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{{short description|2008 video game}}
{{Infobox VG
{{for|the cancelled Black Isle Studios video game|Van Buren (video game){{!}}''Van Buren'' (video game)}}
|title = Fallout 3
{{use mdy dates|date=May 2020}}
|image = [[Image:Fallout 3 cover art.PNG|256px]]
{{good article}}
|developer = [[Bethesda Game Studios]]
{{Infobox video game
|publisher = [[Bethesda Softworks]]<br />[[ZeniMax Media]]
| title = Fallout 3
|designer = Emil Pagliarulo <small>(Lead Designer)</small><br />[[Todd Howard]] <small>(Exec. Producer)</small>
| image = Fallout 3 cover art.PNG
[[Istvan Pely]]<small> (Lead Artist)</small>
|composer = [[Inon Zur]]
| developer = [[Bethesda Game Studios]]
| publisher = [[Bethesda Softworks]]
|series = ''[[Fallout (series)|Fallout]]''
| director = [[Todd Howard]]
|engine = [[Gamebryo]]<ref name="NMA Fallout 3 FAQ" />
| producer = {{Unbulleted list|Ashley Cheng|Gavin Carter}}
|version = 1.5.0.23<small>(as of April 29 2009)</small><ref>{{cite web|url=http://fallout.bethsoft.com/eng/downloads/updates-v1.5updatenotes-US.html|title=Fallout 3 Patches|publisher=Bethesda Softworks|accessdate=2009-01-13}}</ref>
| designer = [[Emil Pagliarulo]]
|released = {{vgrelease|NA= October 28, 2008<ref name="Fallout 3 Has Gone Gold" /> |EU= October 30, 2008<ref name="Fallout 3 Has Gone Gold" /> |AUS= October 30, 2008<ref name="Fallout 3 Has Gone Gold" /> }}{{vgrelease|[[United Kingdom|UK]]|October 31, 2008<ref name="Fallout 3 Has Gone Gold" />}}
| programmer = {{Unbulleted list|Guy Carver|Steve Meister}}
|genre = [[Action role-playing game|Action role-playing]]<ref name="gameinformer_p1" />
|modes = [[Single-player]]
| artist = [[Istvan Pely]]
| writer = Emil Pagliarulo
|ratings = {{vgratings|BBFC=18<ref>{{cite web |url=http://www.bbfc.co.uk/website/Classified.nsf/0/9AF9EF36E40D6E2D802574BA004BF90F?OpenDocument |title=Fallout 3 Rated 18 by the BBFC |date=2008-09-04 |accessdate=2008-10-11 |publisher=BBFC }}</ref>|ESRB=M|OFLCA=MA15+<ref name="AUS Revised" />|OFLCZ=R18<ref>[http://www.gpstore.co.nz/News/Archive/10068.html Fallout 3 gets classified R18 in New Zealand]</ref> |PEGI=18+<ref>[http://fallout.bethsoft.com/index.html Fallout 3 Official Website Entry Page (With Ratings Listed)]</ref>}}
| composer = [[Inon Zur]]
|platforms = [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]<ref name="gameinformer" />
| series = ''[[Fallout (franchise)|Fallout]]''
|media = [[Blu-ray Disc]], [[DVD]], [[Steam (content delivery)|Steam]]
| engine = [[Gamebryo]]
|requirements = [[#Bethesda Softworks|See ''Development'']]
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]}}
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[Gamepad]]
| released = {{Video game release|NA|October 28, 2008|PAL|October 31, 2008|JP|December 4, 2008}}
| genre = [[Action role-playing]]
| modes = [[Single-player]]
}}
}}


'''''Fallout 3''''' is a 2008 [[action role-playing game]] developed by [[Bethesda Game Studios]] and published by [[Bethesda Softworks]]. The third major installment in the [[Fallout (franchise)|''Fallout'' series]], it is the first game to be developed by Bethesda after acquiring the rights to the franchise from [[Interplay Entertainment]]. The game marks a major shift in the series by using [[3D graphics]] and [[Real-time game|real-time combat]], replacing the [[Isometric video game graphics|2D isometric]] graphics and [[Turn-based game|turn-based combat]] of previous installments. It was released worldwide in October 2008 for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]].
'''''Fallout 3''''' is an [[action role-playing game]] released by [[Bethesda Game Studios]],<ref name="gameinformer_p1">{{cite journal| month = June | year = 2007| title = Fallout 3| journal = Game Informer| issue = 171| pages = 52| language = English| accessdate = 2007-06-17}}</ref><ref name="pcgamer">{{cite journal|url=http://www.nma-fallout.com/forum/album_page.php?pic_id=1776|title=Memo to Bethesda|author="Desslock"|journal=[[PC Gamer]]|accessdate=2006-10-30|month=December|year=2006|pages=100}}</ref> and is the third major game in the [[Fallout (series)|''Fallout'' series]]. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008.<ref name="Fallout 3 Has Gone Gold">[http://fallout.bethsoft.com/eng/home/pr-100908.php Fallout 3 Has Gone Gold]</ref> The video game is available for the [[Xbox 360]] and [[PlayStation 3]] video game consoles as well as the [[Microsoft Windows|Windows]] operating system.


The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of [[Washington, D.C.]], and much of the countryside to the north and west of it in [[Maryland]] and [[Virginia]], collectively referred to as the Capital Wasteland. [[Downloadable content]] is set in [[Pennsylvania]], pre-War [[Alaska]] and outer space. It takes place within ''Fallout''{{'s}} usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the [[nuclear fallout]], who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes.
''Fallout 3'' takes place in the year 2277, 36 years after the setting of ''[[Fallout 2]]'' and 200 years after the nuclear war that devastated the game's world in an [[alternate history|alternate]] post-[[World War II]] timeline.<ref>{{cite web|url=http://fallout.bethsoft.com/eng/info/faq.html|title=FAQ|publisher=[[Bethesda Softworks]]|date=2008-05-05}}</ref> The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the [[nuclear fallout]]. When the player's father disappears under mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of [[Washington D.C.]] to track him down. Along the way the player is assisted by a number of other human survivors and must battle myriad enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of [[first-person shooter]] and [[survival horror]] games.


''Fallout 3'' received a number of [[List of Game of the Year awards|Game of the Year]] awards, praising the game's [[Nonlinear gameplay|open-ended gameplay]] and flexible [[Level up (video gaming)|character-leveling system]], and is considered one of the [[List of video games considered the best|best video games ever made]]. ''Fallout 3'' shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing [[Fallout 3 downloadable content|five downloadable add-ons]]. The game was met with controversy upon release in Australia, for the [[recreational drug use]] and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called [[Brahmin]], a [[Varna (Hinduism)|varna]] (class) in [[Hinduism]]; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, ''[[Fallout: New Vegas]],'' developed by [[Obsidian Entertainment]] in 2010. The fourth major installment in the ''Fallout'' series, ''[[Fallout 4]]'', was released in 2015.
Following its release, ''Fallout 3'' has received very positive responses from critics who praised in particular the game's open-ended gameplay and flexible character-levelling system. The [[NPD Group]] estimated that ''Fallout 3'' sold over 610,000 units during its initial month of release in October 2008, outselling Bethesda Softworks' previous game, ''[[The Elder Scrolls IV: Oblivion]]'', which sold nearly 500,000 units in its first month.<ref name="GameDaily NPD sales">{{cite web|url=http://www.gamedaily.com/articles/features/chart-toppers-fallout-3-sets-the-world-on-fire/?biz=1|title=Chart Toppers: Fallout 3 Sets the World on Fire|author=David Radd|publisher=[[GameDaily]]|date=2008-12-08|accessdate=2009-02-05}}</ref>


==Gameplay==
==Gameplay==
''Fallout 3'' is an [[action role-playing game]] that can be played from either a [[First-person (video games)|first-person]] or [[Third-person (video games)|third-person]] perspective.<ref name="EGM Review"/> It is set in the [[Washington metropolitan area]], years after a [[nuclear warfare|nuclear war]] left much of the United States decimated.<ref name="GamesRadar Review"/> The player controls a 19 year old character who grew up in a [[fallout shelter]] called Vault 101.<ref name="GamesRadar Review"/> The goal of the game is to complete a series of [[Quest (video games)|quests]] to find the character's father, who unexpectedly left Vault 101.<ref name="Guide Book">{{cite book|last=Hodgson|first=David S.J.|title=Fallout 3 Game Of The Year Edition Prima Official Game Guide|publisher=[[Prima Games]]|year=2009|isbn=978-0-307-46703-4}}</ref>{{rp|p=57}} In addition to the main quests, the player can participate in optional unrelated quests known as side quests.<ref name="GamesRadar Review"/> ''[[GamesRadar+]]'' critic Andy Kelly estimates there are over 100 hours of content in ''Fallout 3''.<ref name="GamesRadar Review"/>
===Attributes and karma===
Main character creation occurs in the character's childhood. The character reads a book titled "[[SPECIAL (role-playing system)|You're SPECIAL]]," where upon reading the player can set the character's seven [[Statistic (role-playing games)|primary attributes]] or "Special Stats," (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Skills and Perks are similar to those in previous games: Skills can be gradually assigned up to 100 points and give players increasing degrees of ability, for instance increasing the Lockpick Skill grants the player access to harder doors to unlock. The maximum level the player can achieve is level 20<ref name="GIP">{{cite journal| last = Miller| first = Matt| authorlink = | year = 2007| month = July| title = Fallout 3| journal = Game Informer| volume = XVII| issue = 171| pages = 52–61| issn = | url = http://www.gameinformer.com/Magazine/Insider/Articles/Article/200707/A07.0618.1206.00714.htm| format = subscription required| accessdate = 2007-06-24}}</ref> with the exception of the Broken Steel downloadable content addition, where the limit is raised to 30; every level up, a new Perk can be selected, each offering advantages of varying quality and form, and new Perks are made available at every other level (i.e. levels 2, 4, 6, etc.).<ref name="IGNprev">{{cite web|url=http://au.xbox360.ign.com/articles/912/912469p1.html|title=Fallout 3 Week: Skills and Perks|last=Clayman|first=David|date=2008-09-23|publisher=IGN.com|accessdate=2008-11-23}}</ref><ref name="Bethesda Fan Interview" />


At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.<ref name="GameSpy Preview">{{cite web|last=Nguyen|first=Thierry|url=http://xbox360.gamespy.com/xbox-360/fallout-3/800875p1.html|title=Previews: Fallout 3|website=[[GameSpy]]|pages=1–4|date=July 1, 2007|accessdate=May 15, 2024}}</ref><ref name="Ars Technica">{{cite web|last=Desanto|first=Mark|url=https://arstechnica.com/gaming/2008/10/fallout-3-review/|title=Falling in and out of love with you: Ars reviews Fallout 3|website=[[Ars Technica]]|date=October 29, 2008|accessdate=May 15, 2024}}</ref> They can then allocate points into seven primary [[Attribute (role-playing games)|attributes]]: strength, perception, endurance, charisma, intelligence, agility, and luck.<ref name="Ars Technica"/> These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.<ref name="Guide Book"/>{{rp|p=4}} Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.<ref name="Guide Book"/>{{rp|p=10}} If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.<ref name="Guide Book"/>{{rp|p=6}} The player can add more points into skill stats whenever they earn enough [[experience point]]s to [[Experience point#Level-based progression|level up]].<ref name="Ars Technica"/> Experience points can be earned through several methods, such as killing an enemy or completing a quest.<ref name="GameSpy Review"/> When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.<ref name="Ars Technica"/> For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.<ref name="Guide Book"/>{{rp|p=18}}
[[Image:Fallout3 special.jpg|thumb|250px|right|The Pip-Boy 3000, displaying the player's skills statistics.]]
Another important statistic tracked in the game is [[karma]]. Each player has a total amount of karma which can be affected by the decisions and actions s/he makes in the game. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with NPCs, or unique conflicts with evil or good characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than the killing of a good character, for example. The player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.<ref name="Bethesda Fan Interview" />


[[File:Fallout 3 V.A.T.S. Screen.PNG|thumb|right|While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.]]
===Health and weapons===
''Fallout 3'' features an [[open world]] map that the player can freely explore.<ref name="IGN Review"/> Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the [[Jefferson Memorial]] and the [[Washington Monument]].<ref name="OXM Interview"/> The player is equipped with a [[wearable computer]] called the [[Pip-Boy|Pip-Boy 3000]].<ref name="Ars Technica"/> The device serves as a [[Menu (computing)|menu]], and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.<ref name="GameSpy Preview"/><ref name="Ars Technica"/> The player can use the Pip-Boy 3000 map to [[fast travel]] to previously discovered locations.<ref name="Guide Book"/>{{rp|p=32}} The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.<ref name="Ars Technica"/> While exploring, the player can recruit some [[non-playable characters]] as companions, who will accompany the player and assist them in combat.<ref name="Guide Book"/>{{rp|p=38}} There a variety of weapons in the game, including standard guns, [[Directed-energy weapon|energy-based guns]], melee weapons, and explosives.<ref name="Guide Book"/>{{rp|p=33–34}} While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.<ref name="Eurogamer Review"/> V.A.T.S. is dictated by a [[Statistic (role-playing games)|statistic]] known as Action Points.<ref name="Eurogamer Review"/> Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.<ref name="GamesRadar Review"/>
Health is diminished when damage is taken through combat, falling, and/or accidental self injury, and can be replenished by sleeping, using medical equipment, or eating food / drinking water. There are secondary health factors such as radiation poisoning and addiction to drugs, both of which can blur the player's vision and have a negative effect on SPECIAL attributes until a doctor is visited. Exploring the game's world is difficult as there is no medical equipment and little cover between settlements; therefore the player must take care in carrying useful equipment when travelling. Also, the damage system on both the player character and non-player characters is broken up into a general "health bar" and a specific, limb-based system. Damage to the general health results in death, while damage to a specific limb causes side-effects such as limping, loss of accuracy, etc. The two damage systems often overlap.


An important mechanic in ''Fallout 3'' is the player's [[karma]].<ref name="GameSpot Review"/> Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.<ref name="GameSpot Review"/> For example, if the player provides water to a beggar, their karma increases.<ref name="GameSpot Review"/> Likewise, if the player breaks into a home, their karma decreases.<ref name="GameSpot Review"/> The player's karma effects how other characters perceive them.<ref name="Guide Book"/>{{rp|p=30}} Some companions can only be recruited if the player meets the companion's karmic expectation.<ref name="Guide Book"/>{{rp|p=30}} Some non-recruitable characters will be more accepting of the player depending on their karma level.<ref name="Guide Book"/>{{rp|p=30}} For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.<ref name="Guide Book"/>{{rp|p=30}}
Another [[game mechanic]] is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire, do less damage, jam during reloading and apparel becomes gradually less protective.<ref>{{cite journal| last = Amrich| first = Dan |year = 2008 |month = March |title = Fallout 3 |journal = Official XBOX Magazine |url = http://www.oxmonline.com/article/previews/a-f/fallout-3-0 |accessdate = 2008-04-03}}</ref> Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.

Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and if the player also possesses the necessary [[schematic]]s. These weapons include melee, ranged or explosive devices. There are 3 versions for each Schematic. Multiple copies will result in a better starting condition for the related weapon or, in the case of custom-built mines, multiple mines for the same materials. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.<ref name="Bethesda Fan Interview" />

===V.A.T.S.===
[[Image:Fallout 3 V.A.T.S. Screen.PNG|250px|thumb|right|V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio. Health, navigation and weapon displays are visible in the lower corners of the screen.]]

The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "[[Bullet Time|bullet time]]," creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. [[Headshot]]s will bring down living enemies more quickly, but the player can also select to slow enemies' movements by crippling their legs, disarm them by shooting at their weapons, or drive them berserk by shooting out things like antennae and control boxes.

===Companions===

The player can have a maximum [[party (role playing games)|party]] of three, consisting of himself or herself, a [[dog]] named Dogmeat, and a single [[non-player character]] or NPC (Jericho, Butch, Sergeant RL-3, Clover, Charon, Paladin Cross and Fawkes). Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced;<ref>{{cite journal| last = Lopez| first = Miguel| year = 2008| month = March| title = Fallout 3 Preview| journal = GameSpy.com| url = http://xbox360.gamespy.com/xbox-360/fallout-3/865671p1.html| accessdate = 2008-04-16}}</ref><ref name="howardpodcast" /> it is possible to not encounter Dogmeat at all depending on how the game is played.<ref>{{cite web | last =DeSanto | first = Mark | year=2008 | month= October | title = Ars Reviews Fallout 3| url= http://arstechnica.com/reviews/games/fallout-3-review.ars/3| accessdate = 2008-10-29}}</ref> One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat.<ref name="Bethesda Fan Interview">[http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 Bethesda Softworks Fan Interview #2]</ref>


==Plot==
==Plot==
[[File:Jefferson Memorial At Dusk 1.jpg|thumb|right|The plot of ''Fallout 3'' revolves around a water purifier at the Jefferson Memorial.]]
===Setting===
''Fallout 3'' takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high-tech [[fallout shelter]]s known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near [[Washington, D.C.]] After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The young vault dweller decides to track down their father and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement [[Megaton (Fallout 3)|Megaton]], radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a [[Water purification|water purifier]] built in the Jefferson Memorial would have purified the irradiated water in the [[Tidal Basin]] and [[Potomac River]]. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101.
{{main|Fallout (series)}}
''Fallout 3'' takes place in a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]], [[Retro-futurism|retro-futurist]] Washington D.C. and parts of Maryland and Virginia in the year 2277 after a world war over resources which ended in [[nuclear holocaust]] in 2077. The player character (who can be either male or female according to the player's choice) lives in [[Fallout (series)#Vaults|Vault 101]], a [[fallout shelter]] situated close to the ruins of [[Washington, D.C.]] The player character lives with his or her widowed father James (voiced by [[Liam Neeson]])<ref>{{cite web|url=http://www.digitalspy.co.uk/gaming/a46344/liam-neeson-to-lead-fallout-3.html|title= Liam Neeson to lead 'Fallout 3'|work=DigitalSpy|accessdate=2007-05-09|last=Gibbon|first=David|date=2007-05-09}}</ref> until, one day, the player wakes up to find that his or her father has left the vault and ventured into the wasteland for unknown reasons. The Vault Overseer becomes suspicious and orders his men to kill the player, forcing him or her to go out into the Capital Wasteland where they must follow their father's footsteps.<ref>{{cite web|url=http://fallout.bethsoft.com/info/overview.html|title=Overview|publisher=[[Bethesda Softworks]]|date=2007-09-25}}</ref> Along the way, the player will encounter various factions, including the Brotherhood of Steel, a group of technology-coveting survivors from the American west coast; the Outcasts, a group of Brotherhood of Steel exiles; and the Enclave, the elitist and genocidal remnant of the U.S. government.<ref>[http://pc.gamespy.com/pc/fallout-3/888779p1.html Gamespy ''Fallout 3'' E3 2008 Preview]</ref>

===Story===
The main quest begins after the [[player character]] is forced to escape Vault 101 at age 19, having become a target of suspicion following their father's disappearance. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated nuclear bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the [[Tidal Basin]], as a means of restoring the environment and improving the lives of those inhabiting the wasteland.


After investigating the lab of Project Purity, built inside the [[Jefferson Memorial]] rotunda, the player tracks James to Vault 112, and frees him from a [[virtual reality]] program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumored to be located in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave arrives and attempts to take over the project for their own purposes. James sacrifices himself and kills several Enclave soldiers during a confrontation by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is located in the ruins of [[the Pentagon]]. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K. the player is ambushed again by the Enclave who take the player captive.
The Lone Wanderer finds and rescues James from a [[virtual reality]] program in Vault 112. James reveals that he wanted to revive Project Purity and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the [[Brotherhood of Steel]], a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87 but is captured by the Enclave and held in [[Raven Rock Mountain Complex|Raven Rock]]. They escape imprisonment and meet President Eden, who is revealed to be an [[artificial intelligence]] program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct.


Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the ''Broken Steel'' [[downloadable content]] is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up.
Awakening in a holding cell, the player is briefly interrogated by Colonel Autumn and then summoned to the office of President Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn, acting against Eden, orders the Enclave soldiers to attack, and the player must fight his or her way to the control room. There Eden, a supercomputer given control of the [[East Coast of the United States]], gives the player a modified form of the FEV virus, which once used will not only purify the water but kill all individuals with any level of mutation. The player must eventually choose whether or not to activate the virus. The player escapes the Enclave and returns to the Citadel, where elder Lyons will ask the player for any information they have, the player only has one chance, and this will affect the ending scene. the Brotherhood of Steel also enlists his or her aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights. After succeeding, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to being overwhelmed by lethal amounts of radiation. In the end, the choice comes down to the player, who must chose whether to activate the system personally, convince Lyons to do it, or simply wait, which ends in the facility's destruction. The ending sequence that follows depends on the previous actions of the player.


==Development==
==Development==
The origins of ''Fallout 3'' date back to the cancellation of ''[[Van Buren (video game)|Van Buren]]'', which was intended to be the third game in the mainline ''Fallout'' series.<ref name="TechRadar Interview"/><ref name="VG247 New Vegas">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|title=The Making of Fallout: New Vegas: How Obsidian's Underrated Sequel Became a Beloved Classic|website=[[VG247]]|date=December 31, 2020|accessdate=April 25, 2024|archive-date=April 14, 2024|archive-url=https://web.archive.org/web/20240414213631/https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|url-status=live}}</ref> Under the development of [[Black Isle Studios]], ''Van Buren'' was to be set in [[Arizona]], [[Colorado]], [[Nevada]], and [[Utah]], and would have included a mixture of [[Real-time tactics|real-time]] and [[Turn-based tactics|turn-based]] combat.<ref name="VG247 New Vegas"/><ref name="Retro Gamer">{{cite magazine|last=Dransfield|first=Ian|title=The History of Fallout|magazine=[[Retro Gamer]]|issue=186|year=2018|pages=26–27|issn=1742-3155}}</ref> Black Isle Studios' publisher [[Interplay Entertainment]] was struggling financially, and in December 2003 ''Van Buren'' was cancelled.<ref name="VG247 Black Isle">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-last-days-of-black-isle-studios|title=The Last Days of Black Isle Studios|website=[[VG247]]|date=November 24, 2017|accessdate=April 25, 2024|archive-date=April 21, 2024|archive-url=https://web.archive.org/web/20240421135314/https://www.vg247.com/the-last-days-of-black-isle-studios|url-status=live}}</ref> In 2004, [[Bethesda Softworks]] purchased the rights to develop their own rendition of ''Fallout 3'' from Interplay for $1,175,000 minimum guaranteed [[advance against royalties]].<ref>{{cite web|last=Burnes|first=Andrew|url=https://www.ign.com/articles/2004/10/14/interplay-in-trouble-assets-sold-optioned|title=Interplay In Trouble; Assets Sold & Optioned|website=[[IGN]]|date=October 14, 2004|accessdate=May 7, 2024}}</ref> At the time, Bethesda was known for their work with ''[[The Elder Scrolls]]'' series, but wanted to expand their catalogue with another project.<ref name="Retro Gamer"/> According to developer Joel Burgess, Bethesda's holding company [[ZeniMax Media]] turned down multiple offers from other companies who wanted to work on the game.<ref name="TechRadar Interview">{{cite web|last=Horti|first=Samuel|url=https://www.techradar.com/news/vaulting-ambition-how-fallout-3-changed-the-game|title=Vaulting ambition: Fallout 3 and the making of an RPG classic|website=[[TechRadar]]|date=November 29, 2018|accessdate=May 7, 2024}}</ref> Burgess remarked, "The sense was we had to make our own game."<ref name="TechRadar Interview"/>
===Interplay Entertainment===
{{see|Van Buren (Fallout 3)}}
''Fallout 3'' was initially under development by [[Black Isle Studios]], a studio owned by [[Interplay Entertainment]], under the working title ''[[Van Buren (Fallout 3)|Van Buren]]''. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop ''Fallout 3'' was sold for a $1,175,000 minimum guaranteed advance against royalties to [[Bethesda Softworks]], a studio primarily known as the developer of the ''[[The Elder Scrolls]]'' series.<ref>{{cite paper| author = Herve Caen| title = Interplay| version = Q2 2004| publisher = [[United States Securities and Exchange Commission|SEC]] [[EDGAR]]| date = 2004-10-13| url = http://yahoo.brand.edgar-online.com/fetchFilingFrameset.aspx?FilingID=3222135&Type=HTML| format = [[Form 10-Q]]| accessdate = 2006-10-30}}</ref> Bethesda's ''Fallout 3'' however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.<ref>{{cite journal|url=http://www.nma-fallout.com/forum/viewtopic.php?t=35970|title=Van Buren tech demo|author="Brother None"|journal=|accessdate=2007-09-19}}</ref>


Development on ''Fallout 3'' began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on ''[[The Elder Scrolls IV: Oblivion]]''.<ref name="GameSpot X360">{{cite web|last=Thorsen|first=Tor|url=https://www.gamespot.com/articles/fallout-3-360-bound/1100-6236061/|title=Fallout 3 360-bound?|website=[[GameSpot]]|date=May 7, 2007|accessdate=May 7, 2024}}</ref> After the release of ''The Elder Scrolls IV: Oblivion'' in 2006, the size of the team drastically increased.<ref name="GameSpot X360"/> Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.<ref name="TechRadar Interview"/> Lead designer and writer [[Emil Pagliarulo]] wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.<ref name="TechRadar Interview"/><ref name="Game Developer Interivew">{{cite web|last=Remo|first=Chris|url=https://www.gamedeveloper.com/design/revitalizing-a-heritage-the-writing-of-fallout-3|title=Revitalizing a Heritage: The Writing of Fallout 3|website=[[Game Developer (website)|Game Developer]]|date=September 4, 2008|accessdate=May 28, 2024}}</ref> This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.<ref name="TechRadar Interview"/><ref name="Making Of">{{cite AV media|title=The Making of Fallout 3|type=Documentary|publisher=[[Bethesda Softworks]]|year=2008}}</ref> Pagliarulo notes this approach differed from the rigid and "unhealthy" development of ''The Elder Scrolls IV: Oblivion'', in which the developers had to follow the outline of the original design document regardless of their opinions.<ref name="Making Of"/>
[[Leonard Boyarsky]], art director of the original ''Fallout'', when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:
{{cquote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>[http://www.duckandcover.cx/content.php?id=63 Interview with Duck & Cover]</ref><ref>{{cite web | url=http://www.escapistmagazine.com/issue/77/13 | title=The Rise and Fall of Troika | accessdate=June 5 | accessyear=2007 }}</ref>}}


In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.<ref name="TechRadar Interview"/><ref name="Game Developer Interivew"/><ref name="Making Of"/> Product manager Pete Hines said Bethesda's mindset was to treat ''Fallout 3'' as if they had worked on the original ''Fallout'' games.<ref name="Making Of"/> To this extent, they kept ''Fallout 3'' an in-house production, and did not hire anyone who worked on the original games.<ref name="Eurogamer Interview"/> Bethesda used the first ''[[Fallout (video game)|Fallout]]'' game as a model while designing ''Fallout 3''.<ref name="Game Developer Interivew"/> Pagliarulo favored the oppressive and bleak atmosphere of the first ''Fallout'' game in contrast to the excessive and [[Camp (style)|camp]] dialogue of ''[[Fallout 2]]''.<ref name="Game Developer Interivew"/><ref name="Making Of"/> Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.<ref name="Game Developer Interivew"/> Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.<ref name="Eurogamer Interview"/> According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.<ref name="Eurogamer Interview">{{cite web|last=Walker|first=John|url=https://www.eurogamer.net/fallout-3-interview|title=Fallout 3|website=[[Eurogamer]]|pages=1–3|date=July 4, 2007|accessdate=May 28, 2024}}</ref> The player character's father, James, was created as a moral compass, and would react to the player's previous actions.<ref name="Eurogamer Interview"/>
===Bethesda Softworks===
{{VG Requirements
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|os1=Windows XP or Windows Vista
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[[Bethesda Softworks]] started working on ''Fallout 3'' in July 2004,<ref>{{cite press release|publisher=[[Bethesda Softworks]]|date=2004-07-12|url=http://www.bethsoft.com/news/pressrelease_071204.htm|format=HTML|title=Bethesda Softworks to Develop and Publish Fallout 3|accessdate=2006-10-30}}</ref> but principal development did not begin until after ''[[The Elder Scrolls IV: Oblivion]]'' and its related extras and plugins were completed.<ref>{{cite web | title = GameSpot News | url = http://uk.gamespot.com/news/show_blog_entry.php?topic_id=25330416}}</ref> Bethesda Softworks decided to make ''Fallout 3'' similar to the previous two games, focusing on non-linear gameplay, a good story, and [[black comedy]]. Bethesda also chose to pursue an [[ESRB]] rating of M (for mature) by including adult themes, violence, and depravity characteristic of the ''Fallout'' series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of ''Fallout'' is real. ''Fallout 3'' uses a version of the same [[Gamebryo]] engine as ''Oblivion'',<ref name="NMA Fallout 3 FAQ">{{cite web |url=http://www.nma-fallout.com/article.php?id=37329#date |title=Fallout 3 FAQ |work=No Mutants Allowed |accessdate=2008-02-01}}</ref> and was developed by the team responsible for that game.<ref name="shacknews20080208">{{cite interview |last=Hines |first=Pete |title=Interview: Bethesda Softworks' Pete Hines | url=http://www.shacknews.com/extras/2007/020807_petehines_2.x |date=2007-02-08 |program=[[Shacknews]] }}</ref> [[Liam Neeson]] was cast as the voice of the player's father.<ref>{{cite web | title = Bethesda Softworks Announces Award-Winning Actor Liam Neeson to Play Lead Role in Fallout 3 | url = http://bethsoft.com/news/pressrelease_050807.htm | accessdate=2007-07-11}}</ref>


A common joke among fans and journalists before the release of ''Fallout 3'' was to describe it as "''Oblivion'' but with guns".<ref name="OXM Interview">{{cite magazine|last=Amrich|first=Dan|title=American Wasteland|magazine=[[Official Xbox Magazine]]|date=April 2008|pages=41–46|issue=82|issn=1534-7850}}</ref><ref name="Shacknews Interview">{{cite web|last=Breckon|first=Nick|url=https://www.shacknews.com/article/54505/fallout-3-interview-bethesda-addresses|title=Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments|website=[[Shacknews]]|date=August 31, 2008|accessdate=May 29, 2024}}</ref> Due to Bethesda's previous oeuvre with [[high fantasy]] role-playing games, some players questioned whether ''Fallout 3'' would simply be an iteration of ''The Elder Scrolls IV: Oblivion''.<ref name="Shacknews Interview"/> Bethesda sought to incorporate elements of [[first-person shooter]] games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.<ref name="Making Of"/> Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.<ref name="TechRadar Interview"/> Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.<ref name="TechRadar Interview"/> The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the ''[[Burnout (series)|Burnout]]'' series.<ref name="Making Of"/> Bethesda developers later discussed how they felt the shooting mechanics in ''Fallout 3'' were one of the weaker elements of the game.<ref name="TechRadar Interview"/><ref>{{cite web|last=Hoggins|first=Tom|url=https://www.telegraph.co.uk/gaming/what-to-play/fallout-4-interview-bethesda-todd-howard-on-building-the-apocalypse/|title=Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse|website=[[The Daily Telegraph]]|date=July 7, 2015|accessdate=May 29, 2024|archiveurl=https://web.archive.org/web/20151017044156/https://www.telegraph.co.uk/gaming/what-to-play/fallout-4-interview-bethesda-todd-howard-on-building-the-apocalypse/|archivedate=October 17, 2015|url-status=live}}</ref> Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."<ref name="TechRadar Interview"/>
In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.<ref name="shacknews20080208"/> Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",<ref name="NMA Fallout 3 FAQ" /> the game was announced by [[Game Informer]] to be in development for [[Microsoft Windows|Windows]], [[Xbox 360]] and [[PlayStation 3]].<ref name="gameinformer">{{cite web | last=Berghammer | first=Billy | title=Game Informer's July Cover Revealed! | url=http://www.gameinformer.com/News/Story/200706/N07.0605.1221.21984.htm | date=2007-06-05 | work=[[Game Informer]] | accessdate=June 5 | accessyear=2007 }}</ref> A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before ''Oblivion'' had been released, did not reveal anything from the actual game.<ref name=1up>{{cite web | url=http://www.1up.com/do/newsStory?cId=3159150 | title=Bethesda Launches Teaser Site For Real ''Fallout 3'' | last=Klepek | first=Patrick | date=2007-05-02 | accessdate=June 5 | accessyear=2007 }}</ref> When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "[[Autumn|Fall]] 2008".<ref name=next-gen>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5864&Itemid=2 |title=''Fallout 3'' Coming Fall ‘08 |last=Graft |first=Kris |date=2007-06-05 |work=Next Generation |accessdate=June 5 |accessyear=2007 }}</ref> ''Fallout 3'' went [[software release cycle#RTM|gold]] on October 9, 2008.<ref>{{cite web |url=http://www.gamespot.com/news/6199023.html |title=Fallout 3 finally finished |date=2008-10-09 |accessdate=2008-10-09 |last=Sinclair |first=Brendan |publisher=GameSpot }}</ref>


The original setting for ''Fallout 3'' was the [[West Coast of the United States]], but early in development, the setting changed to the Washington metropolitan area.<ref name="Eurogamer Interview"/> Pagliarulo said this decision stemmed from the adage "write what you know", as Bethesda was based in [[Rockville, Maryland]], a city close to Washington, D.C.<ref name="Making Of"/><ref name="Eurogamer Interview"/> Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.<ref name="TechRadar Interview"/> Due to how the [[game engine]] worked, Washington, D.C. needed to be split into separate zones connected by the [[Washington Metro]].<ref name="TechRadar Interview"/> [[Playtest]]ers routinely struggled to navigate the Metro, and complained the increased difficulty made the area less enjoyable.<ref name="TechRadar Interview"/> Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.<ref name="TechRadar Interview"/> Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on [''Fallout 3'']".<ref name="TechRadar Interview"/>
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DO NOT CHANGE THE NUMBERS RELATING TO THE TOTAL NUMBER OF ENDINGS OF THE GAME IN THE FOLLOWING PARAGRAPH. THESE NUMBERS (12 AND 200) ARE CORRECT ACCORDING TO THE OXM MARCH PODCAST AS SOURCED. ANOTHER RELIABLE, VERIFIABLE, AND CURRENT SOURCE (MEANING PUBLISHED AFTER THE MARCH 21, 2008 PODCAST) WOULD BE REQUIRED TO UPDATE THESE NUMBERS SHOULD THEY BE OUTDATED.
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During a March 21, 2008 ''[[Official Xbox Magazine]]'' podcast interview, [[Todd Howard]] revealed that the game had expanded to nearly the same scope as ''Oblivion''. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.<ref name="howardpodcast">{{cite web|url=http://www.oxmpodcast.com/?p=134|title=OXM Podcast #107|publisher=[[Official Xbox Magazine]]|date=2008-03-21|accessdate=2008-08-26}} <!-- The moment of the podcast when the endings are mentioned is 00:37:45 - 00:41:00. --></ref>


The original size of the ''Fallout 3'' map was comparable to the size of the map in ''The Elder Scrolls IV: Oblivion''.<ref name="TechRadar Interview"/> Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.<ref name="Making Of"/> For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.<ref name="Making Of"/> About six months before release, Bethesda felt the map was too small.<ref name="TechRadar Interview"/> Whereas ''The Elder Scrolls IV: Oblivion'' was able to hide the distance between locations with mountains and trees, ''Fallout 3''{{'s}} barren wasteland setting meant that players were noticing locations too quickly.<ref name="TechRadar Interview"/> As a result, Bethesda increased the map size by roughly 20 percent, and spread out locations.<ref name="TechRadar Interview"/> Another map related issue brought up late in development was the fact that no one had modeled the [[White House]].<ref name="GamesRadar Video">{{cite web|last=Wood|first=Austin|url=https://www.gamesradar.com/bethesda-blew-up-the-white-house-in-fallout-3-because-it-didnt-have-time-to-finish-it/|title=Bethesda blew up the White House in Fallout 3 because it didn't have time to finish it|website=[[GamesRadar+]]|date=October 24, 2022|accessdate=May 29, 2024}}</ref> As there was not enough time to create another significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and explain that it was one of the locations targeted by nuclear attacks.<ref name="GamesRadar Video"/> Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.<ref name="Shacknews Interview"/> In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of [[contract killing|contract killers]] attacking a character, or a giant scorpion attacking a robot.<ref name="Shacknews Interview"/>
Bethesda Softworks attended [[E3 (Electronic Entertainment Expo)|E3]] [[E3 2008|2008]] to showcase ''Fallout 3''. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled [[The Pentagon|Pentagon]] and was attacked by an Enclave patrol.<ref>[http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3demo1_071408.html ''Fallout 3'' Xbox 360 Gameplay]</ref>


[[Inon Zur]] composed the score for ''Fallout 3'', which was intended to balance traditional American music like [[blues]] and [[American folk music|folk]], with the powerful cadence of [[Martial music|military music]].<ref name="IGN Zur">{{cite web|last=D.|first=Spence|url=https://www.ign.com/articles/2008/11/03/inon-zur-talks-fallout-3|title=Inon Zur Talks Fallout 3|website=[[IGN]]|date=November 8, 2008|accessdate=December 4, 2016|archivedate=October 31, 2016|archiveurl=https://web.archive.org/web/20161031030101/http://www.ign.com/articles/2008/11/03/inon-zur-talks-fallout-3|url-status=live}}</ref> The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.<ref name="IGN Zur"/> Zur was influenced by post-apocalyptic films like ''[[Mad Max 2]]'' as well as [[Vietnam War]] films like ''[[Full Metal Jacket]]''.<ref name="IGN Zur"/> The music is fully electronic, with occasional [[Sampling (music)|samples]] of live instruments.<ref name="IGN Zur"/> When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in ''Fallout'', then the actual sound is representing and helping to represent this aspect, too."<ref name="IGN Zur"/> In addition to the original soundtrack, ''Fallout 3'' features licensed music that the player can listen to via in-game radio stations.<ref name="Kotaku Music"/> The licensed music includes songs from artists such as [[Roy Brown (blues musician)|Roy Brown]], [[Billie Holiday]], [[Billy Munn]], [[Cole Porter]], and [[Bob Crosby]].<ref name="Kotaku Music">{{cite web|last=Good|first=Owen|url=https://kotaku.com/all-the-songs-of-fallout-3-5081270|title=All the Songs of Fallout 3|website=[[Kotaku]]|date=November 9, 2008|accessdate=August 14, 2011|archivedate=December 28, 2011|archiveurl=https://web.archive.org/web/20111228231112/http://kotaku.com/5081270/all-the-songs-of-fallout-3|url-status=live}}</ref>
===Voice actors===
Voice actors for ''Fallout 3'' include:<ref>[http://www.imdb.com/title/tt1073664/fullcredits#cast Voice credits for Fallout 3] on [[IMDb]]</ref>
* [[Liam Neeson]] as '''James''' (Dad)
* [[Malcolm McDowell]] as '''President John Henry Eden'''
* [[Ron Perlman]] as '''Narrator'''
* [[Odette Yustman]] as '''Amata'''
* [[Wes Johnson]] as '''Mr Burke''' /'''Fawkes''' /'''Protectrons''' /'''Sentry Bots'''
* [[Erik Dellums]] as '''Three Dog'''
* [[Heather Marie Marsden]] as '''Sarah Lyons'''
* [[Shari Elliker]] as '''Beatrice''' / '''Reilly''' / '''Star Paladin Cross'''
* [[Craig Sechler]] as '''Butch''' / '''Harkness'''
* [[Stephen Russell]] as '''Andy''' /'''Mister Buckingham''' /'''The Great One''' /'''Wadsworth''' /'''Seargent RL-3''' /'''Cerberus''' /'''All Mr. Gutsy/Handy Robots found throughout the game'''
* [[James Lewis]] as '''Mr. Brotch''' / '''Eulogy Jones'''/ '''Jericho'''/'''Captain Ishmael Ashur'''


Over 40,000 lines of dialogue were recorded for ''Fallout 3'', which at the time, set a [[Guinness World Records|Guinness World Record]] for the most lines of dialogue in a single-player role-playing game.<ref>{{cite book|title=Guinness World Records 2011 – Gamer's Edition|year=2010|publisher=[[Guinness World Records]]|isbn=978-1-4053-6546-8|page=147|url=https://archive.org/details/guinnessworldrec0000unse_a4b2/page/147}}</ref> Some celebrity actors were brought on to provide voice work, including [[Liam Neeson]] and [[Malcolm McDowell]].<ref name="Making Of"/> In an interview with ''[[Edge (magazine)|Edge]]'', [[Blindlight]] manager Lev Chapelsky noted that former [[president of the United States]] [[Bill Clinton]] was jokingly offered a voice role, but the offer was swiftly rejected.<ref>{{cite magazine|last=Wiltshire|first=Alex|url=https://www.edge-online.com/features/interview-lev-chapelsky?page=0%2C2|title=Interview: Lev Chapelsky|magazine=[[Edge (magazine)|Edge]]|date=May 20, 2009|access-date=February 17, 2023|archiveurl=https://web.archive.org/web/20090529194849/https://www.edge-online.com/features/interview-lev-chapelsky?page=0%2C2|archive-date=May 29, 2009|url-status=dead}}</ref> Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.<ref name="Kotaku Clinton">{{cite web|last=Good|first=Owen|url=https://kotaku.com/bethesda-whoa-uh-we-said-nothing-about-bill-clinton-5267111|title=Bethesda: Whoa, Uh, We Said Nothing About Bill Clinton|website=[[Kotaku]]|date=May 23, 2009|accessdate=May 31, 2024}}</ref> Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."<ref name="Kotaku Clinton"/>
==Marketing and release==
===Trailers===
On June 5, 2007, Bethesda released the [http://fallout.bethsoft.com/teaser/teaser.html ''Fallout 3'' teaser trailer]. The press kit released with the trailer indicated that [[Ron Perlman]] would be on-board with the project, and cited a release date of [[Autumn|Fall]] 2008. The trailer features [[The Ink Spots]] song "I Don't Want to Set the World on Fire", which the previous ''Fallout'' developer [[Black Isle Studios]] originally intended to license for use in the first Fallout game.<ref name=bible90>{{cite web | url=http://www.duckandcover.cx/content.php?id=71 | title = Fallout Bible #9 | accessdate=June 16 | accessyear=2007}}</ref> The trailer, which was completely done with in-engine assets, closed with [[Ron Perlman]] saying his trademark line as the narrator of the first two ''Fallout'' games: "War. War never changes." The trailer shows a devastated [[Washington, D.C.]], evidenced by the partially damaged [[Washington Monument]] in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.<ref name=FalloutWashington>{{cite web | url=http://pc.gamespy.com/pc/fallout-3/794187p1.html | title = Fallout 3 Trailer Released | accessdate=July 11 | accessyear=2007}}</ref>


==Release==
A second trailer was first shown during a [[Game Head|GameTrailers TV]] E3 special on July 12, 2008. [http://www.gametrailers.com/player/36039.html The trailer] zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the [[Capitol Building]] and Washington Monument in the distance.<ref>[http://www.gametrailers.com/player/36039.html ''Fallout 3'' Exclusive E3 Teaser HD at Gametrailers]</ref> On July 14, 2008, an [http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3_security_071408.html extended version] of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "[[Dear Hearts and Gentle People]]" as recorded by [[Bob Crosby|Bob Crosby and the Bobcats]].<ref>[http://xbox360.ign.com/dor/objects/882301/fallout-3/videos/fallout3_security_071408.html ''Fallout 3'' Extended E3 Teaser]</ref>
[[File:Fallout 3 booth on Games Convention 2008.jpg|right|thumb|Bethesda's ''Fallout 3'' booth at the 2008 [[Games Convention]]]]
''Fallout 3'' was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.<ref>{{cite web|last=Adams|first=David|url=https://www.ign.com/articles/2004/07/12/bethesda-grabs-fallout-3|title=Bethesda Grabs Fallout 3|website=[[IGN]]|date=July 12, 2004|accessdate=May 25, 2024}}</ref> For years, there was little new information about the game, although Tor Thorsen of ''[[GameSpot]]'' notes that interest in ''Fallout 3'' rose significantly after the critical success of ''The Elder Scrolls IV: Oblivion''.<ref name="GameSpot X360"/><ref name="IGN History">{{cite web|last1=McLaughlin|first1=Rus|last2=Kaiser|first2=Rowan|url=https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|title=IGN Presents the History of Fallout|website=[[IGN]]|date=July 21, 2010|accessdate=April 26, 2024|archive-date=July 19, 2019|archive-url=https://web.archive.org/web/20190719000608/https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|url-status=live}}</ref> In April 2007, Bethesda published a teaser site for ''Fallout 3'', and in June released the first trailer.<ref>{{cite web|last=Goldstein|first=Hilary|url=https://www.ign.com/articles/2007/04/18/fallout-3-surfaces|title=Fallout 3 Surfaces|website=[[IGN]]|date=April 18, 2007|accessdate=May 26, 2024}}</ref><ref name="GameSpy Trailer"/> The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "[[I Don't Want to Set the World on Fire]]" by [[the Ink Spots]].<ref name="GameSpy Trailer">{{cite web|last=Rausch|first=Allen|url=http://pc.gamespy.com/pc/fallout-3/794187p1.html|title=Fallout 3 Trailer Released|website=[[GameSpy]]|date=June 5, 2007|accessdate=July 11, 2007|archivedate=January 5, 2012|archiveurl=https://web.archive.org/web/20120105105543/http://pc.gamespy.com/pc/fallout-3/794187p1.html|url-status=live}}</ref> To promote the game, Bethesda partnered with [[American Cinematheque]] and ''[[Geek Monthly]]'' to hold a [[film festival]] titled ''A Post-Apocalyptic Film Festival Presented by Fallout 3''.<ref name="Kotaku Films"/> The festival showcased six post-apocalyptic films: ''[[12 Monkeys]]'', ''[[A Boy and His Dog (1975 film)|A Boy and His Dog]]'', ''[[Damnation Alley (film)|Damnation Alley]]'', ''[[The Last Man on Earth (1964 film)|The Last Man on Earth]]'', ''[[The Omega Man]]'', and ''[[Wizards (film)|Wizards]]''.<ref name="Kotaku Films">{{cite web|last=Fahey|first=Mike|url=https://kotaku.com/a-post-apocalytic-film-festival-from-fallout-3-5024197|title=A Post-Apocalytic Film Festival From Fallout 3|website=[[Kotaku]]|date=July 11, 2008|accessdate=May 25, 2024}}</ref>


''Fallout 3'' was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]] on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.<ref>{{cite web|last=McElroy|first=Justin|author-link=Justin McElroy|url=https://www.engadget.com/2008-02-18-fallout-3-to-get-simultaneous-release-on-ps3-xbox-360-pc.html|title=Fallout 3 to get simultaneous release on PS3, Xbox 360, PC|website=[[Joystiq]]|date=February 18, 2008|accessdate=June 4, 2024}}</ref><ref name="GameSpot Sales">{{cite web|last=Sinclair|first=Brendan|url=https://www.gamespot.com/articles/fallout-3-ships-47-million-in-first-week/1100-6200678/|title=Fallout 3 ships 4.7 million in first week|website=[[GameSpot]]|date=November 10, 2008|accessdate=May 25, 2024}}</ref> In its first week of release, ''Fallout 3'' had sold 4.7 million copies worldwide, and grossed $300 million.<ref name="GameSpot Sales"/> ''Fallout 3'' outsold every previous ''Fallout'' game combined, and sales were 57% stronger than ''The Elder Scrolls IV: Oblivion'' in its first week of release.<ref>{{cite web|last=Martin|first=Matt|url=https://www.gamesindustry.biz/fallout-3-outsells-all-previous-titles-in-the-series-combined|title=Fallout 3 outsells all previous titles in the series combined|website=[[Gameindustry.biz]]|date=November 4, 2008|accessdate=May 26, 2024}}</ref> The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.<ref>{{cite web|last=Kollar|first=Philip|url=https://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|title=Fallout 4 could be a bigger hit than Skyrim|website=[[Polygon (website)|Polygon]]|date=November 10, 2015|accessdate=November 13, 2015|archive-url=https://web.archive.org/web/20151113201845/http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|archive-date=November 13, 2015|url-status=live}}</ref>
===Film festival===
On July 11, 2008, as a part of promoting ''Fallout 3'', Bethesda Softworks partnered with [[American Cinematheque]] and ''[[Geek Monthly|Geek Monthly magazine]]'' to sponsor "A Post-Apocalyptic Film Festival Presented by ''Fallout 3''." The festival took place on August 22-23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including ''[[Wizards (film)|Wizards]]'', ''[[Damnation Alley (film)|Damnation Alley]]'', ''[[A Boy and His Dog]]'', ''[[The Last Man on Earth (1964 film)|The Last Man on Earth]]'', ''[[The Omega Man]]'', and ''[[Twelve Monkeys]]''.<ref>{{cite web | url=http://fallout.bethsoft.com/eng/home/pr-071108.php | title="A Post-Apocalyptic Film Festival Presented by Fallout 3" | accessdate=July 12 | accessyear=2008}}</ref>


Due to its content, some versions of ''Fallout 3'' were subject to censorship.<ref name="Ars Technica Censor"/> The initial Australian version was refused classification by the [[Australian Classification Board]] (ACB) due to its realistic depiction of drug use.<ref>{{cite web|last=Plunkett|first=Luke|url=https://kotaku.com/heres-why-fallout-3-was-banned-in-australia-5023636|title=Here's Why Fallout 3 Was 'Banned' In Australia|website=[[Kotaku]]|date=July 10, 2008|accessdate=May 26, 2024}}</ref> As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug [[morphine]] with a generic drug, and removed the drug injection animation.<ref name="Shacknews Censor">{{cite web|last=Ellison|first=Blake|url=https://www.shacknews.com/article/54651/fallout-3-censorship-goes-global|title=Fallout 3 Censorship Goes Global|website=[[Shacknews]]|date=September 9, 2008|accessdate=May 26, 2024}}</ref><ref>{{cite magazine|last=Keiser|first=Joe|url=http://www.edge-online.com/news/censors-force-fallout-3-changes|title=Censors Force Fallout 3 Changes|magazine=[[Edge (magazine)|Edge]]|date=September 9, 2008|accessdate=May 26, 2024|archiveurl=https://web.archive.org/web/20120629124718/http://www.edge-online.com/news/censors-force-fallout-3-changes|archivedate=June 29, 2012|url-status=dead}}</ref> Bethesda further altered every version of ''Fallout 3'' to accommodate for these changes.<ref name="Shacknews Censor"/> Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.<ref name="Ars Technica Censor">{{cite web|last=Webster|first=Andrew|url=https://arstechnica.com/gaming/2008/11/fallout-3-censored-in-japan-quest-removed/|title=Fallout 3 censored in Japan, quest removed|website=[[Ars Technica]]|date=November 11, 2008|accessdate=May 26, 2024}}</ref> A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.<ref name="Ars Technica Censor"/> Excess blood and gore were removed from the German version by the [[Federal Department for Media Harmful to Young Persons]],<ref>{{cite web|last=Nunneley-Jackson|first=Stephany|url=https://www.vg247.com/fallout-3-ban-lift-in-germany-leads-to-speculation-of-possible-hd-re-release|title=Fallout 3 ban lift in Germany leads to speculation of possible HD re-release|website=[[VG247]]|date=February 16, 2016|accessdate=May 26, 2024}}</ref> and Microsoft chose not to release ''Fallout 3'' in India due to perceived "cultural sensitivities.<ref name="Kotaku India"/>{{efn-ua|One journalist speculated the decision to not release ''Fallout 3'' in India was due to the game's depiction of [[American Brahman|Brahman]] cattle. In Hinduism, cows are revered, and the similarly named concepts of ''[[Brahman]]'' and [[Brahmin]] are of great importance in Hindu society.<ref name="Kotaku India">{{cite web|last=Good|first=Owen|url=https://kotaku.com/is-this-why-fallout-3-wont-be-released-in-india-5068797|title=Is This Why Fallout 3 Won't Be Released in India?|website=[[Kotaku]]|date=October 25, 2008|accessdate=May 26, 2024}}</ref>}}
===Leaks===
One month before ''Fallout 3'''s release, the Xbox 360 version of the game was leaked to various [[file-sharing]] websites. The leaked version was speculated to be a copy of a review version of the game rather than the retail version. Bethesda Softworks was aware of the situation, but made no public comments concerning the leak.<ref>{{cite web |url=http://www.edge-online.com/news/fallout-3-xbox-360-pirated |title=Fallout 3 Xbox 360 Pirated |date=2008-10-10 |accessdate=2008-10-11 |last=Graft |first=Kris |publisher=Edge Online }}</ref>


In 2023, a leaked [[financial forecast]] presentation indicated that Bethesda was working on a [[Video game remake|remaster]] of ''Fallout 3''.<ref name="PC Gamer Remaster"/> The presentation stated that the remaster was scheduled for a 2024 release, although ''[[PC Gamer]]'' notes that the release projection predated the [[COVID-19 pandemic]], which has likely delayed development.<ref name="PC Gamer Remaster">{{cite web|last=Fenlon|first=Wes|url=https://www.pcgamer.com/games/rpg/if-youre-excited-to-dive-back-into-fallout-after-the-tv-show-maybe-hold-off-on-fallout-3-for-now/|title=If you're excited to dive back into Fallout after the TV show, maybe hold off on Fallout 3 for now|website=[[PC Gamer]]|date=April 14, 2024|accessdate=June 2, 2024}}</ref>
===Retail versions===
{{Fallout 3 Versions}}
''Fallout 3'' is released in four separate versions, only two of which are made available worldwide:
*The Standard Edition includes only the game disc and manual with no extras.
*The Collector's Edition includes the game disc, manual, a bonus "making of" DVD, a concept artbook, and a 5" Vault Boy [[Bobblehead]], all of which is contained in a Vault-Tec lunchbox.<ref>{{cite web| title = Fallout 3 Collectors Edition (PS3)| publisher = GameStop| url = http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270229| accessdate=2008-04-24}}</ref><ref name="Collectibles">[http://blogs.ign.com/Bethesda_Softworks/2008/06/06/92163/ Bethesda Softworks Blog: Creating Collectibles]</ref> In Australia, the Collector's Edition is exclusive to [[EB Games]].<ref>[http://www.kotaku.com.au/games/2008/06/fallout_3_collectors_edition_only_a_retailer_exclusive_in_australia.html Fallout 3 Collector's Edition Only A Retailer Exclusive In Australia?]</ref>
*The Limited Edition includes the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine. This edition is available only in the U.K. through the retailer [[GAME (retailer)|GAME]].<ref>[http://www.dpadmagazine.com/2008/09/22/uk-gets-a-third-fallout-3-sku/ UK gets a third Fallout SKU]</ref>
*The Survival Edition includes everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which functions as a digital clock.<ref name="Collectibles" /> The Survival Edition is available exclusively from [[Amazon.com]] to U.S. customers only.<ref>[http://xbox360.ign.com/articles/879/879836p1.html Bethesda Softworks and Amazon.com Announce Fallout 3 Survival Edition]</ref>


===Soundtrack and score===
===Downloadable content===
{{main|Fallout 3 downloadable content}}
The ''Fallout 3'' soundtrack continued the series' convention of featuring sentimental 1940s Big Band American popular music, in addition to a foreboding, menacing score.<ref>{{cite web|url=http://www.digitalartsonline.co.uk/news/index.cfm?NewsID=11669 |title=Gadget review: ''Fallout 3'' |date=October 31, 2008 |work=DigitalArts}}</ref> The score was written by noted composer [[Inon Zur]]. In a review of the game for [[Kotaku]], Mike Fahey commented that "While Inon Zur's score is filled with epic goodness, the real star of ''Fallout 3''<nowiki>'</nowiki>s music is the vintage songs from the 1940s."<ref name=kotaku>{{cite web|title=Fallout 3 Review: Wasting Away Again In Radiationville |date=October 29, 2008 |first=Mike |last-Fahey |url=http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville}}</ref>
''Fallout 3'' was supported with five [[downloadable content]] (DLC) add-ons.<ref name="Kotaku DLC">{{cite web|last=Totilo|first=Stephen|url=https://kotaku.com/howard-five-was-enough-for-fallout-3-dlc-5339034|title=Howard: Five Was Enough For Fallout 3 DLC|website=[[Kotaku]]|date=August 17, 2009|accessdate=May 31, 2024}}</ref> The first DLC was ''Operation: Anchorage'', which takes place inside a virtual reality simulation that depicts a battle between United States and Chinese soldiers in [[Anchorage, Alaska]].<ref>{{cite web|last1=Brudvig|first1=Erik|last2=Moriarty|first2=Colin|url=https://www.ign.com/articles/2009/10/05/fallout-3-operation-anchorage-review|title=Fallout 3: Operation: Anchorage Review|website=[[IGN]]|date=October 5, 2009|accessdate=May 31, 2024}}</ref> The second DLC was ''The Pitt''.<ref name="Eurogamer Pitt"/> Set in [[Pittsburgh]], the player infiltrates a slaver compound, and looks for a cure for the mutant disease affecting the slave population.<ref name="Eurogamer Pitt">{{cite web|last=Reed|first=Kristan|url=https://www.eurogamer.net/fallout-3-the-pitt-review|title=Fallout 3: The Pitt|website=[[Eurogamer]]|pages=1–2|date=March 26, 2009|accessdate=May 31, 2024}}</ref> The third DLC, ''Broken Steel'', takes place immediately after the events of main story, and revolves around the Brother of Steel's campaign to eliminate the remaining Enclave soldiers.<ref>{{cite web|last=Thompson|first=Michael|url=https://arstechnica.com/gaming/2009/05/the-third-times-the-charm-broken-steel-reviewed/|title=Third time's the charm: Fallout 3's Broken Steel reviewed|website=[[Ars Technica]]|date=May 6, 2009|accessdate=May 31, 2024}}</ref> The fourth DLC, ''Point Lookout'', is set in [[Point Lookout State Park]], where the player investigates the disappearance of a young girl.<ref name="IGN Point Lookout">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2009/05/19/aliens-invade-fallout-3|title=Aliens Invade Fallout 3|website=[[IGN]]|date=May 19, 2009|accessdate=May 31, 2024}}</ref> In the final DLC, ''Mothership Zeta'', the player is [[Alien abduction|abducted by aliens]], and must escape from a [[Unidentified flying object|UFO]].<ref name="IGN Point Lookout"/>


Development on the DLC add-ons began roughly two months before ''Fallout 3''{{'s}} release.<ref name="Kotaku DLC"/> Only three add-ons were initially planned, but due to player feedback the number was increased to five.<ref name="Kotaku DLC"/> Initially, the DLC add-ons were not released for the PlayStation 3 version.<ref name="Edge Exclusivity"/> [[Lazard Capital Markets]] analyst Colin Sebastian speculated that this was likely the result of a deal with Bethesda by [[Sony]]'s competitor, [[Microsoft]].<ref name="Edge Exclusivity">{{cite magazine|last=Graft|first=Kris|url=http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal|title=Bethesda Mum on Fallout 3 DLC Exclusivity Deal|magazine=[[Edge (magazine)|Edge]]|date=July 21, 2008|accessdate=May 31, 2024|archiveurl=https://archive.today/20120911075337/http://www.next-gen.biz/news/bethesda-mum-fallout-3-dlc-exclusivity-deal#selection-731.0-731.46|archivedate=September 11, 2012|url-status=dead}}</ref> Howard offered a different explanation, and said it was due to more Xbox 360 owners paying for ''The Elder Scrolls IV: Oblivion'' DLC than PlayStation 3 owners.<ref name="IGN Point Lookout"/> By 2009, all five add-ons were made available to PlayStation 3 owners.<ref name="IGN Point Lookout"/>
{{tracklist
| collapsed = yes
| headline = The following is a list of the 20 licensed songs that appear in ''Fallout 3''.
| music_credits = yes
| title1 = I Don't Want To Set The World On Fire
| music1 = [[The Ink Spots]]
| length1 = 3:07
| title2 = Way Back Home
| music2 = [[Bob Crosby|Bob Crosby & the Bobcats]]
| length2 = 2:54
| title3 = Butcher Pete (Part 1)
| music3 = [[Roy Brown (blues musician)|Roy Brown]]
| length3 = 2:28
| title4 = Happy Times
| note4 = From the [[Danny Kaye]] film [[The Inspector General (film)|The Inspector General]]
| music4 = [[Bob Crosby|Bob Crosby & the Bobcats]]
| length4 = 2:45
| title5 = [[Civilization (song)|Civilization]]
| music5 = [[Danny Kaye]] with [[The Andrews Sisters]]
| length5 = 3:07
| title6 = Into Each Life Some Rain Must Fall
| music6 = [[Ella Fitzgerald]] with [[The Ink Spots]]
| length6 = 3:06
| title7 = [[Anything Goes (song)|Anything Goes]]
| music7 = [[Cole Porter]]
| length7 = 3:04
| title8 = Fox Boogie
| music8 = Gerhard Trede
| length8 = 3:16
| title9 = I'm Tickled Pink
| music9 = [[Jack Shaindlin]]
| length9 = 1:52
| title10 = Jazzy Interlude
| music10 = [[Billy Munn]]
| length10 = 2:52
| title11 = Jolly Days
| music11 = Gerhard Trede
| length11 = 1:40
| title12 = Let's Go Sunning
| music12 = [[Jack Shaindlin]]
| length12 = 1:41
| title13 = [[I'm in Love with a Wonderful Guy|A Wonderful Guy]]
| music13 = [[Tex Beneke]]
| length13 = 2:48
| title14 = Rhythm for You
| music14 = Eddy Christiani & Frans Poptie
| length14 = 2:59
| title15 = Swing Doors
| music15 = [[Allan Gray (composer)|Allan Gray]]
| length15 = 2:59
| title16 = Maybe
| note16 = Intro song from the original [[Fallout (Game)|Fallout]]
| music16 = [[The Ink Spots]]
| length16 = 3:06
| title17 = Mighty Mighty Man
| music17 = [[Roy Brown]]
| length17 = 2:36
| title18 = Crazy He Calls Me
| music18 = [[Billie Holiday]]
| length18 = 3:05
| title19 = Easy Living
| music19 = [[Billie Holiday]]
| length19 = 3:06
| title20 = Boogie Man
| music20 = [[Sid Phillips (musician)|Sid Phillips]]
| length20 = 2:23
}}

==Downloadable content==
Bethesda's [[Todd Howard]] confirmed during [[E3 (Electronic Entertainment Expo)|E3]] [[E3 2008|2008]] that [[downloadable content]] would be prepared for the [[Xbox 360]] and [[Windows]] versions of ''Fallout 3''; there is no downloadable content planned for the [[PlayStation 3]] version of the game.<ref>[http://xbox360.ign.com/articles/888/888898p1.html E3 2008: ''Fallout 3'' to Have Console Exclusive Downloadable Content]</ref><ref>[http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal Bethesda Mum on Fallout 3 DLC Exclusivity Deal]</ref> Although Bethesda has not offered an official explanation as to why the content is not being released for PlayStation 3, [[Lazard Capital Markets]] analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by [[Sony]]'s competitor, [[Microsoft]].<ref>http://www.edge-online.com/news/bethesda-mum-fallout-3-dlc-exclusivity-deal</ref> When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, which the "Broken Steel" downloadable content expansion will do when released,<ref>http://gamesblog.ugo.com/index.php/gamesblog/more/exclusive_fallout_3s_broken_steel_to_change_the_end_of_the_game/</ref> Todd Howard responded, “Not at this time, no.”<ref>http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/</ref>

===The G.E.C.K.===
The G.E.C.K. (Garden of Eden Creation Kit) is the official [[Level editor|editor]] for ''Fallout 3'' available only for the Windows version of the game, and was released in December 2008 as a free download on Bethesda Softworks' ''Fallout 3'' website.<ref name="G.E.C.K. Announced">{{cite web |url=http://bethblog.com/index.php/2008/12/11/the-geck-is-here/ |title=Bethesda's blog announces the release of the G.E.C.K. |date=December 11, 2008}}</ref>

===Operation: Anchorage===
''Operation Anchorage redirects here. For the [[Iraq War]] military operation, see [[List of coalition military operations of the Iraq War]].''

''Operation: Anchorage'' is the first ''Fallout 3'' downloadable content pack, and takes place as a virtual reality "military simulation" in the main game where you are stripped of your equipment and are forced to use the ones provided for you. The content focuses on a pivotal event in the Fallout timeline before the Great War took place, namely the attempt by the United States Army to liberate Anchorage, Alaska from its Chinese Communist invaders. The pack contains several new quests, new items, and adds four new achievements. ''Operation: Anchorage'' was released in North America on January 27, 2009 on [[Xbox Live]] and [[Games for Windows Live]].<ref name="IGN - Fallout 3: Operation Anchorage Unveiled">{{cite web |url=http://xboxlive.ign.com/articles/937/937202p1.html |title=IGN - Fallout 3: Operation Anchorage Unveiled |date=December 10, 2008}}</ref><ref name="Kotaku - Fallout 3 Bug Fix Update Hits PC, PS3 and Xbox 360 Today">{{cite web |url=http://kotaku.com/5130241/fallout-3-bug-fix-update-hits-pc-ps3-and-xbox-360-today |title=Kotaku - Fallout 3 Bug Fix Update Hits PC, PS3 and Xbox 360 Today |date=January 13, 2009}}</ref> The pack costs 800 Microsoft Points to download.

===The Pitt===
''The Pitt'' is the second downloadable content pack, and allows the player to journey to the industrial raider town known as The Pitt, located in the remains of [[Pittsburgh, Pennsylvania]]. The pack features several new weapons, new armor and clothing items, four achievements and around 4 – 5 hours of gameplay.<ref>http://fallout.wikia.com/wiki/The_Pitt_(DLC)</ref> The pack costs 800 Microsoft Points.

''The Pitt'' was released on March 24, 2009 on Xbox Live and Games for Windows Live, but was quickly removed due to glitches in the gameplay which made the Xbox 360 version of the expansion unplayable. Further investigation was performed by Bethesda and Microsoft, and according to a Bethesda's official Twitter, as of 10:00am PST on March 25 2009,<ref>http://twitter.com/Bethblog/status/1389827022</ref> the expansion was again being uploaded to Xbox Live, and was again made available that afternoon. For those who downloaded it on March 24 in the morning, glitches were still apparent. A new version was available on Xbox Live on April 2, fixing freezing issues many players had encountered with the previous content of ''The Pitt''. Some players may have to start a new character in order to play "The Pitt".<ref>http://cinemablend.com/games/Fallout-3-The-Pitt-Back-On-Xbox-Live-16461.html</ref>

A retail disk will be made available at the end of May<ref>http://www.play.com/Games/Xbox360/4-/9711989/Fallout-3-The-Pitt-Operation-Anchorage/Product.html</ref> containing this and the Operation: Anchorage expansion packs. It will be released for Xbox 360 and Games for Windows. The expansion packs will be copied to the hard drive and function as it would do had it been downloaded.

===Broken Steel===
''Broken Steel'' is the third downloadable content pack, and continues the story of ''Fallout 3'' beyond the original ending. It does this by altering the ending of the game, according to Jeff Gardiner (lead producer of the DLC).<ref>http://ps3.kombo.com/article.php?artid=9023</ref> In the pack, the player joins the ranks of the Brotherhood of Steel and helps rid the Capital Wasteland of the Enclave once and for all.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/4003/exploring_a_devastated_world_emil_.php?page=1 |title=Exploring A Devastated World: Emil Pagliarulo And Fallout 3 |date=2009-04-24 |accessdate=2009-04-27 |last=Remo |first=Chris |publisher=Gamasutra}}</ref> The pack also raises the game's level cap from 20 to 30.<ref>{{cite web |url=http://fallout.bethsoft.com/eng/info/brokensteel.html |title=Broken Steel Overview |accessdate=2009-04-27 |publisher=Bethesda}}</ref> ''Broken Steel'' was released on May 5, 2009 on [[Xbox Live]] and [[Games for Windows - Live]] for 800 [[Microsoft Points]].<ref>{{cite web |url=http://bethblog.com/index.php/2009/04/22/broken-steel-gameplay-on-x-play/ |title=Broken Steel gameplay on X-Play |date=2009-04-22 |accessdate=2009-04-27 |last=Grandstaff |first=Matt |publisher=Bethesda}}</ref>
Broken Steel was released on May 5, 2009 on Xbox Live and Games for Windows Live, but was quickly removed from GfWL due to bugs which made the PC version of the expansion unplayable<ref name="eurogamer broken steel problems">{{cite web |url=http://www.eurogamer.net/articles/fallout-3-broken-steel-dlc-pc-problems |title=Fallout 3: Broken Steel DLC PC problems |date=2009-05-05 |accessdate=2009-05-05 |last=Bramwell |first=Tom |publisher=Eurogamer}}</ref><ref name="kotaku broken steel problems">{{cite web |url=http://kotaku.com/5240794/pc-broken-steel-error-is-a-games-for-windows-live-problem |title=PC Broken Steel Error Is A Games For Windows Live Problem |date=2009-05-05 |accessdate=2009-05-05 |last=Fahey |first=Mike |publisher=Kotaku}}</ref>. Bethesda has stated that the problem lies within GfWL and that Microsoft is trying to fix it<ref name="eurogamer broken steel problems"/><ref name="kotaku broken steel problems"/>. The Xbox 360 version has bugs which cause them to be unable to gain the new achievements and unable to activate Project Purity at the end of the game, thus preventing them access to the new plot elements added by the DLC<ref name="kotaku broken steel problems"/>.


==Reception==
==Reception==
===Reviews===
===Reviews===
{{Video game reviews
<!--
| title = ''Fallout 3''
**NOTE TO EDITORS: PLEASE DO NOT ADD REVIEWS UNLESS THEY ARE FROM A VERIFIABLE AND RELIABLE SOURCE, AND MAKE SURE THAT ANY SCORES ARE PROPERLY CITED. ANY UNSOURCED MATERIAL WILL BE REMOVED.**
|MC = 91/100 <small>(PC)</small><ref name="Metacritic PC">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=pc|title=PC Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref><br />90/100 <small>(PS3)</small><ref name="Metacritic PS3">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=playstation-3|title=PlayStation 3 Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref><br />93/100 <small>(X360)</small><ref name="Metacritic X360">{{cite web|url=https://www.metacritic.com/game/fallout-3/critic-reviews/?platform=xbox-360|title=Xbox 360 Critic Reviews|website=[[Metacritic]]|date=n.d.|accessdate=May 25, 2024}}</ref>
-->
|Edge = 7/10<ref name="Edge Review">{{cite magazine|author=Anon.|url=http://www.edge-online.com/reviews/edge-review-fallout-3|title=Fallout 3 Review|magazine=[[Edge (magazine)|Edge]]|date=November 28, 2008|accessdate=July 31, 2009|archiveurl=https://web.archive.org/web/20120803035505/http://www.edge-online.com:80/reviews/edge-review-fallout-3|archivedate=August 3, 2012|url-status=dead}}</ref>
{{VG Reviews
|EGM = A, B+, A+<ref name="EGM Review">{{cite magazine|last1=Linn|first1=Demian|last2=Nguyen|first2=Thierry|last3=Kollar|first3=Philip|date=December 2008|title=Fallout 3|magazine=[[Electronic Gaming Monthly]]|issue=235|page=69}}</ref>{{efn-ua|''Electronic Gaming Monthly'' would sometimes have three critics review a game, and display the individual ratings from each critic. Demian Linn gave an A score, Theirry Nguyen game a B+ score, and Philip Kollar gave an A+ score.<ref name="EGM Review"/>}}
|1UP = A<ref name="1UP.com review"/>
|Edge = 7/10<ref name="Edge review">{{citeweb |url=http://www.edge-online.com/features/edge-review-fallout-3|title=Fallout 3 Review|date=2008-11-28|publisher=Edge}}</ref>
|EuroG = 10/10<ref name="Eurogamer Review">{{cite web|last=Reed|first=Kristan|url=https://www.eurogamer.net/fallout-3-review|title=Fallout 3|website=[[Eurogamer]]|pages=1–2|date=October 28, 2008|accessdate=October 28, 2008|archive-date=February 9, 2012|archive-url=https://web.archive.org/web/20120209225934/http://www.eurogamer.net/articles/fallout-3-review|url-status=live}}</ref>
|GI = 9.5/10<ref name="Game Informer Review">{{cite magazine|last=Bertz|first=Matt|url=https://www.gameinformer.com/games/fallout_3/b/ps3/archive/2009/09/22/review.aspx|title=Fallout 3 Review|magazine=[[Game Informer]]|date=September 22, 2009|access-date=April 21, 2012|archive-url=https://web.archive.org/web/20161220125025/http://www.gameinformer.com/games/fallout_3/b/xbox360/archive/2009/09/23/review.aspx|archive-date=December 20, 2016|url-status=dead}}</ref>
|EGM = A, B+, A+<ref name="EGM review">{{cite journal |author=Demian Linn |coauthors=Thierry "Scooter" Nguyen, Philip Kollar |year=2008 |month=December |title=Fallout 3 review |journal=[[Electronic Gaming Monthly]] |issue=235 |pages=69 |accessdate=2008-11-13}}</ref>
|EuroG = 10/10<ref name="Eurogamer review">{{citeweb |url=http://www.eurogamer.net/article.php?article_id=270173|title=Fallout 3 Review|author=Kristan Reed| publisher=Eurogamer|date=2008-10-28|accessdate=2008-10-28}}</ref>
|GRadar = 4.5/5<ref name="GamesRadar Review">{{cite web|last=Kelly|first=Andy|url=https://www.gamesradar.com/fallout-3-review/|title=Fallout 3 review|website=[[GamesRadar+]]|date=October 28, 2008|accessdate=May 24, 2024}}</ref>
|GSpot = 9/10<ref name="GameSpot Review">{{cite web|last=VanOrd|first=Kevin|url=https://www.gamespot.com/reviews/fallout-3-review/1900-6200093/|title=Fallout 3 Review|website=[[GameSpot]]|date=October 28, 2008|accessdate=November 11, 2009|archive-date=February 19, 2012 |archive-url=https://web.archive.org/web/20120219143613/http://www.gamespot.com/fallout-3/reviews/fallout-3-review-6200089/|url-status=live }}</ref>
|Famitsu = 38/40<ref>{{citweb|url=http://geimin.net/da/db/cross_review/index.php|date=2008-12-04|accessdate=2009-01-04}}</ref>
|GSpy = 5/5<ref>{{cite web |url=http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html |title=Fallout 3 Review |date=2008-10-27 |accessdate=2008-10-28 |last=Tuttle |first=Will |publisher=GameSpy }}</ref>
|GSpy = 5/5<ref name="GameSpy Review">{{cite web|url=http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html |title=Fallout 3 Review |date=October 27, 2008 |access-date=October 28, 2008 |last=Tuttle |first=Will |publisher=[[GameSpy]] |archive-date=April 1, 2012 |archive-url=https://web.archive.org/web/20120401001856/http://au.xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html |url-status=live }}</ref>
|IGN = 9.6/10<ref name="IGN Review">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2008/10/28/fallout-3-review|title=Fallout 3 Review|date=October 27, 2008|website=[[IGN]]|accessdate=June 23, 2009|archive-date=January 17, 2012|archiveurl=https://web.archive.org/web/20120117215007/http://xbox360.ign.com/articles/924/924165p1.html|url-status=live}}</ref>
|GSpot = 9/10 (PC)<ref>{{cite web |url=http://www.gamespot.com/pc/rpg/fallout3/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |title=Fallout 3 Review |date=2008-10-28 |accessdate= |last=Van Ord |first=Kevin |publisher=GameSpot }}</ref><br/>9/10 (Xbox 360)<ref>{{cite web |url=http://www.gamespot.com/xbox360/rpg/fallout3/review.html |title=Fallout 3 Review |date=2008-10-28 |accessdate=2008-10-28 |last=Van Ord |first=Kevin |publisher=GameSpot }}</ref><br/>8.5/10 (PS3)<ref>{{cite web |url=http://uk.gamespot.com/ps3/rpg/fallout3/review.html |title=Fallout 3 Review |date=2008-10-28 |accessdate=2008-10-28 |last=Van Ord |first=Kevin |publisher=GameSpot }}</ref>
|OXM = 10/10<ref name="OXM Review">{{cite web|last=Curthoys|first=Paul|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/fallout-3|title=Fallout 3|magazine=[[Official Xbox Magazine|Official Xbox Magazine US]]|pages=1–4|date=October 28, 2008|accessdate=October 28, 2008|archiveurl=https://web.archive.org/web/20090126075121/http://oxmonline.com/article/reviews/xbox-360/a-f/fallout-3|archivedate=January 26, 2009|url-status=dead}}</ref>
|XPlay = 5/5<ref>[http://www.g4tv.com/xplay/reviews/1856/Fallout_3.html X-Play Review]</ref>
|PCGUS = 91/100<ref name="PC Gamer Review">{{cite magazine|last=Janicki|first=Stefan|title=Fallout 3|magazine=[[PC Gamer]]|date=December 2008|issue=182|pages=54–56|issn=1080-4471}}</ref>
|IGN = 9.6/10 (Xbox 360)<ref name="IGN review">[http://xbox360.ign.com/articles/924/924165p1.html IGN Review]</ref><br/>9.4/10 (PS3)<ref>{{cite web|url=http://uk.ps3.ign.com/articles/924/924345p1.html |title=IGN: Fallout 3 Review |publisher=Uk.ps3.ign.com |author=Erik Brudvig |date= |accessdate=2008-11-01}}</ref>9.6/10 (PC)
|OXM = 10/10<ref>{{cite web |url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/fallout-3 |title=Fallout 3 OXM Review |date=2008-10-28 |accessdate=2008-10-28 |last=Curthoys |first=Paul |publisher=Official Xbox Magazine }}</ref>
|PCGUK = 90%<ref name="Fallout3pc-pcguk">{{Citation| last = Atherton| first = Ross| title = Fallout 3| newspaper = PC Gamer UK|date=December 2008}}</ref>
|PCGUS = 91%<ref name="pcgus182">{{cite journal | author=Desslock | title=Fallout 3: Your life in the wasteland is just beginning | journal=PC Gamer | year=2008 | issue=182 | pages=54–65 | issn=1080-4471 }}</ref>
|TX = 9.4/10<ref>{{cite web |url=http://reviews.teamxbox.com/xbox-360/1607/Fallout-3/p1/ |title=Fallout 3 Review |date=2008-10-28 |accessdate=2008-10-28 |last=Eddy |first=Andy |publisher=Team Xbox }}</ref>
|-
|compilation = yes
|-
|MC = 91/100 (PC)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/pc/fallout3 |title=Fallout 3 PC Reviews at Metacritic |accessdate=2008-11-07 |publisher=Metacritic }}</ref><br />
91/100 (PS3)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/ps3/fallout3 |title=Fallout 3 PS3 Reviews at Metacritic |accessdate=2008-11-07 |publisher=Metacritic }}</ref><br />
93/100 (Xbox 360)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/xbox360/fallout3 |title=Fallout 3 Xbox 360 Reviews at Metacritic |accessdate=2008-11-07 |publisher=Metacritic }}</ref><br />
|MG = 91/100 (PC)<ref>{{cite web |url=http://www.mobygames.com/game/windows/fallout-3/mobyrank|title=Fallout 3 for Windows|accessdate=2008-11-04|publisher=[[MobyGames]]}}</ref><br />
91/100 (PS3)<ref>{{cite web |url=http://www.mobygames.com/game/ps3/fallout-3/mobyrank |title=Fallout 3 for PlayStation 3|accessdate=2008-11-04|publisher=[[MobyGames]]}}</ref><br />
93/100 (Xbox 360)<ref>{{cite web |url=http://www.mobygames.com/game/xbox360/fallout-3/mobyrank|title=Fallout 3 for Xbox 360|accessdate=2008-11-04|publisher=[[MobyGames]]}}</ref><br/>
|GR = 92.4/100 (Xbox 360)<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/939933.asp?q=Fallout%203 |title=Fallout 3 Xbox 360 Reviews at GameRankings |accessdate=2009-01-20 |publisher=GameRankings }}</ref><br />
91.1/100 (PS3)<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/939932.asp?q=Fallout%203 |title=Fallout 3 PS3 Reviews at GameRankings |accessdate=2009-01-20 |publisher=GameRankings }}</ref><br />
90.4/100 (PC)<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/918428.asp?q=Fallout%203 |title=Fallout 3 PC Reviews at GameRankings |accessdate=2009-01-20 |publisher=GameRankings }}</ref><br />
}}
}}


''Fallout 3'' was well received by critics.<ref name="IGN History"/> On the [[review aggregator]] website [[Metacritic]], the Microsoft Windows version of ''Fallout 3'' was assigned the game a weighted average critic score of 91/100, the PlayStation 3 version a 90/100, and the Xbox 360 version a 93/100.<ref name="Metacritic PC"/><ref name="Metacritic PS3"/><ref name="Metacritic X360"/> The Xbox 360 version is tied with ''[[Braid (video game)|Braid]]'', ''[[Gears of War 2]]'', and ''[[Super Smash Bros. Brawl]]'' as the fourth highest rated game from 2008 on Metacritic.<ref>{{cite web|url=https://www.metacritic.com/browse/game/all/all/2008/metascore/|title=Best Games|website=[[Metacritic]]|accessdate=June 20, 2024}}</ref>
Professional reviews for the game have been very positive, with an average [[Game Rankings]] score of 93% for the Xbox 360 version and 91% for the PC and PS3.<ref>Fallout 3 reviews. Gamerankings. 2008-12-30. [http://www.gamerankings.com/htmlpages2/918428.asp]</ref> [[1UP.com]] praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called "fun," enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, ''Fallout 3'' is a "hugely ambitious game that doesn't come around very often."<ref name="1UP.com review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3170949|title=Fallout 3 Review|author=Demian Linn|publisher=[[1UP.com]]|date=2008-10-27|accessdate=2008-10-28}}</ref> [[IGN]] praised the game's "minimalist" sound design, observing, "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... Fallout 3 proves that less can be more." The review wrote that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation", awarding the game a 9.6 out of 10.<ref name="IGN review"/>
[[GameZone]] gave Fallout 3 a 9.5, 9.4 and 9.2 out of 10 for the PS3, 360 and PC versions respectively, while Resolution Magazine awarded the game 93% on all formats.<ref name="Resolution review">[http://www.resolution-magazine.co.uk/issue1/review_fallout3.htm Resolution Review]</ref>


''[[1UP.com]]''{{'}}s Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, ''Fallout 3'' is a "hugely ambitious game that doesn't come around very often."<ref name="1UP.com review">{{cite web|url=http://www.1up.com/reviews/fallout-3|title=Fallout 3 Review|first=Demian|last=Linn|website=[[1UP.com]]|date=October 27, 2008|access-date=October 28, 2008|url-status=dead|archive-url=https://web.archive.org/web/20120119161411/http://www.1up.com/reviews/fallout-3|archive-date=January 19, 2012}}</ref> ''[[IGN]]'' editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... ''Fallout 3'' proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."<ref name="IGN Review"/> In a review of the game for ''[[Kotaku]]'', Mike Fahey commented: "While [[Inon Zur]]'s score is filled with epic goodness, the real stars of ''Fallout 3''{{'}}s music are the vintage songs from the 1940s."<ref name=kotaku>{{cite web |title=Fallout 3 Review: Wasting Away Again In Radiationville |date=October 29, 2008 |first=Mike |last=Fahey |website=Kotaku |url=http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville |access-date=August 14, 2011 |archive-date=January 1, 2012 |archive-url=https://web.archive.org/web/20120101203810/http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville |url-status=live }}</ref>
Some criticisms were the bugs in regards to the physics, crashes, and some that broke quests and prevented progression, the latter of which are fixable by reloading from an earlier state.<ref name="IGN review"/> The AI and stiff character animations are another common point of criticism,<ref name="Shacknews review">Breckon, Nick. "Fallout 3 Review: An Old PC Game at Heart". Shacknews. 2008-10-27. [http://www.shacknews.com/featuredarticle.x?id=1037]</ref><ref>Buckland, Jeff. "Fallout 3 Review". AtomicGamer. 2008-10-29. [http://www.atomicgamer.com/article.php?id=672]</ref><ref name="PSM3 review">Kelly, Andy. "Fallout 3 Review". Play Station Magazine 3 (107). October 2008.</ref> as is the ending.<ref name="Shacknews review"/><ref>Gerstmann, Jeff. "Fallout 3 Review". Giant Bomb. 2008-11-27. [http://www.giantbomb.com/fallout-3/61-20504/reviews/]</ref> It has also been noted that the PC version is "the most fully featured, best looking, and best running version of Fallout 3."<ref name="IGN review"/><ref name="PSM3 review"/><ref>Clayman, David. "Head-to-Head: Fallout 3". IGN. 2008-11-03. [http://xbox360.ign.com/articles/926/926646p7.html]</ref>


[[Tim Cain]], ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'' [[game director]], praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions.<ref>{{cite web|url=http://www.pcgamer.com/fallout-1-and-2-dev-on-storytelling-and-fallout-3-vs-new-vegas/|title=Fallout 1 and 2 dev on storytelling and Fallout 3 vs New Vegas|date=September 5, 2012|access-date=December 4, 2012|website=PCGamer|archive-date=February 21, 2015|archive-url=https://web.archive.org/web/20150221134956/http://www.pcgamer.com/fallout-1-and-2-dev-on-storytelling-and-fallout-3-vs-new-vegas/|url-status=live}}</ref> He was also critical of how ''Fallout 3'' recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company, [[Troika Games]], had acquired the license, he would have come up with a completely original story for the East coast. [[Chris Avellone]], ''[[Fallout 2]]''{{'}}s main writer, described the game as having "enough options and tools at {{interp|his|orig=my}} disposal to insure {{interp|he|orig=I}} was having fun no matter what the challenges", praising the immersion in ''Fallout''{{'}}s world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the [[player character]].<ref>{{cite web|url=http://forums.obsidian.net/index.php?s=7e77e1ace8b46d36dbef75a7bdb36984&automodule=blog&blogid=1&showentry=127|title=Fallout Fan Question|website=obsidian.net|date=February 19, 2010|access-date=December 4, 2016|archive-date=October 31, 2016|archive-url=https://web.archive.org/web/20161031025423/http://forums.obsidian.net/index.php?s=7e77e1ace8b46d36dbef75a7bdb36984&automodule=blog&blogid=1&showentry=127|url-status=live}}</ref> Will Tuttle of ''[[GameSpy]]'' commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay."<ref>{{cite web|url=http://uk.xbox360.gamespy.com/xbox-360/fallout-3/924342p3.html|title=Fallout 3|publisher=[[GameSpy]]|date=October 27, 2008|access-date=September 4, 2011|archive-date=January 5, 2012|archive-url=https://web.archive.org/web/20120105155302/http://uk.xbox360.gamespy.com/xbox-360/fallout-3/924342p3.html|url-status=live}}</ref> Although ''[[Edge (magazine)|Edge]]'' awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "''Fallout 3'' empowers, engages and rewards to extents that few games have ever achieved."<ref name="Edge list">{{cite magazine|url=http://www.next-gen.biz/features/100-best-games-play-today|title=100 Best Games to Play Today|magazine=[[Edge (magazine)|Edge Online]]|date=September 3, 2009|access-date=May 9, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120325194117/http://www.edge-online.com/features/100-best-games-play-today|archive-date=March 25, 2012}}</ref>
From its release in October through the end of 2008, ''Fallout 3'' shipped over 4.7 million units.<ref>{{cite web |url=http://pc.ign.com/articles/941/941189p1.html |title=Fallout 3 Expanding to More Markets |date=2008-12-30 |accessdate=2008-12-30 |last=Thang |first=Jimmy |publisher=IGN}}</ref> According to [[NPD Group]] the Xbox 360 version has sold 1.14 million units and the PS3 version has sold 552k units as of January 2009.<ref name="N4G NPD">{{cite web |title=NPD: January 2009 Life to Date Numbers|url=http://www.n4g.com/News-298592.aspx |publisher=blog.[[N4G]].com |accessdate=2009-03-28 |date=2009-03-22}}</ref> The Xbox 360 version was the 14th best-selling game of December 2008 in the United States, while the PlayStation 3 version was the eighth best-selling PlayStation 3 game in that region and month.<ref name="wired">{{cite web |title=Top 10 Games of December 2008, By Platform |url=http://blog.wired.com/games/2009/01/top-10-games-of.html |publisher=blog.[[Wired]].com |accessdate=2009-01-19 |date=2009-01-18}}</ref>


Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression.<ref name="IGN Review"/> The AI and stiff character animations are another common point of criticism,<ref name="Shacknews review">{{cite web |url=http://www.shacknews.com/article/55595/fallout-3-review-an-old |title=Fallout 3 Review: An Old PC Game at Heart |publisher=[[Shacknews]] |first=Nick |last=Breckon |date=October 27, 2008 |access-date=November 11, 2009 |archive-date=March 2, 2021 |archive-url=https://web.archive.org/web/20210302143746/https://www.shacknews.com/article/55595/fallout-3-review-an-old |url-status=live }}</ref><ref>{{cite web |url=http://www.atomicgamer.com/articles/672/fallout-3-review |last=Buckland |first=Jeff |title=Fallout 3 Review |publisher=AtomicGamer |date=October 29, 2008 |access-date=November 11, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20100106021334/http://www.atomicgamer.com/articles/672/fallout-3-review |archive-date=January 6, 2010 }}</ref><ref name="PSM3 review">Kelly, Andy. "Fallout 3 Review". ''PlayStation Magazine 3'' (107). October 2008.</ref> as is the ending.<ref name="Shacknews review"/><ref>{{cite web |url=http://www.giantbomb.com/fallout-3/61-20504/reviews/ |last=Gerstmann |first=Jeff |title=Fallout 3 Review |publisher=[[Giant Bomb]] |date=November 27, 2008 |access-date=November 11, 2009 |archive-date=February 8, 2013 |archive-url=https://web.archive.org/web/20130208025023/http://www.giantbomb.com/fallout-3/61-20504/reviews/ |url-status=live }}</ref> ''Edge'' stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the [[HUD (video gaming)|HUD]], the clarity of the menu interface, and that the smaller problems are carried over from ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. ''Edge'' liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable."<ref name="Edge Review"/>
===Awards===
''Fallout 3'' won several awards following its showcasing at [[E3 2007]]. [[IGN]] gave it the Game of E3 2007 award, and [[GameSpot]] gave it the Best Role-Playing Game of E3 2007 award.<ref>[http://ps3.ign.com/articles/881/881180p1.html IGN Pre-E3 2008: Fallout 3 Confirmed for Show]</ref><ref>[http://www.gamespot.com/special_features/editorschoicee307/genre/index.html?page=6 GameSpot E3 2007 Editor's Choice Awards]</ref> Following the game's demonstration at [[E3 2008]], IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.<ref>[http://games.ign.com/articles/893/893833p1.html IGN's Overall Best of E3 2008 Awards]</ref> [[Game Critics Awards]] gave the game Best Role-Playing Game and Best of Show for E3 2008.<ref>[http://www.gamecriticsawards.com/winners.html Game Critics Awards 2008 Winners]</ref>


===Fandom response===
After its release, ''Fallout 3'' won numerous awards, including:
{{quote box|width=30%|align=right|quote=It's not a ''Fallout'' game. It's not even a game inspired by ''Fallout'', as I had hoped. It's a game that contains a loose assortment of familiar ''Fallout'' concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.|source=&mdash;Vince D. Weller, long-time ''No Mutants Allowed'' member, former RPG news site director, and lead developer of ''[[The Age of Decadence]]''<ref name="destructoid_shutup"/><ref>{{cite news |url=http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ |title=Against RPG Decadence: Vince D. Weller Interview |first1=Kieron |last1=Gillen |date=February 1, 2008 |website=[[Rock, Paper, Shotgun]]|access-date=December 21, 2015 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612162635/https://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ |url-status=live }}</ref>|}}
*9th [[Game Developers Choice Awards]]:
**Game of the Year 2008
**Best Writing


Not all fans were happy with the direction the ''Fallout'' series was taken in after its acquisition by Bethesda.<ref name="Fallout Fans">{{cite web|last=MacDonald|first=Keza|url=https://www.eurogamer.net/fallout-retrospective-article|title=Fallout Retrospective|website=[[Eurogamer]]|page=1|date=October 25, 2011|accessdate=June 20, 2024|archiveurl=https://web.archive.org/web/20240216085119/https://www.eurogamer.net/fallout-retrospective-article|archivedate=February 16, 2024|url-status=live}}</ref> Notorious for their support of the series' first two games, ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'', members centered on one of the oldest ''Fallout'' [[fansite]]s, ''No Mutants Allowed'', have criticized departures from the original games' stories, gameplay mechanics and setting.<ref name="escapist_fringe">{{cite web|last=Blancato|first=Joe|url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_102/565-Gaming-s-Fringe-Cults.2|title=Gaming's Fringe Cults|date=June 19, 2007|website=[[The Escapist (magazine)|The Escapist]]|accessdate=December 20, 2015|archive-date=January 7, 2019|archiveurl=https://web.archive.org/web/20190107014659/http://www.escapistmagazine.com/articles/view/video-games/issues/issue_102/565-Gaming-s-Fringe-Cults.2|url-status=dead }}</ref><ref name="kotaku_relent"/> Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a [[Nuclear explosion|nuclear blast]], and the ubiquity of Super Mutants at early levels in the game.<ref name="kotaku_relent"/> Also criticized are the quality of the game's writing, its relative lack of [[verisimilitude]], the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.<ref name="kotaku_relent">{{cite web |url=http://kotaku.com/the-relentless-champions-of-classic-fallout-1715984448 |title=The Relentless Champions Of Classic Fallout |last1=Winkie |first1=Luke |date=September 29, 2015 |website=[[Kotaku]]|access-date=December 20, 2015 |archive-date=December 13, 2015 |archive-url=https://web.archive.org/web/20151213133626/http://kotaku.com/the-relentless-champions-of-classic-fallout-1715984448 |url-status=live }}</ref><ref>{{cite news |url=http://www.rockpapershotgun.com/2008/01/08/games-for-2008-fallout-3/ |title=Games for 2008: Fallout 3 |last1=Gillen |first1=Kieron |date=January 8, 2008 |website=[[Rock, Paper, Shotgun]] |access-date=December 20, 2015 |archive-date=December 22, 2015 |archive-url=https://web.archive.org/web/20151222123916/http://www.rockpapershotgun.com/2008/01/08/games-for-2008-fallout-3/ |url-status=live }}</ref><ref>{{cite web |url=http://www.usgamer.net/articles/fallout-4-for-pc-ps4-xbox-one |title=Vault-111 Opens in Boston: Fallout 4 is Coming to PC, PS4, and Xbox One |last1=Williams |first1=Mike |date=June 3, 2015 |website=US Gamer|access-date=December 21, 2015 |archive-date=September 5, 2017 |archive-url=https://web.archive.org/web/20170905184803/http://www.usgamer.net/articles/fallout-4-for-pc-ps4-xbox-one |url-status=dead }}</ref> In response, [[James Stephanie Sterling]] of ''[[Destructoid]]'' called fan groups like ''No Mutants Allowed'' "selfish" and "arrogant", stating that a new audience deserves a chance to play a ''Fallout'' game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.<ref name="destructoid_shutup">{{cite web |url=http://www.destructoid.com/videogame-fans-need-to-shut-up-about-everything-164476.phtml |title=Videogame 'fans' need to shut up about everything |last1=Sterling |first1=Jim |date=February 20, 2010 |website=[[Destructoid]]|access-date=December 20, 2015 |archive-date=December 22, 2015 |archive-url=https://web.archive.org/web/20151222142227/http://www.destructoid.com/videogame-fans-need-to-shut-up-about-everything-164476.phtml |url-status=live }}</ref> Luke Winkie of ''[[Kotaku]]'' tempers these sentiments, saying that it is a matter of ownership; and that in the case of ''Fallout 3'', hardcore fans of the original series witnessed their favorite games become transformed into something else.<ref name="kotaku_relent"/>
*[[Academy of Interactive Arts & Sciences|AIAS]] 12th Annual [[Interactive Achievement Awards]]<ref>[http://www.interactive.org/images/pdfs/12th_iaa_winners_release_02-19-09.pdf LittleBigPlanet Sacks The Competition and Wins 8 Awards at the 12th Annual Interactive Achievement Awards]</ref>
**Role-Playing Game of the Year
**Outstanding Achievement in Original Story


===Awards===
*[[IGN]] Best of 2008:<ref>[http://bestof.ign.com/2008/xbox360/ IGN Best of 2008]</ref>
After its release, ''Fallout 3'' won numerous awards from gaming journalists and websites.<ref>{{cite web|last=McDonald|first=Glenn|url=https://www.npr.org/2009/01/21/99639234/fallout-3-the-art-of-the-game|title='Fallout 3': The Art Of The Game|website=[[NPR]]|date=January 21, 2009|accessdate=June 3, 2024}}</ref> It was awarded Game of the Year by ''[[Gamasutra]]'', ''[[GamesRadar+]]'', GameSpy, ''IGN'', and [[UGO Networks]].{{efn-ua|Attributed to multiple sources:
**Overall Game of the Year 2008<ref>{{cite web |url=http://games.ign.com/dor/articles/944244/ign-game-of-the-year-2008-revealed/videos/igngoty2008_winner_011609.html |title=IGN Game of the Year 2008 |date=2009-01-16 |accessdate=2009-01-16 |publisher=IGN}}</ref>
*''Gamasutra''<ref>{{cite web|author=Anon.|url=https://www.gamedeveloper.com/game-platforms/gamasutra-s-best-of-2008-top-10-games-of-the-year|title=Gamasutra's Best Of 2008: Top 10 Games Of The Year|website=[[Game Developer (website)|Game Developer]]|date=December 23, 2008|access-date=February 18, 2024|archiveurl=https://web.archive.org/web/20240219044712/https://www.gamedeveloper.com/game-platforms/gamasutra-s-best-of-2008-top-10-games-of-the-year|archivedate=February 19, 2024|url-status=live}}</ref>
**Best Xbox 360 Game
*''GamesRadar+''<ref>{{cite web|author=Anon.|url=https://www.gamesradar.com/gamesradars-officially-annual-platinum-chalice-awards-2008/6/|title=GamesRadar's Officially Annual Platinum Chalice Awards 2008|date=December 19, 2008|website=[[GamesRadar+]]|access-date=November 11, 2009|page=6|archive-date=September 17, 2021|archive-url=https://web.archive.org/web/20210917191641/https://www.gamesradar.com/gamesradars-officially-annual-platinum-chalice-awards-2008/6/|url-status=live}}</ref>
**Best RPG (Xbox 360)
*GameSpy<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/overall/10.html|title=GameSpy's Game of the Year|website=[[GameSpy]]|date=n.d.|access-date=December 27, 2009|url-status=dead|archive-url=https://web.archive.org/web/20120222050022/http://goty.gamespy.com/2008/overall/10.html|archive-date=February 22, 2012}}</ref>
**Best Use of Sound
*''IGN''<ref>{{cite web|author=Anon.|url=http://bestof.ign.com/2008/overall/23.html|title=Overall Game of the Year|date=n.d.|access-date=June 19, 2024|website=[[IGN]]|url-status=dead|archive-url=https://web.archive.org/web/20090202050439/http://bestof.ign.com/2008/overall/23.html|archive-date=February 2, 2009}}</ref>
*UGO Networks<ref>{{cite web|first=Chris|last=Plante|url=http://www.ugo.com/games/ugos-game-of-the-year-awards-2008|title=UGO's Game of the Year Awards 2008|website=[[UGO Networks]]|date=December 18, 2008|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20100511033928/http://www.ugo.com/games/ugos-game-of-the-year-awards-2008|archive-date=May 11, 2010}}</ref>}} The game also won Xbox 360 Game of the Year from GameSpy, ''IGN'', and ''Official Xbox Magazine'', and PC Game of the Year from ''[[GamePro]]'', GameSpy, ''GameSpot'', and ''[[GameTrailers]]''.{{efn-ua|Attributed to multiple sources:
*''Official Xbox Magazine'' Xbox 360<ref>{{cite magazine|author=Anon.|title=Game of the Year Awards|magazine=[[Official Xbox Magazine]]|date=February 2009|issue=93|page=72|issn=1534-7850}}</ref>
*GameSpy Xbox 360<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/xbox360/11.html|title=Xbox 360 Top 10|website=[[GameSpy]]|page=11|date=n.d.|accessdate=June 19, 2024|archiveurl=https://web.archive.org/web/20090414125519/http://goty.gamespy.com/2008/xbox360/11.html|archivedate=April 14, 2009|url-status=dead}}</ref>
*''IGN'' Xbox 360<ref>{{cite web|author=Anon.|url=http://uk.bestof.ign.com/2008/xbox360/21.html|title=Xbox 360 Game of the Year|website=[[IGN]]|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20120106035342/http://uk.bestof.ign.com/2008/xbox360/21.html|archive-date=January 6, 2012}}</ref>
*''GamePro'' PC<ref>{{cite magazine|author=Anon.|title=The Best (and Worst) of 08: The GamePro Awards|url=http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|date=December 17, 2008|magazine=[[GamePro]]|access-date=August 18, 2011|archive-url=https://web.archive.org/web/20110721211704/http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|archive-date=July 21, 2011|url-status=dead}}</ref>
*GameSpy PC<ref>{{cite web|author=Anon.|url=http://goty.gamespy.com/2008/pc/12.html|title=PC Awards Recap|website=[[GameSpy]]|date=n.d.|access-date=August 18, 2011|url-status=dead|archive-url=https://web.archive.org/web/20120207164704/http://goty.gamespy.com/2008/pc/12.html|archive-date=February 7, 2012}}</ref>
*''GameSpot'' PC<ref>{{cite web|author=Anon.|url=http://www.gamespot.com/best-of/platform-awards/index.html?page=2|title=Best PC Game|website=[[GameSpot]]|date=n.d.|accessdate=June 19, 2024|archiveurl=https://web.archive.org/web/20090222102057/http://www.gamespot.com/best-of/platform-awards/index.html?page=2|archivedate=February 22, 2009|url-status=dead}}</ref>
*''GameTrailers'' PC<ref>{{cite web|url=https://www.youtube.com/watch?v=-zSnw12O92o|title=Game of the Year Awards 2008 - Best PC Game|date=July 19, 2016|accessdate=June 19, 2024|website=[[GameTrailers]]}}</ref>}} At the 2009 [[Golden Joystick Awards]], ''Fallout 3'' won Ultimate Game of the Year.<ref>{{cite web|url=https://kotaku.com/fallout-3-wins-the-golden-joysticks-5393592|title=Fallout 3 Wins The Golden Joysticks|access-date=November 11, 2009|website=[[Kotaku]]|date=October 30, 2009|first=Mike|last=Fahey|archive-date=September 15, 2011|archive-url=https://web.archive.org/web/20110915174411/http://kotaku.com/5393592/fallout-3-wins-the-golden-joysticks|url-status=live}}</ref> It also won Game of the Year along with Best Writing at the [[Game Developers Choice Awards]].<ref>{{cite web|author=Anon.|url=http://www.gamechoiceawards.com/archive/gdca_9th.html|title=Game Developers Choice Awards: Nominees and Awards Recipients|date=n.d.|access-date=December 20, 2009|website=[[Game Developers Choice Awards]]|archive-date=February 10, 2012|archive-url=https://web.archive.org/web/20120210075105/http://www.gamechoiceawards.com/archive/gdca_9th.html|url-status=live}}</ref> During the [[12th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] awarded ''Fallout 3'' with [[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing Game of the Year]] and [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Original Story]], and nominated it for [[D.I.C.E. Award for Game of the Year|Overall Game of the Year]], Computer Game of the Year, Console Game of the Year, [[D.I.C.E. Award for Outstanding Achievement in Game Direction|Outstanding Achievement in Game Direction]], [[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]], and [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]].<ref>{{cite web|author=Anon.|url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1034|title=Fallout 3|website=[[Academy of Interactive Arts & Sciences]]|date=n.d.|access-date=April 8, 2020|archive-date=August 12, 2020|archive-url=https://web.archive.org/web/20200812151445/https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1034|url-status=live}}</ref>


==Legacy==
*[[Gamasutra]] Best of 2008:
Some critics have referred to ''Fallout 3'' as one of the best game in the ''Fallout'' series,{{efn-ua|Attributed to multiple references:<ref>{{cite web|last=Wald|first=Heather|url=https://www.gamesradar.com/best-fallout-games/|title=The best Fallout games, ranked from worst to best|website=[[GamesRadar+]]|date=July 22, 2021|access-date=August 8, 2021|archive-date=August 8, 2021|archive-url=https://web.archive.org/web/20210808141615/https://www.gamesradar.com/best-fallout-games/|url-status=live}}</ref><ref>{{cite web|last=Watts|first=Steve|url=https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|title=Best Fallout Games, Ranked|website=[[GameSpot]]|date=April 10, 2024|access-date=May 4, 2024|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505060540/https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|url-status=live}}</ref><ref>{{cite web|last=Kelly|first=Paul|url=https://www.pcgamesn.com/fallout/games-best|title=The best Fallout games ranked|website=[[PCGamesN]]|date=April 24, 2024|access-date=May 4, 2024|archive-date=May 7, 2024|archive-url=https://web.archive.org/web/20240507030623/https://www.pcgamesn.com/fallout/games-best|url-status=live}}</ref><ref>{{cite web|last=Hanson|first=Sophie|url=https://www.yahoo.com/entertainment/best-fallout-games-ranked-including-160000964.html|title=The Best Fallout Games Ranked, Including The One With A Twist We're Still Thinking About|website=[[Yahoo!]]|date=April 13, 2024|accessdate=June 3, 2024}}</ref>}} and as one of the [[List of video games considered the best|greatest games of all time]].{{efn-ua|Attributed to multiple references:<ref>{{cite book|editor-last=Mott|editor-first=Tony|title=1001 Video Games You Must Play Before You Die|year=2010|publisher=[[Rizzoli Libri##Rizzoli International|Universe Publishing]]|page=787|isbn=978--0-7893-2090-2}}</ref><ref name="G4 100">{{cite web|author=Anon.|url=http://www.g4tv.com/videos/59223/top-100-video-games-of-all-time-75-fallout-3/|title=Top 100 Video Games of All Time #75 - Fallout 3|website=[[G4 (American TV network)|G4]]|date=June 12, 2012|accessdate=June 3, 2024|archive-date=November 7, 2014|archive-url=https://web.archive.org/web/20141107192820/http://www.g4tv.com/videos/59223/top-100-video-games-of-all-time-75-fallout-3/|url-status=dead}}</ref><ref>{{cite web|author=Anon.|url=https://www.polygon.com/features/2017/11/30/16717548/polygon-500-best-games-of-all-time-200-101|title=The 500 best games of all time: 200-101|website=[[Polygon (website)|Polygon]]|date=November 30, 2017|accessdate=June 3, 2024}}</ref><ref>{{cite web|last1=Leedham|first1=Robert|last2=White|first2=Sam|url=https://www.gq-magazine.co.uk/article/best-video-games-all-time|title=The 100 greatest video games of all time, ranked by experts
** Game of the Year 2008<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=21377 Gamasutra's Best of 2008]</ref>
|website=[[GQ]]|date=May 10, 2023|accessdate=June 3, 2024}}</ref>}} ''Fallout 3'' was included in ''[[The Art of Video Games]]'' exhibit at [[Smithsonian American Art Museum]], where it was described as the defining [[adventure game]] for current computers.<ref>{{cite web|last=Sullivan|first=Lucas|url=https://www.pcgamer.com/a-tour-through-the-smithsonians-the-art-of-video-games-exhibit/|title=A tour through the Smithsonian's The Art of Video Games exhibit|website=[[PC Gamer]]|date=April 14, 2012|accessdate=June 3, 2024}}</ref> In an article about the greatest games of the [[seventh generation of video game consoles]], ''Eurogamer''{{'s}} Will Porter wrote, "''Fallout 3'' was, in my exploding and increasingly dislocated eyes, a triumph. A perfect meld of the old and the new ... The way ''Fallout 3'' strode out, blinked beneath an unfamiliar sun and went on to thrive, genuinely made it one of the greatest experiences of this generation."<ref name="Eurogamer Games of Decade"/>


''Fallout 3'' brought the ''Fallout'' series into the mainstream.<ref name="Washington Post">{{cite news|last=Studholme|first=Billy|url=https://www.washingtonpost.com/video-games/2023/01/31/fallout-4-review-retrospective/|title='Fallout 4' has aged beautifully. You should play it again|newspaper=[[The Washington Post]]|date=January 31, 2023|accessdate=May 28, 2024}}</ref><ref name="Push Square">{{cite web|last=Ramsey|first=Robert|url=https://www.pushsquare.com/news/2015/06/retrospective_returning_to_the_wastelands_of_fallout_3_and_fallout_new_vegas|title=Retrospective: Returning to the Wastelands of Fallout 3 and Fallout: New Vegas|website=[[Push Square]]|date=June 5, 2015|accessdate=May 24, 2024}}</ref> Billy Studholme of ''[[The Washington Post]]'' wrote, "Before ''Fallout 3'', there was no ''Fallout'' as we know it today. The game blew the hinges off the franchise in the best way."<ref name="Washington Post"/> Due to the tepid reception toward the spin-off games ''[[Fallout Tactics: Brotherhood of Steel]]'' and ''[[Fallout: Brotherhood of Steel]]'', and the cancellation of the ''Van Buren'' project, the series stagnated in the mid 2000s.<ref name="IGN History"/> Bethesda's decision to swap the [[Isometric video game graphics|isometric graphics]] of the older games with 3D graphics as well as release the game on consoles helped ''Fallout 3'' reach a wider audience.<ref name="Washington Post"/><ref name="Eurogamer History">{{cite web|last=Cobbett|first=Richard|url=https://www.eurogamer.net/a-brief-history-of-fallout|title=
*[[GameSpot]] Best of 2008:
A brief history of Fallout|website=[[Eurogamer]]|date=June 5, 2015|accessdate=May 28, 2024}}</ref> Maxwell McGee of ''GamesRadar+'' also notes that Bethesda made ''Fallout 3'' more accessible to new players.<ref name="GamesRadar New Players">{{cite web|last=McGee|first=Maxwell|url=https://www.gamesradar.com/where-to-start-fallout/|title=I've never played Fallout, where's the best place to start?|website=[[GamesRadar+]]|date=July 15, 2015|accessdate=May 28, 2024}}</ref> McGee stated, "It's a guided experience that expertly introduces the ''Fallout'' universe without leaving you lost in the wasteland."<ref name="GamesRadar New Players"/>
**Best PC Game<ref>[http://www.gamespot.com/best-of/platform-awards/index.html?page=2 Gamespot's Best PC Game of 2008]</ref>
**Best RPG<ref>[http://www.gamespot.com/best-of/genre-awards/index.html?page=8 Gamespot's Best RPG of 2008]</ref>


===Retrospective commentary===
*[[Official Xbox Magazine]]
In the years since its release, the initial overwhelming praise bestowed on ''Fallout 3'' has somewhat subsided.<ref name="TheGamer">{{cite web|last=King|first=Jade|url=https://www.thegamer.com/fallout-3-vs-fallout-new-vegas-comparison-bethesda-interplay/|title=It's Okay To Enjoy Fallout 3 More Than New Vegas|website=TheGamer|date=April 22, 2024|accessdate=May 31, 2024}}</ref> Retrospective commentary surrounding ''Fallout 3'' often focuses on the writing, which some players and journalists have bemoaned for the lack of choices the player can make to affect the story and unrealistic character decisions.<ref name="TheGamer"/><ref name="Kotaku Retrospective">{{cite web|last=Burford|first=G.B.|url=https://kotaku.com/three-things-that-make-fallout-3-special-1721404805|title=Three Things That Make Fallout 3 Special|website=[[Kotaku]]|date=July 31, 2015|accessdate=May 31, 2024}}</ref><ref name="Hardcore Gaming"/> For example, at the end of the game when the player can choose to sacrifice themself to activate the purifier, they are unable to ask a companion to do it instead, even if the companion is immune to radiation.<ref name="Hardcore Gaming">{{cite web|last=Miszczyk|first=Maciej|url=http://www.hardcoregaming101.net/fallout-3/|title=Fallout 3|website=[[Hardcore Gaming 101]]|date=November 8, 2016|accessdate=May 31, 2024}}</ref><ref>{{cite web|last=Svn|first=Tiago|url=https://www.cracked.com/article_35271_revisiting-fallout-3s-ridiculous-ending.html|title=Revisiting 'Fallout 3's Ridiculous Ending|website=[[Cracked (magazine)|Cracked]]|date=September 11, 2022|accessdate=June 2, 2024}}</ref> ''Fallout 3''{{'s}} successor, ''[[Fallout: New Vegas]]'', introduced multiple questlines the player can follow to complete the game and replaced the karma system with reputation among specific factions.<ref name="Push Square"/> Due to its expanded role-playing mechanics, some players and journalists not only favor ''Fallout: New Vegas'', but also deride ''Fallout 3'' in comparison.<ref name="TheGamer"/> In response to the backlash, journalist Jade King wrote, "It feels elitist to suddenly pigeonhole it as some sort of failure ... Back in 2008, ''Fallout 3'' set a new benchmark for what open world [role-playing games] were capable of. We view it with such derision in hindsight, because Bethesda never really moved on from it.<ref name="TheGamer"/>
**Xbox 360 Game of the Year 2008<ref>[http://fallout.bethsoft.com/eng/home/news.php Official Fallout 3 Website: News]</ref>


''Fallout 3''{{'s}} open world map is often cited as the game's greatest achievement.<ref name="Eurogamer Games of Decade">{{cite web|last=Porter|first=Will|url=https://www.eurogamer.net/games-of-the-generation-fallout-3|title=Games of the Generation: Fallout 3|website=[[Eurogamer]]|date=October 28, 2013|accessdate=June 2, 2024}}</ref><ref name="Kotaku RPG">{{cite web|last=Burford|first=G.B.|url=https://kotaku.com/fallout-3-isnt-really-an-rpg-1725444327|title=Fallout 3 Isn't Really An RPG|website=[[Kotaku]]|date=August 21, 2015|accessdate=June 2, 2024}}</ref><ref name="PC Gamer Map">{{cite web|last=Kelly|first=Andy|url=https://www.pcgamer.com/fallout-3-does-the-old-wasteland-still-hold-up/|title=Fallout 3: does the old wasteland still hold up?|website=[[PC Gamer]]|date=November 23, 2015|accessdate=June 2, 2024}}</ref> Its portrayal of 1950s American culture contrasted by the devastation of nuclear war helped ''Fallout 3'' stand apart from contemporary high fantasy role-playing games like ''[[The Elder Scrolls]]'' and ''[[Gothic (series)|Gothic]]''.<ref name="Eurogamer Games of Decade"/><ref>{{cite web|last=Roddison|first=Mark|url=https://www.rpgfan.com/review/fallout-3-3/|title=Fallout 3|website=RPGFan|date=April 17, 2024|accessdate=June 2, 2024}}</ref> Journalists have also noted how the map emphasized exploration, and allowed players to find unique side quests and scenes of environmental storytelling.<ref name="Eurogamer Games of Decade"/><ref name="RPS Map">{{cite web|last=Chan|first=Khee Hoon|url=https://www.rockpapershotgun.com/fallout-3-is-ten-years-old-lets-remember-its-best-stories-and-quests|title=Fallout 3 is ten years old, let's remember its best stories and quests|website=[[Rock Paper Shotgun]]|date=October 29, 2018|accessdate=June 3, 2024}}</ref> Khee Hoon Chan of ''[[Rock Paper Shotgun]]'' remarked, "The ''Fallout 3'' world is probably better traversed when you abandon all pretense of trying to find your father, and wander about the endless wilderness as a roaming wayfarer, discovering these vignettes of humanity's perseverance after a global catastrophe."<ref name="RPS Map"/> Jeremy Peel of ''[[PCGamesN]]'' argues that ''Fallout 3''{{'s}} depiction of Washington, D.C. revolutionized video game exploration due to its non-linear design. Peel wrote, "Part of ''Fallout 3''{{'s}} legacy lies in setting the concept of a videogame dungeon free. Bethesda's D.C. allows you to approach its dangers from different directions, in different orders, and still find a satisfying loop you can recognize as dungeon-spelunking."<ref name="PCGamesN">{{cite web|last=Peel|first=Jeremy|url=https://www.pcgamesn.com/fallout-3/fallout-3-washington-dc|title=How Fallout 3's Washington, D.C. reinvented the dungeon|website=[[PCGamesN]]|date=October 3, 2017|accessdate=June 2, 2024}}</ref>
*[[GameSpy]] Best of 2008:<ref>[http://goty.gamespy.com/2008/index.html Gamespy's Game of the Year Awards 2008]</ref>
**Overall Game of the Year 2008
**Best PC Game
**Best Xbox 360 game


==Notes==
*[[Gamesradar]] Best of 2008:
{{notelist-ua}}
** Overall Game of the Year 2008<ref>[http://www.gamesradar.com/f/gamesradars-officially-annual-platinum-chalice-awards-2008/a-2008121817178666006/p-6 Gamesradar's Game of the Year 2008]</ref>
**Best Gore

*[[GameTrailers]] Best of 2008:
** Best RPG<ref>[http://www.gametrailers.com/player/43842.html Gametrailers Best RPG of 2008]</ref>
** Best PC Game<ref>[http://www.gametrailers.com/player/43920.html Gametrailers Best PC Game of 2008]</ref>

*[[Spike Video Game Awards]] 2008:
**Best RPG<ref>[http://www.spike.com/event/vga/page/vote/category/29523 Spike Video Game Awards Best RPG of 2008]</ref>

*[[X-Play]] Best of 2008:
**Best RPG <ref>[http://www.g4tv.com/xplay/articles/65788/XPlay_Best_of_2008_Best_RolePlaying_Game.html#bestof2008 X-Play's Best RPG of 2008]</ref>

===Downloadable content packages===
Both the PC and the Xbox 360 version of the Operation: Anchorage DLC have received mixed reviews from critics, averaging a 67<ref name="Metacritic O:A PC">{{citeweb |url=http://www.metacritic.com/games/platforms/pc/fallout3operationanchorage?q=fallout%203|title=Fallout 3: Operation Anchorage PC reviews at Metacritic|accessdate=2009-04-01|publisher=Metacritic}}</ref> and a 69<ref name="Metacritic O:A 360">{{citeweb |url=http://www.metacritic.com/games/platforms/xbox360/fallout3operationanchorage?q=fallout%203|title=Fallout 3: Operation Anchorage for XBox 360 reviews at Metacritic|accessdate=2009-04-01|publisher=Metacritic}}</ref> respectively at Metacritic. IGN<ref name="IGN O:A PC">{{citeweb |url=http://pc.ign.com/articles/948/948555p2.html|title=
Fallout 3: Operation: Anchorage Review|date=2009-01-29|accessdate=2009-04-02|last=Brudvig|first=Erik|publisher=IGN}}</ref>, Eurogamer<ref name="Eurogamer O:A">{{citeweb |url=http://www.eurogamer.net/articles/fallout-3-operation-anchorage-review|title=Fallout 3 Operation: Anchorage Review|date=2009-01-27|accessdate=2009-04-02|last=Porter|first=Will|publisher=Eurogamer}}</ref>, GameOver<ref name="GameOver O:A">{{citeweb |url=http://www.game-over.com/reviews/pc/Fallout_3_Operation:_Anchorage.html|title=Fallout 3 Operation: Anchorage|date=2009-02-19|accessdate=2009-04-02|last=Soletsky|first=Phil|publisher=GameOver}}</ref>, GameSpy<ref name="GameSpy O:A">{{citeweb |url=http://xbox360.gamespy.com/xbox-360/fallout-3-operation-anchorage/948765p1.html|title=Fallout 3: Operation Anchorage (X360)|date=2009-01-27|accessdate=2009-04-02|last=Villoria|first=Gerald|publisher=GameSpy}}</ref>, and play.tm<ref name="play.tm O:A">{{citeweb |url=http://play.tm/review/23201/fallout-3-operation-anchorage/|title=Fallout 3: Operation Anchorage|date=2009-02-03|accessdate=2009-04-02|last=Bright|first=Richard|publisher=play.tm}}</ref> criticized the price of Operation: Anchorage at 800 Microsoft Points, which is about $10, as being too expensive for the content provided. Eurogamer<ref name="Eurogamer O:A"/>, Cheat Code Central<ref name="CCC O:A">{{citeweb |url=http://cheatcc.com/pc/rev/fallout3operationanchoragereview2.html|title=Fallout 3: Operation Anchorage Review|accessdate=2009-04-02|last=Meunier|first=Nathan|publisher=Cheat Code Central}}</ref>, play.tm<ref name="play.tm O:A"/>, and GameSpy<ref name="GameSpy O:A"/> criticized the shift to a focus on action gameplay (combat) instead of the more varied gameplay that Fallout 3 had.

The Pitt has had a generally positive reception, averaging a score of 77<ref name="Metacritic Pitt PC">{{citeweb |url=http://www.metacritic.com/games/platforms/pc/fallout3thepitt?q=fallout%203|title=Fallout 3: The Pitt for PC reviews at Metacritic|accessdate=2009-04-01|publisher=Metacritic}}</ref> for the PC version and 79<ref name="Metacritic Pitt 360">{{citeweb |url=http://www.metacritic.com/games/platforms/Xbox360/fallout3thepitt?q=fallout%203|title=Fallout 3: The Pitt for Xbox 360 reviews at Metacritic|accessdate=2009-04-01|publisher=Metacritic}}</ref> for the Xbox 360 version. When initially released, the Xbox 360 version had a corrupt file which caused problems and rendered the DLC unplayable<ref name="Bethblog Pitt release problem">{{citeweb |url=http://bethblog.com/index.php/2009/03/25/the-pitt-is-back-up-on-Xbox-live/|title=The Pitt is back up on Xbox LIVE|date=2009-03-24|accessdate=2009-04-01|last=Grandstaff|first=Matt|publisher=Bethesda}}</ref>. As of April 3, 2009, Bethesda Softworks reports that they have uploaded a new version of The Pitt which fixes these problems.<ref name="Bethblog Pitt update">{{citeweb |url=http://bethblog.com/index.php/2009/04/02/update-on-the-pitt/|title=Update on The Pitt|date=2009-04-02|accessdate=2009-04-05|last=Grandstaff|first=Matt|publisher=Bethesda}}</ref> The PC version of The Pitt had the same problem, leading modders to create a patch called "The Pitt Crash Fix" which fixes the problems present in the wasteland but not interiors of The Pitt.<ref name="Pitt PC fix">{{citeweb |url=http://www.fallout3nexus.com/downloads/file.php?id=5152|title=The Pitt Crash Fix|date=2009-03-26|accessdate=2009-04-01|author=Quarn|publisher=Fallout 3 Nexus}}</ref>

==Controversies==
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===Drug references in Australia===
On July 4, 2008, ''Fallout 3'' was refused classification by the [[Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the OFLC.<ref name="No AUS Release">[http://www.classification.gov.au/special.html?n=46&p=156&sTitle=fallout+3&sMature=1&sMediaGames=1&sDateFromM=1&sDateFromY=2008&sDateToM=12&sDateToY=2008&record=228415 OFLC listing] for ''Fallout 3''. Retrieved on 12 July 2008.</ref><ref>[http://xbox360.ign.com/articles/887/887547p1.html ''Fallout 3'' Officially Refused Classification in Australia]</ref> According to the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs."<ref name="OFLC Report">[http://www.kotaku.com.au/games/2008/07/olfc_report_why_fallout_3_was_banned_in_australia.html OFLC Report: Why Fallout 3 Was Banned In Australia]</ref> A revised version of the game was resubmitted to the OFLC and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15; this new rating ensured that the game could retail legally in Australia.<ref name="AUS Revised">[http://www.classification.gov.au/special.html?n=46&p=156&sTitle=Fallout+3&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=8&sDateToY=2008&record=229214 OFLC listing] for ''Fallout 3''. Retrieved on 11 August 2008.</ref> According to the OFLC board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.<ref>[http://xbox360.ign.com/articles/898/898386p1.html Fallout 3 Censorship Report]</ref> In a later interview with U.K. gaming magazine [[Edge (magazine)|Edge]], Bethesda Softworks revealed that there would be only one version of ''Fallout 3'' released worldwide, and that this version would have all real world drug references removed.<ref>{{cite web|url=http://www.edge-online.com/news/censors-force-fallout-3-changes |title=Censors Force Fallout 3 Changes &#124; Edge Online |publisher=Edge-online.com |date= |accessdate=2008-11-01}}</ref> It was later clarified that the only change made would be that [[morphine]], a real world drug that would have appeared in the game, would instead be renamed to the more generic "Med-X."<ref>[http://www.shacknews.com/onearticle.x/54651 Fallout 3 Censorship Goes Global]</ref>

===Release in India===
On October 23, 2008, [[Microsoft]] announced that the game would not be released in India on the [[Xbox 360]] platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country."<ref>[http://www.gamingindians.com/2008/10/fallout-3-controversy-india-release-cancelled Fallout 3 controversy: India release cancelled]</ref>
Although the specific reason was not revealed in public, most people guessed it was because the game contains two-headed mutated cows called Brahmin (which may have been an intentional misspelling of [[Brahman (cattle)|brahman]]), which is also [[Brahmin|a class of religious scholars in India]], as well as the fact that the cow is revered by [[Hindu]]s.<ref>[http://www.techtree.com/India/News/Fallout_3_Not_Coming_to_India/551-94432-585.html Fallout 3: Not coming to India]</ref>

===Censorship in Japan===
[[Bethesda Softworks]] changed the side quest "The Power of the Atom" in the Japanese version of ''Fallout 3'' to relieve concerns about depictions of atomic detonation in inhabited areas. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of Megaton. In the Japanese version, the character Mr. Burke has been taken out of this side quest, making it impossible to detonate the bomb.

Also in the Japanese release, the "Fat Man" nuclear catapult weapon was renamed "Nuka Launcher," as the original name was a reference to [[Fat Man|the bomb used on Nagasaki]].<ref>{{cite web |url=http://blog.wired.com/games/2008/11/japanese-fallou.html |title=Fallout 3 Pulls Nuke References for Japan }}</ref>


==References==
==References==
{{reflist|2}}
{{reflist}}


==External links==
==External links==
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Latest revision as of 03:55, 10 January 2025

Fallout 3
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Producer(s)
  • Ashley Cheng
  • Gavin Carter
Designer(s)Emil Pagliarulo
Programmer(s)
  • Guy Carver
  • Steve Meister
Artist(s)Istvan Pely
Writer(s)Emil Pagliarulo
Composer(s)Inon Zur
SeriesFallout
EngineGamebryo
Platform(s)
Release
  • NA: October 28, 2008
  • PAL: October 31, 2008
  • JP: December 4, 2008
Genre(s)Action role-playing
Mode(s)Single-player

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it in Maryland and Virginia, collectively referred to as the Capital Wasteland. Downloadable content is set in Pennsylvania, pre-War Alaska and outer space. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes.

Fallout 3 received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games ever made. Fallout 3 shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the recreational drug use and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called Brahmin, a varna (class) in Hinduism; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, Fallout: New Vegas, developed by Obsidian Entertainment in 2010. The fourth major installment in the Fallout series, Fallout 4, was released in 2015.

Gameplay

[edit]

Fallout 3 is an action role-playing game that can be played from either a first-person or third-person perspective.[1] It is set in the Washington metropolitan area, years after a nuclear war left much of the United States decimated.[2] The player controls a 19 year old character who grew up in a fallout shelter called Vault 101.[2] The goal of the game is to complete a series of quests to find the character's father, who unexpectedly left Vault 101.[3]: 57  In addition to the main quests, the player can participate in optional unrelated quests known as side quests.[2] GamesRadar+ critic Andy Kelly estimates there are over 100 hours of content in Fallout 3.[2]

At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.[4][5] They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.[5] These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.[3]: 4  Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.[3]: 10  If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.[3]: 6  The player can add more points into skill stats whenever they earn enough experience points to level up.[5] Experience points can be earned through several methods, such as killing an enemy or completing a quest.[6] When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.[5] For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.[3]: 18 

While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.

Fallout 3 features an open world map that the player can freely explore.[7] Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Jefferson Memorial and the Washington Monument.[8] The player is equipped with a wearable computer called the Pip-Boy 3000.[5] The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.[4][5] The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.[3]: 32  The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.[5] While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[3]: 38  There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives.[3]: 33–34  While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.[9] V.A.T.S. is dictated by a statistic known as Action Points.[9] Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.[2]

An important mechanic in Fallout 3 is the player's karma.[10] Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.[10] For example, if the player provides water to a beggar, their karma increases.[10] Likewise, if the player breaks into a home, their karma decreases.[10] The player's karma effects how other characters perceive them.[3]: 30  Some companions can only be recruited if the player meets the companion's karmic expectation.[3]: 30  Some non-recruitable characters will be more accepting of the player depending on their karma level.[3]: 30  For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.[3]: 30 

Plot

[edit]
The plot of Fallout 3 revolves around a water purifier at the Jefferson Memorial.

Fallout 3 takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high-tech fallout shelters known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near Washington, D.C. After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The young vault dweller decides to track down their father and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement Megaton, radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a water purifier built in the Jefferson Memorial would have purified the irradiated water in the Tidal Basin and Potomac River. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101.

The Lone Wanderer finds and rescues James from a virtual reality program in Vault 112. James reveals that he wanted to revive Project Purity and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the Brotherhood of Steel, a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87 but is captured by the Enclave and held in Raven Rock. They escape imprisonment and meet President Eden, who is revealed to be an artificial intelligence program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct.

Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the Broken Steel downloadable content is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up.

Development

[edit]

The origins of Fallout 3 date back to the cancellation of Van Buren, which was intended to be the third game in the mainline Fallout series.[11][12] Under the development of Black Isle Studios, Van Buren was to be set in Arizona, Colorado, Nevada, and Utah, and would have included a mixture of real-time and turn-based combat.[12][13] Black Isle Studios' publisher Interplay Entertainment was struggling financially, and in December 2003 Van Buren was cancelled.[14] In 2004, Bethesda Softworks purchased the rights to develop their own rendition of Fallout 3 from Interplay for $1,175,000 minimum guaranteed advance against royalties.[15] At the time, Bethesda was known for their work with The Elder Scrolls series, but wanted to expand their catalogue with another project.[13] According to developer Joel Burgess, Bethesda's holding company ZeniMax Media turned down multiple offers from other companies who wanted to work on the game.[11] Burgess remarked, "The sense was we had to make our own game."[11]

Development on Fallout 3 began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on The Elder Scrolls IV: Oblivion.[16] After the release of The Elder Scrolls IV: Oblivion in 2006, the size of the team drastically increased.[16] Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.[11] Lead designer and writer Emil Pagliarulo wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.[11][17] This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.[11][18] Pagliarulo notes this approach differed from the rigid and "unhealthy" development of The Elder Scrolls IV: Oblivion, in which the developers had to follow the outline of the original design document regardless of their opinions.[18]

In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.[11][17][18] Product manager Pete Hines said Bethesda's mindset was to treat Fallout 3 as if they had worked on the original Fallout games.[18] To this extent, they kept Fallout 3 an in-house production, and did not hire anyone who worked on the original games.[19] Bethesda used the first Fallout game as a model while designing Fallout 3.[17] Pagliarulo favored the oppressive and bleak atmosphere of the first Fallout game in contrast to the excessive and camp dialogue of Fallout 2.[17][18] Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.[17] Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.[19] According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.[19] The player character's father, James, was created as a moral compass, and would react to the player's previous actions.[19]

A common joke among fans and journalists before the release of Fallout 3 was to describe it as "Oblivion but with guns".[8][20] Due to Bethesda's previous oeuvre with high fantasy role-playing games, some players questioned whether Fallout 3 would simply be an iteration of The Elder Scrolls IV: Oblivion.[20] Bethesda sought to incorporate elements of first-person shooter games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.[18] Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.[11] Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.[11] The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the Burnout series.[18] Bethesda developers later discussed how they felt the shooting mechanics in Fallout 3 were one of the weaker elements of the game.[11][21] Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."[11]

The original setting for Fallout 3 was the West Coast of the United States, but early in development, the setting changed to the Washington metropolitan area.[19] Pagliarulo said this decision stemmed from the adage "write what you know", as Bethesda was based in Rockville, Maryland, a city close to Washington, D.C.[18][19] Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.[11] Due to how the game engine worked, Washington, D.C. needed to be split into separate zones connected by the Washington Metro.[11] Playtesters routinely struggled to navigate the Metro, and complained the increased difficulty made the area less enjoyable.[11] Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.[11] Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on [Fallout 3]".[11]

The original size of the Fallout 3 map was comparable to the size of the map in The Elder Scrolls IV: Oblivion.[11] Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.[18] For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.[18] About six months before release, Bethesda felt the map was too small.[11] Whereas The Elder Scrolls IV: Oblivion was able to hide the distance between locations with mountains and trees, Fallout 3's barren wasteland setting meant that players were noticing locations too quickly.[11] As a result, Bethesda increased the map size by roughly 20 percent, and spread out locations.[11] Another map related issue brought up late in development was the fact that no one had modeled the White House.[22] As there was not enough time to create another significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and explain that it was one of the locations targeted by nuclear attacks.[22] Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.[20] In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of contract killers attacking a character, or a giant scorpion attacking a robot.[20]

Inon Zur composed the score for Fallout 3, which was intended to balance traditional American music like blues and folk, with the powerful cadence of military music.[23] The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.[23] Zur was influenced by post-apocalyptic films like Mad Max 2 as well as Vietnam War films like Full Metal Jacket.[23] The music is fully electronic, with occasional samples of live instruments.[23] When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in Fallout, then the actual sound is representing and helping to represent this aspect, too."[23] In addition to the original soundtrack, Fallout 3 features licensed music that the player can listen to via in-game radio stations.[24] The licensed music includes songs from artists such as Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby.[24]

Over 40,000 lines of dialogue were recorded for Fallout 3, which at the time, set a Guinness World Record for the most lines of dialogue in a single-player role-playing game.[25] Some celebrity actors were brought on to provide voice work, including Liam Neeson and Malcolm McDowell.[18] In an interview with Edge, Blindlight manager Lev Chapelsky noted that former president of the United States Bill Clinton was jokingly offered a voice role, but the offer was swiftly rejected.[26] Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.[27] Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."[27]

Release

[edit]
Bethesda's Fallout 3 booth at the 2008 Games Convention

Fallout 3 was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.[28] For years, there was little new information about the game, although Tor Thorsen of GameSpot notes that interest in Fallout 3 rose significantly after the critical success of The Elder Scrolls IV: Oblivion.[16][29] In April 2007, Bethesda published a teaser site for Fallout 3, and in June released the first trailer.[30][31] The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "I Don't Want to Set the World on Fire" by the Ink Spots.[31] To promote the game, Bethesda partnered with American Cinematheque and Geek Monthly to hold a film festival titled A Post-Apocalyptic Film Festival Presented by Fallout 3.[32] The festival showcased six post-apocalyptic films: 12 Monkeys, A Boy and His Dog, Damnation Alley, The Last Man on Earth, The Omega Man, and Wizards.[32]

Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.[33][34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million.[34] Fallout 3 outsold every previous Fallout game combined, and sales were 57% stronger than The Elder Scrolls IV: Oblivion in its first week of release.[35] The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.[36]

Due to its content, some versions of Fallout 3 were subject to censorship.[37] The initial Australian version was refused classification by the Australian Classification Board (ACB) due to its realistic depiction of drug use.[38] As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug morphine with a generic drug, and removed the drug injection animation.[39][40] Bethesda further altered every version of Fallout 3 to accommodate for these changes.[39] Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.[37] A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.[37] Excess blood and gore were removed from the German version by the Federal Department for Media Harmful to Young Persons,[41] and Microsoft chose not to release Fallout 3 in India due to perceived "cultural sensitivities.[42][A]

In 2023, a leaked financial forecast presentation indicated that Bethesda was working on a remaster of Fallout 3.[43] The presentation stated that the remaster was scheduled for a 2024 release, although PC Gamer notes that the release projection predated the COVID-19 pandemic, which has likely delayed development.[43]

Downloadable content

[edit]

Fallout 3 was supported with five downloadable content (DLC) add-ons.[44] The first DLC was Operation: Anchorage, which takes place inside a virtual reality simulation that depicts a battle between United States and Chinese soldiers in Anchorage, Alaska.[45] The second DLC was The Pitt.[46] Set in Pittsburgh, the player infiltrates a slaver compound, and looks for a cure for the mutant disease affecting the slave population.[46] The third DLC, Broken Steel, takes place immediately after the events of main story, and revolves around the Brother of Steel's campaign to eliminate the remaining Enclave soldiers.[47] The fourth DLC, Point Lookout, is set in Point Lookout State Park, where the player investigates the disappearance of a young girl.[48] In the final DLC, Mothership Zeta, the player is abducted by aliens, and must escape from a UFO.[48]

Development on the DLC add-ons began roughly two months before Fallout 3's release.[44] Only three add-ons were initially planned, but due to player feedback the number was increased to five.[44] Initially, the DLC add-ons were not released for the PlayStation 3 version.[49] Lazard Capital Markets analyst Colin Sebastian speculated that this was likely the result of a deal with Bethesda by Sony's competitor, Microsoft.[49] Howard offered a different explanation, and said it was due to more Xbox 360 owners paying for The Elder Scrolls IV: Oblivion DLC than PlayStation 3 owners.[48] By 2009, all five add-ons were made available to PlayStation 3 owners.[48]

Reception

[edit]

Reviews

[edit]

Fallout 3 was well received by critics.[29] On the review aggregator website Metacritic, the Microsoft Windows version of Fallout 3 was assigned the game a weighted average critic score of 91/100, the PlayStation 3 version a 90/100, and the Xbox 360 version a 93/100.[50][51][52] The Xbox 360 version is tied with Braid, Gears of War 2, and Super Smash Bros. Brawl as the fourth highest rated game from 2008 on Metacritic.[57]

1UP.com's Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, Fallout 3 is a "hugely ambitious game that doesn't come around very often."[58] IGN editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... Fallout 3 proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."[7] In a review of the game for Kotaku, Mike Fahey commented: "While Inon Zur's score is filled with epic goodness, the real stars of Fallout 3's music are the vintage songs from the 1940s."[59]

Tim Cain, Fallout and Fallout 2 game director, praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions.[60] He was also critical of how Fallout 3 recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company, Troika Games, had acquired the license, he would have come up with a completely original story for the East coast. Chris Avellone, Fallout 2's main writer, described the game as having "enough options and tools at [his] disposal to insure [he] was having fun no matter what the challenges", praising the immersion in Fallout's world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the player character.[61] Will Tuttle of GameSpy commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay."[62] Although Edge awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "Fallout 3 empowers, engages and rewards to extents that few games have ever achieved."[63]

Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression.[7] The AI and stiff character animations are another common point of criticism,[64][65][66] as is the ending.[64][67] Edge stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the HUD, the clarity of the menu interface, and that the smaller problems are carried over from Oblivion. Edge liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable."[53]

Fandom response

[edit]

It's not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names ... Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.

—Vince D. Weller, long-time No Mutants Allowed member, former RPG news site director, and lead developer of The Age of Decadence[68][69]

Not all fans were happy with the direction the Fallout series was taken in after its acquisition by Bethesda.[70] Notorious for their support of the series' first two games, Fallout and Fallout 2, members centered on one of the oldest Fallout fansites, No Mutants Allowed, have criticized departures from the original games' stories, gameplay mechanics and setting.[71][72] Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[72] Also criticized are the quality of the game's writing, its relative lack of verisimilitude, the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.[72][73][74] In response, James Stephanie Sterling of Destructoid called fan groups like No Mutants Allowed "selfish" and "arrogant", stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[68] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else.[72]

Awards

[edit]

After its release, Fallout 3 won numerous awards from gaming journalists and websites.[75] It was awarded Game of the Year by Gamasutra, GamesRadar+, GameSpy, IGN, and UGO Networks.[C] The game also won Xbox 360 Game of the Year from GameSpy, IGN, and Official Xbox Magazine, and PC Game of the Year from GamePro, GameSpy, GameSpot, and GameTrailers.[D] At the 2009 Golden Joystick Awards, Fallout 3 won Ultimate Game of the Year.[88] It also won Game of the Year along with Best Writing at the Game Developers Choice Awards.[89] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Fallout 3 with Role-Playing Game of the Year and Outstanding Achievement in Original Story, and nominated it for Overall Game of the Year, Computer Game of the Year, Console Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Game Design, and Outstanding Achievement in Gameplay Engineering.[90]

Legacy

[edit]

Some critics have referred to Fallout 3 as one of the best game in the Fallout series,[E] and as one of the greatest games of all time.[F] Fallout 3 was included in The Art of Video Games exhibit at Smithsonian American Art Museum, where it was described as the defining adventure game for current computers.[99] In an article about the greatest games of the seventh generation of video game consoles, Eurogamer's Will Porter wrote, "Fallout 3 was, in my exploding and increasingly dislocated eyes, a triumph. A perfect meld of the old and the new ... The way Fallout 3 strode out, blinked beneath an unfamiliar sun and went on to thrive, genuinely made it one of the greatest experiences of this generation."[100]

Fallout 3 brought the Fallout series into the mainstream.[101][102] Billy Studholme of The Washington Post wrote, "Before Fallout 3, there was no Fallout as we know it today. The game blew the hinges off the franchise in the best way."[101] Due to the tepid reception toward the spin-off games Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel, and the cancellation of the Van Buren project, the series stagnated in the mid 2000s.[29] Bethesda's decision to swap the isometric graphics of the older games with 3D graphics as well as release the game on consoles helped Fallout 3 reach a wider audience.[101][103] Maxwell McGee of GamesRadar+ also notes that Bethesda made Fallout 3 more accessible to new players.[104] McGee stated, "It's a guided experience that expertly introduces the Fallout universe without leaving you lost in the wasteland."[104]

Retrospective commentary

[edit]

In the years since its release, the initial overwhelming praise bestowed on Fallout 3 has somewhat subsided.[105] Retrospective commentary surrounding Fallout 3 often focuses on the writing, which some players and journalists have bemoaned for the lack of choices the player can make to affect the story and unrealistic character decisions.[105][106][107] For example, at the end of the game when the player can choose to sacrifice themself to activate the purifier, they are unable to ask a companion to do it instead, even if the companion is immune to radiation.[107][108] Fallout 3's successor, Fallout: New Vegas, introduced multiple questlines the player can follow to complete the game and replaced the karma system with reputation among specific factions.[102] Due to its expanded role-playing mechanics, some players and journalists not only favor Fallout: New Vegas, but also deride Fallout 3 in comparison.[105] In response to the backlash, journalist Jade King wrote, "It feels elitist to suddenly pigeonhole it as some sort of failure ... Back in 2008, Fallout 3 set a new benchmark for what open world [role-playing games] were capable of. We view it with such derision in hindsight, because Bethesda never really moved on from it.[105]

Fallout 3's open world map is often cited as the game's greatest achievement.[100][109][110] Its portrayal of 1950s American culture contrasted by the devastation of nuclear war helped Fallout 3 stand apart from contemporary high fantasy role-playing games like The Elder Scrolls and Gothic.[100][111] Journalists have also noted how the map emphasized exploration, and allowed players to find unique side quests and scenes of environmental storytelling.[100][112] Khee Hoon Chan of Rock Paper Shotgun remarked, "The Fallout 3 world is probably better traversed when you abandon all pretense of trying to find your father, and wander about the endless wilderness as a roaming wayfarer, discovering these vignettes of humanity's perseverance after a global catastrophe."[112] Jeremy Peel of PCGamesN argues that Fallout 3's depiction of Washington, D.C. revolutionized video game exploration due to its non-linear design. Peel wrote, "Part of Fallout 3's legacy lies in setting the concept of a videogame dungeon free. Bethesda's D.C. allows you to approach its dangers from different directions, in different orders, and still find a satisfying loop you can recognize as dungeon-spelunking."[113]

Notes

[edit]
  1. ^ One journalist speculated the decision to not release Fallout 3 in India was due to the game's depiction of Brahman cattle. In Hinduism, cows are revered, and the similarly named concepts of Brahman and Brahmin are of great importance in Hindu society.[42]
  2. ^ Electronic Gaming Monthly would sometimes have three critics review a game, and display the individual ratings from each critic. Demian Linn gave an A score, Theirry Nguyen game a B+ score, and Philip Kollar gave an A+ score.[1]
  3. ^ Attributed to multiple sources:
  4. ^ Attributed to multiple sources:
  5. ^ Attributed to multiple references:[91][92][93][94]
  6. ^ Attributed to multiple references:[95][96][97][98]

References

[edit]
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  2. ^ a b c d e f Kelly, Andy (October 28, 2008). "Fallout 3 review". GamesRadar+. Retrieved May 24, 2024.
  3. ^ a b c d e f g h i j k l Hodgson, David S.J. (2009). Fallout 3 Game Of The Year Edition Prima Official Game Guide. Prima Games. ISBN 978-0-307-46703-4.
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  7. ^ a b c d Brudvig, Erik (October 27, 2008). "Fallout 3 Review". IGN. Archived from the original on January 17, 2012. Retrieved June 23, 2009.
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  9. ^ a b c Reed, Kristan (October 28, 2008). "Fallout 3". Eurogamer. pp. 1–2. Archived from the original on February 9, 2012. Retrieved October 28, 2008.
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  33. ^ McElroy, Justin (February 18, 2008). "Fallout 3 to get simultaneous release on PS3, Xbox 360, PC". Joystiq. Retrieved June 4, 2024.
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  36. ^ Kollar, Philip (November 10, 2015). "Fallout 4 could be a bigger hit than Skyrim". Polygon. Archived from the original on November 13, 2015. Retrieved November 13, 2015.
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