appearance is shrouded in mystery throughout the game. She is first found by Patrick and is later discovered to be an android, with several other copies made by the M.T.H.R. 248. During a battle against the Cebalrai, she sacrifices herself to save Patrick, by making it fall on a loose platform.<ref name="official"/> |
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*'''Captain Satoko Evans''' (Jasmin Paul)<ref name="btva"/> - The Captain of the Ozymandias. After the Ozymandias is affected with cosmic rays, the crew members began to die. During her last days she and the surviving crew members searched for animal DNA, and mixed it with their own. This was all by the captain's orders to M.T.H.R. 248, who then conducted a cloning process. |
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*'''M.T.H.R. 248''': The main antagonist of the game. This M.T.H.R. (voiced by Jasmin Paul<ref name="btva"/>) unit is a first generation model used on space vessels. She is also the ship's main computer system on board the Ozymandias. 300 years have passed since meeting a human being and she has gone mad. She considers the dinosaur-like creatures to be her 'children', due to the fact that she created them. Her last words were: "I just wanted to complete my mission". |
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==Development== |
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Cebalrai, like Rigel, also change their appearance, but less drastically. The only part to change in a significant matter is its head. |
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''Dino Crisis 3'' entered production in mid-2000, in a production led by [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]], with [[Shinji Mikami]] as Executive Producer. The original proposal was for a "human drama" set mostly within an unspecified "facility" in a city under siege from rampaging time-displaced dinosaurs, with the player being able to fight the dinosaurs with AI partners, and in which decisions made by the player could change the course of the story.<ref>[https://web.archive.org/web/20010520164539/http://www.xbox.co.jp/news/x_release20010517_02.html Xbox 2001 conference summary] (Japanese).</ref> In reaction to the [[September 11 attacks]] in the [[United States]], Capcom Production Studio 4 moved away from the city environment, and it was instead decided the game would be set on board a space ship far into the future.<ref>{{Cite web|url=https://www.resetera.com/threads/dino-crisis-3-was-never-meant-to-take-place-in-space-but-9-11-changed-that.28627/|title=Dino Crisis 3 was never meant to take place in space...But 9/11 changed that|date=10 March 2018 }}</ref><ref name="GSpyinterview">{{cite web|url=http://uk.gamespy.com/articles/496/496242p1.html|archiveurl=https://archive.today/20130624164625/http://uk.gamespy.com/articles/496/496242p1.html|title=Hiroyuki Kobayashi on Dino Crisis 3 - Page 1|publisher=GameSpy|date=September 19, 2003|first=Nutt|last=Christian|archivedate=24 June 2013|accessdate=2013-03-02|url-status=live}}</ref> ''Dino Crisis 3'' was always intended as an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2; [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]] considered a PlayStation 2 port of the game to be "impossible" to make.<ref name="GSpyinterview" /><ref name="IGNinterview" /> |
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The game's HUD went through considerable development in 2002. Originally the HUD was to be positioned on the bottom-left corner of the screen, and show health and jetpack fuel stats as lines, as well as the number of WASPs available to the player.<ref>IGN - "[http://uk.ign.com/articles/2002/06/11/xbox-conference-summer-02 XBOX CONFERENCE SUMMER '02]".</ref> The weapons system itself was different from earlier games; players would rely on a main weapon with infinite ammunition, with the option to switch to other forms of ammunition for stronger opponents which would be limited and have to be found or bought. The WASPs were designed as a secondary weapon which would fly around the map and provide additional aid to the player during combat.<ref name="IGNinterview" /> Like in ''Dino Crisis 2'', more focus is given to giving players the fun of shooting dinosaurs than item conservation and avoiding them like in ''Dino Crisis''. A shop feature was created for the game where, like in ''Dino Crisis 2'' the player could purchase supplies based on points accumulated from killing dinosaurs. However, in this game the player could accumulate a finite number, requiring them to return to the shop frequently or they would receive no further points.<ref name="IGNinterview" /> In developing the camera, the team decided to take full advantage of the Xbox's power and make it 3D rather than using 2D pre-rendered backgrounds like ''Dino Crisis 2'' had done. In a similar manner to Studio 1's contemporaneous ''[[Resident Evil Outbreak]]'', rooms were divided into zones where a camera would follow the player, then cut to another camera when they leave the area.<ref name="IGNinterview" /> |
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Although it is first encountered in the final two boss levels, its foot breaks through the ceiling in the deck sector shortly before the second Australis boss level. |
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The storyboard editor, Shinji Higuchi, made the decision that the main environment, the Ozymandias, would be capable of transforming, being a long-time fan of mecha. Such ideas for the setting came from science fiction films, with the Jupiter orbit setting coming from the film, ''[[Sayonara Jupiter (film)|Sayonara Jupiter!]]'',<ref name=":0">''DINO CRISIS 3 PREMIUM FACT FILE''.</ref> which Higuchi served on as a production assistant. Several designs for the ship were also made ahead of the Xbox Conference Summer 2002 and, according to producer Hiroyuki Kobayashi, a competition was held within the development team to pick the design to use for the game.<ref name=":0" /> Due to this fascination with mecha, 3CGI paid particular attention to making the cutscenes of Ozymandias' transformation seem more realistic, with moving parts being locked in place.<ref name=":0" /> The characters were also designed based on Japanese science-fiction tropes, and attention was made to the SOAR team uniforms. For example, a transformation sequence of Patrick's helmet was carefully drawn to show how it could be stored within his suit. Distinct from the space suits of the other cast members, Caren's mini-dress was designed to echo Japanese "race queen" idols, and Shinji Mikami had her purple tights removed to better match that concept. 3DCGI also made sure to put focus in her animations, so that her breast and dress movements would appear more realistic in cutscenes.<ref name=":0" /> The creatures that populate the ''Ozymandias'' are revealed in the story to be genetically-engineered human-dinosaur hybrids. As such the creature designers were free to create the creatures how they wanted; this was liberating for the designers, as the ''Dino Crisis'' and ''Dino Crisis 2'' teams had problems with making the Therapods unique. A common theme in the dinosaurs was that they would have exposed skin and could release electricity as a form of attack. |
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===Regulus=== |
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*DNA Code: D-28-477 |
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*DNA Prime:''[[Ankylosaurus]]'' |
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An early story proposal centred on the emergence of dinosaurs in the present day world, possibly the very time distortion ''Dino Crisis 2'' alluded to with the Noah's Ark Plan. A single image hinting to this storyline was shown by Yoshiki Okamoto when he announced three Capcom games at the May 16 Xbox announcement for [[E3 2001]]. Kobayashi moved the project away from the city proposal and to something else. With offers from the Flagship team, led by [[Noboru Sugimura]], Hiromichi Nakamoto, Shin Yoshida and Hiroaki Kanazawa, it was agreed the game story be shifted to a futuristic environment in space which would allow for new ideas. Some fifty minutes of pre-rendered cutscenes were created for the game. Makoto Kamiya, a professional film director, was hired to direct the work so that elements such as camera angles would look movie-like.<ref name="IGNinterview">{{cite web|url=http://uk.ign.com/articles/2003/09/17/dino-crisis-3-interview|title= Dino Crisis 3 Interview |website=IGN|date= September 17, 2003|accessdate=2014-03-19}}</ref> |
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Based on the Ornithischia-Thyreophora. The skin of the Regulus' back is covered with thick plates of organic armor capable of deflecting projectile attacks. In combat, it curls up its body and rams its opponent. However, the creature's soft underbelly and slow speed makes it vulnerable to well-placed attacks. Only one is seen in the DNA lab, where Captain Evans sacrificed himself by placing a bomb in the Regulus' mouth. During the explosion the Regulus managed to curl up into a ball and spin its way through a wall. It later appeared in the main lobby where it was eventually destroyed. |
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==Reception== |
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{{Video game reviews |
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The Rigel Domain is a giant organic tower in the center of the large storage room. It releases deadly spores and sends waves of Rigels after the player. The Domain's only weakness is the tower itself. When attacked, the outer layer of its 'skin' breaks apart. |
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| MC = 51/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/dino-crisis-3/critic-reviews/?platform=xbox |title=Dino Crisis 3 for Xbox Reviews |website=[[Metacritic]] |accessdate=2010-01-08}}</ref> |
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| Edge = 3/10<ref>{{cite magazine |title=Dino Crisis 3 |author=Edge staff |magazine=[[Edge (magazine)|Edge]] |issue=127 |date=September 2003}}</ref> |
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| EGM = 6.33/10<ref>{{cite magazine |title=Dino Crisis 3 |magazine=[[Electronic Gaming Monthly]] |issue=172 |date=October 2003 |page=152}}</ref> |
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| EuroG = 3/10<ref>{{cite web |url=http://www.eurogamer.net/articles/r_dinocrisis3_x |title=Dino Crisis 3 Review |last=Reed |first=Kristan |website=[[Eurogamer]] |date=2003-11-04 |accessdate=2010-06-14}}</ref> |
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| GI = 6.25/10<ref>{{cite magazine |title=Dino Crisis 3 |magazine=[[Game Informer]] |issue=126 |date=October 2003 |page=135}}</ref> |
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| GamePro = {{Rating|2.5|5}}<ref name="GPro">{{cite magazine |url=http://www.gamepro.com/microsoft/xbox/games/reviews/31067.shtml |title=Dino Crisis 3 Review for Xbox from GamePro.com |author=Major Mike |magazine=[[GamePro]] |date=2003-09-16 |accessdate=2013-12-21 |archiveurl=https://web.archive.org/web/20050209090715/http://www.gamepro.com/microsoft/xbox/games/reviews/31067.shtml |archivedate=2005-02-09 |url-status=dead}}</ref> |
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| GameRev = D+<ref>{{cite web |url=http://www.gamerevolution.com/review/dino-crisis-3 |title=Dino Crisis 3 Review |last=Ferris |first=Duke |publisher=[[Game Revolution]] |date=October 2003 |accessdate=2013-12-21}}</ref> |
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| GSpot = 5.4/10<ref name="GSpot">{{cite web |url=http://www.gamespot.com/reviews/dino-crisis-3-review/1900-6075422/ |title=Dino Crisis 3 Review |last=Shoemaker |first=Brad |website=[[GameSpot]] |date=September 18, 2003 |accessdate=2013-12-21}}</ref> |
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| GSpy = {{Rating|2|5}}<ref>{{cite web |url=http://xbox.gamespy.com/xbox/dino-crisis-3-/6185p1.html |title=GameSpy: Dino Crisis 3 |last=Meston |first=Zach |publisher=[[GameSpy]] |date=2003-09-20 |accessdate=2013-12-21}}</ref> |
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| GameZone = 6.9/10<ref>{{cite web |url=http://www.gamezone.com/reviews/2003/09/28/dino_crisis_3_xb_review |title=Dino Crisis 3 - XB - Review |last=Bedigian |first=Louis |publisher=GameZone |date=2003-09-28 |accessdate=2013-12-21 |archiveurl=https://web.archive.org/web/20081006032509/http://xbox.gamezone.com/gzreviews/r19808.htm |archivedate=2008-10-06 |url-status=live}}</ref> |
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| IGN = 6/10<ref name="IGN">{{cite web |url=http://www.ign.com/articles/2003/09/16/dino-crisis-3-review |title=Dino Crisis 3 Review |last=Goldstein |first=Hilary |date=September 16, 2003 |website=[[IGN]] |accessdate=2013-12-21}}</ref> |
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| OXM = 6.5/10<ref>{{cite magazine |title=Review: Dino Crisis 3 |magazine=[[Official Xbox Magazine]] |date=November 2003 |page=118}}</ref> |
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}} |
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''Dino Crisis 3'' received "mixed" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MC"/> IGN gave the game a 6.0, describing it as a missed-opportunity to advance the series, having been betrayed by minor, but repetitive faults.<ref name="IGN"/> GameSpot branded the game with a "Mediocre" 5.4, having found the game more "frustrating than [...] fun" due to its flaws, though finding the game to be enjoyable if ignored.<ref name="GSpot"/> |
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===Algol=== |
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*DNA Code: D-02-001 |
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*DNA Prime:''[[Velociraptor]]'' |
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The most common criticism was the camera system, which was named by IGN as "The Worst Camera Ever". The problem was due to the high speeds that the player can frequently travel at. As with the first two ''Dino Crisis'' titles and the early elements of the ''Resident Evil'' series, rooms in ''Dino Crisis 3'' are separated into separate, invisible zones where the camera is set to change once the boundary is crossed. Because of the fast-moving jetpack, players would travel between those boundaries rapidly, with multiple camera changes leading to confusion as to where the player is supposed to be going, resulting in them inadvertently turning back. Because of the large size of zones and the long-range auto-aim system, IGN expected that players would spend 80% of their game to be firing at enemies that are out of their view and dodging attacks from off-screen.<ref name="IGN"/> GameSpot suggested that the game would be a lot more playable had the player been given the opportunity to, at the very least, move the angle of the camera.<ref name="GSpot"/> ''GamePro'' was also frustrated by the camera stylization, saying that the "awkward" camera stopped the game from reaching the potential it could have had.<ref name="GPro"/> |
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The Algol is highly agile and has well-developed hind legs that enable tremendous jumps. When agitated, it can release shock blasts from the electricity-generating organ on its head. It has a high-level survival instinct brought on by the manipulation of its genes. Algols are very group-conscious and hunt in packs. Later in the game, Algol are shown to have a chameleon-like cloaking ability, allowing it to appear fully transparent with only the outline of its body being visible. |
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There was some disappointment regarding the variety of the enemies: IGN counted only three non-boss enemies present in the game, but admired their unique designs, particularly for the "simian-esque" dinosaurs. There was more support for the boss enemies, though, with IGN citing the key to victory being to avoid attacks rather than to simply shoot.<ref name="IGN"/> ''GamePro'' was disappointed by the enemies' entry into battles, with them literally appearing out of thin air.<ref name="GPro"/> |
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===Kornephoros=== |
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*DNA Code: D-3a-001 |
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*DNA Prime: Velociraptor |
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IGN was supportive of Capcom's decision to turn the ''Ozymandias'' into a giant puzzle, with the ship being able to routinely change formation. This puzzle method was compared to a jigsaw.<ref name="IGN"/> IGN also admired the uniqueness of the 50+ rooms within the ''Ozymandias'', but questioned the decision to avoid such environments as a cafeteria or a mess hall, which would have made the ship feel more like it actually had a crew to begin with.<ref name="IGN"/> GameSpot saw little 'uniqueness' in the designs, noting the same shiny metallic look of the ship's interiors being everywhere and, without using the 3D map feature, it would be hard to get lost when moving around (partly because of the camera system).<ref name="GSpot"/> The 3D map, itself, while helpful to some, was also considered to be an "arduous process" to use.<ref name="GPro"/> |
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Another dromaeosaurian-based creature, genetic manipulation using primate DNA resulted in alteration of muscles and skeletal framework. As a result, the Kornephoros has a distinctive ape-like shape and hunts systematically as a group |
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The voice acting was thought to be of reasonable quality, which IGN felt to be 'surprising' for a Japanese game using English-speaking actors. IGN did mention the presence of "corny" dialogue, though.<ref name="IGN"/> GameSpot considered it to be a "passable" B-grade, in comparison.<ref name="GSpot"/> Other aspects of the sound design, such as the score and sound effects, were also found to be good or "passable"; they were criticised for being limited and repetitive in rooms, however.<ref name="IGN"/> |
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===Miaplacidus=== |
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*DNA Code: D-16-021 |
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*DNA Prime: [[Spinosaurus]] |
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[[GameTrailers]] included the game in a "Top Ten Worst Sequels" feature, stating that "[i]t's a good sign you have an abysmal sequel when its developer respectfully declines to follow it up".<ref>{{cite web|title= GT Countdown: Top 10 Worst Sequels|url=http://www.gametrailers.com/videos/dgtuzl/gt-countdown-top-10-worst-sequels}}</ref> |
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Genetically manipulated for amphibious qualities that would allow survival on both land and water, the Miaplacidus is an aggressive creature with a sharp dorsal fin. It is also capable of spitting high-pressure jets of water, granting the creature long-range attacks. |
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==Notes== |
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The player fights it twice, first submerged and it retreats after being injured but the second on land. |
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{{notelist}} |
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==Collectively Unliked Gameplay Elements== |
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Terrible Camera Angles: |
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*Notwithstanding its outstanding graphics ever unleashed on the Xbox entertainment system, the poor camera angles PLUS controls generated an amount of frustration substantial enough to offset the good completely. |
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[[Image:1060747262.jpg|thumb|right|250px|To be fair, this baddy looks really really cool.]] |
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*The most highly voiced criticism is about the changing camera angles somewhat also seen in the Resident Evil series. Flying with the jetpackt across the spacious hall where the player has a cinematic showdown with Australis (a mutant of Tyrannosaurus) and a swam of Rigels (a mutant of Giganotosaurus), the camera can change more than ten times. Front, rear, left, right views are not all what the camera has to offer. Up the ceiling it is (a better treat), a close-up on your character (terribly unnecessary)...are merely the tip of the iceberg. The camera is described by players as an invincible antagonist capable of inflicting damage on them by cloaking the dinosaurs from start to finish in the game. Worse, in Resident Evil games (refering to Resident Evil 2 and 3 on the PC), players just press the "upward arrow key" to tell the character to "walk forward". In Dino Crisis 3, however, players need to identify the camera angle before moving the left analog stick towards the direction they wish the character to go. Endlessly, they redo it whenever the camera changes. |
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The Infamous TC Point System: |
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*Literally meant to reward players with weaponry upgrades and more health items, it is miserably another penalty to players. Whenever the player kills an enemy, the TC bar on the top right corner is charged with a little bit* yellow. Each level of TC bar, of which only the basic one is provided to players for free, has different maximum yellow capacity and maximum TC point ("money") reward. "Maximum yellow capacity" actually means that players would be rewarded for nothing if their precious TC bar becomes "FULL" (as it really reads when it does). There is no exception even for a boss battle. To unload the TC bar, we have to make some back-tracking to a checkpoint (a blue light lamp). It takes players more time (or times? it makes no difference) to back-track than any keys in all Resident Evil games. |
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*All items sold at the checkpoints are over-priced, forcing players to use the regular rifle most of the time to conserve "laser" ammo for bosses and "widespread" ammo for "the apes". Players are sandwiched in a situation where enemies get progressively (quickly) stronger and TC points are necessary to buy over-priced upgrades so they kill with the standard rifle and back-track to the checkpoint to get the TC reward* before the TC bar gets full. |
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Points to Note: |
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*players have to pay for TC bar upgrades for the yellow to rise gently. Two upgrades on the TC bars are required to make sure that they are paid. |
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*Players have to be careful, below 50% full, the TC bar provides nothing too (Friendly reminder to players: In a save room, bad things can still happen). The TC bars only provides half the credits at 50%-80% full and about two third the credits at 80%-90% and lastly full credits >90% full. |
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==Reception== |
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''Dino Crisis 3'' was critically panned and its sales flopped, mainly as a result of being unfaithful to its prequels and its poor controls. This has somewhat reduced the likelihood of a possible future sequel. |
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==Trivia== |
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*This is the only ''Dino Crisis'' in the series that does not have Regina (save Stalker, which is considered a spin-off series) as a character since more than five hundred years have passed since the events of the first game. |
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*It is the only game in the entire series to not include time travel. Yet time remains as a factor of suspicion because the ship that hosts the events disappeared 300 years before the game was set. |
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*It is the only game of the series in which Third Energy is stable, according to a file that is found ingame near the reactor part of the ship. |
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*''Dino Crisis 3'' was originally planned for [[PlayStation 2]] as well, but was canceled due to a deal with [[Microsoft]] so the game could only be on [[Xbox]]. |
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==References== |
==References== |
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{{Reflist}} |
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<!--See http://en.wikipedia.org/wiki/Wikipedia:Footnotes for an explanation of how to generate footnotes using the <ref(erences/)> tags--> |
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{{Reflist|2}} |
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==External links== |
==External links== |
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*{{Official website|http://www.capcom.co.jp/dino3/}} {{in lang|ja}} |
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*{{Official website|https://web.archive.org/web/20031025012853/http://www.capcom.com/dinocrisis3/index2.html}} |
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*{{moby game|id=/dino-crisis-3}} |
*{{moby game|id=/dino-crisis-3}} |
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*{{IMDb title|0305434}} |
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*[http://www.gamerankings.com/htmlpages2/516697.asp ''Dino Crisis 3''] at [[Game Rankings]] |
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*{{imdb title|0305434}} |
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{{Portal bar||Dinosaurs|Speculative fiction/Horror|Speculative fiction|Video games}} |
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*[http://dinocrisis.wikia.com/wiki/Dino_Crisis_3 ''Dino Crisis 3''] at [[Wikia]] |
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[[it:Dino Crisis 3]] |
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Latest revision as of 17:48, 22 December 2024
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|
Dino Crisis 3 | |
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Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom |
Director(s) | Tetsuro Oyama Hiroyuki Maruhama |
Producer(s) | Hiroyuki Kobayashi |
Artist(s) | Futoshi Nagata |
Writer(s) |
|
Composer(s) | Shinichiro Sato |
Series | Dino Crisis |
Platform(s) | Xbox |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Dino Crisis 3[a] is a 2003 action-adventure game developed by Capcom Production Studio 4[1] and published by Capcom for the Xbox. Like the previous installments in the Dino Crisis series, the gameplay revolves around fighting dinosaurs or other reptiles, but the enemies in this game are not real dinosaurs. They are mutations created from DNA extracted from various dinosaur species. The game takes place on a space station. It is the third and final game in the Dino Crisis series.
The game was originally planned for both Xbox and PlayStation 2, but the latter version was scrapped early in development.[2]
Gameplay
[edit]The player can use 2 guns with 6 ammo types (one gun and 3 ammo types per playable character), in addition to small machines called "WASPS" that help against dinosaur encounters. The game is played mostly through the character Patrick and only a small section is played as Sonya. There are three types of body armor available.
Plot
[edit]Set in the year 2548, it has been 300 years since Earth lost contact with the colony ship Ozymandias, en route to a2. Somehow, the ship has reappeared near Jupiter. A team called S.O.A.R. (Special Operations And Reconnaissance) is sent aboard the probe ship Seyfert to investigate. As the Seyfert sends out a shuttle to investigate the ship, its weapons suddenly activate. A beam destroys the Seyfert and then the shuttle, killing nearly everyone except for Patrick Tyler, Sonya Hart, Commander Jacob Ranshaw, and McCoy. Patrick and Sonya reunite on the exterior of the ship and gain access. The ship's interior is derelict, although there is still power.
McCoy boards as well but is killed by a large Tyrannosaurus-like creature which chases the team. The T. rex is then attacked, mauled and killed by a swarm of eel-like mutants, one of which is ripped in half and thrown to the floor beforehand. After fighting his way through the ship's storage areas, Patrick meets a survivor, a girl named Caren Velázquez. After meeting her, she runs away in fear.
Patrick spots Caren once again, looking at a picture frame of her father, Dr. Miguel Velázquez. Patrick learns she has been on her own for 300 years. Sonya discovers that MTHR - the ship's control system - is creating the dinosaur-like creatures from the DNA of animals in storage as a replacement for the human crew. When Patrick tells them that he is shutting MTHR down for good, Caren opens the door and runs away.
As Caren and the team hurry out of the experimental laboratory, they are attacked by a mutant Ankylosaurus known as a Regulus. Caren is struck in the abdomen and sent flying into the wall by the beast, and later fatally wounded. Jacob sacrifices himself to kill the mutant by setting off his grenades at the creature's mouth. At this point, it is revealed that Caren is an android.
Later, the same beast reappears, revealing that Jacob's sacrifice is for naught. With no choice, Patrick has to put the Regulus to rest.
Caren manages to repair the ship, saving Patrick from succumbing to the broken environmental systems. Patrick returns to the Energy Core to restart it, but the room is severely damaged when a mutant Spinosaurus crashes through the wall, filling the area with water coolant.
After fighting off the creature, the team runs to the MTHR sector as the core begins to go into meltdown. As they arrive at the sector, the MTHR and Engine Sectors detach from the Front Deck, Shaft and Energy Sector, which are destroyed by the meltdown. The Engines soon activate an emergency system and Warp Jump to Earth.
Patrick meets MTHR and questions her. He then tries to stop MTHR's main computer but she opens another hatch releasing the Spinosaurus the second time. Upon defeating the creature, Patrick tries to stop MTHR sending the dinosaurs to Earth and fights her, eventually destroying her system, which has disastrous effects on the ship, causing it to activate the self-destruct sequence. MTHR's last words are "I just wanted to complete my mission".
Patrick is reunited with Sonya and Caren as they try to escape the ship via an escape shuttle, but they are attacked by the "Cebalrai", a two-headed Giganotosaurus. The beast jumps onto the platform and chases the trio down to the bottom of the platform. As Patrick runs, the Cebalrai slams its left head into him and tosses him into the wall, making him unable to reach his gun. Caren lures the creature toward her. Patrick tries to stop her, but a stomp of the Cebalrai's paw causes the platform Caren and the monster are standing on to collapse. Both Caren and the Cebalrai fall into the abyss - much to Patrick's dismay. After defeating another T. rex, Patrick and Sonya are able to escape before the ship self-destructs, but the Cebalrai, being able to survive in a vacuum, was able to get on the top of the shuttle. Patrick gets on top of the shuttle himself to destroy the "genetic freak" in a final battle.
Midway through the battle, the Cebalrai grows a third head, and Patrick is forced to use a "Final Wasp", which weakens the creature and sends it flying into space.
Characters
[edit]- Patrick Tyler (Michael Yurchak)[3] - A member of S.O.A.R., Patrick Tyler's strong sense of duty and natural charisma make him an asset to any operation. Trusted by the entire team, he boosts troop morale.[4]
- Sonya Hart (Vanessa Marshall)[3] - Another member of S.O.A.R., Sonya's cool and flawless actions make her appealing. Her single goal is completing missions.[4]
- McCoy (Wally Wingert)[3] - Not much is known of him. Patrick and Sonya find him running towards them, asking about the other team member's whereabouts. After he realizes he has been drooled on, an Australis pulls McCoy into the air and throws him into the wall, killing him. His last words, "What is this?", are heard before the beast creeps up on him.
- Cmndr. Jacob Ranshaw (Kevin Killebrew)[3] - Jacob Ranshaw leads S.O.A.R.; His directness and bold decision-making abilities are critical to the operation. He is a fanatic about the safety of his troops. He is inevitably killed by Regulus, after its fight with Patrick. Jacob sacrifices himself, using a grenade to kill Regulus, though it fails.[4]
- Caren (Karen) Velázquez - (Shanelle Workman)[3] - Apparently the sole survivor of the mysterious dinosaur outbreak. She also worked as a patrol officer in one of the ship's control hangars. Caren's appearance is shrouded in mystery throughout the game. She is first found by Patrick and is later discovered to be an android, with several other copies made by the M.T.H.R. 248. During a battle against the Cebalrai, she sacrifices herself to save Patrick, by making it fall on a loose platform.[4]
- Captain Satoko Evans (Jasmin Paul)[3] - The Captain of the Ozymandias. After the Ozymandias is affected with cosmic rays, the crew members began to die. During her last days she and the surviving crew members searched for animal DNA, and mixed it with their own. This was all by the captain's orders to M.T.H.R. 248, who then conducted a cloning process.
- M.T.H.R. 248: The main antagonist of the game. This M.T.H.R. (voiced by Jasmin Paul[3]) unit is a first generation model used on space vessels. She is also the ship's main computer system on board the Ozymandias. 300 years have passed since meeting a human being and she has gone mad. She considers the dinosaur-like creatures to be her 'children', due to the fact that she created them. Her last words were: "I just wanted to complete my mission".
Development
[edit]Dino Crisis 3 entered production in mid-2000, in a production led by Hiroyuki Kobayashi, with Shinji Mikami as Executive Producer. The original proposal was for a "human drama" set mostly within an unspecified "facility" in a city under siege from rampaging time-displaced dinosaurs, with the player being able to fight the dinosaurs with AI partners, and in which decisions made by the player could change the course of the story.[5] In reaction to the September 11 attacks in the United States, Capcom Production Studio 4 moved away from the city environment, and it was instead decided the game would be set on board a space ship far into the future.[6][7] Dino Crisis 3 was always intended as an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2; Hiroyuki Kobayashi considered a PlayStation 2 port of the game to be "impossible" to make.[7][8]
The game's HUD went through considerable development in 2002. Originally the HUD was to be positioned on the bottom-left corner of the screen, and show health and jetpack fuel stats as lines, as well as the number of WASPs available to the player.[9] The weapons system itself was different from earlier games; players would rely on a main weapon with infinite ammunition, with the option to switch to other forms of ammunition for stronger opponents which would be limited and have to be found or bought. The WASPs were designed as a secondary weapon which would fly around the map and provide additional aid to the player during combat.[8] Like in Dino Crisis 2, more focus is given to giving players the fun of shooting dinosaurs than item conservation and avoiding them like in Dino Crisis. A shop feature was created for the game where, like in Dino Crisis 2 the player could purchase supplies based on points accumulated from killing dinosaurs. However, in this game the player could accumulate a finite number, requiring them to return to the shop frequently or they would receive no further points.[8] In developing the camera, the team decided to take full advantage of the Xbox's power and make it 3D rather than using 2D pre-rendered backgrounds like Dino Crisis 2 had done. In a similar manner to Studio 1's contemporaneous Resident Evil Outbreak, rooms were divided into zones where a camera would follow the player, then cut to another camera when they leave the area.[8]
The storyboard editor, Shinji Higuchi, made the decision that the main environment, the Ozymandias, would be capable of transforming, being a long-time fan of mecha. Such ideas for the setting came from science fiction films, with the Jupiter orbit setting coming from the film, Sayonara Jupiter!,[10] which Higuchi served on as a production assistant. Several designs for the ship were also made ahead of the Xbox Conference Summer 2002 and, according to producer Hiroyuki Kobayashi, a competition was held within the development team to pick the design to use for the game.[10] Due to this fascination with mecha, 3CGI paid particular attention to making the cutscenes of Ozymandias' transformation seem more realistic, with moving parts being locked in place.[10] The characters were also designed based on Japanese science-fiction tropes, and attention was made to the SOAR team uniforms. For example, a transformation sequence of Patrick's helmet was carefully drawn to show how it could be stored within his suit. Distinct from the space suits of the other cast members, Caren's mini-dress was designed to echo Japanese "race queen" idols, and Shinji Mikami had her purple tights removed to better match that concept. 3DCGI also made sure to put focus in her animations, so that her breast and dress movements would appear more realistic in cutscenes.[10] The creatures that populate the Ozymandias are revealed in the story to be genetically-engineered human-dinosaur hybrids. As such the creature designers were free to create the creatures how they wanted; this was liberating for the designers, as the Dino Crisis and Dino Crisis 2 teams had problems with making the Therapods unique. A common theme in the dinosaurs was that they would have exposed skin and could release electricity as a form of attack.
An early story proposal centred on the emergence of dinosaurs in the present day world, possibly the very time distortion Dino Crisis 2 alluded to with the Noah's Ark Plan. A single image hinting to this storyline was shown by Yoshiki Okamoto when he announced three Capcom games at the May 16 Xbox announcement for E3 2001. Kobayashi moved the project away from the city proposal and to something else. With offers from the Flagship team, led by Noboru Sugimura, Hiromichi Nakamoto, Shin Yoshida and Hiroaki Kanazawa, it was agreed the game story be shifted to a futuristic environment in space which would allow for new ideas. Some fifty minutes of pre-rendered cutscenes were created for the game. Makoto Kamiya, a professional film director, was hired to direct the work so that elements such as camera angles would look movie-like.[8]
Reception
[edit]Aggregator | Score |
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Metacritic | 51/100[11] |
Publication | Score |
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Edge | 3/10[12] |
Electronic Gaming Monthly | 6.33/10[13] |
Eurogamer | 3/10[14] |
Game Informer | 6.25/10[15] |
GamePro | [16] |
GameRevolution | D+[17] |
GameSpot | 5.4/10[18] |
GameSpy | [19] |
GameZone | 6.9/10[20] |
IGN | 6/10[21] |
Official Xbox Magazine (US) | 6.5/10[22] |
Dino Crisis 3 received "mixed" reviews, according to review aggregator Metacritic.[11] IGN gave the game a 6.0, describing it as a missed-opportunity to advance the series, having been betrayed by minor, but repetitive faults.[21] GameSpot branded the game with a "Mediocre" 5.4, having found the game more "frustrating than [...] fun" due to its flaws, though finding the game to be enjoyable if ignored.[18]
The most common criticism was the camera system, which was named by IGN as "The Worst Camera Ever". The problem was due to the high speeds that the player can frequently travel at. As with the first two Dino Crisis titles and the early elements of the Resident Evil series, rooms in Dino Crisis 3 are separated into separate, invisible zones where the camera is set to change once the boundary is crossed. Because of the fast-moving jetpack, players would travel between those boundaries rapidly, with multiple camera changes leading to confusion as to where the player is supposed to be going, resulting in them inadvertently turning back. Because of the large size of zones and the long-range auto-aim system, IGN expected that players would spend 80% of their game to be firing at enemies that are out of their view and dodging attacks from off-screen.[21] GameSpot suggested that the game would be a lot more playable had the player been given the opportunity to, at the very least, move the angle of the camera.[18] GamePro was also frustrated by the camera stylization, saying that the "awkward" camera stopped the game from reaching the potential it could have had.[16]
There was some disappointment regarding the variety of the enemies: IGN counted only three non-boss enemies present in the game, but admired their unique designs, particularly for the "simian-esque" dinosaurs. There was more support for the boss enemies, though, with IGN citing the key to victory being to avoid attacks rather than to simply shoot.[21] GamePro was disappointed by the enemies' entry into battles, with them literally appearing out of thin air.[16]
IGN was supportive of Capcom's decision to turn the Ozymandias into a giant puzzle, with the ship being able to routinely change formation. This puzzle method was compared to a jigsaw.[21] IGN also admired the uniqueness of the 50+ rooms within the Ozymandias, but questioned the decision to avoid such environments as a cafeteria or a mess hall, which would have made the ship feel more like it actually had a crew to begin with.[21] GameSpot saw little 'uniqueness' in the designs, noting the same shiny metallic look of the ship's interiors being everywhere and, without using the 3D map feature, it would be hard to get lost when moving around (partly because of the camera system).[18] The 3D map, itself, while helpful to some, was also considered to be an "arduous process" to use.[16]
The voice acting was thought to be of reasonable quality, which IGN felt to be 'surprising' for a Japanese game using English-speaking actors. IGN did mention the presence of "corny" dialogue, though.[21] GameSpot considered it to be a "passable" B-grade, in comparison.[18] Other aspects of the sound design, such as the score and sound effects, were also found to be good or "passable"; they were criticised for being limited and repetitive in rooms, however.[21]
GameTrailers included the game in a "Top Ten Worst Sequels" feature, stating that "[i]t's a good sign you have an abysmal sequel when its developer respectfully declines to follow it up".[23]
Notes
[edit]References
[edit]- ^ "Production Studio 4" (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005.
- ^ "IGN: Dino Crisis 3". IGN.com. Retrieved 2009-04-06.
- ^ a b c d e f g "Dino Crisis 3 (2003 Video Game)". Behind The Voice Actors. Retrieved 3 October 2020. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its credits or other reliable sources of information.
{{cite web}}
: CS1 maint: postscript (link) - ^ a b c d Official website Archived 2008-12-29 at the Wayback Machine
- ^ Xbox 2001 conference summary (Japanese).
- ^ "Dino Crisis 3 was never meant to take place in space...But 9/11 changed that". 10 March 2018.
- ^ a b Christian, Nutt (September 19, 2003). "Hiroyuki Kobayashi on Dino Crisis 3 - Page 1". GameSpy. Archived from the original on 24 June 2013. Retrieved 2013-03-02.
- ^ a b c d e "Dino Crisis 3 Interview". IGN. September 17, 2003. Retrieved 2014-03-19.
- ^ IGN - "XBOX CONFERENCE SUMMER '02".
- ^ a b c d DINO CRISIS 3 PREMIUM FACT FILE.
- ^ a b "Dino Crisis 3 for Xbox Reviews". Metacritic. Retrieved 2010-01-08.
- ^ Edge staff (September 2003). "Dino Crisis 3". Edge. No. 127.
- ^ "Dino Crisis 3". Electronic Gaming Monthly. No. 172. October 2003. p. 152.
- ^ Reed, Kristan (2003-11-04). "Dino Crisis 3 Review". Eurogamer. Retrieved 2010-06-14.
- ^ "Dino Crisis 3". Game Informer. No. 126. October 2003. p. 135.
- ^ a b c d Major Mike (2003-09-16). "Dino Crisis 3 Review for Xbox from GamePro.com". GamePro. Archived from the original on 2005-02-09. Retrieved 2013-12-21.
- ^ Ferris, Duke (October 2003). "Dino Crisis 3 Review". Game Revolution. Retrieved 2013-12-21.
- ^ a b c d e Shoemaker, Brad (September 18, 2003). "Dino Crisis 3 Review". GameSpot. Retrieved 2013-12-21.
- ^ Meston, Zach (2003-09-20). "GameSpy: Dino Crisis 3". GameSpy. Retrieved 2013-12-21.
- ^ Bedigian, Louis (2003-09-28). "Dino Crisis 3 - XB - Review". GameZone. Archived from the original on 2008-10-06. Retrieved 2013-12-21.
- ^ a b c d e f g h Goldstein, Hilary (September 16, 2003). "Dino Crisis 3 Review". IGN. Retrieved 2013-12-21.
- ^ "Review: Dino Crisis 3". Official Xbox Magazine. November 2003. p. 118.
- ^ "GT Countdown: Top 10 Worst Sequels".
External links
[edit]- Official website (in Japanese)
- Official website
- Dino Crisis 3 at MobyGames
- Dino Crisis 3 at IMDb
- 2003 video games
- Action-adventure games
- Cancelled PlayStation 2 games
- Capcom games
- Dino Crisis
- Impact of the September 11 attacks on the video game industry
- Science fiction video games
- Single-player video games
- Video game sequels
- Video games about dinosaurs
- Video games about genetic engineering
- Video games developed in Japan
- Video games featuring female protagonists
- Video games set in outer space
- Video games set in the 26th century
- Xbox games
- Xbox-only games