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{{short description|1998 video game}}
{{otheruses4|the original PlayStation game|the series|Metal Gear (series)|the Game Boy Color game|Metal Gear Solid (Game Boy)}}
{{Redirect|Metal Gear Solid (video game)|the Game Boy Color game|Metal Gear Solid (2000 video game){{!}}''Metal Gear Solid'' (2000 video game)}}
{{Infobox VG
{{Use mdy dates|date=November 2020}}
|title = Metal Gear Solid
{{Infobox video game
|image = [[Image:Metal Gear Solid cover art.png|252px|Official cover art for Metal Gear Solid for the North American PlayStation]]
| title = Metal Gear Solid
|caption=North American Release cover art.
| image = Metal Gear Solid cover art.png
|developer = [[Konami]] Computer Entertainment Japan (West)<br />[[Digital Dialect]] <small>(PC port)</small>
| caption = North American box art
|publisher = Konami <small>([[PlayStation]])</small><br />[[Microsoft]] <small>([[Microsoft Windows]])</small>
| developer = [[Konami Computer Entertainment Japan]]{{efn|Ported to [[Windows]] as ''Metal Gear Solid: Integral'' by Digital Dialect and [[Microsoft]]. ''Master Collection'' version ported to [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], Windows and [[Xbox Series X/S]] by [[M2 (game developer)|M2]]<ref>{{Cite tweet |number=1716596636930216282 |user=M2_game |author=有限会社エムツー/M2 Ltd. |title=コナミ様より発売『METAL GEAR SOLID: MASTER COLLECTION Vol.1』に収録の 『METAL GEAR SOLID(MASTER COLLECTION版)』および『ボーナスコンテンツ』に、エムツーが開発協力しております🙏 |date=October 23, 2023 |trans-title=Included in "METAL GEAR SOLID: MASTER COLLECTION Vol.1" released by Konami. M2 is collaborating with the development of 'METAL GEAR SOLID (MASTER COLLECTION version)' and 'bonus content'🙏}}</ref><ref>{{Cite tweet |number=1716597460989341969 |user=M2_game |author=有限会社エムツー/M2 Ltd. |title=『METAL GEAR SOLID(MASTER COLLECTION版)』は、オリジナルPS版をできる限り再現することにこだわりました。 また、METAL GEAR SOLID 初代シリーズ各言語版すべてを収録!お楽しみください🐍 |date=October 23, 2023 |trans-title='METAL GEAR SOLID (MASTER COLLECTION version)' is particular about reproducing the original PS version as much as possible. Also includes all language versions of the first METAL GEAR SOLID series! Enjoy🐍}}</ref>}}
|platforms = PlayStation, Microsoft Windows
|designer = [[Hideo Kojima]]
| designer =
| publisher = [[Konami]]{{efn|Windows version published by [[Xbox Game Studios|Microsoft Games]].<ref>{{cite web|url=https://www.reddit.com/r/metalgearsolid/comments/4s2677/metal_gear_solid_integral_pc_cover_manual_remaster/|title=Metal Metal Gear Solid: Integral (PC) Manual & Cover|access-date=December 2, 2021|website=Konami|date=July 9, 2016}}</ref>}}
|composer = [[Takanari Ishiyama]]<br />Gigi Meroni<br />[[Kazuki Muraoka]]<br />[[Lee Jeon Myung]]<br />[[Hiroyuki Togo]]
| director = [[Hideo Kojima]]
|series = ''[[Metal Gear (series)|Metal Gear]]''
| producer = {{ubl|Hideo Kojima|Motoyuki Yoshioka}}
|engine =
| programmer = Kazunobu Uehara
|released = '''PlayStation:'''<br />{{vgrelease|JP=September 3, 1998<ref>{{cite web | url=http://psx.ign.com/articles/064/064699p1.html | title=Metal Gear Solid Hits Japan | date=September 3, 1998 | publisher=IGN | accessmonthday=May 19 | accessyear=2008}}</ref>}}{{vgrelease|NA=October 21, 1998<ref>{{cite web | url=http://psx.ign.com/articles/065/065343p1.html | title=Metal Gear Countdown Commences | date=October 19, 1998 | publisher=IGN | accessmonthday=December 31 | accessyear=2007}}</ref>}}{{vgrelease|PAL=February 26, 1999}}<sup>'''Integral:'''</sup><br />{{vgrelease|JP=June 24, 1999<ref>{{cite web | url=http://uk.gamespot.com/ps/adventure/metalgearsolidintegral/similar.html?mode=versions&tag=headerimage;more | title=Metal Gear Solid Integral | publisher=Gamespot | accessmonthday=June 10 | accessyear=2008}}</ref>}}{{vgrelease|NA=September 23, 1999}}{{vgrelease|PAL=October 29, 1999}}'''Microsoft Windows:'''<br />{{vgrelease|NA=September 24, 2000}}{{vgrelease|PAL=October 20, 2000}}
|genre = [[Stealth game|Stealth action]]
| artist = [[Yoji Shinkawa]]
| writer = {{ubl|Hideo Kojima|Tomokazu Fukushima}}
|modes = [[Single-player]]
| composer = {{ubl|Kazuki Muraoka|Hiroyuki Togo|Takanari Ishiyama|Lee Jeon Myung|Maki Kirioka}}
|ratings = [[Entertainment Software Rating Board|ESRB]]: Mature (M)<br />[[Computer Entertainment Rating Organization|CERO]]: 15+<br />[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 15+ <br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+
|media = 1 or 2 [[CD-ROM]]s
| series = ''[[Metal Gear]]''
| platforms = {{ubl|[[PlayStation (console)|PlayStation]]|[[Microsoft Windows]]}}
|requirements = [[Pentium]] II 233 MHz [[Central processing unit|CPU]], 32 MB [[Random access memory|RAM]], 4 MB [[video card]], [[DirectX]] v. 7.0A<ref>{{cite web | title=Metal Gear Solid tweak guide | author=McGuire, Thomas | publisher=3D Spotlight |date=October 12, 2000 | url=http://www.techspot.com/tweaks/metal_gear/ | accessmonthday=July 7 | accessyear=2007}}</ref>
| released = {{collapsible list|title={{nobold|September 3, 1998}}|'''PlayStation'''{{Video game release|JP|September 3, 1998<ref>{{Cite web |date=September 3, 1998 |title=Metal Gear Solid Hits Japan |url=http://psx.ign.com/articles/064/064699p1.html |url-status=live |archive-url=https://web.archive.org/web/20090213113854/http://psx.ign.com/articles/064/064699p1.html |archive-date=February 13, 2009 |access-date=May 19, 2008 |website=[[IGN]]}}</ref>|NA|October 20, 1998<ref>{{Cite web |author=IGN Staff |date=1998-10-30 |title=N64 Vs. PSX: The Holiday Lineup |url=https://www.ign.com/articles/1998/10/30/n64-vs-psx-the-holiday-lineup |access-date=2023-05-29 |website=[[IGN]] |language=en |archive-date=May 29, 2023 |archive-url=https://web.archive.org/web/20230529053836/https://www.ign.com/articles/1998/10/30/n64-vs-psx-the-holiday-lineup |url-status=live }}</ref>|EU|February 22, 1999<ref name="the_doc_of_mgs2">{{Cite video game |title=The Document of Metal Gear Solid 2 |developer=KCEJ |level=Production Timeline}}</ref>}}'''''Integral''''' ('''''VR/Special Missions'''''){{Video game release|JP|June 24, 1999<ref name="Metal Gear Solid Integral">{{Cite web |title=Metal Gear Solid Integral |url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/similar.html?mode=versions |access-date=June 10, 2008 |publisher=Gamespot |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014722/https://www.gamespot.com/games/metal-gear-solid-integral/ |url-status=live }}</ref>|NA|October 12, 1999|EU|October 29, 1999}}'''Microsoft Windows'''{{vgrelease|NA|September 22, 2000|EU|October 20, 2000}}}}<!-- do not list emulated releases in the infobox. See Template:Infobox video game -->
|input = [[Game controller|Controller]], [[Computer keyboard|Keyboard]] and [[Computer mouse|Mouse]]
| genre = [[Action-adventure game|Action-adventure]], [[Stealth game|stealth]]
| modes = [[Single-player]]
}}
}}


{{Nihongo foot|'''''Metal Gear Solid'''''|メタルギアソリッド|Metaru Gia Soriddo|lead=yes|group=lower-alpha}} is a 1998 [[Action-adventure game|action-adventure]] [[stealth game|stealth]] [[video game]] developed and published by [[Konami]] for the [[PlayStation (console)|PlayStation]]. It was directed, produced, and written by [[Hideo Kojima]], and follows the [[MSX2]] video games ''[[Metal Gear (video game)|Metal Gear]]'' and ''[[Metal Gear 2: Solid Snake]]'', which Kojima also worked on.<ref name="techinfo">{{Cite web |title=Metal Gear Solid Tech Info/Credits |url=http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html |archive-url=https://web.archive.org/web/20070930114806/http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref> It was unveiled at the 1996 [[Tokyo Game Show]] and then demonstrated at trade shows including the 1997 [[Electronic Entertainment Expo]]; its Japanese release was originally planned for late 1997, before being delayed to 1998.
{{nihongo|'''''Metal Gear Solid'''''|メタルギアソリッド|Metaru Gia Soriddo|commonly abbreviated as '''''MGS'''''}} is a [[stealth game|stealth action]] [[video game]] directed by [[Hideo Kojima]].<ref name="techinfo">{{cite web | title=Metal Gear Solid Tech Info/Credits | url=http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html | publisher=[[GameSpot]] | accessmonthday=July 7 | accessyear=2007}}</ref> The game was [[video game developer|developed]] by [[Konami]] Computer Entertainment Japan and first [[video game publisher|published]] by Konami in [[1998 in video gaming|1998]] for the [[PlayStation]] [[video game console]]. It is the third [[canon (fiction)|canonical]] title in the [[Metal Gear (series)|''Metal Gear'' series]], and the direct [[sequel]] to ''[[Metal Gear 2: Solid Snake]]''. The game implements several cinematic qualities, such as meticulously recreated Hollywood-like [[cut scenes]] and top-notch sound design and voice acting.<ref>{{cite web | title=The History of MetalGear - Metal Gear Solid| url=http://www.gamespot.com/gamespot/features/video/mg_history/| publisher=[[GameSpot]] | accessmonthday=June 13 |accessyear=2008}}</ref>


The story of ''Metal Gear Solid'' follows [[Solid Snake]], a retired soldier who infiltrates a [[nuclear weapon]]s disposal facility to neutralize the terrorist threat from [[FOXHOUND]], a renegade [[special forces]] unit.<ref>'''Colonel Campbell''': Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. (''Metal Gear Solid'', Briefing Mode) Konami Computer Entertainment Japan West, 1998</ref> Snake must liberate two hostages, the head of [[Defense Advanced Research Projects Agency|DARPA]] and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.<ref>'''Colonel Campbell''': You'll have two mission objectives. First, you're to rescue the DARPA Chief, Donald Anderson, and the president of ArmsTech, Kenneth Baker. They're both being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to launch a nuclear strike, and stop them if they do. (''Metal Gear Solid'', introductory sequence) Konami Computer Entertainment Japan West, 1998</ref>
Players control [[Solid Snake]], a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from [[FOXHOUND]], a renegade special forces unit.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote='''Colonel Campbell''': Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. |year=1998}}</ref> Snake must liberate hostages and stop the terrorists from launching a nuclear strike.<ref name="objectives">{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Opening sequence |quote='''Colonel Campbell''':You'll have two mission objectives. First, you're to rescue DARPA chief, Donald Anderson and the President of ArmsTech, Kenneth Baker. Both are being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to make a nuclear strike, and stop them if they do. |year=1998}}</ref> Cinematic [[cutscenes]] were rendered using the in-game engine and graphics, and [[voice acting]] is used throughout.<ref>{{Cite web |last=Shoemaker |first=Brad |last2=Oguro |first2=Collin |title=The History of Metal Gear - Metal Gear Solid |url=http://www.gamespot.com/gamespot/features/video/mg_history/ |url-status=dead |archive-url=https://web.archive.org/web/20071012101626/http://www.gamespot.com/gamespot/features/video/mg_history/ |archive-date=October 12, 2007 |access-date=June 13, 2008 |website=[[GameSpot]] |publisher=[[Fandom, Inc.]]}}</ref>


''Metal Gear Solid'' received critical acclaim. It sold more than {{nowrap|seven million}} copies worldwide<ref name="sales"/> and shipped 12{{nbsp}}million demos.<ref name="Konami / M2 Presswire-1998" /> It scored an average of 94/100 on the aggregate website [[Metacritic]].<ref name="Metacritic">{{Cite web |title=Metal Gear Solid for PlayStation Reviews |url=https://www.metacritic.com/game/metal-gear-solid/critic-reviews/?platform=playstation |url-status=live |archive-url=https://web.archive.org/web/20111202112620/http://www.metacritic.com/game/playstation/metal-gear-solid |archive-date=December 2, 2011 |access-date=December 18, 2011 |website=[[Metacritic]]}}</ref> It is regarded as [[List of video games considered the best|one of the greatest and most important video games of all time]]<ref>{{Cite web |date=November 17, 2006 |title=GT Countdown Video Game, Top Ten Best And Worst Games Of All Time &#124; Video Clip |url=http://www.gametrailers.com/player/15147.html?type=mov |url-status=live |archive-url=https://web.archive.org/web/20081224065203/http://www.gametrailers.com/player/15147.html?type=mov |archive-date=December 24, 2008 |access-date=April 6, 2012 |publisher=GameTrailers.com}}</ref><ref>{{Cite web |date=March 10, 2012 |title=The Top 10 Best / Greatest Video Games of All Time |url=http://www.filibustercartoons.com/games.htm |url-status=live |archive-url=https://web.archive.org/web/20100921125121/http://www.filibustercartoons.com/games.htm |archive-date=September 21, 2010 |access-date=April 6, 2012 |publisher=Filibustercartoons.com}}</ref> and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and [[Windows]], '''''Metal Gear Solid: Integral''''' (1999)'','' and a [[GameCube]] [[Video game remake|remake]], ''[[Metal Gear Solid: The Twin Snakes]]'' (2004).<ref name="ttsrelease" /><ref name="integralpcrelease">{{Cite web |title=Metal Gear Solid |url=https://www.amazon.com/dp/B00004VP4B/ |url-status=live |archive-url=https://web.archive.org/web/20201107014749/https://www.amazon.com/dp/B00004VP4B/ |archive-date=November 7, 2020 |access-date=January 15, 2007 |website=Amazon}}</ref> The original game was re-released for [[PlayStation 3]] and [[PlayStation Portable]] as a downloadable [[PSone Classics]] title on the [[PlayStation Network]] on March 21, 2008, in Japan, June 18, 2009, in North America, and November 19, 2009, in Europe;<ref>{{Cite web |last=Barker |first=Sammy |date=2009-06-04 |title=Metal Gear Solid Coming As A Download To The PSN |url=https://www.pushsquare.com/news/2009/06/metal_gear_solid_coming_as_a_download_to_the_psn |url-status=live |archive-url=https://web.archive.org/web/20240604225026/https://www.pushsquare.com/news/2009/06/metal_gear_solid_coming_as_a_download_to_the_psn |archive-date=2024-06-04 |access-date=2024-06-04 |website=[[Push Square]] |publisher=[[IGN Entertainment]] |language=en-GB}}</ref><ref>{{Cite web |last=Barker |first=Sammy |date=2009-11-16 |title=Konami Confirms Metal Gear Solid For European Playstation Store Release This Thursday |url=https://www.pushsquare.com/news/2009/11/konami_confirms_metal_gear_solid_for_european_playstation_store_release_this_thursday |url-status=live |archive-url=https://web.archive.org/web/20240604225027/https://www.pushsquare.com/news/2009/11/konami_confirms_metal_gear_solid_for_european_playstation_store_release_this_thursday |archive-date=2024-06-04 |access-date=2024-06-04 |website=[[Push Square]] |publisher=[[IGN Entertainment]] |language=en-GB}}</ref> this version was later bundled alongside its sequels in the ''[[Metal Gear Solid: The Legacy Collection]]'' compilation in 2013 for PS3.<ref>{{Cite web |last=Sarkar |first=Samit |date=2013-05-17 |title=Metal Gear Solid: The Legacy Collection sees a slight delay, launching July 9 for $49.99 |url=https://www.polygon.com/2013/5/17/4341138/metal-gear-solid-the-legacy-collection-release-date-price |access-date=2024-06-04 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |language=en-US |archive-date=June 4, 2024 |archive-url=https://web.archive.org/web/20240604225025/https://www.polygon.com/2013/5/17/4341138/metal-gear-solid-the-legacy-collection-release-date-price |url-status=live }}</ref> The game was later ported by [[M2 (game developer)|M2]] and included as part of the ''[[Metal Gear Solid: Master Collection]]'' ''Vol. 1'' compilation for [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Windows]] and [[Xbox Series X/S]] in 2023.<ref>{{Cite web |last=Yin-Poole |first=Wesley |date=2023-06-21 |title=Metal Gear Solid Collection Vol. 1 Confirmed for Nintendo Switch |url=https://www.ign.com/articles/metal-gear-solid-collection-vol-1-confirmed-for-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20240716222545/https://www.ign.com/articles/metal-gear-solid-collection-vol-1-confirmed-for-nintendo-switch |archive-date=2024-07-16 |access-date=2024-06-04 |website=[[IGN]] |publisher=[[Ziff Davis]] |language=en}}</ref> It produced numerous sequels, starting with ''[[Metal Gear Solid 2: Sons of Liberty]]'' in 2001, and media adaptations including a radio drama, comics, and novels.
''Metal Gear Solid'' was well-received, shipping more than six million copies,<ref name="sales">{{cite web | author=Big Gaz | title=Metal Gear Solid 3 Exclusive For Sony | url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html | date=May 15, 2003 | publisher=[[Gameplanet]] | accessmonthday=July 7 | accessyear=2007}}</ref> and scoring an average of 94 out of 100 on the aggregate website [[Metacritic]].<ref name="Metacritic">{{cite web | title=Metal Gear Solid (psx: 1998): Reviews | url=http://www.metacritic.com/games/platforms/psx/metalgearsolid | publisher=[[Metacritic]] | accessmonthday=July 7 |accessyear=2007}}</ref>
The commercial success of the title prompted the release of an expanded version for the PlayStation and [[personal computer|PC]], titled ''Metal Gear Solid: Integral'';<ref name="japanintegralrelease" /> and a remake, ''[[Metal Gear Solid: The Twin Snakes]]'' was later released for the [[Nintendo GameCube]].<ref name="integralpcrelease" /><ref name="ttsrelease" /> The game has also spawned numerous [[sequel]]s, [[prequel]]s, a port of the game to [[Windows]] PCs and [[spin-off]]s, including several games, a radio drama, comics, and a novel.


==Gameplay==
==Gameplay==
{{multiple image
[[Image:MGS screen psx.jpg|left|thumb||Solid Snake hiding from a guard. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.]]
| align = right
Despite a transition to [[3D computer graphics|3D]], ''Metal Gear Solid's'' gameplay remains similar to its [[2D computer graphics|2D]] [[MSX#MSX2|MSX2]] predecessor ''Metal Gear 2: Solid Snake.'' The player must navigate the [[protagonist]], Solid Snake, through the game's areas without being detected by enemies.<ref>{{cite web | title=Metal Gear Solid | url=http://psx.ign.com/objects/000/000569.html | publisher=[[IGN]] | accessmonthday=October 22 | accessyear=2006}}</ref> Detection is triggered by the player moving into an enemy's [[field of vision]] and sets off an alarm that draws armed enemies to his location.<ref name="gs1">{{cite web | author=Kasavin, Greg | title=Metal Gear Solid (PC) review | url=http://www.gamespot.com/pc/adventure/metalgearsolid/review.html | publisher=[[GameSpot]] | date=October 2, 2000 | accessmonthday=July 7 | accessyear=2007}}</ref> This also triggers "alert mode" and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode.<ref name="gameguide" />
| direction = vertical
| width = 200
| header =
| image1 = MGS screen psx.jpg
| alt1 =
| caption1 = Solid Snake hiding from a guard, behind an [[M1 Abrams]] [[main battle tank]]. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.
| image2 = MGS Solton Radar Shot.svg
| alt2 =
| caption2 = Representation of the game's 'Soliton Radar' feature. White dot visual cone represent the [[player character]], while red-dot visual cones represent enemy guards. Green outlines indicate objects or walls the player can hide behind.
}}

The player must navigate the [[protagonist]], [[Solid Snake]], through a nuclear weapons facility without being detected by enemies.<ref>{{Cite web |title=Metal Gear Solid |url=http://psx.ign.com/objects/000/000569.html |url-status=live |archive-url=https://web.archive.org/web/20121005034055/http://www.ign.com/games/metal-gear-solid/ps-569 |archive-date=October 5, 2012 |access-date=October 22, 2006 |website=[[IGN]]}}</ref> When Snake moves into an enemy's [[field of vision]], he sets off an "alert mode" that draws enemies.<ref>{{Cite web |last=Kasavin, Greg |date=October 2, 2000 |title=Metal Gear Solid (PC) review |url=http://www.gamespot.com/pc/adventure/metalgearsolid/review.html |url-status=live |archive-url=https://web.archive.org/web/20070518132730/http://www.gamespot.com/pc/adventure/metalgearsolid/review.html |archive-date=May 18, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref> The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, [[set piece (film)|set-piece]] sequences entail firefights between the player and enemies.<ref name="Konami-1999">{{Cite book |title=Metal Gear Solid instruction manual |publisher=Konami |year=1999 |page=49 |id=SLES-01370}}</ref>

To remain undetected, the player can perform techniques that make use of Snake's abilities and the environment, such as crawling under objects, using boxes as [[Cover System (gaming)|cover]], ducking or hiding around walls, and making noise to distract enemies. An on-screen [[radar]] provides the player with the location of nearby enemies and their field of vision.<ref>{{Cite web |last=Mielke, James |title=Metal Gear Solid Strategy Guide |url=http://www.gamespot.com/features/vgs/psx/mgs_gg/ |archive-url=https://web.archive.org/web/20061221052701/http://www.gamespot.com/features/vgs/psx/mgs_gg/ <!-- Bot retrieved archive --> |archive-date=December 21, 2006 |access-date=November 15, 2006 |website=[[GameSpot]]}}</ref> Snake can also make use of many items and gadgets, such as [[Thermography|infra-red goggles]] and a [[cardboard box]] disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake.<ref name="manual">{{Cite web |title=Metal Gear Solid PC – Instructional Manual |url=http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf |archive-url=https://web.archive.org/web/20070127192856/http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf |archive-date=January 27, 2007 |access-date=July 7, 2007 |publisher=[[Konami]] / [[Microsoft]]}}</ref>

Despite the switch to 3D, the game is still played primarily from an overhead perspective similar to the original 2D ''Metal Gear'' games.<ref>{{Cite magazine |date=December 1997 |title=Metal Gear Solid: The Most-Anticipated PlayStation Game Ever? |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=101 |page=110}}</ref> However, the camera angle will change during certain situations, such as a corner view when Snake flattens himself to a wall next to an open space, or into first-person when crawling under tight spaces or when equipping certain items such as the binoculars or a sniper rifle.<ref name="manual" /> The player can also use the first-person view while remaining idle to look around Snake's surroundings and see what's ahead of him.<ref name="manual" />

Progress is punctuated by cutscenes and [[Receiver (radio)|codec]], as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them.<ref name="manual" /> Play controls and strategies can also be accessed via the Codec, a radio communication device where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide [[exposition (literary technique)|exposition]] on the game's [[backstory]].<ref name="manual" />


In addition to the main story, there is also a [[virtual reality|VR]] training mode in which the player can test out their sneaking skills in a series of artificially constructed environments.<ref name="manual" /> This mode is divided into three main categories (practice, time attack, and gun shooting), each consisting of ten stages. After completing all 30 stages, a survival mission is unlocked in which the player must sneak their way through ten consecutive stages under a seven-minute limit.<ref name="manual" />
To remain undetected, the player can perform techniques which make use of Solid Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. These are carried out using the [[Third-person shooter|third-person camera]]; which often changes its angle to give the player the best view of the area possible, and an on-screen [[radar]], which displays enemies and their field of vision.<ref name="gsguide">{{cite web | author=Mielke, James | title=Metal Gear Solid Strategy Guide | url=http://www.gamespot.com/features/vgs/psx/mgs_gg/ | publisher=[[GameSpot]] | accessmonthday=November 15 | accessyear=2006}}</ref> Snake can also make use of many items and gadgets, such as [[Thermography|infra-red goggles]] or a [[cardboard box]] disguise.<ref>{{cite web | author=House, Matthew | title=Metal Gear Solid – Overview | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:14082 | publisher=[[Allgame]] | accessmonthday=October 22 | accessyear=2006}}</ref> The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in serious damage for the player.<ref name="manual">{{cite web | title=Metal Gear Solid PC – Instructional Manual | url=http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf | publisher=[[Konami]] / [[Microsoft]] | accessmonthday=July 7 | accessyear=2007|format=PDF}}</ref>


{{clear|right}}
Intermixed with the player's progress are [[cut scene]]s and [[Receiver (radio)|codec]] conversations as well as encounters with [[Boss (video games)|bosses]]. To progress, players must discover the weaknesses of each boss to defeat them. Game controls and play strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide [[exposition]] on the game's [[backstory]]. Completion of the title provides the player with a statistical summary of their performance, and a "code name" based upon it, typically the name of a common animal.


==Synopsis==
In a first for the ''Metal Gear'' series, a training mode is available in which players can practice hiding techniques, weapons use, and sneaking. In addition to the stealth gameplay, there are [[set piece]] sequences that entail firefights between the player and enemies from the third-person and [[First person shooter|first-person]] perspectives.<ref name="gameguide">{{cite book | year=1999 | editor=Konami staff | title=Metal Gear Solid instruction manual | pages=49 | publisher=Konami | language=English | id=SLES-01370}}</ref>
===Setting===
{{Metal Gear chronology}}
''Metal Gear Solid'' takes place in an alternate history in which the [[Cold War]] continued into the 1990s, ending at some point near the end of the 20th century. The game's events take place six years after those in [[Metal Gear 2: Solid Snake|downfall of Zanzibarland]],<ref>{{Cite web |title=Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html |url-status=live |archive-url=https://web.archive.org/web/20060409141812/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html |archive-date=April 9, 2006 |access-date=January 12, 2006}}</ref> and form the third chapter in an overarching plot concerning the character of Solid Snake.


==Story==
{{Metal Gear Solid Story Order}}
===Characters===
===Characters===
<!--READ THIS BEFORE EDITING THIS SECTION. If you're going to replace "Christopher Walken" with another actor like Mel Gibson, please check the cited sources. The sources refer to Solid Snake's design in this game (Metal Gear Solid), NOT the original Metal Gear NOR Metal Gear 2: Solid Snake.-->
{{main|List of Metal Gear Solid characters}}
{{Main|List of Metal Gear characters#Introduced in Metal Gear Solid}}
The [[protagonist]] of ''Metal Gear Solid'' is Solid Snake, a legendary infiltrator and saboteur. His physique is based on [[Jean Claude Van Damme]], while his facial appearance was originally based on [[Christopher Walken]].<ref>{{cite web|Konami site staff|url=http://www.konami.jp/gs/game/metalgear/art/snake_v.html|title=Yoji Shinkawa's Art Gallery from the official ''Metal Gear Solid'' website|accessdate= 19 July|accessyear = 2006|date= July 9, 1998 |publisher=Konami|language=Japanese}}</ref><ref>{{cite book|title=Metal Gear Solid: Official Mission Handbook|last=Hodgson |first=David S.J.|year=1998|publisher=Millennium Publications Inc. |pages=142}}</ref> During the mission, Snake receives support and advice via radio. Colonel [[List of recurring Metal Gear characters#Roy Campbell|Roy Campbell]], Solid Snake's former [[commanding officer]], supports Snake with advice and tactics. While he initially keeps a number of secrets from Snake, he gradually reveals them.<ref>'''Campbell''': Snake, I'm sorry I kept a lot of things from you. (''Metal Gear Solid'')</ref> He is joined by [[List of Metal Gear Solid characters#Naomi Hunter|Naomi Hunter]], who gives medical advice; [[List of Metal Gear Solid characters#Nastasha Romanenko|Nastasha Romanenko]], who provides item and weapon tips; [[List of Metal Gear Solid characters#Master Miller|Master Miller]], a former drill instructor and survival coach; and [[List of Metal Gear Solid characters#Mei Ling|Mei Ling]], who saves the player's progress.


The [[protagonist]] is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel [[List of recurring Metal Gear characters#Roy Campbell|Roy Campbell]], Solid Snake's former [[commanding officer]], supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |quote='''Colonel Campbell''': Snake, I'm sorry I kept a lot of things from you. |year=1998}}</ref> He is joined by Naomi Hunter, who gives medical advice; [[List of characters in the Metal Gear series#Nastasha Romanenko|Nastasha Romanenko]], who provides item and weapon tips; [[Master Miller]], a former drill instructor and survival coach; and [[List of characters in the Metal Gear series#Mei Ling|Mei Ling]], who invented the Soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.
The main [[antagonist]] of the game is [[List of Metal Gear Solid characters#Liquid Snake|Liquid Snake]], leader of the now-terrorist organization FOXHOUND, and genetic counterpart to Solid Snake.<ref name="gameguide" /> An elite [[special forces]] unit, FOX-HOUND contains experts specializing in unique tasks. Members are [[Revolver Ocelot]], a Western-style gunslinger and expert interrogator whose weapon of choice is the [[Colt Single Action Army]]; [[List of Metal Gear Solid characters#Sniper Wolf|Sniper Wolf]], a preternatural sniper; [[List of Metal Gear Solid characters#Vulcan Raven|Vulcan Raven]], a hulking Alaskan [[Shamanism|shaman]] armed with an [[M61 Vulcan]] torn from a downed F-16; [[List of Metal Gear Solid characters#Psycho Mantis|Psycho Mantis]], a psychic profiler and [[psychokinesis]] expert; and [[List of Metal Gear Solid characters#Decoy Octopus|Decoy Octopus]], a master of disguise.<ref name="gameguide" />


The main [[antagonist]] of the game is [[Liquid Snake]], leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake.<ref name="Konami-1999" /><ref name="manual" /> An elite [[special forces]] unit, FOXHOUND contains experts specializing in different tasks. Members are [[Revolver Ocelot]], a Western-style gunslinger and expert interrogator whose weapon of choice is the [[Colt Single Action Army]]; [[Sniper Wolf]], a preternatural sniper; [[Vulcan Raven]], a hulking Alaskan [[shamanism|shaman]] armed with an [[M61 Vulcan]] torn from a downed F-16; [[Psycho Mantis]], a psychic profiler and [[psychokinesis]] expert; and [[List of characters in the Metal Gear series#Decoy Octopus|Decoy Octopus]], a master of disguise.<ref name="Konami-1999" /><ref name="manual" />
Other characters include [[List of recurring Metal Gear characters#Meryl Silverburgh|Meryl Silverburgh]], Roy Campbell's daughter (though this is only revealed in the Otacon ending) and a rookie soldier stationed in Shadow Moses who did not join the revolt; [[List of recurring Metal Gear characters#Otacon|Dr. Hal "Otacon" Emmerich]], the lead developer of [[Metal Gear (weapon)#Metal Gear REX|Metal Gear REX]]; and the Cyborg Ninja, a mysterious cybernetically-enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.<ref name="gameguide" />

Other characters include [[Meryl Silverburgh]], Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; [[Otacon|Dr. Hal Emmerich]], the lead developer of [[Metal Gear REX]]; and Gray Fox, also known as the "[[Gray Fox (Metal Gear)|Ninja]]",<ref name=":0" /> a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.<ref name="Konami-1999" /><ref name="manual" />


===Plot===
===Plot===
[[Image:Metal Gear Solid - Metal Gear REX.jpg|thumb|right|Solid Snake in battle against [[Metal Gear REX]].]]
[[File:Metal Gear REX MGS PSX.jpg|thumb|right|Snake engaging Metal Gear REX]]
''Metal Gear Solid'' is set in 2005,<ref>{{cite web|url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html|title=Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section|accessdate=January 12|accessyear=2006}}</ref> where a genetically enhanced next-generation special forces unit commanded by FOXHOUND lead an armed uprising on a remote island in [[Alaska]]'s [[Fox Islands (Alaska)|Fox Archipelago]]. This island, codenamed Shadow Moses, is the site of a nuclear weapons disposal facility.<ref name="manual"/> The forces that seized this island have acquired the nuclear-capable [[mecha]] Metal Gear REX, and are threatening the US government with a nuclear reprisal if they do not receive the remains of the "legendary mercenary" [[Big Boss (Metal Gear)|Big Boss]] within 24 hours.<ref name="history1">{{cite web | author=Shoemaker, Brad | title=GameSpot's The History of MetalGear | url=http://www.gamespot.com/gamespot/features/video/mg_history/ | publisher=[[GameSpot]] | accessmonthday=October 22 |accessyear=2006}}</ref>


In 2005, renegade genetically enhanced special forces unit FOXHOUND seized control of a remote island in [[Alaska]]'s [[Fox Islands (Alaska)|Fox Archipelago]] codenamed "Shadow Moses", which houses a nuclear weapons disposal facility.<ref name="manual" /> FOXHOUND threatens to use the nuclear-capable [[mecha]] Metal Gear REX, being secretly tested at the facility, against the US government, if they do not receive the remains of [[Big Boss (Metal Gear)|Big Boss]] and a ransom of $1 billion within 24 hours.<ref name="history1">{{Cite web |last=Shoemaker, Brad |title=GameSpot's The History of MetalGear |url=http://www.gamespot.com/gamespot/features/video/mg_history/ |archive-url=https://web.archive.org/web/20061018163353/http://www.gamespot.com/gamespot/features/video/mg_history/ <!--Added by H3llBot--> |archive-date=October 18, 2006 |access-date=October 22, 2006 |website=[[GameSpot]]}}</ref> Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat.<ref>{{Cite web |last=Stratosphere |title=Metal Gear Solid Brief Synopsis |url=http://metalgearsolid.org/show_features.php?id=461 |archive-url=https://web.archive.org/web/20070130214924/http://www.metalgearsolid.org/show_features.php?id=461 |archive-date=January 30, 2007 |access-date=October 22, 2006 |website=Metal Gear Solid: The Unofficial Site}}</ref>
As the game begins, Solid Snake is dispatched at the request of Colonel Roy Campbell to penetrate the terrorists' defenses and neutralize the threat.<ref>{{cite web | author=Stratosphere | title=Metal Gear Solid Brief Synopsis | url=http://metalgearsolid.org/show_features.php?id=461 | archiveurl=http://web.archive.org/web/20070130214924/http://www.metalgearsolid.org/show_features.php?id=461 | archivedate=2007-01-30 | work=[http://www.metalgearsolid.org/ Metal Gear Solid: The Unofficial Site] | accessmonthday=October 22 | accessyear=2006}}</ref> Snake is also ordered to locate hostages DARPA Chief [[List of Metal Gear Solid characters#Donald Anderson|Donald Anderson]], and ArmsTech president [[List of Metal Gear Solid characters#Kenneth Baker|Kenneth Baker]]. Colonel Campbell's niece, [[Meryl Silverburgh]] is also held captive in the facility after refusing to take part in the uprising. Snake enters the facility and locates the DARPA Chief in a cell. He informs Snake of the new Metal Gear REX unit housed at the facility, but then suddenly dies of what appears to be a [[Myocardial infarction|heart attack]].<ref>'''Master Miller:''' The cause of death. Didn't the ArmsTech president and the DARPA Chief, I mean Decoy Octopus,… die of something that looked like a heart attack? ''(Metal Gear Solid)''</ref> Meryl, who is held in adjoining cell, manages to break out and assists Snake in his escape as enemy soldiers are alerted to his presence. Snake then finds the other hostage, Kenneth Baker. Revolver Ocelot challenges Snake to a gunfight, which is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and, like the DARPA Chief, suddenly dies of a "heart attack".


Snake enters the facility via an air vent and locates the first hostage, [[DARPA]] Chief [[List of characters in the Metal Gear series#Donald Anderson|Donald Anderson]]. Anderson reveals that Metal Gear REX can be deactivated with a secret detonation override code, but dies of a [[Myocardial infarction|heart attack]].<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |level=Tank Hangar: B1 - Cell |quote='''Solid Snake''': Naomi! The chief! What happened? / '''Naomi Hunter''': I... I don't know. It looked like a heart attack but... / '''Colonel Campbell''': A heart attack? No... |year=1998}}</ref> Colonel Campbell's niece [[Meryl Silverburgh]], held hostage in a neighboring cell,<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Briefing |quote='''Colonel Campbell''': Okay Snake. Sorry. I'll be frank. A person very dear to me is being held hostage. / '''Solid Snake''': Who is it? / '''Colonel Campbell''': My niece. Meryl. / '''Solid Snake''': What was your niece doing here? / '''Colonel Campbell''': Several soldiers were reported missing the day of the revolt. And my niece was one of those called in as an emergency replacement. / '''Solid Snake''': She looks like you. / '''Colonel Campbell''': She's my little brother's girl. He died in the Gulf War. Since then I've been watching after her. (...) That's what I trust about you. It's what makes you human. Please Snake. Save my niece Meryl. |year=1998}}</ref> helps Snake escape. Snake locates another hostage, ArmsTech president [[List of characters in the Metal Gear series#Kenneth Baker|Kenneth Baker]],<ref name="objectives" /> but is confronted by FOXHOUND member [[Revolver Ocelot]]. Their gunfight is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that might prevent the launch, but he too dies of a sudden heart attack.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B2 - Armory |quote='''Solid Snake''': Colonel! Are you listening? Now he's dead too! / '''Colonel Campbell''': I have no idea! / '''Solid Snake''': Don't lie to me! / '''Naomi Hunter''': It looked like another heart attack but... / '''Solid Snake''': Some kind of poison!? / '''Naomi Hunter''': Well, there are a lot of drugs that can cause a heart attack in large doses. For example. potassium chloride or dioxides... But we won't be able to tell without doing an autopsy. / '''Solid Snake''': Damn! |year=1998}}</ref><ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote='''Master Miller''': The cause of death. Didn't the ArmsTech president and the DARPA Chief - I mean, Decoy Octopus - die of something that looked like a heart attack? |year=1998}}</ref>
Snake then contacts Meryl via radio, and agrees to meet her in the base's warhead disposal area on the condition that he contacts Metal Gear's designer, Hal "Otacon" Emmerich. Snake locates Otacon in his lab. The ninja reappears, and Snake realizes that it is actually his former ally [[List of recurring Metal Gear characters#Gray Fox|Gray Fox]], whom he believed killed years earlier. Otacon agrees to aid Snake remotely, using special camouflage to procure information and supplies while he remains invisible. Snake meets with Meryl and agrees for her to accompany him on his mission. Meryl gives Snake a PAL key and they head for the underground base. Part way through the base, Sniper Wolf ambushes them, wounds Meryl, and after a brief duel captures Snake.


Over Codec, Meryl agrees to meet in the warhead disposal area on the condition that Snake contacts Metal Gear's designer, [[Otacon|Dr. Hal "Otacon" Emmerich]]. En route, Snake receives an anonymous codec call calling themselves "[[Deep Throat (Watergate)|Deepthroat]]", warning him of a tank ambush.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: Canyon |quote='''Deepthroat''': Snake, be careful! There are Claymore mines around there. Use a mine detector. / '''Solid Snake''': Who are you? / '''Deepthroat''': Just call me "Deepthroat". / '''Solid Snake''': Deepthroat? The informant from the [[Watergate scandal]]? / '''Deepthroat''': Never mind about that. / '''Solid Snake''': You're not using burst transmission. Are you nearby? / '''Deepthroat''': Listen. There's a tank in front of your position waiting to ambush you. / '''Solid Snake''': Who are you anyway? / '''Deepthroat''': One of your fans. |year=1998}}</ref> Snake fends off the attack from [[Vulcan Raven]] and proceeds to the rendezvous, where he locates Otacon. The ninja reappears, and Snake realizes it is his former ally [[Gray Fox (Metal Gear)|Gray Fox]], believed dead.<ref name=":0">{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Nuclear Warhead Storage Building: B2 - Lab |quote='''Solid Snake''': Gray Fox... Colonel, that ninja is Gray Fox. No doubt about it. / '''Colonel Campbell''': Ridiculous! You of all people should know he died in Zanzibar. / '''Naomi Hunter''': No, he should have died... but he didn't. |year=1998}}</ref> Devastated over learning REX's true intentions, Otacon agrees to aid Snake remotely using special camouflage to procure information and supplies.
While imprisoned, Liquid confirms Snake's suspicion that they are twin brothers.<ref>Liquid: Were both the last surviving sons of Big Boss…</ref> Snake is tortured by Ocelot<ref>'''Liquid:''' (to Ocelot) We're shorthanded, so make this little torture show of yours as short as possible. ''(Metal Gear Solid)''</ref> and the player can choose to give in to this torture, or not. When Snake is taken to his cell, he discovers the body of DARPA Chief Donald Anderson lying in the corner; however, though it was only hours before Snake watched Anderson die in front of him, the body has been decomposing as if he were dead for days. Eventually Snake is able to escape.


Snake meets Meryl and receives the PAL card. As they head for the underground base, Meryl is possessed by psychic [[Psycho Mantis]] and pulls her gun on Snake. He disarms her and defeats Mantis, who informs Snake that he has "a large place" in her heart. After they reach the underground passageway, [[Sniper Wolf]] ambushes them, wounds Meryl, and captures Snake. Liquid confirms Snake's suspicion that they are twin brothers.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B1 - Medical Room |quote='''Liquid Snake''': There definitely is a resemblance. Don't you think, little brother? Or should I say big brother? I'm not sure... Anyway, it doesn't matter. You and I are both the last surviving "sons of Big Boss". |year=1998}}</ref> After being tortured by Ocelot,<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B1 - Medical Room |quote='''Liquid Snake''': We're shorthanded, so make this little torture show of yours as short as possible. / '''Revolver Ocelot''': Torture? This is an interrogation. / '''Liquid Snake''': As you wish. |year=1998}}</ref> Snake is confused to discover Anderson's body in his cell, seemingly dead for days. He escapes with the help of Otacon, makes his way up the communications tower, and fends off a [[Hind D]] helicopter attack from Liquid. As he emerges onto a snowfield, he is confronted again by Sniper Wolf. He kills her, devastating Otacon, who was [[Stockholm syndrome|infatuated]] with her.<ref>{{Cite web |title=Metal Gear Solid - Ultimate Review |url=https://www.a90skid.com/metal-gear-solid-ultimate-review/ |website=A 90s Kid |date=March 11, 2018 |access-date=October 16, 2019 |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014727/https://www.a90skid.com/metal-gear-solid-ultimate-review/ |url-status=live }}</ref>
As Snake makes his way up the facility's communications tower, he is ambushed by Liquid in an attack helicopter, but swiftly defeats him. As he emerges from the tower onto the snowfield he is confronted once again by Sniper Wolf, and after a second duel he fatally wounds her. Otacon, enamoured with Wolf, is overcome with grief as Snake is forced to execute her. Snake descends into the bowels of the Shadow Moses facility. After defeating Vulcan Raven, the shaman reveals to Snake that the man he watched die was not the DARPA Chief. It was Decoy Octopus.<ref>'''Raven:''' ''(Metal Gear Solid)''</ref> However, Raven leaves the cause of death for Snake to find out. Shortly after, Master Miller calls and reveals that Dr. Naomi Hunter, a support agent, has given Snake the genetically engineered virus "FoxDie" during his mission preparations, and is sending coded messages into the facility. Campbell swiftly orders her arrest. The virus, designed to kill people with particular genetic markers via cardiac arrest,<ref>'''Master Miller:''' Snake, have you ever heard of something called "Fox Die"? It's some kind of virus that targets specific people. ''(Metal Gear Solid)''</ref><ref>'''Master Miller:''' Snake, try to remember. Did Naomi give you some kind of injection? She was in the best position to have done it, but I don't know what her motive was. ''(Metal Gear Solid)''</ref> was responsible for the deaths of Octopus and the ArmsTech president.<ref>'''Master Miller:''' Didn't the ArmsTech president and the DARPA Chief, I mean Decoy Octopus,… die of something that looked like a heart attack? Well, apparently Fox Die kills its victims by simulating a heart attack. ''(Metal Gear Solid)''</ref> Naomi contacts Snake and confesses that she joined the mission to sabotage it. But upon learning of Snake's own past, she no longer had the heart to kill him directly having reprogrammed the virus.<ref>'''Naomi Hunter''' You killed my benefactor and sent my brother home a cripple. ''(Metal Gear Solid)''</ref>


Snake continues to REX's hangar and is ambushed again by Raven. After Snake defeats him, Raven tells Snake that the "Anderson" he conversed with was, in fact, FOXHOUND disguise artist Decoy Octopus.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Warehouse |quote='''Vulcan Raven''': You are a snake which was not created by Nature. You and the Boss... you are from another world... a world that I do not wish to know. (...) The man who you saw die before your eyes... That was not the DARPA Chief. It was Decoy Octopus. A member of FOX-HOUND. He was a master of disguise. (...) The path you walk on has no end. Each step you take is paved with the corpses of your enemies. Their souls will haunt you forever... you shall have no peace. Hear me, Snake! My spirit will be watching you! |year=1998}}</ref> Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the REX launch sequence and uses the PAL card, but this unexpectedly activates REX.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote='''Computer''': PAL code number three confirmed. PAL code entry complete... Detonation code activated. / '''Solid Snake''': No! Why!? |year=1998}}</ref> Liquid reveals that he has been impersonating Snake's advisor Master Miller and that FOXHOUND has used Snake to facilitate REX's launch.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote='''Master Miller''': Without the detonation codes, we had to find some other way. That's when I decided... you might prove useful, Snake. / (...) / '''Solid Snake''': You mean you had this planned from the beginning? Just to get me to input the detonation code!? / (...) / '''Colonel Campbell''': Snake, that's not Master Miller! / '''Master Miller''': Campbell, you're too late. / '''Colonel Campbell''': Master Miller's body was just discovered at his home. He's been dead for at least three days. I didn't know because my Codec link with Master was cut off. But Mei Ling said his transmission signal was coming from inside the base! / '''Solid Snake''': So who is it? / '''Colonel Campbell''': Snake, you've been talking to... / '''Master Miller''': ...Me... dear brother. |year=1998}}</ref> He and Snake are the product of the ''Les Enfants Terribles'' project, a 1970s government program to clone Big Boss.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote='''Liquid Snake''': We were created to be that way. / '''Solid Snake''': Created? / '''Liquid Snake''': ''Les enfants terribles''... the terrible children. That's what the project was called. It started in 1970s. Their plan was to artificially create the most powerful soldier possible. The person that they chose as the model was the man known then as the greatest living soldier in the world... / '''Solid Snake''': Big Boss... |year=1998}}</ref> He also reveals to Snake the government's true reason for sending him: Snake is unknowingly carrying a weaponized "FOXDIE" virus that causes cardiac arrest in FOXHOUND members on contact, allowing the government to retrieve REX undamaged.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCEt Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote='''Liquid Snake''': You were sent in here to kill us so they could retrieve Metal Gear undamaged along with the bodies of the genome soldiers. From the beginning, the Pentagon was just using you as a vector to spread FoxDie! |year=1998}}</ref>
Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the launch sequence for Metal Gear REX. Thinking he is deactivating it, using the PAL key, Snake activates Metal Gear REX.<ref>'''Computer:''' PAL code number three confirmed. PAL code entry complete… ''(Metal Gear Solid)''</ref> Master Miller then reveals himself to be Liquid in disguise. He informs Snake that his entire mission was manipulated by the renegades to allow the launch of the nuclear weapon.<ref>'''Campbell:''' Snake, you've been talking to… '''Liquid:''' …Me… dear brother. ''(Metal Gear Solid)''</ref> Liquid explains that they are the product of the ''Les Enfants Terribles'' project, a government sponsored effort to [[Clone (genetics)|clone]] Big Boss, that was conducted during the 1970s. Liquid explains that Solid received all of Big Boss' dominant alleles, while he received all the recessive alleles.<ref>'''Liquid:''' It is for this purpose that we were created. '''Snake:''' Created? '''Liquid:''' Yes, created, Les Enfantes Terrible…the terrible children. Clones of Big Boss</ref><ref>'''Snake:''' You mean you had this planned from the beginning? Just to get me to input the detonation code? ''(Metal Gear Solid)''</ref> He also reveals to Snake the government's true reason for sending him in: his FoxDie would kill all the members of FOXHOUND, allowing the government to retrieve REX undamaged.


As Liquid, in REX, battles Snake, Gray Fox appears. He reveals to Snake that he was Deepthroat, destroys REX's [[radome]], and is crushed to death by REX. Snake destroys REX and defeats Liquid, then escapes with Meryl or Otacon{{efn|Snake escapes with Meryl or Otacon depending on whether the player submitted to Ocelot's torture. The story's [[Canon (fiction)|canon ending]] states Snake escaped with Meryl.}} via a tunnel, pursued by Liquid in a [[jeep]]. After their vehicles crash, Liquid pulls a gun on Snake but dies from FOXDIE.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote='''Solid Snake''': Naomi, Liquid died from FoxDie too. |year=1998}}</ref> Colonel Campbell, briefly ousted from command, calls off a nuclear strike to destroy evidence of the operation and has Snake registered as [[killed in action]] to stop the US government searching for him.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote='''Solid Snake''': (...) What happened to the air raid and the nuclear strike? / '''Colonel Campbell''': The orders were rescinded. The F117s and the B2 Spirits have returned to the base. Once again, I have complete authority over this operation. (...) I'll bet the boys at the DIA and the NSA never expected you to come home alive. / '''Solid Snake''': Me neither. I better not show my face around here. / '''Colonel Campbell''': No danger of that. You two officially died after your jeep sank into the ocean... |year=1998}}</ref> Naomi Hunter, who injected Snake with the FOXDIE virus, tells him that he has an indeterminate amount of time before it kills him. Ocelot calls the [[Solidus Snake|US President]]; he was a [[double agent]] whose mission was to steal Baker's disk of Metal Gear specifications, and identifies the President as being the secret third clone of [[Big Boss (Metal Gear)|Big Boss]].<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |quote='''Revolver Ocelot''': (...) The vector? Yes sir, FoxDie should become activated soon... Right on schedule. Yes, sir. I recovered all of Rex's dummy warhead data. No, sir. My cover is intact. Nobody knows who I really am. Yes, the DARPA Chief knew my identity, but he's been disposed of. Yes. The inferior one was the winner after all. That's right. Until the very end, Liquid thought he was the inferior one. Yes, sir. I agree completely. It takes a well-balanced individual... such as yourself to rule the world. No, sir. No one knows that you were the third one... Solidus. (...) Yes. Thank you. Good-bye. Mr. President. |year=1998}}</ref>
Snake destroys Metal Gear REX and is challenged again by Liquid. He fights Liquid atop REX and defeats him after knocking him over the edge. He is then reunited with Meryl or Otacon, depending on the player's actions. They escape, while being chased by Liquid, in a jeep. Liquid dies from the FoxDie virus.<ref>'''Snake:''' Naomi, Liquid died from Fox Die too. ''(Metal Gear Solid)''</ref> Colonel Campbell, briefly ousted from command of the mission, calls off a nuclear airstrike intended to obliterate the evidence of the day's events and officially declares Snake killed in action to stop the US government's search for him in the future.


==Development==
There are two possible endings, depending on the player's actions during the torture sequence. If the player gives in to the torture, Snake finds Meryl dead and escapes with Otacon. If the player does not give in to the torture, Meryl survives and escapes with Snake while Otacon volunteers to stay behind and sacrifice himself to help Snake and Meryl get out, not knowing that the nuclear strike intended to hit the disposal facility would never come (Meryl surviving is the canon ending).
Director [[Hideo Kojima]] originally planned his third ''Metal Gear'' game in 1994 for the [[3DO Interactive Multiplayer]].<ref>{{Cite web |title=KOJIMA PRODUCTIONS - HIDECHAN RADIO - Episode 148 |url=http://www.kjp.konami.jp/gs/hideoblog/2007/07/000230.html |url-status=dead |archive-url=https://web.archive.org/web/20110722112025/http://www.kjp.konami.jp/gs/hideoblog/2007/07/000230.html |archive-date=July 22, 2011 |access-date=July 7, 2010 |language=ja |format=mp3}}</ref> Kojima was initially planning ''Metal Gear Solid'' while ''[[Policenauts]]'' (1994) was still in development.<ref name="GameFan-1997">{{cite journal |title=Tactical Espionage Action: Metal Gear Solid |journal=[[GameFan]] |date=November 1997 |volume=5 |issue=11 |pages=150–3 |url=https://archive.org/details/GamefanVolume5Issue11November1997ALT/page/n151/mode/2up}}</ref> Conceptual artwork by [[Yoji Shinkawa]] of the characters [[Solid Snake]], [[Meryl Silverburgh]], who was also a character in the [[adventure game]] ''Policenauts'', and the FOXHOUND team, were included in the ''Policenauts: Pilot Disk'' preceding the release of the full version of the 3DO game in 1995.<ref>{{Cite video game |title=Policenauts Pilot Disk |developer=[[Konami]] |platform=[[3DO Interactive Multiplayer]] |language=ja |isolang=ja}}</ref>


The game was titled ''Metal Gear Solid'', rather than ''Metal Gear 3'', as Kojima felt that the previous [[MSX|MSX2]] games that he worked on were not widely known, due to the fact that they were not released in North America and only the first one was released in Europe (an NES version of the first ''Metal Gear'' was released in North America, but Kojima had no involvement with it or its sequel ''[[Snake's Revenge]]'').<ref>{{Cite book |last=Hogdson, David |title=Metal Gear Solid: Official Mission Handbook |quote='''Kojima''': "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.}}</ref> The word "Solid," derived from the codename of series's protagonist Solid Snake (as well as the title of the second MSX2 game), was chosen not only to represent the fact that it was the third entry of the series, but also the transition from 2D to [[3D computer graphics]].<ref>{{Cite web |first=Steven |last=Kent |title=Hideo Kojima: Game Guru, Movie Maniac |url=http://www.gamerstoday.com/world_tour/kojima/index.html |archive-url=https://web.archive.org/web/20070927033904/http://www.gamerstoday.com/world_tour/kojima/index.html <!-- Bot retrieved archive --> |archive-date=September 27, 2007 |access-date=July 7, 2007 |publisher=Gamers Today}}</ref>
After the end credits the player finds out Snake is actually genetically inferior to Liquid<ref>'''Ocelot:''' Until the very end, Liquid thought he was the inferior one. ''(Metal Gear Solid)''</ref> and has an indeterminate amount of time left before FoxDie kills him. Ocelot is revealed to be a double agent for the [[President of the United States]], George Sears (the third Snake, [[List of Metal Gear Solid 2: Sons of Liberty characters#Solidus Snake|Solidus]]). His intention was to obtain Baker's disk containing Metal Gear's specifications and deliver it to the President, and kill whoever knew of his true motives, the reason for his "accidental" killing of the DARPA Chief.<ref>'''Ocelot:''' The vector? Yes sir, FoxDie should become activated soon… ''(Metal Gear Solid)''</ref> The reason why Ocelot kills Anderson goes deeper into the ''Metal Gear'' saga.


Considering first person games difficult to control, the team opted to give the gameplay a 2D style by having it predominantly played from an overhead angle, while using 3D graphics and the ability to switch to first person on the fly to make it feel as though the game were taking place in a real 3D world.<ref name="Ogasawara-1997">{{Cite magazine |last1=Ogasawara |first1=Ken |author2=Major Mike |date=December 1997 |title=Metal Gear Solid |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |issue=111 |pages=64–66}}</ref>
==Cast==
{| class="wikitable"
|-
! Character !! Japanese version !! English version (pseudonyms in parenthesis)
|-
! [[Solid Snake]]
| [[Akio Ōtsuka]] || [[David Hayter]] (Sean Barker*)
|-
! [[Liquid Snake]]
| [[Banjo Ginga]] || [[Cam Clarke]] (James Flinders)
|-
! [[List of recurring Metal Gear characters#Meryl Silverburgh|Meryl Silverburgh]]
| [[Kyoko Terase]] || [[Debi Mae West]] (Mae Zadler)
|-
! [[List of Metal Gear Solid characters#Naomi Hunter|Naomi Hunter]]
| [[Hiromi Tsuru]] || [[Jennifer Hale]] (Carren Learning)
|-
! [[List of recurring Metal Gear characters#Otacon|Hal "Otacon" Emmerich]]
| [[Hideyuki Tanaka]] || [[Christopher Randolph]] (Christopher Fritz)
|-
! [[List of recurring Metal Gear characters#Roy Campbell|Roy Campbell]]
| [[Takeshi Aono]] || [[Paul Eiding]] (Paul Otis)
|-
! [[List of Metal Gear Solid characters#Mei Ling|Mei Ling]]
| [[Houko Kuwashima]] || [[Kim Mai Guest]] (Kim Nguyen)
|-
! [[List of recurring Metal Gear characters#Gray Fox|Gray Fox]]
| [[Kaneto Shiozawa]] || [[Greg Eagles]] (George Byrd)
|-
! [[List of Metal Gear Solid characters#Nastasha Romanenko|Nastasha Romanenko]]
| [[Eiko Yamada]] || [[Renee Raudman]] (Renee Collette)
|-
! [[List of recurring Metal Gear characters#Revolver Ocelot|Revolver Ocelot]]
| [[Koji Totani]] || [[Patric Zimmerman]] (Patric Laine)
|-
! [[List of Metal Gear Solid characters#Vulcan Raven|Vulcan Raven]]
| [[Yukitoshi Hori]] || [[Peter Lurie]] (Chuck Farley)
|-
! [[List of Metal Gear Solid characters#Psycho Mantis|Psycho Mantis]]
| [[Kazuyuki Sogabe]] || [[Doug Stone (voice actor)|Doug Stone]]
|-
! [[List of Metal Gear Solid characters#Sniper Wolf|Sniper Wolf]]
| [[Naoko Nakamura]] || [[Tasia Valenza]] (Julie Monroe)
|-
! [[List of Metal Gear Solid characters#Donald Anderson|Donald Anderson]]
| [[Masaharu Sato]] || [[Greg Eagles]] (George Byrd)
|-
! [[List of Metal Gear Solid characters#Kenneth Baker|Kenneth Baker]]
| [[Yuzuru Fujimoto]] || [[Allan Lurie]] (Bert Stewart)
|-
! [[List of Metal Gear Solid characters#Jim Houseman|Jim Houseman]]
| [[Tomohisa Asō]] || [[William Bassett (actor)|William Bassett]] (Fredrick Bloggs)
|-
! [[List of recurring Metal Gear characters#Johnny Sasaki|Johnny Sasaki]]
| [[Naoki Imamura]] || [[Dean Scofield]] (Dino Schofield)
|}


Development for ''Metal Gear Solid'' began in 1995, but was briefly halted due to the [[Great Hanshin earthquake]] which caused major damage to the development studio.<ref>{{Cite web |last=GameSpot staff |date=June 17, 1997 |title=Metal Gear Solid Comes to the Nintendo 64 |url=http://www.gamespot.com/news/2466851.html |url-status=live |archive-url=https://web.archive.org/web/20070930215850/http://www.gamespot.com/news/2466851.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref><ref>{{Cite web |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 2 |url=https://www.gamedeveloper.com/business/where-games-go-to-sleep-the-game-preservation-crisis-part-2 |access-date=2024-08-29 |website=www.gamedeveloper.com |language=en |archive-date=August 20, 2024 |archive-url=https://web.archive.org/web/20240820223747/https://www.gamedeveloper.com/business/where-games-go-to-sleep-the-game-preservation-crisis-part-2 |url-status=live }}</ref><ref>{{Cite web |title=もっともPS3で売れた「メタルギアソリッド4」 |url=https://nlab.itmedia.co.jp/games/articles/0806/19/news062.html |access-date=2024-08-29 |website=ねとらぼ |language=ja |archive-date=August 20, 2024 |archive-url=https://web.archive.org/web/20240820190514/https://nlab.itmedia.co.jp/games/articles/0806/19/news062.html |url-status=live }}</ref> When development of ''Metal Gear Solid'' resumed, it was moved over to the PlayStation platform. Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the [[Huntington Beach]] [[SWAT]] team educated the creators with a demonstration of vehicles, weapons, and explosives. Weapons expert Motosada Mori was also tapped as a technical adviser in the research, which included visits to [[Fort Irwin Military Reservation|Fort Irwin]] and firing sessions at [[Stembridge Gun Rentals]].<ref name="gsold">{{Cite web |last=Bartholow |first=Peter |title=Metal Gear Solid Casts Its Spell |url=http://www.gamespot.com/news/2467579.html |url-status=live |archive-url=https://web.archive.org/web/20070930175927/http://www.gamespot.com/news/2467579.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref><ref>Boyer, Crispin. ''How Real is Metal Gear Solid?'' Electronic Gaming Monthly, December 1998, p.208</ref> Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game." To fulfill this, adjustments were made to every detail, such as individually designed desks.<ref>{{Cite web |last=IGN staff |date=April 28, 1998 |title=More News From Metal Gear Solid Creator |url=http://psx.ign.com/articles/064/064632p1.html |url-status=live |archive-url=https://web.archive.org/web/20071130091959/http://psx.ign.com/articles/064/064632p1.html |archive-date=November 30, 2007 |access-date=November 14, 2006 |website=[[IGN]]}}</ref>
:''*This credit appeared only in the early demo versions of the game and in the back of some versions of the user manual under Cast and Credits. David Hayter did not use a pseudonym in the game credits.''


The characters and mecha designs were made by artist [[Yoji Shinkawa]] based on Kojima's concepts. When designing props and hardware, he first built plastic models at home, and then drew the final designs from the models.<ref name=NGen40Shinka>{{cite magazine |title=An Interview with Yoji Shinkawa |magazine=[[Next Generation (magazine)|Next Generation]] |issue=40|publisher=[[Imagine Media]] |date=April 1998|page=57}}</ref> According to Shinkawa, Solid Snake's physique in this particular installment was based on [[Jean-Claude Van Damme]], while his facial appearance was based on [[Christopher Walken]].<ref>{{Cite web |date=July 9, 1998 |title=Yoji Shinkawa's Art Gallery from the official ''Metal Gear Solid'' website |url=http://www.konami.jp/gs/game/metalgear/art/snake_v.html |url-status=live |archive-url=https://web.archive.org/web/20060716131123/http://www.konami.jp/gs/game/metalgear/art/snake_v.html |archive-date=July 16, 2006 |access-date=July 19, 2006 |publisher=Konami |language=ja}}</ref><ref>{{Cite book |last=Hodgson |first=David S.J. |title=Metal Gear Solid: Official Mission Handbook |publisher=Millennium Publications Inc. |year=1998 |page=142}}</ref> Konami had decided that the middle-aged appearance of Snake in the previous games did not have good commercial appeal, and opted to redesign him so that he would look younger.<ref name=NGen40Shinka/> The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.<ref>{{Cite web |last=IGN staff |date=December 12, 2000 |title=The Art of Design: MGS2 & Z.O.E. |url=http://ps2.ign.com/articles/088/088856p1.html |url-status=live |archive-url=https://web.archive.org/web/20060929044622/http://ps2.ign.com/articles/088/088856p1.html |archive-date=September 29, 2006 |access-date=November 14, 2006 |website=[[IGN]]}}</ref> According to Kojima, "the ninja's cloaking effect is the result of a bug. Of course, it wasn't totally coincidence since we wanted that effect anyway, but we did get a somewhat unexpected result."<ref name="Ogasawara-1997"/> Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as [[tempo]] and [[texture (music)|texture]] to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in ''[[Metal Gear Solid 2: Sons of Liberty]]''.<ref>{{Cite web |last=IGN staff |date=May 15, 2000 |title=E3: Hideo Kojima Interview |url=http://ps2.ign.com/articles/079/079352p1.html |url-status=live |archive-url=https://web.archive.org/web/20070611231034/http://ps2.ign.com/articles/079/079352p1.html |archive-date=June 11, 2007 |access-date=July 13, 2007 |website=[[IGN]]}}</ref>
==Development==
[[Image:Snake from Policenauts.PNG|frame|right|An early artwork of Snake and Meryl, featured as an [[easter egg (media)|easter egg]] in the ''[[Policenauts|Policenauts: Pilot Disk]]'' for the 3DO.]]
Kojima originally planned the third ''Metal Gear'' game, to be called ''Metal Gear 3'', and to release it for the [[3DO Interactive Multiplayer]] in [[1994 in video gaming|1994]]. Conceptual artwork, by illustrator [[Yoji Shinkawa]], of the characters [[Solid Snake]], [[Meryl Silverburgh]], who was also a character in the adventure game ''[[Policenauts]]'', and the FOXHOUND team, were included in the ''Policenauts: Pilot Disk'' preceding the release of the full 3DO game in [[1995 in video gaming|1995]].<ref>{{cite video game|title = Policenauts Pilot Disk|developer=[[Konami]]|platform=[[3DO Interactive Multiplayer]]|language=Japanese|isolang=ja}}</ref> However due to the decline of the 3DO hardware, development of the game shifted to the PlayStation shortly after it was released.


Kojima used [[Lego]] building blocks and [[toy figurine]]s to model 3D areas and see what the planned camera views would look like.<ref name="Ogasawara-1997"/><ref name=NGen40Koji>{{cite magazine |title=An Interview with Hideo Kojima |magazine=[[Next Generation (magazine)|Next Generation]] |issue=40|publisher=[[Imagine Media]] |date=April 1998|pages=58–59}}</ref> The game was developed by a staff of twenty people, a small team for such a major title. Kojima preferred to have a smaller team so that he got to know everyone in the team and what they were working on, and could know if anyone was sick or unhappy.<ref name="GameFan-1997"/> The team size did not expand to full strength until September 1996; initially, there was only a single programmer working on the game's code.<ref name=NGen38>{{cite magazine|title=NG Alphas: Metal Gear Solid |magazine=[[Next Generation (magazine)|Next Generation]] |issue=38|publisher=[[Imagine Media]] |date=February 1998 |pages=76–77}}</ref>
Kojima retitled the game ''Metal Gear Solid'', choosing this over the working title ''Metal Gear 3''. This was due to the fact that he believed that the first two MSX2 games in the series were not very well known.<ref name=mg3>{{cite book|quote='''Kojima''': "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.|title=Metal Gear Solid: Official Mission Handbook|author=Hogdson, David}}</ref> He used the word 'Solid' which was chosen due to the game being the third installment in the series, and because it uses [[3D computer graphics]].<ref name="kent">{{cite web |url=http://www.gamerstoday.com/world_tour/kojima/index.html | title=Hideo Kojima: Game Guru, Movie Maniac | author = Kent, Steven | publisher = Gamers Today | accessmonthday=July 7 | accessyear=2007}}</ref> Sequels to this game also use the ''Metal Gear Solid'' title, and follow a new numeral progression.


Because the developers wanted the game's action to be stylized and movie-like rather than realistic, they opted not to use [[motion capture]], instead having an artist with experience in anime design the animations by hand.<ref name=NGen40Koji/>
The development for ''Metal Gear Solid'' began in mid-[[1995 in video gaming|1995]]<ref>{{cite web | author=GameSpot staff | title=Metal Gear Solid Comes to the Nintendo 64 | url=http://www.gamespot.com/news/2466851.html | publisher=[[GameSpot]] | date=June 17, 1997 | accessmonthday=July 7 | accessyear=2007}}</ref> with the intention of creating the "best PlayStation game ever"<!-- Who said this? -->.<ref name="gsold" /> Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, a [[SWAT]] team educated the creators with a demonstration of vehicles, weapons and explosives.<ref name="gsold">{{cite web | author=Bartholow, Peter | title=Metal Gear Solid Casts Its Spell | url=http://www.gamespot.com/news/2467579.html | publisher=[[GameSpot]] | accessmonthday=July 7 | accessyear=2007}}</ref> [[Hideo Kojima]], the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.<ref>{{cite web | author=IGN staff | title=More News From Metal Gear Solid Creator | url=http://psx.ign.com/articles/064/064632p1.html | publisher=[[IGN]] |date=April 28, 1998|accessmonthday=November 14 | accessyear=2006}}</ref>


A gameplay demo of ''Metal Gear Solid'' was first revealed to the public at the 1996 [[Tokyo Game Show]] and was later shown at [[E3 1997]] as a short video. The 1997 version had several differences, including a more controllable camera and blue-colored vision cones.<ref>{{Cite web |date=April 11, 2008 |title=Metal Gear Solid [Beta + Tech Demo - PSX] - Unseen64 |url=https://www.unseen64.net/2008/04/11/metal-gear-solid-psx-tech-demo-proto/ |website=Unseen64: Beta, Cancelled & Unseen Videogames |access-date=November 25, 2018 |archive-date=November 25, 2018 |archive-url=https://web.archive.org/web/20181125162417/https://www.unseen64.net/2008/04/11/metal-gear-solid-psx-tech-demo-proto/ |url-status=live }}</ref> The demo generated significant buzz and positive reviews at the event, for its game design emphasizing stealth and strategy (like earlier ''Metal Gear'' games), its presentation, and the unprecedented level of real-time 3D graphical detail for the PlayStation.<ref name="GameFan-1997"/><ref name=NGen38/> The enthusiastic response to the game at E3 took Kojima by surprise, and increased his expectations for the game's performance in the American market.<ref name="Ogasawara-1997"/> The game's Japanese release was originally planned for late 1997,<ref>{{cite magazine |title=Overseas Prospects: Konami's readying two big releases for the PlayStation and Nintendo 64 |magazine=[[GamePro]] |date=May 1997 |volume=9 |issue=5 |page=38 |url=https://archive.org/details/GamePro_Issue_104_Volume_09_Number_05_1997-05_IDG_Publishing_US/page/n39}}</ref> but was delayed to 1998.
Hideo Kojima created the characters of ''Metal Gear Solid''. Modifications and mechanics were made by conceptual artist [[Yoji Shinkawa]]. The characters were completed by polygonal artists using pencil drawings and clay models by Shinkawa.<ref>{{cite web | author=IGN staff | title=The Art of Design: MGS2 & Z.O.E. | url=http://ps2.ign.com/articles/088/088856p1.html | publisher=[[IGN]] | date=December 12, 2000 | accessmonthday=November 14 | accessyear=2006}}</ref> Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as [[tempo]] and [[texture (music)|texture]] to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in ''Metal Gear Solid 2: Sons of Liberty''.<ref>{{cite web | author=IGN staff | title=E3: Hideo Kojima Interview | url=http://ps2.ign.com/articles/079/079352p1.html | publisher=[[IGN]] | date=May 15, 2000 | accessmonthday=July 13 | accessyear=2007}}</ref>


''Metal Gear Solid'' was revealed to the public at the [[E3]] gaming event in 1997 as a short video. It was later playable for the first time at the [[Tokyo Game Show]] in 1998 and officially released the same year in [[Japan]]<!--dead link--><ref>{{cite web | author=Grant | title=The Metal Gear Timeline | url=http://www.classicgaming.com/metalgear/history.html | archiveurl=http://web.archive.org/web/20070610145345/http://www.classicgaming.com/metalgear/history.html | archivedate=2007-06-10 | work=[http://www.classicgaming.com/metalgear The Metal Gear Edge] | accessmonthday=November 14 |accessyear=2006}}</ref> with an extensive promotional campaign.<ref name="gsold" /> [[Television advertisement|Television]] and [[magazine]] advertisements, in-store samples, and [[Game demo|demo]] give-aways contributed to a total of [[United States dollar|US$]]8 million in promotional costs.<ref>{{cite web | author=GameSpot staff | date=October 16, 1998 | title=Metal Gear Gears Up | url=http://www.gamespot.com/news/2465034.html | publisher=[[GameSpot]] | accessmonthday=July 7 | accessyear=2007}}</ref> An estimated 12 million demos for the game were distributed during 1998.<ref>{{cite press release | title=Details announced on massive marketing campaign for Konami's Metal Gear Solid | publisher=Konami / M2 Presswire | date=October 19, 1998}}</ref><!-- LexisNexis 2007-12-31 -->
It was playable for the first time at the Tokyo Game Show in 1998 and released the same year in Japan<!--dead link--><ref>{{Cite web |last=Grant |title=The Metal Gear Timeline |url=http://www.classicgaming.com/metalgear/history.html |archive-url=https://web.archive.org/web/20070610145345/http://www.classicgaming.com/metalgear/history.html |archive-date=June 10, 2007 |access-date=November 14, 2006 |website=classicgaming.com/metalgear}}</ref> with an extensive promotional campaign.<ref name="gsold" /> [[Television advertisement|Television]] and [[magazine]] advertisements, in-store samples, and [[Game demo|demo]] giveaways contributed to a total of $8 million in promotional costs.<ref>{{Cite web |last=GameSpot staff |date=October 16, 1998 |title=Metal Gear Gears Up |url=http://www.gamespot.com/news/2465034.html |url-status=live |archive-url=https://web.archive.org/web/20070930042906/http://www.gamespot.com/news/2465034.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref>


==Release history==
===Voice acting===
Except for [[David Hayter]] (Solid Snake), the English voice cast was credited with [[pseudonym]]s. Reportedly, this was done because the [[Screen Actors Guild]]'s rules at the time were unclear regarding performances for video games. When the actors returned for the 2004 remake ''[[Metal Gear Solid: The Twin Snakes]]'', they were credited with their real names.<ref>{{Cite web |title=Metal Gear Solid: 8 Things Only Die-Hard Fans Know About The PS1 Classic |url=https://screenrant.com/metal-gear-solid-facts/ |date=March 5, 2022 |website=[[Screen Rant]] |archive-url=https://web.archive.org/web/20220421061738/https://screenrant.com/metal-gear-solid-facts/ |archive-date=April 21, 2022}}</ref>
===Original version===
The English version of ''Metal Gear Solid'', translated by [[Jeremy Blaustein]], who localized the [[Sega CD]] version of ''[[Snatcher]]'',<ref name="techinfo" /> contains minor refinements made during localization, such as adjustable difficulty settings, a bonus [[tuxedo]] outfit for Snake, and a "demo theater" for viewing cut scenes and radio conversations.<ref name="gameguide"/><ref name="piggyback">{{cite book | year=1999 | editor=Liam Beatty | title=Metal Gear Solid – The Official Strategy Guide | pages=148 | publisher=Piggyback | language=English | id=ISBN 2-913364-07-1}}</ref>
Versions of the game dubbed in [[Spanish language|Spanish]], [[German language|German]], [[French language|French]] and [[Italian language|Italian]] were released throughout [[Europe]] in addition to the English-dubbed version released in America. A premium package was released in Japan and Asia containing the game, a t-shirt, dog tags, a music CD featuring the soundtracks to the MSX2 games, and a booklet with information about the game's production and plot.<ref>{{cite web | title=Metal Gear Solid Premium Package | url=http://www.ncsx.com/www/ncs083198/mgs_ltd.htm | publisher=NCSX | accessmonthday=October 21 | accessyear=2006}}</ref> A European version of the package was also produced, featuring different content from the Japanese version.<ref>{{cite web | title=Metal Gear Solid Limited Edition Premium Package Scans | url=http://junkerhq.net/MetalGear/psxeppimages.html | publisher=Junker HQ | accessmonthday=June 9| accessyear=2008}}</ref>


===Music===
The Japanese PlayStation version of ''Metal Gear Solid'', as well as ''Integral'', had been reissued twice: once under [[The Best range]] and second time as a PSone Books title. Likewise, the American and European versions of ''Metal Gear Solid'' were reissued under the "Greatest Hits" and "Platinum" ranges respectively. The game is included in the Japanese ''Metal Gear Solid: 20th Anniversary Collection'' set<ref>{{cite web|url=http://www.konamistyle.jp/ecitem/item40296.html|title=「◆送料無料 METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID COLLECTION」商品情報 - コナミスタイル|language=Japanese}}</ref> and in the American ''Essential Collection'' set.<ref>{{cite web |title=MGS Essential Collection Detailed|date=February 5, 2008 |publisher=IGN.com |url=http://ps2.ign.com/articles/849/849861p1.html|accessdate=2008-03-28 }}</ref> The game is available in Japan on the [[PlayStation Store]] for download on the [[PlayStation 3]] and [[PlayStation Portable]].<ref name=gamearchive>{{cite web|url=http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001|title=PLAYSTATION®Store - METAL GEAR SOLID - (株)コナミデジタルエンタテインメント|language=Japanese}}</ref>
{{see also|Music of the Metal Gear series}}


{{Listen
===Integral===<!-- Metal Gear Solid: Integral redirects here -->
|filename=Metal Gear Solid Main Theme.ogg|title="Metal Gear Solid Main Theme"
[[Image:MGS VR Mei Ling.gif|thumb|right|A photoshoot mode was added in ''Integral'', allowing the player to take pictures of highly detailed models of Mei-Ling (shown here) and Naomi.]]
|description=30-second sample from the main [[theme (music)|theme]] of ''Metal Gear Solid'', composed by [[Tappi Iwase|TAPPY]].
Released on June 25, 1999 for the PlayStation in Japan,<ref name="japanintegralrelease">{{cite web | author=allgame staff | title=Metal Gear Solid Integral Overview | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:23084 | publisher=[[Allgame]] | accessmonthday=October 24 |accessyear=2006}}</ref> ''Metal Gear Solid: Integral'' is an [[international version|expanded version]] of the original game based on the North American localization, substituting the original Japanese voices with the English dub, while offering a choice between Japanese and English captions, which adds further additional features and an extra disc of [[virtual reality]] training missions dubbed the "VR Disc".<ref name="history1" /> Added to the main game are an alternate sneaking suit outfit for Meryl that complements Snake's tuxedo and the red-colored Ninja, a "Very Easy" difficulty setting featuring a new weapon, an [[MP5A5|MP5]] rifle with infinite ammo, a Codec frequency with staff commentary, a first-person view mode, an option for alternate patrol routes for enemies and a downloadable [[PocketStation]] minigame.
|format=[[Ogg]]}}


The musical score of ''Metal Gear Solid'' was composed by [[Konami]]'s in-house musicians, including Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka. Composer and lyricist [[Rika Muranaka]] provided a song called "The Best is Yet To Come" for the game's ending credits sequence.<ref>{{Cite web |title=Kojima Productions Crew |url=http://www.mgsaga.net/Team-Game-MGS.htm |archive-url=https://web.archive.org/web/20090830180140/http://www.mgsaga.net/Team-Game-MGS.htm |archive-date=August 30, 2009 |access-date=December 29, 2017 |website=Metal Gear Saga: The Unofficial Facts Site}}</ref> The song is performed in [[Irish language|Irish]] by [[Aoife Ní Fhearraigh]].<ref>{{Cite web |title=My Albums |url=http://www.aoife.ie/myalbums.htm |archive-url=https://web.archive.org/web/20091221074007/https://aoife.ie/myalbums.htm |archive-date=December 21, 2009 |access-date=December 29, 2017 |website=[[Aoife Ní Fhearraigh]]}}</ref> The main theme was composed by [[Tappi Iwase]] from the [[Konami Kukeiha Club]].
The "VR Disc" features over 300 missions testing the player's sneaking and fighting skills, as well as less conventional tests, such as murder mysteries, battling giant genome soldiers, and three missions where the player controls the Cyborg Ninja. Special features includes trailers for ''Metal Gear Solid'', a preview artwork of [[Metal Gear (weapon)#Metal Gear RAY|Metal Gear RAY]] from ''Metal Gear Solid 2: Sons of Liberty'' and a "photoshoot" mode to take pictures of Mei Ling and Naomi.<ref>{{cite web | author=Mielke, James | date=July 22, 1999 | title=Metal Gear Solid Integral review | url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html | publisher=[[GameSpot]] | accessmonthday=July 7 | accessyear=2007}}</ref> The VR Disc from ''Integral'' was released as a separate product outside of Japan — in North America as ''Metal Gear Solid: VR Missions''<ref name="history1" /> (September 23, 1999) and in Europe as ''Metal Gear Solid: Special Missions'' (October 29, 1999).<ref>{{cite web | title=Metal Gear Solid VR Missions Info | url=http://www.gamefaqs.com/console/psx/data/197911.html | publisher=[[GameFAQs]] | accessmonthday=October 24 |accessyear=2006}}</ref> The European version (''Special Missions'') requires the player to boot a copy of the original ''Metal Gear Solid'' before playing the game, a requirement that was unnecessary in the American ''VR Missions'' and Japanese VR Disc.<ref>{{cite web | title=Metal Gear Solid Special Missions | url=http://www.absolute-playstation.com/api_review/rmgsmission.htm | publisher=Absolute Playstation | accessmonthday=June 9 |accessyear=2008}}</ref> Because of the different hardware and emulation profile, it is due to this disc swapping requirement that renders ''Special Missions'' unplayable on pre-[[Playstation_2#Slimline|SCPH-70000]] PlayStation 2 It is however, playable on the 60GB PlayStation 3 console.


Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the [[King Records (Japan)|King Records]] label.<ref>{{Cite web |last=Justin Shertzer |title=Metal Gear Solid Original Game Soundtrack |url=http://www.altpop.com/stc/reviews/mgsogs.htm |url-status=live |archive-url=https://web.archive.org/web/20061207094614/http://altpop.com/stc/reviews/mgsogs.htm |archive-date=December 7, 2006 |access-date=January 5, 2007 |website=SoundtrackCentral.com}}</ref>
A PC port of ''Integral'' was also released in [[Europe]] and [[North America]] in late 2000 with PocketStation support removed.<ref name="history1" /><ref name="integralpcrelease">{{cite web | title=Metal Gear Solid | url=http://www.amazon.com/dp/B00004VP4B/ | publisher=[[Amazon.com]] | accessmonthday=January 15 | accessyear=2007}}</ref><ref>{{cite web | title=Metal Gear Solid | url=http://www.amazon.co.uk/dp/B00004W3G2/ | publisher=[[Amazon.co.uk]] | accessmonthday=January 15 | accessyear=2007}}</ref> Scoring 83 in [[Metacritic]]'s aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.<ref name="metapc">{{cite web | title=Metal Gear Solid (pc:2000): Reviews | url=http://www.metacritic.com/games/platforms/pc/metalgearsolid | publisher=[[Metacritic]] | accessmonthday=July 7 | accessyear=2007}}</ref>


==Release==
===The Twin Snakes===
''Metal Gear Solid'' was first released for the PlayStation in Japan on September 3, 1998. The game was available in a standard edition, as well as a limited "Premium Package" edition sold in a large box that also contained a [[t-shirt]], a pair of FOXHOUND-themed [[dog tags]], [[memory card]] stickers, an audio CD featuring the soundtracks from the [[MSX#Evolution|MSX2]] ''Metal Gear'' games (including a few bonus arranged tracks), and a 40-page booklet, ''Metal Gear Solid Classified,'' featuring production notes, interviews with the developers, and a glossary of terminology in the game.<ref>{{Cite web |title=Metal Gear Solid Premium Package |url=http://www.ncsx.com/www/ncs083198/mgs_ltd.htm |archive-url=https://web.archive.org/web/20041018103718/http://www.ncsx.com/www/ncs083198/mgs_ltd.htm |archive-date=October 18, 2004 |access-date=October 21, 2006 |publisher=NCSX}}</ref>
{{main|Metal Gear Solid: The Twin Snakes}}
{{Mergefrom|Metal Gear Solid: The Twin Snakes|date=June 2008}}
[[Image:MGS TTS gameplay.jpg|thumb|right|The ability to fire a weapon while in first-person view was one of the gameplay features first used in ''Metal Gear Solid 2'' that was added to ''Twin Snakes''.]]
A [[video game remake|remake]] of ''Metal Gear Solid'', titled ''Metal Gear Solid: The Twin Snakes'', was developed by [[Silicon Knights]] under the supervision of Hideo Kojima and released for the [[Nintendo GameCube]] in North America, Japan, and Europe in March 2004.<ref name="ttsrelease">{{cite web | title=Metal Gear Solid The Twin Snakes Tech Info/Credits | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html | publisher=[[GameSpot]] | accessmonthday=October 25 |accessyear=2006}}</ref> While ''Twin Snakes'' was largely developed at Silicon Knights, its [[cut scene]]s were developed in-house at Konami and directed by [[Cinema of Japan|Japanese film]] director [[Ryuhei Kitamura]], reflecting his dynamic signature style, utilizing [[bullet time]] photography and [[choreography|choreographed]] gunplay extensively.<ref>{{cite web | author=GameSpot staff | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270 | title=Hideo Kojima Q&A | publisher=[[GameSpot]] | date=May 30, 2003 | accessmonthday=July 7 | accessyear=2007}}</ref> While the storyline and settings of the game were unchanged, a variety of gameplay features from ''Sons of Liberty'' were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of the Ninja from [[Greg Eagles]], who reprised the role of the DARPA chief, to [[Rob Paulsen]]. The graphics were also updated.<ref name="gamespotreview">{{cite web | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html | publisher=[[GameSpot]] | author=Shoemaker, Brad | date=March 8, 2004 | title=Metal Gear Solid: The Twin Snakes review | accessmonthday=July 7 | accessyear=2007}}</ref>


The North American version was released a month later on October 20. Changes and additions were made to this version, such as a choice of three difficulty settings when starting a new game (with a fourth setting that is unlocked after completing the game once), an alternate tuxedo outfit for Snake (which the character wears on every third playthrough on the same save file), and a "demo theater" mode where the player views every cutscene and radio conversations relevant to the main story.<ref name="Konami-1999" /><ref>{{Cite book |title=Metal Gear Solid – The Official Strategy Guide |publisher=Piggyback |year=1999 |isbn=2-913364-07-1 |editor-last=Liam Beatty |page=148}}</ref> [[Jeremy Blaustein]], who previously worked on the English localization of ''[[Snatcher (video game)|Snatcher]]'' for the [[Sega CD]], wrote the English version of the script.<ref name="techinfo" /> One change in the English script was the addition of Western sources and authors to Mei-Ling's pool of motivational quotes; originally the character only cited Chinese proverbs natively, providing an explanation afterward in Japanese, but this proved challenging to adapt during the translation.<ref name="mgsi_vr_manual">{{Cite book |url=http://www.metalgearsolid.net/features/metal-gear-solid-integral-interview |title=Metal Gear Solid: Integral VR Manual |date=September 1, 1999 |publisher=NTT Publishing |isbn=4757180527 |language=ja |access-date=August 20, 2016 |archive-url=https://web.archive.org/web/20161006014104/http://www.metalgearsolid.net/features/metal-gear-solid-integral-interview |archive-date=October 6, 2016 |url-status=dead}}</ref> The games detected by Psycho Mantis when he reads the player's memory card were also changed, due to certain games (such as the ''[[Tokimeki Memorial]]'' series) not being released outside Japan. This resulted in Kojima's cameo (in which he thanks the player for supporting his work via a voiceover) being cut from the Western versions, as save data from two PlayStation games not available outside Japan, ''[[Snatcher (video game)|Snatcher]]'' and ''[[Policenauts]]'', needed to be present on the player's memory card for this [[Easter egg (computing)|Easter egg]] to appear.<ref>{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |level=Psycho Mantis cutscene (before battle) |quote='''Mantis''': 「小島作品が好きなようだな」 / '''Kojima''' (v.o.): 「いつも応援してくれてありがとう・・・」 |language=ja}}</ref>
==Music==
{{main|Metal Gear Solid Original Game Soundtrack}}
''Metal Gear Solid''<nowiki>'</nowiki>s musical score was composed by [[Konami]] in-house musicians, including Kazuki Muraoka, who also worked on ''[[Metal Gear (video game)|Metal Gear]]''.<ref name="kazuki">{{cite web | author=IMDb site staff | title=Kazuki Muraoka | url=http://www.imdb.com/name/nm1072342/ | work=[http://imdb.com/ Internet Movie Database] | accessmonthday=October 23 | accessyear=2006}}</ref> Composer and lyricist [[Rika Muranaka]] provided a song called "The Best is Yet To Come"<ref name="rika1">{{cite web | author=IMDb site staff | title=Rika Muranaka | url=http://www.imdb.com/name/nm1394438/ | work=[http://imdb.com/ Internet Movie Database] | accessmonthday=October 23 | accessyear=2006}}</ref> for the game's ending credits sequence.<ref name="rika2">{{cite web | author= | title=Metal Gear Solid Game Credits | url=http://www.mgsaga.net/Team-Game-MGS.htm | work=[http://www.mgsaga.net/ The Unofficial Facts Site] | accessmonthday=October 23 | accessyear=2006}}</ref> The song is performed in [[Irish language|Irish]] by [[Aoife Ní Fhearraigh]].<ref name="aoife">{{cite web | author=Aoife Ní Fhearraigh | title=My Albums | url=http://www.aoife.ie/myalbums.htm | work=[http://aoife.ie/ Aoife Ní Fhearraigh] | accessmonthday=October 23 |accessyear=2006}}</ref> The main theme was composed by [[Tappy|TAPPY]] and was also used in Ape Escape 3.<ref name="rika1">{{cite web | author=IMDb site staff | title=TAPPY | url=http://www.imdb.com/name/nm1432563/ | archiveurl=http://web.archive.org/web/20060623062400/http://www.imdb.com/name/nm1432563/ | archivedate=2006-06-23 | work=[http://imdb.com/ Internet Movie Database] | accessmonthday=October 23 | accessyear=2006}}</ref>
Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the [[King Records]] label.<ref>{{cite web | author=Justin Shertzer | title=Metal Gear Solid Original Game Soundtrack | url=http://www.altpop.com/stc/reviews/mgsogs.htm | work=[http://www.altpop.com/stc/ SoundtrackCentral.com] | accessmonthday=January 5 | accessyear=2007}}</ref>


The game was launched in [[Europe]] on February 22, 1999, with versions voiced in French, Italian, and German available in addition to English.<ref name=mgsi_vr_manual/> A Spanish dubbed version was later released on May 1.<ref name=the_doc_of_mgs2/> Like in Japan, a limited edition of the game was released, although the contents of the European limited edition differs from the Japanese counterpart. The European Premium Package comes with the game software itself and its soundtrack album CD, along with a t-shirt, dog tags, memory card stickers, a double sided movie-style poster and a set of postcards.<ref>{{Cite web |title=Metal Gear Solid Limited Edition Premium Package Scans |url=http://junkerhq.net/MetalGear/psxeppimages.html |url-status=live |archive-url=https://web.archive.org/web/20080618090844/http://junkerhq.net/MetalGear/psxeppimages.html |archive-date=June 18, 2008 |access-date=June 9, 2008 |publisher=Junker HQ}}</ref>
==Reception and Legacy==
{{VG Reviews
|Allgame = {{Rating|5|5}}<ref name="allgame">{{cite web | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:14082|title=allgame ((( Metal Gear Solid > Overview ))) | work=[[Allgame]] | accessmonthday=March 26 | accessyear=2008 }}</ref>
|IGN = 9.8/10<ref name="ignreview">{{cite web | url=http://uk.psx.ign.com/articles/150/150569p1.html|title=Metal Gear Solid | work=[[IGN]] | accessmonthday=February 19 | accessyear=2008 }}</ref>
|GSpot = 8.5/10.<ref name="gs2">{{cite web | url= http://www.gamespot.com/ps/adventure/metalgearsolid/review.html | title=Metal Gear Solid (PlayStation) review | publisher=[[GameSpot]] | date=September 25, 1998 | author=Gerstmann, Jeff | accessdate=October 28| accessyear=2006}}</ref>
|Edge = 9/10<ref>{{cite web|url=http://www.lowbrowculture.com/edge/?querytype=developer&query=Konami|title=Konami|accessdate=2008-09-17|publisher=Edge Reviews Database}}</ref>
|rev1 = ''[[NGamer]]''
|rev1Score=9/10<ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/game.php?id=1377| title=Ngamer&nbsp;— Review: SMetal Gear Solid|accessdate=2008-05-12|publisher=[[NGamer]]}}</ref>
|
|compilation = yes
|
|GR = 93% (based on 32 reviews)<br />9.1 (average vote) <ref name=gamerankings>{{cite web | title=Metal Gear Solid - PS | url=http://www.gamerankings.com/htmlpages2/197909.asp | accessmonthday= February 19 | accessyear=2008 }}</ref>
|MC = {{nowrap|94 (based on 20 reviews)<ref name="Metacritic"/>}}
}}
''Metal Gear Solid'' was a commercial success, shipping over 6 million copies worldwide.<ref name="sales" /> Upon release, it was one of the most rented games,<ref name="ignrental">{{cite web|accessmonthday = January 13 |accessyear= 2007|title=Metal Gear Breaks Into Rentals|work=IGN|date=1998-11-19|url=http://psx.ign.com/articles/065/065813p1.html}}</ref> and topped sales charts in the [[United Kingdom]].<ref name="uksales">{{cite web|accessmonthday = January 13 |accessyear= 2007|title=News: World|work=Acorn Gaming|date=1999-04-09|url=http://www.acorn-gaming.org.uk/index.php3?p=News/WorldOld}}</ref>


The Japanese PlayStation version of ''Metal Gear Solid'' was reissued twice: once under [[The Best range|"The Best" series]] and later under "PS one Books." Likewise, the American and European versions of ''Metal Gear Solid'' were reissued under the "Greatest Hits" and "Platinum" series respectively. The game is included in the Japanese ''Metal Gear Solid: 20th Anniversary Collection'' set<ref>{{Cite web |title=「◆送料無料 METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID COLLECTION」商品情報 - コナミスタイル |url=http://www.konamistyle.jp/ecitem/item40296.html |url-status=dead |archive-url=https://web.archive.org/web/20090302223234/http://konamistyle.jp/ecitem/item40296.html |archive-date=March 2, 2009 |access-date=April 6, 2009 |language=ja}}</ref> and in the American ''Essential Collection'' set.<ref>{{Cite web |date=February 5, 2008 |title=MGS Essential Collection Detailed |url=http://ps2.ign.com/articles/849/849861p1.html |url-status=live |archive-url=https://web.archive.org/web/20080403005511/http://ps2.ign.com/articles/849/849861p1.html |archive-date=April 3, 2008 |access-date=March 28, 2008 |website=[[IGN]].com}}</ref> The original ''Metal Gear Solid'' was released on the [[PlayStation Store]] for download on the [[PlayStation 3]] and [[PlayStation Portable]] on March 21, 2008, in Japan<ref>{{Cite web |title=PLAYSTATION Store - METAL GEAR SOLID - (株)コナミデジタルエンタテインメント |url=http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001 |url-status=live |archive-url=https://web.archive.org/web/20080620031149/http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001 |archive-date=June 20, 2008 |access-date=April 6, 2009 |language=ja}}</ref> and on June 18, 2009, in North America<ref>{{Cite web |title=Metal Gear Solid (PS3/PSP) |url=https://store.playstation.com/#!/en-us/games/metal-gear-solid-(ps3-psp)/cid=UP9000-NPUJ00594_00-0000000000000001 |url-status=live |archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-us/games/metal-gear-solid-(ps3-psp)/cid=UP9000-NPUJ00594_00-0000000000000001 |archive-date=May 12, 2016 |access-date=August 16, 2016 |website=Official PlayStation Store US}}</ref> and on November 19 of the same year in Europe.<ref>{{Cite web |title=METAL GEAR SOLID on PS3, PS Vita |url=https://store.playstation.com/#!/en-gb/games/metal-gear-solid/cid=EP0101-NPEF00036_00-GMETALGEAR000001 |url-status=live |archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-gb/games/metal-gear-solid/cid=EP0101-NPEF00036_00-GMETALGEAR000001 |archive-date=May 12, 2016 |access-date=August 16, 2016 |website=Official PlayStation Store UK}}</ref>
The game was generally well received by the media and some of the most prominent gaming critics. Users and critics of ''[[GamePro]]'' gave it an average score of 4.8 out of 5 calling it "this season's top offering [game] and one game no self-respecting gamer should be without". However they criticized the [[frame rate]], saying it "occasionally stalls the eye-catching graphics" and "Especially annoying are instances where you zoom in with binoculars or the rifle scope", and also the interruptions of "advice from your team", in the early parts of the game, calling it an "annoyance".<ref>{{cite web|url= http://www.gamepro.com/sony/psx/games/reviews/236.shtml|accessdate = 2007-01-15|title = Review: Metal Gear Solid|author=MAJORMIKE|date=2005-07-13|publisher=[[GamePro]]}}</ref> [[GameSpot]] also criticized this, saying "It needlessly interrupts the game". They also criticized how easy it is for the player to avoid being seen, the game's short length, and called it "more of a work of art than ... an actual game".<ref name="gs2"/> Further criticism came from the website ''Adrenaline Vault'', which said it had "some serious...flaws" which "made it a complete disappointment".<ref name="Metacritic"/> It received an Excellence Award for Interactive Art at the 1998 [[Japan Media Arts Festival]].<ref>{{cite web | url=http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ | title=1998 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Metal Gear Solid | publisher=Japan Media Arts Plaza | accessdate=2007-08-28}}</ref> [[NGamer]] said "It's like playing a big budget action blockbuster, only better".<ref name="ngamer"/> Gaming website [[IGN]] said it came "closer to perfection than any other game in PlayStation's action genre" and called it "Beautiful, engrossing, and innovative...in every conceivable category".<ref>{{cite web | url=http://psx.ign.com/articles/150/150569p1.html | title=Metal Gear Solid review | publisher=[[IGN]] | author=Nelson, Randy | date=October 21, 1998 | accessdate=July 7 | accessyear=2007}}</ref>


''Metal Gear Solid'' is one of the twenty PlayStation games included in the [[PlayStation Classic]] released in 2018. The game is included in both the Japanese and western models of the unit in their respective versions.<ref>{{Cite web |last=Yee |first=Mary |date=October 29, 2018 |title=Announcing PlayStation Classic's Full Lineup of 20 Games |url=https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/ |access-date=February 26, 2019 |website=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |archive-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190629065739/https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/ |url-status=live }}</ref><ref>{{Cite web |date=October 29, 2018 |script-title=ja:「プレイステーション クラシック」内蔵ソフトウェア全20本発表! 注目ポイントも解説! |url=https://www.jp.playstation.com/blog/detail/7787/20181029-psclassic-1.html |access-date=February 26, 2019 |website=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |language=ja |archive-date=July 26, 2019 |archive-url=https://web.archive.org/web/20190726052413/https://www.jp.playstation.com/blog/detail/7787/20181029-psclassic-1.html |url-status=live }}</ref>
''Metal Gear Solid'' is often recognized for popularizing the [[stealth game]] genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy [[cut scenes]] and complicated storyline.<ref>{{cite web | title=Sneak Attack| url=http://www.1up.com/do/feature?cId=3136603 | work=1up | accessmonthday=May 15 | accessyear=2008}}</ref> ''[[Entertainment Weekly]]'' said it "broke new ground with...movie-style production...and stealth-driven gameplay, which encouraged...hiding in boxes and crawling across floors".<ref name="Entertainment Weekly"/> [[GameTrailers]] said it "invented the stealth game" and called it "captivating, inventive and gritty".<ref name="GameTrailers"/> The game is often considered one of the best games for the [[PlayStation]], and has featured in best video games lists by [[GameFAQs]],<ref>{{cite web | title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever| url=http://www.gamefaqs.com/features/contest/top10 | publisher=[[GameFAQs]] | accessmonthday=November 17 | accessyear=2006}}</ref> [[Game Rankings]],<ref>{{cite web | url = http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y | title = The Rankings | publisher = [[Game Rankings]] | accessdate = 2008-06-09 }}</ref> Japanese magazine ''[[Famitsu]]'',<ref>{{cite web | author=Colin Campbell | year=2006 | title=Japan Votes on All Time Top 100| url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | work=[http://www.next-gen.biz/ Next Generation] | accessmonthday=March 11 | accessyear=2006}}</ref> ''[[Entertainment Weekly]]'',<ref name="Entertainment Weekly">{{cite web | author=''EW'' staff| year=2006 | title=The 100 greatest video games: 21–30 | url=http://www.ew.com/ew/article/commentary/0,6115,450400_8|395800|1_0_,00.html|work=[[Entertainment Weekly]] | accessmonthday=November 17 | accessyear=2006}}</ref> ''[[Game Informer]]'',<ref>{{cite journal | title=Top 100 Games of All Time | journal=Game Informer | volume=100 | year=2001 | month=August | pages=34 }}</ref> ''GamePro'',<ref>{{cite journal | title=10 Modern Classics Every Gamer Should Own | journal=GamePro | volume=200 | year=2005 | month=May | pages=49 }}</ref> ''[[Electronic Gaming Monthly]]''<ref>{{cite web|url=http://web.archive.org/web/20030611191341/http%3A//gamers.com/feature/egmtop100/index.jsp|title=Electronic Gaming Monthly's 100 Best Games of All Time| author=''EGM'' staff | year=2001| accessmonthday=November 17 | accessyear=2006}}</ref> and GameTrailers.<ref name="GameTrailers">{{cite web|url=http://www.gametrailers.com/player/15147.html|title=Top Ten Best and Worst Games of All Time|date=2006-11-17|accessdate=2008-05-13|publisher=[[GameTrailers]]}}</ref> However, its placing in these lists is inconsistent, ranging from 2nd to 50th.<ref>{{cite web | url=http://www.filibustercartoons.com/games.htm | title=The Best Video Games in the History of Humanity | accessdate=May 14 | accessyear=2008}}</ref>


===''Integral''===<!-- Metal Gear Solid: Integral redirects here -->
In 2002 IGN's editors ranked it as the best PlayStation game ever. Writer for the site David Smith said that just the demo for the game had "more gameplay [in it] than in most finished titles". They also gave it the "Best Ending" and "Best Villain" awards.<ref>{{cite web | author=IGN staff | title=Top 25 Games of All Time: Complete List | url=http://psx.ign.com/articles/080/080401p1.html | publisher=[[IGN]] |date=2002-01-22| accessmonthday=November 3 | accessyear=2006}}</ref> In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie", that the fights were "unique and innovative", and that it was "the founder of the stealth genre".<ref>{{cite web | author=IGN staff |title= IGN's Top 100 Games: 11–20 | url=http://top100.ign.com/2005/011-020.html |work=IGN | accessmonthday=November 17 | accessyear=2006}}</ref><ref>{{cite web | url=http://top100.ign.com/2006/001-010.html| author=IGN staff | title= Reader's Picks Top 10 games: 1–10 | work=IGN | accessmonthday=November 17 | accessyear=2006}}</ref>
Released on June 25, 1999, for the PlayStation in Japan,<ref name="Metal Gear Solid Integral"/> {{Nihongo foot|''Metal Gear Solid: Integral''|メタルギアソリッド インテグラル|Metaru Gia Soriddo: Integuraru|group=lower-alpha}} is an expanded edition of the game that features the added content from the American and European versions. It replaces the Japanese voices from the original version with the English dub, offering players a choice between Japanese and English subtitles during cutscenes and CODEC conversations (item descriptions, mission logs, and other text are still in Japanese).<ref name="history1"/> Further additional content to the main game include an alternate "sneaking suit" outfit for Meryl (which she wears when Snake is dressed in the tuxedo), a "Very Easy" difficulty setting where the player starts the mission armed with a suppressor-equipped [[MP5A5|MP5]] submachine gun with infinite ammo (substituting the FAMAS rifle in Snake's inventory), an eighth Codec frequency featuring commentary from the development team (unvoiced and in Japanese text only) on every area and boss encounter, hidden music tracks, an alternate game mode where the player controls Snake from a first-person perspective (on Normal difficulty only), an option for alternative patrol routes for enemies, and a downloadable [[PocketStation]] minigame. The Torture Event was also made easier, reducing the number of rounds to three per session on all five difficulty settings.
{{-}}


The [[Virtual reality|VR]] training mode is now stored on a separate third disc, known as the "VR Disc", and has been expanded into 300 missions. These new set of missions are divided into four main categories: Sneaking, Weapons, Advanced, and Special. The first three categories feature standard training exercises that test the player's sneaking, shooting, and combat skills, while the fourth category contains less conventional tests involving murder mysteries, giant genome soldiers, and flying saucers. One particular set of missions has the player controlling the Cyborg Ninja, unlocked by either completing a minigame on the PocketStation and uploading the data to the VR Disc or by achieving the Fox rank on the main game.<ref>{{Cite web |last=Mielke, James |date=July 22, 1999 |title=Metal Gear Solid Integral review |url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html |url-status=live |archive-url=https://web.archive.org/web/20070816022503/http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html |archive-date=August 16, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref> Completing all 300 missions will unlock a concept artwork of [[Metal Gear (weapon)#Metal Gear RAY|Metal Gear RAY]], a mech that would later appear in ''Metal Gear Solid 2: Sons of Liberty''. Additional content includes preview trailers of ''Metal Gear Solid'' from trade events and a photoshoot mode where the player can take photographs of fully expressive polygonal models of Mei Ling and Dr. Naomi after completing the main game.<ref name=mgsi_vr_manual/> ''[[Famitsu]]'' magazine rated ''Metal Gear Solid: Integral'' a 34 out of 40.<ref>''プレイステーション - メタルギアソリッド インテグラル''. Weekly Famitsu. No.915 Pt.2. Pg.9. June 30, 2006.</ref>
''Guinness World Records'' awarded ''Metal Gear Solid'' with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the ''Guinness World Records: Gamer's Edition 2008'' edition.

The VR Disc from ''Integral'' was released by itself during the same year in other regions as ''Metal Gear Solid: VR Missions'' in North America on September 23 and as ''Metal Gear Solid: Special Missions'' in the PAL region on October 29.<ref name="history1" /><ref>{{Cite web |title=Metal Gear Solid VR Missions Info |url=http://www.gamefaqs.com/console/psx/data/197911.html |url-status=live |archive-url=https://web.archive.org/web/20070113020842/http://www.gamefaqs.com/console/psx/data/197911.html |archive-date=January 13, 2007 |access-date=October 24, 2006 |website=[[GameFAQs]]}}</ref> While the content of both, ''VR Missions'' and ''Special Missions'', are virtually identical to the VR Disc, the unlocking requirements for the Ninja missions and the photoshoot mode were changed accordingly, so that save data from the main game was no longer required. The ''Special Missions'' version also adds an additional requirement in which the user must also own a copy of the original ''Metal Gear Solid'' in PAL format in order to start the game - after booting ''Special Missions'' on the console, the player will be asked to switch the disc with the first disc from ''Metal Gear Solid'' to load data before asking the player to switch back to the ''Special Missions'' disc to proceed through the rest of the game.<ref>{{Cite web |title=Metal Gear Solid Special Missions |url=http://www.absolute-playstation.com/api_review/rmgsmission.htm |url-status=dead |archive-url=https://web.archive.org/web/19991128013216/http://www.absolute-playstation.com/api_review/rmgsmission.htm |archive-date=November 28, 1999 |access-date=June 9, 2008 |publisher=Absolute Playstation}}</ref>

===Windows version===
The Windows version of ''Metal Gear Solid'' was released in North America on September 22, 2000,<ref>{{Cite web |date=September 22, 2000 |title=Metal Gear Solid Screens |url=http://pc.ign.com/news/25446.html |archive-url=https://web.archive.org/web/20001201225700/http://pc.ign.com/news/25446.html |archive-date=December 1, 2000 |access-date=December 12, 2023 |website=[[IGN]]}}</ref> in the United Kingdom on October 20, 2000,<ref>{{Cite news |date=2000-10-20 |title=PC Releases |language=en |work=Eurogamer.net |url=https://www.eurogamer.net/article-29519 |access-date=2023-12-13 |archive-date=December 13, 2023 |archive-url=https://web.archive.org/web/20231213005532/https://www.eurogamer.net/article-29519 |url-status=live }}</ref> and in other European and Asian territories (excluding Japan) in late 2000.<ref name="history1" /><ref>{{Cite web |title=Metal Gear Solid |url=https://www.amazon.co.uk/dp/B00004W3G2/ |url-status=live |archive-url=https://web.archive.org/web/20110604052532/http://www.amazon.co.uk/dp/B00004W3G2/ |archive-date=June 4, 2011 |access-date=January 15, 2007 |publisher=[[Amazon.co.uk]]}}</ref> This version was published by [[Xbox Game Studios|Microsoft Games]] and developed by Digital Dialect. It supports the use of a [[Computer keyboard|keyboard]] or a [[USB]] game controller with at least six buttons (with the manual recommending the [[Microsoft Sidewinder|Sidewinder Game Pad Pro]]). It also supports [[Direct3D]]-capable video cards, allowing for a high resolution of up to 1024x768. The Windows version is labeled ''Metal Gear Solid'' on the packaging, but the actual game uses the ''Metal Gear Solid: Integral'' logo, although it has some differences as well from the PlayStation version of ''Integral'' and lacks some of its content. The most significant change was reducing the number of discs from three to two, which was done by giving each disc two separate [[.exe|executable files]], one for the main game (mgsi.exe) and the other for the VR training portion (mgsvr.exe), thus eliminating the need for a stand-alone third disc.

One notable omission was the removal of the cutscene before the Psycho Mantis battle in which he reads the player's memory card and activates the vibration function of the player's controller if a [[DualShock]] is being used, as this scene involved the use of PlayStation-specific peripherals. The method for defeating Mantis was also changed from using the second controller to simply using the keyboard (regardless of whether the player was using a game controller or not up to that point). Other omissions include the removal of the eighth Codec frequency (140.07), which featured written commentaries by the developers, Meryl's alternate sneaking suit outfit, and the mission logs when loading a save file. However, the Windows version adds the option to toggle moving and shooting in first-person view mode at any time regardless of difficulty setting, and players can now save their progress at any point without contacting Mei-Ling through the use of quicksaves. On the VR training portion, all 300 missions, as well as the photoshoot mode, are available from the start, although the opening video and the three unlockable preview trailers from the PlayStation version have been removed.<ref>{{Cite web |title=Peter Connelly Interview (Program Manager for Metal Gear Solid PC) |url=http://www.mgspc.com/interview_with_peter.asp |archive-url=https://web.archive.org/web/20001019075442/http://www.mgspc.com/interview_with_peter.asp |archive-date=October 19, 2000}}</ref>

Scoring 83 on [[Metacritic]]'s aggregate, the game was criticized for "graphic glitches," the aged nature of the port, and being virtually identical to the PlayStation version.<ref>{{Cite web |title=Metal Gear Solid (pc:2000): Reviews |url=http://www.metacritic.com/games/platforms/pc/metalgearsolid |url-status=live |archive-url=https://web.archive.org/web/20070726051157/http://www.metacritic.com/games/platforms/pc/metalgearsolid |archive-date=July 26, 2007 |access-date=July 7, 2007 |website=[[Metacritic]]}}</ref>

=== Remake ===
{{Main|Metal Gear Solid: The Twin Snakes}}

A remake, ''Metal Gear Solid: The Twin Snakes'', was developed by [[Silicon Knights]] under the supervision of KCE Japan and released for the [[GameCube]] in North America, Japan, and Europe in March 2004.<ref name="ttsrelease">{{Cite web |title=Metal Gear Solid The Twin Snakes Tech Info/Credits |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html |url-status=dead |archive-url=https://web.archive.org/web/20060218060738/http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html |archive-date=February 18, 2006 |access-date=October 25, 2006 |website=[[GameSpot]]}}</ref> Although ''Twin Snakes'' was primarily developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by [[Cinema of Japan|Japanese film]] director [[Ryuhei Kitamura]], reflecting his dynamic signature style, utilizing [[bullet time]] photography and [[choreography|choreographed]] gunplay extensively.<ref>{{Cite web |last=GameSpot staff |date=May 30, 2003 |title=Hideo Kojima Q&A |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270 |url-status=live |archive-url=https://web.archive.org/web/20140323073931/http://www.gamespot.com/articles/hideo-kojima-qanda/1100-6029270/ |archive-date=March 23, 2014 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref> While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from ''Sons of Liberty'' were added such as the first-person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of Gray Fox from [[Greg Eagles]], who still reprises the role of the DARPA chief, to [[Rob Paulsen]]. The graphics were also updated to match those of ''Metal Gear Solid 2''.<ref>{{Cite web |last=Shoemaker, Brad |date=March 8, 2004 |title=Metal Gear Solid: The Twin Snakes review |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html |archive-url=https://web.archive.org/web/20070930100705/http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref>

=== ''Master Collection'' version ===
The original version of ''Metal Gear Solid'' was re-released in October 2023 for [[PlayStation 4]], [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] and [[Windows (OS)|Windows]] (via [[Steam (service)|Steam]]) as part of a series of re-releases titled the ''[[Metal Gear Solid: Master Collection]]''. The title is available as stand-alone download with the original ''Metal Gear'' and ''Metal Gear 2: Solid Snake'' included as bonuses, with all three titles also included as part of a compilation titled ''Metal Gear Solid: Master Collection Vol.1'' along with re-releases of ''Metal Gear Solid 2'' and ''Metal Gear Solid 3'' (both available as separate downloads as well).

In the ''Master Collection'', the game runs on an [[video game console emulator|emulator]] developed by [[M2 (game developer)|M2]], with the option to play any of the seven regional versions (Japanese, North American, European English, German, French, Italian and Spanish) of the game via additional downloads, as well as the ''Integral''/''VR Missions''/''Special Missions'' expansions. The ''Master Collection'' edition handles the Psycho Mantis' mind reading event by giving the player option to create a virtual memory card with save files from supported games in order to trigger specific lines of dialogue. There's also a new animated sequence when the player reaches the blast furnace which visually depicts the disc-swapping process.<ref>{{Cite news |date=2023-05-26 |title=Metal Gear Solid: Master Collection Vol. 1 also includes Metal Gear 1 and 2 |url=https://www.eurogamer.net/konami-website-teases-mystery-addition-to-metal-gear-solid-master-collection-vol-1 |access-date=2023-05-27 |work=Eurogamer.net |language=en-gb |archive-date=June 2, 2023 |archive-url=https://web.archive.org/web/20230602120438/https://www.eurogamer.net/konami-website-teases-mystery-addition-to-metal-gear-solid-master-collection-vol-1 |url-status=live }}</ref><ref>{{cite web |last1=Wood |first1=Austin |date=May 24, 2023 |title=A new Metal Gear Solid collection is bringing the original trilogy to PS5 this year |url=https://www.gamesradar.com/a-new-metal-gear-solid-collection-is-bringing-the-original-trilogy-to-ps5-this-year/ |access-date=4 June 2023 |website=GamesRadar+ |archive-date=June 4, 2023 |archive-url=https://web.archive.org/web/20230604165728/https://www.gamesradar.com/a-new-metal-gear-solid-collection-is-bringing-the-original-trilogy-to-ps5-this-year/ |url-status=live }}</ref><ref>{{cite web |last1=Croft |first1=Liam |date=May 24, 2023 |title=Metal Gear Solid 1, 2, and 3 Launch on PS5 in the Master Collection |url=https://www.pushsquare.com/news/2023/05/metal-gear-solid-1-2-and-3-launch-on-ps5-in-the-master-collection |access-date=4 June 2023 |website=Push Square |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531214554/https://www.pushsquare.com/news/2023/05/metal-gear-solid-1-2-and-3-launch-on-ps5-in-the-master-collection |url-status=live }}</ref>


==Related media==
==Related media==
A [[radio drama in Japan|Japanese radio drama]] version of ''Metal Gear Solid'', directed by [[Shuyo Murata]] and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's ''CLUB db'' program. The series was later released on CD as a two-volume series titled ''Drama CD Metal Gear Solid''.<ref>{{Cite web |title=DRAMA CD メタルギア ソリッド Vol.1 |url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html |url-status=live |archive-url=https://web.archive.org/web/20060323180120/http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html |archive-date=March 23, 2006 |access-date=August 3, 2006 |language=ja}}</ref><ref>{{Cite web |title=DRAMA CD メタルギア ソリッド Vol.2 |url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html |url-status=live |archive-url=https://web.archive.org/web/20060323180113/http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html |archive-date=March 23, 2006 |access-date=August 3, 2006 |language=ja}}</ref> Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by [[Toshio Furukawa]]), a [[Delta Force]] operative who assists Snake and Meryl, Col. Mark Cortez (v.b. [[Osamu Saka]]), an old friend of Campbell who commands the fictional Esteria Army Special Forces, and Capt. Sergei Ivanovich (v.b. [[Kazuhiro Nakata]]), a former war buddy of Revolver Ocelot from his [[Foreign Intelligence Service (Russia)|SVR]] days.<ref>{{Cite AV media notes |title=Drama CD Metal Gear Solid Vol.1 |others=Konami Kukeiha Club |year=1998 |url=http://junkerhq.net/MetalGear/dramacd1images.html |first=Motosada |last=Mori |first2=Shuyo |last2=Murata |publisher=King Records |location=Japan |access-date=April 6, 2009 |archive-url=https://web.archive.org/web/20090106072346/http://junkerhq.net/MetalGear/dramacd1images.html |archive-date=January 6, 2009 |url-status=live}}</ref><ref>{{Cite AV media notes |title=Drama CD Metal Gear Solid Vol. 2 |others=Konami Kukeiha Club |year=1999 |url=http://junkerhq.net/MetalGear/dramacd2images.html |first=Motosada |last=Mori |first2=Shuyo |last2=Murata |publisher=King Records |location=Japan |access-date=April 6, 2009 |archive-url=https://web.archive.org/web/20090102155522/http://junkerhq.net/MetalGear/dramacd2images.html |archive-date=January 2, 2009 |url-status=live}}</ref>
===Radio drama===
A [[radio drama in Japan|Japanese radio drama]] version of ''Metal Gear Solid'' was produced shortly after the release of the original PlayStation game. Directed by [[Shuyo Murata]] and written by [[Motosada Mori]], 18 episodes were aired, from 1998 to 1999 on Konami's ''CLUB db'' program. The series was later released on CD as a two volume set.<ref name="mgsdramacd1">{{cite web | url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html | title=DRAMA CD メタルギア ソリッド Vol.1 | language=Japanese | accessmonthday=August 3 | accessyear=2006}}</ref><ref name="mgsdramacd2">{{cite web | url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html | title=DRAMA CD メタルギア ソリッド Vol.2 | language=Japanese | accessmonthday=August 3 |accessyear=2006}}</ref> Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by [[Toshio Furukawa]]), a [[Delta Force]] operative who assists Snake and Meryl; Col. Mark Cortez (v.b. [[Osamu Saka]]), an old friend of Campbell who commands the fictional Esteria Army Special Forces; and Capt. Sergei Ivanovich (v.b. [[Kazuhiro Nakata]]), a former war buddy of Revolver Ocelot from his [[Foreign Intelligence Service (Russia)|SVR]] days.<ref name=dramacdnotes1>{{cite album-notes |title=Drama CD Metal Gear Solid Vol.1 |albumlink= |bandname=Konami Kukeiha Club |year= 1998 |notestitle= |url=http://junkerhq.net/MetalGear/dramacd1images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |format= |publisher=King Records |publisherid= |location= Japan|mbid= }}</ref><ref name=dramacdnotes2>{{cite album-notes |title=Drama CD Metal Gear Solid Vol. 2 |albumlink= |bandname=Konami Kukeiha Club |year= 1999 |notestitle= |url=http://junkerhq.net/MetalGear/dramacd2images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |format= |publisher=King Records |publisherid= |location= Japan|mbid= }}</ref>


In September 2004, [[IDW Publishing|IDW Publications]] began publishing a series of ''Metal Gear Solid'' comics,<ref>{{Cite web |last=Shawn Patty |title=IDW to Release Metal Gear Solid Comic Book |url=http://www.silverbulletcomicbooks.com/news/108430843479391.htm |url-status=dead |archive-url=https://web.archive.org/web/20061108145549/http://www.silverbulletcomicbooks.com/news/108430843479391.htm |archive-date=November 8, 2006 |access-date=October 25, 2006 |website=Silver Bullet Comic Books}}</ref> written by [[Kris Oprisko]] and illustrated by [[Ashley Wood]].<ref>{{Cite web |title=IDW Publishing and Konami Present Metal Gear Solid – The Comic Book |url=http://www.idwpublishing.com/news/43.shtml |archive-url=https://web.archive.org/web/20060315175759/http://idwpublishing.com/news/43.shtml |archive-date=March 15, 2006 |access-date=October 25, 2006 |website=IDW Publishing}}</ref> The comic was published bimonthly until 2006, lasting 12 issues fully covering the ''Metal Gear Solid'' storyline.<ref>{{Cite web |title=Metal Gear Solid |url=http://www.idwpublishing.com/titles/metalgear.shtml |archive-url=https://web.archive.org/web/20060901103135/http://idwpublishing.com/titles/metalgear.shtml |archive-date=September 1, 2006 |access-date=October 25, 2006 |website=IDW Publishing}}</ref> The comic was adapted into a [[PlayStation Portable]] game, ''Metal Gear Solid: Digital Graphic Novel'' (''Metal Gear Solid: Bande Dessinée'' in Japan).<ref>{{Cite web |last=Surette, Tim |date=January 25, 2006 |title=MGS digitally stripped for PSP |url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 |url-status=live |archive-url=https://web.archive.org/web/20070929173919/http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 |archive-date=September 29, 2007 |access-date=July 7, 2007 |website=[[GameSpot]]}}</ref> It features visual enhancements and two interactive modes designed to give further insight into the publication.<ref name="Rorie-2006">{{Cite web |last=Rorie |first=Matthew |title=E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On |url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 |date=2006-05-10 |url-status=live |archive-url=https://web.archive.org/web/20070930193722/http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 |archive-date=September 30, 2007 |access-date=October 29, 2006 |website=GameSpot}}</ref> Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view.<ref name="Rorie-2006" /> Discoveries are added to a database which can be traded with other players via [[Wi-Fi]]. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. ''Metal Gear Solid: Digital Graphic Novel'' was released in North America on June 13, 2006, Japan on September 21 and the [[PAL region]] on September 22.<ref>{{Cite web |title=Metal Gear Solid: Digital Graphic Novel Info |url=http://www.gamefaqs.com/portable/psp/data/931233.html |url-status=live |archive-url=https://web.archive.org/web/20070707221428/http://www.gamefaqs.com/portable/psp/data/931233.html |archive-date=July 7, 2007 |access-date=July 7, 2007 |website=[[GameFAQs]]}}</ref> In 2006, the game received [[IGN]]'s award for Best Use of Sound on the PSP.<ref>{{Cite web |last=IGN staff |title=PSP: Best Use of Sound |url=http://bestof.ign.com/2006/psp/25.html |url-status=dead |archive-url=https://web.archive.org/web/20070110084204/http://bestof.ign.com/2006/psp/25.html |archive-date=January 10, 2007 |access-date=January 12, 2007 |website=[[IGN]]}}</ref> A [[DVD-Video]] version is included with its sequel (''Metal Gear Solid 2: Bande Dessinée''), which was released in [[Japan]] on June 12, 2008. The DVD version features full voice acting.<ref>{{Cite web |title=「◆送料無料 METAL GEAR SOLID 2 BANDE DESSINÉE (DVD)」商品情報 - コナミスタイル |url=http://www.konamistyle.jp/ecitem/item50248.html |url-status=dead |archive-url=https://web.archive.org/web/20140102212205/http://www.konamistyle.jp/item/50248 |archive-date=January 2, 2014 |access-date=April 6, 2009 |language=ja}}</ref>
===Comic===
[[Image:Mgscomix screen007.jpg|right|thumb|A screenshot from the ''Digital Graphic Novel'' illustrating its artistic style.]]
In September 2004, [[IDW Publishing|IDW Publications]] began publishing a series of ''Metal Gear Solid'' comics,<ref>{{cite web | author=Shawn Patty | title=IDW to Release Metal Gear Solid Comic Book | url=http://www.silverbulletcomicbooks.com/news/108430843479391.htm | work=[http://www.silverbulletcomicbooks.com/ Silver Bullet Comic Books] | accessmonthday=October 25 |accessyear=2006}}</ref> written by [[Kris Oprisko]] and illustrated by [[Ashley Wood]].<ref>{{cite web | author= | title=IDW Publishing and Konami Present Metal Gear Solid – The Comic Book | url=http://www.idwpublishing.com/news/43.shtml | work=[http://www.idwpublishing.com/ IDW Publishing] | accessmonthday=October 25 | accessyear=2006}}</ref> As of 2006, 12 issues have been published, fully covering the ''Metal Gear Solid'' storyline.<ref>{{cite web | author= | title=Metal Gear Solid | url=http://www.idwpublishing.com/titles/metalgear.shtml | work=[http://www.idwpublishing.com/ IDW Publishing] | accessmonthday=October 25 | accessyear=2006}}</ref>


A [[novelization]] based on the original ''Metal Gear Solid'' was written by [[Raymond Benson]] and published by Del Rey. The American paperback edition was published on May 27, 2008,<ref>{{Cite book |last=Raymond Benson |title=Metal Gear Solid |publisher=Del Rey |year=2008 |isbn=978-0-345-50328-2 |page=336}}</ref> and the British Edition on June 5, 2008.<ref>{{Cite book |title=Amazon.co.uk: Metal Gear Solid: Raymond Benson: Books |id={{ASIN|1841497355|country=uk}}}}</ref>
The comic was adapted into a [[PlayStation Portable|PSP]] game titled ''Metal Gear Solid: Digital Graphic Novel'' (''Metal Gear Solid: Bande Dessinée'' in Japan).<ref name="GScomic">{{cite web | author=Surette, Tim | date=January 25, 2006 | title=MGS digitally stripped for PSP | url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 | publisher=[[GameSpot]] | accessmonthday=July 7 | accessyear=2007}}</ref> It features visual enhancements and two interactive modes designed to give further insight into the publication.<ref name="GScomic2">{{cite web | author=Matthew Rorie | title=E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On | url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=October 29 |accessyear=2006}}</ref> Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three dimensional view.<ref name="GScomic2" /> Discoveries are added to a database which can be traded with other players via [[Wi-Fi]]. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. ''Metal Gear Solid: Digital Graphic Novel'' was released in North America on June 13, 2006, Japan on September 21 and the [[PAL region]] on September 22.<ref>{{cite web | title=Metal Gear Solid: Digital Graphic Novel Info | url=http://www.gamefaqs.com/portable/psp/data/931233.html | publisher=[[GameFAQs]] | accessmonthday=July 7 | accessyear=2007}}</ref> In 2006, the game received [[IGN]]'s award for Best Use of Sound on the PSP.<ref>{{cite web | author=IGN staff | title=PSP: Best Use of Sound |
url=http://bestof.ign.com/2006/psp/25.html | publisher=[[IGN]] | accessmonthday=January 12 | accessyear=2007}}</ref> A [[DVD-Video]] version is included with its sequel (''Metal Gear Solid 2: Bande Dessinée''), which was released in [[Japan]] on June 12, 2008. The DVD version features full voice acting.<ref name=dgndvd>{{cite web|url=http://www.konamistyle.jp/ecitem/item50248.html|title=「◆送料無料 METAL GEAR SOLID 2 BANDE DESSINÉE (DVD)」商品情報 - コナミスタイル|language=Japanese}}</ref>


A second novelization by Kenji Yano (written under the pen name Hitori Nojima), ''Metal Gear Solid Substance I'', was published by [[Kadokawa Shoten]] in [[Japan]] on August 25, 2015.<ref>{{Cite book |last=Hitori Nojima |publisher=Kadokawa Shoten |year=2015 |isbn=978-4-04-103228-2 |language=ja |script-title=ja:メタルギア ソリッド サブスタンスI |trans-title=Metal Gear Solid Substance I}}</ref> This novelization is narrated through a text file written by a young man living in Manhattan in 2009 (the present year of the Plant chapter in ''[[Metal Gear Solid 2: Sons of Liberty]]''). The story also acknowledges certain plot elements from ''[[Metal Gear Solid V: The Phantom Pain]]'' regarding certain characters such as Liquid Snake and Psycho Mantis.
===Novelization===
A [[novelization]] based on the original ''Metal Gear Solid'' was written by [[Raymond Benson]] and published by Del Rey. The American paperback edition was published on May 27, 2008,<ref>{{cite book | year=2008 | writer=Raymond Benson | title=Metal Gear Solid | pages=336 | publisher=Del Rey | language=English | id=ISBN 0345503287}}</ref> and the British Edition on June 5, 2008.<ref>{{cite web|url=http://www.amazon.co.uk/Metal-Gear-Solid-Raymond-Benson/dp/1841497355 |title=Amazon.co.uk: Metal Gear Solid: Raymond Benson: Books |publisher=Amazon.co.uk |date= |accessdate=2008-10-06}}</ref>


===Film===
==Reception==
{{Video game reviews
Creator [[Hideo Kojima]] confirmed in 2006 that a film adaptation of ''MGS'' was in development.<ref>{{cite news |last=Bramwell |first=Tom |title= Kojima confirms MGS movie |url=http://www.eurogamer.net/article.php?article_id=64225 |date=2006-05-02 |accessdate=2008-07-25 |publisher=EuroGamer.net }}</ref> He also hinted that the movie may be set in [[Alaska]], the original setting for the game.<ref>{{cite news |title=Metal Gear Solid : The Movie |url=http://www.gamekyo.com/news15552_metal-gear-solid-the-movie.html |publisher=Gamekyo.com |accessdate=2008-07-25 }}</ref> Despite pitching his ideas regarding the movie, voice of Solid Snake, [[David Hayter]], will not be writing the final script or directing the film.<ref>{{cite news |author=Stax |title=Metal Gear Solid Movie Exclusive: Will David Hayter be involved? |url=http://uk.movies.ign.com/articles/788/788169p1.html |date=2007-05-14 |accessdate=2008-07-25 |publisher=IGN }}</ref> [[Kurt Wimmer]] is now allegedly writing the script for the movie.<ref>{{cite news |last=Douglas |first=Edward |title= EXCL: Kurt Wimmer Adapting Metal Gear Solid? |url=http://www.comingsoon.net/news/movienews.php?id=42924 |date=2008-03-13 |accessdate=2008-07-25 |publisher=IGN }}</ref>
| MC = 94/100 (PS)<ref name="Metacritic" /><br />83/100 (PC)<ref>{{Cite web |title=Metal Gear Solid for PC Reviews - Metacritic |url=https://www.metacritic.com/game/metal-gear-solid/critic-reviews/?platform=pc |url-status=live |archive-url=https://web.archive.org/web/20140319062146/http://www.metacritic.com/game/pc/metal-gear-solid |archive-date=March 19, 2014 |access-date=March 3, 2014 |website=[[Metacritic]]}}</ref>
| Allgame = 5/5<ref>{{Cite web |title=Metal Gear Solid - Review |url=http://www.allgame.com/game.php?id=14082&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114121110/http://www.allgame.com/game.php?id=14082&tab=review |archive-date=November 14, 2014 |access-date=November 14, 2014 |website=[[AllGame]]}}</ref>
| Edge = 9/10<ref>{{Cite magazine |date=November 1998 |title=Metal Gear Solid |publisher=[[Future Publishing]] |issue=64 |pages=78–80 |magazine=[[Edge (magazine)|Edge]]}}</ref>
| EGM = 40/40<ref>{{Cite magazine |date=December 1998 |title=Metal Gear Solid |magazine=Electronic Gaming Monthly |issue=113}}</ref>
| Fam = 37/40<ref>{{Cite magazine |title=メタルギア ソリッド [PS] |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=212&redirect=no |access-date=April 15, 2019 |magazine=[[Famitsu]] |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014729/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=212&redirect=no |url-status=live }}</ref>
| GamePro = 5/5<ref name="MAJORMIKE-2005" />
| GameRev = A−<ref>{{Cite web |date=October 1, 1998 |title=Metal Gear Solid review for the PS |url=http://www.gamerevolution.com/review/sony/metal_gear_solid |url-status=dead |archive-url=https://web.archive.org/web/20070219011314/http://www.gamerevolution.com/review/sony/metal_gear_solid |archive-date=February 19, 2007 |access-date=February 19, 2007 |website=[[Game Revolution]]}}</ref>
| GSpot = 8.5/10<ref name="Gerstmann-1998">{{Cite web |last=Gerstmann |first=Jeff |date=September 25, 1998 |title=Metal Gear Solid (PlayStation) review |url=http://www.gamespot.com/ps/adventure/metalgearsolid/review.html |url-status=live |archive-url=https://web.archive.org/web/20061112121025/http://www.gamespot.com/ps/adventure/metalgearsolid/review.html |archive-date=November 12, 2006 |access-date=October 28, 2006 |website=[[GameSpot]]}}</ref>
| Hyper = 93%<ref name="Hyper90">{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=[[Hyper (magazine)|Hyper]] |date=28 February 2001 |issue=90 (April 2001) |pages=44–51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}</ref>
| IGN = 9.8/10<ref name="ignreview">{{Cite web |last=Nelson, Randy |date=October 21, 1998 |title=Metal Gear Solid review |url=http://psx.ign.com/articles/150/150569p1.html |url-status=live |archive-url=https://web.archive.org/web/20070614050544/http://psx.ign.com/articles/150/150569p1.html |archive-date=June 14, 2007 |access-date=July 7, 2007 |website=[[IGN]]}}</ref>
| NGen = 5/5<ref name="NG" />
| OPM = 10/10<ref>{{Cite magazine |date=March 2002 |title=Metal Gear Solid |magazine=[[Official U.S. PlayStation Magazine]] |page=34}}</ref>
| OPMUK = 10/10<ref name="MGSopmUK">{{Cite journal |date=February 1999 |title=Metal Gear Solid |url=https://archive.org/details/official-uk-playstation-magazine-42/page/n87 |journal=[[PlayStation Official Magazine – UK]] |page=88 |number=42}}</ref>
| CVG = 9/10<ref name="Computer and Video Games-2001">{{Cite web |date=August 15, 2001 |title=PlayStation Reviews, Metal Gear Solid |url=http://www.computerandvideogames.com:80/article.php?id=8389 |url-status=dead |archive-url=https://web.archive.org/web/20080615233719/http://www.computerandvideogames.com/article.php?id=8389 |archive-date=June 15, 2008 |access-date=December 29, 2017 |website=[[Computer and Video Games]]}}</ref>
| rev1 = ''[[Future plc|Arcade]]''
| rev1Score = 5/5<ref name="Arcade-1998">{{Cite journal |date=December 1998 |title=Snake Charmer {{ndash}} Introducing A Brand New Genre: The Sneak-'Em-Up |url=https://retrocdn.net/images/0/0e/Arcade_UK_01.pdf#page=128 |journal=Arcade |publisher=[[Future Publishing]] |issue=1 |page=126 |access-date=April 15, 2019 |archive-date=March 26, 2018 |archive-url=https://web.archive.org/web/20180326003914/https://retrocdn.net/images/0/0e/Arcade_UK_01.pdf#page=128 |url-status=live }}</ref>
| rev2 = ''[[GMR (magazine)|GMR]]''
| rev2Score = 10/10<ref name="GMR-2003">{{Cite journal |date=February 2003 |title=Metal Gear Solid |journal=[[GMR (magazine)|GMR]] |page=97}}</ref>
| award1Pub = [[Japan Media Arts Festival]]
| award1 = Excellence Award for Interactive Art<ref name="Japan Media Arts Plaza">{{Cite web |title=1998 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Metal Gear Solid |url=http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ |url-status=dead |archive-url=https://archive.today/20071011214357/http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ |archive-date=October 11, 2007 |access-date=August 28, 2007 |publisher=Japan Media Arts Plaza}}</ref>
| award2Pub = ''[[Electronic Gaming Monthly]]''<br />(Editors' Choice)
| award2 = [[List of Game of the Year awards|Game of the Year]] (Runner‑Up),<br />PlayStation Game of the Year,<br />Adventure Game of the Year,<br />Best Sound Effects,<br />Best Graphics<ref name="Electronic Gaming Monthly-1999">{{Cite magazine |date=April 1999 |title=1998 Gamers' Choice Awards |magazine=[[Electronic Gaming Monthly]] |issue=117 |pages=107–114}}</ref>
| award3Pub = ''[[Electronic Gaming Monthly]]''<br />(Readers' Choice)
| award3 = Game of the Year (Runner‑Up),<br />PlayStation Game of the Year,<br />Adventure Game of the Year,<br />Best Sound Effects,<br />Best Music (Runner-Up),<br />Best Graphics (Runner‑Up)<ref name="Electronic Gaming Monthly-1999" />
| award4Pub = ''[[Official U.S. PlayStation Magazine]]''<br />(1998 OPM Editors' Awards)
| award4 = [[List of Game of the Year awards|Best Game of '98]],<br />Best Adventure Game,<br />Best Sound,<br />Best Graphics (Runner-Up),<br />Best Story (Runner-Up)<ref>"1998 OPM Editors' Awards", ''[[Official U.S. PlayStation Magazine]]'', volume 2, issue 5, February 1999, pages 92-99</ref>
| award5Pub = ''[[Hyper (magazine)|Hyper]]''
| award5 = Best Action/Adventure<ref>{{Cite magazine|title=Hyper Reader Awards Results|magazine=[[Hyper (magazine)|Hyper]]|issue=79|date=May 2000|pages=40–5|url=https://archive.org/details/hyper-079/page/40/mode/2up}}</ref>
| award6Pub =''[[Academy of Interactive Arts & Sciences]]'' <br />([[2nd Annual Interactive Achievement Awards]])
| award6 = [[D.I.C.E. Award for Game of the Year|Game of the Year]] (Nominated),<br />Console Game of the Year (Nominated),<br />[[D.I.C.E. Award for Action Game of the Year|Console Action Game of the Year]] (Nominated),<br />[[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Interactive Design]] (Nominated),<br />[[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Software Engineering]] (Nominated),<br />[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]] (Nominated)
}}

Prior to release, the game's demonstrations at several trade shows between 1996 and 1998 had received a positive response. This had generated significant worldwide interest in the game prior to its release in 1998.<ref>{{cite magazine |title=Hot Games For '98: Metal Gear Solid |magazine=[[Computer and Video Games]] |date=14 January 1998 |issue=195 (February 1998) |pages=56–7 |url=https://archive.org/details/Computer_and_Video_Games_Issue_195_1998-02_EMAP_Images_GB/page/n55/mode/2up}}</ref><ref name="GameFan-1997"/>

===Critical reception===
''Metal Gear Solid'' received "universal acclaim", according to [[review aggregator]] [[Metacritic]].<ref name="Metacritic" />

''[[PlayStation Official Magazine – UK]]'' review called ''Metal Gear Solid'' "the best game ever made. Unputdownable and unforgettable".<ref name=MGSopmUK/> The review by ''[[IGN]]'' opined ''Metal Gear Solid'' came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category."<ref name="ignreview" /> ''[[Computer and Video Games]]'' compared it to "playing a big budget action blockbuster, only better."<ref name="Computer and Video Games-2001" /> ''[[Future plc|Arcade]]'' magazine praised it for "introducing a brand new genre: the sneak-'em-up" and said it would "herald a tidal wave" of "sneak-'em-ups." They called it a "brilliant, technically stunning, well thought through release that's sure to influence action adventure games for many years."<ref name="Arcade-1998" /> ''[[GMR (magazine)|GMR]]'' called it a "cinematic classic."<ref name="GMR-2003" />

''[[GamePro]]'' called it "this season's top offering [game] and one game no self-respecting gamer should be without," but criticized the [[frame rate]] that "occasionally stalls the eye-catching graphics."<ref name="MAJORMIKE-2005">{{Cite magazine |last=MAJORMIKE |date=July 13, 2005 |title=Review: Metal Gear Solid |url=http://www.gamepro.com/sony/psx/games/reviews/236.shtml |magazine=[[GamePro]] |archive-url=https://web.archive.org/web/20080602095023/http://www.gamepro.com/sony/psx/games/reviews/236.shtml |archive-date=June 2, 2008 |access-date=January 15, 2007}}</ref> ''[[GameSpot]]'' was critical of how easy it is for the player to avoid being seen, as well as the game's short length, calling it "more of a work of art than ... an actual game."<ref name="Gerstmann-1998" />

''[[Next Generation (magazine)|Next Generation]]'' reviewed the PlayStation version of the game, rating it five stars out of five, and stated that "rest assured that this is a game no player should miss and the best reason yet to own a PlayStation."<ref name="NG">{{Cite magazine |date=December 1998 |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=48 |pages=118–119}}</ref>

''Metal Gear Solid'' received an Excellence Award for Interactive Art at the 1998 [[Japan Media Arts Festival]].<ref name="Japan Media Arts Plaza" /> During the [[2nd Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Metal Gear Solid'' for "[[D.I.C.E. Award for Game of the Year|Game of the Year]]", "Console Game of the Year", "[[D.I.C.E. Award for Action Game of the Year|Console Action Game of the Year]]", and outstanding achievement in "[[D.I.C.E. Award for Outstanding Achievement in Game Design|Interactive Design]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Software Engineering]]", and "[[D.I.C.E. Award for Outstanding Achievement in Story|Character or Story Development]]".<ref>{{cite web |title=Second Annual Interactive Achievement Awards |url=http://www.interactive.org/awards/IAA-2/winners.asp |archive-url=https://web.archive.org/web/20020409010504/http://www.interactive.org/awards/IAA-2/winners.asp |url-status=dead |archive-date=2002-04-09 |website=Academy of Interactive Arts & Sciences |access-date=26 June 2023}}</ref>

In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed ''Metal Gear Solid'' as number 27 on their "Top 50 Games of All Time", commenting that, "''MGS'' is one of the most vibrant efforts in gaming history to bring serious ideas to games."<ref>{{Cite magazine |date=February 1999 |title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=50 |page=77}}</ref>

===Sales===
Prior to its North American release, an estimated 12 million demos for the game were distributed in 1998.<ref name="Konami / M2 Presswire-1998">{{Cite press release |title=Details announced on massive marketing campaign for Konami's Metal Gear Solid |date=October 19, 1998 |publisher=Konami / M2 Presswire}}</ref> Upon release, the game was a commercial success.<ref>{{Cite web |last=Big Gaz |date=May 15, 2003 |title=Metal Gear Solid 3 Exclusive For Sony |url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-url=https://web.archive.org/web/20070713084028/http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-date=July 13, 2007 |access-date=July 7, 2007 |publisher=[[Gameplanet (New Zealand)|Gameplanet]]}}</ref> It became one of the most [[Video game rental|rented games]] in the United States,<ref>{{Cite web |date=November 19, 1998 |title=Metal Gear Breaks Into Rentals |url=http://psx.ign.com/articles/065/065813p1.html |url-status=live |archive-url=https://web.archive.org/web/20070108010505/http://psx.ign.com/articles/065/065813p1.html |archive-date=January 8, 2007 |access-date=January 13, 2007 |website=[[IGN]]}}</ref> and topped sales charts in the [[United Kingdom]] and [[Japan]].<ref>{{Cite web |date=April 9, 1999 |title=News: World |url=http://www.acorn-gaming.org.uk/index.php3?p=News/WorldOld |url-status=live |archive-url=https://web.archive.org/web/20120403002733/http://www.acorn-gaming.org.uk/index.php3?p=News%2FWorldOld |archive-date=April 3, 2012 |access-date=January 13, 2007 |website=Acorn Gaming}}</ref><ref>{{Cite magazine |date=November 1998 |title=CoroCoro Ranking Magazine, November 1998 |magazine=[[CoroCoro Comic]] |publisher=[[Shogakukan]] |issue=248 |pages=60–61 |url=https://zoidsland.com/1rebyu-/koro98-11.html |access-date=May 26, 2022 |archive-date=August 19, 2022 |archive-url=https://web.archive.org/web/20220819104945/https://zoidsland.com/1rebyu-/koro98-11.html |url-status=live }}</ref> [[PC Data]], which tracked sales in the United States, reported that ''Metal Gear Solid'' sold 1.06 million copies and earned {{US$|51834077|long=no|1998|round=-3}} in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation [[1998 in video games|release of 1998]], and the third highest-grossing PlayStation title that year.<ref>{{Cite web |date=April 22, 1999 |title=High Scores: Top Titles in the Game Industry |url=http://www.feedmag.com/vgs/data.html |url-status=dead |archive-url=https://web.archive.org/web/19990508194727/http://www.feedmag.com/vgs/data.html |archive-date=May 8, 1999 |website=[[Feed Magazine]]}}</ref> In the United Kingdom, it was the third best-selling [[1999 in video games|video game of 1999]].<ref>{{cite web |last1=Hebblethwaite |first1=Luke |title=UK Top Selling Games 1999 |url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999 |website=[[Ukie]] |publisher=[[The Association for UK Interactive Entertainment]] |date=9 April 2020 |access-date=25 October 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025170253/https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999 |url-status=live }}</ref> In Germany, it received a Platinum award from the [[:de:Verband der Unterhaltungssoftware Deutschland|Verband der Unterhaltungssoftware Deutschland]] (VUD) in June 1999 for sales above 200,000 copies within several months,<ref>{{cite news |title=Metal Gear Solid erreicht Platinstatus (PSX) |trans-title=Metal Gear Solid achieves Platinum (PSX) |url=https://www.dlh.net/de/gaming-news/5688/metal-gear-solid-erreicht-platinstatus-psx-.html |access-date=26 October 2021 |work=DLH.net |publisher=DLH Enterprises |date=4 August 1999 |language=de |archive-date=February 4, 2024 |archive-url=https://web.archive.org/web/20240204171332/https://www.dlh.net/de/gaming-news/5688/metal-gear-solid-erreicht-platinstatus-psx-.html |url-status=live }}</ref> and it became the year's second best-selling PlayStation game.<ref>{{cite magazine |title=Marketdaten |magazine=[[MCV/Develop|MCV]] |date=December 1999 |page=5 |url=https://retrocdn.net/images/a/a7/MCV_DE_1999_45-48.pdf#page=5 |archive-url=https://web.archive.org/web/20180718044508/https://retrocdn.net/images/a/a7/MCV_DE_1999_45-48.pdf |archive-date=July 18, 2018 |url-status=live }}</ref> In Europe, the game grossed €40,034,122 or {{US$|{{To USD|40034122|EUR|year=1999|round=yes}}|long=no|1999}} in 1999,<ref>{{cite news |title=Le Milia 2000 Annonce Les Gagnants Des Prix ECCSELL, Organisés Par Le Sell en Partenariat Avec Gfk Et Chart-Track |trans-title=Milia 2000 Announces Winners of ECCSELL Awards, Organized by Le Sell in Partnership With Gfk and Chart-Track |url=http://www.fhcom.net/actualites/97 |access-date=25 October 2021 |work=FHCOM |publisher=[[Reed Exhibitions|Reed Midam]] |date=15 February 2000 |language=fr |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025160147/http://www.fhcom.net/actualites/97 |url-status=dead }}</ref> adding up to more than {{US$|{{#expr:51834077+42668367}}|long=no|1998}} grossed in the United States and Europe by 1999.

By early 2001, it had sold {{nowrap|6 million}} units worldwide,<ref>{{cite magazine |last1=Frauenfelder |first1=Mark |title=Death Match |url=https://www.wired.com/2001/05/deathmatch-2/ |access-date=30 October 2021 |magazine=[[Wired (magazine)|Wired]] |date=May 2001 |url-access=registration |archive-date=March 5, 2016 |archive-url=https://web.archive.org/web/20160305074041/https://www.wired.com/2001/05/deathmatch-2/ |url-status=live }}</ref> including 1{{nbsp}}million units in Japan and approximately 5{{nbsp}}million units in the United States and Europe.<ref>{{Cite news |last=Keighley |first=Geoff |date=May 16, 2012 |orig-date=November 22, 2001 |title=The Final Hours of Metal Gear Solid 2: Sons of Liberty |work=[[GameSpot]] |url=https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2-sons-of-liberty/1100-6376810/ |url-status=live |access-date=July 21, 2018 |archive-url=https://web.archive.org/web/20180722070118/https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2-sons-of-liberty/1100-6376810/ |archive-date=July 22, 2018}}</ref> It went on to sell more than {{nowrap|6.6 million}} units worldwide by 2002.<ref>{{cite news |last1=Varanini |first1=Giancarlo |title=Metal Gear Solid 2 worldwide sales |url=https://www.gamespot.com/articles/metal-gear-solid-2-worldwide-sales/1100-2847978/ |access-date=October 31, 2020 |work=[[GameSpot]] |year=2002 |archive-date=December 24, 2015 |archive-url=https://web.archive.org/web/20151224184334/http://www.gamespot.com/articles/metal-gear-solid-2-worldwide-sales/1100-2847978/ |url-status=live}}</ref> By 2004, the original release had sold {{nowrap|5.51 million}} and ''Integral'' had sold {{nowrap|1.27 million}} for a combined {{nowrap|6.78 million}} units worldwide.<ref>{{cite news |title=Million-Seller Genealogy |url=http://www.konamijpn.com/corporate/million_e.html |access-date=11 September 2021 |work=[[Konami Computer Entertainment Japan]] (KCEJ) |publisher=[[Konami]] |date=December 31, 2004 |url-status=dead |archive-url=https://web.archive.org/web/20050315004002/http://www.konamijpn.com/corporate/million_e.html |archive-date=March 15, 2005 }}</ref> {{As of|2009|7}}, the game had sold over {{nowrap|seven million}} units worldwide.<ref>{{cite news |title=Form 20-F (For the fiscal year ended March 31, 2005) |url=http://edgar.secdatabase.com/1290/119312505146876/filing-main.htm |access-date=May 15, 2018 |work=[[U.S. Securities and Exchange Commission]] |publisher=[[Konami Corporation]] |date=July 22, 2005 |archive-date=May 16, 2018 |archive-url=https://web.archive.org/web/20180516175024/http://edgar.secdatabase.com/1290/119312505146876/filing-main.htm |url-status=live }}</ref><ref name="sales">{{cite web |title=Konami Kabushiki Kaisha (Konami Corporation) Annual Report |url=https://www.sec.gov/Archives/edgar/data/1191141/000119312509161518/d20f.htm |website=[[U.S. Securities and Exchange Commission]] |date=March 31, 2009 |access-date=October 31, 2020 |archive-date=November 4, 2020 |archive-url=https://web.archive.org/web/20201104190827/https://www.sec.gov/Archives/edgar/data/1191141/000119312509161518/d20f.htm |url-status=live }}</ref> In the US, {{nowrap|2.81 million}} units were sold {{as of|2007|lc=y}}.<ref>{{cite web |title=US Platinum Chart Games |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |website=The Magic Box |date=December 27, 2007 |access-date=October 31, 2020 |archive-date=January 6, 2007 |archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml |url-status=live }}</ref>

Despite its high success even in sales, Kojima, during an interview with [[Geoff Keighley]] in 2014, revealed that ''Metal Gear Solid'' sales expectations were low and said: "Neither I nor anyone else expected ''Metal Gear Solid'' to sell at all. [...] I didn't think at all of how to make this game sell well, because I didn't expect it to sell."<ref>{{Cite web |last=Pitcher |first=Jenna |date=March 14, 2014 |title=Metal Gear Solid sales expectations were low, Kojima says |url=http://www.polygon.com/2014/3/14/5507486/metal-gear-solid-wasnt-expected-to-sell-kojima-says |url-status=live |archive-url=https://web.archive.org/web/20140314171019/http://www.polygon.com/2014/3/14/5507486/metal-gear-solid-wasnt-expected-to-sell-kojima-says |archive-date=March 14, 2014 |access-date=March 15, 2014 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref>

===Legacy===
[[File:Hideo Kojima shows Metal Gear for PS One.jpg|thumb|right|Hideo Kojima (with model Yumi Kikuchi) at the 2011 [[Tokyo Game Show]] holding an original ''Metal Gear Solid'' jewel case]]

''Metal Gear Solid'' is credited with popularizing the [[stealth game]] genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy [[cutscene]]s and complicated storyline.<ref>{{Cite web |title=Sneak Attack |url=http://www.1up.com/do/feature?cId=3136603 |url-status=dead |archive-url=https://web.archive.org/web/20060715143919/http://www.1up.com/do/feature?cId=3136603 |archive-date=July 15, 2006 |access-date=May 15, 2008 |website=1up}}</ref> ''IGN'' called it "the founder of the stealth genre."<ref name=ign100/>

The game is often considered one of the best games for the [[PlayStation (console)|PlayStation]] and was featured in best video games lists by ''[[Computer and Video Games]]'' in 2000,<ref>''Computer and Video Games'' issue 218.</ref> by ''[[Electronic Gaming Monthly]]''<ref>{{Cite web |last=''EGM'' staff |year=2001 |title=Electronic Gaming Monthly's 100 Best Games of All Time |url=http://gamers.com/feature/egmtop100/index.jsp |archive-url=https://web.archive.org/web/20030611191341/http://gamers.com/feature/egmtop100/index.jsp |archive-date=June 11, 2003 |access-date=November 17, 2006}}</ref> and ''[[Game Informer]]'' in 2001,<ref>{{Cite magazine |date=August 2001 |title=Top 100 Games of All Time |magazine=Game Informer |volume=100 |page=34}}</ref> by ''[[Retro Gamer]]'' in 2004,<ref>''Retro Gamer'' 8, page 66.</ref> by [[GameFAQs]]<ref>{{Cite web |title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015 |access-date=November 17, 2006 |website=[[GameFAQs]]}}</ref> and ''GamePro'' in 2005,<ref>{{Cite magazine |date=May 2005 |title=10 Modern Classics Every Gamer Should Own |magazine=GamePro |volume=200 |page=49}}</ref> and by ''[[Famitsu]]''.<ref>{{Cite web |last=Campbell |first=Colin |date=March 3, 2006 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |url-status=dead |archive-url=https://web.archive.org/web/20120223200621/http://www.edge-online.com/features/japan-votes-all-time-top-100 |archive-date=February 23, 2012 |access-date=March 11, 2006 |website=Next Generation}}</ref> ''[[Hyper (magazine)|Hyper]]'' magazine in 2001 called it "Probably the single best game on the PlayStation."<ref name="Hyper90"/>

In 2002, ''IGN'' ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay [in it] than in most finished titles." ''IGN'' also gave it the "Best Ending" and "Best Villain" awards.<ref>{{Cite web |last=IGN staff |date=January 22, 2002 |title=Top 25 Games of All Time: Complete List |url=http://psx.ign.com/articles/080/080401p1.html |url-status=live |archive-url=https://web.archive.org/web/20100301140737/http://psx.ign.com/articles/080/080401p1.html |archive-date=March 1, 2010 |access-date=November 3, 2006 |website=[[IGN]]}}</ref> In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie."<ref name="ign100">{{Cite web |last=IGN staff |title=IGN's Top 100 Games: 11–20 |url=http://top100.ign.com/2005/011-020.html |url-status=dead |archive-url=https://web.archive.org/web/20160419044513/http://top100.ign.com/2005/011-020.html |archive-date=April 19, 2016 |access-date=November 17, 2006 |website=[[IGN]]}}</ref><ref>{{Cite web |last=IGN staff |title=Reader's Picks Top 10 games: 1–10 |url=http://top100.ign.com/2006/001-010.html |url-status=dead |archive-url=https://web.archive.org/web/20150425073430/http://top100.ign.com/2006/001-010.html |archive-date=April 25, 2015 |access-date=November 17, 2006 |website=[[IGN]]}}</ref> ''[[Guinness World Records]]'' awarded ''Metal Gear Solid'' with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the ''[[Guinness World Records Gamer's Edition]]'' 2008 edition.<ref>{{Cite book |url=https://archive.org/details/guinnessworldrec00guin_0 |title=Guinness World Records Gamer's Edition 2008 |date=March 11, 2008 |publisher=Hit Entertainment |isbn=9781904994213 |url-access=registration}}</ref> In 2010, ''[[PC Magazine]]'' ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as ''[[Assassin's Creed]]'' and ''[[Tom Clancy's Splinter Cell|Splinter Cell]]''."<ref>{{Cite web |last=Wilson |first=Jeffrey L. |date=June 11, 2010 |title=7. Metal Gear Solid (1998) |url=https://www.pcmag.com/slideshow_viewer/0,3253,l%253D251652%2526a%253D251651%2526po%253D4,00.asp?p=n |archive-url=https://web.archive.org/web/20120411203024/http://www.pcmag.com/slideshow_viewer/0%2C3253%2Cl%3D251652%26a%3D251651%26po%3D4%2C00.asp?p=n |archive-date=April 11, 2012 |access-date=April 19, 2012 |work=[[PC Magazine]]}}</ref> In 2012, ''[[Time (magazine)|Time]]'' named it one of the 100 greatest video games of all time<ref>{{Cite magazine |date=November 15, 2012 |title=All-TIME 100 Video Games |magazine=Time |url=https://techland.time.com/2012/11/15/all-time-100-video-games/slide/all/ |url-status=live |access-date=November 15, 2012 |archive-url=https://web.archive.org/web/20121116214206/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/all/ |archive-date=November 16, 2012}}</ref> and [[G4tv]] ranked it as the 45th top video game of all time.<ref>{{Cite web |title=Top 100 Video Games of All Time #45 - Metal Gear Solid |url=http://www.g4tv.com/videos/59298/top-100-video-games-of-all-time-45-metal-gear-solid/ |archive-url=https://web.archive.org/web/20160922230951/http://www.g4tv.com/videos/59298/top-100-video-games-of-all-time-45-metal-gear-solid/ |archive-date=September 22, 2016 |access-date=December 29, 2017 |website=[[G4tv]]}}</ref>

According to ''[[1UP.com]]'', ''Metal Gear Solid'''s cinematic style continues to influence modern [[action game]]s such as ''[[Call of Duty]]''.<ref>{{Cite web |last=Parish |first=Jeremy |date=November 2010 |title=Games to Play Before You Die: 1UP's staff names the games that define the medium |url=http://www.1up.com/features/games-play-die |url-status=dead |archive-url=https://web.archive.org/web/20130928184713/http://www.1up.com/features/games-play-die |archive-date=September 28, 2013 |access-date=September 13, 2011 |website=[[1UP.com]]}}</ref> ''Metal Gear Solid'', along with its sequel, ''[[Metal Gear Solid 2: Sons of Liberty|Metal Gear Solid 2]]'', was featured in the [[Smithsonian American Art Museum]]'s exhibition The Art of Video Games in 2012.<ref>{{Cite web |title=The Art of Video Games |url=http://americanart.si.edu/exhibitions/archive/2012/games/ |url-status=live |archive-url=https://web.archive.org/web/20110110015838/http://americanart.si.edu/exhibitions/archive/2012/games/ |archive-date=January 10, 2011 |access-date=June 26, 2011}}</ref> During August 2015, ''[[Eurogamer]]'' reanalyzed the game's technical and overall impact and claimed that ''Metal Gear Solid'' had been nothing less than "the first modern video game."<ref>{{Cite web |last=Stanton |first=Rich |date=August 12, 2015 |title=Metal Gear Solid: The first modern video game |url=http://www.eurogamer.net/articles/2015-08-12-metal-gear-solid-the-first-modern-video-game |url-status=live |archive-url=https://web.archive.org/web/20150813022236/http://www.eurogamer.net/articles/2015-08-12-metal-gear-solid-the-first-modern-video-game |archive-date=August 13, 2015 |access-date=August 12, 2015 |website=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> In September 2015, ''Metal Gear Solid'' was voted the best original PlayStation game of all time by ''PlayStation.Blog's'' users.<ref>{{Cite web |date=2015 |title=Poll: Vote For the Best PlayStation Game of All Time |url=http://blog.us.playstation.com/2015/09/10/poll-vote-for-the-best-playstation-game-of-all-time/ |url-status=live |archive-url=https://web.archive.org/web/20170728094434/https://blog.us.playstation.com/2015/09/10/poll-vote-for-the-best-playstation-game-of-all-time/ |archive-date=July 28, 2017 |access-date=December 29, 2017 |website=[[PlayStation.Blog]]}}</ref> In May 2023, ''[[GQ]]'' listed ''Metal Gear Solid'' as the seventh best video game of all time according to a team of video game journalists across the industry.<ref>{{Cite web |last=White |first=Sam |last2=Leedham |first2=Robert |date=2023-05-10 |title=The 100 greatest video games of all time, ranked by experts |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |url-status=live |archive-url=https://web.archive.org/web/20240913192907/https://www.gq-magazine.co.uk/article/best-video-games-all-time |archive-date=2024-09-13 |access-date=2023-05-10 |website=[[British GQ]] |publisher=[[Condé Nast]] |language=en-GB}}</ref>

{{clear}}

== Notes ==
{{Notelist}}

== References ==
{{Reflist}}


== Further reading ==
==References==
* {{Cite journal |last=Hutchinson, Rachael |year=2019 |title=Fukasaku Kinji and Kojima Hideo Replay Hiroshima: Atomic Imagery and Cross-Media Memory |journal=Japanese Studies |publisher=[[Routledge]] |volume=39 |issue=2 |pages=169–189 |doi=10.1080/10371397.2019.1614882 |s2cid=189992489}}
{{reflist|colwidth=30em}}
David Hayter is currently working as an actor in the role of Solid Snake.


==External links==
==External links==
{{Spoken Wikipedia|Metal Gear Solid Spoken.ogg|2008-01-12}}
{{wikiquote}}
{{wikiquote}}
* [http://www.konami.jp/gs/game/metalgear/ ''Metal Gear Solid'' official site] {{ja icon}}
* [http://www.konami.jp/gs/game/mgs/ ''Metal Gear Solid'' official website] {{in lang|ja}}
* [http://www.konami-europe.com/ Konami Europe]
* [http://www.konami.jp/gs/game/integral/ ''Metal Gear Solid: Integral'' official website] {{in lang|ja}}
* [https://web.archive.org/web/20081121094121/http://www.mgspc.com/ Official PC version website] ([https://web.archive.org/web/20001018225943/http://www.mgspc.com/default.asp Waybacked])
* [http://www.konami.com/ Konami America]
* [http://metalgear.wikia.com/wiki/Metal_Gear_Wiki The Metal Gear Wiki]
* [http://www.mobygames.com/game/metal-gear-solid ''Metal Gear Solid''] at [[MobyGames]]


{{Metal Gear}}
{{Metal Gear|state=expanded}}
{{Hideo Kojima}}
{{Portal bar|1990s|Biology|Japan|Speculative fiction|Video games}}
{{Authority control}}


[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Konami games]]
[[Category:Action-adventure games]]
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[[Category:Cancelled 3DO Interactive Multiplayer games]]
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[[Category:Comics based on video games]]
[[Category:Video games about genetic engineering]]
[[Category:Japanese radio dramas|Metal Gear Solid Drama CD]]
[[Category:Metal Gear video games]]
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[[Category:PlayStation Network games]]
[[Category:Single-player video games]]
[[Category:Stealth video games]]
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[[Category:Video games about virtual reality]]
[[Category:Video game sequels]]
[[Category:Video games designed by Hideo Kojima]]
[[Category:Video games developed in Japan]]
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[[Category:Video games set in 2005]]
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[[Category:Video games scored by Kazuki Muraoka]]
[[Category:Video games scored by Hiroyuki Togo]]
[[Category:Video games scored by Takanari Ishiyama]]
[[Category:Video games scored by Lee Jeon Myung]]
[[Category:Video games scored by Maki Kirioka]]
[[Category:Windows games]]
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[[Category:PlayStation 3 Network games]]
[[Category:Digital Dialect games]]
[[Category:Metal Gear games]]
[[Category:Fiction about fratricide]]
[[Category:Terrorism in fiction]]
[[Category:Comics based on video games]]
[[Category:Japanese radio drama|Metal Gear Solid Drama CD]]

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Latest revision as of 22:27, 12 December 2024

Metal Gear Solid
North American box art
Developer(s)Konami Computer Entertainment Japan[a]
Publisher(s)Konami[b]
Director(s)Hideo Kojima
Producer(s)
  • Hideo Kojima
  • Motoyuki Yoshioka
Programmer(s)Kazunobu Uehara
Artist(s)Yoji Shinkawa
Writer(s)
  • Hideo Kojima
  • Tomokazu Fukushima
Composer(s)
  • Kazuki Muraoka
  • Hiroyuki Togo
  • Takanari Ishiyama
  • Lee Jeon Myung
  • Maki Kirioka
SeriesMetal Gear
Platform(s)
Release
September 3, 1998
  • PlayStation
    Integral (VR/Special Missions)
    • JP: June 24, 1999[4]
    • NA: October 12, 1999
    • EU: October 29, 1999
    Microsoft Windows
    • NA: September 22, 2000
    • EU: October 20, 2000
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid[c] is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.[8] It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[9] Snake must liberate hostages and stop the terrorists from launching a nuclear strike.[10] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.[11]

Metal Gear Solid received critical acclaim. It sold more than seven million copies worldwide[12] and shipped 12 million demos.[13] It scored an average of 94/100 on the aggregate website Metacritic.[14] It is regarded as one of the greatest and most important video games of all time[15][16] and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and Windows, Metal Gear Solid: Integral (1999), and a GameCube remake, Metal Gear Solid: The Twin Snakes (2004).[17][18] The original game was re-released for PlayStation 3 and PlayStation Portable as a downloadable PSone Classics title on the PlayStation Network on March 21, 2008, in Japan, June 18, 2009, in North America, and November 19, 2009, in Europe;[19][20] this version was later bundled alongside its sequels in the Metal Gear Solid: The Legacy Collection compilation in 2013 for PS3.[21] The game was later ported by M2 and included as part of the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows and Xbox Series X/S in 2023.[22] It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty in 2001, and media adaptations including a radio drama, comics, and novels.

Gameplay

Solid Snake hiding from a guard, behind an M1 Abrams main battle tank. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.
Representation of the game's 'Soliton Radar' feature. White dot visual cone represent the player character, while red-dot visual cones represent enemy guards. Green outlines indicate objects or walls the player can hide behind.

The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies.[23] When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies.[24] The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies.[25]

To remain undetected, the player can perform techniques that make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision.[26] Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake.[27]

Despite the switch to 3D, the game is still played primarily from an overhead perspective similar to the original 2D Metal Gear games.[28] However, the camera angle will change during certain situations, such as a corner view when Snake flattens himself to a wall next to an open space, or into first-person when crawling under tight spaces or when equipping certain items such as the binoculars or a sniper rifle.[27] The player can also use the first-person view while remaining idle to look around Snake's surroundings and see what's ahead of him.[27]

Progress is punctuated by cutscenes and codec, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them.[27] Play controls and strategies can also be accessed via the Codec, a radio communication device where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition on the game's backstory.[27]

In addition to the main story, there is also a VR training mode in which the player can test out their sneaking skills in a series of artificially constructed environments.[27] This mode is divided into three main categories (practice, time attack, and gun shooting), each consisting of ten stages. After completing all 30 stages, a survival mission is unlocked in which the player must sneak their way through ten consecutive stages under a seven-minute limit.[27]

Synopsis

Setting

Metal Gear Solid takes place in an alternate history in which the Cold War continued into the 1990s, ending at some point near the end of the 20th century. The game's events take place six years after those in downfall of Zanzibarland,[29] and form the third chapter in an overarching plot concerning the character of Solid Snake.

Characters

The protagonist is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them.[30] He is joined by Naomi Hunter, who gives medical advice; Nastasha Romanenko, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the Soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

The main antagonist of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake.[25][27] An elite special forces unit, FOXHOUND contains experts specializing in different tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army; Sniper Wolf, a preternatural sniper; Vulcan Raven, a hulking Alaskan shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a master of disguise.[25][27]

Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; Dr. Hal Emmerich, the lead developer of Metal Gear REX; and Gray Fox, also known as the "Ninja",[31] a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.[25][27]

Plot

Snake engaging Metal Gear REX

In 2005, renegade genetically enhanced special forces unit FOXHOUND seized control of a remote island in Alaska's Fox Archipelago codenamed "Shadow Moses", which houses a nuclear weapons disposal facility.[27] FOXHOUND threatens to use the nuclear-capable mecha Metal Gear REX, being secretly tested at the facility, against the US government, if they do not receive the remains of Big Boss and a ransom of $1 billion within 24 hours.[32] Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat.[33]

Snake enters the facility via an air vent and locates the first hostage, DARPA Chief Donald Anderson. Anderson reveals that Metal Gear REX can be deactivated with a secret detonation override code, but dies of a heart attack.[34] Colonel Campbell's niece Meryl Silverburgh, held hostage in a neighboring cell,[35] helps Snake escape. Snake locates another hostage, ArmsTech president Kenneth Baker,[10] but is confronted by FOXHOUND member Revolver Ocelot. Their gunfight is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that might prevent the launch, but he too dies of a sudden heart attack.[36][37]

Over Codec, Meryl agrees to meet in the warhead disposal area on the condition that Snake contacts Metal Gear's designer, Dr. Hal "Otacon" Emmerich. En route, Snake receives an anonymous codec call calling themselves "Deepthroat", warning him of a tank ambush.[38] Snake fends off the attack from Vulcan Raven and proceeds to the rendezvous, where he locates Otacon. The ninja reappears, and Snake realizes it is his former ally Gray Fox, believed dead.[31] Devastated over learning REX's true intentions, Otacon agrees to aid Snake remotely using special camouflage to procure information and supplies.

Snake meets Meryl and receives the PAL card. As they head for the underground base, Meryl is possessed by psychic Psycho Mantis and pulls her gun on Snake. He disarms her and defeats Mantis, who informs Snake that he has "a large place" in her heart. After they reach the underground passageway, Sniper Wolf ambushes them, wounds Meryl, and captures Snake. Liquid confirms Snake's suspicion that they are twin brothers.[39] After being tortured by Ocelot,[40] Snake is confused to discover Anderson's body in his cell, seemingly dead for days. He escapes with the help of Otacon, makes his way up the communications tower, and fends off a Hind D helicopter attack from Liquid. As he emerges onto a snowfield, he is confronted again by Sniper Wolf. He kills her, devastating Otacon, who was infatuated with her.[41]

Snake continues to REX's hangar and is ambushed again by Raven. After Snake defeats him, Raven tells Snake that the "Anderson" he conversed with was, in fact, FOXHOUND disguise artist Decoy Octopus.[42] Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the REX launch sequence and uses the PAL card, but this unexpectedly activates REX.[43] Liquid reveals that he has been impersonating Snake's advisor Master Miller and that FOXHOUND has used Snake to facilitate REX's launch.[44] He and Snake are the product of the Les Enfants Terribles project, a 1970s government program to clone Big Boss.[45] He also reveals to Snake the government's true reason for sending him: Snake is unknowingly carrying a weaponized "FOXDIE" virus that causes cardiac arrest in FOXHOUND members on contact, allowing the government to retrieve REX undamaged.[46]

As Liquid, in REX, battles Snake, Gray Fox appears. He reveals to Snake that he was Deepthroat, destroys REX's radome, and is crushed to death by REX. Snake destroys REX and defeats Liquid, then escapes with Meryl or Otacon[d] via a tunnel, pursued by Liquid in a jeep. After their vehicles crash, Liquid pulls a gun on Snake but dies from FOXDIE.[47] Colonel Campbell, briefly ousted from command, calls off a nuclear strike to destroy evidence of the operation and has Snake registered as killed in action to stop the US government searching for him.[48] Naomi Hunter, who injected Snake with the FOXDIE virus, tells him that he has an indeterminate amount of time before it kills him. Ocelot calls the US President; he was a double agent whose mission was to steal Baker's disk of Metal Gear specifications, and identifies the President as being the secret third clone of Big Boss.[49]

Development

Director Hideo Kojima originally planned his third Metal Gear game in 1994 for the 3DO Interactive Multiplayer.[50] Kojima was initially planning Metal Gear Solid while Policenauts (1994) was still in development.[51] Conceptual artwork by Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in the adventure game Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full version of the 3DO game in 1995.[52]

The game was titled Metal Gear Solid, rather than Metal Gear 3, as Kojima felt that the previous MSX2 games that he worked on were not widely known, due to the fact that they were not released in North America and only the first one was released in Europe (an NES version of the first Metal Gear was released in North America, but Kojima had no involvement with it or its sequel Snake's Revenge).[53] The word "Solid," derived from the codename of series's protagonist Solid Snake (as well as the title of the second MSX2 game), was chosen not only to represent the fact that it was the third entry of the series, but also the transition from 2D to 3D computer graphics.[54]

Considering first person games difficult to control, the team opted to give the gameplay a 2D style by having it predominantly played from an overhead angle, while using 3D graphics and the ability to switch to first person on the fly to make it feel as though the game were taking place in a real 3D world.[55]

Development for Metal Gear Solid began in 1995, but was briefly halted due to the Great Hanshin earthquake which caused major damage to the development studio.[56][57][58] When development of Metal Gear Solid resumed, it was moved over to the PlayStation platform. Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the Huntington Beach SWAT team educated the creators with a demonstration of vehicles, weapons, and explosives. Weapons expert Motosada Mori was also tapped as a technical adviser in the research, which included visits to Fort Irwin and firing sessions at Stembridge Gun Rentals.[59][60] Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game." To fulfill this, adjustments were made to every detail, such as individually designed desks.[61]

The characters and mecha designs were made by artist Yoji Shinkawa based on Kojima's concepts. When designing props and hardware, he first built plastic models at home, and then drew the final designs from the models.[62] According to Shinkawa, Solid Snake's physique in this particular installment was based on Jean-Claude Van Damme, while his facial appearance was based on Christopher Walken.[63][64] Konami had decided that the middle-aged appearance of Snake in the previous games did not have good commercial appeal, and opted to redesign him so that he would look younger.[62] The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.[65] According to Kojima, "the ninja's cloaking effect is the result of a bug. Of course, it wasn't totally coincidence since we wanted that effect anyway, but we did get a somewhat unexpected result."[55] Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as tempo and texture to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty.[66]

Kojima used Lego building blocks and toy figurines to model 3D areas and see what the planned camera views would look like.[55][67] The game was developed by a staff of twenty people, a small team for such a major title. Kojima preferred to have a smaller team so that he got to know everyone in the team and what they were working on, and could know if anyone was sick or unhappy.[51] The team size did not expand to full strength until September 1996; initially, there was only a single programmer working on the game's code.[68]

Because the developers wanted the game's action to be stylized and movie-like rather than realistic, they opted not to use motion capture, instead having an artist with experience in anime design the animations by hand.[67]

A gameplay demo of Metal Gear Solid was first revealed to the public at the 1996 Tokyo Game Show and was later shown at E3 1997 as a short video. The 1997 version had several differences, including a more controllable camera and blue-colored vision cones.[69] The demo generated significant buzz and positive reviews at the event, for its game design emphasizing stealth and strategy (like earlier Metal Gear games), its presentation, and the unprecedented level of real-time 3D graphical detail for the PlayStation.[51][68] The enthusiastic response to the game at E3 took Kojima by surprise, and increased his expectations for the game's performance in the American market.[55] The game's Japanese release was originally planned for late 1997,[70] but was delayed to 1998.

It was playable for the first time at the Tokyo Game Show in 1998 and released the same year in Japan[71] with an extensive promotional campaign.[59] Television and magazine advertisements, in-store samples, and demo giveaways contributed to a total of $8 million in promotional costs.[72]

Voice acting

Except for David Hayter (Solid Snake), the English voice cast was credited with pseudonyms. Reportedly, this was done because the Screen Actors Guild's rules at the time were unclear regarding performances for video games. When the actors returned for the 2004 remake Metal Gear Solid: The Twin Snakes, they were credited with their real names.[73]

Music

The musical score of Metal Gear Solid was composed by Konami's in-house musicians, including Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka. Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence.[74] The song is performed in Irish by Aoife Ní Fhearraigh.[75] The main theme was composed by Tappi Iwase from the Konami Kukeiha Club.

Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.[76]

Release

Metal Gear Solid was first released for the PlayStation in Japan on September 3, 1998. The game was available in a standard edition, as well as a limited "Premium Package" edition sold in a large box that also contained a t-shirt, a pair of FOXHOUND-themed dog tags, memory card stickers, an audio CD featuring the soundtracks from the MSX2 Metal Gear games (including a few bonus arranged tracks), and a 40-page booklet, Metal Gear Solid Classified, featuring production notes, interviews with the developers, and a glossary of terminology in the game.[77]

The North American version was released a month later on October 20. Changes and additions were made to this version, such as a choice of three difficulty settings when starting a new game (with a fourth setting that is unlocked after completing the game once), an alternate tuxedo outfit for Snake (which the character wears on every third playthrough on the same save file), and a "demo theater" mode where the player views every cutscene and radio conversations relevant to the main story.[25][78] Jeremy Blaustein, who previously worked on the English localization of Snatcher for the Sega CD, wrote the English version of the script.[8] One change in the English script was the addition of Western sources and authors to Mei-Ling's pool of motivational quotes; originally the character only cited Chinese proverbs natively, providing an explanation afterward in Japanese, but this proved challenging to adapt during the translation.[79] The games detected by Psycho Mantis when he reads the player's memory card were also changed, due to certain games (such as the Tokimeki Memorial series) not being released outside Japan. This resulted in Kojima's cameo (in which he thanks the player for supporting his work via a voiceover) being cut from the Western versions, as save data from two PlayStation games not available outside Japan, Snatcher and Policenauts, needed to be present on the player's memory card for this Easter egg to appear.[80]

The game was launched in Europe on February 22, 1999, with versions voiced in French, Italian, and German available in addition to English.[79] A Spanish dubbed version was later released on May 1.[3] Like in Japan, a limited edition of the game was released, although the contents of the European limited edition differs from the Japanese counterpart. The European Premium Package comes with the game software itself and its soundtrack album CD, along with a t-shirt, dog tags, memory card stickers, a double sided movie-style poster and a set of postcards.[81]

The Japanese PlayStation version of Metal Gear Solid was reissued twice: once under "The Best" series and later under "PS one Books." Likewise, the American and European versions of Metal Gear Solid were reissued under the "Greatest Hits" and "Platinum" series respectively. The game is included in the Japanese Metal Gear Solid: 20th Anniversary Collection set[82] and in the American Essential Collection set.[83] The original Metal Gear Solid was released on the PlayStation Store for download on the PlayStation 3 and PlayStation Portable on March 21, 2008, in Japan[84] and on June 18, 2009, in North America[85] and on November 19 of the same year in Europe.[86]

Metal Gear Solid is one of the twenty PlayStation games included in the PlayStation Classic released in 2018. The game is included in both the Japanese and western models of the unit in their respective versions.[87][88]

Integral

Released on June 25, 1999, for the PlayStation in Japan,[4] Metal Gear Solid: Integral[e] is an expanded edition of the game that features the added content from the American and European versions. It replaces the Japanese voices from the original version with the English dub, offering players a choice between Japanese and English subtitles during cutscenes and CODEC conversations (item descriptions, mission logs, and other text are still in Japanese).[32] Further additional content to the main game include an alternate "sneaking suit" outfit for Meryl (which she wears when Snake is dressed in the tuxedo), a "Very Easy" difficulty setting where the player starts the mission armed with a suppressor-equipped MP5 submachine gun with infinite ammo (substituting the FAMAS rifle in Snake's inventory), an eighth Codec frequency featuring commentary from the development team (unvoiced and in Japanese text only) on every area and boss encounter, hidden music tracks, an alternate game mode where the player controls Snake from a first-person perspective (on Normal difficulty only), an option for alternative patrol routes for enemies, and a downloadable PocketStation minigame. The Torture Event was also made easier, reducing the number of rounds to three per session on all five difficulty settings.

The VR training mode is now stored on a separate third disc, known as the "VR Disc", and has been expanded into 300 missions. These new set of missions are divided into four main categories: Sneaking, Weapons, Advanced, and Special. The first three categories feature standard training exercises that test the player's sneaking, shooting, and combat skills, while the fourth category contains less conventional tests involving murder mysteries, giant genome soldiers, and flying saucers. One particular set of missions has the player controlling the Cyborg Ninja, unlocked by either completing a minigame on the PocketStation and uploading the data to the VR Disc or by achieving the Fox rank on the main game.[89] Completing all 300 missions will unlock a concept artwork of Metal Gear RAY, a mech that would later appear in Metal Gear Solid 2: Sons of Liberty. Additional content includes preview trailers of Metal Gear Solid from trade events and a photoshoot mode where the player can take photographs of fully expressive polygonal models of Mei Ling and Dr. Naomi after completing the main game.[79] Famitsu magazine rated Metal Gear Solid: Integral a 34 out of 40.[90]

The VR Disc from Integral was released by itself during the same year in other regions as Metal Gear Solid: VR Missions in North America on September 23 and as Metal Gear Solid: Special Missions in the PAL region on October 29.[32][91] While the content of both, VR Missions and Special Missions, are virtually identical to the VR Disc, the unlocking requirements for the Ninja missions and the photoshoot mode were changed accordingly, so that save data from the main game was no longer required. The Special Missions version also adds an additional requirement in which the user must also own a copy of the original Metal Gear Solid in PAL format in order to start the game - after booting Special Missions on the console, the player will be asked to switch the disc with the first disc from Metal Gear Solid to load data before asking the player to switch back to the Special Missions disc to proceed through the rest of the game.[92]

Windows version

The Windows version of Metal Gear Solid was released in North America on September 22, 2000,[93] in the United Kingdom on October 20, 2000,[94] and in other European and Asian territories (excluding Japan) in late 2000.[32][95] This version was published by Microsoft Games and developed by Digital Dialect. It supports the use of a keyboard or a USB game controller with at least six buttons (with the manual recommending the Sidewinder Game Pad Pro). It also supports Direct3D-capable video cards, allowing for a high resolution of up to 1024x768. The Windows version is labeled Metal Gear Solid on the packaging, but the actual game uses the Metal Gear Solid: Integral logo, although it has some differences as well from the PlayStation version of Integral and lacks some of its content. The most significant change was reducing the number of discs from three to two, which was done by giving each disc two separate executable files, one for the main game (mgsi.exe) and the other for the VR training portion (mgsvr.exe), thus eliminating the need for a stand-alone third disc.

One notable omission was the removal of the cutscene before the Psycho Mantis battle in which he reads the player's memory card and activates the vibration function of the player's controller if a DualShock is being used, as this scene involved the use of PlayStation-specific peripherals. The method for defeating Mantis was also changed from using the second controller to simply using the keyboard (regardless of whether the player was using a game controller or not up to that point). Other omissions include the removal of the eighth Codec frequency (140.07), which featured written commentaries by the developers, Meryl's alternate sneaking suit outfit, and the mission logs when loading a save file. However, the Windows version adds the option to toggle moving and shooting in first-person view mode at any time regardless of difficulty setting, and players can now save their progress at any point without contacting Mei-Ling through the use of quicksaves. On the VR training portion, all 300 missions, as well as the photoshoot mode, are available from the start, although the opening video and the three unlockable preview trailers from the PlayStation version have been removed.[96]

Scoring 83 on Metacritic's aggregate, the game was criticized for "graphic glitches," the aged nature of the port, and being virtually identical to the PlayStation version.[97]

Remake

A remake, Metal Gear Solid: The Twin Snakes, was developed by Silicon Knights under the supervision of KCE Japan and released for the GameCube in North America, Japan, and Europe in March 2004.[17] Although Twin Snakes was primarily developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet time photography and choreographed gunplay extensively.[98] While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from Sons of Liberty were added such as the first-person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of Gray Fox from Greg Eagles, who still reprises the role of the DARPA chief, to Rob Paulsen. The graphics were also updated to match those of Metal Gear Solid 2.[99]

Master Collection version

The original version of Metal Gear Solid was re-released in October 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and Windows (via Steam) as part of a series of re-releases titled the Metal Gear Solid: Master Collection. The title is available as stand-alone download with the original Metal Gear and Metal Gear 2: Solid Snake included as bonuses, with all three titles also included as part of a compilation titled Metal Gear Solid: Master Collection Vol.1 along with re-releases of Metal Gear Solid 2 and Metal Gear Solid 3 (both available as separate downloads as well).

In the Master Collection, the game runs on an emulator developed by M2, with the option to play any of the seven regional versions (Japanese, North American, European English, German, French, Italian and Spanish) of the game via additional downloads, as well as the Integral/VR Missions/Special Missions expansions. The Master Collection edition handles the Psycho Mantis' mind reading event by giving the player option to create a virtual memory card with save files from supported games in order to trigger specific lines of dialogue. There's also a new animated sequence when the player reaches the blast furnace which visually depicts the disc-swapping process.[100][101][102]

A Japanese radio drama version of Metal Gear Solid, directed by Shuyo Murata and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's CLUB db program. The series was later released on CD as a two-volume series titled Drama CD Metal Gear Solid.[103][104] Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl, Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esteria Army Special Forces, and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot from his SVR days.[105][106]

In September 2004, IDW Publications began publishing a series of Metal Gear Solid comics,[107] written by Kris Oprisko and illustrated by Ashley Wood.[108] The comic was published bimonthly until 2006, lasting 12 issues fully covering the Metal Gear Solid storyline.[109] The comic was adapted into a PlayStation Portable game, Metal Gear Solid: Digital Graphic Novel (Metal Gear Solid: Bande Dessinée in Japan).[110] It features visual enhancements and two interactive modes designed to give further insight into the publication.[111] Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view.[111] Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. Metal Gear Solid: Digital Graphic Novel was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22.[112] In 2006, the game received IGN's award for Best Use of Sound on the PSP.[113] A DVD-Video version is included with its sequel (Metal Gear Solid 2: Bande Dessinée), which was released in Japan on June 12, 2008. The DVD version features full voice acting.[114]

A novelization based on the original Metal Gear Solid was written by Raymond Benson and published by Del Rey. The American paperback edition was published on May 27, 2008,[115] and the British Edition on June 5, 2008.[116]

A second novelization by Kenji Yano (written under the pen name Hitori Nojima), Metal Gear Solid Substance I, was published by Kadokawa Shoten in Japan on August 25, 2015.[117] This novelization is narrated through a text file written by a young man living in Manhattan in 2009 (the present year of the Plant chapter in Metal Gear Solid 2: Sons of Liberty). The story also acknowledges certain plot elements from Metal Gear Solid V: The Phantom Pain regarding certain characters such as Liquid Snake and Psycho Mantis.

Reception

Prior to release, the game's demonstrations at several trade shows between 1996 and 1998 had received a positive response. This had generated significant worldwide interest in the game prior to its release in 1998.[138][51]

Critical reception

Metal Gear Solid received "universal acclaim", according to review aggregator Metacritic.[14]

PlayStation Official Magazine – UK review called Metal Gear Solid "the best game ever made. Unputdownable and unforgettable".[130] The review by IGN opined Metal Gear Solid came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category."[127] Computer and Video Games compared it to "playing a big budget action blockbuster, only better."[131] Arcade magazine praised it for "introducing a brand new genre: the sneak-'em-up" and said it would "herald a tidal wave" of "sneak-'em-ups." They called it a "brilliant, technically stunning, well thought through release that's sure to influence action adventure games for many years."[132] GMR called it a "cinematic classic."[133]

GamePro called it "this season's top offering [game] and one game no self-respecting gamer should be without," but criticized the frame rate that "occasionally stalls the eye-catching graphics."[123] GameSpot was critical of how easy it is for the player to avoid being seen, as well as the game's short length, calling it "more of a work of art than ... an actual game."[125]

Next Generation reviewed the PlayStation version of the game, rating it five stars out of five, and stated that "rest assured that this is a game no player should miss and the best reason yet to own a PlayStation."[128]

Metal Gear Solid received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival.[134] During the 2nd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Metal Gear Solid for "Game of the Year", "Console Game of the Year", "Console Action Game of the Year", and outstanding achievement in "Interactive Design", "Software Engineering", and "Character or Story Development".[139]

In 1999, Next Generation listed Metal Gear Solid as number 27 on their "Top 50 Games of All Time", commenting that, "MGS is one of the most vibrant efforts in gaming history to bring serious ideas to games."[140]

Sales

Prior to its North American release, an estimated 12 million demos for the game were distributed in 1998.[13] Upon release, the game was a commercial success.[141] It became one of the most rented games in the United States,[142] and topped sales charts in the United Kingdom and Japan.[143][144] PC Data, which tracked sales in the United States, reported that Metal Gear Solid sold 1.06 million copies and earned $51,834,077 (equivalent to $96,895,000 in 2023) in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation release of 1998, and the third highest-grossing PlayStation title that year.[145] In the United Kingdom, it was the third best-selling video game of 1999.[146] In Germany, it received a Platinum award from the Verband der Unterhaltungssoftware Deutschland (VUD) in June 1999 for sales above 200,000 copies within several months,[147] and it became the year's second best-selling PlayStation game.[148] In Europe, the game grossed €40,034,122 or $42,668,367 (equivalent to $78,040,665 in 2023) in 1999,[149] adding up to more than $94,502,444 (equivalent to $176,656,672 in 2023) grossed in the United States and Europe by 1999.

By early 2001, it had sold 6 million units worldwide,[150] including 1 million units in Japan and approximately 5 million units in the United States and Europe.[151] It went on to sell more than 6.6 million units worldwide by 2002.[152] By 2004, the original release had sold 5.51 million and Integral had sold 1.27 million for a combined 6.78 million units worldwide.[153] As of July 2009, the game had sold over seven million units worldwide.[154][12] In the US, 2.81 million units were sold as of 2007.[155]

Despite its high success even in sales, Kojima, during an interview with Geoff Keighley in 2014, revealed that Metal Gear Solid sales expectations were low and said: "Neither I nor anyone else expected Metal Gear Solid to sell at all. [...] I didn't think at all of how to make this game sell well, because I didn't expect it to sell."[156]

Legacy

Hideo Kojima (with model Yumi Kikuchi) at the 2011 Tokyo Game Show holding an original Metal Gear Solid jewel case

Metal Gear Solid is credited with popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cutscenes and complicated storyline.[157] IGN called it "the founder of the stealth genre."[158]

The game is often considered one of the best games for the PlayStation and was featured in best video games lists by Computer and Video Games in 2000,[159] by Electronic Gaming Monthly[160] and Game Informer in 2001,[161] by Retro Gamer in 2004,[162] by GameFAQs[163] and GamePro in 2005,[164] and by Famitsu.[165] Hyper magazine in 2001 called it "Probably the single best game on the PlayStation."[126]

In 2002, IGN ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay [in it] than in most finished titles." IGN also gave it the "Best Ending" and "Best Villain" awards.[166] In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie."[158][167] Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the Guinness World Records Gamer's Edition 2008 edition.[168] In 2010, PC Magazine ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as Assassin's Creed and Splinter Cell."[169] In 2012, Time named it one of the 100 greatest video games of all time[170] and G4tv ranked it as the 45th top video game of all time.[171]

According to 1UP.com, Metal Gear Solid's cinematic style continues to influence modern action games such as Call of Duty.[172] Metal Gear Solid, along with its sequel, Metal Gear Solid 2, was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012.[173] During August 2015, Eurogamer reanalyzed the game's technical and overall impact and claimed that Metal Gear Solid had been nothing less than "the first modern video game."[174] In September 2015, Metal Gear Solid was voted the best original PlayStation game of all time by PlayStation.Blog's users.[175] In May 2023, GQ listed Metal Gear Solid as the seventh best video game of all time according to a team of video game journalists across the industry.[176]

Notes

  1. ^ Ported to Windows as Metal Gear Solid: Integral by Digital Dialect and Microsoft. Master Collection version ported to Nintendo Switch, PlayStation 4, PlayStation 5, Windows and Xbox Series X/S by M2[5][6]
  2. ^ Windows version published by Microsoft Games.[7]
  3. ^ Japanese: メタルギアソリッド, Hepburn: Metaru Gia Soriddo
  4. ^ Snake escapes with Meryl or Otacon depending on whether the player submitted to Ocelot's torture. The story's canon ending states Snake escaped with Meryl.
  5. ^ メタルギアソリッド インテグラル, Metaru Gia Soriddo: Integuraru

References

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Further reading