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{{Short description|Video game series}} |
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{{Other uses}} |
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{{pp-vandalism|small=yes}} |
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|title = Mario |
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{{Use American English|date=April 2023}} |
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|creator = [[Shigeru Miyamoto]] |
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{{Use mdy dates|date=April 2023}} |
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|collapsible = |
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<!--Luigi's Mansion is NOT part of this series and should NOT be mentioned as a game of the series.--> |
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{{Infobox video game series |
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|show image = |
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| image = Mario Series Logo.svg |
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|caption |
| caption= Logo since 2011 |
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| platforms = {{Hlist |
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|developer = [[Nintendo]] |
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| [[Game & Watch]] |
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|publisher = Nintendo |
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| [[NES]] |
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|genre = [[Platform game|Platform]] |
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| [[Famicom Disk System]] |
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|released =''Donkey Kong'' – 1981<!-- This is only for the FIRST RELEASE of the series, not EVERY one. There is no such thing as a "present" release date, either. --> |
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| [[Arcade video game|Arcade]] |
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|spinoffs = ''[[#Other genres and spin-offs|See below]]'' |
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| [[Game Boy]] |
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|website = }} |
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| [[Super NES]] |
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The {{Nihongo|'''''Mario'''''|マリオ}} series is a series of highly popular and acclaimed<ref name="1up.com">{{cite web|url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448|title=The Greatest 200 Videogames of Their Time|publisher=Electronic Gaming Monthly|accessdate=2007-08-09}}</ref> [[video game]]s by [[Nintendo]], featuring Nintendo's mascot [[Mario]] and, in many games, his brother [[Luigi]]. Gameplay in the series often centers around jumping on and defeating enemies. The games usually feature simple plots; the most common theme is that of [[Bowser (character)|Bowser]], the main [[antagonist]], kidnapping [[Princess Peach]], whom Mario saves. Despite the plots usually being very simple, the [[Mario role-playing games]] tend to have deeper plots, often involving enemies other than Bowser (many of which involve Bowser actually teaming up with Mario), with aspirations for world domination. Mario has been featured in 200 games, and the Mario series has sold over 200 million copies total, making it the [[List of best-selling video game franchises|best-selling video game series]] of all time.<ref>{{cite web|url=http://www.newswire.ca/en/releases/mmnr/Super_Mario_Galaxy/index.html |title=Italian Plumber More Memorable Than Harper, Dion |accessdate=2010-04-04 |date=2007-12-13 |publisher=CNW Group |archiveurl=http://www.webcitation.org/5okQ2NbiK |archivedate=2010-04-04 }}</ref> |
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| [[Nintendo 64]] |
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| [[Game Boy Color]] |
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| [[Game Boy Advance]] <!-- 2001: Super Mario Advance --> |
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| [[GameCube]] |
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| [[Nintendo DS]] |
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| [[Wii]] |
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| [[Nintendo 3DS]] <!-- 2011: Super Mario 3D Land --> |
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| [[Wii U]] <!-- 2012: New Super Mario Bros. U --> |
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| [[iOS]] <!-- 2016: Super Mario Run --> |
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| [[Android (operating system)|Android]] <!-- 2017: Super Mario Run --> |
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| [[Nintendo Switch]] <!-- 2017: Super Mario Odyssey --> |
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}} |
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| developer = {{Unbulleted list |
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| [[Nintendo EAD]] (1985–2015) |
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| [[Nintendo EPD]] (2016–present) |
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}} |
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| publisher = [[Nintendo]] |
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| genre = [[Platform game|Platform]] |
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| spinoffs = ''[[Luigi (series)|Luigi]]''<br />''[[Yoshi (series)|Yoshi]]''<br />''[[Wario (series)|Wario]]''<br />''[[Mario Kart]]''<br />''[[Mario Party]]''<br />''[[Paper Mario]]''<br />''[[Mario & Luigi]]'' |
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| creator = [[Shigeru Miyamoto]] |
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| artist = {{Plainlist| |
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* [[Yoichi Kotabe]] |
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* Shigehisa Nakaue |
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}} |
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| composer = {{Unbulleted list |
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| [[Koji Kondo]] |
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| [[Mahito Yokota]] |
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| [[Kazumi Totaka]] |
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}} |
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| first release version = ''[[Super Mario Bros.]]'' |
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| first release date = September 13, 1985 |
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| latest release version = ''[[Super Mario Bros. Wonder]]'' |
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| latest release date = October 20, 2023 |
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}} |
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{{Nihongo foot|'''''Super Mario'''''|スーパーマリオ|Sūpā Mario|lead=yes|group=lower-alpha}} (also known as {{nihongo foot|'''''Super Mario Bros.'''''|スーパーマリオブラザーズ|Sūpā Mario Burazāzu|lead=yes|group=lower-alpha}} and {{Nihongo foot|'''''Mario''''')|マリオ|lead=yes|group=lower-alpha}} is a [[platform game]] series created by [[Nintendo]] starring their mascot, [[Mario]]. It is the central series of the greater [[Mario (franchise)|''Mario'' franchise]]. At least one ''Super Mario'' game has been released for every major [[Nintendo video game consoles|Nintendo video game console]]. However, there have also been a number of ''Super Mario'' video games released on non-Nintendo gaming platforms.<ref>{{cite web|url=https://screenwanderer.com/8-times-super-mario-jumped-on-other-platforms/|title=8 times Super Mario jumped on other platforms|author=Screenwanderer.com|date=June 19, 2019|accessdate=November 3, 2023|archive-date=October 2, 2019|archive-url=https://web.archive.org/web/20191002220815/https://screenwanderer.com/8-times-super-mario-jumped-on-other-platforms/|url-status=live}}</ref> There are more than 20 games in the series. |
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The ''Super Mario'' games are set primarily<!-- 'Primarily' because some games are NOT set in the Mushroom Kingdom--> in the fictional Mushroom Kingdom, typically with Mario as the main [[player character]]. He is usually joined by his brother, [[Luigi]], and often other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed [[level (video gaming)|levels]]. The games have simple plots, typically with Mario and Luigi [[Damsel in distress|rescuing the kidnapped]] [[Princess Peach]] from the primary [[antagonist]], [[Bowser]]. The first game in the series, ''[[Super Mario Bros.]]'', released for the [[Nintendo Entertainment System]] (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of [[power-up]]s and [[item (gaming)|items]] that give the character special powers such as fireball-throwing and size-changing.<ref>{{Cite web |last=McWhertor |first=Michael |title=Nintendo's Revised History Of Super Mario Bros. |date=December 10, 2010 |url=https://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20180618052542/https://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros |archive-date=June 18, 2018 |access-date=June 18, 2018}}</ref> |
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==Gameplay== |
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{{Refimprove|section|date=March 2009}} |
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[[File:Mariobros3 skyland.jpg|right|thumb|Part of the fifth world's map in ''[[Super Mario Bros. 3]]''; cleared levels are marked with an "M" or "L"(for [[Mario (character)|Mario]] and [[Luigi]], respectively), while uncleared levels display a number.]] |
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In the [[platform game]]s of the ''Mario'' series, [[gameplay]] primarily involves jumping on enemies and avoiding enemy attacks. In later 3D games, close quarters fights were incorporated. Intense emphasis on reaching various goals permeates the series; such goals include defeating enemies, reaching specific points, or solving puzzles. Throughout the series, collecting power-ups has been an integral part of the gameplay.<ref name=GT>{{cite web| title = Super Mario Galaxy 2 Review| publisher = [[GameTrailers]]| date = 2010-05-21| url = http://www.gametrailers.com/video/review-super-mario/100404| accessdate = 2010-05-22}}</ref> |
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The ''Super Mario'' series is part of the greater ''Mario'' franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies of ''Super Mario'' games have been sold worldwide, making it the [[List of best-selling video game franchises|fifth-bestselling video game series]], behind the larger ''Mario'' franchise, the puzzle series ''[[Tetris]]'', the [[Pokémon (video game series)|''Pokémon'']] video games, and ''[[Grand Theft Auto]]''.<ref>{{Cite web |title=Super Mario Maker has sold 1 Million units around the world! |url=https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN |url-status=dead |archive-url=https://web.archive.org/web/20151002142005/https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN |archive-date=October 2, 2015 |publisher=Nintendo}}</ref> |
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In 2D games, the levels are linear, and are usually divided into different worlds, each with a certain number of hidden items and secret warp pipes. Early 2D games used levels with only one exit, then forcing the player to advance to the next sequential level. ''[[Super Mario Bros. 3]]'' was the first game to use an overworld. In the game, levels are shown on a map, and the player can take different paths through the game. The order in which all these elements are arranged is not necessarily linear, which often allows the player to skip them or play them in different order. ''[[Super Mario World]]'' introduced levels with multiple exits. Unlike in ''Super Mario Bros. 3'', where once a level is cleared, the player can choose the next level in the overworld, in ''Super Mario World'', the way the player exits the level dictates which path opens to player in the overworld. Also, ''Super Mario World'' allows players to play completed levels more than once, while ''Super Mario Bros. 3'' forces you to continue and the level will not be playable until a new game is begun. |
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== Gameplay == |
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3D games of the series have a non-linear, free-roaming layout. In ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'' and ''[[Super Mario Galaxy]]'', an overworld connects levels in the game; more areas of the overworld and thus more levels become accessible as the game progresses. ''[[Super Mario Galaxy 2]]'' uses a map like the one found in ''Super Mario Bros. 3.'' Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers Power Stars or Shine Sprites in each course; some only appear after completing certain tasks, often hinted at by the name of the course. As more Power Stars or Shine Sprites are collected, more areas of the overworld become accessible and thus more stages are available. |
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{{More citations needed| section|date=December 2021}} |
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{{anchor|Recurring gameplay elements}} |
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<!-- Commented out: [[File:NES Super Mario Bros.png|right|thumb|The [[Super Mario Bros.|first ''Super Mario'' game]]'s gameplay involved jumping on enemies and moving to the right as the screen scrolled.]] --> |
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The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the [[2D computer graphics|2D]] games, the [[player character]] (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D ''Super Mario'' game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. ''[[Super Mario Bros. 3]]'' introduced the [[overworld]], a map of nonlinear levels that branches according to the player's choice.<ref name="NP-10-Preview">{{Cite magazine |last=Nintendo Power Staff |date=January–February 1990 |title=Previews: ''Super Mario Bros. 3'' |magazine=[[Nintendo Power]] |publisher=[[Nintendo]] |issue=10 |pages=56–59}}</ref> ''[[Super Mario World]]'' introduced levels with multiple exits. |
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===Recurring gameplay elements=== |
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'''Item blocks''' originated from the game ''[[Super Mario Bros.]]'' In that game and many of its sequels, such blocks contain either coins or power-ups, which aid the player's progress. |
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3D installments in the series have had two subgenres: [[open world]] exploration based games and more linear 3D games with a predetermined path.<ref>{{Cite news |last=Osborn |first=Alex |date=January 13, 2017 |title=Miyamoto Offers a Few New Super Mario Odyssey Details |work=IGN |url=https://www.ign.com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-odyssey-details |url-status=live |access-date=January 15, 2017 |archive-url=https://web.archive.org/web/20170114215727/http://www.ign.com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-odyssey-details |archive-date=January 14, 2017}}</ref> Levels in the open world games, ''[[Super Mario 64|64]]'', ''[[Super Mario Sunshine|Sunshine]]'' and ''[[Super Mario Odyssey|Odyssey]]'', allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.<ref>{{Cite web |title=Super Mario Galaxy Central – Galaxy Information |url=http://smgalaxy.com/view_level.php?id=10 |url-status=dead |archive-url=https://web.archive.org/web/20080313130758/http://smgalaxy.com/view_level.php?id=10 |archive-date=March 13, 2008 |access-date=November 29, 2007 |publisher=Super Mario Galaxy Central}}</ref> The linear 3D games, ''Galaxy'', ''Galaxy 2'', ''3D Land'' and ''3D World'', feature more fixed camera angles and a predetermined path to a single goal. |
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The '''Super [[Mushroom]]''' is a power-up in the series. Usually, it's about the size of Mario, and has an ivory stalk below a red and white (originally red and orange) spotted cap. Collecting one of these increases Mario's size, allowing him to break certain blocks and take an extra hit of damage (upon which he reverts to his small size.) Whilst in Super form, most blocks that would contain a Super Mushroom will instead offer a more powerful power-up, such as the Fire Flower. Originally, it was shaped after a common mushroom, but since ''[[Super Mario Bros. 2]]'' it gained a more cartoonish shape, becoming round and stubby, with a smiling face on the stalk. [[Shigeru Miyamoto]] stated in an interview that the Super Mushroom was created by chance. The first sketches of Mario turned out to be too big, and they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom. In the [[Mario role-playing games|RPGs]], these mushrooms replenish health, whilst in the ''[[Mario Kart (series)|Mario Kart series]]'', they provide a turbo boost.<ref name="worldrecord">{{cite web|author=O'Connell, Patricia|url=http://www.businessweek.com/magazine/content/05_45/b3958127.htm|title=Meet Mario's Papa|publisher=BusinessWeek online|date=November 7, 2005|accessdate=2005-11-26}}</ref> In ''[[Super Mario Bros. The Lost Levels]]'', a similar looking mushroom called the Poison Mushroom was featured; when touched, it caused damage equivalent to that from an enemy. |
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=== Playable characters === |
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'''[[1-Up]] Mushrooms''' are common items that appear in the games and were introduced in ''Super Mario Bros.'' These mushrooms have green caps with white spots (originally orange caps with green spots). When Mario picks up one of these mushrooms, he is given an extra life. In ''Super Mario Bros.'', 1-Up Mushrooms are sometimes hidden in invisible item blocks. 3D games feature mushrooms that only appear if Mario walks over a certain spot, along with stationary 1-Up Mushrooms. In the Paper Mario games, there are similar-looking mushrooms called "Ultra Shrooms", which replenish large amounts of health. |
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The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in ''The Lost Levels'', ''Galaxy 2'', ''New Super Luigi U'' and the special worlds in ''3D Land''; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Other playable characters include Princess Peach, [[Princess Daisy]]<!-- Daisy in Super Mario Run and Super Mario Bros. Wonder-->, [[Toad (Mario)|Toads]], [[Yoshi]], <!--Yoshi in 64 DS, Run, and Wonder -->Rosalina, and Nabbit, among others. Characters are sometimes differentiated by special abilities. |
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==== Power-ups and transformations ==== |
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A '''Fire Flower''', introduced in ''Super Mario Bros.'', transforms Mario into Fire Mario. Fire Mario can throw bouncing fireballs at enemies, using them as weapons. ''[[Super Mario Galaxy]]'' is the first 3D platform game to have this power-up. Its design has changed little since the beginning, aside from a smiling face that was eventually part of the design. An opposite of the Fire Flower was introduced in ''Super Mario Galaxy'' that would turn Mario into ice and let him go so far as to walk on lava or water for a time by freezing its surface. Similarly, an Ice Flower was introduced into ''[[New Super Mario Bros. Wii]]'', allowing players to freeze enemies and use them as platforms, or throw them at other enemies as weapons. |
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[[File:Supermushroom.png|thumb|upright|The Super Mushroom – [[UGO Networks|UGO]] described it as "the [[wikt:quintessential|quintessential]] power-up".<ref name="SuperMushroom">{{Cite web |title=The Top 11 Video Game Powerups |url=http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom |url-status=dead |archive-url=https://web.archive.org/web/20081028230817/http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom |archive-date=October 28, 2008 |publisher=[[UGO Networks]]}}</ref>|left]] |
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Mushroom [[power-up]]s appear in almost every ''Super Mario'' game. The most iconic of these is the Super [[Mushroom]].<ref name="SuperMushroom" /><ref name="amanita">{{Cite journal |last1=Li, C. |last2=Oberlies, N. H. |date=December 2005 |title=The most widely recognized mushroom: chemistry of the genus ''Amanita'' |url=http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf |url-status=live |journal=Life Sciences |volume=78 |issue=5 |pages=532–38 |doi=10.1016/j.lfs.2005.09.003 |pmid=16203016 |archive-url=https://web.archive.org/web/20200806123833/http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf |archive-date=August 6, 2020 |access-date=July 5, 2019 |quote=Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)|issn=0024-3205}}</ref> The ''Super Mushroom'' increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.<ref name="SuperMushroom" /> When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the ''[[Amanita muscaria]]'', with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, [[Shigeru Miyamoto]] stated in an interview that beta tests of ''Super Mario Bros.'' proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.<ref name="worldrecord">{{Cite web |last=O'Connell, Patricia |date=November 7, 2005 |title=Meet Mario's Papa |url=http://www.businessweek.com/magazine/content/05_45/b3958127.htm |url-status=dead |archive-url=https://web.archive.org/web/20051102024711/http://www.businessweek.com/magazine/content/05_45/b3958127.htm |archive-date=November 2, 2005 |access-date=November 26, 2005 |publisher=BusinessWeek online}}</ref> Different variants of mushroom power-ups appear in the series. For example, ''Super Mario Bros.: The Lost Levels'' introduces the ''Poison Mushroom'', which causes damage when collected; and ''New Super Mario Bros.'' introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.<ref>{{Cite web |title=It's Impossible to Hate the New New Super Mario Bros. U |url=http://kotaku.com/5942967/its-impossible-to-hate-the-new-new-super-mario-bros-u |url-status=live |archive-url=https://web.archive.org/web/20121119041527/http://kotaku.com/5942967/its-impossible-to-hate-the-new-new-super-mario-bros-u |archive-date=November 19, 2012 |access-date=October 13, 2014 |website=Kotaku|date=September 13, 2012 }}</ref> |
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The '''Starman''' is a smiling, flashing, star in 2D ''Mario'' games and was introduced in ''Super Mario Bros.'' When Mario touches it, it temporarily grants him invincibility from enemies and, in some titles, increased speed. ''Super Mario Bros. 3'' was the first game in which Mario did a somersault while jumping at full speed if he had touched a Starman. A similar item, the Rainbow Star, appears in ''Super Mario Galaxy'' and more or less gives the same ability, but gives Mario a rainbow-colored texture. |
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''Super Mario Bros. 3'' introduces suits to the ''Super Mario'' series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the [[Japanese raccoon dog|Tanooki]] Suit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds. ''Super Mario Bros. 3'' includes a [[Hammer Bros.]] suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit. ''Super Mario Maker'' includes costume power-ups that depict many more characters (''Super Mario Maker 2'' includes only a [[Link (Zelda)|Link]] power-up). |
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'''Coins''' first appeared in ''Mario Bros.'' as flashing coins that rolled across platforms. ''Super Mario Bros.'' added the effect that when Mario collects 100 coins he is awarded an extra life. This feature is continued in many other games. In ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]'' coins replenish health (and air, when Mario is underwater). In ''Super Mario 64'', Mario is awarded an extra life for every 50 coins and, once per level, a Power Star for collecting 100 coins. In ''Super Mario Sunshine'', when Mario collects 50 coins he is awarded an extra life, and at 100 coins is awarded a Shine Sprite. In ''Super Mario Galaxy'', Mario is awarded an extra life at 50 coins, but no star for 100 coins; however, after beating the game once, stages are unlocked in which Mario can collect a certain amount of purple coins to earn a Power Star. In ''Super Mario Galaxy 2'' bringing 100 coins to Starship Mario will give Mario an extra life, and they can also be used to feed some hungry Lumas. In various other games, such as the RPGs and the ''[[Mario Party (series)|Mario Party]]'' series, coins can be used as currency. |
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==== Projectiles ==== |
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The '''Warp Pipe''' is a common method of transportation used in many of the games in the ''Mario'' series. Warp Pipes are most often green but also appear in other colors, and have many uses in the series. Along with providing transport to different areas within games, Warp Pipes can also contain enemies, usually Piranha Plants, and launch the player into the air. They are also featured as items in some of the ''Mario Party'' games, allowing players to swap places or be moved around the board. |
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The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in ''Super Mario Bros.'', transforms the character into a Fire variant who can throw bouncing fireballs at enemies. ''Galaxy'' is the first 3D ''Super Mario'' game to have the Fire Flower. In ''Land'' and ''Maker 2'', the Superball is a [[bouncing ball]] obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''.<ref name="nsmbw">{{Cite web |last=Harris |first=Craig |date=November 13, 2009 |title=New Super Mario Bros. Wii Review |url=https://www.ign.com/articles/2009/11/13/new-super-mario-bros-wii-review?amp=1 |url-status=live |archive-url=https://web.archive.org/web/20200218202439/https://www.ign.com/articles/2009/11/13/new-super-mario-bros-wii-review?amp=1 |archive-date=February 18, 2020 |access-date=March 5, 2010 |publisher=[[IGN]]}}</ref> In ''Galaxy'', the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, ''New Super Mario Bros. 2''{{'}}s Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies. |
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Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in ''World'', ''Yoshi's Island'', and ''64 DS'', breathe freezing air and spit seeds in ''Yoshi's Island'', spit out enemies in the ''World'' games, and spit juice in ''Sunshine''. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In ''Odyssey'', Mario can possess characters, some of which can launch various projectiles. [[Shoot em up#Scrolling shooters|Flying shoot 'em up]] gameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine in ''Land''. The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in ''Maker''. |
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==Mushroom Kingdom== |
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The {{Nihongo|'''Mushroom Kingdom'''|キノコ王国|Kinoko Ōkoku}} is the setting in the ''Mario'' series where most of the games take place. It is a [[monarchy]] and its heir is [[Princess Peach]]. The [[chancellor]] of the kingdom is its [[head of government]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''; however, he has not appeared since. Its capital, first appearing in ''[[Paper Mario]]'', is Toad Town. Surrounding Toad Town are several territories, such as Dry Dry Desert. Though Princess Peach and the Mario brothers are human, the citizens of this area are the mushroom-like [[Toad (Nintendo)|Toads]]. ''[[Super Mario Bros. 3]]'' is set in the Mushroom World, a collection of eight kingdoms. Seven of these are "Mushroom Kingdoms", and are ruled by independent Mushroom World kings. The eighth world is referred to as "Dark Land", and is ruled by [[Bowser (character)|Bowser]], King of the Koopas. The instruction manual for the game states Bowser had taken over the Mushroom Kingdom, and the Mushroom Kingdom is a gateway to the Mushroom World, but this is never elaborated upon in ''Super Mario Bros. 3'' or any other game. |
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==== Ridable animals and vehicles ==== |
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==Main series== |
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Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend [[Yoshi]] has appeared as a mount to the player character in several ''Super Mario'' games since ''Super Mario World''. In ''Yoshi's Island'' and ''64 DS'', instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in ''Super Mario Bros.'', but this wasn't possible due to the technical restraints of the system.{{citation needed|date=February 2022}} Poochi is a dog featuring in ''Yoshi's Island'' who Yoshi can ride. [[Plesiosaur]]s Dorrie and Plessie can be ridden by the player characters in ''64'' and ''3D World'' respectively,<ref>{{Cite web |last=Thomas |first=Lucas M. |date=September 28, 2011 |title=The Genius of Super Mario 64 |url=https://www.ign.com/articles/2011/09/28/the-genius-of-super-mario-64 |url-status=live |archive-url=https://web.archive.org/web/20221005010746/https://www.ign.com/articles/2011/09/28/the-genius-of-super-mario-64 |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=IGN |language=en}}</ref><ref>{{Cite web |last=Frushtick |first=Russ |date=February 19, 2021 |title=Even the strongest relationships won't survive Super Mario 3D World |url=https://www.polygon.com/nintendo-switch/2021/2/19/22289983/super-mario-3d-world-multiplayer-versus-crown-bowsers-fury-switch-impressions-solo |url-status=live |archive-url=https://web.archive.org/web/20221005010738/https://www.polygon.com/nintendo-switch/2021/2/19/22289983/super-mario-3d-world-multiplayer-versus-crown-bowsers-fury-switch-impressions-solo |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=Polygon |language=en-US}}</ref> with Plessie serving a larger role in ''Bowser's Fury''.<ref>{{Cite web |last=Robinson |first=Andy |date=February 10, 2021 |title=Super Mario 3D World + Bowser's Fury review: Inventive, expanded and unmissable |url=https://www.videogameschronicle.com/review/super-mario-3d-world-bowsers-fury/ |url-status=live |archive-url=https://web.archive.org/web/20221005010739/https://www.videogameschronicle.com/review/super-mario-3d-world-bowsers-fury/ |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=VGC |language=en-GB}}</ref> |
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<div class="floatright"> |
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<timeline> |
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ImageSize = width:210 height:700 |
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PlotArea = left:50 bottom:10 top:10 right:0 |
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Various vehicles that the player character can control have also appeared. These include a magic carpet in ''2'', flying clouds in several 2D games, submarines in ''Land'' and ''Yoshi's Island'', an airplane in ''Land'', a helicopter, train, and mole tank in ''Yoshi's Island'', cars in ''Yoshi's Island'' and ''Maker 2'', and the Koopa Clown Car aircraft in the ''Maker'' games. |
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DateFormat = yyyy |
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Period = from:1980 till:2010 |
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TimeAxis = orientation:vertical order:reverse |
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ScaleMajor = unit:year increment:1 start:1981 |
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ScaleMinor = unit:year increment:1 start:1981 |
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=== Blocks === |
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Colors = |
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Most items in the ''Super Mario'' series appear from item blocks when hit, which originated in ''[[Super Mario Bros.]]'' and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of ''Super Mario'' levels. |
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id:blue value:rgb(0,0,0) |
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id:red value:rgb(0.9,0.05,0.05) |
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=== Extra lives === |
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# there is no automatic collision detection, |
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Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in ''Super Mario Bros.'', with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic ''[[Super Mario Land]]'' and ''[[Super Mario Land 2]]'', instead of a differently colored mushroom, the 1-Up is shown as a heart. ''Super Mario World'' introduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames. |
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# so shift texts up or down manually to avoid overlap |
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=== Invincibility === |
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Define $dx = 25 # shift text to right side of bar |
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Invincibility is an effect first appearing in the three ''Super Mario Bros.'' games, where it is granted by a "Starman",<ref>{{Cite web |title=''Super Mario'' manual |url=http://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf |url-status=live |archive-url=https://web.archive.org/web/20161216184230/http://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf |archive-date=December 16, 2016 |access-date=January 12, 2017 |website=legendsoflocalization}}</ref><ref>{{Cite web |date=1986 |title=''Super Mario Bros. 2'' Manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008155021/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref><ref>{{Cite web |date=1990 |title=''Super Mario Bros. 3'' manual |url=http://www.gamesdatabase.org//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008155453/http://www.gamesdatabase.org//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref> an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two ''Super Mario World'' games as well as the ''New Super Mario Bros.'' games<ref>{{Cite web |date=1991 |title=''Super Mario World'' manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008154824/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref><ref>{{Cite web |date=1995 |title=''Super Mario World 2: Yoshi's Island'' manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008154647/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref> and the "Rainbow Star" in the two ''Super Mario Galaxy'' games. Picking up the star makes the character temporarily [[Glossary of video game terms#God mode|invincible]], able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. In ''[[Super Mario World 2: Yoshi's Island]]'', the star gives the normally immobile baby Mario the ability to run as well as become invincible. In ''Super Mario 64'' and ''64 DS'', invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see [[#Power-ups and transformations|Power-ups and transformations]]). |
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=== Collectibles === |
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# shift texts up or down when two have same year |
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''Super Mario'' level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most ''Super Mario'' games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In ''64'', ''Sunshine'', ''Galaxy'', and ''Galaxy 2'', coins replenish health (and air, when the character is underwater). In ''64'' and ''Sunshine'', collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In ''64'', a blue coin is worth five normal coins. In ''Sunshine'', blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the ''Galaxy'' series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In ''Galaxy 2'', they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet. |
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Define $up = shift:($dx,1) |
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Define $dw = shift:($dx,-8) |
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The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by [[Non-player character|NPCs]]. They include the Power Stars in ''[[Super Mario 64]]'' and the ''Super Mario Galaxy'' games, Shine Sprites in ''Super Mario Sunshine'', Cat Shines in ''Bowser's Fury'', Star Coins in the ''New Super Mario Bros.'' series, Star Medals in ''Super Mario 3D Land'', Green Stars in the ''Galaxy'' games and ''Super Mario 3D World'', and Power Moons in ''Super Mario Odyssey''. In ''Super Mario Land 2'', there are six Golden Coin tokens that must be collected to finish the game. |
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PlotData= |
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bar:Games anchor:till color:red width:15 textcolor:blue align:left fontsize:S mark:(line, white) shift:($dx,-4) |
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from:1980 till:2010 |
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at:1983 text:"[[Mario Bros.]]" |
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at:1985 text:"[[Super Mario Bros.]]" |
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at:1986 text:"[[Super Mario Bros.: The Lost Levels|The Lost Levels]]" |
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at:1988 text:"[[Super Mario Bros. 2]]" |
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at:1988 shift:($dx,-14) text:"[[Super Mario Bros. 3]]" |
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at:1989 text:"[[Super Mario Land]]" |
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at:1990 text:"[[Super Mario World]]" |
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at:1992 text:"[[Super Mario Land 2: 6 Golden Coins|Super Mario Land 2]]" |
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at:1995 text:"[[Super Mario World 2: Yoshi's Island|Yoshi's Island]]" |
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at:1996 text:"[[Super Mario 64]]" |
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at:2002 text:"[[Super Mario Sunshine]]" |
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at:2006 text:"[[New Super Mario Bros.]]" |
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at:2007 text:"[[Super Mario Galaxy]]" |
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at:2009 text:"[[New Super Mario Bros. Wii]]" |
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at:2010 text:"[[Super Mario Galaxy 2]]" |
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=== Warp Pipes and Warp Cannons === |
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</timeline></div> |
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{{See also|Warp (video games)}} |
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<!-- END OF TIMELINE TEMPLATE --> |
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The Warp Pipe is a common method of transportation used in many of the ''Mario'' series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the ''[[New Super Mario Bros.]]'' series). In early ''Mario'' games such as ''[[Super Mario Bros.]]'', special, well-hidden areas known as [[Warp (video games)|Warp Zones]] contain pipes that allow players to skip several worlds (handfuls of levels) at once.<ref>{{Cite book |last=Cuddy |first=Luke |url=https://books.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda |title=The Legend of Zelda and Philosophy: I Link Therefore I Am |date=August 2013 |publisher=Open Court |isbn=978-0-8126-9691-2 |access-date=November 16, 2014 |archive-date=October 10, 2022 |archive-url=https://web.archive.org/web/20221010212322/https://books.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda |url-status=live }}</ref> In the ''New Super Mario Bros.'' series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. [[Cannons]] appear in most of the 3D games in the series starting with ''[[Super Mario 64]]''. The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas. |
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=== Minigames === |
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[[File:Donkey Kong arcade.png|thumb|175px|left|''Donkey Kong'' arcade cabinet]] |
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Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups. ''Super Mario Bros. 2'' and ''3D World'' feature [[slot machines]]. ''Super Mario Bros. 3'' and the ''New Super Mario Bros.'' games contain Toad Houses that host skill- and luck-based activities such as [[shell game]]s. The ''Land'' games feature end-of-level minigames for acquiring extra lives. The Battle Mode in the ''All-Stars'' version of ''Super Mario Bros. 3'' and the ''Advance'' series of remakes all feature versions of ''Mario Bros.'' as a minigame. ''Yoshi's Island'' enables a minigame when certain conditions are met when completing a level. ''64 DS'' contains over 30 minigames that can be accessed independently of the original mode of play. ''3D World'' contains ''Luigi Bros.'', a version of ''Mario Bros.'' with two Luigis, and the Switch version of ''3D World'' includes ''Bowser's Fury'', a 3D platformer of smaller size in one enclosed environment.{{citation needed|date=October 2022}} |
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[[File:Smb2 comparison.png|175px|left|thumb|The non-Japanese ''Super Mario Bros. 2'']] |
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After the commercial failure of ''[[Radar Scope]]'', Nintendo's company president referred to [[Shigeru Miyamoto]] to create an arcade game to save the company. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. Miyamoto named the game ''[[Donkey Kong (video game)|Donkey Kong]]'', and its main protagonist "Jumpman". ''Donkey Kong'' is an early example of the [[platform game|platform]] genre. In addition to presenting the goal of saving the Lady, the game also gives the player a [[score (gaming)|score]]. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer [[power-up]]; collecting items such as hats, parasols, and purses (presumably belonging to the Lady/Pauline); and completing other tasks. The game was surprisingly successful.<ref>{{Cite news|date=June 1994|title=|periodical=[[Nintendo Power]]|publisher=[[Nintendo]]|issue=61|pages=|postscript=<!--None-->}}</ref> "Jumpman" was called "Mario" in certain promotional materials for the game's release overseas;<ref name="US Donkey Kong promo flyer">{{cite web|url= http://www.arcadeflyers.com.nyud.net:8090/?page=flyer&db=videodb&id=316&image=2 |title= Video Game: Donkey Kong, Nintendo |work= The Arcade Flyer Archive |accessdate= 2007-06-13}}</ref><ref name="France Donkey Kong promo flyer">{{cite web|url=http://www.arcadeflyers.com/?page=flyer&db=videodb&id=2950&image=2 |title= Video Game: Donkey Kong, Karateco |work= The Arcade Flyer Archive |accessdate= 2007-06-13}}</ref> his namesake was [[Mario Segale]], the landlord of [[Nintendo of America]]'s office/warehouse, who barged in on a meeting to demand an overdue rent payment.<ref>{{cite web|title=10 Mario Fun Facts!|url=http://www.neatorama.com/2007/09/22/10-mario-fun-facts/|accessdate=2007-09-29}}</ref><ref>{{cite web|title=History of Mario|url=http://www.themushroomkingdom.net/mario_history.shtml|accessdate=2007-09-29}}</ref> Eventually Jumpman's name was internationally and permanently changed to Mario. The success of the game spawned a sequel, [[Donkey Kong Jr.]], which is Mario's only appearance as an antagonist. |
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=== Music === |
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In 1982, [[Nintendo]] released [[Donkey Kong Jr.]] for the arcade, later released for NES in 1985. Mario was this time the main villain, as he captured Donkey Kong Jr.'s father. Donkey Kong Jr. had to go through 4 levels and save his father. |
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Much of the original ''Super Mario Bros.'' music and sound effects have become iconic to the series and incorporated into modern games. The original [[Super Mario Bros. theme|''Super Mario Bros.'' theme]], composed by [[Koji Kondo]], has become one of the most well known video game themes around the world.<ref name="1up">{{Cite web |date=March 7, 2007 |title=GDC 2007: Mario Maestro Shares His Secrets |url=http://www.1up.com/news/gdc-2007-mario-maestro-shares |url-status=dead |archive-url=https://web.archive.org/web/20120710232628/http://www.1up.com/news/gdc-2007-mario-maestro-shares |archive-date=July 10, 2012 |access-date=February 16, 2009 |publisher=[[1UP.com]]}}</ref> |
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''Super Mario Galaxy'', released in 2007, became the first game in the ''Super Mario'' series to feature orchestrated music,<ref name="Music 4 Games">{{Cite web |date=November 13, 2007 |title=Interview with Super Mario Galaxy composers Koji Kondo and Mahito Yokota |url=http://www.music4games.net/Features_Display.aspx?id=186 |url-status=dead |archive-url=https://web.archive.org/web/20071113135703/http://www.music4games.net/Features_Display.aspx?id=186 |archive-date=November 13, 2007 |access-date=July 12, 2020 |publisher=Music 4 Games}}</ref> which would return in its sequel and other subsequent games such as ''Super Mario 3D World''.<ref name="Nintendo Life">{{Cite web |date=November 19, 2013 |title=Super Mario 3D World Review (Wii U) |url=https://www.nintendolife.com/reviews/wiiu/super_mario_3d_world |url-status=live |archive-url=https://web.archive.org/web/20200714112854/https://www.nintendolife.com/reviews/wiiu/super_mario_3d_world |archive-date=July 14, 2020 |access-date=July 12, 2020 |publisher=Nintendo Life}}</ref> |
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A later arcade game, ''[[Mario Bros.]]'', introduced Mario's brother, [[Luigi]]. The objective of ''Mario Bros.'' is to defeat all of the enemies in each [[Level (video games)|phase]]. The mechanics of ''Mario Bros.'' involve only running and jumping. Unlike future ''Mario'' titles, players cannot jump on enemies while they are invulnerable to attack. Each phase is a series of platforms with four pipes at each corner of the screen, and an object called a "POW" block in the center.<ref name="NESpg5">{{cite manual |author=Nintendo |title=Mario Bros. manual |section=pg. 5 |version=Nintendo Entertainment System |year=1983 |accessdate=2008-09-26}}</ref><ref name="NESpg8">{{cite manual |author=Nintendo |title=Mario Bros. manual |section=pg. 8 |version=Nintendo Entertainment System |year=1983 |accessdate=2008-09-26}}</ref> Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right, and vice versa.<ref name="NESpg8"/> |
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{{Clear}} |
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''[[Super Mario Bros.]]'', for the NES, is the first traditional ''Mario'' linear 2D platform game, where gameplay consists of a sidescrolling level. In this game, it is established that Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. The game consists of eight worlds with four sub-levels in each world. Though each world is different, the fourth sub-world is always a fortress or castle. At the end of each castle level, Mario or Luigi fights Bowser (though if one of the brothers throws five fireballs at Bowser during the first seven battles, it is revealed that he is actually a different enemy in disguise).<ref name=TMKTheBad>{{cite web |url=http://themushroomkingdom.net/smb_breakdown.shtml#bad |title=The Bad |accessdate=2008-08-27 |work=TMK Super Mario Bros. Complete Guide}}</ref> The game was immensely successful, and is the second best-selling video game to date. |
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== Development == |
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The brothers returned in the Japanese ''[[Super Mario Bros. The Lost Levels|Super Mario Bros. 2]]'' (known as ''Super Mario Bros.: The Lost Levels'' outside Japan) reuses gameplay elements from ''Super Mario Bros.''; however, the game is much more difficult than its predecessor. For these reasons, Nintendo did not release it outside Japan in this time period.<ref>{{cite web |url=http://games.ign.com/articles/833/833615p2.html |title=IGN Presents The History of Super Mario Bros.|last=Rus|first=McLaughlin|accessdate=2010-08-03| publisher = [[IGN]]}}</ref> The main game follows the same style of [[Level (video games)|level]] progression as ''Super Mario Bros.'', with eight initial worlds containing four levels each. The player enters a [[lava]]-filled castle at the end of each World, culminating in a battle against Bowser. The game later debuted outside of Japan in the [[SNES]] compilation, ''[[Super Mario All-Stars]]'', whilst the original NES version was not released until September 2007, when it was released for the [[Virtual Console]] service for the [[Wii]]. Also, a remake of [[Super Mario All-Stars]] was released for the Wii titled [[Super Mario All-Stars 25th Anniversary Edition]]. It features the exact gameplay on the SNES, but with the controlling ability of the Wii. |
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{{Timeline of release years |
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| range1 = 1985 – |
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| range1_color = #d32f2f #ffcdd2 |
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| 1985 = ''[[Super Mario Bros.]]'' |
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| 1986 = ''[[Super Mario Bros.: The Lost Levels]]'' |
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| 1988a = ''[[Super Mario Bros. 2]]'' |
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| 1988b = ''[[Super Mario Bros. 3]]'' |
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| 1989 = ''[[Super Mario Land]]'' |
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| 1990 = ''[[Super Mario World]]'' |
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| 1992 = ''[[Super Mario Land 2: 6 Golden Coins]]'' |
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| 1995 = ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' |
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| 1996 = ''[[Super Mario 64]]'' |
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| 2002 = ''[[Super Mario Sunshine]]'' |
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| 2006 = ''[[New Super Mario Bros.]]'' |
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| 2007 = ''[[Super Mario Galaxy]]'' |
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| 2009 = ''[[New Super Mario Bros. Wii]]'' |
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| 2010 = ''[[Super Mario Galaxy 2]]'' |
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| 2011 = ''[[Super Mario 3D Land]]'' |
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| 2012a = ''[[New Super Mario Bros. 2]]'' |
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| 2012b = ''[[New Super Mario Bros. U]]'' |
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| 2013 = ''[[Super Mario 3D World]]'' |
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| 2015 = ''[[Super Mario Maker]]'' |
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| 2016 = ''[[Super Mario Run]]'' |
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| 2017 = ''[[Super Mario Odyssey]]'' |
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| 2019 = ''[[Super Mario Maker 2]]'' |
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| 2021 = ''[[Bowser's Fury]]'' |
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| 2023 = ''[[Super Mario Bros. Wonder]]'' |
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}} |
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=== 1985–1995: 2D origins === |
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[[File:NES Super Mario Bros.png|left|thumb|upright=1|''[[Super Mario Bros.]]'', released in 1985 for the [[Nintendo Entertainment System]], was the first game in the series and the first [[Side-scrolling video game|2D side-scrolling platform game]] to feature [[Mario]].]] |
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[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped 3).jpg|left|thumb|upright=1|''Super Mario Bros.'' designer [[Takashi Tezuka]], director [[Shigeru Miyamoto]], and composer [[Koji Kondo]], pictured in 2015|alt=An image of the three integral staff who worked on the game: director Takashi Tezuka, producer Shigeru Miyamoto, and composer [[Koji Kondo]].]] |
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In the non-Japanese ''[[Super Mario Bros. 2]]'', Mario and his companions are out to stop the evil frog [[Wart (Nintendo)|Wart]] in the dream land of SubCon. In Japan, ''Super Mario Bros. 2'' was originally made as ''[[Yume Kōjō: Doki Doki Panic]]'', and later converted into a ''Mario'' game for the rest of the world. (The game was later released as a ''Mario'' game under the name ''Super Mario USA'' in Japan.) For this reason, the game is significantly different than other games in the series. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first ''Mario'' game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying. |
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''[[Super Mario Bros.]]'', the first [[Side-scrolling video game|side-scrolling]] 2D platform game to feature Mario, was released for the [[Nintendo Entertainment System]] (NES) in 1985. It was derived through collaboration by [[Nintendo]]'s [[Shigeru Miyamoto]] and [[Takashi Tezuka]] as a successor to the 1983 [[arcade game]] ''[[Mario Bros.]]'', which starred two characters: Mario, the titular character that first appeared in ''[[Donkey Kong (arcade game)|Donkey Kong]]'' as the original player character and its [[Donkey Kong Jr.|sequel]] where he was a [[Boss (video games)|final boss]], and [[Luigi]], who first appeared in ''Mario Bros''.<ref name="iwataasks25_1">{{Cite web |date=February 1, 2011 |title=Using the D-pad to Jump |url=http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |url-status=live |archive-url=https://web.archive.org/web/20110203071512/http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |archive-date=February 3, 2011 |access-date=February 1, 2011 |website=Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers |publisher=[[Nintendo of America]] }}</ref> ''Super Mario Bros.'' established many core ''[[Mario (franchise)|Mario]]'' elements, such as [[Goombas]], [[Koopa Troopas]], Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra [[hit point]], Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.<ref name="NES Classic">{{Cite web |title=Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition |url=https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |url-status=live |archive-url=https://web.archive.org/web/20171201032653/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |archive-date=December 1, 2017 |access-date=November 18, 2017 |website=Nintendo.com |publisher=[[Nintendo of America]]}}</ref> The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight [[Level (video games)|worlds]] of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).<ref name="TMKTheBad">{{Cite web |title=The Bad |url=http://themushroomkingdom.net/smb_breakdown.shtml#bad |url-status=live |archive-url=https://web.archive.org/web/20080725024015/http://themushroomkingdom.net/smb_breakdown.shtml#bad |archive-date=July 25, 2008 |access-date=August 27, 2008 |website=TMK Super Mario Bros. Complete Guide}}</ref> ''Super Mario Bros.'' is one of the [[List of best-selling video games|best-selling video games]] of all time.<ref>{{Cite web |last=Thorsen |first=Tor |date=August 2, 2004 |title=ChartSpot: June ±2004 |url=https://www.gamespot.com/articles/chartspot-june-2004/1100-6103856/ |url-status=live |archive-url=https://web.archive.org/web/20181107013936/https://www.gamespot.com/articles/chartspot-june-2004/1100-6103856/ |archive-date=November 7, 2018 |access-date=January 15, 2019}}</ref> |
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''[[Super Mario Land]]'', for the [[Game Boy]], uses gameplay similar to that of ''[[Super Mario Bros.]]'' and its successors for the [[Nintendo Entertainment System]]. Like in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga the "Mysterious Spaceman" and save [[Princess Daisy (Nintendo)|Princess Daisy]]. The game consists of twelve levels split across four worlds. |
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''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2'' in Japan) is the first sequel to the original ''Super Mario Bros.'' It uses the ''Super Mario Bros.'' engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as ''Super Mario Bros.'', with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want the ''Super Mario'' series to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese ''Super Mario Bros. 2'' could be eventually delivered to America.<ref name="History of SMB at IGN">{{Cite web |last=McLaughlin |first=Rus |date=September 14, 2010 |title=IGN Presents The History of Super Mario Bros. |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=November 9, 2019 |access-date=April 9, 2014 |publisher=IGN}}</ref> The game later debuted outside Japan in 1993 as ''Super Mario Bros.: The Lost Levels'' in the compilation game ''[[Super Mario All-Stars]]'' for the [[Super Nintendo Entertainment System]] (SNES). |
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In ''[[Super Mario Bros. 3]]'', the game is divided into eight playable worlds, and each world contains between 8–10 levels and several bonus stages. The worlds are themed, with each level containing characteristics of that theme. All of the levels are shown on a map, which allows the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, and the player is thus permitted at times to skip a level or play it out of order. Once a level is cleared, it cannot be replayed. ''Super Mario Bros. 3'' has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an [[airship]] called a Doom Ship, featuring a scrolling level and one of [[Bowser (Nintendo)|Bowsers]]'s Koopalings at the end. The game introduced a diverse array of new power ups, allowing Mario to take flight for the first time by becoming Raccoon Mario. The final boss is again Bowser. |
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In ''[[Super Mario Bros. 2]]'' (known as ''Super Mario USA'' in Japan), Mario and his companions seek to defeat the evil frog [[Wart (Nintendo)|Wart]] in the Subcon dreamland. Based on a discarded prototype,<ref name="Secret History of SMB2">{{Cite web |date=April 3, 2011 |title=The Secret History of Super Mario Bros. 2 |url=https://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars |url-status=live |archive-url=https://web.archive.org/web/20110405175127/http://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars |archive-date=April 5, 2011 |access-date=April 3, 2011 |publisher=wired.com}}</ref> the game was instead originally released as ''[[Yume Kōjō: Doki Doki Panic]]'' in Japan, and was ultimately converted into a ''Mario'' game for the rest of the world as ''Super Mario Bros. 2'', before being released in Japan as ''Super Mario USA'' as part of ''Super Mario All-Stars''. One of the game's most defining aspects is the four player characters: not only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also the first ''Super Mario'' game to use a life meter, which allows the characters to be hit up to four times before dying.<ref name="History of SMB at IGN" /> |
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''[[Super Mario World]]'', for the [[Super Nintendo Entertainment System]] and later the Game Boy Advance, consists of seven main worlds and two secret worlds. ''Super Mario World'' contains an overworld, which provides a passive overview of all the game's levels. Each of the game's 72 levels is accessed individually from the world map. Most levels have one exit, though some have a second exit which is usually hidden. In total the game has 96 exits. Mario is capable of a variety of new moves, including a "spin jump". He can pick up and throw items, but is now also able to throw them upwards or set them down gently. He is also able to ride [[Yoshi]], who is able to eat enemies and either swallow or spit them back out. In addition to the classic size-growing [[Super Mushroom]], [[Fire Flower]] ability to project fireballs and [[Starman (Nintendo)|Starman]], game introduces the Cape [[Feather]], based on ''[[Super Mario Bros. 3]]''’s Super Leaf, which allows Mario and Luigi to fly with a cape. |
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''[[Super Mario Bros. 3]]'' is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mapped [[overworld]]. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. The penultimate boss stage in each world is a side-scrolling level atop an [[airship]] ("Doom Ship") with a fight against one of Bowser's seven [[Koopalings]]. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario and Raccoon Luigi or the level-long ''P-Wing'' allowing flight through a whole level. Bowser is again the final boss. |
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''[[Super Mario Land 2: 6 Golden Coins]]'', introduced Mario's rival, Wario, who takes over Mario's castle during the events of ''Super Mario Land'' and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor was similar to the original ''[[Super Mario Bros.]]'', ''Super Mario Land 2'' has more in common with later games.{{Citation needed|date=September 2008}} The player is no longer restricted to moving right in a level. At the end of a level is a bell, which if touched, activates a mini-game at the end, where the player can try to get [[1up|extra lives]]. There are 32 levels in total, based in several different themed worlds. Each world has its own boss. ''Super Mario Land 2'' features three returning power-ups—the Super Mushroom, Fire Flower and Starman. The game introduces one new power-up called the Carrot, which gives Mario large rabbit ears, allowing him to glide for a limited time and descend at a slower rate. |
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[[File:Mario64 - Dire Dire Docks.png|right|230px|thumb|Mario made his [[3D computer graphics|3D]] debut in ''[[Super Mario 64]]''.]] |
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''[[Super Mario Land]]'' is the first handheld ''Super Mario'' game apart from the Game & Watch conversion of ''Super Mario Bros.'', and was released for the [[Game Boy]] in 1989. Like the ''Super Mario Bros.'' games, it is a sidescrolling platformer. Mario sets out to save [[Princess Daisy]] from the spaceman Tatanga. Items include the Super Mushroom, Super Flower,<ref>''Super Mario Land'' English instruction booklet, page 5.</ref> which allows Mario to shoot projectiles, Super Star, and hearts, which give Mario an [[1-Up|extra life]]. The game consists of twelve levels split across four worlds. Reaching the higher of two exits at each level's end activates a [[minigame]] where the player can try to get extra lives. |
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''[[Super Mario World 2: Yoshi's Island]]'' introduced the player to a new gameplay and innovative graphics that were different from all previous Mario games. While featuring Nintendo's trademark Mario character, players control various Yoshi dinosaurs rather than Mario himself, who appears as a helpless infant. This game is a prequel to ''Super Mario World'' and the entire ''Mario'' series. |
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[[File:SNES-Mod1-Console-Set.jpg|thumb|upright=1|''Super Mario World'' for the Super Nintendo Entertainment System is the bestselling game of the system.]] |
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''[[Super Mario 64]]'' was a [[launch game]] for Nintendo's next home console, the [[Nintendo 64]], and is the first [[3D computer graphics|3D]] game in the series. The game was not as linear as the previous installments. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. As more stars are collected, more areas of the castle become accessible.<ref name="NP88">{{Cite journal| month= September | year= 1996| title= Full Coverage — Super Mario 64| journal= [[Nintendo Power]]| publisher= [[Nintendo]]| issue= 88| pages= 14–23}}</ref> The [[analog stick]] made an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, performing a triple jump, using a Wing Cap, and more. It is also the first game in the main ''Mario'' series to feature the voice acting of [[Charles Martinet]] for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle (there are a total of 105 Power Stars in the paintings, with 15 hidden in the castle). Each level's stars can be obtained in different ways. The game also uses the power-up element from the original games. However, instead of power-ups from previous games, three different Caps with different effects are used as power-ups: the Wing Cap, Metal Cap, and Vanish Cap, which temporarily allow Mario to fly, become metal, and walk through obstacles, respectively. |
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''[[Super Mario World]]'' was released for the [[Super Nintendo Entertainment System]] and consists of nine worlds displayed via a world map. It is a direct successor to the ''Super Mario Bros.'' games, bearing the subtitle ''Super Mario Bros. 4'' in Japan. Unlike ''Super Mario Bros. 3'', however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideable [[Yoshi]], who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float. |
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In ''[[Super Mario Sunshine]]'' on the [[Nintendo GameCube]], Mario and Peach travel to Isle Delfino for a vacation. However, a Mario [[doppelgänger]] appears and vandalizes the entire island. Mario is sentenced to clean up the island. ''Super Mario Sunshine'' shares many similar gameplay elements with its predecessor, ''[[Super Mario 64]]'', but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in ''Super Mario Sunshine'', which Mario uses to complete his mission. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event.<ref>{{cite web|url=http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml|title=Super Mario Sunshine (JPN) Review|publisher=GamingWorld X|author=Mackie, Joe|accessdate=2007-11-22}}</ref> This game also introduces Bowser's eighth child, [[Bowser Jr.]] |
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''[[Super Mario Land 2: 6 Golden Coins]]'' was released for the Game Boy in 1992. It introduces Mario's rival, [[Wario]], who took over Mario's castle during the events of ''Super Mario Land'' and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original ''Super Mario Bros.'', ''Super Mario Land 2'' has more in common with ''Super Mario World'', featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in ''[[Wario Land: Super Mario Land 3]]'', which retroactively became the first of a spin-off series, ''[[Wario (series)#Wario Land series|Wario Land]]''. |
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In ''[[New Super Mario Bros.]]'' on the [[Nintendo DS]], Mario and Luigi have to save Peach from Bowser Jr. While the gameplay is 2D, most of the characters and objects are [[Polygonal modeling|3D polygonal]] renderings on [[2D computer graphics|2-dimensional]] backgrounds, resulting in a [[2.5D]] effect. The game uses an overworld map similar to the ones from ''Super Mario Bros. 3'' and ''Super Mario World''. Levels can have multiple exits. All the classic power-ups (Super Mushroom, Fire Flower and Starman) return, with the addition of three new ones - the Mega Mushroom, Shell and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant who can destroy everything in the way, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size—which allows him to fit through tight spaces. |
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''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' was released for the [[Super Nintendo Entertainment System|SNES]] in 1995. To reunite baby Mario with his brother Luigi, who has been kidnapped by [[Kamek]], the player controls Yoshi as the primary character through 48 [[Level (video games)|levels]] while carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies. ''Yoshi's Island'' received "instant" and "universal acclaim", according to [[IGN]] and [[review aggregator]] [[Metacritic]], and sold over four million copies. Yoshi's signature characteristics established in ''Yoshi's Island'' would carry throughout [[Yoshi (series)|a series]] of cameos, spin-offs, and sequels. Sources have debated on whether ''Super Mario World 2: Yoshi's Island'', where the player primarily controls a Yoshi carrying Baby Mario, should count as a ''Super Mario'' game,<ref>{{Cite web |date=March 7, 2018 |title=The RetroBeat: Yoshi's Island is not a 'core' Mario game |url=https://venturebeat.com/2018/03/07/the-retrobeat-yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%20a%20spin,It%20is%20a%20Yoshi%20game |access-date=July 16, 2020 |website=VentureBeat |archive-date=June 26, 2020 |archive-url=https://web.archive.org/web/20200626102117/https://venturebeat.com/2018/03/07/the-retrobeat-yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%20a%20spin,It%20is%20a%20Yoshi%20game |url-status=live }}</ref><ref>{{Cite web |date=November 13, 2017 |title=Is Everyone Going to Pretend 'Yoshi's Island' Is Not a Super Mario Game? |url=https://www.vice.com/en_us/article/wjgbbz/yoshis-island-is-a-super-mario-game |access-date=July 17, 2020 |website=Vice |archive-date=June 29, 2020 |archive-url=https://web.archive.org/web/20200629105829/https://www.vice.com/en_us/article/wjgbbz/yoshis-island-is-a-super-mario-game |url-status=live }}</ref><ref>{{Cite magazine |date=October 4, 2015 |title=Is Yoshi's Island A Super Mario World Game? |url=https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |access-date=July 17, 2020 |magazine=Game Informer |archive-date=June 27, 2020 |archive-url=https://web.archive.org/web/20200627224006/https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |url-status=dead }}</ref> with some sources considering it strictly a [[List of Yoshi video games|''Yoshi'' game]]. Miyamoto responded affirmatively when asked if ''Yoshi's Island'' is a ''Super Mario'' game, with Tezuka later adding: <blockquote>"When that game debuted, I wanted people to understand that Yoshi was part of the ''Mario'' world, and that be conveyed whether through title or gameplay. To me, it's part of the ''Mario'' series, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world."<ref>{{Cite magazine |last=Hilliard |first=Kyle |title=Is Yoshi's Island A Super Mario World Game? |url=https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |access-date=16 July 2020 |magazine=Game Informer |language=en |archive-date=June 27, 2020 |archive-url=https://web.archive.org/web/20200627224006/https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |url-status=dead }}</ref> </blockquote> |
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''[[Super Mario Galaxy]]'' is set in [[outer space]], where [[Mario]] travels between "[[Galaxy|galaxies]]" to collect Power Stars, which are earned by completing quests or defeating enemies. Each galaxy contains a number of [[planet]]s and other space matter for the player to explore. The game uses a new physics system that allows for a unique feature: each celestial object has its own [[Gravitation|gravitational force]], allowing the player to completely circumnavigate rounded or irregular planetoids, walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another one close by. Though the main gameplay and physics are in [[3D computer graphics|3D]], there are several points in the game in which the player's movements are restricted to a 2D axis. |
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=== 1996–2005: Introduction of 3D and open-ended exploration === |
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''[[New Super Mario Bros. Wii]]'' is the sequel to ''New Super Mario Bros.'' At Peach's birthday party in her castle, she is captured by Bowser's children (Bowser Jr. and the Koopalings), and Mario, Luigi, and two Toads (blue and yellow) spring into action to save her. The game features 4-player co-op and new power-ups<ref name="nsmbw" /> - the Propellor Mushroom, the Ice Flower, and the Penguin Suit. The Propellor Mushroom allows players to soar high above the ground when shaking the [[Wii Remote]]. The Ice Flower is similar to the [[Fire Flower]], in that it allows the player to shoot out projectiles at enemies, in this case being balls of ice.<ref name="nsmbw">{{cite web| last = Harris| first = Craig| title = New Super Mario Bros. Wii Review| publisher = IGN| date = November 13, 2009| url = http://wii.ign.com/articles/104/1044744p1.html| accessdate = March 5, 2010}}</ref> The Penguin Suit gives the player enhanced sliding and swimming abilities,<ref name="nsmbw" /> as well as the power to shoot ice balls. [[Yoshi]] returns to the Mario platformer, and players can ride either a green, yellow, pink, or light blue Yoshi in certain levels. There are three star coins on each level, and they can also be used to unlock helpful tip movies back at Peach's castle on World One's map screen. It was released on November 15, 2009 in North America and November 20, 2009 in Europe.<ref>[http://wii.ign.com/objects/143/14354229.html IGN: New Super Mario Bros. Wii<!-- Bot generated title -->]</ref> |
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[[File:Nintendo-64-wController-L.jpg|thumb|upright=1|''Super Mario 64'' for the Nintendo 64 (pictured) is the first 3D and open world entry.]] |
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In the early 1990s, director and producer [[Shigeru Miyamoto]] had conceived a 3D ''Mario'' design during development of the [[Super Nintendo Entertainment System]] (SNES) game ''[[Star Fox (1993 video game)|Star Fox]]'' (1993). He considered using the [[Super FX]] chip to develop a SNES game, ''Super Mario FX'', with gameplay based on "an entire world in miniature, like miniature trains".<ref name="NP 80">{{cite interview|date=January 1996|title=The Game Guys – (Shoshinkai 1995)|first1=Shigeru|last1=Miyamoto|first2=Takashi|last2=Tezuka|magazine=[[Nintendo Power]]|publisher=[[Nintendo]]|issue=80|url=http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html|access-date=May 25, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20110224115317/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html|archive-date=February 24, 2011}}</ref> He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.<ref name="IGN100-2007">{{cite web|url=http://top100.ign.com/2007/ign_top_game_5.html|title=IGN Top 100 Games 2007: 5 Super Mario 64|date=2007|website=IGN|archive-url=https://web.archive.org/web/20120216163241/http://top100.ign.com/2007/ign_top_game_5.html|archive-date=February 16, 2012|url-status=dead|access-date=February 13, 2018}}</ref><ref>{{cite web|last1=Grajqevci|first1=Jeton|title=Profile: Shigeru Miyamoto – Chronicles of a Visionary|url=http://www.n-sider.com/contentview.php?contentid=223|website=N-Sider|access-date=February 14, 2018|date=October 9, 2000|url-status=live|archive-url=http://archive.wikiwix.com/cache/20110224020722/http://www.n-sider.com/contentview.php?contentid=223|archive-date=February 24, 2011}}</ref> ''[[Super Mario 64]]'' was developed over approximately three years, with one year spent on the design concept and approximately two years on production.<ref name="NP 80" /> Production began on September 7, 1994, and concluded on May 20, 1996.<ref>{{cite web |last1=Walker |first1=Ian |title=Super Mario 64 Took 622 Days To Develop, Suggests 'Gigaleak' Document |url=https://kotaku.com/super-mario-64-took-622-days-to-develop-suggests-gigal-1844599172 |website=[[Kotaku]] |access-date=August 5, 2020 |date=August 3, 2020 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115041135/https://kotaku.com/super-mario-64-took-622-days-to-develop-suggests-gigal-1844599172 |url-status=live }}</ref> ''Super Mario 64'' is the first [[3D computer graphics|3D]] and [[open world]] game in the series, and a [[launch game]] for the [[Nintendo 64]] home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.<ref name="NP88">{{Cite magazine |date=September 1996 |title=Full Coverage — Super Mario 64 |url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20088%20%28September%201996%29#page/n15/mode/2up |magazine=[[Nintendo Power]] |publisher=[[Nintendo]] |issue=88 |pages=14–23}}</ref> The Nintendo 64's [[analog stick]] makes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first ''Super Mario'' series game to feature [[Charles Martinet]]'s voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. ''Super Mario 64'' is considered seminal to 3D video games.<ref>{{cite magazine|date=November 1997|title=100 Best Games of All Time|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis, LLC]]|issue=100|pages=155–6}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref><ref>{{cite web|title=The Essential 50 Part 36: Super Mario 64|url=http://www.1up.com/do/feature?cId=3135350|archive-url=https://web.archive.org/web/20160328140117/http://www.1up.com/features/essential-50-mario-64|archive-date=March 28, 2016|access-date=February 13, 2018|website=1UP.com}}</ref><ref>{{cite web| title = Most Influential Video Games| url = http://www.gamedaily.com/articles/galleries/most-influential-video-games/168/?page=12| website = [[GameDaily]] | publisher = [[AOL]] | archive-url = https://web.archive.org/web/20090618001625/http://www.gamedaily.com/articles/galleries/most-influential-video-games/168/?page=12| archive-date = June 18, 2009| url-status = dead| access-date =January 23, 2008}}</ref> A remake of the game called ''[[Super Mario 64 DS]]'' was released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames. |
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''[[Super Mario Galaxy 2]]'' is the sequel to ''Super Mario Galaxy'' and was released on May 23, 2010. It retains the basic premise of its predecessor, but includes new items and power-ups; also, Mario has the ability to ride Yoshi. It was released to universal critical acclaim. |
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''[[Super Mario Sunshine]]'' is the second 3D ''Super Mario'' game. It was released in 2002 for the [[GameCube]]. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario [[doppelgänger]], going by the name of [[Shadow Mario]], appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory called F.L.U.D.D. ''Super Mario Sunshine'' shares many similar gameplay elements with its predecessor ''Super Mario 64'', yet introduces moves, like spinning while jumping, and several other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which in return unlock levels in Delfino Plaza by way of abilities and plot-related events.<ref>{{Cite web |last=Mackie, Joe |title=Super Mario Sunshine (JPN) Review |url=http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml |url-status=dead |archive-url=https://web.archive.org/web/20070716082934/http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml |archive-date=July 16, 2007 |access-date=November 22, 2007 |publisher=GamingWorld X}}</ref> ''Sunshine'' introduces the last of Bowser's eight children, [[Bowser Jr.]], as an antagonist. Yoshi also appears again for Mario to ride in certain sections. |
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===Remakes and rereleases=== |
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{{Main|Super Mario video game remakes}} |
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The ''Mario'' series includes many remakes. All four NES games of the series were remade in a 4-in-1 package named ''[[Super Mario All-Stars]]''; later, a ''Super Mario All-Stars + Super Mario World'' package was released, which included a mildly altered version of Super Mario World. ''Super Mario Bros.'' was re-released with added features as ''Super Mario Bros. Deluxe'' for the [[Game Boy Color]], while ''Super Mario Bros. 2'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''[[Super Mario World 2: Yoshi's Island]]'' have all been ported separately on the [[Game Boy Advance]], all four also include a remade version of ''Mario Bros.'' ''Super Mario 64'' has also been [[Super Mario 64 DS|remade]] for the DS with added features such as additional stars (objectives) and minigames. |
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=== 2006–2016: 2D revival and path-focused 3D games === |
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Some games have also been re-released in the [[Classic NES Series]] and through [[Virtual Console]]. |
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{{More citations needed|section|date=January 2024}} |
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[[File:New Super Mario Bros. logo.svg|thumb|''New Super Mario Bros.'' series logo]] |
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After no original 2D game releases in the series since 1995, ''[[New Super Mario Bros.]]'' was released on the [[Nintendo DS]] in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on [[2D computer graphics|two-dimensional]] backgrounds, resulting in a [[2.5D]] effect. The game uses an overworld map similar to those of ''Super Mario Bros. Deluxe''. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom. |
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==Other genres and spin-offs== |
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{{Further|[[List of Mario games by year]], [[List of Mario games by console]] and [[List of Mario games by genre]]}} |
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Apart from [[platform game]]s, the ''Mario'' series includes games from other genres. After the [[Game & Watch]] game ''Mario Bombs Away'', the first ''Mario'' non-platform game, ''[[Dr. Mario (video game)|Dr. Mario]]'', was released in 1990. ''Dr. Mario'' is a ''[[Tetris]]''-like game, featuring a grid that starts out partially filled with viruses of three colors (red, yellow, and blue) that [[Mario#Occupation and hobbies|Dr. Mario]] must destroy with falling pills. ''Dr. Mario'' has been re-released/remade for nearly all Nintendo game consoles. |
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Miyamoto explained that when he was developing ''Super Mario 64'' with [[Yoshiaki Koizumi]], they realized that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go" gamer.<ref name="Treehouse Live January">NinEverything. (January 13, 2017). [https://www.youtube.com/watch?v=QmV1JY4Tl9o Miyamoto on Super Mario Odyssey – Nintendo Treehouse Live with Nintendo Switch] {{Webarchive|url=https://web.archive.org/web/20210907065915/https://www.youtube.com/watch?v=QmV1JY4Tl9o |date=September 7, 2021 }}. ''YouTube''. Retrieved January 15, 2017.</ref> After ''Sunshine'', their focus shifted to more accessible, casual games, leading them to develop ''[[Super Mario Galaxy]]'' with more progression-oriented paths. ''Galaxy'' was launched in 2007 for the [[Wii]]. It is set in [[outer space]], where Mario or Luigi travel between "[[Galaxy|galaxies]]" to collect Power Stars, earned by completing quests or defeating enemies. It introduced [[motion controls]] to the series. Each galaxy contains a number of [[planet]]s and other space objects for the player to explore. The game's physics system gives each celestial object its own [[gravitation]]al force, which lets the character circumnavigate rounded or irregular planetoids by walking sideways or upside down. The character is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in [[3D computer graphics|3D]], there are several points in the game where the character's movements are restricted into a 2D axis. Several new power-ups appear following the new game mechanics. |
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The ''[[Mario Kart]]'' franchise began in 1992 with ''[[Super Mario Kart]]'' for the [[SNES]], and is currently the most successful and longest-running kart-racing franchise, having sold over 50 million copies worldwide.<ref>{{cite web|url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm|title=All Time Top 20 Best Selling Games|accessdate=2006-12-01|archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm|archivedate=2006-02-21|date=2005-05-23}}</ref><ref>{{cite web|url=http://ign64.ign.com/articles/072/072580p1.html|title=Japan vs. US Sales|publisher=IGN|date=1999-11-30|accessdate=2006-11-26}}</ref><ref>{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=The Magic Box|accessdate=2006-11-26}}</ref><ref>{{cite web|url=http://www.nintendo.com/corp/report/fiscal2004.pdf|page=42|title=Nintendo of America 2004 Annual Report|month=March | year=2004|accessdate=2007-01-03|format=PDF}}</ref><ref>{{cite web|url=http://wii.ign.com/articles/807/807852p1.html|title=Nintendo Sales Update|author=[[Matt Casamassina]]|publisher=IGN|date=2007-07-25|accessdate=2007-07-25}}</ref> |
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''[[New Super Mario Bros. Wii]]'' (2009) features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi. |
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''Mario'', along with many of the Mario series characters, has been featured in several [[Sports games in the Mario series|sports games]], as well as a special ''[[Dance Dance Revolution]]'' version. |
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''[[Super Mario Galaxy 2]]'', released on May 23, 2010, was initially developed as an expansion pack to ''Galaxy'', but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor. |
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There are several [[Role-playing game (video games)|RPG]]s starring Mario, the first of which, ''[[Super Mario RPG: Legend of the Seven Stars]]'', was released in 1996 for the SNES. The [[Paper Mario (series)|''Paper Mario'' series]] began when ''[[Paper Mario]]'' was released for the Nintendo 64 in 2000. The handheld [[Mario role-playing games#Mario & Luigi series|''Mario & Luigi'' series]] began with the release of ''[[Mario & Luigi: Superstar Saga]]'' for the Gameboy Advance in 2003. |
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''[[Super Mario 3D Land]]'' was released for the [[Nintendo 3DS]] in November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3D ''Super Mario'' game on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen in ''Super Mario Bros. 3''. |
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In 1999, the Hudson game ''[[Mario Party]]'' was released for the Nintendo 64. Seven numbered sequels have since been released, along with ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. ''Mario Party'' is a ([[Multiplayer video game|multiplayer]]) party game featuring ''Mario'' series [[List of Mario series characters|characters]] in which four human- or computer-controlled characters compete in a board game interspersed with [[minigame]]s. |
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''[[New Super Mario Bros. 2]]'' was released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.<ref>{{Cite web |title=New Super Mario Bros. 2 Hits 3DSes This August |url=http://kotaku.com/5903941/new-super-mario-bros-2-hits-japan-3dses-this-august/ |url-status=live |archive-url=https://web.archive.org/web/20141019152223/http://kotaku.com/5903941/new-super-mario-bros-2-hits-japan-3dses-this-august/ |archive-date=October 19, 2014 |access-date=October 13, 2014 |website=Kotaku|date=April 21, 2012 }}</ref><ref>{{Cite web |title=New Super Mario Bros. 2 artwork, featuring SMB |url=http://tinycartridge.com/post/25460539710/new-super-mario-bros-2-artwork-featuring-smb |url-status=live |archive-url=https://web.archive.org/web/20141017071023/http://tinycartridge.com/post/25460539710/new-super-mario-bros-2-artwork-featuring-smb |archive-date=October 17, 2014 |access-date=October 13, 2014 |website=Tiny Cartridge 3DS}}</ref> |
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Mario and Luigi appear in ''[[Super Smash Bros.]]'' for [[Nintendo 64]] as playable characters, as well as in its sequels. Additional ''Mario'' characters also appear in later games of the series. Players can play as and against characters from Nintendo's video game franchises such as ''Mario'', ''[[Pokémon video game series|Pokémon]]'', and ''[[The Legend of Zelda (series)|The Legend of Zelda]]''. |
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''[[New Super Mario Bros. U]]'', the [[Wii U]] follow-up to ''New Super Mario Bros. Wii'', was released in November 2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, and [[asymmetric gameplay]] that allows the player holding the [[Wii U GamePad|GamePad]] to influence the environment. In June 2013, ''[[New Super Luigi U]]'' was released as a downloadable content (DLC) package for the game, featuring shorter, but more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was released as a standalone retail game on August 25 in North America.<ref>{{Cite web |last=Kubba |first=Sinan |date=May 17, 2013 |title=Super Luigi U arrives as DLC June 20, packaged standalone August 25 |url=http://www.joystiq.com/2013/05/17/super-luigi/ |url-status=dead |archive-url=https://web.archive.org/web/20150131054817/http://www.joystiq.com/2013/05/17/super-luigi/ |archive-date=January 31, 2015 |access-date=June 14, 2013 |publisher=[[Joystiq]]}}</ref> The [[Nintendo Switch]] port ''[[New Super Mario Bros. U#New Super Mario Bros. U Deluxe|New Super Mario Bros. U Deluxe]]'' includes both the main game and ''New Super Luigi U'', and new playable characters [[Nabbit]] and [[Toadette]].<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=_3_B-PXyX88 |archive-url=https://ghostarchive.org/varchive/youtube/20211214/_3_B-PXyX88 |archive-date=December 14, 2021 |url-status=live|title=New Super Mario Bros. U Deluxe – Reveal Trailer (Nintendo Switch) – YouTube |date=September 13, 2018 |last=GameXplain |via=YouTube}}{{cbignore}}</ref> |
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Luigi had the lead role in ''[[Luigi's Mansion]]'', an action-adventure game in which Luigi searches for Mario in a haunted mansion. |
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''[[Super Mario 3D World]]'', the sequel to ''3D Land'', was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.<ref>{{Cite web |title=Nintendo reveals Super Mario 3D World |url=https://venturebeat.com/2013/06/11/nintendo-reveals-super-mario-3d-world/ |url-status=live |archive-url=https://web.archive.org/web/20141020142214/http://venturebeat.com/2013/06/11/nintendo-reveals-super-mario-3d-world/ |archive-date=October 20, 2014 |access-date=October 13, 2014 |website=VentureBeat|date=June 11, 2013 }}</ref> Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. Like ''Super Mario Bros. 2'', it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from ''Super Mario Galaxy'' is also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody." |
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In 2006, [[Princess Peach]] starred in her first solo game in which Peach must save Mario, Luigi, and several Toads. [[Super Princess Peach]] was released for the [[Nintendo DS]] and introduced the new character '''Perry''' featured later in Nintendo's [[Super Smash Bros.]] series. |
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[[File:Super Mario Maker logo (Alt).svg|thumb|''Super Mario Maker'' series logo]] |
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In 2008, Mario and his friends appeared alongside characters from the ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series in the sports game, ''[[Mario & Sonic at the Olympic Games]]'', developed by [[Sega]]. A follow-up, ''[[Mario & Sonic at the Olympic Winter Games]]'' was released in 2009. |
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''[[Super Mario Maker]]'' is a creation tool released for the Wii U in September 2015<ref>{{Cite web |title=Super Mario Maker Release Date Announced at E3 2015 |url=https://www.gamespot.com/articles/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/ |url-status=live |archive-url=https://web.archive.org/web/20170913232038/https://www.gamespot.com/articles/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/ |archive-date=September 13, 2017 |access-date=June 17, 2017 |website=GameSpot |publisher=CBS Interactive}}</ref> which allows players to create their own levels based on the gameplay and style of ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U'', as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called ''Super Mario Maker for Nintendo 3DS'', was released in December 2016. It features a few new pre-installed levels, but no online level sharing. ''[[Super Mario Maker 2]]'' is a new version of ''Super Mario Maker'' with many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch. |
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Other characters in the series, such as [[Yoshi (series)|Yoshi]] and [[Wario (series)|Wario]] have also had their own spin-off series, including games such as ''[[List of Wario video games#Wario Land platforming games|Wario Land]]'' and ''[[Yoshi's Island]]''; some of these series also have their own spin-offs (for example, the ''[[WarioWare]]'' series). [[Donkey Kong (series)|Donkey Kong]] however, has established his own unique franchise outside the Mario universe, starting with ''[[Donkey Kong Country]]'' and has spawned many sequels and spin-offs (such as ''[[Diddy Kong Racing]]''). |
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''[[Super Mario Run]]'' is a side-scrolling and [[Endless running game|auto-scrolling]] video game released in December 2016 on the [[iOS]] platform, then in March 2017 on [[Android (operating system)|Android]]. It is the first official ''Super Mario'' game developed for [[mobile game|mobile devices]]. As such, it features simplified controls that allow it to be played with only one hand. In this game, the character runs automatically, with the player controlling the jumping action to avoid hazards. This is achieved by touching the tactile screens these devices are built with. The longer the player touches the jump button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS Boo" mode of ''Super Mario Bros Deluxe'', in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing the Mushroom Kingdom map, using mechanics similar to ''[[FarmVille]]''. This is the first ''Super Mario'' game that [[Princess Daisy]] is playable in and the first to feature a music track with vocals.<ref>{{YouTube|id=KORoB9K5to8|time=38s|title=Introductory video to the new features in Super Mario Run}} September 29, 2022.</ref><ref>{{cite AV media|people= Kenta Nagata|date= |title= ''Super Mario Run'' assets|trans-title= |type= |language= |url= https://supermariorun.com/assets/sound/bgm.mp3|access-date= November 21, 2022|archive-url= https://web.archive.org/web/20230116151124/https://supermariorun.com/assets/sound/bgm.mp3|archive-date= January 16, 2023|format= mp3|time= 00:21|location= |publisher= Nintendo|id= |isbn= |oclc= |quote= Show me your love, show me your love|url-status= live}}</ref><ref>{{cite web|url=https://www.theverge.com/2017/9/28/16380152/super-mario-run-remix-10-update-iphone-android|title=Super Mario Run's new rapid-fire remix mode is just what the game needed|date=September 29, 2017|website=The Verge|url-status=live|last1=Webster|first1=Andrew|access-date=November 21, 2022|archive-date=September 29, 2017|archive-url=https://web.archive.org/web/20170929045343/https://www.theverge.com/2017/9/28/16380152/super-mario-run-remix-10-update-iphone-android}}</ref> |
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===LCD games=== |
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{{Main|LCD games in the Mario series}} |
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[[Nintendo]] has released several ''Mario'' and ''[[Donkey Kong (series)|Donkey Kong]]'' LCD video games for the ''[[Game & Watch]]'' console. Eleven were released between 1982 and 1994. Nintendo also licensed the release of six LCD games for [[Nelsonic]]'s Game Watch line between 1989 and 1994. |
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=== 2017–2022: Return to open-ended exploration === |
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===Games developed by other companies=== |
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This is a section of games developed by other companies without Nintendo involvement. These games are not officially recognized by Nintendo despite being officially licensed. |
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After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as ''Super Mario 64'', ''[[Banjo-Kazooie]]'' and ''[[Donkey Kong 64]]'' had become less common.<ref name="Artifice">{{cite news|title=The Nintendo Collectathon: A Genre of the Past|url=https://the-artifice.com/nintendo-collectathon/|access-date=September 15, 2021|work=The Artifice|date=December 9, 2014|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616203757/https://the-artifice.com/nintendo-collectathon/|url-status=live}}</ref> For example, the 3D adventure game ''[[Banjo-Kazooie: Nuts & Bolts]]'' (2008) explicitly mocked the perceived tedium of collecting large quantities of tokens.<ref>{{cite video game|title=Banjo-Kazooie: Nuts & Bolts|refname=Nuts&Bolts|developer=Rare|level=Spiral Mountain|quote=Lord of Games: Now then, in line with ''Banjo'' tradition, your challenge will consist of collecting as many pointless objects as possible. Let the collectathon commence! [...] No, no, no... It's too painful to watch. Gamers today don't want all this, they just want to shoot things!}}</ref> By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, including ''[[Yooka-Laylee]]'' and ''[[A Hat in Time]]''. ''[[Super Mario Odyssey]]'' is a return to the open-world "sandbox" 3D style of gameplay,<ref name="Business">{{cite news|last1=Gilbert|first1=Ben|title=Forget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking for|url=http://www.businessinsider.com/super-mario-odyssey-nintendo-switch-photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-instance-mario-throws-his-hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-can-bounce-to-more-sturdy-footing-11|access-date=January 15, 2017|work=Business Insider|date=January 14, 2017|url-status=live|archive-url=https://web.archive.org/web/20170114202720/http://www.businessinsider.com/super-mario-odyssey-nintendo-switch-photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-instance-mario-throws-his-hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-can-bounce-to-more-sturdy-footing-11|archive-date=January 14, 2017}}</ref><ref>{{cite news|author=Paste Staff|title=Super Mario Odyssey Announced for the Nintendo Switch|url=https://www.pastemagazine.com/articles/2017/01/super-mario-odyssey-announced-for-the-nintendo-swi.html|access-date=January 15, 2017|work=Paste Magazine|date=January 13, 2017|url-status=dead|archive-url=https://web.archive.org/web/20170116174524/https://www.pastemagazine.com/articles/2017/01/super-mario-odyssey-announced-for-the-nintendo-swi.html|archive-date=January 16, 2017}}</ref><ref name="Location">{{cite news|last1=Plante|first1=Chris|title=Super Mario Odyssey is an open world sandbox game for Nintendo Switch|url=https://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mario-odyssey-announced-switch|access-date=January 13, 2017|work=The Verge|date=January 12, 2017|url-status=live|archive-url=https://web.archive.org/web/20170114015639/http://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mario-odyssey-announced-switch|archive-date=January 14, 2017}}</ref> with "more open-ended exploration like in ''Super Mario 64'' and ''Super Mario Sunshine''."<ref>{{Cite web |last=Pearce |first=Alanah |authorlink=Alanah Pearce |date=May 15, 2017 |title=Super Mario Odyssey – Road to E3 2017 |url=https://www.ign.com/articles/2017/05/15/super-mario-odyssey-road-to-e3-2017 |url-status=live |archive-url=https://web.archive.org/web/20200717151626/https://www.ign.com/articles/2017/05/15/super-mario-odyssey-road-to-e3-2017 |archive-date=July 17, 2020 |access-date=April 21, 2020 |website=[[IGN]]}}</ref> It was released in October 2017 for [[Nintendo Switch]].<ref>{{Cite web |title=Super Mario Odyssey |url=https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html |access-date=June 17, 2017 |website=Nintendo UK |archive-date=October 9, 2020 |archive-url=https://web.archive.org/web/20201009233756/https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html |url-status=live }}</ref> |
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====Hudson==== |
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[[Hudson Soft]] released two games based on ''[[Mario Bros.]]'' and another similar to ''[[Super Mario Bros.]]'' |
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''[[Bowser's Fury]]'' is part of the 2021 re-release of ''Super Mario 3D World'' on the [[Nintendo Switch]]. It implements 3D open-world "free-roaming" gameplay in a similar fashion to ''Odyssey'', from which it includes many elements.<ref name="Skrebels">{{Cite web |last=Skrebels |first=Joe |title=Super Mario 3D World + Bowser's Fury Announced for Nintendo Switch |date=September 3, 2020 |url=https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-new-bowsers-fury-expansion |url-status=live |archive-url=https://web.archive.org/web/20200904073604/https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-new-bowsers-fury-expansion |archive-date=September 4, 2020 |access-date=September 3, 2020 |publisher=IGN}}</ref><ref>{{Cite web |title=Super Mario 3D World + Bowser's Fury – Official Trailer 2 – IGN |date=January 12, 2021 |url=https://www.ign.com/videos/super-mario-3d-world-bowsers-fury-official-trailer-2 |access-date=January 12, 2021 |language=en |archive-date=February 4, 2021 |archive-url=https://web.archive.org/web/20210204063404/https://www.ign.com/videos/super-mario-3d-world-bowsers-fury-official-trailer-2 |url-status=live }}</ref> |
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''[[Mario Bros. Special]]'' is a video game released in 1984 for the Japanese computers [[NEC PC-6001]]mkII, [[NEC PC-6601]], [[NEC PC-8801]], [[FM-7]] and [[Sharp X1]]. It is a remake of the original ''[[Mario Bros.]]'', with new stages, mechanics and gameplay. |
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===2023: ''Super Mario Bros. Wonder''=== |
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''[[Punch Ball Mario Bros.]]'' is a video game released in 1984 for the Japanese computers NEC PC-6001mkII, NEC PC-6601, NEC PC-8801, FM-7 and Sharp X1. It is similar to the original ''Mario Bros.'', but featured a new gameplay mechanic of "punch balls", small balls which [[Mario]] and [[Luigi]] can kick into enemies to stun them, instead of hitting them from below, as in the original. |
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''[[Super Mario Bros. Wonder]]'' is a 2D sidescrolling ''Super Mario'' game announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Princess Peach, Princess Daisy, Toad, Toadette, Yoshi, and Nabbit. New [[power-up]]s include a fruit that transforms the player into an elephant<ref name="IGN Wonder">{{Cite web |title=Super Mario Bros.™ Wonder for Nintendo Switch |url=https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ |url-status=live |archive-url=https://archive.today/20230621170938/https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ |archive-date=June 21, 2023 |access-date=June 21, 2023 |website=Nintendo Official Site |language=en-us}}</ref> and a flower that allows the player to create bubbles that capture enemies.<ref name="IGN Wonder" /> When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.<ref>{{cite magazine |last1=Stewart |first1=Marcus |date=June 21, 2023 |title=Super Mario Bros. Wonder Is The Next 2D Mario Platformer |language=en |magazine=[[Game Informer]] |url=https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wonder-is-the-next-2d-mario-platformer |archive-url=https://web.archive.org/web/20230622031706/https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wonder-is-the-next-2d-mario-platformer |url-status=dead |archive-date=June 22, 2023 |access-date=September 10, 2023}}</ref><ref>{{cite web |last1=Gach |first1=Ethan |date=June 21, 2023 |title=Nintendo's Next Mario Game Is Here And It's Not What You Expect |language=en |work=[[Kotaku]] |url=https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825 |access-date=September 10, 2023 |archive-date=June 21, 2023 |archive-url=https://web.archive.org/web/20230621183812/https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825 |url-status=live }}</ref> It is the first game to feature [[Kevin Afghani]] as the new voice of Mario and Luigi, following the announcement of previous actor [[Charles Martinet]]'s departure from the roles in August 2023.<ref>{{cite web|url=https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|title=Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure|first=Ethan|last=Shanfield|website=[[Variety (website)|Variety]]|date=October 13, 2023|access-date=October 13, 2023|archive-date=October 18, 2023|archive-url=https://web.archive.org/web/20231018225905/https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|url-status=live}}</ref> |
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=== Remakes and remasters === |
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''[[Super Mario Bros. Special]]'' is a video game released by Hudson Soft in spring 1986 for the Japanese NEC PC-8801. |
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{| class="wikitable" |
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|- |
|||
! Game |
|||
! System |
|||
! Year |
|||
! Original game(s) |
|||
! Original release year(s) |
|||
|- |
|||
| rowspan="5" | ''[[Super Mario All-Stars]] <small>(+ [[Super Mario World]])</small>'' |
|||
| rowspan="5" | [[Super Nintendo Entertainment System|Super NES]] |
|||
| rowspan="5" | 1993/1994 |
|||
| ''[[Super Mario Bros.]]'' |
|||
| 1985 |
|||
|- |
|||
| ''[[Super Mario Bros.: The Lost Levels]]'' |
|||
| 1986 |
|||
|- |
|||
| ''[[Super Mario Bros. 2]]'' |
|||
| 1988 |
|||
|- |
|||
| ''[[Super Mario Bros. 3]]'' |
|||
| 1988 |
|||
|- |
|||
|''Super Mario World''{{efn|Not included in original version of ''All-Stars''}} |
|||
| 1990 |
|||
|- |
|||
| rowspan="2" | ''[[Super Mario Bros. Deluxe]]'' |
|||
| rowspan="2" | [[Game Boy Color]] |
|||
| rowspan="2" | 1999 |
|||
| ''Super Mario Bros.'' |
|||
| 1985 |
|||
|- |
|||
| ''Super Mario Bros.: The Lost Levels'' |
|||
| 1986 |
|||
|- |
|||
| rowspan="2" | ''[[Super Mario Advance]]'' |
|||
| rowspan="2" | [[Game Boy Advance]] |
|||
| rowspan="2" | 2001/2002 |
|||
| ''Super Mario Bros. 2'' |
|||
| 1988 |
|||
|- |
|||
| ''[[Mario Bros.]]'' |
|||
| 1983 |
|||
|- |
|||
| rowspan="2" | ''[[Super Mario World: Super Mario Advance 2]]'' |
|||
| rowspan="2" | Game Boy Advance |
|||
| rowspan="2" | 2001 |
|||
| ''Super Mario World'' |
|||
| 1990 |
|||
|- |
|||
| ''Mario Bros.'' |
|||
| 1983 |
|||
|- |
|||
| rowspan="2" | ''[[Yoshi's Island: Super Mario Advance 3]]'' |
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| rowspan="2" | Game Boy Advance |
|||
| rowspan="2" | 2002 |
|||
| ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' |
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| 1995 |
|||
|- |
|||
| ''Mario Bros.'' |
|||
| 1983 |
|||
|- |
|||
| rowspan="2" | ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' |
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| rowspan="2" | Game Boy Advance |
|||
| rowspan="2" | 2003/2004 |
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| ''Super Mario Bros. 3'' |
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| 1988 |
|||
|- |
|||
| ''Mario Bros.'' |
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| 1983 |
|||
|- |
|||
| ''[[Super Mario 64 DS]]'' |
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| [[Nintendo DS]] |
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| 2004/2005 |
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| ''[[Super Mario 64]]'' |
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| 1996 |
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|- |
|||
| rowspan="2" | ''[[New Super Mario Bros. U Deluxe]]'' |
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| rowspan="2" | [[Nintendo Switch]] |
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| rowspan="2" | 2019 |
|||
| ''[[New Super Mario Bros. U]]'' |
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| 2012 |
|||
|- |
|||
| ''[[New Super Luigi U]]'' |
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| 2013 |
|||
|- |
|||
| rowspan="3" | ''[[Super Mario 3D All-Stars]]'' |
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| rowspan="3" | Nintendo Switch |
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| rowspan="3" | 2020 |
|||
| ''Super Mario 64'' |
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| 1996 |
|||
|- |
|||
| ''[[Super Mario Sunshine]]'' |
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| 2002 |
|||
|- |
|||
| ''[[Super Mario Galaxy]]'' |
|||
| 2007 |
|||
|- |
|||
| ''[[Super Mario 3D World + Bowser's Fury]]'' |
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| Nintendo Switch |
|||
| 2021 |
|||
| ''[[Super Mario 3D World]]'' |
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| 2013 |
|||
|} |
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{{Clear}} |
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Currently, Hudson has been responsible for developing the ''Mario Party'' series. |
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== |
== Reception == |
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<!-- WARNING – Only include original title. Include ports and remakes in the same title by separating platforms. Don't include emulated titles (Virtual Console, etc.) --> |
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Two games were planned for development by [[Philips Interactive Media]] for use on its [[CD-i]] machine: ''[[Super Mario's Wacky Worlds]]'' and ''[[Hotel Mario]]''. Only ''Hotel Mario'' was released; ''Super Mario's Wacky Worlds'' was eventually cancelled. Philips was given permission to use [[Nintendo]] characters in CD-i games due to their taking part in developing an unreleased [[Video game accessory|add-on]] for the [[Super Nintendo Entertainment System]] (SNES).<ref name="SNES-CD">{{cite web|title=SNES-CD Profile|url=http://www.n-sider.com/articleview.php?articleid=279|publisher=N-Sider|accessdate=2008-06-28}}</ref> ''Hotel Mario'' did not gain much success, with Nintendo rarely acknowledging it as part of the ''Mario'' series.<ref name="1up">{{cite web|url=http://www.1up.com/do/feature?pager.offset=5&cId=3149883|title=CD-i Games: Nintendo|first=Danny|last=Cowan|publisher=[[1UP.com]]|date=2006-04-25|accessdate=2008-06-21}}</ref><ref name="GD">{{cite web|first=Robert|last=Workman|title=Mascots Gone Wild: Nintendo Characters' Worst Moments (Hotel Mario)|url=http://www.gamedaily.com/articles/galleries/mascots-gone-wild-nintendo-characters-worst-moments/132/?cp=2&page=2|date=2007-12-12|publisher=[[GameDaily]]|accessdate=2008-06-21}}</ref> |
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{{Video game series reviews |
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| updated = December 31, 2021 |
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| sales_title= Units sold<br />{{small|(in millions)}} |
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| mc_title = [[Metacritic]]<br />{{small|(out of 100)}} |
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| game1 = [[Super Mario Bros.]] |
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''[[Super Mario's Wacky Worlds]]'' is a cancelled [[video game]] planned for the [[CD-i]], developed by [[NovaLogic]], which attempted to duplicate the gameplay of ''[[Super Mario World]]''. Though the game [[Sprite (computer graphics)|sprites]] are based on those in ''Super Mario World'', the level design is based on Earth locations rather than the [[#Mushroom Kingdom|Mushroom Kingdom]]. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, [[Mode 7]] and many visual effects. The nature of the pointing device controller also provides difficult controls for Mario, as the game has the default controls of running and jumping. |
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| year1 = 1985 |
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| sales1 = '''NES:''' 40.23<ref name="marioguiness">{{Cite web |title=Best-Selling Video Games |url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archive-url=https://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archive-date=March 17, 2006 |access-date=January 31, 2008 |publisher=[[Guinness World Records]]}}</ref><br />'''GBC:''' 10.55<ref name="supermariobestselling" /><br />'''GBA: ''' – |
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| gr1 = '''NES:''' 86%<ref>{{Cite web |title=''Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/nes/525243-super-mario-bros/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416174436/http://www.gamerankings.com/nes/525243-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''GBC:''' 92%<ref>{{Cite web |title=''Super Mario Bros. Deluxe'' Reviews |url=http://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html |url-status=dead |archive-url=https://web.archive.org/web/20131030233132/http://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html |archive-date=October 30, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 80%<ref>{{Cite web |title=''Classic NES Series: Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416210001/http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc1 = '''NES:''' – <br />'''GBC:''' – <br />'''GBA:''' 84<ref>{{Cite web |title=''Classic NES Series: Super Mario Bros.'' Reviews |url=https://www.metacritic.com/game/classic-nes-series-super-mario-bros/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140111020958/http://www.metacritic.com/game/game-boy-advance/classic-nes-series-super-mario-bros |archive-date=January 11, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game2 = [[Super Mario Bros. 2]] |
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''[[Hotel Mario]]'' is a [[Puzzle video game|puzzle game]] developed by Fantasy Factory and published by Philips Interactive Media for the CD-i in 1994. The primary characters of the game are [[Mario]] and [[Luigi]], who must find [[Princess Peach]] by going through seven [[Bowser (Nintendo)|Koopa]] Hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticised as one the worst ''Mario''-centred games, mainly because of its [[cut scene]]s and simple gameplay.<ref name="instructions2">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|id=PP0260 GA|page=3}}</ref><ref name="EG">{{cite web|first=Dan|last=Whitehead|title=The History of Mario|url=http://www.eurogamer.net/article.php?article_id=87252&page=3|date=2007-03-09|publisher=[[Eurogamer]]|accessdate=2008-06-21}}</ref> |
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| year2 = 1988 |
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| sales2 = '''NES:''' 7.46<ref name="supermariobestselling">{{Cite web |last=O'Malley |first=James |date=September 11, 2015 |title=30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday |url=http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |url-status=dead |archive-url=https://web.archive.org/web/20170228130418/http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |archive-date=February 28, 2017 |access-date=May 2, 2018 |website=[[Gizmodo]] |publisher=[[Univision Communications]]}}</ref><br />'''GBA:''' 5.57<ref name="whitepaper">{{Cite book |title=CESA Games White Papers |publisher=[[Computer Entertainment Supplier's Association]]}}</ref> |
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| gr2 = '''NES:''' 81%<ref>{{Cite web |title=''Super Mario Bros. 2'' Reviews |url=http://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html |url-status=dead |archive-url=https://web.archive.org/web/20141015095123/http://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html |archive-date=October 15, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 82%<ref>{{Cite web |title=''Super Mario Advance'' Reviews |url=http://www.gamerankings.com/gba/457772-super-mario-advance/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416174742/http://www.gamerankings.com/gba/457772-super-mario-advance/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc2 = '''NES:''' – <br />'''GBA:''' 84<ref>{{Cite web |title=''Super Mario Advance'' Reviews |url=https://www.metacritic.com/game/super-mario-advance/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140321143444/http://www.metacritic.com/game/game-boy-advance/super-mario-advance |archive-date=March 21, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game3 = [[Super Mario Bros. 3]] |
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====Educational games==== |
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| year3 = 1988 |
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{{Main|Educational games in the Mario series}} |
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| sales3 = '''NES:''' 17.28<ref name="supermariobestselling" /><br />'''GBA:''' 5.43<ref name="whitepaper" /> |
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In the early 1990s, many [[educational game]]s were released in the ''Mario'' series. Few of these games were platformers; most sought to teach skills such as typing, mathematics or history. They are not officially recognized by Nintendo, despite being officially licensed. The games were developed independently by Software Toolworks, Interplay and Brainstorm. Nine educational games were released from 1991 to 1996. |
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| gr3 = '''NES:''' 97%<ref>{{Cite web |title=''Super Mario Bros. 3'' Reviews |url=http://www.gamerankings.com/nes/525245-super-mario-bros-3/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140728223755/http://www.gamerankings.com/nes/525245-super-mario-bros-3/index.html |archive-date=July 28, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 92%<ref>{{Cite web |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |url=http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416205957/http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc3 = '''NES:''' – <br />'''GBA:''' 94<ref>{{Cite web |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |url=https://www.metacritic.com/game/super-mario-advance-4-super-mario-bros-3/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140402055241/http://www.metacritic.com/game/game-boy-advance/super-mario-advance-4-super-mario-bros-3 |archive-date=April 2, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game4 = [[Super Mario Land]] |
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==''Mario'' in other media== |
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| year4 = 1989 |
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The ''Mario'' franchise includes many comics, manga and TV series based on the games of the series. Most were released in the late 1980s to early 1990s, and have since become obscure. Mario, Luigi and Peach have made cameo appearances in two sports games, one being ''NBA Street Vol. 3''. The series also launched two films, the [[anime]] ''[[Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen]]'' released in 1986 and the [[live-action]] film ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' in 1993. The latter was widely considered to be a [[Box office bomb|flop]]; it lost a large amount of money at the box office.<ref name="Super Mario Bros. 1993">[http://www.boxofficemojo.com/movies/?id=supermariobros.htm Super Mario Bros. (1993)<!-- Bot generated title -->]</ref> |
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| sales4= 18.14<ref name="supermariobestselling" /> |
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| gr4 = 77%<ref>{{Cite web |title=''Super Mario Land'' Reviews |url=http://www.gamerankings.com/gameboy/585933-super-mario-land/index.html |url-status=dead |archive-url=https://web.archive.org/web/20160414224002/http://www.gamerankings.com/gameboy/585933-super-mario-land/index.html |archive-date=April 14, 2016 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc4 = – |
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| game5 = [[Super Mario World]] |
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===Television=== |
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| year5 = 1990 |
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[[File:Super Mario Bros Super Show Title.PNG|thumb|250px|right|''[[The Super Mario Bros. Super Show!]]'' title card]] |
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| sales5 = '''SNES:''' 20.61<ref name="Edge Nintendo Years page 2">{{Cite web |date=June 25, 2007 |title=The Nintendo Years |url=http://www.edge-online.com/features/nintendo-years?page=2 |url-status=dead |archive-url=https://web.archive.org/web/20120820031228/http://www.edge-online.com/features/nintendo-years |archive-date=August 20, 2012 |access-date=June 27, 2007 |website=[[Edge Online]] |publisher=[[Future Publishing]] |page=2}}</ref><br />'''GBA:''' 5.69<ref name="supermariobestselling" /> |
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{{Further|[[List of Mario television series]]}} |
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| gr5 = '''SNES:''' 94%<ref name="world" /><br />'''GBA:''' 92%<ref>{{Cite web |title=''Super Mario World: Super Mario Advance 2'' Reviews |url=http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416175145/http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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''[[Saturday Supercade]]'' was an [[animated television series]] produced for [[Saturday morning cartoon|Saturday mornings]] by [[Ruby-Spears Productions]]. It ran for two seasons on [[CBS]], beginning in 1983. Each episode comprised several shorter segments featuring [[video game]] characters from the [[Golden Age of Arcade Games]]. [[Donkey Kong (character)|Donkey Kong]], [[Mario]] and [[Pauline (Nintendo)|Pauline]] (from the ''[[Donkey Kong (arcade game)|Donkey Kong]]'' arcade game) were featured in the show. |
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| mc5 = '''SNES:''' – <br />'''GBA:''' 92<ref>{{Cite web |title=''Super Mario World: Super Mario Advance 2'' Reviews |url=https://www.metacritic.com/game/super-mario-world-super-mario-advance-2/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140406173613/http://www.metacritic.com/game/game-boy-advance/super-mario-world-super-mario-advance-2 |archive-date=April 6, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game6 = [[Super Mario Land 2: 6 Golden Coins]] |
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''[[The Super Mario Bros. Super Show!]]'' is the first American TV series based on the ''Mario'' NES and SNES games. It was broadcast in [[Broadcast syndication|syndication]] from September 4 to December 1, 1989. The show was produced by [[DiC Entertainment]] and was distributed for syndicated television by [[Viacom Enterprises]] (full rights have since reverted to DiC through [[Nintendo]]). |
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| year6 = 1992 |
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| sales6= 11.18<ref name="supermariobestselling" /> |
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| gr6 = 79%<ref>{{Cite web |title=''Super Mario Land 2: 6 Golden Coins'' Reviews |url=http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html |url-status=dead |archive-url=https://web.archive.org/web/20160414225628/http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html |archive-date=April 14, 2016 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc6 = – |
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| game7 = [[Super Mario World 2: Yoshi's Island]] |
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''[[King Koopa's Kool Kartoons]]'' was a [[live action]] children's [[Television program|television show]] broadcast in [[Southern California]] during the holiday season of 1989/1990. The show starred King Koopa (also known as [[Bowser (Nintendo)|Bowser]]), the main antagonist of the ''Mario'' series. The 30-minute program was originally broadcast during the after-school afternoon time-slots on [[Los Angeles, California|Los Angeles]]-based [[KTTV|KTTV Fox 11]]. |
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| year7 = 1995 |
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| sales7 = '''SNES:''' – <br />'''GBA:''' – |
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| gr7 = '''SNES:''' – <br />'''GBA:''' – |
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| mc7 = '''SNES:''' – <br />'''GBA:''' – |
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| game8 = [[Super Mario All-Stars]] |
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''[[The Adventures of Super Mario Bros. 3]]'' is the second TV series based on the ''Mario'' NES and SNES games. It aired on [[NBC]] from September 8 to December 1, 1990. Based on the ''[[Super Mario Bros. 3]]'' video game, the cartoon shows Mario, Luigi, Princess Toadstool and Toad fighting against Bowser Koopa and his [[Koopaling]]s, who went by different names on the show. Like the previous Mario cartoon series, the animation was done by Sei Young Animation Co. Ltd, however this show was co-produced by Reteitalia S.P.A., hence the slight differences in character design. |
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| sales8= 10.55<ref name="supermariobestselling" /> |
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| year8 = 1993 |
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| gr8 = 90%<ref>{{Cite web |title=Super Mario All-Stars for Super Nintendo – GameRankings |url=https://www.gamerankings.com/snes/588737-super-mario-all-stars/index.html |url-status=dead |archive-url=https://web.archive.org/web/20181214164121/https://www.gamerankings.com/snes/588737-super-mario-all-stars/index.html |archive-date=December 14, 2018 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
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| mc8 = – |
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| game9 = [[Super Mario 64]] |
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''[[Super Mario Challenge]]'' was a show which aired on [[The Children's Channel]]. It ran from 1990 to 1991 and aired at 4:30 p.m. every weekday. The presenter, [[John Lenahan]], was a lookalike of [[Mario]], and dressed in his clothes. Two guest players had to do tasks, all of which involved playing the ''Mario'' video games ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'' and, after its release in 1991, ''[[Super Mario Bros. 3]]''. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level. |
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| sales9= '''N64:''' 11.91<ref name="ownt">{{Cite web |date=May 21, 2003 |title=All Time Top 20 Best Selling Games |url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archive-url=https://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archive-date=February 21, 2006 |access-date=December 1, 2006}}</ref><br />'''DS:''' 11.06<ref name="DSsales">{{Cite web |title=IR Information : Sales Data – Top Selling Software Sales Units – Nintendo DS Software |url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html |url-status=live |archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html |archive-date=April 27, 2016 |access-date=May 11, 2018 |publisher=Nintendo}}</ref> |
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| year9 = 1996 |
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| gr9 = '''N64:''' 96%<ref>{{Cite web |title=''Super Mario 64'' Reviews |url=http://www.gamerankings.com/n64/198848-super-mario-64/index.html |url-status=dead |archive-url=https://web.archive.org/web/20170215001244/http://www.gamerankings.com/n64/198848-super-mario-64/index.html |archive-date=February 15, 2017 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''DS:''' 86%<ref>{{Cite web |title=''Super Mario 64 DS'' Reviews |url=http://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html |url-status=dead |archive-url=https://web.archive.org/web/20131227022452/http://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html |archive-date=December 27, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc9 = '''N64:''' 94<ref>{{Cite web |title=''Super Mario 64'' Reviews |url=https://www.metacritic.com/game/super-mario-64/critic-reviews/?platform=nintendo-64 |url-status=live |archive-url=https://web.archive.org/web/20180312021223/http://www.metacritic.com/game/nintendo-64/super-mario-64 |archive-date=March 12, 2018 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref><br />'''DS:''' 85<ref>{{Cite web |title=''Super Mario 64 DS'' Reviews |url=https://www.metacritic.com/game/super-mario-64/critic-reviews/?platform=ds |url-status=live |archive-url=https://web.archive.org/web/20141031021148/http://www.metacritic.com/game/ds/super-mario-64-ds |archive-date=October 31, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game10 = [[Super Mario Sunshine]] |
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''[[Super Mario World (TV series)|Super Mario World]]'' is an [[animated television series]] loosely based on the [[Super Mario World|SNES video game of the same name]]. It is the third and currently last [[Saturday morning cartoons|Saturday morning cartoon]] based on the ''Mario'' series. The show was originally aired on Saturday mornings on [[NBC]] in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of ''[[Captain N: The Game Master]]''. Episodes of ''Super Mario World'' were later shown as part of the [[Television syndication|syndication]] package ''Captain N and the Video Game Masters''. Afterwards, the series was split from ''Captain N'' altogether and shown in time-compressed reruns on ''[[Mario All-Stars]]''. |
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| year10 = 2002 |
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| sales10= 6.28<ref name="supermariobestselling" /> |
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| gr10 = 91%<ref>{{Cite web |title=''Super Mario Sunshine'' Reviews |url=http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.html |url-status=live |archive-url=https://web.archive.org/web/20140429191342/http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.html |archive-date=April 29, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc10 = 92<ref>{{Cite web |title=''Super Mario Sunshine'' Reviews |url=https://www.metacritic.com/game/super-mario-sunshine/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101228222349/http://www.metacritic.com/game/gamecube/super-mario-sunshine |archive-date=December 28, 2010 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game11 = [[New Super Mario Bros.]] |
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===Anime=== |
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| sales11= 30.80<ref name="DSsales" /> |
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{{Main|Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!}} |
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| year11 = 2006 |
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{{Nihongo|''Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!''|スーパーマリオブラザーズ ピーチ姫救出大作戦!|Sūpā Mario Burazāzu.: Pīchi-Hime Kyushutsu Dai Sakusen!|literally, "Super Mario Bros.: Great Mission to Rescue Princess Peach!"}} is a [[Japan]]ese [[anime]] film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars [[Mario]] and [[Luigi]], who get stuck in a [[Nintendo Entertainment System|Famicom]] [[video game]], in which they must save [[Princess Peach]] from [[Bowser (Nintendo)|Koopa]]. A [[manga]] adaptation of the film was published in Japan around the same time as the film's release. |
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| gr11 = 89%<ref>{{Cite web |title=''New Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416175924/http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc11 = 89<ref>{{Cite web |title=''New Super Mario Bros.'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros/critic-reviews/?platform=ds |url-status=live |archive-url=https://web.archive.org/web/20140408135845/http://www.metacritic.com/game/ds/new-super-mario-bros |archive-date=April 8, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game12 = [[Super Mario Galaxy]] |
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Three [[Original video animation|OVAs]], based on ''[[Momotaro]]'', ''[[Issun-bōshi]]'' and ''[[Snow White]]'', were released in 1989. These generally featured Mario as the hero, Peach as the damsel and Bowser as the villain, with other Mario characters playing supporting roles. |
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| sales12= 12.80<ref name="WiiSales">{{Cite web |title=IR Information : Financial Data Wii |url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html |url-status=live |archive-url=https://web.archive.org/web/20210520084749/https://www.nintendo.co.jp/ir/en/finance/software/wii.html |archive-date=May 20, 2021 |access-date=April 26, 2018 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref> |
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| year12 = 2007 |
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| gr12 = 97%<ref name="odyssey" /> |
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| mc12 = 97<ref>{{Cite web |title=''Super Mario Galaxy'' Reviews |url=https://www.metacritic.com/game/super-mario-galaxy/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20170506214357/http://www.metacritic.com/game/wii/super-mario-galaxy |archive-date=May 6, 2017 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game13 = [[New Super Mario Bros. Wii]] |
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===Film=== |
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| year13 = 2009 |
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{{Main|Super Mario Bros. (film)}} |
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| sales13= 30.32<ref name="WiiSales" /> |
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''Super Mario Bros.'' is an [[United States|American]] and [[Canada|Canadian]] 1993 [[Adventure film|adventure]] [[Family film|family]] [[Comedy film|comedy]] incredibly loosely based on the video game of the same name. The film follows the exploits of [[Mario]] ([[Bob Hoskins]]) and [[Luigi]] ([[John Leguizamo]]) in a [[dystopia]] ruled by [[Bowser (character)|King Koopa]] ([[Dennis Hopper]]). It was the first live-action [[List of films based on video games|major motion picture to be based on a video game]]. The film's plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with [[Recurring characters in the Mario series#Princess Daisy|Princess Daisy]]. |
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| gr13 = 88%<ref>{{Cite web |title=''New Super Mario Bros. Wii'' Reviews |url=http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416180551/http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc13 = 87<ref>{{Cite web |title=''New Super Mario Bros. Wii'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-wii/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20140802192848/http://www.metacritic.com/game/wii/new-super-mario-bros-wii |archive-date=August 2, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game14 = [[Super Mario Galaxy 2]] |
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The film is widely considered to be a [[Box office bomb|flop]], losing a lot of money.<ref name="Super Mario Bros. 1993"/> The film received negative reviews from critics and fans alike and was denounced by critics as "cheesy" and lacking any sort of coherent plot. On the television show ''[[At the Movies with Ebert & Roeper|Siskel & Ebert]]'', the film received two [[thumbs down]].<ref>{{cite web|url=http://bventertainment.go.com/tv/buenavista/ebertandroeper/index2.html?sec=6&subsec=Super+Mario+Bros.|title=Siskel & Ebert}}</ref> This is the second least successful [[Nintendo]] video game film adaptation, behind ''[[Pokémon Heroes]]''. |
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| year14 = 2010 |
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| sales14= 7.41<ref name="supermariobestselling" /> |
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| gr14 = 97%<ref>{{Cite web |title=''Super Mario Galaxy 2'' Reviews |url=http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html |url-status=live |archive-url=https://web.archive.org/web/20120501012035/http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html |archive-date=May 1, 2012 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc14 = 97<ref>{{Cite web |title=''Super Mario Galaxy 2'' Reviews |url=https://www.metacritic.com/game/super-mario-galaxy-2/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20170506214357/http://www.metacritic.com/game/wii/super-mario-galaxy-2 |archive-date=May 6, 2017 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game15 = [[Super Mario 3D Land]] |
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===Comics and manga=== |
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| year15 = 2011 |
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The ''Mario franchise'' has spawned several comic books and manga since its creation. |
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| sales15= 12.84<ref name="3DSSales">{{Cite web |title=Top Selling Title Sales Units (Nintendo 3DS) |url=https://www.nintendo.co.jp/ir/en/finance/software/3ds.html |url-status=live |archive-url=https://web.archive.org/web/20171031005714/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html |archive-date=October 31, 2017 |access-date=November 4, 2021 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref> |
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| gr15 = 90%<ref>{{Cite web |title=''Super Mario 3D Land'' Reviews |url=http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html |url-status=live |archive-url=https://web.archive.org/web/20120817060105/http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html |archive-date=August 17, 2012 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc15 = 90<ref>{{Cite web |title=''Super Mario 3D Land'' Reviews |url=https://www.metacritic.com/game/super-mario-3d-land/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20140424061949/http://www.metacritic.com/game/3ds/super-mario-3d-land |archive-date=April 24, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game16 = [[New Super Mario Bros. 2]] |
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{{Nihongo|''[[Super Mario-kun]]''|スーパーマリオくん|''Sūpā Mario-kun''}} is a [[manga]] series written by [[Yukio Sawada]] (沢田ユキオ) and published by Shogakukan. It is serialized in [[CoroCoro Comic]]. It contains many characters and scenarios from ''Mario'' games, such as ''[[Super Mario World]]'' and ''[[Paper Mario]]''. Having just hit its 41st volume, Super Mario-kun is the longest-running Mario-series manga to date. It continues to release new volumes to date. Another consistent manga series based on various Mario games is a work written and drawn by Hiroshi Takase (嵩瀬ひろし) that is, somewhat confusedly, also called {{Nihongo|''Super Mario-kun''|スーパーマリオくん|''Sūpā Mario-kun''}}. It is currently at five volumes and still running. |
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| year16 = 2012 |
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| sales16= 13.39<ref name="3DSSales" /> |
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| gr16 = 78%<ref>{{Cite web |title=''New Super Mario Bros. 2'' Reviews |url=http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html |url-status=live |archive-url=https://web.archive.org/web/20140202142448/http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html |archive-date=February 2, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc16 = 78<ref>{{Cite web |title=''New Super Mario Bros. 2'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-2/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20140324091737/http://www.metacritic.com/game/3ds/new-super-mario-bros-2 |archive-date=March 24, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game17 = [[New Super Mario Bros. U]] |
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The ''[[Nintendo Comics System]]'' was a series of [[comic book]]s published by [[Valiant Comics]] in 1990 and 1991. It was part of a licensing deal with [[Nintendo]], featuring characters from their [[video game]]s and the [[cartoon]]s based on them. Valiant's ''Super Mario Bros.'' comic books were based on the three main ''Mario'' games on the [[Nintendo Entertainment System]], as well as ''[[Super Mario Bros. (TV)|The Super Mario Bros. Super Show]]''. The ''Mario'' line was renewed for 1991 with two different books—''Super Mario Bros.'' and ''Adventures of the Super Mario Bros.'' |
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| year17 = 2012 |
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| sales17= '''Wii U:''' 5.81<ref name="WiiUSales">{{Cite web |title=IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software |url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |url-status=live |archive-url=https://web.archive.org/web/20210605185422/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |archive-date=June 5, 2021 |access-date=April 26, 2018 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref><br />'''Switch:''' 12.72<ref name="3rd Quarter">{{Cite web|title=Financial Results Explanatory Material 3rd Quarter of Fiscal Year Ending March 2022|url=https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf|access-date=March 3, 2022|website=Nintendo|publisher=Nintendo Co., Ltd.|archive-date=March 3, 2022|archive-url=https://web.archive.org/web/20220303220139/https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf|url-status=live}}</ref> |
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| gr17 = '''Wii U:''' 84%<ref>{{Cite web |title=''New Super Mario Bros. U'' Reviews |url=http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416174744/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''Switch:''' 81%<ref>{{Cite web |title=New Super Mario Bros. U Deluxe for Nintendo Switch – GameRankings |url=https://www.gamerankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html |url-status=live |archive-url=https://web.archive.org/web/20190117070152/https://www.gamerankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html |archive-date=January 17, 2019 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
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| mc17 = '''Wii U:''' 84<ref>{{Cite web |title=''New Super Mario Bros. U'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-u/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20121117025903/http://www.metacritic.com/game/wii-u/new-super-mario-bros-u |archive-date=November 17, 2012 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref><br />'''Switch:''' 81<ref>{{Cite web |title=New Super Mario Bros. U Deluxe |url=https://www.metacritic.com/game/new-super-mario-bros-u-deluxe/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190111044315/https://www.metacritic.com/game/switch/new-super-mario-bros-u-deluxe |archive-date=January 11, 2019 |access-date=January 17, 2019 |website=Metacritic |language=en}}</ref> |
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| game18 = [[Super Mario 3D World]] |
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{{Nihongo|''[[Super Mario Adventures]]''|SUPER MARIO ADVENTURES マリオの大冒険|''Mario no daibōken''<ref>"[http://www.amazon.com/dp/B0006QBMK0 Super Mario Adventures Official Nintendo Comic Book (Paperback)]." ''[[Amazon.com]]''. Retrieved on November 19, 2008.</ref>}} is an [[anthology]] of comics, drawn in a Japanese [[manga]] style, that ran in ''[[Nintendo Power]]'' magazine throughout 1992, featuring the characters from Nintendo's ''[[Mario]]'' series and based loosely on ''[[Super Mario World]]''. |
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| year18 = 2013 |
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| sales18= '''Wii U:''' 5.88<ref name="WiiUSales" /><br />'''Switch:''' 8.85<ref name="3rd Quarter" />| gr18 = '''Wii U:''' 92%<ref>{{Cite web |title=''Super Mario 3D World'' Reviews |url=http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html |url-status=live |archive-url=https://web.archive.org/web/20141223045828/http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html |archive-date=December 23, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''Switch:''' – |
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| mc18 = '''Wii U:''' 93<ref>{{Cite web |title=''Super Mario 3D World'' Reviews |url=https://www.metacritic.com/game/super-mario-3d-world/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20150104100946/http://www.metacritic.com/game/wii-u/super-mario-3d-world |archive-date=January 4, 2015 |access-date=January 12, 2015 |publisher=[[Metacritic]]}}</ref><br />'''Switch:''' 89<ref>{{Cite web |title=Super Mario 3D World + Bowser's Fury |url=https://www.metacritic.com/game/super-mario-3d-world-plus-bowsers-fury/critic-reviews/?platform=nintendo-switch |access-date=February 12, 2021 |website=Metacritic |language=en |archive-date=December 25, 2021 |archive-url=https://web.archive.org/web/20211225000220/https://www.metacritic.com/game/switch/super-mario-3d-world-+-bowsers-fury |url-status=live }}</ref> |
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| game19 = [[Super Mario Maker]] |
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Immediately following the end of ''Super Mario Adventures'', Nintendo Power concluded the epic with a ten-page story based on ''[[Super Mario Land 2: 6 Golden Coins]]'' titled ''[[Super Mario Adventures#Mario vs. Wario|Mario VS Wario]]'', which ran in their January 1993 issue and was later reprinted in the graphic novel. |
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| year19 = 2015 |
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| sales19= '''Wii U:''' 4.02<ref name="WiiUSales" /><br />'''3DS:''' 2.01<ref name="nin-dec-16">{{Cite web |title=Earnings Release for the Nine-Month Period Ended December 2016 |url=https://www.nintendo.co.jp/ir/pdf/2017/170131_2e.pdf |url-status=live |archive-url=https://web.archive.org/web/20190218120442/https://www.nintendo.co.jp/ir/pdf/2017/170131_2e.pdf |archive-date=February 18, 2019 |access-date=February 7, 2017 |publisher=Nintendo}}</ref> |
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| gr19 = '''Wii U:''' 89%<ref>{{Cite web |title=''Super Mario Maker'' Reviews |url=http://www.gamerankings.com/wii-u/805618-mario-maker/index.html |url-status=live |archive-url=https://web.archive.org/web/20151108033100/http://www.gamerankings.com/wii-u/805618-mario-maker/index.html |archive-date=November 8, 2015 |access-date=November 2, 2015 |publisher=[[GameRankings]]}}</ref><br />'''3DS:''' 72%<ref>{{Cite web |title=Super Mario Maker for Nintendo 3DS for 3DS – GameRankings |url=https://www.gamerankings.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html |url-status=live |archive-url=https://web.archive.org/web/20190117065931/https://www.gamerankings.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html |archive-date=January 17, 2019 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
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| mc19 = '''Wii U:''' 88<ref>{{Cite web |title=''Super Mario Maker'' Reviews |url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20150923063534/http://www.metacritic.com/game/wii-u/super-mario-maker |archive-date=September 23, 2015 |access-date=November 2, 2015 |publisher=[[Metacritic]]}}</ref><br />'''3DS:''' 73<ref>{{Cite web |title=Super Mario Maker for Nintendo 3DS |url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20190111012815/https://www.metacritic.com/game/3ds/super-mario-maker-for-nintendo-3ds |archive-date=January 11, 2019 |access-date=January 17, 2019 |website=Metacritic |language=en}}</ref> |
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| game21 = [[Super Mario Run]] |
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==Reception== |
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| sales21= – |
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<div style="font-size:90%;float:right;border-left:1em solid white;"> |
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| year21 = 2016 |
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{| class="wikitable" |
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| gr21 = – |
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|+'''Aggregate review scores''' |
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| mc21 = 76<ref name="Metacritic">{{Cite news |title=Super Mario Run |work=Metacritic |url=https://www.metacritic.com/game/super-mario-run/critic-reviews/?platform=ios-iphoneipad |url-status=live |access-date=December 22, 2016 |archive-url=https://web.archive.org/web/20161222041009/http://www.metacritic.com/game/ios/super-mario-run |archive-date=December 22, 2016}}</ref> |
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!Game |
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![[GameRankings]] |
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![[Metacritic]] |
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|- |
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|''[[Super Mario Land]]'' |
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|<center>75.42%<ref>[http://www.gamerankings.com/htmlpages2/585933.asp?q=super%20mario%20land Super Mario Land for Game Boy - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>— |
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|- |
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|''[[Super Mario World]]'' |
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|<center>96.50%<ref>[http://www.gamerankings.com/htmlpages2/519824.asp?q=super%20mario%20world Super Mario World for SNES - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>— |
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|- |
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|''[[Super Mario Land 2: 6 Golden Coins]]'' |
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|<center>77.42%<ref>[http://www.gamerankings.com/htmlpages2/585934.asp?q=super%20mario%20land Super Mario Land 2: 6 Golden Coins for Game Boy - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>— |
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|- |
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|''[[Super Mario World 2: Yoshi's Island]]'' |
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|<center>95.00%<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html Yoshi's Island for SNES - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>— |
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|- |
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|''[[Super Mario 64]]'' |
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|<center>95.95%<ref>[http://www.gamerankings.com/htmlpages2/198848.asp?q=super%20mario%2064 Super Mario 64 for Nintendo 64 - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>94<ref>[http://www.metacritic.com/games/platforms/n64/supermario64 Super Mario 64 (n64: 1996): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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|''[[Super Mario Sunshine]]'' |
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|<center>91.40%<ref>[http://www.gamerankings.com/htmlpages2/533287.asp Super Mario Sunshine for GameCube - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>92<ref>[http://www.metacritic.com/games/platforms/cube/supermariosunshine Super Mario Sunshine (cube: 2002): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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|''[[New Super Mario Bros.]]'' |
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|<center>89.17%<ref>[http://www.gamerankings.com/htmlpages2/920787.asp New Super Mario Bros. for DS - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>89<ref>[http://www.metacritic.com/games/platforms/ds/newsupermariobros New Super Mario Bros. (ds: 2006): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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|''[[Super Mario Galaxy]]'' |
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|<center>97.46%<ref>[http://www.gamerankings.com/htmlpages2/915692.asp?q=galaxy Super Mario Galaxy for Wii - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>97<ref>[http://www.metacritic.com/games/platforms/wii/supermariogalaxy Super Mario Galaxy (wii: 2007): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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|''[[New Super Mario Bros. Wii]]'' |
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|<center>88.12%<ref>[http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html New Super Mario Bros. Wii for Wii - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>87<ref>[http://www.metacritic.com/games/platforms/wii/newsupermariobroswii?q=new super mario bros New Super Mario Bros. Wii (wii: 2009): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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|''[[Super Mario Galaxy 2]]'' |
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|<center>97.07%<ref>[http://www.gamerankings.com/htmlpages2/960551.asp?q=galaxy Super Mario Galaxy 2 for Wii - GameRankings<!-- Bot generated title -->]</ref> |
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|<center>97<ref>[http://www.metacritic.com/games/platforms/wii/supermariogalaxy2 Super Mario Galaxy 2 (wii: 2010): Reviews<!-- Bot generated title -->]</ref> |
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|- |
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| colspan="3" style="text-align:center;"| <small>Note: No aggregate scores available for Arcade and NES Mario games.</small> |
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|} |
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</div> |
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The ''Mario'' series is one of the most popular and enduring series of all time. The series is ranked as the best game franchise by IGN.<ref>[http://ps3.ign.com/articles/749/749069p5.html IGN Advertisement<!-- Bot generated title -->]</ref> The original ''[[Super Mario Bros.]]'' was awarded the top spot on [[Electronic Gaming Monthly]]'s greatest 200 games of their time list<ref name="1up.com"/> and [[IGN]]'s top 100 games of all time list twice (2005, 2007).<ref>{{cite web|url=http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|year=2005|publisher=IGN|accessdate=2007-08-09}}</ref> ''Super Mario Bros.'' popularized the side scrolling genre of video games and led to the many sequels in the series that built upon the same basic premise. ''Super Mario Bros.'' sold 40.24 million copies, making it the best selling video game of the series.<ref>{{cite web|url=http://www.gamecubicle.com/features-mario-units_sold_sales.htm|title=Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64...|publisher=GameCubicle.com|accessdate=2007-10-10}}</ref> |
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| game22 = [[Super Mario Odyssey]] |
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''Super Mario Bros. 3'' is often regarded as one of the [[Nintendo Entertainment System]]'s greatest games; [[Nintendo Power]] rated the game #6 on their 200 Greatest Nintendo Games list. and the game was #14 on [[Electronic Gaming Monthly]]'s list. ''Super Mario World'' also received very positive scores, with a 96.50% average from [[GameRankings]]<ref>[http://www.gamerankings.com/htmlpages2/519824.asp?q=Super%20mario%20world Super Mario World Reviews<!-- Bot generated title -->]</ref> and rated the 8th best game made on a Nintendo System in [[Nintendo Power]]'s Top 200 Games list.<ref name="NP Top 200">{{Cite news|date=February 2006|title=NP Top 200|periodical=Nintendo Power|volume=200|pages=58–66|postscript=<!--None-->}}</ref> |
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| year22 = 2017 |
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| sales22= 23.02<ref name="SwitchSales">{{Cite web |title=Top-Selling Nintendo Switch Units |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |url-status=live |archive-url=https://web.archive.org/web/20191101014747/https://www.nintendo.co.jp/ir/en/finance/software/index.html |archive-date=November 1, 2019 |access-date=March 31, 2021 |website=Nintendo |publisher=Nintendo Co., Ltd.}}</ref> |
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| gr22 = 97%<ref name="GameRankings Odyssey">{{Cite web |title=''Super Mario Odyssey'' Reviews |url=http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html |url-status=dead |archive-url=https://web.archive.org/web/20191205195435/https://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html |archive-date=December 5, 2019 |publisher=GameRankings}}</ref> |
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| mc22 = 97<ref>{{Cite web |title=''Super Mario Odyssey'' Reviews |url=https://www.metacritic.com/game/super-mario-odyssey/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20171026132835/http://www.metacritic.com/game/switch/super-mario-odyssey |archive-date=October 26, 2017 |access-date=October 30, 2017 |publisher=[[Metacritic]]}}</ref> |
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| game23 = [[Super Mario Maker 2]] |
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''Super Mario 64'', as the first [[3D computer graphics|3D]] platform game in the ''Mario'' series, established a new archetype for the genre, much as ''Super Mario Bros.'' did for [[2D computer graphics|2D]] sidescrolling platformers. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.<ref name="IGN100-2003">{{cite web|url=http://top100.ign.com/2003/1-10.html|title=IGN's Top 100 Games|publisher=IGN|year=2003|accessdate=2008-02-02}}</ref><ref name="IGN100-2005">{{cite web|url=http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|publisher=IGN|year=2005|accessdate=2006-02-11}}</ref><ref name="IGN100-2007">{{cite web|url=http://top100.ign.com/2007/ign_top_game_5.html|title=IGN's Top 100 Games of All Time|publisher=IGN|year=2007|accessdate=2008-02-02}}</ref><ref name="GI100">{{Cite news|date=August 2001|title=Top 100 Games of All Time|periodical=[[Game Informer]]|page=36|postscript=<!--None-->}}</ref><ref name="yahoo100">{{cite web|url=http://uk.videogames.games.yahoo.com/specials/100games/1.html|title=The 100 Greatest Computer Games of All Time|publisher=[[Yahoo! Games]]|accessdate=2008-02-02}}</ref><ref name="GF100">{{cite web|url=http://www.gamefaqs.com/features/contest/top10|title=Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever|publisher=[[GameFAQs]]|accessdate=2007-01-26}}</ref> [[Guinness World Records]] reported sales of 11.8 million copies for ''Super Mario 64'' at the end of 2007. |
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| year23 = 2019 |
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| sales23= 7.15<ref name="March2021" /> |
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| gr23 = –<!-- GameRankings now closed as of December 2019 --> |
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| mc23 = 88<ref name="maker2-metacritic">{{Cite web |title=Super Mario Maker 2 for Switch Reviews |url=https://www.metacritic.com/game/super-mario-maker-2/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190710170351/https://www.metacritic.com/game/switch/super-mario-maker-2 |archive-date=July 10, 2019 |access-date=January 23, 2020 |website=Metacritic |publisher=CBS Interactive}}</ref> |
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| game24 = [[Super Mario 3D All-Stars]] |
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''Super Mario Sunshine'' also received critical acclaim by game reviewers. [[IGN]] praised the addition of the water backpack for improving the gameplay,<ref>{{cite web|url=http://cube.ign.com/articles/368/368539p2.html|title=Super Mario Sunshine review|publisher=IGN|author=Mirabella III, Fran|year=2002|accessdate=2006-05-03}}</ref> and [[GameSpy]] commented on the "wide variety of moves and the beautifully constructed environments".<ref>{{cite web|url=http://archive.gamespy.com/reviews/august02/smsgcn/|title=Super Mario Sunshine review|publisher=[[GameSpy]]|author=Guzman, Hector|date=2002-08-26|accessdate=2006-05-03}}</ref> |
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| year24 = 2020 |
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| sales24= 9.01<ref name="March2021">{{Cite web |title=Fiscal Year Ended March 2021 Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf |url-status=live |archive-url=https://web.archive.org/web/20191031072855/https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf |archive-date=October 31, 2019 |access-date=May 6, 2021 |website=Nintendo}}</ref> |
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| gr24 = –<!-- GameRankings now closed as of December 2019 --> |
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| mc24 = 82<ref name="3DAS-metacritic">{{Cite web |title=SUPER MARIO 3D ALL-STARS for Switch Reviews |url=https://www.metacritic.com/game/super-mario-3d-all-stars/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190710170351/https://www.metacritic.com/game/switch/super-mario-3d-all-stars |archive-date=July 10, 2019 |access-date=May 6, 2021 |website=Metacritic |publisher=CBS Interactive}}</ref> |
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}} |
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Of all the Mario games released, [[Super Mario Galaxy]] may very well be the most highly acclaimed Mario video game among both professional critics and ordinary gamers. Extolled for its creativity, special effects, graphics, and amazing soundtrack, Super Mario Galaxy has not only been rated one of the best Mario games created but also one of the greatest platforming games ever made in video game history, according to sites such as [[IGN]] and [[TopTenReviews]]. [[GameRankings]], a website that collects game scores and rankings from well-established video game critics, estimates that Super Mario Galaxy has an "average score rating of 97.46%",<ref>{{cite web|url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html|title=Super Mario Galaxy for Wii - GameRankings|publisher=[[GameRankings]]|author=[[GameRankings]]|date=2007-11-12|accessdate=2009-11-29}}</ref> making it the second best game on the site.<ref>[http://www.gamerankings.com/browse.html Reviews and News Articles - GameRankings<!-- Bot generated title -->]</ref> |
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The ''Super Mario'' series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by ''[[IGN]]'' in 2006.<ref>{{Cite web |date=December 4, 2006 |title=The Top 25 Videogame Franchises – PS3 Feature at IGN |url=http://ps3.ign.com/articles/749/749069p5.html |url-status=dead |archive-url=https://web.archive.org/web/20080228062503/http://ps3.ign.com/articles/749/749069p5.html |archive-date=February 28, 2008 |access-date=October 13, 2014 |website=IGN}}</ref> In 1996 ''[[Next Generation (magazine)|Next Generation]]'' ranked the series as number 5 on their "Top 100 Games of All Time",{{efn|The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that ''Next Generation'' meant the ''Super Mario'' series specifically.}} additionally ranking ''Super Mario 64'' at number 1 although stating the rule that series of games be confined to a single entry.<ref>{{Cite magazine |date=September 1996 |title=Top 100 Games of All Time |url=https://archive.org/details/nextgen-issue-021/page/n73/mode/2up |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=21 |pages=36–71}}</ref> In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed the ''Mario'' series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."<ref>{{Cite magazine |date=February 1999 |title=Top 50 Games of All Time |url=https://archive.org/details/NEXT_Generation_50/page/n81/mode/2up |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=50 |page=81}}</ref> ''[[Electronic Gaming Monthly]]'' attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "[[Sega]]'s [[Sonic the Hedgehog|'' Sonic the Hedgehog'' series]] changed very little in its four installments on the [[Sega Genesis|Genesis]]. The Mario series has changed significantly with each new game."<ref>{{Cite magazine |date=March 1998 |title=The Game Boy |url=https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.pdf |url-status=live |magazine=1998 Video Game Buyer's Guide |publisher=[[Ziff Davis]] |page=65 |archive-url=https://web.archive.org/web/20200609192853/https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.pdf |archive-date=June 9, 2020}}</ref> |
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Mario's legacy is recognized by Guinness World Records, who awarded the Nintendo Mascot, and the series of platform games he has appeared in, 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 distinct titles (not including remakes or re-releases). |
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The original ''[[Super Mario Bros.]]'' was awarded the top spot on ''Electronic Gaming Monthly''{{'}}s greatest 200 games of their time list<ref name="EGM Best 200 Games – SMB">{{Cite magazine |title=The Greatest 200 Videogames of Their Time: ''Super Mario Bros.'' |url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |url-status=dead |archive-url=https://archive.today/20120629011651/http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |archive-date=June 29, 2012 |access-date=August 9, 2007 |magazine=[[Electronic Gaming Monthly]]}}</ref> and ''IGN''{{'}}s top 100 games of all-time list twice (in 2005 and 2007).<ref>{{Cite web |year=2005 |title=IGN's Top 100 Games |url=http://top100.ign.com/2005/001-010.html |url-status=dead |archive-url=https://web.archive.org/web/20100301132404/http://top100.ign.com/2005/001-010.html |archive-date=March 1, 2010 |access-date=August 9, 2007 |publisher=IGN}}</ref> ''Super Mario Bros.'' popularized [[side-scrolling video game]]s and provided the basic concept and mechanics that persisted throughout the rest of the series. ''Super Mario Bros.'' sold 40.24 million copies, making it the bestselling video game of the whole series.<ref>{{Cite web |title=Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64.. |url=http://www.gamecubicle.com/features-mario-units_sold_sales.htm |url-status=live |archive-url=https://web.archive.org/web/20160617100152/http://www.gamecubicle.com/features-mario-units_sold_sales.htm |archive-date=June 17, 2016 |access-date=October 10, 2007 |publisher=GameCubicle.com}}</ref> |
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Various other video games of the series were ranked as the best within the series.<ref name="DFP">{{Cite web |title=Here are the 10 greatest Mario video games of all time |url=https://www.freep.com/story/entertainment/2017/03/10/best-mario-games-of-all-time/98970142/ |url-status=live |archive-url=https://web.archive.org/web/20200716224755/https://www.freep.com/story/entertainment/2017/03/10/best-mario-games-of-all-time/98970142/ |archive-date=July 16, 2020 |access-date=July 16, 2020 |website=Detroit Free Press |language=en}}</ref><ref name="DT">{{Cite web |title=The best Mario games, ranked from best to worst |url=https://www.digitaltrends.com/gaming/best-mario-games/ |url-status=live |archive-url=https://web.archive.org/web/20200803150134/https://www.digitaltrends.com/gaming/best-mario-games/ |archive-date=August 3, 2020 |access-date=July 16, 2020 |website=www.digitaltrends.com}}</ref><ref name="world">{{Cite web |title=''Super Mario World'' Reviews |url=http://www.gamerankings.com/snes/519824-super-mario-world/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140223000513/http://www.gamerankings.com/snes/519824-super-mario-world/index.html |archive-date=February 23, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> Games included are ''[[Super Mario Bros. 3]]'',<ref>{{Cite web |last1=Nero |first1=Dom |last2=Sherrill |first2=Cameron |date=June 26, 2019 |title='Super Mario Bros. 3' Is the Absolute Best Mario Game Nintendo Ever Made |url=https://www.esquire.com/lifestyle/g28187033/best-super-mario-video-games/ |url-status=live |archive-url=https://web.archive.org/web/20200901103012/https://www.esquire.com/lifestyle/g28187033/best-super-mario-video-games/ |archive-date=September 1, 2020 |access-date=July 16, 2020 |website=Esquire}}</ref> ''[[Super Mario World]]''<ref>{{Cite web |last=Parish |first=Jeremy |date=November 2, 2017 |title=What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings! |url=https://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games/page-3 |url-status=live |archive-url=https://web.archive.org/web/20200920012744/https://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games/page-3 |archive-date=September 20, 2020 |access-date=July 16, 2020 |website=USgamer |language=en}}</ref> and ''[[Super Mario 64]]'' to name a few.<ref>{{Cite web |last=Gilbert |first=Ben |title=These are the 10 best Super Mario games — and there's never been a better time to play them |url=https://www.businessinsider.com/best-super-mario-games-2017-12#1-super-mario-world-12 |url-status=live |archive-url=https://web.archive.org/web/20200718165019/https://www.businessinsider.com/best-super-mario-games-2017-12#1-super-mario-world-12 |archive-date=July 18, 2020 |access-date=July 16, 2020 |website=Business Insider}}</ref><ref name="TR">{{Cite web |author=<!--Not stated--> |date=March 9, 2021 |title=Best Super Mario Games: from Bros. to Odyssey, NES to Switch |url=https://www.techradar.com/news/best-super-mario-games |url-status=live |archive-url=https://web.archive.org/web/20200716222221/https://www.techradar.com/news/best-super-mario-games |archive-date=July 16, 2020 |access-date=July 31, 2024 |website=TechRadar |language=en}}</ref> Before ''[[Super Mario Odyssey]]'', ''[[Super Mario Galaxy]]'' has been for 10 years the best-ranked game on [[GameRankings]].<ref>{{Cite web |title=Reviews and News Articles |url=http://www.gamerankings.com/browse.html |url-status=dead |archive-url=https://web.archive.org/web/20130111180344/http://www.gamerankings.com/browse.html |archive-date=January 11, 2013 |access-date=December 19, 2011 |publisher=GameRankings}}</ref><ref name="odyssey">{{Cite web |title=''Super Mario Galaxy'' Reviews |url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html |url-status=dead |archive-url=https://web.archive.org/web/20130218220317/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html |archive-date=February 18, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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=== Sales === |
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''Super Mario'' is one of the [[List of best-selling video game franchises|best-selling video game franchises]], having sold more than {{nowrap|380 million}} units worldwide {{as of|2021|lc=y}}.<ref>{{cite news |last1=Byrd |first1=Matthew |title=Where Grand Theft Auto Ranks on the List of Best Selling Video Game Franchises |url=https://www.denofgeek.com/games/grand-theft-auto-sales-figures-best-selling-video-game-franchises/ |access-date=September 14, 2021 |work=[[Den of Geek]] |date=August 3, 2021 |archive-date=September 14, 2021 |archive-url=https://web.archive.org/web/20210914022934/https://www.denofgeek.com/games/grand-theft-auto-sales-figures-best-selling-video-game-franchises/ |url-status=live }}</ref> The first seven ''Super Mario'' games (including the first three ''Super Mario Bros.'' titles, the first two ''Super Mario Land'' titles, and ''Super Mario World'') had sold {{Nowrap|100 million}} units by March 1993.<ref>{{Cite news|date=June 2, 1993|title=Nintendo sells 100-millionth 'Mario' game|work=[[United Press International]] (UPI)|url=https://www.upi.com/Archives/1993/06/02/Nintendo-sells-100-millionth-Mario-game/6185738993600/|access-date=December 18, 2021|archive-date=April 8, 2022|archive-url=https://web.archive.org/web/20220408012050/https://www.upi.com/Archives/1993/06/02/Nintendo-sells-100-millionth-Mario-game/6185738993600/|url-status=live}}</ref> |
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Games in the ''Super Mario'' series have had consistently strong sales, ranking among the [[List of best-selling video games|best-selling video games]] of all time. ''Super Mario Bros.'' sold more than {{nowrap|50 million}} units worldwide sold across multiple platforms by 1996.<ref>{{cite web |title=The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework |url=https://www.ign.com/articles/1996/10/01/the-history-of-mario |archive-url=https://web.archive.org/web/20020311212658/http://ign64.ign.com/articles/060/060310p1.html |access-date=February 22, 2021 |website=[[IGN]] |date=September 30, 1996 |url-status=live |archive-date=March 11, 2002 |quote=Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.}}</ref> The original NES version sold 40.23 million units and is the [[List of best-selling Nintendo Entertainment System video games|best-selling NES game]], with its two sequels, ''Super Mario Bros. 3'' (18 million copies) and ''Super Mario Bros. 2'' (10 million copies), ranking in second and third place respectively.<ref name="ownt" /> ''[[Super Mario World]]'' is the [[List of best-selling Super Nintendo Entertainment System video games|best-selling game for the SNES console]], selling 20 million copies. ''Super Mario World'' is also the seventh bestselling game of all time. ''[[Super Mario 64]]'' sold the most copies for the [[Nintendo 64]] (11 million), whereas ''[[Super Mario Sunshine]]'' is the second bestselling game (5.5 million) on the [[GameCube]] (second to ''[[Super Smash Bros. Melee]]''). ''[[Super Mario Galaxy]]'' has sold 12.80 million units {{as of|2020|3|lc=y}}, which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for the [[Wii]].<ref name="WiiSales" /> Its sequel ''[[Super Mario Galaxy 2]]'' has 7.41 million units sold, placing in twelfth. ''[[Super Mario 3D World]]'' was the [[List of best-selling Wii U video games|second bestselling]] game on the Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the 2nd bestselling 3D Mario game.<ref>{{Cite web |title=IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software |url=http://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |access-date=March 4, 2022 |website=Nintendo Co., Ltd. |language=en |archive-date=October 31, 2019 |archive-url=https://web.archive.org/web/20191031103300/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |url-status=live }}</ref><ref name="supermariobestselling" /> ''[[Super Mario Odyssey]]'' has 26.95 million units sold as of September 2023, making it the bestselling 3D game in the series to date, and among the [[List of best-selling Nintendo Switch video games|best-selling games for the]] [[Nintendo Switch]].<ref name="SwitchSales" /> ''[[New Super Mario Bros. Wii]]'' has sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.<ref name="WiiSales" /> |
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The ''Super Mario'' series also sold well on handheld consoles. ''[[Super Mario Land]]'' has sold 18.14 million copies, and is the fourth bestselling game for the [[Game Boy]]. Its sequel, ''[[Super Mario Land 2: 6 Golden Coins]]'', sold 11.18 million copies, placing sixth.<ref name="supermariotitles">{{cite web|last=O'Malley|first=James|date=September 11, 2015|title=30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday|url=http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/|work=[[Gizmodo]]|publisher=[[Univision Communications]]|accessdate=April 25, 2017|archive-date=September 5, 2015|archive-url=https://web.archive.org/web/20150905121725/http://www.gizmodo.co.uk/2012/12/contact-us/|url-status=live}}</ref> ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] sold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry. |
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For all console and handheld games that have not been bundled with a console, ''Super Mario Bros. 3'' is the fourth bestselling game, whereas ''New Super Mario Bros.'' is fifth, ''Super Mario Land'' is eleventh, and ''Super Mario 64'' is eighteenth. |
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In [[Video games in the United Kingdom|the United Kingdom]], ''Super Mario Bros.'' is the most famous video game brand, recognized by 91% of the UK adult population {{as of|2021|lc=y}}.<ref>{{cite web |title=The Most Famous Video Games in the UK (Q3 2021) |url=https://yougov.co.uk/ratings/technology/fame/video-games/all |website=[[YouGov]] |access-date=December 4, 2021 |language=en-gb |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204231733/https://yougov.co.uk/ratings/technology/fame/video-games/all |url-status=live }}</ref> |
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{{Clear}} |
{{Clear}} |
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== |
== See also == |
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* [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: A spin-off of the series. |
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<div style="font-size:90%;float:right;border-left:1em solid white;"> |
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*''[[Captain Toad: Treasure Tracker]]'': A spin-off of the series. |
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{| class="wikitable" |
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* [[Donkey Kong#Donkey Kong Country Returns|''Donkey Kong Country'' series]]: Similar platform series. |
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|+'''Units sold''' |
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* ''[[Super Princess Peach]]'': A spin-off Nintendo platform game that role reverses Mario and Peach. |
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!Game |
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*[[Wario Land (series)|''Wario Land'' series]]: A spin-off platform sub-series. |
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!Platform |
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*[[Yoshi series|''Yoshi'' series]]: A spin-off of the series |
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!Total sales <br />(millions) |
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|- |
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|''[[Donkey Kong (video game)|Donkey Kong]]'' |
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|Arcade |
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| style="text-align:center;"|— |
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|- |
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|''[[Mario Bros.]]'' |
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|[[Nintendo Entertainment System|NES]] |
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| style="text-align:center;"|1.63<ref name="magicboxjapan">{{cite web |url=http://www.the-magicbox.com/topten2.htm |title=Japan Platinum Game Chart |publisher=The Magic Box |accessdate=2008-05-22}}</ref> |
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|- |
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|''[[Super Mario Bros.]]'' |
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|NES |
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| style="text-align:center;"|40.23<ref name="marioguiness">{{cite web |url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |title=Best-Selling Video Games |publisher=[[Guinness World Records]] |accessdate=2008-01-31 |archivedate=2006-03-17}}</ref> |
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|- |
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|''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2 (Japan)]]'' |
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|NES |
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| style="text-align:center;"|2.5 |
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|- |
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|''[[Super Mario Bros. 2|Super Mario Bros. 2 (International)]]'' |
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|NES |
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| style="text-align:center;"| 10<ref name="ownt"/> |
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|- |
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|''[[Super Mario Land]]'' |
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| [[Game Boy]] |
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| style="text-align:center;"|14<ref name="ownt">{{cite web |url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |title=All Time Top 20 Best Selling Games |accessdate=2006-12-01 |archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archivedate=2006-02-21 |date=2003-05-21}}{{Dead link|date=January 2009}}</ref> |
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|- |
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|''[[Super Mario Bros. 3]]'' |
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|NES |
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| style="text-align:center;"|18<ref name="ownt"/> |
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|- |
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|''[[Super Mario World]]'' |
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| [[Super Nintendo Entertainment System|SNES]] |
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| style="text-align:center;"|20<ref name="nintendohistory1">{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=6121&Itemid=2&limit=1&limitstart=1 |title=1990 |work=The Nintendo Years |page=2 |publisher=[[Next Generation Magazine|Next-Gen.biz]] |date=2007-06-25 |accessdate=2007-06-27}}</ref> |
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|- |
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|''[[Super Mario Land 2: 6 Golden Coins]]'' |
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| Game Boy |
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| style="text-align:center;"|2.7<ref name="magicboxjapan"/> |
|||
|- |
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|''[[Super Mario World 2: Yoshi's Island]]'' |
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|SNES |
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| style="text-align:center;"|4<ref name="nintendohistory1">{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=6121&Itemid=2&limit=1&limitstart=1 |title=1990 |
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|work=The Nintendo Years |page=2 |publisher=[[Next Generation Magazine|Next-Gen.biz]] |date=2007-06-25 |accessdate=2007-06-27}}</ref> |
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|- |
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|''[[Super Mario 64]]'' |
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| [[Nintendo 64|N64]] |
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| style="text-align:center;"|11<ref name=autogenerated1>{{cite web|url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm|title= All Time Top 20 Best Selling Games|accessdate=2006-12-01|archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm|archivedate=2006-02-21|date=2003-05-21}}{{Dead link|date=January 2009}}</ref> |
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|- |
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|''[[Super Mario Sunshine]]'' |
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| [[Nintendo GameCube|NGC]] |
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| style="text-align:center;"|5.5<ref>{{cite web|url=http://gamasutra.com/features/20060804/boutros_08.shtml|title= Super Mario Sunshine|work=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|date=2006-08-04|accessdate= 2006-12-08|publisher=[[Gamasutra]]|author=Daniel Boutros|page=8}}</ref> |
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|- |
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|''[[New Super Mario Bros.]]'' |
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| [[Nintendo DS|DS]] |
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| style="text-align:center;"|18.45<ref name="Nintendo">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information |accessdate=2009-05-08 |date=2009-05-08 |work=Financial Results Briefing for the 69th Fiscal Term Ended March 2009 |publisher=Nintendo |page=6}}</ref> |
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|- |
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|''[[Super Mario Galaxy]]'' |
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|[[Wii]] |
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| style="text-align:center;"|8.02<ref name="Nintendo"/> |
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|- |
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||''[[New Super Mario Bros. Wii]]'' |
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|Wii |
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| style="text-align:center;"|14.70<ref name=" |
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<ref>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2010/100506e.pdf#page=3|title=Consolidated Results for the Years Ended March 31, 2009 and 2010|publisher=Nintendo|date= 2010-05-06|accessdate=2010-06-07}}</ref> |
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|- |
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|''[[Super Mario Galaxy 2]]'' |
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|Wii |
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| style="text-align:center;"|4.09<ref name="Nintendo"/> |
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|- |
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| colspan="2" style="text-align:right;"| '''Total sales of all games (millions)''' |
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| style="text-align:center;"| '''172.32''' |
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|} |
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</div> |
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Games in the ''Mario'' series have had consistently strong sales. ''Super Mario Bros.'' is the second best-selling game ever, second to ''[[Wii Sports]]'', with 40.23 million units sold. It is also the best-selling game on the [[Nintendo Entertainment System]], with its two sequels, ''Super Mario Bros. 3'' (18 million copies) and ''Super Mario Bros. 2'' (10 million copies), taking second and third place respectively for the NES.<ref>{{cite web|url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |title=All Time Top 20 Best Selling Games |accessdate=2006-12-01 |archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archivedate=2006-02-21 |date=2003-05-21}}</ref> For the [[Super Nintendo Entertainment System]], ''[[Super Mario World]]'' is the best-selling game for the console, selling 20 million copies, while ''[[Super Mario World 2: Yoshi's Island]]'' is the ninth best-selling, with 4 million copies sold. ''Super Mario World'' is the seventh best-selling game of all time. ''Super Mario 64'' has sold the most copies for the [[Nintendo 64]] (11 million), whereas ''[[Super Mario Sunshine]]'' is the second best-selling game, to ''[[Super Smash Bros. Melee]]'', on the [[Nintendo GameCube]] with 5.5 million units sold. ''[[Super Mario Galaxy]]'' has sold 8.02 million units as of March 2009, and is the sixth best-selling game for the [[Wii]]. |
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{{Clear}} |
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The ''Mario'' series has also sold well on handheld consoles. ''[[Super Mario Land]]'' has sold 14 million copies for the [[Game Boy]], and is the fourth best-selling game for that console. Its sequel, ''[[Super Mario Land 2: 6 Golden Coins]]'', sold 2.7 million copies, placing twelfth. ''[[New Super Mario Bros.]]'', for the [[Nintendo DS]], sold 18.45 million units, making it the second best-selling game for the console. ''[[Super Mario 64 DS]]'' sold 7.5 million copies, making it the eighth best selling game for the Nintendo DS.<ref name=081031e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6|title=Financial Results Briefing for the Six-Month Period Ended December 2008|publisher=[[Nintendo]]|date=2009-01-29|format=PDF|accessdate=2009-01-30|page=6}}</ref> |
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== Notes == |
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For all console and handheld games that have not been bundled with a console, ''Super Mario Bros. 3'' is the fourth best-selling game, whereas ''New Super Mario Bros.'' is fifth, ''Super Mario Land'' is eleventh, and ''Super Mario 64'' is eighteenth. |
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{{notelist}} |
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{{Wikipedia-Books|Mario titles}} |
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{{-}} |
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==References== |
== References == |
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{{CC-notice|cc=bysa3|url=https://www.mariowiki.com/Super_Mario_Odyssey}} |
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{{Reflist|2}} |
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{{Reflist}} |
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==External links== |
== External links == |
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{{Sister project links | wikt=no | c=Category:Mario_(video game series) | v=no | q=Super Mario Bros. | s=no | b=no | n =no | display=''Super Mario''}} |
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{{Wikiquote|Mario (series)}} |
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* {{Official website|mario.nintendo.com}} |
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{{Commons category|Mario (video game series)}} |
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*{{Official website|http://mario.nintendo.com/}} |
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*[http://web.archive.org/web/20080722091305/http://ms.nintendo-europe.com/mario/enGB/index.html Nintendo of Europe's official ''Mario'' website] |
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*[http://themushroomkingdom.net/ ''The Mushroom Kingdom''] |
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*[http://www.smbhq.com/ ''Super Mario Bros'' Headquarters] |
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*[http://www.gamespot.com/search.html?qs=%22mario%22&tags=on List of ''Mario'' video games] |
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*[http://www.mobygames.com/game-group/mario-licensees Mario licensees at MobyGames] |
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{{Super Mario|state=expanded}} |
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{{Mario series}} |
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{{Mario franchise}} |
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{{Main franchises by Nintendo}} |
{{Main franchises by Nintendo}} |
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{{Portal bar|Video games|Japan|Speculative fiction|1980s|1990s|2010s}} |
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Latest revision as of 21:20, 8 December 2024
Super Mario | |
---|---|
Genre(s) | Platform |
Developer(s) |
|
Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto |
Artist(s) |
|
Composer(s) | |
Platform(s) | |
First release | Super Mario Bros. September 13, 1985 |
Latest release | Super Mario Bros. Wonder October 20, 2023 |
Spin-offs | Luigi Yoshi Wario Mario Kart Mario Party Paper Mario Mario & Luigi |
Super Mario[a] (also known as Super Mario Bros.[b] and Mario)[c] is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms.[1] There are more than 20 games in the series.
The Super Mario games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the main player character. He is usually joined by his brother, Luigi, and often other members of the Mario cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario and Luigi rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first game in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of power-ups and items that give the character special powers such as fireball-throwing and size-changing.[2]
The Super Mario series is part of the greater Mario franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies of Super Mario games have been sold worldwide, making it the fifth-bestselling video game series, behind the larger Mario franchise, the puzzle series Tetris, the Pokémon video games, and Grand Theft Auto.[3]
Gameplay
This section needs additional citations for verification. (December 2021) |
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[4] Super Mario World introduced levels with multiple exits.
3D installments in the series have had two subgenres: open world exploration based games and more linear 3D games with a predetermined path.[5] Levels in the open world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.[6] The linear 3D games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined path to a single goal.
Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in The Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Other playable characters include Princess Peach, Princess Daisy, Toads, Yoshi, Rosalina, and Nabbit, among others. Characters are sometimes differentiated by special abilities.
Power-ups and transformations
Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.[7][8] The Super Mushroom increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.[7] When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[9] Different variants of mushroom power-ups appear in the series. For example, Super Mario Bros.: The Lost Levels introduces the Poison Mushroom, which causes damage when collected; and New Super Mario Bros. introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.[10]
Super Mario Bros. 3 introduces suits to the Super Mario series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds. Super Mario Bros. 3 includes a Hammer Bros. suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit. Super Mario Maker includes costume power-ups that depict many more characters (Super Mario Maker 2 includes only a Link power-up).
Projectiles
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms the character into a Fire variant who can throw bouncing fireballs at enemies. Galaxy is the first 3D Super Mario game to have the Fire Flower. In Land and Maker 2, the Superball is a bouncing ball obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[11] In Galaxy, the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies.
Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in World, Yoshi's Island, and 64 DS, breathe freezing air and spit seeds in Yoshi's Island, spit out enemies in the World games, and spit juice in Sunshine. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In Odyssey, Mario can possess characters, some of which can launch various projectiles. Flying shoot 'em up gameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine in Land. The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in Maker.
Ridable animals and vehicles
Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In Yoshi's Island and 64 DS, instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.[citation needed] Poochi is a dog featuring in Yoshi's Island who Yoshi can ride. Plesiosaurs Dorrie and Plessie can be ridden by the player characters in 64 and 3D World respectively,[12][13] with Plessie serving a larger role in Bowser's Fury.[14]
Various vehicles that the player character can control have also appeared. These include a magic carpet in 2, flying clouds in several 2D games, submarines in Land and Yoshi's Island, an airplane in Land, a helicopter, train, and mole tank in Yoshi's Island, cars in Yoshi's Island and Maker 2, and the Koopa Clown Car aircraft in the Maker games.
Blocks
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros. and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of Super Mario levels.
Extra lives
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in Super Mario Bros., with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic Super Mario Land and Super Mario Land 2, instead of a differently colored mushroom, the 1-Up is shown as a heart. Super Mario World introduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames.
Invincibility
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",[15][16][17] an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two Super Mario World games as well as the New Super Mario Bros. games[18][19] and the "Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes the character temporarily invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64 and 64 DS, invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see Power-ups and transformations).
Collectibles
Super Mario level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most Super Mario games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In 64, Sunshine, Galaxy, and Galaxy 2, coins replenish health (and air, when the character is underwater). In 64 and Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In 64, a blue coin is worth five normal coins. In Sunshine, blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the Galaxy series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Cat Shines in Bowser's Fury, Star Coins in the New Super Mario Bros. series, Star Medals in Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.
Warp Pipes and Warp Cannons
The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the New Super Mario Bros. series). In early Mario games such as Super Mario Bros., special, well-hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of levels) at once.[20] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most of the 3D games in the series starting with Super Mario 64. The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas.
Minigames
Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups. Super Mario Bros. 2 and 3D World feature slot machines. Super Mario Bros. 3 and the New Super Mario Bros. games contain Toad Houses that host skill- and luck-based activities such as shell games. The Land games feature end-of-level minigames for acquiring extra lives. The Battle Mode in the All-Stars version of Super Mario Bros. 3 and the Advance series of remakes all feature versions of Mario Bros. as a minigame. Yoshi's Island enables a minigame when certain conditions are met when completing a level. 64 DS contains over 30 minigames that can be accessed independently of the original mode of play. 3D World contains Luigi Bros., a version of Mario Bros. with two Luigis, and the Switch version of 3D World includes Bowser's Fury, a 3D platformer of smaller size in one enclosed environment.[citation needed]
Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world.[21]
Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music,[22] which would return in its sequel and other subsequent games such as Super Mario 3D World.[23]
Development
1985 | Super Mario Bros. |
---|---|
1986 | Super Mario Bros.: The Lost Levels |
1987 | |
1988 | Super Mario Bros. 2 |
Super Mario Bros. 3 | |
1989 | Super Mario Land |
1990 | Super Mario World |
1991 | |
1992 | Super Mario Land 2: 6 Golden Coins |
1993 | |
1994 | |
1995 | Super Mario World 2: Yoshi's Island |
1996 | Super Mario 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Super Mario Sunshine |
2003 | |
2004 | |
2005 | |
2006 | New Super Mario Bros. |
2007 | Super Mario Galaxy |
2008 | |
2009 | New Super Mario Bros. Wii |
2010 | Super Mario Galaxy 2 |
2011 | Super Mario 3D Land |
2012 | New Super Mario Bros. 2 |
New Super Mario Bros. U | |
2013 | Super Mario 3D World |
2014 | |
2015 | Super Mario Maker |
2016 | Super Mario Run |
2017 | Super Mario Odyssey |
2018 | |
2019 | Super Mario Maker 2 |
2020 | |
2021 | Bowser's Fury |
2022 | |
2023 | Super Mario Bros. Wonder |
1985–1995: 2D origins
Super Mario Bros., the first side-scrolling 2D platform game to feature Mario, was released for the Nintendo Entertainment System (NES) in 1985. It was derived through collaboration by Nintendo's Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983 arcade game Mario Bros., which starred two characters: Mario, the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss, and Luigi, who first appeared in Mario Bros.[24] Super Mario Bros. established many core Mario elements, such as Goombas, Koopa Troopas, Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra hit point, Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.[25] The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight worlds of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[26] Super Mario Bros. is one of the best-selling video games of all time.[27]
Super Mario Bros.: The Lost Levels (known as Super Mario Bros. 2 in Japan) is the first sequel to the original Super Mario Bros. It uses the Super Mario Bros. engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as Super Mario Bros., with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want the Super Mario series to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[28] The game later debuted outside Japan in 1993 as Super Mario Bros.: The Lost Levels in the compilation game Super Mario All-Stars for the Super Nintendo Entertainment System (SNES).
In Super Mario Bros. 2 (known as Super Mario USA in Japan), Mario and his companions seek to defeat the evil frog Wart in the Subcon dreamland. Based on a discarded prototype,[29] the game was instead originally released as Yume Kōjō: Doki Doki Panic in Japan, and was ultimately converted into a Mario game for the rest of the world as Super Mario Bros. 2, before being released in Japan as Super Mario USA as part of Super Mario All-Stars. One of the game's most defining aspects is the four player characters: not only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows the characters to be hit up to four times before dying.[28]
Super Mario Bros. 3 is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mapped overworld. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. The penultimate boss stage in each world is a side-scrolling level atop an airship ("Doom Ship") with a fight against one of Bowser's seven Koopalings. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario and Raccoon Luigi or the level-long P-Wing allowing flight through a whole level. Bowser is again the final boss.
Super Mario Land is the first handheld Super Mario game apart from the Game & Watch conversion of Super Mario Bros., and was released for the Game Boy in 1989. Like the Super Mario Bros. games, it is a sidescrolling platformer. Mario sets out to save Princess Daisy from the spaceman Tatanga. Items include the Super Mushroom, Super Flower,[30] which allows Mario to shoot projectiles, Super Star, and hearts, which give Mario an extra life. The game consists of twelve levels split across four worlds. Reaching the higher of two exits at each level's end activates a minigame where the player can try to get extra lives.
Super Mario World was released for the Super Nintendo Entertainment System and consists of nine worlds displayed via a world map. It is a direct successor to the Super Mario Bros. games, bearing the subtitle Super Mario Bros. 4 in Japan. Unlike Super Mario Bros. 3, however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideable Yoshi, who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float.
Super Mario Land 2: 6 Golden Coins was released for the Game Boy in 1992. It introduces Mario's rival, Wario, who took over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World, featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which retroactively became the first of a spin-off series, Wario Land.
Super Mario World 2: Yoshi's Island was released for the SNES in 1995. To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi as the primary character through 48 levels while carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies. Yoshi's Island received "instant" and "universal acclaim", according to IGN and review aggregator Metacritic, and sold over four million copies. Yoshi's signature characteristics established in Yoshi's Island would carry throughout a series of cameos, spin-offs, and sequels. Sources have debated on whether Super Mario World 2: Yoshi's Island, where the player primarily controls a Yoshi carrying Baby Mario, should count as a Super Mario game,[31][32][33] with some sources considering it strictly a Yoshi game. Miyamoto responded affirmatively when asked if Yoshi's Island is a Super Mario game, with Tezuka later adding:
"When that game debuted, I wanted people to understand that Yoshi was part of the Mario world, and that be conveyed whether through title or gameplay. To me, it's part of the Mario series, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world."[34]
1996–2005: Introduction of 3D and open-ended exploration
In the early 1990s, director and producer Shigeru Miyamoto had conceived a 3D Mario design during development of the Super Nintendo Entertainment System (SNES) game Star Fox (1993). He considered using the Super FX chip to develop a SNES game, Super Mario FX, with gameplay based on "an entire world in miniature, like miniature trains".[35] He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.[36][37] Super Mario 64 was developed over approximately three years, with one year spent on the design concept and approximately two years on production.[35] Production began on September 7, 1994, and concluded on May 20, 1996.[38] Super Mario 64 is the first 3D and open world game in the series, and a launch game for the Nintendo 64 home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.[39] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. Super Mario 64 is considered seminal to 3D video games.[40][41][42] A remake of the game called Super Mario 64 DS was released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames.
Super Mario Sunshine is the second 3D Super Mario game. It was released in 2002 for the GameCube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger, going by the name of Shadow Mario, appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory called F.L.U.D.D. Super Mario Sunshine shares many similar gameplay elements with its predecessor Super Mario 64, yet introduces moves, like spinning while jumping, and several other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which in return unlock levels in Delfino Plaza by way of abilities and plot-related events.[43] Sunshine introduces the last of Bowser's eight children, Bowser Jr., as an antagonist. Yoshi also appears again for Mario to ride in certain sections.
2006–2016: 2D revival and path-focused 3D games
This section needs additional citations for verification. (January 2024) |
After no original 2D game releases in the series since 1995, New Super Mario Bros. was released on the Nintendo DS in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to those of Super Mario Bros. Deluxe. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.
Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go" gamer.[44] After Sunshine, their focus shifted to more accessible, casual games, leading them to develop Super Mario Galaxy with more progression-oriented paths. Galaxy was launched in 2007 for the Wii. It is set in outer space, where Mario or Luigi travel between "galaxies" to collect Power Stars, earned by completing quests or defeating enemies. It introduced motion controls to the series. Each galaxy contains a number of planets and other space objects for the player to explore. The game's physics system gives each celestial object its own gravitational force, which lets the character circumnavigate rounded or irregular planetoids by walking sideways or upside down. The character is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in 3D, there are several points in the game where the character's movements are restricted into a 2D axis. Several new power-ups appear following the new game mechanics.
New Super Mario Bros. Wii (2009) features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi.
Super Mario Galaxy 2, released on May 23, 2010, was initially developed as an expansion pack to Galaxy, but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor.
Super Mario 3D Land was released for the Nintendo 3DS in November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3D Super Mario game on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros. 3.
New Super Mario Bros. 2 was released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.[45][46]
New Super Mario Bros. U, the Wii U follow-up to New Super Mario Bros. Wii, was released in November 2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, and asymmetric gameplay that allows the player holding the GamePad to influence the environment. In June 2013, New Super Luigi U was released as a downloadable content (DLC) package for the game, featuring shorter, but more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was released as a standalone retail game on August 25 in North America.[47] The Nintendo Switch port New Super Mario Bros. U Deluxe includes both the main game and New Super Luigi U, and new playable characters Nabbit and Toadette.[48]
Super Mario 3D World, the sequel to 3D Land, was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.[49] Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. Like Super Mario Bros. 2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from Super Mario Galaxy is also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody."
Super Mario Maker is a creation tool released for the Wii U in September 2015[50] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called Super Mario Maker for Nintendo 3DS, was released in December 2016. It features a few new pre-installed levels, but no online level sharing. Super Mario Maker 2 is a new version of Super Mario Maker with many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch.
Super Mario Run is a side-scrolling and auto-scrolling video game released in December 2016 on the iOS platform, then in March 2017 on Android. It is the first official Super Mario game developed for mobile devices. As such, it features simplified controls that allow it to be played with only one hand. In this game, the character runs automatically, with the player controlling the jumping action to avoid hazards. This is achieved by touching the tactile screens these devices are built with. The longer the player touches the jump button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS Boo" mode of Super Mario Bros Deluxe, in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing the Mushroom Kingdom map, using mechanics similar to FarmVille. This is the first Super Mario game that Princess Daisy is playable in and the first to feature a music track with vocals.[51][52][53]
2017–2022: Return to open-ended exploration
After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as Super Mario 64, Banjo-Kazooie and Donkey Kong 64 had become less common.[54] For example, the 3D adventure game Banjo-Kazooie: Nuts & Bolts (2008) explicitly mocked the perceived tedium of collecting large quantities of tokens.[55] By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, including Yooka-Laylee and A Hat in Time. Super Mario Odyssey is a return to the open-world "sandbox" 3D style of gameplay,[56][57][58] with "more open-ended exploration like in Super Mario 64 and Super Mario Sunshine."[59] It was released in October 2017 for Nintendo Switch.[60]
Bowser's Fury is part of the 2021 re-release of Super Mario 3D World on the Nintendo Switch. It implements 3D open-world "free-roaming" gameplay in a similar fashion to Odyssey, from which it includes many elements.[61][62]
2023: Super Mario Bros. Wonder
Super Mario Bros. Wonder is a 2D sidescrolling Super Mario game announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Princess Peach, Princess Daisy, Toad, Toadette, Yoshi, and Nabbit. New power-ups include a fruit that transforms the player into an elephant[63] and a flower that allows the player to create bubbles that capture enemies.[63] When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.[64][65] It is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[66]
Remakes and remasters
Reception
Game | Year | Units sold (in millions) |
GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
Super Mario Bros. | 1985 | NES: 40.23[67] GBC: 10.55[68] GBA: – |
NES: 86%[69] GBC: 92%[70] GBA: 80%[71] |
NES: – GBC: – GBA: 84[72] |
Super Mario Bros. 2 | 1988 | NES: 7.46[68] GBA: 5.57[73] |
NES: 81%[74] GBA: 82%[75] |
NES: – GBA: 84[76] |
Super Mario Bros. 3 | 1988 | NES: 17.28[68] GBA: 5.43[73] |
NES: 97%[77] GBA: 92%[78] |
NES: – GBA: 94[79] |
Super Mario Land | 1989 | 18.14[68] | 77%[80] | – |
Super Mario World | 1990 | SNES: 20.61[81] GBA: 5.69[68] |
SNES: 94%[82] GBA: 92%[83] |
SNES: – GBA: 92[84] |
Super Mario Land 2: 6 Golden Coins | 1992 | 11.18[68] | 79%[85] | – |
Super Mario World 2: Yoshi's Island | 1995 | SNES: – GBA: – |
SNES: – GBA: – |
SNES: – GBA: – |
Super Mario All-Stars | 1993 | 10.55[68] | 90%[86] | – |
Super Mario 64 | 1996 | N64: 11.91[87] DS: 11.06[88] |
N64: 96%[89] DS: 86%[90] |
N64: 94[91] DS: 85[92] |
Super Mario Sunshine | 2002 | 6.28[68] | 91%[93] | 92[94] |
New Super Mario Bros. | 2006 | 30.80[88] | 89%[95] | 89[96] |
Super Mario Galaxy | 2007 | 12.80[97] | 97%[98] | 97[99] |
New Super Mario Bros. Wii | 2009 | 30.32[97] | 88%[100] | 87[101] |
Super Mario Galaxy 2 | 2010 | 7.41[68] | 97%[102] | 97[103] |
Super Mario 3D Land | 2011 | 12.84[104] | 90%[105] | 90[106] |
New Super Mario Bros. 2 | 2012 | 13.39[104] | 78%[107] | 78[108] |
New Super Mario Bros. U | 2012 | Wii U: 5.81[109] Switch: 12.72[110] |
Wii U: 84%[111] Switch: 81%[112] |
Wii U: 84[113] Switch: 81[114] |
Super Mario 3D World | 2013 | Wii U: 5.88[109] Switch: 8.85[110] |
Wii U: 92%[115] Switch: – |
Wii U: 93[116] Switch: 89[117] |
Super Mario Maker | 2015 | Wii U: 4.02[109] 3DS: 2.01[118] |
Wii U: 89%[119] 3DS: 72%[120] |
Wii U: 88[121] 3DS: 73[122] |
Super Mario Run | 2016 | – | – | 76[123] |
Super Mario Odyssey | 2017 | 23.02[124] | 97%[125] | 97[126] |
Super Mario Maker 2 | 2019 | 7.15[127] | – | 88[128] |
Super Mario 3D All-Stars | 2020 | 9.01[127] | – | 82[129] |
The Super Mario series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by IGN in 2006.[130] In 1996 Next Generation ranked the series as number 5 on their "Top 100 Games of All Time",[e] additionally ranking Super Mario 64 at number 1 although stating the rule that series of games be confined to a single entry.[131] In 1999, Next Generation listed the Mario series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."[132] Electronic Gaming Monthly attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario series has changed significantly with each new game."[133]
The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200 games of their time list[134] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[135] Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the bestselling video game of the whole series.[136] Various other video games of the series were ranked as the best within the series.[137][138][82] Games included are Super Mario Bros. 3,[139] Super Mario World[140] and Super Mario 64 to name a few.[141][142] Before Super Mario Odyssey, Super Mario Galaxy has been for 10 years the best-ranked game on GameRankings.[143][98]
Sales
Super Mario is one of the best-selling video game franchises, having sold more than 380 million units worldwide as of 2021[update].[144] The first seven Super Mario games (including the first three Super Mario Bros. titles, the first two Super Mario Land titles, and Super Mario World) had sold 100 million units by March 1993.[145]
Games in the Super Mario series have had consistently strong sales, ranking among the best-selling video games of all time. Super Mario Bros. sold more than 50 million units worldwide sold across multiple platforms by 1996.[146] The original NES version sold 40.23 million units and is the best-selling NES game, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), ranking in second and third place respectively.[87] Super Mario World is the best-selling game for the SNES console, selling 20 million copies. Super Mario World is also the seventh bestselling game of all time. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine is the second bestselling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super Mario Galaxy has sold 12.80 million units as of March 2020[update], which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for the Wii.[97] Its sequel Super Mario Galaxy 2 has 7.41 million units sold, placing in twelfth. Super Mario 3D World was the second bestselling game on the Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the 2nd bestselling 3D Mario game.[147][68] Super Mario Odyssey has 26.95 million units sold as of September 2023, making it the bestselling 3D game in the series to date, and among the best-selling games for the Nintendo Switch.[124] New Super Mario Bros. Wii has sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.[97]
The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 18.14 million copies, and is the fourth bestselling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 11.18 million copies, placing sixth.[148] New Super Mario Bros. for the Nintendo DS sold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth bestselling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
In the United Kingdom, Super Mario Bros. is the most famous video game brand, recognized by 91% of the UK adult population as of 2021[update].[149]
See also
- Luigi's Mansion series: A spin-off of the series.
- Captain Toad: Treasure Tracker: A spin-off of the series.
- Donkey Kong Country series: Similar platform series.
- Super Princess Peach: A spin-off Nintendo platform game that role reverses Mario and Peach.
- Wario Land series: A spin-off platform sub-series.
- Yoshi series: A spin-off of the series
Notes
- ^ Japanese: スーパーマリオ, Hepburn: Sūpā Mario
- ^ Japanese: スーパーマリオブラザーズ, Hepburn: Sūpā Mario Burazāzu
- ^ Japanese: マリオ
- ^ Not included in original version of All-Stars
- ^ The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that Next Generation meant the Super Mario series specifically.
References
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Show me your love, show me your love
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