Super Mario: Difference between revisions
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{{Short description|Video game series}} |
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{{about|the platforming video game series|other uses of "Super Mario"|Super Mario (disambiguation)|other video games and media featuring the character Mario|Mario (franchise)}} |
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{{Other uses}} |
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{{Use mdy dates|date=May 2012}} |
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{{pp-vandalism|small=yes}} |
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{{Infobox VG series |
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{{Use American English|date=April 2023}} |
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{{Use mdy dates|date=April 2023}} |
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|title = Super Mario |
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<!--Luigi's Mansion is NOT part of this series and should NOT be mentioned as a game of the series.--> |
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|creator = [[Shigeru Miyamoto]]<br />[[Takashi Tezuka]] |
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{{Infobox video game series |
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|collapsible = |
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| image = Mario Series Logo.svg |
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|state = |
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| caption= Logo since 2011 |
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|show image = |
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| platforms = {{Hlist |
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|image = [[File:Mario Series Logo.PNG|250px]] |
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| [[Game & Watch]] |
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|caption = The logo for the series. |
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| [[NES]] |
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| [[Famicom Disk System]] |
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|publisher = Nintendo |
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| [[Arcade video game|Arcade]] |
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| [[Game Boy]] |
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|platforms = [[Nintendo Entertainment System]], [[Game & Watch]], [[Game Boy]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], [[Game Boy Color]], [[Game Boy Advance]], [[Nintendo GameCube]], [[Nintendo DS]], [[Wii]], [[Nintendo 3DS]], [[Wii U]] |
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| [[Super NES]] |
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|platform of origin = [[Nintendo Entertainment System|Famicom/NES]] |
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| [[Nintendo 64]] |
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|first release version = ''[[Super Mario Bros.]]'' |
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| [[Game Boy Color]] |
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|first release date = September 13, 1985 |
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| [[Game Boy Advance]] <!-- 2001: Super Mario Advance --> |
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| [[GameCube]] |
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|latest release date = November 18, 2012 |
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| [[Nintendo DS]] |
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|website = [http://mario.nintendo.com/ Nintendo's Official Home for Mario]}} |
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| [[Wii]] |
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| [[Nintendo 3DS]] <!-- 2011: Super Mario 3D Land --> |
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| [[Wii U]] <!-- 2012: New Super Mario Bros. U --> |
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| [[iOS]] <!-- 2016: Super Mario Run --> |
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| [[Android (operating system)|Android]] <!-- 2017: Super Mario Run --> |
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| [[Nintendo Switch]] <!-- 2017: Super Mario Odyssey --> |
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}} |
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| developer = {{Unbulleted list |
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| [[Nintendo EAD]] (1985–2015) |
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| [[Nintendo EPD]] (2016–present) |
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}} |
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| publisher = [[Nintendo]] |
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| genre = [[Platform game|Platform]] |
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| spinoffs = ''[[Luigi (series)|Luigi]]''<br />''[[Yoshi (series)|Yoshi]]''<br />''[[Wario (series)|Wario]]''<br />''[[Mario Kart]]''<br />''[[Mario Party]]''<br />''[[Paper Mario]]''<br />''[[Mario & Luigi]]'' |
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| creator = [[Shigeru Miyamoto]] |
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| artist = {{Plainlist| |
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* [[Yoichi Kotabe]] |
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* Shigehisa Nakaue |
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}} |
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| composer = {{Unbulleted list |
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| [[Koji Kondo]] |
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| [[Mahito Yokota]] |
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| [[Kazumi Totaka]] |
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}} |
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| first release version = ''[[Super Mario Bros.]]'' |
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| first release date = September 13, 1985 |
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| latest release version = ''[[Super Mario Bros. Wonder]]'' |
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| latest release date = October 20, 2023 |
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}} |
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{{Nihongo foot|'''''Super Mario'''''|スーパーマリオ|Sūpā Mario|lead=yes|group=lower-alpha}} (also known as {{nihongo foot|'''''Super Mario Bros.'''''|スーパーマリオブラザーズ|Sūpā Mario Burazāzu|lead=yes|group=lower-alpha}} and {{Nihongo foot|'''''Mario''''')|マリオ|lead=yes|group=lower-alpha}} is a [[platform game]] series created by [[Nintendo]] starring their mascot, [[Mario]]. It is the central series of the greater [[Mario (franchise)|''Mario'' franchise]]. At least one ''Super Mario'' game has been released for every major [[Nintendo video game consoles|Nintendo video game console]]. However, there have also been a number of ''Super Mario'' video games released on non-Nintendo gaming platforms.<ref>{{cite web|url=https://screenwanderer.com/8-times-super-mario-jumped-on-other-platforms/|title=8 times Super Mario jumped on other platforms|author=Screenwanderer.com|date=June 19, 2019|accessdate=November 3, 2023|archive-date=October 2, 2019|archive-url=https://web.archive.org/web/20191002220815/https://screenwanderer.com/8-times-super-mario-jumped-on-other-platforms/|url-status=live}}</ref> There are more than 20 games in the series. |
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The ''Super Mario'' games are set primarily<!-- 'Primarily' because some games are NOT set in the Mushroom Kingdom--> in the fictional Mushroom Kingdom, typically with Mario as the main [[player character]]. He is usually joined by his brother, [[Luigi]], and often other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed [[level (video gaming)|levels]]. The games have simple plots, typically with Mario and Luigi [[Damsel in distress|rescuing the kidnapped]] [[Princess Peach]] from the primary [[antagonist]], [[Bowser]]. The first game in the series, ''[[Super Mario Bros.]]'', released for the [[Nintendo Entertainment System]] (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of [[power-up]]s and [[item (gaming)|items]] that give the character special powers such as fireball-throwing and size-changing.<ref>{{Cite web |last=McWhertor |first=Michael |title=Nintendo's Revised History Of Super Mario Bros. |date=December 10, 2010 |url=https://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20180618052542/https://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros |archive-date=June 18, 2018 |access-date=June 18, 2018}}</ref> |
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The {{Nihongo|'''''Super Mario'''''|スーパーマリオ}} '''video game series''' is the central series of the greater ''[[Mario (franchise)|Mario]]'' franchise. Alternatively called the {{Nihongo|'''''Super Mario Bros.'''''|スーパーマリオブラザーズ|Sūpā Mario Burazāzu}} '''series''' or simply the {{Nihongo|'''''Mario'''''|マリオ}} '''series''', they are a series of highly popular and critically acclaimed<ref name="1up.com">{{cite web|url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448|title=The Greatest 200 Videogames of Their Time|publisher=Electronic Gaming Monthly|accessdate=August 9, 2007}}</ref> [[platform video game|platforming]] video games by [[Nintendo]], featuring, with rare exceptions, Nintendo's mascot [[Mario]] and, in many games, his brother [[Luigi]] as the [[player character]]s. At least one ''Super Mario'' game has been released for every major Nintendo [[video game console]] and [[handheld console|handheld]] since the release of ''[[Super Mario Bros.]]'', the first title in the series, in 1985 for the [[Nintendo Entertainment System]] (NES). |
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The ''Super Mario'' series is part of the greater ''Mario'' franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies of ''Super Mario'' games have been sold worldwide, making it the [[List of best-selling video game franchises|fifth-bestselling video game series]], behind the larger ''Mario'' franchise, the puzzle series ''[[Tetris]]'', the [[Pokémon (video game series)|''Pokémon'']] video games, and ''[[Grand Theft Auto]]''.<ref>{{Cite web |title=Super Mario Maker has sold 1 Million units around the world! |url=https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN |url-status=dead |archive-url=https://web.archive.org/web/20151002142005/https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN |archive-date=October 2, 2015 |publisher=Nintendo}}</ref> |
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The ''Super Mario'' games focus on Mario's adventures in the fictional Mushroom Kingdom and all its various locales. Gameplay often centers around progressing through various [[level (video gaming)|levels]] set in these locales, where Mario jumps on and defeats various enemies. The games usually feature simple plots; the most common theme is that of [[Bowser (character)|Bowser]], the primary [[antagonist]], kidnapping [[Princess Peach]], whom Mario rescues. ''[[Super Mario Bros.]]'' established many gameplay concepts and elements prevalent in nearly every ''Super Mario'' game, including a multitude of [[power-up]]s and [[item (gaming)|items]] that bestow Mario with special abilities such as shooting fire and ice, growing to huge heights, and shrinking to micro size. |
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== Gameplay == |
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The series is central to a greater [[Mario (franchise)|''Mario'' franchise]] that includes other genres of video game as well as other media such as film, television, printed media and merchandise. Over 262 million copies of games in the ''Super Mario'' series have been sold worldwide, making it the [[List of best-selling video game franchises|best-selling video game franchise]].<ref name="total sales"/> |
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{{More citations needed| section|date=December 2021}} |
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{{anchor|Recurring gameplay elements}} |
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<!-- Commented out: [[File:NES Super Mario Bros.png|right|thumb|The [[Super Mario Bros.|first ''Super Mario'' game]]'s gameplay involved jumping on enemies and moving to the right as the screen scrolled.]] --> |
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The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the [[2D computer graphics|2D]] games, the [[player character]] (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D ''Super Mario'' game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. ''[[Super Mario Bros. 3]]'' introduced the [[overworld]], a map of nonlinear levels that branches according to the player's choice.<ref name="NP-10-Preview">{{Cite magazine |last=Nintendo Power Staff |date=January–February 1990 |title=Previews: ''Super Mario Bros. 3'' |magazine=[[Nintendo Power]] |publisher=[[Nintendo]] |issue=10 |pages=56–59}}</ref> ''[[Super Mario World]]'' introduced levels with multiple exits. |
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==Gameplay== |
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[[File:NES Super Mario Bros.png|right|thumb|Gameplay of the [[Super Mario Bros.|first game]] in the series involved jumping on enemies and walking screen right toward a specific goal.]] |
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[[File:Mariobros3 skyland.jpg|left|thumb|Part of the fifth world's map in ''[[Super Mario Bros. 3]]''; cleared levels are marked with an "M" or "L" (for Mario and Luigi, respectively), while uncleared levels display a number.]] |
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In the 2D games of the ''Super Mario'' series, [[gameplay]] primarily involves jumping on enemies and avoiding enemy attacks. In later 3D games, close quarters fights were incorporated. Intense emphasis on reaching various goals permeates the series; such goals include defeating enemies, reaching specific points, or solving puzzles. Throughout the series, collecting power-ups has been an integral part of the gameplay. |
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3D installments in the series have had two subgenres: [[open world]] exploration based games and more linear 3D games with a predetermined path.<ref>{{Cite news |last=Osborn |first=Alex |date=January 13, 2017 |title=Miyamoto Offers a Few New Super Mario Odyssey Details |work=IGN |url=https://www.ign.com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-odyssey-details |url-status=live |access-date=January 15, 2017 |archive-url=https://web.archive.org/web/20170114215727/http://www.ign.com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-odyssey-details |archive-date=January 14, 2017}}</ref> Levels in the open world games, ''[[Super Mario 64|64]]'', ''[[Super Mario Sunshine|Sunshine]]'' and ''[[Super Mario Odyssey|Odyssey]]'', allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.<ref>{{Cite web |title=Super Mario Galaxy Central – Galaxy Information |url=http://smgalaxy.com/view_level.php?id=10 |url-status=dead |archive-url=https://web.archive.org/web/20080313130758/http://smgalaxy.com/view_level.php?id=10 |archive-date=March 13, 2008 |access-date=November 29, 2007 |publisher=Super Mario Galaxy Central}}</ref> The linear 3D games, ''Galaxy'', ''Galaxy 2'', ''3D Land'' and ''3D World'', feature more fixed camera angles and a predetermined path to a single goal. |
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2D games have a certain number of hidden items and secret warp pipes. Early 2D games used levels with only one exit, then forcing the player to advance to the next sequential level. ''[[Super Mario Bros. 3]]'' was the first game to use an overworld. In the game, levels are shown on a map, and the player can take different paths through the game.<ref name="NP-10-Preview">{{Cite journal| journal = [[Nintendo Power]]| title = Previews: ''Super Mario Bros. 3''| author= Nintendo Power Staff| issue = 10| year = 1990| month = January/February| pages = 56–59| publisher = [[Nintendo]]}}</ref> The order in which all these elements are arranged is not necessarily linear, which often allows the player to skip them or play them in different order. ''[[Super Mario World]]'' introduced levels with multiple exits. Unlike in ''Super Mario Bros. 3'', where once a level is cleared, the player can choose the next level in the overworld, in ''Super Mario World'', the way the player exits the level dictates which path opens to player in the overworld.{{citation needed|date=April 2012}} |
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=== Playable characters === |
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Until ''[[Super Mario 3D Land]]'', 3D games of the series all had a non-linear, free-roaming layout. In ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'' and ''[[Super Mario Galaxy]]'', an overworld connects levels in the game; more areas of the overworld and thus more levels become accessible as the game progresses.<ref>{{cite web|title=Super Mario Galaxy Central – Galaxy Information| publisher=Super Mario Galaxy Central |url=http://smgalaxy.com/view_level.php?id=10 |archiveurl=http://web.archive.org/web/20080313130758/http://smgalaxy.com/view_level.php?id=10 |archivedate=2008-03-13|accessdate=November 29, 2007}}</ref> ''[[Super Mario Galaxy 2]]'' uses a map like the one found in ''Super Mario World.''<ref>{{cite web|first=JC|last=Fletcher|url=http://www.joystiq.com/2010/03/29/miyamoto-explains-super-mario-galaxy-2-new-world-map/|title=Miyamoto explains Super Mario Galaxy 2's new world map|publisher=Joystiq|date=March 29, 2010|accessdate=September 8, 2011}}</ref> Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers Power Stars or Shine Sprites in each course; some only appear after completing certain tasks, often hinted at by the name of the course. As more Power Stars or Shine Sprites are collected, more areas of the overworld become accessible and thus more stages are available.{{citation needed|date=April 2012}} |
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The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in ''The Lost Levels'', ''Galaxy 2'', ''New Super Luigi U'' and the special worlds in ''3D Land''; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Other playable characters include Princess Peach, [[Princess Daisy]]<!-- Daisy in Super Mario Run and Super Mario Bros. Wonder-->, [[Toad (Mario)|Toads]], [[Yoshi]], <!--Yoshi in 64 DS, Run, and Wonder -->Rosalina, and Nabbit, among others. Characters are sometimes differentiated by special abilities. |
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==== Power-ups and transformations ==== |
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===Recurring gameplay elements <!--linked from Power-up-->=== |
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[[File:Supermushroom.png|thumb|upright|The Super Mushroom – [[UGO Networks|UGO]] described it as "the [[wikt:quintessential|quintessential]] power-up".<ref name="SuperMushroom">{{Cite web |title=The Top 11 Video Game Powerups |url=http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom |url-status=dead |archive-url=https://web.archive.org/web/20081028230817/http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom |archive-date=October 28, 2008 |publisher=[[UGO Networks]]}}</ref>|left]] |
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'''Item blocks''' originated from the game ''[[Super Mario Bros.]]'' In that game and many of its sequels, such blocks contain either coins or power-ups, which aid the player's progress. |
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Mushroom [[power-up]]s appear in almost every ''Super Mario'' game. The most iconic of these is the Super [[Mushroom]].<ref name="SuperMushroom" /><ref name="amanita">{{Cite journal |last1=Li, C. |last2=Oberlies, N. H. |date=December 2005 |title=The most widely recognized mushroom: chemistry of the genus ''Amanita'' |url=http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf |url-status=live |journal=Life Sciences |volume=78 |issue=5 |pages=532–38 |doi=10.1016/j.lfs.2005.09.003 |pmid=16203016 |archive-url=https://web.archive.org/web/20200806123833/http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf |archive-date=August 6, 2020 |access-date=July 5, 2019 |quote=Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)|issn=0024-3205}}</ref> The ''Super Mushroom'' increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.<ref name="SuperMushroom" /> When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the ''[[Amanita muscaria]]'', with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, [[Shigeru Miyamoto]] stated in an interview that beta tests of ''Super Mario Bros.'' proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.<ref name="worldrecord">{{Cite web |last=O'Connell, Patricia |date=November 7, 2005 |title=Meet Mario's Papa |url=http://www.businessweek.com/magazine/content/05_45/b3958127.htm |url-status=dead |archive-url=https://web.archive.org/web/20051102024711/http://www.businessweek.com/magazine/content/05_45/b3958127.htm |archive-date=November 2, 2005 |access-date=November 26, 2005 |publisher=BusinessWeek online}}</ref> Different variants of mushroom power-ups appear in the series. For example, ''Super Mario Bros.: The Lost Levels'' introduces the ''Poison Mushroom'', which causes damage when collected; and ''New Super Mario Bros.'' introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.<ref>{{Cite web |title=It's Impossible to Hate the New New Super Mario Bros. U |url=http://kotaku.com/5942967/its-impossible-to-hate-the-new-new-super-mario-bros-u |url-status=live |archive-url=https://web.archive.org/web/20121119041527/http://kotaku.com/5942967/its-impossible-to-hate-the-new-new-super-mario-bros-u |archive-date=November 19, 2012 |access-date=October 13, 2014 |website=Kotaku|date=September 13, 2012 }}</ref> |
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[[Image:Supermushroom.png|thumb|The Super Mushroom has been described as "the [[wikt:quintessential|quintessential]] power-up".<ref name="SuperMushroom">{{cite web|url=http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom|title=The Top 11 Video Game Powerups|publisher=[[UGO Networks]]}}</ref>]] |
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The '''Super [[Mushroom]]''' is a [[power-up]] in the series. Usually, it's about the size of Mario, and has an ivory stalk below a red and white (originally red and orange) spotted cap, giving it a striking resemblance to the real world ''[[Amanita muscaria]]''. Collecting one of these increases Mario's size, allowing him to break certain blocks and take an extra hit of damage (upon which he reverts to his small size.)".<ref name="SuperMushroom"/> While in Super form, most blocks that would contain a Super Mushroom will instead offer a more powerful power-up, such as the Fire Flower. Originally, it was shaped after a common mushroom, but since ''[[Super Mario Bros. 2]]'' it gained a more cartoonish shape, becoming round and stubby, with a smiling face on the stalk. [[Shigeru Miyamoto]] stated in an interview that the Super Mushroom was created by chance, after beta tests of ''Super Mario Bros.'' showed Mario too tall, they implemented mushrooms to grow and shrink Mario.<ref name="worldrecord">{{cite web | author = O'Connell, Patricia | url = http://www.businessweek.com/magazine/content/05_45/b3958127.htm | title = Meet Mario's Papa | publisher = BusinessWeek online | date = November 7, 2005 | accessdate =November 26, 2005}}</ref> Technical advances now allow to have a large Mario character, but later the power-up was introduced to make him "super" only as a bonus effect.<ref name="shrine3">{{cite web|url=http://www.miyamotoshrine.com/theman/interviews/0561.shtml|title= May 1991, Mario Mania Players Guide|publisher= Miyamoto Shrine|year= 1991}}</ref> |
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''Super Mario Bros. 3'' introduces suits to the ''Super Mario'' series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the [[Japanese raccoon dog|Tanooki]] Suit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds. ''Super Mario Bros. 3'' includes a [[Hammer Bros.]] suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit. ''Super Mario Maker'' includes costume power-ups that depict many more characters (''Super Mario Maker 2'' includes only a [[Link (Zelda)|Link]] power-up). |
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'''[[1-Up|1-Up Mushrooms]]''' are common items that appear in the games and were introduced in ''Super Mario Bros.'' These mushrooms have green caps with white spots (originally orange caps with green spots). When Mario picks up one of these mushrooms, he is given an extra life. In ''Super Mario Bros.'', 1-Up Mushrooms are sometimes hidden in invisible item blocks. 3D games feature mushrooms that only appear if Mario walks over a certain spot, as in Super Mario 64, along with stationary 1-Up Mushrooms. |
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==== Projectiles ==== |
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The '''Mega Mushroom''' is a more recent recurring item in the series. It gives the player character a towering stature that exceeds that given by the Super Mushroom. With it, the character is invulnerable and can destroy enemies and the environment by running through them. It has an orange cap with red spots, like the Super Mushroom in ''Super Mario Bros.'', but with an inflated cap. While the first appearance of the Mega Mushroom was in ''[[New Super Mario Bros.]]'', ''[[Super Mario 64 DS]]'' featured a Super Mushroom that granted the same abilities and was accompanied by the same music. The Mega Mushroom reappears in ''[[New Super Mario Bros. 2]]''.<ref>[http://newsupermariobros2.nintendo.com/power-ups/#/mega-mushroom Official Site - New Super Mario Bros. 2 for Nintendo 3DS<!-- Bot generated title -->]</ref> |
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The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in ''Super Mario Bros.'', transforms the character into a Fire variant who can throw bouncing fireballs at enemies. ''Galaxy'' is the first 3D ''Super Mario'' game to have the Fire Flower. In ''Land'' and ''Maker 2'', the Superball is a [[bouncing ball]] obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''.<ref name="nsmbw">{{Cite web |last=Harris |first=Craig |date=November 13, 2009 |title=New Super Mario Bros. Wii Review |url=https://www.ign.com/articles/2009/11/13/new-super-mario-bros-wii-review?amp=1 |url-status=live |archive-url=https://web.archive.org/web/20200218202439/https://www.ign.com/articles/2009/11/13/new-super-mario-bros-wii-review?amp=1 |archive-date=February 18, 2020 |access-date=March 5, 2010 |publisher=[[IGN]]}}</ref> In ''Galaxy'', the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, ''New Super Mario Bros. 2''{{'}}s Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies. |
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Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in ''World'', ''Yoshi's Island'', and ''64 DS'', breathe freezing air and spit seeds in ''Yoshi's Island'', spit out enemies in the ''World'' games, and spit juice in ''Sunshine''. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In ''Odyssey'', Mario can possess characters, some of which can launch various projectiles. [[Shoot em up#Scrolling shooters|Flying shoot 'em up]] gameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine in ''Land''. The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in ''Maker''. |
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The '''Mini Mushroom''' is a small blue mushroom which is a recurring item in the ''New Super Mario Bros.'' series. Upon collecting one, Mario shrinks down into Mini Mario, enabling him to access areas and pipes that regular Mario cannot reach. Mini Mario also has a higher and floatier jump and can bounce off enemies without killing them, and can also run across the surface of water. However, unlike other alternate forms of Mario, Mario will lose a life if hit in Mini Mario form. In ''[[New Super Mario Bros. U]]'', the Mini Mushroom is enhanced to allow Mario to run up walls.<ref>[http://kotaku.com/5942967/its-impossible-to-hate-the-new-new-super-mario-bros-u It's Impossible to Hate the New New Super Mario Bros. U<!-- Bot generated title -->]</ref> |
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==== Ridable animals and vehicles ==== |
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A '''Fire Flower''', introduced in ''Super Mario Bros.'', transforms Mario into Fire Mario. Fire Mario can throw bouncing fireballs at enemies, using them as weapons. ''[[Super Mario Galaxy]]'' was the first 3D Mario platformer game to have this power-up. Its design has changed little since the beginning, aside from a smiling face that was eventually added to the design. |
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Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend [[Yoshi]] has appeared as a mount to the player character in several ''Super Mario'' games since ''Super Mario World''. In ''Yoshi's Island'' and ''64 DS'', instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in ''Super Mario Bros.'', but this wasn't possible due to the technical restraints of the system.{{citation needed|date=February 2022}} Poochi is a dog featuring in ''Yoshi's Island'' who Yoshi can ride. [[Plesiosaur]]s Dorrie and Plessie can be ridden by the player characters in ''64'' and ''3D World'' respectively,<ref>{{Cite web |last=Thomas |first=Lucas M. |date=September 28, 2011 |title=The Genius of Super Mario 64 |url=https://www.ign.com/articles/2011/09/28/the-genius-of-super-mario-64 |url-status=live |archive-url=https://web.archive.org/web/20221005010746/https://www.ign.com/articles/2011/09/28/the-genius-of-super-mario-64 |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=IGN |language=en}}</ref><ref>{{Cite web |last=Frushtick |first=Russ |date=February 19, 2021 |title=Even the strongest relationships won't survive Super Mario 3D World |url=https://www.polygon.com/nintendo-switch/2021/2/19/22289983/super-mario-3d-world-multiplayer-versus-crown-bowsers-fury-switch-impressions-solo |url-status=live |archive-url=https://web.archive.org/web/20221005010738/https://www.polygon.com/nintendo-switch/2021/2/19/22289983/super-mario-3d-world-multiplayer-versus-crown-bowsers-fury-switch-impressions-solo |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=Polygon |language=en-US}}</ref> with Plessie serving a larger role in ''Bowser's Fury''.<ref>{{Cite web |last=Robinson |first=Andy |date=February 10, 2021 |title=Super Mario 3D World + Bowser's Fury review: Inventive, expanded and unmissable |url=https://www.videogameschronicle.com/review/super-mario-3d-world-bowsers-fury/ |url-status=live |archive-url=https://web.archive.org/web/20221005010739/https://www.videogameschronicle.com/review/super-mario-3d-world-bowsers-fury/ |archive-date=October 5, 2022 |access-date=October 5, 2022 |website=VGC |language=en-GB}}</ref> |
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Various vehicles that the player character can control have also appeared. These include a magic carpet in ''2'', flying clouds in several 2D games, submarines in ''Land'' and ''Yoshi's Island'', an airplane in ''Land'', a helicopter, train, and mole tank in ''Yoshi's Island'', cars in ''Yoshi's Island'' and ''Maker 2'', and the Koopa Clown Car aircraft in the ''Maker'' games. |
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The '''Ice Flower''' transforms Mario into Ice Mario. In ''Super Mario Galaxy'', this item turns Mario into ice and lets him walk on lava or water for a time by freezing the surface. In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', its function changed and instead allowed Mario to throw ice projectiles that freeze enemies, preventing them from moving by freezing them in an ice cube. Mario can then ground pound the ice cube or pick it up as a projectile. |
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=== Blocks === |
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The '''Starman''' (or '''Super Star''') is a smiling, flashing star in 2D ''Super Mario'' games and was introduced in ''Super Mario Bros.'' When Mario touches it, it temporarily grants him invincibility from enemies and, in some titles, increased speed. ''Super Mario Bros. 3'' was the first game in which Mario did a somersault while jumping if he had touched a Starman. A similar item, the Rainbow Star, appears in ''Super Mario Galaxy'' and more or less gives the same ability, but gives Mario a rainbow-colored texture. |
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Most items in the ''Super Mario'' series appear from item blocks when hit, which originated in ''[[Super Mario Bros.]]'' and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of ''Super Mario'' levels. |
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=== Extra lives === |
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The '''Power Star''' is an item Mario needs to collect from levels in order to progress in some games of the series, such as ''[[Super Mario 64]]'' and ''Super Mario Galaxy''. They are typically either found in certain locations or awarded for clearing certain objectives. |
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Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in ''Super Mario Bros.'', with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic ''[[Super Mario Land]]'' and ''[[Super Mario Land 2]]'', instead of a differently colored mushroom, the 1-Up is shown as a heart. ''Super Mario World'' introduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames. |
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=== Invincibility === |
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The '''Super Leaf''' is an item that made its debut in ''[[Super Mario Bros. 3]]''. When collected, Mario has the unique ability to fly when running at full power and can also swat enemies and blocks with his raccoon tail. In ''[[Super Mario 3D Land]]'', the Super Leaf makes a reappearance, allowing Mario to still swat enemies and blocks with his tail, but instead of flying, Mario this time uses it to slow his descent as he falls.<ref name=autogenerated1>{{cite web|first=GT Staff|title=Super Mario 3D Land Review|url=http://www.gametrailers.com/video/review-super-mario/723912|publisher=[[Game Trailers]]|accessdate=November 20, 2011|month=November|year=2011}}</ref> The Super Leaf returns with its original properties in ''[[New Super Mario Bros. 2]]''. |
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Invincibility is an effect first appearing in the three ''Super Mario Bros.'' games, where it is granted by a "Starman",<ref>{{Cite web |title=''Super Mario'' manual |url=http://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf |url-status=live |archive-url=https://web.archive.org/web/20161216184230/http://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf |archive-date=December 16, 2016 |access-date=January 12, 2017 |website=legendsoflocalization}}</ref><ref>{{Cite web |date=1986 |title=''Super Mario Bros. 2'' Manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008155021/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref><ref>{{Cite web |date=1990 |title=''Super Mario Bros. 3'' manual |url=http://www.gamesdatabase.org//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008155453/http://www.gamesdatabase.org//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref> an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two ''Super Mario World'' games as well as the ''New Super Mario Bros.'' games<ref>{{Cite web |date=1991 |title=''Super Mario World'' manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008154824/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref><ref>{{Cite web |date=1995 |title=''Super Mario World 2: Yoshi's Island'' manual |url=http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf |url-status=live |archive-url=https://web.archive.org/web/20161008154647/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf |archive-date=October 8, 2016 |access-date=January 12, 2017 |website=gamesdatabase}}</ref> and the "Rainbow Star" in the two ''Super Mario Galaxy'' games. Picking up the star makes the character temporarily [[Glossary of video game terms#God mode|invincible]], able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. In ''[[Super Mario World 2: Yoshi's Island]]'', the star gives the normally immobile baby Mario the ability to run as well as become invincible. In ''Super Mario 64'' and ''64 DS'', invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see [[#Power-ups and transformations|Power-ups and transformations]]). |
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=== Collectibles === |
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The '''Tanooki Suit''' is an item that also debuted in ''Super Mario Bros. 3''. It has the same powers as the Super Leaf, but Mario has the ability to change into an invincible statue for about 5 seconds. In ''Super Mario 3D Land'' this item makes a reappearance, though as a Super Leaf, also another one silver-colored variation called a Statue Leaf.<ref name=GT>{{cite web| title = Super Mario Galaxy 2 Review| publisher = [[GameTrailers]]| date = May 21, 2010| url = http://www.gametrailers.com/video/review-super-mario/100404| accessdate =May 22, 2010}}</ref> With a Statue Leaf, Mario and Luigi gain a scarf on top of the regular suit, and the ground pound is changed into a statue transformation that lasts for a long period of time, or until the L or R button is released. |
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''Super Mario'' level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most ''Super Mario'' games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In ''64'', ''Sunshine'', ''Galaxy'', and ''Galaxy 2'', coins replenish health (and air, when the character is underwater). In ''64'' and ''Sunshine'', collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In ''64'', a blue coin is worth five normal coins. In ''Sunshine'', blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the ''Galaxy'' series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In ''Galaxy 2'', they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet. |
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The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by [[Non-player character|NPCs]]. They include the Power Stars in ''[[Super Mario 64]]'' and the ''Super Mario Galaxy'' games, Shine Sprites in ''Super Mario Sunshine'', Cat Shines in ''Bowser's Fury'', Star Coins in the ''New Super Mario Bros.'' series, Star Medals in ''Super Mario 3D Land'', Green Stars in the ''Galaxy'' games and ''Super Mario 3D World'', and Power Moons in ''Super Mario Odyssey''. In ''Super Mario Land 2'', there are six Golden Coin tokens that must be collected to finish the game. |
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=== Warp Pipes and Warp Cannons === |
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The '''Warp Pipe''' is a common method of transportation used in many of the games in the ''Mario'' series. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Along with providing transport to different areas within games, Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes they can launch the player into the air (most commonly seen in ''[[New Super Mario Bros.]]''). |
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{{See also|Warp (video games)}} |
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The Warp Pipe is a common method of transportation used in many of the ''Mario'' series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the ''[[New Super Mario Bros.]]'' series). In early ''Mario'' games such as ''[[Super Mario Bros.]]'', special, well-hidden areas known as [[Warp (video games)|Warp Zones]] contain pipes that allow players to skip several worlds (handfuls of levels) at once.<ref>{{Cite book |last=Cuddy |first=Luke |url=https://books.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda |title=The Legend of Zelda and Philosophy: I Link Therefore I Am |date=August 2013 |publisher=Open Court |isbn=978-0-8126-9691-2 |access-date=November 16, 2014 |archive-date=October 10, 2022 |archive-url=https://web.archive.org/web/20221010212322/https://books.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda |url-status=live }}</ref> In the ''New Super Mario Bros.'' series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. [[Cannons]] appear in most of the 3D games in the series starting with ''[[Super Mario 64]]''. The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas. |
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=== Minigames === |
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In early Mario games such as ''Super Mario Bros.'' there are special, well-hidden areas known as '''Warp Zones''' that contain pipes allowing players to skip several worlds at once. In the ''New Super Mario Bros.'' series, there are '''Warp Cannons''' that work similarly to the Warp Zones in the earlier games and are unlocked by finding secret exits in levels. |
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Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups. ''Super Mario Bros. 2'' and ''3D World'' feature [[slot machines]]. ''Super Mario Bros. 3'' and the ''New Super Mario Bros.'' games contain Toad Houses that host skill- and luck-based activities such as [[shell game]]s. The ''Land'' games feature end-of-level minigames for acquiring extra lives. The Battle Mode in the ''All-Stars'' version of ''Super Mario Bros. 3'' and the ''Advance'' series of remakes all feature versions of ''Mario Bros.'' as a minigame. ''Yoshi's Island'' enables a minigame when certain conditions are met when completing a level. ''64 DS'' contains over 30 minigames that can be accessed independently of the original mode of play. ''3D World'' contains ''Luigi Bros.'', a version of ''Mario Bros.'' with two Luigis, and the Switch version of ''3D World'' includes ''Bowser's Fury'', a 3D platformer of smaller size in one enclosed environment.{{citation needed|date=October 2022}} |
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=== Music === |
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'''Cannons''' appear in most of the 3D games in the series. Mario uses the cannons by jumping into the barrel, aiming himself and being fired at a distant target. This allows Mario to progress through a level or reach an otherwise inaccessible area. |
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Much of the original ''Super Mario Bros.'' music and sound effects have become iconic to the series and incorporated into modern games. The original [[Super Mario Bros. theme|''Super Mario Bros.'' theme]], composed by [[Koji Kondo]], has become one of the most well known video game themes around the world.<ref name="1up">{{Cite web |date=March 7, 2007 |title=GDC 2007: Mario Maestro Shares His Secrets |url=http://www.1up.com/news/gdc-2007-mario-maestro-shares |url-status=dead |archive-url=https://web.archive.org/web/20120710232628/http://www.1up.com/news/gdc-2007-mario-maestro-shares |archive-date=July 10, 2012 |access-date=February 16, 2009 |publisher=[[1UP.com]]}}</ref> |
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''Super Mario Galaxy'', released in 2007, became the first game in the ''Super Mario'' series to feature orchestrated music,<ref name="Music 4 Games">{{Cite web |date=November 13, 2007 |title=Interview with Super Mario Galaxy composers Koji Kondo and Mahito Yokota |url=http://www.music4games.net/Features_Display.aspx?id=186 |url-status=dead |archive-url=https://web.archive.org/web/20071113135703/http://www.music4games.net/Features_Display.aspx?id=186 |archive-date=November 13, 2007 |access-date=July 12, 2020 |publisher=Music 4 Games}}</ref> which would return in its sequel and other subsequent games such as ''Super Mario 3D World''.<ref name="Nintendo Life">{{Cite web |date=November 19, 2013 |title=Super Mario 3D World Review (Wii U) |url=https://www.nintendolife.com/reviews/wiiu/super_mario_3d_world |url-status=live |archive-url=https://web.archive.org/web/20200714112854/https://www.nintendolife.com/reviews/wiiu/super_mario_3d_world |archive-date=July 14, 2020 |access-date=July 12, 2020 |publisher=Nintendo Life}}</ref> |
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The dinosaur character '''Yoshi''' has appeared as a mount to Mario in several ''Super Mario'' games since ''[[Super Mario World]]''. Miyamoto had originally wished for Mario to be able to ride a dinosaur in ''Super Mario Bros.'', but this wasn't possible due to the technical restraints of the system. Yoshis generally provide varying abilities including eating enemies, flying and breathing fire. |
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{{Clear}} |
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==Settings== |
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The {{Nihongo|'''Mushroom Kingdom'''|キノコ王国|Kinoko Ōkoku}} is the setting in the ''Super Mario'' series where most of the games take place. It is a monarchy and its heir is [[Princess Peach]]. The [[chancellor]] of the kingdom is its [[head of government]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''; however, he has not appeared since. Its capital, first appearing in ''[[Paper Mario]]'', is Toad Town. Surrounding Toad Town are several territories, such as Dry Dry Desert. Though Princess Peach and the Mario brothers are human, the citizens of this area are the mushroom-like [[Toad (Mario)|Toad]]s. While the majority of games in the series take place in the Mushroom Kingdom, there are some exceptions: |
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== Development == |
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''[[Super Mario Bros. 2]]'' introduced "'''Subcon'''", a mysterious world from Mario's dream. It was taken over by the frog king, [[Wart (character)|Wart]]. |
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{{Timeline of release years |
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| range1 = 1985 – |
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| range1_color = #d32f2f #ffcdd2 |
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| 1985 = ''[[Super Mario Bros.]]'' |
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| 1986 = ''[[Super Mario Bros.: The Lost Levels]]'' |
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| 1988a = ''[[Super Mario Bros. 2]]'' |
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| 1988b = ''[[Super Mario Bros. 3]]'' |
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| 1989 = ''[[Super Mario Land]]'' |
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| 1990 = ''[[Super Mario World]]'' |
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| 1992 = ''[[Super Mario Land 2: 6 Golden Coins]]'' |
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| 1995 = ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' |
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| 1996 = ''[[Super Mario 64]]'' |
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| 2002 = ''[[Super Mario Sunshine]]'' |
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| 2006 = ''[[New Super Mario Bros.]]'' |
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| 2007 = ''[[Super Mario Galaxy]]'' |
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| 2009 = ''[[New Super Mario Bros. Wii]]'' |
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| 2010 = ''[[Super Mario Galaxy 2]]'' |
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| 2011 = ''[[Super Mario 3D Land]]'' |
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| 2012a = ''[[New Super Mario Bros. 2]]'' |
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| 2012b = ''[[New Super Mario Bros. U]]'' |
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| 2013 = ''[[Super Mario 3D World]]'' |
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| 2015 = ''[[Super Mario Maker]]'' |
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| 2016 = ''[[Super Mario Run]]'' |
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| 2017 = ''[[Super Mario Odyssey]]'' |
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| 2019 = ''[[Super Mario Maker 2]]'' |
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| 2021 = ''[[Bowser's Fury]]'' |
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| 2023 = ''[[Super Mario Bros. Wonder]]'' |
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}} |
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=== 1985–1995: 2D origins === |
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''[[Super Mario Bros. 3]]'' is set in the "'''Mushroom World'''", a collection of eight kingdoms. Seven of these are "Mushroom Kingdoms", and are ruled by independent Mushroom Kings. The eighth world is referred to as "Dark Land", and is ruled by [[Bowser (character)|Bowser]], King of the Koopas. The instruction manual for the game states Bowser had taken over the Mushroom Kingdom, and the Mushroom Kingdom is a gateway to the Mushroom World. This is never elaborated upon in ''Super Mario Bros. 3'', but ''[[Super Mario Galaxy]]'' reveals that the Mushroom World is a planet. |
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[[File:NES Super Mario Bros.png|left|thumb|upright=1|''[[Super Mario Bros.]]'', released in 1985 for the [[Nintendo Entertainment System]], was the first game in the series and the first [[Side-scrolling video game|2D side-scrolling platform game]] to feature [[Mario]].]] |
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[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped 3).jpg|left|thumb|upright=1|''Super Mario Bros.'' designer [[Takashi Tezuka]], director [[Shigeru Miyamoto]], and composer [[Koji Kondo]], pictured in 2015|alt=An image of the three integral staff who worked on the game: director Takashi Tezuka, producer Shigeru Miyamoto, and composer [[Koji Kondo]].]] |
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''[[Super Mario Land]]'' takes place in "'''Sarasaland'''", a region set outside of the Mushroom Kingdom. It is ruled by [[Princess Daisy (character)|Princess Daisy]]. The species in Sarasaland are range from tiki monsters to aliens to gigantic sphinxes, as well as enemies similar to enemies from other games in the series. |
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''[[Super Mario Bros.]]'', the first [[Side-scrolling video game|side-scrolling]] 2D platform game to feature Mario, was released for the [[Nintendo Entertainment System]] (NES) in 1985. It was derived through collaboration by [[Nintendo]]'s [[Shigeru Miyamoto]] and [[Takashi Tezuka]] as a successor to the 1983 [[arcade game]] ''[[Mario Bros.]]'', which starred two characters: Mario, the titular character that first appeared in ''[[Donkey Kong (arcade game)|Donkey Kong]]'' as the original player character and its [[Donkey Kong Jr.|sequel]] where he was a [[Boss (video games)|final boss]], and [[Luigi]], who first appeared in ''Mario Bros''.<ref name="iwataasks25_1">{{Cite web |date=February 1, 2011 |title=Using the D-pad to Jump |url=http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |url-status=live |archive-url=https://web.archive.org/web/20110203071512/http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |archive-date=February 3, 2011 |access-date=February 1, 2011 |website=Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers |publisher=[[Nintendo of America]] }}</ref> ''Super Mario Bros.'' established many core ''[[Mario (franchise)|Mario]]'' elements, such as [[Goombas]], [[Koopa Troopas]], Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra [[hit point]], Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.<ref name="NES Classic">{{Cite web |title=Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition |url=https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |url-status=live |archive-url=https://web.archive.org/web/20171201032653/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |archive-date=December 1, 2017 |access-date=November 18, 2017 |website=Nintendo.com |publisher=[[Nintendo of America]]}}</ref> The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight [[Level (video games)|worlds]] of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).<ref name="TMKTheBad">{{Cite web |title=The Bad |url=http://themushroomkingdom.net/smb_breakdown.shtml#bad |url-status=live |archive-url=https://web.archive.org/web/20080725024015/http://themushroomkingdom.net/smb_breakdown.shtml#bad |archive-date=July 25, 2008 |access-date=August 27, 2008 |website=TMK Super Mario Bros. Complete Guide}}</ref> ''Super Mario Bros.'' is one of the [[List of best-selling video games|best-selling video games]] of all time.<ref>{{Cite web |last=Thorsen |first=Tor |date=August 2, 2004 |title=ChartSpot: June ±2004 |url=https://www.gamespot.com/articles/chartspot-june-2004/1100-6103856/ |url-status=live |archive-url=https://web.archive.org/web/20181107013936/https://www.gamespot.com/articles/chartspot-june-2004/1100-6103856/ |archive-date=November 7, 2018 |access-date=January 15, 2019}}</ref> |
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''[[Super Mario World]]'' introduced "'''Dinosaur Land'''", a separate continent where Mario, Luigi and Princess Toadstool go for a vacation after the events of ''Super Mario Bros. 3''.<ref>Super Mario World instruction manual</ref> '''Yoshi's Island''', home of the Yoshis, is located within Dinosaur Land. |
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''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2'' in Japan) is the first sequel to the original ''Super Mario Bros.'' It uses the ''Super Mario Bros.'' engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as ''Super Mario Bros.'', with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want the ''Super Mario'' series to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese ''Super Mario Bros. 2'' could be eventually delivered to America.<ref name="History of SMB at IGN">{{Cite web |last=McLaughlin |first=Rus |date=September 14, 2010 |title=IGN Presents The History of Super Mario Bros. |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=November 9, 2019 |access-date=April 9, 2014 |publisher=IGN}}</ref> The game later debuted outside Japan in 1993 as ''Super Mario Bros.: The Lost Levels'' in the compilation game ''[[Super Mario All-Stars]]'' for the [[Super Nintendo Entertainment System]] (SNES). |
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''[[Super Mario Land 2: Six Golden Coins]]'' introduced "'''Mario Land'''", a region which belongs to Mario. |
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In ''[[Super Mario Bros. 2]]'' (known as ''Super Mario USA'' in Japan), Mario and his companions seek to defeat the evil frog [[Wart (Nintendo)|Wart]] in the Subcon dreamland. Based on a discarded prototype,<ref name="Secret History of SMB2">{{Cite web |date=April 3, 2011 |title=The Secret History of Super Mario Bros. 2 |url=https://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars |url-status=live |archive-url=https://web.archive.org/web/20110405175127/http://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars |archive-date=April 5, 2011 |access-date=April 3, 2011 |publisher=wired.com}}</ref> the game was instead originally released as ''[[Yume Kōjō: Doki Doki Panic]]'' in Japan, and was ultimately converted into a ''Mario'' game for the rest of the world as ''Super Mario Bros. 2'', before being released in Japan as ''Super Mario USA'' as part of ''Super Mario All-Stars''. One of the game's most defining aspects is the four player characters: not only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also the first ''Super Mario'' game to use a life meter, which allows the characters to be hit up to four times before dying.<ref name="History of SMB at IGN" /> |
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''[[Super Mario 64]]'' introduced "'''Peach's Castle'''", which serves as a hub world. The worlds in the game are reached by jumping into paintings, which are portals to imaginary worlds created by Bowser. As such, the game is largely not set in the Mushroom Kingdom. However, Peach's Castle itself is located in the Mushroom Kingdom and specifically Toad Town as seen since ''Paper Mario''. This was also shown to be the case in more recent games like ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]''. |
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''[[Super Mario Bros. 3]]'' is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mapped [[overworld]]. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. The penultimate boss stage in each world is a side-scrolling level atop an [[airship]] ("Doom Ship") with a fight against one of Bowser's seven [[Koopalings]]. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario and Raccoon Luigi or the level-long ''P-Wing'' allowing flight through a whole level. Bowser is again the final boss. |
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''[[Super Mario Sunshine]]'' introduced "'''Isle Delfino'''", a tropical island taking place somewhere outside the Mushroom Kingdom. It contains several harbors, beaches, hotels, parks, and villages. Its main village, Delfino Plaza, serves as the central hub world in ''Super Mario Sunshine'', in which different areas of the island can be accessed through portals created by spray paint in different parts of the plaza. Instead of Toads or humans, most of the residents on Isle Delfino are tropical creatures called Nokis and Piantas. While Isle Delfino has only appeared in one game in the Super Mario series, it has been commonly used in Mario spin-off games, including the [[Mario Kart|''Mario Kart'' series]]. |
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''[[Super Mario Land]]'' is the first handheld ''Super Mario'' game apart from the Game & Watch conversion of ''Super Mario Bros.'', and was released for the [[Game Boy]] in 1989. Like the ''Super Mario Bros.'' games, it is a sidescrolling platformer. Mario sets out to save [[Princess Daisy]] from the spaceman Tatanga. Items include the Super Mushroom, Super Flower,<ref>''Super Mario Land'' English instruction booklet, page 5.</ref> which allows Mario to shoot projectiles, Super Star, and hearts, which give Mario an [[1-Up|extra life]]. The game consists of twelve levels split across four worlds. Reaching the higher of two exits at each level's end activates a [[minigame]] where the player can try to get extra lives. |
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''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' are instead set in outer space, the "'''Mushroom Universe'''"{{fact|date=December 2012}}. |
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[[File:SNES-Mod1-Console-Set.jpg|thumb|upright=1|''Super Mario World'' for the Super Nintendo Entertainment System is the bestselling game of the system.]] |
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==Music== |
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Much of the original ''Super Mario Bros.'' music and sound effects have become iconic to the series and incorporated into modern games. The original [[Super Mario Bros. theme]] has become very popular around the world and is composed by [[Koji Kondo]]. The theme from the underwater levels of ''Super Mario Bros.'' frequently appears as [[title screen]] music in the series, including in ''Super Mario Sunshine'',<ref>Koizumi, Y. ''Super Mario Sunshine'' Gamecube disk. 2002. Nintendo.</ref> ''Yoshi's Island: Super Mario Advance 3'', as well as the main intros and titles of all four ''Super Mario Advance'' titles, and the ''Super Mario All-Stars'' versions of the four NES games.{{citation needed|date=February 2011}} |
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''[[Super Mario World]]'' was released for the [[Super Nintendo Entertainment System]] and consists of nine worlds displayed via a world map. It is a direct successor to the ''Super Mario Bros.'' games, bearing the subtitle ''Super Mario Bros. 4'' in Japan. Unlike ''Super Mario Bros. 3'', however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideable [[Yoshi]], who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float. |
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==Origins== |
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{{Main|Donkey Kong (video game)|Donkey Kong Jr.|Mario Bros.}} |
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''[[Super Mario Land 2: 6 Golden Coins]]'' was released for the Game Boy in 1992. It introduces Mario's rival, [[Wario]], who took over Mario's castle during the events of ''Super Mario Land'' and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original ''Super Mario Bros.'', ''Super Mario Land 2'' has more in common with ''Super Mario World'', featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in ''[[Wario Land: Super Mario Land 3]]'', which retroactively became the first of a spin-off series, ''[[Wario (series)#Wario Land series|Wario Land]]''. |
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==Games== |
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{{Infobox |
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|bodystyle = width:24em; |
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|above = ''Super Mario'' release timeline |
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|titlestyle = |
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|headerstyle = |
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|labelstyle = width:10% |
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|datastyle = |
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|label3 = 1985 |
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|data3 = ''[[Super Mario Bros.]]'' |
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|label4 = 1986 |
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|data4 = [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'' (Japanese version)]] |
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|label5 = 1988 |
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|data5 = [[Super Mario Bros. 2|''Super Mario Bros. 2'' (International version)]] |
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''[[Super Mario Bros. 3]]'' |
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|label7 = 1989 |
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|data7 = ''[[Super Mario Land]]'' |
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|label8 = 1990 |
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|data8 = ''[[Super Mario World]]'' |
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|label9 = 1992 |
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|data9 = ''[[Super Mario Land 2: 6 Golden Coins]]'' |
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<!-- The following two games are here by consensus, so they are not to be removed without discussion --> |
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|label10 = 1993 |
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|data10 = ''[[Wario Land: Super Mario Land 3]]'' |
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|label11 = 1995 |
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|data11 = ''[[Super Mario World 2: Yoshi's Island]]'' |
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|label12 = 1996 |
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|data12 = ''[[Super Mario 64]]'' |
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|label13 = 2002 |
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|data13 = ''[[Super Mario Sunshine]]'' |
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|label19 = 2006 |
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|data19 = ''[[New Super Mario Bros.]]'' |
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|label20 = 2007 |
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|data20 = ''[[Super Mario Galaxy]]'' |
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|label21 = 2009 |
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|data21 = ''[[New Super Mario Bros. Wii]]'' |
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|label22 = 2010 |
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|data22 = ''[[Super Mario Galaxy 2]]'' |
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|label24 = 2011 |
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|data24 = ''[[Super Mario 3D Land]]'' |
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|label25 = 2012 |
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|data25 = ''[[New Super Mario Bros. 2]]'' |
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|label26 = 2012 |
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|data26 =''[[New Super Mario Bros. U]]'' |
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|belowstyle = |
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|below = |
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}} |
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<!-- END OF TIMELINE TEMPLATE --> |
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''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' was released for the [[Super Nintendo Entertainment System|SNES]] in 1995. To reunite baby Mario with his brother Luigi, who has been kidnapped by [[Kamek]], the player controls Yoshi as the primary character through 48 [[Level (video games)|levels]] while carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies. ''Yoshi's Island'' received "instant" and "universal acclaim", according to [[IGN]] and [[review aggregator]] [[Metacritic]], and sold over four million copies. Yoshi's signature characteristics established in ''Yoshi's Island'' would carry throughout [[Yoshi (series)|a series]] of cameos, spin-offs, and sequels. Sources have debated on whether ''Super Mario World 2: Yoshi's Island'', where the player primarily controls a Yoshi carrying Baby Mario, should count as a ''Super Mario'' game,<ref>{{Cite web |date=March 7, 2018 |title=The RetroBeat: Yoshi's Island is not a 'core' Mario game |url=https://venturebeat.com/2018/03/07/the-retrobeat-yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%20a%20spin,It%20is%20a%20Yoshi%20game |access-date=July 16, 2020 |website=VentureBeat |archive-date=June 26, 2020 |archive-url=https://web.archive.org/web/20200626102117/https://venturebeat.com/2018/03/07/the-retrobeat-yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%20a%20spin,It%20is%20a%20Yoshi%20game |url-status=live }}</ref><ref>{{Cite web |date=November 13, 2017 |title=Is Everyone Going to Pretend 'Yoshi's Island' Is Not a Super Mario Game? |url=https://www.vice.com/en_us/article/wjgbbz/yoshis-island-is-a-super-mario-game |access-date=July 17, 2020 |website=Vice |archive-date=June 29, 2020 |archive-url=https://web.archive.org/web/20200629105829/https://www.vice.com/en_us/article/wjgbbz/yoshis-island-is-a-super-mario-game |url-status=live }}</ref><ref>{{Cite magazine |date=October 4, 2015 |title=Is Yoshi's Island A Super Mario World Game? |url=https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |access-date=July 17, 2020 |magazine=Game Informer |archive-date=June 27, 2020 |archive-url=https://web.archive.org/web/20200627224006/https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |url-status=dead }}</ref> with some sources considering it strictly a [[List of Yoshi video games|''Yoshi'' game]]. Miyamoto responded affirmatively when asked if ''Yoshi's Island'' is a ''Super Mario'' game, with Tezuka later adding: <blockquote>"When that game debuted, I wanted people to understand that Yoshi was part of the ''Mario'' world, and that be conveyed whether through title or gameplay. To me, it's part of the ''Mario'' series, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world."<ref>{{Cite magazine |last=Hilliard |first=Kyle |title=Is Yoshi's Island A Super Mario World Game? |url=https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |access-date=16 July 2020 |magazine=Game Informer |language=en |archive-date=June 27, 2020 |archive-url=https://web.archive.org/web/20200627224006/https://www.gameinformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx |url-status=dead }}</ref> </blockquote> |
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''[[Super Mario Bros.]]'', for the NES, is the first traditional linear 2D platform game featuring Mario, where gameplay consists of a sidescrolling level. In this game, it is established that Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. The game consists of eight worlds with four sub-levels in each world. Though each world is different, the fourth sub-world is always a fortress or castle. At the end of each castle level, Mario or Luigi fights Bowser (though if one of the brothers throws five fireballs at Bowser during the first seven battles, it is revealed that he is actually a different enemy in disguise).<ref name=TMKTheBad>{{cite web |url=http://themushroomkingdom.net/smb_breakdown.shtml#bad |title=The Bad |accessdate=August 27, 2008 |work=TMK Super Mario Bros. Complete Guide}}</ref> The game was immensely successful, and is the second best-selling video game to date. |
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=== 1996–2005: Introduction of 3D and open-ended exploration === |
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The brothers returned in the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' (known as ''Super Mario Bros.: The Lost Levels'' outside Japan) reuses gameplay elements from ''Super Mario Bros.''; however, the game is much more difficult than its predecessor. For these reasons, Nintendo did not release it outside Japan in this time period.<ref>{{cite web |url=http://games.ign.com/articles/833/833615p2.html |title=IGN Presents The History of Super Mario Bros|last=Rus|first=McLaughlin|accessdate=August 3, 2010| publisher = IGN}}</ref> The main game follows the same style of [[Level (video games)|level]] progression as ''Super Mario Bros.'', with eight initial worlds containing four levels each. The player enters a [[lava]]-filled castle at the end of each World, culminating in a battle against Bowser. The game later debuted outside of Japan in the [[Super Nintendo Entertainment System|SNES]] compilation, ''[[Super Mario All-Stars]]'', while the original NES version was not released until September 2007, when it was released for the [[Virtual Console]] service for the [[Wii]]. Also, a port of ''Super Mario All-Stars'' was released for the Wii titled ''[[Super Mario All-Stars#25th Anniversary Edition|Super Mario All-Stars 25th Anniversary Edition]]''. It features the exact gameplay on the SNES, but with the controlling ability of the Wii{{clarify|date=December 2011}}. |
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[[File:Nintendo-64-wController-L.jpg|thumb|upright=1|''Super Mario 64'' for the Nintendo 64 (pictured) is the first 3D and open world entry.]] |
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In the early 1990s, director and producer [[Shigeru Miyamoto]] had conceived a 3D ''Mario'' design during development of the [[Super Nintendo Entertainment System]] (SNES) game ''[[Star Fox (1993 video game)|Star Fox]]'' (1993). He considered using the [[Super FX]] chip to develop a SNES game, ''Super Mario FX'', with gameplay based on "an entire world in miniature, like miniature trains".<ref name="NP 80">{{cite interview|date=January 1996|title=The Game Guys – (Shoshinkai 1995)|first1=Shigeru|last1=Miyamoto|first2=Takashi|last2=Tezuka|magazine=[[Nintendo Power]]|publisher=[[Nintendo]]|issue=80|url=http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html|access-date=May 25, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20110224115317/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=html|archive-date=February 24, 2011}}</ref> He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.<ref name="IGN100-2007">{{cite web|url=http://top100.ign.com/2007/ign_top_game_5.html|title=IGN Top 100 Games 2007: 5 Super Mario 64|date=2007|website=IGN|archive-url=https://web.archive.org/web/20120216163241/http://top100.ign.com/2007/ign_top_game_5.html|archive-date=February 16, 2012|url-status=dead|access-date=February 13, 2018}}</ref><ref>{{cite web|last1=Grajqevci|first1=Jeton|title=Profile: Shigeru Miyamoto – Chronicles of a Visionary|url=http://www.n-sider.com/contentview.php?contentid=223|website=N-Sider|access-date=February 14, 2018|date=October 9, 2000|url-status=live|archive-url=http://archive.wikiwix.com/cache/20110224020722/http://www.n-sider.com/contentview.php?contentid=223|archive-date=February 24, 2011}}</ref> ''[[Super Mario 64]]'' was developed over approximately three years, with one year spent on the design concept and approximately two years on production.<ref name="NP 80" /> Production began on September 7, 1994, and concluded on May 20, 1996.<ref>{{cite web |last1=Walker |first1=Ian |title=Super Mario 64 Took 622 Days To Develop, Suggests 'Gigaleak' Document |url=https://kotaku.com/super-mario-64-took-622-days-to-develop-suggests-gigal-1844599172 |website=[[Kotaku]] |access-date=August 5, 2020 |date=August 3, 2020 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115041135/https://kotaku.com/super-mario-64-took-622-days-to-develop-suggests-gigal-1844599172 |url-status=live }}</ref> ''Super Mario 64'' is the first [[3D computer graphics|3D]] and [[open world]] game in the series, and a [[launch game]] for the [[Nintendo 64]] home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.<ref name="NP88">{{Cite magazine |date=September 1996 |title=Full Coverage — Super Mario 64 |url=https://archive.org/stream/NintendoPower1988-2004/Nintendo%20Power%20Issue%20088%20%28September%201996%29#page/n15/mode/2up |magazine=[[Nintendo Power]] |publisher=[[Nintendo]] |issue=88 |pages=14–23}}</ref> The Nintendo 64's [[analog stick]] makes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first ''Super Mario'' series game to feature [[Charles Martinet]]'s voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. ''Super Mario 64'' is considered seminal to 3D video games.<ref>{{cite magazine|date=November 1997|title=100 Best Games of All Time|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis, LLC]]|issue=100|pages=155–6}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref><ref>{{cite web|title=The Essential 50 Part 36: Super Mario 64|url=http://www.1up.com/do/feature?cId=3135350|archive-url=https://web.archive.org/web/20160328140117/http://www.1up.com/features/essential-50-mario-64|archive-date=March 28, 2016|access-date=February 13, 2018|website=1UP.com}}</ref><ref>{{cite web| title = Most Influential Video Games| url = http://www.gamedaily.com/articles/galleries/most-influential-video-games/168/?page=12| website = [[GameDaily]] | publisher = [[AOL]] | archive-url = https://web.archive.org/web/20090618001625/http://www.gamedaily.com/articles/galleries/most-influential-video-games/168/?page=12| archive-date = June 18, 2009| url-status = dead| access-date =January 23, 2008}}</ref> A remake of the game called ''[[Super Mario 64 DS]]'' was released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames. |
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[[File:Smb2 comparison.png|175px|left|thumb|The non-Japanese ''Super Mario Bros. 2'']] |
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In the non-Japanese ''[[Super Mario Bros. 2]]'', Mario and his companions are out to stop the evil frog [[Wart (Nintendo)|Wart]] in the dream land of Subcon. In Japan, ''Super Mario Bros. 2'' was originally made as ''[[Super Mario Bros. 2#Development|Yume Kōjō: Doki Doki Panic]]'', and later converted into a ''Mario'' game for the rest of the world. (The game was later released as a ''Mario'' game under the name ''Super Mario USA'' in Japan.) For this reason, the game is significantly different than other games in the series. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first ''Super Mario'' game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying. |
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''[[Super Mario Sunshine]]'' is the second 3D ''Super Mario'' game. It was released in 2002 for the [[GameCube]]. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario [[doppelgänger]], going by the name of [[Shadow Mario]], appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory called F.L.U.D.D. ''Super Mario Sunshine'' shares many similar gameplay elements with its predecessor ''Super Mario 64'', yet introduces moves, like spinning while jumping, and several other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which in return unlock levels in Delfino Plaza by way of abilities and plot-related events.<ref>{{Cite web |last=Mackie, Joe |title=Super Mario Sunshine (JPN) Review |url=http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml |url-status=dead |archive-url=https://web.archive.org/web/20070716082934/http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml |archive-date=July 16, 2007 |access-date=November 22, 2007 |publisher=GamingWorld X}}</ref> ''Sunshine'' introduces the last of Bowser's eight children, [[Bowser Jr.]], as an antagonist. Yoshi also appears again for Mario to ride in certain sections. |
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In ''[[Super Mario Bros. 3]]'', the game is divided into eight playable worlds, and each world contains between 8–10 levels and several bonus stages. The worlds are themed, with each level containing characteristics of that theme. All of the levels are shown on a map, which allows the player to take different paths through the game. The order in which all these elements are arranged are not necessarily linear, and the player is thus permitted at times to skip a level or play it out of order. Once a level is cleared, it cannot be replayed. ''Super Mario Bros. 3'' has multiple levels in every world featuring a boss at the end. At the end of all but the last world is an [[airship]] called a Doom Ship, featuring a scrolling level and one of [[Bowser (character)|Bowsers]]'s [[Koopalings]] at the end. The game introduced a diverse array of new power ups, allowing Mario to take flight for the first time by becoming Raccoon Mario. The final boss is again Bowser. |
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=== 2006–2016: 2D revival and path-focused 3D games === |
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''[[Super Mario Land]]'', for the [[Game Boy]], uses gameplay similar to that of ''[[Super Mario Bros.]]'' and its successors for the [[Nintendo Entertainment System]]. Like in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat [[Tatanga]] the "Mysterious Spaceman" and save [[Princess Daisy (character)|Princess Daisy]]. The game consists of twelve levels split across four worlds. |
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{{More citations needed|section|date=January 2024}} |
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[[File:New Super Mario Bros. logo.svg|thumb|''New Super Mario Bros.'' series logo]] |
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After no original 2D game releases in the series since 1995, ''[[New Super Mario Bros.]]'' was released on the [[Nintendo DS]] in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on [[2D computer graphics|two-dimensional]] backgrounds, resulting in a [[2.5D]] effect. The game uses an overworld map similar to those of ''Super Mario Bros. Deluxe''. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom. |
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''[[Super Mario World]]'', for the [[Super Nintendo Entertainment System]] and later the Game Boy Advance, consists of seven main worlds and two secret worlds. ''Super Mario World'' contains an overworld, which provides a passive overview of all the game's levels. Each of the game's 72 levels is accessed individually from the world map. Most levels have one exit, though some have a second exit which is usually hidden. In total the game has 96 exits. Mario is capable of a variety of new moves, including a "spin jump". He can pick up and throw items, but is now also able to throw them upwards or set them down gently. He is also able to ride [[Yoshi]], who is able to eat enemies and either swallow or spit them back out. In addition to the classic size-growing Super Mushroom, Fire Flower ability to project fireballs and Starman, game introduces the Cape [[Feather]], based on ''[[Super Mario Bros. 3]]''’s Super Leaf, which allows Mario and Luigi to fly with a cape. |
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Miyamoto explained that when he was developing ''Super Mario 64'' with [[Yoshiaki Koizumi]], they realized that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go" gamer.<ref name="Treehouse Live January">NinEverything. (January 13, 2017). [https://www.youtube.com/watch?v=QmV1JY4Tl9o Miyamoto on Super Mario Odyssey – Nintendo Treehouse Live with Nintendo Switch] {{Webarchive|url=https://web.archive.org/web/20210907065915/https://www.youtube.com/watch?v=QmV1JY4Tl9o |date=September 7, 2021 }}. ''YouTube''. Retrieved January 15, 2017.</ref> After ''Sunshine'', their focus shifted to more accessible, casual games, leading them to develop ''[[Super Mario Galaxy]]'' with more progression-oriented paths. ''Galaxy'' was launched in 2007 for the [[Wii]]. It is set in [[outer space]], where Mario or Luigi travel between "[[Galaxy|galaxies]]" to collect Power Stars, earned by completing quests or defeating enemies. It introduced [[motion controls]] to the series. Each galaxy contains a number of [[planet]]s and other space objects for the player to explore. The game's physics system gives each celestial object its own [[gravitation]]al force, which lets the character circumnavigate rounded or irregular planetoids by walking sideways or upside down. The character is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in [[3D computer graphics|3D]], there are several points in the game where the character's movements are restricted into a 2D axis. Several new power-ups appear following the new game mechanics. |
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''[[Super Mario Land 2: 6 Golden Coins]]'' introduced Mario's rival, [[Wario]], who takes over Mario's castle during the events of ''Super Mario Land'' and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor was similar to the original ''[[Super Mario Bros.]]'', ''Super Mario Land 2'' has more in common with later games.{{Citation needed|date=September 2008}} The player is no longer restricted to moving right in a level. At the end of a level is a bell, which if touched, activates a mini-game at the end, where the player can try to get [[1-up|extra lives]]. There are 32 levels in total, based in several different themed worlds. Each world has its own boss. ''Super Mario Land 2'' features three returning power-ups—the Super Mushroom, Fire Flower and Starman. The game introduces one new power-up called the Carrot, which gives Mario large rabbit ears, allowing him to glide for a limited time and descend at a slower rate. |
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''[[New Super Mario Bros. Wii]]'' (2009) features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi. |
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<!-- The following two games are here by consensus, so they are not to be removed without discussion --> |
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''[[Wario Land: Super Mario Land 3]]'' is the only game in the ''Super Mario'' series to date not to feature Mario as a playable character (although it is possible to play through ''Super Mario Bros. 2'' without Mario). The player takes control of Wario, who is jealous of Mario's castle and sets out to steal a golden statue of Princess Toadstool in order to acquire enough wealth to buy his own castle. Wario's power ups include the Bull Hat, which gives greater strength, the Jet Hat, which allows him to fly briefly, and the Dragon Hat, which serves as a flamethrower. He can also perform the horizontal Body Slam move and vertical Stomp move. ''Wario Land'' later became a series that broke off from the ''Super Mario'' series. |
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''[[Super Mario Galaxy 2]]'', released on May 23, 2010, was initially developed as an expansion pack to ''Galaxy'', but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor. |
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''[[Super Mario World 2: Yoshi's Island]]'' is considered by Miyamoto to be part of the core series.<ref>''Mario's Creators Answer Burning Questions About The Series'' on GameInformer. http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx (accessed 30 September 2012).</ref> The player takes control of Yoshi (with the exception of brief instances in which Mario is controlled) who is carrying the infant Mario across Yoshi's Island to find Luigi. It is a prequel to all other ''Super Mario'' games. The main goal for each level to reach the end with Baby Mario safely on Yoshi's back. Baby Mario is then transferred to the back of a differently-colored Yoshi, who will carry him through the next level. If Yoshi is struck by an enemy, Baby Mario will be sprung from Yoshi's back and float around in a bubble crying while a timer counts down; if Yoshi does not reunite with Baby Mario before the timer reaches 0, Baby Bowser's minions will fly on screen and kidnap him, ending the level and reducing the player's chances to retry by one. The game has a childlike aesthetic, with environments that appear to have been drawn with crayons. ''Yoshi's Island'' received two sequels that spun-off from the ''Super Mario'' series: ''[[Yoshi's Story]]'' and ''[[Yoshi's Island DS]]''. |
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[[File:Mario64 - Dire Dire Docks.png|right|230px|thumb|Mario made his [[3D computer graphics|3D]] debut in ''[[Super Mario 64]]''.]] |
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''[[Super Mario 3D Land]]'' was released for the [[Nintendo 3DS]] in November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3D ''Super Mario'' game on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen in ''Super Mario Bros. 3''. |
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''[[Super Mario 64]]'' was a [[launch game]] for Nintendo's next home console, the [[Nintendo 64]], and is the first [[3D computer graphics|3D]] game in the series. The game was not as linear as the previous installments. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. As more stars are collected, more areas of the castle become accessible.<ref name="NP88">{{Cite journal| month= September | year= 1996| title= Full Coverage — Super Mario 64| journal= [[Nintendo Power]]| publisher= [[Nintendo]]| issue= 88| pages= 14–23}}</ref> The [[analog stick]] made an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, performing a triple jump, using a Wing Cap, and more. It is also the first game in the ''Super Mario'' series to feature the voice acting of [[Charles Martinet]] for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle (there are a total of 105 Power Stars in the paintings, with 15 hidden in the castle). Each level's stars can be obtained in different ways. The game also uses the power-up element from the original games. However, instead of power-ups from previous games, three different Caps with different effects are used as power-ups: the Wing Cap, Metal Cap, and Vanish Cap, which temporarily allow Mario to fly, become metal, and walk through obstacles, respectively. |
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''[[New Super Mario Bros. 2]]'' was released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.<ref>{{Cite web |title=New Super Mario Bros. 2 Hits 3DSes This August |url=http://kotaku.com/5903941/new-super-mario-bros-2-hits-japan-3dses-this-august/ |url-status=live |archive-url=https://web.archive.org/web/20141019152223/http://kotaku.com/5903941/new-super-mario-bros-2-hits-japan-3dses-this-august/ |archive-date=October 19, 2014 |access-date=October 13, 2014 |website=Kotaku|date=April 21, 2012 }}</ref><ref>{{Cite web |title=New Super Mario Bros. 2 artwork, featuring SMB |url=http://tinycartridge.com/post/25460539710/new-super-mario-bros-2-artwork-featuring-smb |url-status=live |archive-url=https://web.archive.org/web/20141017071023/http://tinycartridge.com/post/25460539710/new-super-mario-bros-2-artwork-featuring-smb |archive-date=October 17, 2014 |access-date=October 13, 2014 |website=Tiny Cartridge 3DS}}</ref> |
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In ''[[Super Mario Sunshine]]'' on the [[Nintendo GameCube]], Mario and Peach travel to Isle Delfino for a vacation. However, a Mario [[doppelgänger]] appears and vandalizes the entire island. Mario is sentenced to clean up the island. ''Super Mario Sunshine'' shares many similar gameplay elements with its predecessor, ''[[Super Mario 64]]'', but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in ''Super Mario Sunshine'', which Mario uses to complete his mission. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event.<ref>{{cite web|url=http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml|archiveurl=http://web.archive.org/web/20070716082934/http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml|archivedate=July 16, 2007|title=Super Mario Sunshine (JPN) Review|publisher=GamingWorld X|author=Mackie, Joe|accessdate=November 22, 2007}}</ref> This game also introduces Bowser's eighth child, [[Bowser Jr.]] Yoshi appears again, and for the first time in the series there are power-ups for Yoshi. |
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''[[New Super Mario Bros. U]]'', the [[Wii U]] follow-up to ''New Super Mario Bros. Wii'', was released in November 2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, and [[asymmetric gameplay]] that allows the player holding the [[Wii U GamePad|GamePad]] to influence the environment. In June 2013, ''[[New Super Luigi U]]'' was released as a downloadable content (DLC) package for the game, featuring shorter, but more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was released as a standalone retail game on August 25 in North America.<ref>{{Cite web |last=Kubba |first=Sinan |date=May 17, 2013 |title=Super Luigi U arrives as DLC June 20, packaged standalone August 25 |url=http://www.joystiq.com/2013/05/17/super-luigi/ |url-status=dead |archive-url=https://web.archive.org/web/20150131054817/http://www.joystiq.com/2013/05/17/super-luigi/ |archive-date=January 31, 2015 |access-date=June 14, 2013 |publisher=[[Joystiq]]}}</ref> The [[Nintendo Switch]] port ''[[New Super Mario Bros. U#New Super Mario Bros. U Deluxe|New Super Mario Bros. U Deluxe]]'' includes both the main game and ''New Super Luigi U'', and new playable characters [[Nabbit]] and [[Toadette]].<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=_3_B-PXyX88 |archive-url=https://ghostarchive.org/varchive/youtube/20211214/_3_B-PXyX88 |archive-date=December 14, 2021 |url-status=live|title=New Super Mario Bros. U Deluxe – Reveal Trailer (Nintendo Switch) – YouTube |date=September 13, 2018 |last=GameXplain |via=YouTube}}{{cbignore}}</ref> |
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In ''[[New Super Mario Bros.]]'' on the [[Nintendo DS]], Mario and Luigi have to save Peach from Bowser Jr. While the gameplay is 2D, most of the characters and objects are 3D on [[2D computer graphics|2-dimensional]] backgrounds, resulting in a [[2.5D]] effect. The game uses an overworld map similar to the ones from ''Super Mario Bros. 3'' and ''Super Mario World''. Levels can have multiple exits. All the classic power-ups (Super Mushroom, Fire Flower and Starman) return, with the addition of three new ones – the Mega Mushroom, Shell and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant who can destroy everything in the way, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size—which allows him to fit through tight spaces. |
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''[[Super Mario 3D World]]'', the sequel to ''3D Land'', was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.<ref>{{Cite web |title=Nintendo reveals Super Mario 3D World |url=https://venturebeat.com/2013/06/11/nintendo-reveals-super-mario-3d-world/ |url-status=live |archive-url=https://web.archive.org/web/20141020142214/http://venturebeat.com/2013/06/11/nintendo-reveals-super-mario-3d-world/ |archive-date=October 20, 2014 |access-date=October 13, 2014 |website=VentureBeat|date=June 11, 2013 }}</ref> Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. Like ''Super Mario Bros. 2'', it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from ''Super Mario Galaxy'' is also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody." |
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''[[Super Mario Galaxy]]'' is set in [[outer space]], where [[Mario]] travels between "[[Galaxy|galaxies]]" to collect Power Stars, which are earned by completing quests or defeating enemies. Each galaxy contains a number of [[planet]]s and other space matter for the player to explore. The game uses a new physics system that allows for a unique feature: each celestial object has its own [[Gravitation|gravitational force]], allowing the player to completely circumnavigate rounded or irregular planetoids, walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another one close by. Though the main gameplay and physics are in [[3D computer graphics|3D]], there are several points in the game in which the player's movements are restricted to a 2D axis. Several new power-ups appear, and many of these return in the Super Mario Galaxy 2. |
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[[File:Super Mario Maker logo (Alt).svg|thumb|''Super Mario Maker'' series logo]] |
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''[[New Super Mario Bros. Wii]]'' is the follow-up to ''New Super Mario Bros.'' At Peach's birthday party in her castle, she is captured by Bowser's children ([[Recurring enemies in the Mario series#Bowser Jr.|Bowser Jr.]] and the Koopalings), and Mario, Luigi, and two Toads (blue and yellow) spring into action to save her. The game features 4-player co-op and new power-ups<ref name="nsmbw" /> – the Propellor Mushroom, the Ice Flower, and the Penguin Suit. The Propellor Mushroom allows players to soar high above the ground when shaking the [[Wii Remote]]. The Ice Flower is similar to the Fire Flower, in that it allows the player to shoot out projectiles at enemies, in this case being balls of ice.<ref name="nsmbw">{{cite web| last = Harris| first = Craig| title = New Super Mario Bros. Wii Review| publisher = IGN| date = November 13, 2009| url = http://wii.ign.com/articles/104/1044744p1.html| accessdate =March 5, 2010}}</ref> The Penguin Suit gives the player enhanced sliding and swimming abilities,<ref name="nsmbw" /> as well as the power to shoot ice balls. [[Yoshi]] returns to the Mario platformer, and players can ride either a green, yellow, pink, or light blue Yoshi in certain levels. There are three star coins on each level, and they can also be used to unlock helpful tip movies back at Peach's castle on World One's map screen. It was released on November 15, 2009 in North America and November 20, 2009 in Europe.<ref>{{cite web|url=http://wii.ign.com/objects/143/14354229.html |title=IGN: New Super Mario Bros. Wii |publisher=Wii.ign.com |accessdate=December 19, 2011}}</ref> |
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''[[Super Mario Maker]]'' is a creation tool released for the Wii U in September 2015<ref>{{Cite web |title=Super Mario Maker Release Date Announced at E3 2015 |url=https://www.gamespot.com/articles/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/ |url-status=live |archive-url=https://web.archive.org/web/20170913232038/https://www.gamespot.com/articles/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/ |archive-date=September 13, 2017 |access-date=June 17, 2017 |website=GameSpot |publisher=CBS Interactive}}</ref> which allows players to create their own levels based on the gameplay and style of ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U'', as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called ''Super Mario Maker for Nintendo 3DS'', was released in December 2016. It features a few new pre-installed levels, but no online level sharing. ''[[Super Mario Maker 2]]'' is a new version of ''Super Mario Maker'' with many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch. |
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''[[Super Mario Galaxy 2]]'' is the sequel to ''Super Mario Galaxy'' and was released on May 23, 2010. It retains the basic premise of its predecessor, but includes new items and power-ups; also, Mario has the ability to ride Yoshi. It was released to critical acclaim. |
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''[[Super Mario Run]]'' is a side-scrolling and [[Endless running game|auto-scrolling]] video game released in December 2016 on the [[iOS]] platform, then in March 2017 on [[Android (operating system)|Android]]. It is the first official ''Super Mario'' game developed for [[mobile game|mobile devices]]. As such, it features simplified controls that allow it to be played with only one hand. In this game, the character runs automatically, with the player controlling the jumping action to avoid hazards. This is achieved by touching the tactile screens these devices are built with. The longer the player touches the jump button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS Boo" mode of ''Super Mario Bros Deluxe'', in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing the Mushroom Kingdom map, using mechanics similar to ''[[FarmVille]]''. This is the first ''Super Mario'' game that [[Princess Daisy]] is playable in and the first to feature a music track with vocals.<ref>{{YouTube|id=KORoB9K5to8|time=38s|title=Introductory video to the new features in Super Mario Run}} September 29, 2022.</ref><ref>{{cite AV media|people= Kenta Nagata|date= |title= ''Super Mario Run'' assets|trans-title= |type= |language= |url= https://supermariorun.com/assets/sound/bgm.mp3|access-date= November 21, 2022|archive-url= https://web.archive.org/web/20230116151124/https://supermariorun.com/assets/sound/bgm.mp3|archive-date= January 16, 2023|format= mp3|time= 00:21|location= |publisher= Nintendo|id= |isbn= |oclc= |quote= Show me your love, show me your love|url-status= live}}</ref><ref>{{cite web|url=https://www.theverge.com/2017/9/28/16380152/super-mario-run-remix-10-update-iphone-android|title=Super Mario Run's new rapid-fire remix mode is just what the game needed|date=September 29, 2017|website=The Verge|url-status=live|last1=Webster|first1=Andrew|access-date=November 21, 2022|archive-date=September 29, 2017|archive-url=https://web.archive.org/web/20170929045343/https://www.theverge.com/2017/9/28/16380152/super-mario-run-remix-10-update-iphone-android}}</ref> |
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<span id="Super Mario 3DS"> |
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''[[Super Mario 3D Land]]'' is a ''Super Mario'' title released for [[Nintendo 3DS]] in November and December 2011. It is an attempt to translate the gameplay of the 2D games into a 3D environment. It was released to critical acclaim. |
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=== 2017–2022: Return to open-ended exploration === |
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''[[New Super Mario Bros. 2]]'' is a direct sequel to ''New Super Mario Bros.'' and was released in Japan on July 28, 2012 and released outside of Japan in August 2012. It retains the basic premise of its predecessor, but will see the return of the Super Leaf which, unlike ''Super Mario 3D Land'', plays much more akin to its counterpart in ''Super Mario Bros. 3'', allowing Mario to fly through the air. The game is based around the premise of collecting one million gold coins.<ref>[http://kotaku.com/5903941/new-super-mario-bros-2-hits-japan-3dses-this-august/ New Super Mario Bros. 2 Hits 3DSes This August<!-- Bot generated title -->]</ref><ref>[http://tinycartridge.com/post/25460539710/new-super-mario-bros-2-artwork-featuring-smb New Super Mario Bros. 2 artwork, featuring SMB... - Tiny Cartridge - Nintendo DS, DSi, & 3DS News, Media, Videos, Imports, Homebrew, & Retro Junk<!-- Bot generated title -->]</ref> |
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After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as ''Super Mario 64'', ''[[Banjo-Kazooie]]'' and ''[[Donkey Kong 64]]'' had become less common.<ref name="Artifice">{{cite news|title=The Nintendo Collectathon: A Genre of the Past|url=https://the-artifice.com/nintendo-collectathon/|access-date=September 15, 2021|work=The Artifice|date=December 9, 2014|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616203757/https://the-artifice.com/nintendo-collectathon/|url-status=live}}</ref> For example, the 3D adventure game ''[[Banjo-Kazooie: Nuts & Bolts]]'' (2008) explicitly mocked the perceived tedium of collecting large quantities of tokens.<ref>{{cite video game|title=Banjo-Kazooie: Nuts & Bolts|refname=Nuts&Bolts|developer=Rare|level=Spiral Mountain|quote=Lord of Games: Now then, in line with ''Banjo'' tradition, your challenge will consist of collecting as many pointless objects as possible. Let the collectathon commence! [...] No, no, no... It's too painful to watch. Gamers today don't want all this, they just want to shoot things!}}</ref> By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, including ''[[Yooka-Laylee]]'' and ''[[A Hat in Time]]''. ''[[Super Mario Odyssey]]'' is a return to the open-world "sandbox" 3D style of gameplay,<ref name="Business">{{cite news|last1=Gilbert|first1=Ben|title=Forget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking for|url=http://www.businessinsider.com/super-mario-odyssey-nintendo-switch-photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-instance-mario-throws-his-hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-can-bounce-to-more-sturdy-footing-11|access-date=January 15, 2017|work=Business Insider|date=January 14, 2017|url-status=live|archive-url=https://web.archive.org/web/20170114202720/http://www.businessinsider.com/super-mario-odyssey-nintendo-switch-photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-instance-mario-throws-his-hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-can-bounce-to-more-sturdy-footing-11|archive-date=January 14, 2017}}</ref><ref>{{cite news|author=Paste Staff|title=Super Mario Odyssey Announced for the Nintendo Switch|url=https://www.pastemagazine.com/articles/2017/01/super-mario-odyssey-announced-for-the-nintendo-swi.html|access-date=January 15, 2017|work=Paste Magazine|date=January 13, 2017|url-status=dead|archive-url=https://web.archive.org/web/20170116174524/https://www.pastemagazine.com/articles/2017/01/super-mario-odyssey-announced-for-the-nintendo-swi.html|archive-date=January 16, 2017}}</ref><ref name="Location">{{cite news|last1=Plante|first1=Chris|title=Super Mario Odyssey is an open world sandbox game for Nintendo Switch|url=https://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mario-odyssey-announced-switch|access-date=January 13, 2017|work=The Verge|date=January 12, 2017|url-status=live|archive-url=https://web.archive.org/web/20170114015639/http://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mario-odyssey-announced-switch|archive-date=January 14, 2017}}</ref> with "more open-ended exploration like in ''Super Mario 64'' and ''Super Mario Sunshine''."<ref>{{Cite web |last=Pearce |first=Alanah |authorlink=Alanah Pearce |date=May 15, 2017 |title=Super Mario Odyssey – Road to E3 2017 |url=https://www.ign.com/articles/2017/05/15/super-mario-odyssey-road-to-e3-2017 |url-status=live |archive-url=https://web.archive.org/web/20200717151626/https://www.ign.com/articles/2017/05/15/super-mario-odyssey-road-to-e3-2017 |archive-date=July 17, 2020 |access-date=April 21, 2020 |website=[[IGN]]}}</ref> It was released in October 2017 for [[Nintendo Switch]].<ref>{{Cite web |title=Super Mario Odyssey |url=https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html |access-date=June 17, 2017 |website=Nintendo UK |archive-date=October 9, 2020 |archive-url=https://web.archive.org/web/20201009233756/https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html |url-status=live }}</ref> |
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''[[New Super Mario Bros. U]]'' is a follow up to ''New Super Mario Bros. Wii'' and was released on November 18, 2012 for the [[Wii U]] in North America. It retains the basic premise of other ''New Super Mario Bros.'' games, but will see the introduction of a Flying Squirrel suit which allows the player characters to glide through the air, as well as asymmetric gameplay that allows the player holding the [[Wii U GamePad|GamePad]] to influence the environment. |
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''[[Bowser's Fury]]'' is part of the 2021 re-release of ''Super Mario 3D World'' on the [[Nintendo Switch]]. It implements 3D open-world "free-roaming" gameplay in a similar fashion to ''Odyssey'', from which it includes many elements.<ref name="Skrebels">{{Cite web |last=Skrebels |first=Joe |title=Super Mario 3D World + Bowser's Fury Announced for Nintendo Switch |date=September 3, 2020 |url=https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-new-bowsers-fury-expansion |url-status=live |archive-url=https://web.archive.org/web/20200904073604/https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-new-bowsers-fury-expansion |archive-date=September 4, 2020 |access-date=September 3, 2020 |publisher=IGN}}</ref><ref>{{Cite web |title=Super Mario 3D World + Bowser's Fury – Official Trailer 2 – IGN |date=January 12, 2021 |url=https://www.ign.com/videos/super-mario-3d-world-bowsers-fury-official-trailer-2 |access-date=January 12, 2021 |language=en |archive-date=February 4, 2021 |archive-url=https://web.archive.org/web/20210204063404/https://www.ign.com/videos/super-mario-3d-world-bowsers-fury-official-trailer-2 |url-status=live }}</ref> |
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In January 2013 it was announced that a new 3D ''Mario'' game is currently being developed by the developers of ''[[Super Mario Galaxy]]''. The game is expected to be playable at [[Electronic Entertainment Expo|E3 2013]].<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-01-23-new-3d-mario-and-mario-kart-wii-u-games-at-e3|title= New 3D Mario and Mario Kart Wii U games at E3|publisher=Eurogamer|first=Robert|last=Purchese|accessdate=January 2013}}</ref><ref>{{cite web|url=http://www.escapistmagazine.com/news/view/121663-New-Mario-Kart-Wii-U-Playable-at-E3|title=New Mario Kart Wii U Playable at E3|publisher=The Escapist|first=Greg|last=Tito|accessdate=January 2013}}</ref> |
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===2023: ''Super Mario Bros. Wonder''=== |
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===Remakes and rereleases=== |
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''[[Super Mario Bros. Wonder]]'' is a 2D sidescrolling ''Super Mario'' game announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Princess Peach, Princess Daisy, Toad, Toadette, Yoshi, and Nabbit. New [[power-up]]s include a fruit that transforms the player into an elephant<ref name="IGN Wonder">{{Cite web |title=Super Mario Bros.™ Wonder for Nintendo Switch |url=https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ |url-status=live |archive-url=https://archive.today/20230621170938/https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ |archive-date=June 21, 2023 |access-date=June 21, 2023 |website=Nintendo Official Site |language=en-us}}</ref> and a flower that allows the player to create bubbles that capture enemies.<ref name="IGN Wonder" /> When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.<ref>{{cite magazine |last1=Stewart |first1=Marcus |date=June 21, 2023 |title=Super Mario Bros. Wonder Is The Next 2D Mario Platformer |language=en |magazine=[[Game Informer]] |url=https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wonder-is-the-next-2d-mario-platformer |archive-url=https://web.archive.org/web/20230622031706/https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wonder-is-the-next-2d-mario-platformer |url-status=dead |archive-date=June 22, 2023 |access-date=September 10, 2023}}</ref><ref>{{cite web |last1=Gach |first1=Ethan |date=June 21, 2023 |title=Nintendo's Next Mario Game Is Here And It's Not What You Expect |language=en |work=[[Kotaku]] |url=https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825 |access-date=September 10, 2023 |archive-date=June 21, 2023 |archive-url=https://web.archive.org/web/20230621183812/https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825 |url-status=live }}</ref> It is the first game to feature [[Kevin Afghani]] as the new voice of Mario and Luigi, following the announcement of previous actor [[Charles Martinet]]'s departure from the roles in August 2023.<ref>{{cite web|url=https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|title=Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure|first=Ethan|last=Shanfield|website=[[Variety (website)|Variety]]|date=October 13, 2023|access-date=October 13, 2023|archive-date=October 18, 2023|archive-url=https://web.archive.org/web/20231018225905/https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|url-status=live}}</ref> |
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The ''Super Mario'' series includes many remakes. A side-scrolling platform game entitled ''Super Mario Bros.'' was released for the [[Game & Watch]] in 1985.<ref>{{cite web|url=http://p-edge.nl/parachuter/game_watch_games/034_super_mario_bros._crsytal_screen|title=Super Mario Brothers Game & Watch| accessdate=23 August 2008|work=Parachuter}}</ref> The Game & Watch ''Super Mario Bros.'' is an entirely new game, featuring none of the stages from the NES original. All four NES games of the series were remade in a 4-in-1 package named ''[[Super Mario All-Stars]]''; later, a ''Super Mario All-Stars + Super Mario World'' package was released, which included a mildly altered version of ''Super Mario World''. ''Super Mario Bros.'' was re-released with added features as ''Super Mario Bros. Deluxe'' for the [[Game Boy Color]], and later rereleased without any extra features as part of the [[Classic NES Series]] for the Game Boy Advance. ''Super Mario Bros. 2'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''Super Mario World 2: Yoshi's Island'' have all been ported separately on the Game Boy Advance as the ''[[Super Mario Advance]]'' series. ''Super Mario 64'' has also been [[Super Mario 64 DS|remade]] for the DS with added features such as additional stars (objectives) and minigames. |
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=== Remakes and remasters === |
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Some games have been re-released through the [[Virtual Console]] service: all of the original ''Super Mario Bros.'' games, ''Super Mario World'', ''Super Mario 64'' and the ''Super Mario Land'' trilogy. |
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{| class="wikitable" |
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==Reception== |
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{{VG Series Reviews |
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|updated = November 13, 2011 |
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|game1 = [[Super Mario Bros.]] |
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|gr1 = (GBC) 92.63%<ref>{{cite web |url=http://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html |title=''Super Mario Bros. Deluxe'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]]}}</ref><br />(GBA) 80.20%<ref>{{cite web |url=http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.html |title=''Classic NES Series: Super Mario Bros.'' Reviews |accessdate=March 24, 2011|publisher=[[GameRankings]]}}</ref> |
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|mc1 = (GBA) 84<ref>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/classic-nes-series-super-mario-bros |title=''Classic NES Series: Super Mario Bros.'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]]}}</ref> |
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|game2 = [[Super Mario Bros. 2]] |
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|gr2 = (GBA) 82.10%<ref>{{cite web |url=http://www.gamerankings.com/gba/457772-super-mario-advance/index.html |title=''Super Mario Advance'' Reviews |accessdate=March 24, 2011|publisher=[[GameRankings]]}}</ref> |
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|mc2 = (GBA) 84<ref>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/super-mario-advance |title=''Super Mario Advance'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]]}}</ref> |
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|game3 = [[Super Mario Bros. 3]] |
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|gr3 = ([[Super Mario Advance 4: Super Mario Bros. 3|GBA]]) 92.25%<ref>{{cite web |url=http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |accessdate=March 24, 2011|publisher=[[GameRankings]]}}</ref> |
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|mc3 = ([[Super Mario Advance 4: Super Mario Bros. 3|GBA]]) 94<ref>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/super-mario-advance-4-super-mario-bros-3 |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |accessdate=March 24, 2011|publisher=[[Metacritic]]}}</ref> |
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|game4 = [[Super Mario Land]] |
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|gr4 = (GB) 75.42%<ref>{{cite web |url=http://www.gamerankings.com/gameboy/585933-super-mario-land/index.html |title=''Super Mario Land'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc4 = – |
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|game5 = [[Super Mario World]] |
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|gr5 = (SNES) 96.67%<ref>{{cite web |url=http://www.gamerankings.com/snes/519824-super-mario-world/index.html |title=''Super Mario World'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref><br />(GBA) 92.42%<ref>{{cite web |url=http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html |title=''Super Mario World: Super Mario Advance 2'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc5 = (GBA) 92<ref>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/super-mario-world-super-mario-advance-2 |title=''Super Mario World: Super Mario Advance 2'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game6 = [[Super Mario Land 2: 6 Golden Coins]] |
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|gr6 = (GB) 77.42%<ref>{{cite web |url=http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html |title=''Super Mario Land 2: 6 Golden Coins'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc6 = – |
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|game7 = [[Wario Land: Super Mario Land 3]] |
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|gr7 = (GB) 81.00%<ref>{{cite web |url=http://www.gamerankings.com/gameboy/563296-super-mario-land-3-wario-land/index.html |title=''Wario Land: Super Mario Land 3'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc7 = – |
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|game8 = [[Super Mario World 2: Yoshi's Island]] |
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|gr8 = (SNES) 95.00%<ref>{{cite web |url=http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html |title=''Super Mario World 2: Yoshi's Island'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref><br />(GBA) 89.54%<ref>{{cite web |url=http://www.gamerankings.com/gba/561566-yoshis-island-super-mario-advance-3/index.html |title=''Yoshi's Island: Super Mario Advance 3'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc8 = (GBA) 91<ref>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/yoshis-island-super-mario-advance-3 |title=''Yoshi's Island: Super Mario Advance 3'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game9 = [[Super Mario 64]] |
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|gr9 = (N64) 96.15%<ref>{{cite web |url=http://www.gamerankings.com/n64/198848-super-mario-64/index.html |title=''Super Mario 64'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref><br />([[Super Mario 64 DS|NDS]]) 86.24%<ref>{{cite web |url=http://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html |title=''Super Mario 64 DS'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc9 = (N64) 94<ref>{{cite web |url=http://www.metacritic.com/game/nintendo-64/super-mario-64 |title=''Super Mario 64'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref><br />([[Super Mario 64 DS|NDS]]) 85<ref>{{cite web |url=http://www.metacritic.com/game/ds/super-mario-64-ds |title=''Super Mario 64 DS'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game10 = [[Super Mario Sunshine]] |
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|gr10 = (GC) 91.50%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.html |title=''Super Mario Sunshine'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc10 = (GC) 92<ref>{{cite web |url=http://www.metacritic.com/game/gamecube/super-mario-sunshine |title=''Super Mario Sunshine'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game11 = [[New Super Mario Bros.]] |
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|gr11 = (NDS) 89.07%<ref>{{cite web |url=http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html |title=''New Super Mario Bros.'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc11 = (NDS) 89<ref>{{cite web |url=http://www.metacritic.com/game/ds/new-super-mario-bros |title=''New Super Mario Bros.'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game12 = [[Super Mario Galaxy]] |
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|gr12 = (Wii) 97.64%<ref>{{cite web |url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html |title=''Super Mario Galaxy'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc12 = (Wii) 97<ref>{{cite web |url=http://www.metacritic.com/game/wii/super-mario-galaxy |title=''Super Mario Galaxy'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game13 = [[New Super Mario Bros. Wii]] |
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|gr13 = (Wii) 88.15%<ref>{{cite web |url=http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |title=''New Super Mario Bros. Wii'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc13 = (Wii) 87<ref>{{cite web |url=http://www.metacritic.com/game/wii/new-super-mario-bros-wii |title=''New Super Mario Bros. Wii'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game14 = [[Super Mario Galaxy 2]] |
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|gr14 = (Wii) 97.30%<ref>{{cite web |url=http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html |title=''Super Mario Galaxy 2'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc14 = (Wii) 97<ref>{{cite web |url=http://www.metacritic.com/game/wii/super-mario-galaxy-2 |title=''Super Mario Galaxy 2'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game15 = [[Super Mario 3D Land]] |
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|gr15 = (3DS) 90.19%<ref>{{cite web |url=http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html |title=''Super Mario 3D Land'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc15 = (3DS) 90<ref>{{cite web |url=http://www.metacritic.com/game/3ds/super-mario-3d-land |title=''Super Mario 3D Land'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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|game16 = [[New Super Mario Bros. 2]] |
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|gr16 = (3DS) 78.59%<ref>{{cite web |url=http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html |title=''New Super Mario Bros. 2'' Reviews |accessdate=March 24, 2011 |publisher=[[GameRankings]] |quote=}}</ref> |
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|mc16 = (3DS) 78<ref>{{cite web |url=http://www.metacritic.com/game/3ds/new-super-mario-bros-2 |title=''New Super Mario Bros. 2'' Reviews |accessdate=March 24, 2011 |publisher=[[Metacritic]] |quote=}}</ref> |
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}} |
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The ''Super Mario'' series is one of the most popular and enduring series of all time. The series is ranked as the best game franchise by IGN.<ref>[http://ps3.ign.com/articles/749/749069p5.html The Top 25 Videogame Franchises – PS3 Feature at IGN<!-- Bot generated title -->]</ref> The original ''[[Super Mario Bros.]]'' was awarded the top spot on [[Electronic Gaming Monthly]]'s greatest 200 games of their time list<ref name="1up.com"/> and [[IGN]]'s top 100 games of all time list twice (2005, 2007).<ref>{{cite web|url=http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|year=2005|publisher=IGN|accessdate=August 9, 2007}}</ref> ''Super Mario Bros.'' popularized the side scrolling genre of video games and led to the many sequels in the series that built upon the same basic premise. ''Super Mario Bros.'' sold 40.24 million copies, making it the best selling video game of the series.<ref>{{cite web|url=http://www.gamecubicle.com/features-mario-units_sold_sales.htm|title=Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64..|publisher=GameCubicle.com|accessdate=October 10, 2007}}</ref> |
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''Super Mario Bros. 3'' is often regarded as one of the [[Nintendo Entertainment System]]'s greatest games; ''[[Nintendo Power]]'' rated the game No. 6 on their 200 Greatest Nintendo Games list. and the game was No. 14 on ''[[Electronic Gaming Monthly]]'''s list. ''Super Mario World'' also received very positive scores, with a 96.00% average from [[GameRankings]]<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/519824.asp?q=Super%20mario%20world |title=Super Mario World Reviews |publisher=Gamerankings.com |date=August 13, 1991 |accessdate=December 19, 2011}}</ref> and rated the 8th best game made on a Nintendo System in [[Nintendo Power]]'s Top 200 Games list.<ref name="NP Top 200">{{Cite news|date=February 2006|title=NP Top 200|periodical=Nintendo Power|volume=200|pages=58–66|postscript=<!--None-->}}</ref> |
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''Super Mario 64'', as the first [[3D computer graphics|3D]] platform game in the ''Mario'' series, established a new archetype for the genre, much as ''Super Mario Bros.'' did for [[2D computer graphics|2D]] sidescrolling platformers. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.<ref name="IGN100-2003">{{cite web|url=http://top100.ign.com/2003/1-10.html|title=IGN's Top 100 Games|publisher=IGN|year=2003|accessdate=February 2, 2008}}</ref><ref name="IGN100-2005">{{cite web|url=http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|publisher=IGN|year=2005|accessdate=February 11, 2006}}</ref><ref name="IGN100-2007">{{cite web|url=http://top100.ign.com/2007/ign_top_game_5.html|title=IGN's Top 100 Games of All Time|publisher=IGN|year=2007|accessdate=February 2, 2008}}</ref><ref name="GI100">{{Cite news|date=August 2001|title=Top 100 Games of All Time|periodical=[[Game Informer]]|page=36|postscript=<!--None-->}}</ref><ref name="yahoo100">{{cite web|url=http://uk.videogames.games.yahoo.com/specials/100games/1.html|archiveurl=http://web.archive.org/web/20090209213205/http://uk.videogames.games.yahoo.com/specials/100games/1.html|archivedate=February 9, 2009|title=The 100 Greatest Computer Games of All Time|publisher=[[Yahoo! Games]]|accessdate=February 2, 2008}}</ref><ref name="GF100">{{cite web|url=http://www.gamefaqs.com/features/contest/top10|title=Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever|publisher=[[GameFAQs]]|accessdate=January 26, 2007}}</ref> [[Guinness World Records]] reported sales of 11.8 million copies for ''Super Mario 64'' at the end of 2007. |
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''Super Mario Sunshine'' also received critical acclaim by game reviewers. [[IGN]] praised the addition of the water backpack for improving the gameplay,<ref>{{cite web|url=http://cube.ign.com/articles/368/368539p2.html|title=Super Mario Sunshine review|publisher=IGN|author=Mirabella III, Fran|year=2002|accessdate=May 3, 2006}}</ref> and [[GameSpy]] commented on the "wide variety of moves and the beautifully constructed environments".<ref>{{cite web|url=http://archive.gamespy.com/reviews/august02/smsgcn/|title=Super Mario Sunshine review|publisher=[[GameSpy]]|author=Guzman, Hector|date=August 26, 2002|accessdate=May 3, 2006}}</ref> ''[[Gamespot]]'' and ''[[Computer and Video Games]]'', however, called the game "unpolished", with the latter going so far as to insinuate that it was unfinished.<ref>"Super Mario Galaxy" on ''Computer and Video Games'' .http://www.computerandvideogames.com/140193/previews/super-mario-galaxy/ (accessed 01/12/2011)</ref><ref>"Super Mario Sunshine Review" on Gamespot http://au.gamespot.com/supermariosunshine/reviews/2878399/super-mario-sunshine-review/platform/gamecube (accessed 01/12/2011)</ref> |
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Of all the Mario games released, ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]'' may very well be the most highly acclaimed Mario video games among both professional critics and ordinary gamers. Extolled for its creativity, special effects, graphics, and soundtrack, ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' have not only been rated as some of the best Mario games created but also some of the greatest games ever made in video game history, according to sites such as [[IGN]] and [[TopTenReviews]]. [[GameRankings]], a website that collects game scores and rankings from well-established video game critics, estimates that Super Mario Galaxy has an "average score rating of 97.64%",<ref>{{cite web|url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html|title=Super Mario Galaxy for Wii – GameRankings|publisher=[[GameRankings]]|author=[[GameRankings]]|date=November 12, 2007|accessdate=November 29, 2009}}</ref> making it the best ranked game on the site.<ref>{{cite web|url=http://www.gamerankings.com/browse.html |title=Reviews and News Articles |publisher=GameRankings |accessdate=December 19, 2011}}</ref> |
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{{Clear}} |
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===Sales=== |
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<div style="font-size:90%;float:right;border-left:1em solid white;"> |
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{| class="wikitable sortable" |
|||
|+'''Units sold''' |
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!Game |
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!Original platform |
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!Total sales <br />(millions) |
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!Launch year |
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|- |
|- |
||
! Game |
|||
|''[[Super Mario Bros.]]'' |
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! System |
|||
|NES |
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! Year |
|||
|style="text-align:center;"|40.23<ref name="marioguiness">{{cite web |url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |title=Best-Selling Video Games |publisher=[[Guinness World Records]] |accessdate=January 31, 2008 |archivedate=March 17, 2006}}</ref> |
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! Original game(s) |
|||
|style="text-align:center;"|1985 |
|||
! Original release year(s) |
|||
|- |
|- |
||
|''[[Super Mario |
| rowspan="5" | ''[[Super Mario All-Stars]] <small>(+ [[Super Mario World]])</small>'' |
||
| rowspan="5" | [[Super Nintendo Entertainment System|Super NES]] |
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|NES |
|||
| rowspan="5" | 1993/1994 |
|||
|style="text-align:center;"|10<ref name="ownt"/> |
|||
| ''[[Super Mario Bros.]]'' |
|||
|style="text-align:center;"|1988 |
|||
| 1985 |
|||
|- |
|- |
||
|''[[Super Mario Bros. |
| ''[[Super Mario Bros.: The Lost Levels]]'' |
||
| 1986 |
|||
|NES |
|||
|style="text-align:center;"|18<ref name="ownt"/> |
|||
|style="text-align:center;"|1990 |
|||
|- |
|- |
||
|''[[Super Mario |
| ''[[Super Mario Bros. 2]]'' |
||
| 1988 |
|||
|[[Game Boy|GB]] |
|||
|style="text-align:center;"|14<ref name="ownt">{{cite web |url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |title=All Time Top 20 Best Selling Games |accessdate=December 1, 2006 |archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archivedate=February 21, 2006 |date=May 21, 2003}}</ref> |
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|style="text-align:center;"|1989 |
|||
|- |
|- |
||
|''[[Super Mario |
| ''[[Super Mario Bros. 3]]'' |
||
| 1988 |
|||
|[[Super Nintendo Entertainment System|SNES]] |
|||
|style="text-align:center;"|20<ref name="nintendohistory1">{{cite web |url=http://www.next-gen.biz/features/nintendo-years |title=1990 |work=The Nintendo Years |page=2 |publisher=[[Next Generation Magazine|Next-Gen.biz]] |date=June 25, 2007 |accessdate=June 27, 2007}}</ref> |
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|style="text-align:center;"|1990 |
|||
|- |
|- |
||
|'' |
|''Super Mario World''{{efn|Not included in original version of ''All-Stars''}} |
||
| 1990 |
|||
|GB |
|||
|style="text-align:center;"|{{sort|0|2.7}}<ref name="magicboxjapan">{{cite web |url=http://www.the-magicbox.com/topten2.htm |title=Japan Platinum Game Chart |publisher=The Magic Box |accessdate=May 22, 2008}}</ref> |
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|style="text-align:center;"|1992 |
|||
|- |
|- |
||
|''[[Super Mario |
| rowspan="2" | ''[[Super Mario Bros. Deluxe]]'' |
||
| rowspan="2" | [[Game Boy Color]] |
|||
|SNES |
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| rowspan="2" | 1999 |
|||
|style="text-align:center;"|{{sort|0|2.12}}<ref name="nintendojo_sales">{{cite web |title=Nintendojofr|url=http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd |date=September 26, 2006 |publisher=Nintendojo |accessdate=October 9, 2008 |archiveurl = http://web.archive.org/web/20080730022258/http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd |archivedate = July 30, 2008}} ([http://translate.google.co.uk/translate?sl=fr&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20080730022258%2Fhttp%3A%2F%2Fwww.nintendojofr.com%2Fredaction%2Feditoriaux%2F%3Fid%3DaVAd Translation])</ref> |
|||
| ''Super Mario Bros.'' |
|||
|style="text-align:center;"|1993 |
|||
| 1985 |
|||
|- |
|- |
||
|'' |
| ''Super Mario Bros.: The Lost Levels'' |
||
| 1986 |
|||
|GB |
|||
|style="text-align:center;"|{{sort|0|5.2}}{{Citation needed|date=December 2011}} |
|||
|style="text-align:center;"|1994 |
|||
|- |
|- |
||
|''[[Super Mario |
| rowspan="2" | ''[[Super Mario Advance]]'' |
||
| rowspan="2" | [[Game Boy Advance]] |
|||
|SNES |
|||
| rowspan="2" | 2001/2002 |
|||
|style="text-align:center;"|{{sort|0|4}}<ref>{{cite web|publisher=Edge: The Global Game Industry Network|url=http://www.next-gen.biz/features/nintendo-years|title=The Nintendo Years – Edge Online|accessdate=December 24, 2008}}</ref> |
|||
| ''Super Mario Bros. 2'' |
|||
|style="text-align:center;"|1995 |
|||
| 1988 |
|||
|- |
|- |
||
|''[[ |
| ''[[Mario Bros.]]'' |
||
| 1983 |
|||
|[[Nintendo 64|N64]] |
|||
|style="text-align:center;"|11<ref name="ownt" /> |
|||
|style="text-align:center;"|1996 |
|||
|- |
|- |
||
|''[[Super Mario |
| rowspan="2" | ''[[Super Mario World: Super Mario Advance 2]]'' |
||
| |
| rowspan="2" | Game Boy Advance |
||
| rowspan="2" | 2001 |
|||
|style="text-align:center;"|{{sort|0|3}}<ref name="nintendojo_sales"/><ref name="us_platinum">{{cite web|title=US Platinum Videogame Chart (Games sold over Million Copies since 1995)|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|publisher=The Magic Box|accessdate=March 16, 2012|date=Dec 27, 2007}}</ref> |
|||
| ''Super Mario World'' |
|||
|style="text-align:center;"|1999 |
|||
| 1990 |
|||
|- |
|- |
||
|'' |
| ''Mario Bros.'' |
||
| 1983 |
|||
|[[Game Boy Advance|GBA]] |
|||
|style="text-align:center;"|{{sort|0|3.74}}<ref name="nintendojo_sales"/><ref name="us_platinum"/> |
|||
|style="text-align:center;"|2001 |
|||
|- |
|- |
||
|''[[ |
| rowspan="2" | ''[[Yoshi's Island: Super Mario Advance 3]]'' |
||
| rowspan="2" | Game Boy Advance |
|||
|GBA |
|||
| rowspan="2" | 2002 |
|||
|style="text-align:center;"|{{sort|0|4.08}}<ref name="nintendojo_sales"/><ref name="us_platinum"/> |
|||
| ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'' |
|||
|style="text-align:center;"|2001 |
|||
| 1995 |
|||
|- |
|- |
||
|'' |
| ''Mario Bros.'' |
||
| 1983 |
|||
|[[Nintendo GameCube|GC]] |
|||
|style="text-align:center;"|{{sort|0|5.5}}<ref>{{cite web|url=http://gamasutra.com/features/20060804/boutros_08.shtml|title= Super Mario Sunshine|work=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|date=August 4, 2006|accessdate=December 8, 2006|publisher=[[Gamasutra]]|author=Daniel Boutros|page=8}}</ref> |
|||
|style="text-align:center;"|2002 |
|||
|- |
|- |
||
|''[[Super Mario |
| rowspan="2" | ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' |
||
| rowspan="2" | Game Boy Advance |
|||
|GBA |
|||
| rowspan="2" | 2003/2004 |
|||
|style="text-align:center;"|{{sort|0|2.11}}<ref name="us_platinum"/><ref name="garaph2d">{{cite web|title=Japan sales of 2D Mario platformers (based on Famitsu data)|url=http://garaph.info/softwaregroup.php?grid=204|publisher=Garaph|accessdate=March 16, 2012|date=February 20, 2012}}</ref> |
|||
| ''Super Mario Bros. 3'' |
|||
|style="text-align:center;"|2002 |
|||
| 1988 |
|||
|- |
|- |
||
|'' |
| ''Mario Bros.'' |
||
| 1983 |
|||
|GBA |
|||
|style="text-align:center;"|{{sort|0|3.6}}<ref name="us_platinum"/><ref name="garaph2d"/> |
|||
|style="text-align:center;"|2003 |
|||
|- |
|- |
||
|''[[ |
| ''[[Super Mario 64 DS]]'' |
||
| [[Nintendo DS]] |
|||
|GBA |
|||
| 2004/2005 |
|||
|style="text-align:center;"|{{sort|0|1.37}}<ref name="nintendojo_sales"/> |
|||
| ''[[Super Mario 64]]'' |
|||
|style="text-align:center;"|2004 |
|||
| 1996 |
|||
|- |
|- |
||
|''[[ |
| rowspan="2" | ''[[New Super Mario Bros. U Deluxe]]'' |
||
| rowspan="2" | [[Nintendo Switch]] |
|||
|GBA |
|||
| rowspan="2" | 2019 |
|||
|style="text-align:center;"|{{sort|0|0.37}}<ref name="garaph2d"/> |
|||
| ''[[New Super Mario Bros. U]]'' |
|||
|style="text-align:center;"|2004 |
|||
| 2012 |
|||
|- |
|- |
||
|''[[ |
| ''[[New Super Luigi U]]'' |
||
| 2013 |
|||
|[[Nintendo DS|DS]] |
|||
|style="text-align:center;"|{{sort|0|9.65}}<ref name="march11">{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=6|title=Financial Results Briefing for the Fiscal Year Ended March 2011: Supplementary Information|publisher=[[Nintendo]]|date=April 26, 2011|format=PDF|accessdate=March 15, 2012|page=5}}</ref> |
|||
|style="text-align:center;"|2004 |
|||
|- |
|- |
||
|''[[ |
| rowspan="3" | ''[[Super Mario 3D All-Stars]]'' |
||
| rowspan="3" | Nintendo Switch |
|||
|DS |
|||
| rowspan="3" | 2020 |
|||
|style="text-align:center;"|28.74<ref name="dec11">{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2012/120127e.pdf#page=7|title=Financial Results Briefing for the Nine-Month Period Ended December 2011|publisher=[[Nintendo]]|date=January 27, 2012|format=PDF|accessdate=February 8, 2012|page=6}}</ref> |
|||
| ''Super Mario 64'' |
|||
|style="text-align:center;"|2006 |
|||
| 1996 |
|||
|- |
|- |
||
|''[[Super Mario |
| ''[[Super Mario Sunshine]]'' |
||
| 2002 |
|||
|[[Wii]] |
|||
|style="text-align:center;"|10.4<ref name="dec11"/> |
|||
|style="text-align:center;"|2007 |
|||
|- |
|- |
||
| |
| ''[[Super Mario Galaxy]]'' |
||
| 2007 |
|||
|Wii |
|||
|style="text-align:center;"|25.47<ref name="dec11"/><ref name=100507e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2011/110128e.pdf#page=6|title=Financial Results Briefing for Fiscal Year Ended December 2010|publisher=[[Nintendo]]|date=January 28, 2011| format=PDF|accessdate=February 7, 2011|page=10}}</ref> |
|||
|style="text-align:center;"|2009 |
|||
|- |
|- |
||
|''[[Super Mario |
| ''[[Super Mario 3D World + Bowser's Fury]]'' |
||
| Nintendo Switch |
|||
|Wii |
|||
| 2021 |
|||
|style="text-align:center;"|{{sort|0|6.36}}<ref name="march11"/><ref name="Nintendo">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information |accessdate=May 8, 2009 |date=May 8, 2009 |work=Financial Results Briefing for the 69th Fiscal Term Ended March 2009 |publisher=Nintendo |page=6}}</ref> |
|||
| ''[[Super Mario 3D World]]'' |
|||
|style="text-align:center;"|2010 |
|||
| 2013 |
|||
|- |
|||
|''[[Super Mario All-Stars#25th Anniversary Edition|Super Mario All-Stars 25th Anniversary Edition]]'' |
|||
|Wii |
|||
|style="text-align:center;"|{{sort|0|2.24}}<ref name="march11"/> |
|||
|style="text-align:center;"|2010 |
|||
|- |
|||
|''[[Super Mario 3D Land]]'' |
|||
|[[Nintendo 3DS|3DS]] |
|||
|style="text-align:center;"|{{sort|0|5.03}}<ref name="dec11"/> |
|||
|style="text-align:center;"|2011 |
|||
|- |
|||
|''[[New Super Mario Bros. U]]'' |
|||
|[[Wii U|Wii U]] |
|||
|style="text-align:center;"|{{sort|0|?}}<ref name="?"/> |
|||
|style="text-align:center;"|2012 |
|||
|- |
|||
| colspan="2" style="text-align:center;"| '''Total sales of all games (millions)''' |
|||
| style="text-align:center;"| '''262'''<ref name="total sales">{{cite press release |url=http://www.businesswire.com/news/home/20110531005315/en/Nintendo-DS-Lite-Suggested-Retail-Price-Drops |title= Nintendo DS Lite Suggested Retail Price Drops to $99.99 and Mario Games Go Red |date=May 31, 2011 |publisher=[[Business Wire]] |accessdate=May 31, 2011}}</ref> |
|||
|} |
|} |
||
</div> |
|||
Games in the ''Super Mario'' series have had consistently strong sales. ''Super Mario Bros.'' is the second best-selling game ever, second to ''[[Wii Sports]]'', with 40.23 million units sold. It is also the best-selling game on the [[Nintendo Entertainment System]], with its two sequels, ''Super Mario Bros. 3'' (18 million copies) and ''Super Mario Bros. 2'' (10 million copies), taking second and third place respectively for the NES.<ref name="ownt" /> For the [[Super Nintendo Entertainment System]], ''[[Super Mario World]]'' is the best-selling game for the console, selling 20 million copies. ''Super Mario World'' is the seventh best-selling game of all time. ''[[Super Mario 64]]'' has sold the most copies for the [[Nintendo 64]] (11 million), whereas ''[[Super Mario Sunshine]]'' is the second best-selling game, to ''[[Super Smash Bros. Melee]]'', on the [[Nintendo GameCube]] with 5.5 million units sold. ''[[Super Mario Galaxy]]'' has sold 8.02 million units as of March 2009, and is the sixth best-selling game for the [[Wii]]. |
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{{Clear}} |
|||
The ''Super Mario'' series has also sold well on handheld consoles. ''[[Super Mario Land]]'' has sold 14 million copies for the [[Game Boy]], and is the fourth best-selling game for that console. Its sequel, ''[[Super Mario Land 2: 6 Golden Coins]]'', sold 2.7 million copies, placing twelfth. ''[[Wario Land: Super Mario Land 3]]'' was a success in both the NTSC (United States) and JAP (Japan) regions, as well as the PAL (Europe) region, with high sales. ''[[New Super Mario Bros.]]'', for the [[Nintendo DS]], sold 28.74 million units, making it the best-selling game for the console. ''[[Super Mario 64 DS]]'' sold 7.5 million copies, making it the eighth best selling game for the Nintendo DS.<ref name=081031e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6|title=Financial Results Briefing for the Six-Month Period Ended December 2008|publisher=[[Nintendo]]|date=January 29, 2009|format=PDF|accessdate=January 30, 2009|page=6}}</ref> |
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== Reception == |
|||
For all console and handheld games that have not been bundled with a console, ''Super Mario Bros. 3'' is the fourth best-selling game, whereas ''New Super Mario Bros.'' is fifth, ''Super Mario Land'' is eleventh, and ''Super Mario 64'' is eighteenth. |
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<!-- WARNING – Only include original title. Include ports and remakes in the same title by separating platforms. Don't include emulated titles (Virtual Console, etc.) --> |
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{{-}} |
|||
{{Video game series reviews |
|||
| updated = December 31, 2021 |
|||
| sales_title= Units sold<br />{{small|(in millions)}} |
|||
| mc_title = [[Metacritic]]<br />{{small|(out of 100)}} |
|||
| game1 = [[Super Mario Bros.]] |
|||
{{Portal|Mario|Nintendo}} |
|||
| year1 = 1985 |
|||
| sales1 = '''NES:''' 40.23<ref name="marioguiness">{{Cite web |title=Best-Selling Video Games |url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archive-url=https://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archive-date=March 17, 2006 |access-date=January 31, 2008 |publisher=[[Guinness World Records]]}}</ref><br />'''GBC:''' 10.55<ref name="supermariobestselling" /><br />'''GBA: ''' – |
|||
| gr1 = '''NES:''' 86%<ref>{{Cite web |title=''Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/nes/525243-super-mario-bros/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416174436/http://www.gamerankings.com/nes/525243-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''GBC:''' 92%<ref>{{Cite web |title=''Super Mario Bros. Deluxe'' Reviews |url=http://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html |url-status=dead |archive-url=https://web.archive.org/web/20131030233132/http://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html |archive-date=October 30, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 80%<ref>{{Cite web |title=''Classic NES Series: Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416210001/http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
| mc1 = '''NES:''' – <br />'''GBC:''' – <br />'''GBA:''' 84<ref>{{Cite web |title=''Classic NES Series: Super Mario Bros.'' Reviews |url=https://www.metacritic.com/game/classic-nes-series-super-mario-bros/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140111020958/http://www.metacritic.com/game/game-boy-advance/classic-nes-series-super-mario-bros |archive-date=January 11, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
|||
| game2 = [[Super Mario Bros. 2]] |
|||
==References== |
|||
| year2 = 1988 |
|||
{{Reflist|30em}} |
|||
| sales2 = '''NES:''' 7.46<ref name="supermariobestselling">{{Cite web |last=O'Malley |first=James |date=September 11, 2015 |title=30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday |url=http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |url-status=dead |archive-url=https://web.archive.org/web/20170228130418/http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |archive-date=February 28, 2017 |access-date=May 2, 2018 |website=[[Gizmodo]] |publisher=[[Univision Communications]]}}</ref><br />'''GBA:''' 5.57<ref name="whitepaper">{{Cite book |title=CESA Games White Papers |publisher=[[Computer Entertainment Supplier's Association]]}}</ref> |
|||
| gr2 = '''NES:''' 81%<ref>{{Cite web |title=''Super Mario Bros. 2'' Reviews |url=http://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html |url-status=dead |archive-url=https://web.archive.org/web/20141015095123/http://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html |archive-date=October 15, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 82%<ref>{{Cite web |title=''Super Mario Advance'' Reviews |url=http://www.gamerankings.com/gba/457772-super-mario-advance/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416174742/http://www.gamerankings.com/gba/457772-super-mario-advance/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
| mc2 = '''NES:''' – <br />'''GBA:''' 84<ref>{{Cite web |title=''Super Mario Advance'' Reviews |url=https://www.metacritic.com/game/super-mario-advance/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140321143444/http://www.metacritic.com/game/game-boy-advance/super-mario-advance |archive-date=March 21, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
|||
| game3 = [[Super Mario Bros. 3]] |
|||
==External links== |
|||
| year3 = 1988 |
|||
{{Wikiquote|Super Mario Bros.|Mario (series)}} |
|||
| sales3 = '''NES:''' 17.28<ref name="supermariobestselling" /><br />'''GBA:''' 5.43<ref name="whitepaper" /> |
|||
{{Commons category|Mario (video game series)}} |
|||
| gr3 = '''NES:''' 97%<ref>{{Cite web |title=''Super Mario Bros. 3'' Reviews |url=http://www.gamerankings.com/nes/525245-super-mario-bros-3/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140728223755/http://www.gamerankings.com/nes/525245-super-mario-bros-3/index.html |archive-date=July 28, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''GBA:''' 92%<ref>{{Cite web |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |url=http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416205957/http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
* {{Official website|http://mario.nintendo.com/}} |
|||
| mc3 = '''NES:''' – <br />'''GBA:''' 94<ref>{{Cite web |title=''Super Mario Advance 4: Super Mario Bros. 3'' Reviews |url=https://www.metacritic.com/game/super-mario-advance-4-super-mario-bros-3/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140402055241/http://www.metacritic.com/game/game-boy-advance/super-mario-advance-4-super-mario-bros-3 |archive-date=April 2, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
|||
* [http://www.mariowiki.com/ ''Super Mario Wiki] |
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* [http://themushroomkingdom.net/ ''The Mushroom Kingdom''] |
|||
* [http://mario.wikia.com/Main_Page ''MarioWiki] |
|||
* [http://www.smbhq.com/ ''Super Mario Bros'' Headquarters] |
|||
* [http://www.gamespot.com/search.html?qs=%22mario%22&tags=on List of ''Mario'' video games] |
|||
* [http://www.mobygames.com/game-group/mario-licensees Mario licensees at MobyGames] |
|||
| game4 = [[Super Mario Land]] |
|||
| year4 = 1989 |
|||
| sales4= 18.14<ref name="supermariobestselling" /> |
|||
| gr4 = 77%<ref>{{Cite web |title=''Super Mario Land'' Reviews |url=http://www.gamerankings.com/gameboy/585933-super-mario-land/index.html |url-status=dead |archive-url=https://web.archive.org/web/20160414224002/http://www.gamerankings.com/gameboy/585933-super-mario-land/index.html |archive-date=April 14, 2016 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
| mc4 = – |
|||
| game5 = [[Super Mario World]] |
|||
| year5 = 1990 |
|||
| sales5 = '''SNES:''' 20.61<ref name="Edge Nintendo Years page 2">{{Cite web |date=June 25, 2007 |title=The Nintendo Years |url=http://www.edge-online.com/features/nintendo-years?page=2 |url-status=dead |archive-url=https://web.archive.org/web/20120820031228/http://www.edge-online.com/features/nintendo-years |archive-date=August 20, 2012 |access-date=June 27, 2007 |website=[[Edge Online]] |publisher=[[Future Publishing]] |page=2}}</ref><br />'''GBA:''' 5.69<ref name="supermariobestselling" /> |
|||
| gr5 = '''SNES:''' 94%<ref name="world" /><br />'''GBA:''' 92%<ref>{{Cite web |title=''Super Mario World: Super Mario Advance 2'' Reviews |url=http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140416175145/http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
| mc5 = '''SNES:''' – <br />'''GBA:''' 92<ref>{{Cite web |title=''Super Mario World: Super Mario Advance 2'' Reviews |url=https://www.metacritic.com/game/super-mario-world-super-mario-advance-2/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20140406173613/http://www.metacritic.com/game/game-boy-advance/super-mario-world-super-mario-advance-2 |archive-date=April 6, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
|||
| game6 = [[Super Mario Land 2: 6 Golden Coins]] |
|||
| year6 = 1992 |
|||
| sales6= 11.18<ref name="supermariobestselling" /> |
|||
| gr6 = 79%<ref>{{Cite web |title=''Super Mario Land 2: 6 Golden Coins'' Reviews |url=http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html |url-status=dead |archive-url=https://web.archive.org/web/20160414225628/http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html |archive-date=April 14, 2016 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
|||
| mc6 = – |
|||
| game7 = [[Super Mario World 2: Yoshi's Island]] |
|||
| year7 = 1995 |
|||
| sales7 = '''SNES:''' – <br />'''GBA:''' – |
|||
| gr7 = '''SNES:''' – <br />'''GBA:''' – |
|||
| mc7 = '''SNES:''' – <br />'''GBA:''' – |
|||
| game8 = [[Super Mario All-Stars]] |
|||
| sales8= 10.55<ref name="supermariobestselling" /> |
|||
| year8 = 1993 |
|||
| gr8 = 90%<ref>{{Cite web |title=Super Mario All-Stars for Super Nintendo – GameRankings |url=https://www.gamerankings.com/snes/588737-super-mario-all-stars/index.html |url-status=dead |archive-url=https://web.archive.org/web/20181214164121/https://www.gamerankings.com/snes/588737-super-mario-all-stars/index.html |archive-date=December 14, 2018 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
|||
| mc8 = – |
|||
| game9 = [[Super Mario 64]] |
|||
| sales9= '''N64:''' 11.91<ref name="ownt">{{Cite web |date=May 21, 2003 |title=All Time Top 20 Best Selling Games |url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archive-url=https://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archive-date=February 21, 2006 |access-date=December 1, 2006}}</ref><br />'''DS:''' 11.06<ref name="DSsales">{{Cite web |title=IR Information : Sales Data – Top Selling Software Sales Units – Nintendo DS Software |url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html |url-status=live |archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html |archive-date=April 27, 2016 |access-date=May 11, 2018 |publisher=Nintendo}}</ref> |
|||
| year9 = 1996 |
|||
| gr9 = '''N64:''' 96%<ref>{{Cite web |title=''Super Mario 64'' Reviews |url=http://www.gamerankings.com/n64/198848-super-mario-64/index.html |url-status=dead |archive-url=https://web.archive.org/web/20170215001244/http://www.gamerankings.com/n64/198848-super-mario-64/index.html |archive-date=February 15, 2017 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''DS:''' 86%<ref>{{Cite web |title=''Super Mario 64 DS'' Reviews |url=http://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html |url-status=dead |archive-url=https://web.archive.org/web/20131227022452/http://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html |archive-date=December 27, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc9 = '''N64:''' 94<ref>{{Cite web |title=''Super Mario 64'' Reviews |url=https://www.metacritic.com/game/super-mario-64/critic-reviews/?platform=nintendo-64 |url-status=live |archive-url=https://web.archive.org/web/20180312021223/http://www.metacritic.com/game/nintendo-64/super-mario-64 |archive-date=March 12, 2018 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref><br />'''DS:''' 85<ref>{{Cite web |title=''Super Mario 64 DS'' Reviews |url=https://www.metacritic.com/game/super-mario-64/critic-reviews/?platform=ds |url-status=live |archive-url=https://web.archive.org/web/20141031021148/http://www.metacritic.com/game/ds/super-mario-64-ds |archive-date=October 31, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game10 = [[Super Mario Sunshine]] |
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| year10 = 2002 |
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| sales10= 6.28<ref name="supermariobestselling" /> |
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| gr10 = 91%<ref>{{Cite web |title=''Super Mario Sunshine'' Reviews |url=http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.html |url-status=live |archive-url=https://web.archive.org/web/20140429191342/http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.html |archive-date=April 29, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc10 = 92<ref>{{Cite web |title=''Super Mario Sunshine'' Reviews |url=https://www.metacritic.com/game/super-mario-sunshine/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101228222349/http://www.metacritic.com/game/gamecube/super-mario-sunshine |archive-date=December 28, 2010 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game11 = [[New Super Mario Bros.]] |
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| sales11= 30.80<ref name="DSsales" /> |
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| year11 = 2006 |
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| gr11 = 89%<ref>{{Cite web |title=''New Super Mario Bros.'' Reviews |url=http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416175924/http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc11 = 89<ref>{{Cite web |title=''New Super Mario Bros.'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros/critic-reviews/?platform=ds |url-status=live |archive-url=https://web.archive.org/web/20140408135845/http://www.metacritic.com/game/ds/new-super-mario-bros |archive-date=April 8, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game12 = [[Super Mario Galaxy]] |
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| sales12= 12.80<ref name="WiiSales">{{Cite web |title=IR Information : Financial Data Wii |url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html |url-status=live |archive-url=https://web.archive.org/web/20210520084749/https://www.nintendo.co.jp/ir/en/finance/software/wii.html |archive-date=May 20, 2021 |access-date=April 26, 2018 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref> |
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| year12 = 2007 |
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| gr12 = 97%<ref name="odyssey" /> |
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| mc12 = 97<ref>{{Cite web |title=''Super Mario Galaxy'' Reviews |url=https://www.metacritic.com/game/super-mario-galaxy/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20170506214357/http://www.metacritic.com/game/wii/super-mario-galaxy |archive-date=May 6, 2017 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game13 = [[New Super Mario Bros. Wii]] |
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| year13 = 2009 |
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| sales13= 30.32<ref name="WiiSales" /> |
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| gr13 = 88%<ref>{{Cite web |title=''New Super Mario Bros. Wii'' Reviews |url=http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416180551/http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc13 = 87<ref>{{Cite web |title=''New Super Mario Bros. Wii'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-wii/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20140802192848/http://www.metacritic.com/game/wii/new-super-mario-bros-wii |archive-date=August 2, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game14 = [[Super Mario Galaxy 2]] |
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| year14 = 2010 |
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| sales14= 7.41<ref name="supermariobestselling" /> |
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| gr14 = 97%<ref>{{Cite web |title=''Super Mario Galaxy 2'' Reviews |url=http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html |url-status=live |archive-url=https://web.archive.org/web/20120501012035/http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html |archive-date=May 1, 2012 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc14 = 97<ref>{{Cite web |title=''Super Mario Galaxy 2'' Reviews |url=https://www.metacritic.com/game/super-mario-galaxy-2/critic-reviews/?platform=wii |url-status=live |archive-url=https://web.archive.org/web/20170506214357/http://www.metacritic.com/game/wii/super-mario-galaxy-2 |archive-date=May 6, 2017 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game15 = [[Super Mario 3D Land]] |
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| year15 = 2011 |
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| sales15= 12.84<ref name="3DSSales">{{Cite web |title=Top Selling Title Sales Units (Nintendo 3DS) |url=https://www.nintendo.co.jp/ir/en/finance/software/3ds.html |url-status=live |archive-url=https://web.archive.org/web/20171031005714/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html |archive-date=October 31, 2017 |access-date=November 4, 2021 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref> |
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| gr15 = 90%<ref>{{Cite web |title=''Super Mario 3D Land'' Reviews |url=http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html |url-status=live |archive-url=https://web.archive.org/web/20120817060105/http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html |archive-date=August 17, 2012 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc15 = 90<ref>{{Cite web |title=''Super Mario 3D Land'' Reviews |url=https://www.metacritic.com/game/super-mario-3d-land/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20140424061949/http://www.metacritic.com/game/3ds/super-mario-3d-land |archive-date=April 24, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game16 = [[New Super Mario Bros. 2]] |
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| year16 = 2012 |
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| sales16= 13.39<ref name="3DSSales" /> |
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| gr16 = 78%<ref>{{Cite web |title=''New Super Mario Bros. 2'' Reviews |url=http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html |url-status=live |archive-url=https://web.archive.org/web/20140202142448/http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html |archive-date=February 2, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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| mc16 = 78<ref>{{Cite web |title=''New Super Mario Bros. 2'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-2/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20140324091737/http://www.metacritic.com/game/3ds/new-super-mario-bros-2 |archive-date=March 24, 2014 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref> |
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| game17 = [[New Super Mario Bros. U]] |
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| year17 = 2012 |
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| sales17= '''Wii U:''' 5.81<ref name="WiiUSales">{{Cite web |title=IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software |url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |url-status=live |archive-url=https://web.archive.org/web/20210605185422/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |archive-date=June 5, 2021 |access-date=April 26, 2018 |website=Nintendo |publisher=Nintendo, Co. Ltd.}}</ref><br />'''Switch:''' 12.72<ref name="3rd Quarter">{{Cite web|title=Financial Results Explanatory Material 3rd Quarter of Fiscal Year Ending March 2022|url=https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf|access-date=March 3, 2022|website=Nintendo|publisher=Nintendo Co., Ltd.|archive-date=March 3, 2022|archive-url=https://web.archive.org/web/20220303220139/https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf|url-status=live}}</ref> |
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| gr17 = '''Wii U:''' 84%<ref>{{Cite web |title=''New Super Mario Bros. U'' Reviews |url=http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html |url-status=live |archive-url=https://web.archive.org/web/20140416174744/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html |archive-date=April 16, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref><br />'''Switch:''' 81%<ref>{{Cite web |title=New Super Mario Bros. U Deluxe for Nintendo Switch – GameRankings |url=https://www.gamerankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html |url-status=live |archive-url=https://web.archive.org/web/20190117070152/https://www.gamerankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html |archive-date=January 17, 2019 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
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| mc17 = '''Wii U:''' 84<ref>{{Cite web |title=''New Super Mario Bros. U'' Reviews |url=https://www.metacritic.com/game/new-super-mario-bros-u/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20121117025903/http://www.metacritic.com/game/wii-u/new-super-mario-bros-u |archive-date=November 17, 2012 |access-date=April 16, 2014 |publisher=[[Metacritic]]}}</ref><br />'''Switch:''' 81<ref>{{Cite web |title=New Super Mario Bros. U Deluxe |url=https://www.metacritic.com/game/new-super-mario-bros-u-deluxe/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190111044315/https://www.metacritic.com/game/switch/new-super-mario-bros-u-deluxe |archive-date=January 11, 2019 |access-date=January 17, 2019 |website=Metacritic |language=en}}</ref> |
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| game18 = [[Super Mario 3D World]] |
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| year18 = 2013 |
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| sales18= '''Wii U:''' 5.88<ref name="WiiUSales" /><br />'''Switch:''' 8.85<ref name="3rd Quarter" />| gr18 = '''Wii U:''' 92%<ref>{{Cite web |title=''Super Mario 3D World'' Reviews |url=http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html |url-status=live |archive-url=https://web.archive.org/web/20141223045828/http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html |archive-date=December 23, 2014 |access-date=January 12, 2015 |publisher=[[GameRankings]]}}</ref><br />'''Switch:''' – |
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| mc18 = '''Wii U:''' 93<ref>{{Cite web |title=''Super Mario 3D World'' Reviews |url=https://www.metacritic.com/game/super-mario-3d-world/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20150104100946/http://www.metacritic.com/game/wii-u/super-mario-3d-world |archive-date=January 4, 2015 |access-date=January 12, 2015 |publisher=[[Metacritic]]}}</ref><br />'''Switch:''' 89<ref>{{Cite web |title=Super Mario 3D World + Bowser's Fury |url=https://www.metacritic.com/game/super-mario-3d-world-plus-bowsers-fury/critic-reviews/?platform=nintendo-switch |access-date=February 12, 2021 |website=Metacritic |language=en |archive-date=December 25, 2021 |archive-url=https://web.archive.org/web/20211225000220/https://www.metacritic.com/game/switch/super-mario-3d-world-+-bowsers-fury |url-status=live }}</ref> |
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| game19 = [[Super Mario Maker]] |
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| year19 = 2015 |
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| sales19= '''Wii U:''' 4.02<ref name="WiiUSales" /><br />'''3DS:''' 2.01<ref name="nin-dec-16">{{Cite web |title=Earnings Release for the Nine-Month Period Ended December 2016 |url=https://www.nintendo.co.jp/ir/pdf/2017/170131_2e.pdf |url-status=live |archive-url=https://web.archive.org/web/20190218120442/https://www.nintendo.co.jp/ir/pdf/2017/170131_2e.pdf |archive-date=February 18, 2019 |access-date=February 7, 2017 |publisher=Nintendo}}</ref> |
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| gr19 = '''Wii U:''' 89%<ref>{{Cite web |title=''Super Mario Maker'' Reviews |url=http://www.gamerankings.com/wii-u/805618-mario-maker/index.html |url-status=live |archive-url=https://web.archive.org/web/20151108033100/http://www.gamerankings.com/wii-u/805618-mario-maker/index.html |archive-date=November 8, 2015 |access-date=November 2, 2015 |publisher=[[GameRankings]]}}</ref><br />'''3DS:''' 72%<ref>{{Cite web |title=Super Mario Maker for Nintendo 3DS for 3DS – GameRankings |url=https://www.gamerankings.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html |url-status=live |archive-url=https://web.archive.org/web/20190117065931/https://www.gamerankings.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html |archive-date=January 17, 2019 |access-date=January 17, 2019 |website=www.gamerankings.com}}</ref> |
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| mc19 = '''Wii U:''' 88<ref>{{Cite web |title=''Super Mario Maker'' Reviews |url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=wii-u |url-status=live |archive-url=https://web.archive.org/web/20150923063534/http://www.metacritic.com/game/wii-u/super-mario-maker |archive-date=September 23, 2015 |access-date=November 2, 2015 |publisher=[[Metacritic]]}}</ref><br />'''3DS:''' 73<ref>{{Cite web |title=Super Mario Maker for Nintendo 3DS |url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=3ds |url-status=live |archive-url=https://web.archive.org/web/20190111012815/https://www.metacritic.com/game/3ds/super-mario-maker-for-nintendo-3ds |archive-date=January 11, 2019 |access-date=January 17, 2019 |website=Metacritic |language=en}}</ref> |
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| game21 = [[Super Mario Run]] |
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| sales21= – |
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| year21 = 2016 |
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| gr21 = – |
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| mc21 = 76<ref name="Metacritic">{{Cite news |title=Super Mario Run |work=Metacritic |url=https://www.metacritic.com/game/super-mario-run/critic-reviews/?platform=ios-iphoneipad |url-status=live |access-date=December 22, 2016 |archive-url=https://web.archive.org/web/20161222041009/http://www.metacritic.com/game/ios/super-mario-run |archive-date=December 22, 2016}}</ref> |
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| game22 = [[Super Mario Odyssey]] |
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| year22 = 2017 |
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| sales22= 23.02<ref name="SwitchSales">{{Cite web |title=Top-Selling Nintendo Switch Units |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |url-status=live |archive-url=https://web.archive.org/web/20191101014747/https://www.nintendo.co.jp/ir/en/finance/software/index.html |archive-date=November 1, 2019 |access-date=March 31, 2021 |website=Nintendo |publisher=Nintendo Co., Ltd.}}</ref> |
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| gr22 = 97%<ref name="GameRankings Odyssey">{{Cite web |title=''Super Mario Odyssey'' Reviews |url=http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html |url-status=dead |archive-url=https://web.archive.org/web/20191205195435/https://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html |archive-date=December 5, 2019 |publisher=GameRankings}}</ref> |
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| mc22 = 97<ref>{{Cite web |title=''Super Mario Odyssey'' Reviews |url=https://www.metacritic.com/game/super-mario-odyssey/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20171026132835/http://www.metacritic.com/game/switch/super-mario-odyssey |archive-date=October 26, 2017 |access-date=October 30, 2017 |publisher=[[Metacritic]]}}</ref> |
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| game23 = [[Super Mario Maker 2]] |
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| year23 = 2019 |
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| sales23= 7.15<ref name="March2021" /> |
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| gr23 = –<!-- GameRankings now closed as of December 2019 --> |
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| mc23 = 88<ref name="maker2-metacritic">{{Cite web |title=Super Mario Maker 2 for Switch Reviews |url=https://www.metacritic.com/game/super-mario-maker-2/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190710170351/https://www.metacritic.com/game/switch/super-mario-maker-2 |archive-date=July 10, 2019 |access-date=January 23, 2020 |website=Metacritic |publisher=CBS Interactive}}</ref> |
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| game24 = [[Super Mario 3D All-Stars]] |
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| year24 = 2020 |
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| sales24= 9.01<ref name="March2021">{{Cite web |title=Fiscal Year Ended March 2021 Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf |url-status=live |archive-url=https://web.archive.org/web/20191031072855/https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf |archive-date=October 31, 2019 |access-date=May 6, 2021 |website=Nintendo}}</ref> |
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| gr24 = –<!-- GameRankings now closed as of December 2019 --> |
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| mc24 = 82<ref name="3DAS-metacritic">{{Cite web |title=SUPER MARIO 3D ALL-STARS for Switch Reviews |url=https://www.metacritic.com/game/super-mario-3d-all-stars/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20190710170351/https://www.metacritic.com/game/switch/super-mario-3d-all-stars |archive-date=July 10, 2019 |access-date=May 6, 2021 |website=Metacritic |publisher=CBS Interactive}}</ref> |
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}} |
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The ''Super Mario'' series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by ''[[IGN]]'' in 2006.<ref>{{Cite web |date=December 4, 2006 |title=The Top 25 Videogame Franchises – PS3 Feature at IGN |url=http://ps3.ign.com/articles/749/749069p5.html |url-status=dead |archive-url=https://web.archive.org/web/20080228062503/http://ps3.ign.com/articles/749/749069p5.html |archive-date=February 28, 2008 |access-date=October 13, 2014 |website=IGN}}</ref> In 1996 ''[[Next Generation (magazine)|Next Generation]]'' ranked the series as number 5 on their "Top 100 Games of All Time",{{efn|The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that ''Next Generation'' meant the ''Super Mario'' series specifically.}} additionally ranking ''Super Mario 64'' at number 1 although stating the rule that series of games be confined to a single entry.<ref>{{Cite magazine |date=September 1996 |title=Top 100 Games of All Time |url=https://archive.org/details/nextgen-issue-021/page/n73/mode/2up |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=21 |pages=36–71}}</ref> In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed the ''Mario'' series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."<ref>{{Cite magazine |date=February 1999 |title=Top 50 Games of All Time |url=https://archive.org/details/NEXT_Generation_50/page/n81/mode/2up |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=50 |page=81}}</ref> ''[[Electronic Gaming Monthly]]'' attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "[[Sega]]'s [[Sonic the Hedgehog|'' Sonic the Hedgehog'' series]] changed very little in its four installments on the [[Sega Genesis|Genesis]]. The Mario series has changed significantly with each new game."<ref>{{Cite magazine |date=March 1998 |title=The Game Boy |url=https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.pdf |url-status=live |magazine=1998 Video Game Buyer's Guide |publisher=[[Ziff Davis]] |page=65 |archive-url=https://web.archive.org/web/20200609192853/https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.pdf |archive-date=June 9, 2020}}</ref> |
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The original ''[[Super Mario Bros.]]'' was awarded the top spot on ''Electronic Gaming Monthly''{{'}}s greatest 200 games of their time list<ref name="EGM Best 200 Games – SMB">{{Cite magazine |title=The Greatest 200 Videogames of Their Time: ''Super Mario Bros.'' |url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |url-status=dead |archive-url=https://archive.today/20120629011651/http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |archive-date=June 29, 2012 |access-date=August 9, 2007 |magazine=[[Electronic Gaming Monthly]]}}</ref> and ''IGN''{{'}}s top 100 games of all-time list twice (in 2005 and 2007).<ref>{{Cite web |year=2005 |title=IGN's Top 100 Games |url=http://top100.ign.com/2005/001-010.html |url-status=dead |archive-url=https://web.archive.org/web/20100301132404/http://top100.ign.com/2005/001-010.html |archive-date=March 1, 2010 |access-date=August 9, 2007 |publisher=IGN}}</ref> ''Super Mario Bros.'' popularized [[side-scrolling video game]]s and provided the basic concept and mechanics that persisted throughout the rest of the series. ''Super Mario Bros.'' sold 40.24 million copies, making it the bestselling video game of the whole series.<ref>{{Cite web |title=Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64.. |url=http://www.gamecubicle.com/features-mario-units_sold_sales.htm |url-status=live |archive-url=https://web.archive.org/web/20160617100152/http://www.gamecubicle.com/features-mario-units_sold_sales.htm |archive-date=June 17, 2016 |access-date=October 10, 2007 |publisher=GameCubicle.com}}</ref> |
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Various other video games of the series were ranked as the best within the series.<ref name="DFP">{{Cite web |title=Here are the 10 greatest Mario video games of all time |url=https://www.freep.com/story/entertainment/2017/03/10/best-mario-games-of-all-time/98970142/ |url-status=live |archive-url=https://web.archive.org/web/20200716224755/https://www.freep.com/story/entertainment/2017/03/10/best-mario-games-of-all-time/98970142/ |archive-date=July 16, 2020 |access-date=July 16, 2020 |website=Detroit Free Press |language=en}}</ref><ref name="DT">{{Cite web |title=The best Mario games, ranked from best to worst |url=https://www.digitaltrends.com/gaming/best-mario-games/ |url-status=live |archive-url=https://web.archive.org/web/20200803150134/https://www.digitaltrends.com/gaming/best-mario-games/ |archive-date=August 3, 2020 |access-date=July 16, 2020 |website=www.digitaltrends.com}}</ref><ref name="world">{{Cite web |title=''Super Mario World'' Reviews |url=http://www.gamerankings.com/snes/519824-super-mario-world/index.html |url-status=dead |archive-url=https://web.archive.org/web/20140223000513/http://www.gamerankings.com/snes/519824-super-mario-world/index.html |archive-date=February 23, 2014 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> Games included are ''[[Super Mario Bros. 3]]'',<ref>{{Cite web |last1=Nero |first1=Dom |last2=Sherrill |first2=Cameron |date=June 26, 2019 |title='Super Mario Bros. 3' Is the Absolute Best Mario Game Nintendo Ever Made |url=https://www.esquire.com/lifestyle/g28187033/best-super-mario-video-games/ |url-status=live |archive-url=https://web.archive.org/web/20200901103012/https://www.esquire.com/lifestyle/g28187033/best-super-mario-video-games/ |archive-date=September 1, 2020 |access-date=July 16, 2020 |website=Esquire}}</ref> ''[[Super Mario World]]''<ref>{{Cite web |last=Parish |first=Jeremy |date=November 2, 2017 |title=What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings! |url=https://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games/page-3 |url-status=live |archive-url=https://web.archive.org/web/20200920012744/https://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games/page-3 |archive-date=September 20, 2020 |access-date=July 16, 2020 |website=USgamer |language=en}}</ref> and ''[[Super Mario 64]]'' to name a few.<ref>{{Cite web |last=Gilbert |first=Ben |title=These are the 10 best Super Mario games — and there's never been a better time to play them |url=https://www.businessinsider.com/best-super-mario-games-2017-12#1-super-mario-world-12 |url-status=live |archive-url=https://web.archive.org/web/20200718165019/https://www.businessinsider.com/best-super-mario-games-2017-12#1-super-mario-world-12 |archive-date=July 18, 2020 |access-date=July 16, 2020 |website=Business Insider}}</ref><ref name="TR">{{Cite web |author=<!--Not stated--> |date=March 9, 2021 |title=Best Super Mario Games: from Bros. to Odyssey, NES to Switch |url=https://www.techradar.com/news/best-super-mario-games |url-status=live |archive-url=https://web.archive.org/web/20200716222221/https://www.techradar.com/news/best-super-mario-games |archive-date=July 16, 2020 |access-date=July 31, 2024 |website=TechRadar |language=en}}</ref> Before ''[[Super Mario Odyssey]]'', ''[[Super Mario Galaxy]]'' has been for 10 years the best-ranked game on [[GameRankings]].<ref>{{Cite web |title=Reviews and News Articles |url=http://www.gamerankings.com/browse.html |url-status=dead |archive-url=https://web.archive.org/web/20130111180344/http://www.gamerankings.com/browse.html |archive-date=January 11, 2013 |access-date=December 19, 2011 |publisher=GameRankings}}</ref><ref name="odyssey">{{Cite web |title=''Super Mario Galaxy'' Reviews |url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html |url-status=dead |archive-url=https://web.archive.org/web/20130218220317/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html |archive-date=February 18, 2013 |access-date=April 16, 2014 |publisher=[[GameRankings]]}}</ref> |
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=== Sales === |
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''Super Mario'' is one of the [[List of best-selling video game franchises|best-selling video game franchises]], having sold more than {{nowrap|380 million}} units worldwide {{as of|2021|lc=y}}.<ref>{{cite news |last1=Byrd |first1=Matthew |title=Where Grand Theft Auto Ranks on the List of Best Selling Video Game Franchises |url=https://www.denofgeek.com/games/grand-theft-auto-sales-figures-best-selling-video-game-franchises/ |access-date=September 14, 2021 |work=[[Den of Geek]] |date=August 3, 2021 |archive-date=September 14, 2021 |archive-url=https://web.archive.org/web/20210914022934/https://www.denofgeek.com/games/grand-theft-auto-sales-figures-best-selling-video-game-franchises/ |url-status=live }}</ref> The first seven ''Super Mario'' games (including the first three ''Super Mario Bros.'' titles, the first two ''Super Mario Land'' titles, and ''Super Mario World'') had sold {{Nowrap|100 million}} units by March 1993.<ref>{{Cite news|date=June 2, 1993|title=Nintendo sells 100-millionth 'Mario' game|work=[[United Press International]] (UPI)|url=https://www.upi.com/Archives/1993/06/02/Nintendo-sells-100-millionth-Mario-game/6185738993600/|access-date=December 18, 2021|archive-date=April 8, 2022|archive-url=https://web.archive.org/web/20220408012050/https://www.upi.com/Archives/1993/06/02/Nintendo-sells-100-millionth-Mario-game/6185738993600/|url-status=live}}</ref> |
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Games in the ''Super Mario'' series have had consistently strong sales, ranking among the [[List of best-selling video games|best-selling video games]] of all time. ''Super Mario Bros.'' sold more than {{nowrap|50 million}} units worldwide sold across multiple platforms by 1996.<ref>{{cite web |title=The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework |url=https://www.ign.com/articles/1996/10/01/the-history-of-mario |archive-url=https://web.archive.org/web/20020311212658/http://ign64.ign.com/articles/060/060310p1.html |access-date=February 22, 2021 |website=[[IGN]] |date=September 30, 1996 |url-status=live |archive-date=March 11, 2002 |quote=Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.}}</ref> The original NES version sold 40.23 million units and is the [[List of best-selling Nintendo Entertainment System video games|best-selling NES game]], with its two sequels, ''Super Mario Bros. 3'' (18 million copies) and ''Super Mario Bros. 2'' (10 million copies), ranking in second and third place respectively.<ref name="ownt" /> ''[[Super Mario World]]'' is the [[List of best-selling Super Nintendo Entertainment System video games|best-selling game for the SNES console]], selling 20 million copies. ''Super Mario World'' is also the seventh bestselling game of all time. ''[[Super Mario 64]]'' sold the most copies for the [[Nintendo 64]] (11 million), whereas ''[[Super Mario Sunshine]]'' is the second bestselling game (5.5 million) on the [[GameCube]] (second to ''[[Super Smash Bros. Melee]]''). ''[[Super Mario Galaxy]]'' has sold 12.80 million units {{as of|2020|3|lc=y}}, which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for the [[Wii]].<ref name="WiiSales" /> Its sequel ''[[Super Mario Galaxy 2]]'' has 7.41 million units sold, placing in twelfth. ''[[Super Mario 3D World]]'' was the [[List of best-selling Wii U video games|second bestselling]] game on the Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the 2nd bestselling 3D Mario game.<ref>{{Cite web |title=IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software |url=http://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |access-date=March 4, 2022 |website=Nintendo Co., Ltd. |language=en |archive-date=October 31, 2019 |archive-url=https://web.archive.org/web/20191031103300/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |url-status=live }}</ref><ref name="supermariobestselling" /> ''[[Super Mario Odyssey]]'' has 26.95 million units sold as of September 2023, making it the bestselling 3D game in the series to date, and among the [[List of best-selling Nintendo Switch video games|best-selling games for the]] [[Nintendo Switch]].<ref name="SwitchSales" /> ''[[New Super Mario Bros. Wii]]'' has sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.<ref name="WiiSales" /> |
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The ''Super Mario'' series also sold well on handheld consoles. ''[[Super Mario Land]]'' has sold 18.14 million copies, and is the fourth bestselling game for the [[Game Boy]]. Its sequel, ''[[Super Mario Land 2: 6 Golden Coins]]'', sold 11.18 million copies, placing sixth.<ref name="supermariotitles">{{cite web|last=O'Malley|first=James|date=September 11, 2015|title=30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday|url=http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/|work=[[Gizmodo]]|publisher=[[Univision Communications]]|accessdate=April 25, 2017|archive-date=September 5, 2015|archive-url=https://web.archive.org/web/20150905121725/http://www.gizmodo.co.uk/2012/12/contact-us/|url-status=live}}</ref> ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] sold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry. |
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For all console and handheld games that have not been bundled with a console, ''Super Mario Bros. 3'' is the fourth bestselling game, whereas ''New Super Mario Bros.'' is fifth, ''Super Mario Land'' is eleventh, and ''Super Mario 64'' is eighteenth. |
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In [[Video games in the United Kingdom|the United Kingdom]], ''Super Mario Bros.'' is the most famous video game brand, recognized by 91% of the UK adult population {{as of|2021|lc=y}}.<ref>{{cite web |title=The Most Famous Video Games in the UK (Q3 2021) |url=https://yougov.co.uk/ratings/technology/fame/video-games/all |website=[[YouGov]] |access-date=December 4, 2021 |language=en-gb |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204231733/https://yougov.co.uk/ratings/technology/fame/video-games/all |url-status=live }}</ref> |
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{{Clear}} |
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== See also == |
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* [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: A spin-off of the series. |
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*''[[Captain Toad: Treasure Tracker]]'': A spin-off of the series. |
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* [[Donkey Kong#Donkey Kong Country Returns|''Donkey Kong Country'' series]]: Similar platform series. |
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* ''[[Super Princess Peach]]'': A spin-off Nintendo platform game that role reverses Mario and Peach. |
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*[[Wario Land (series)|''Wario Land'' series]]: A spin-off platform sub-series. |
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*[[Yoshi series|''Yoshi'' series]]: A spin-off of the series |
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{{Clear}} |
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== Notes == |
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{{notelist}} |
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== References == |
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{{CC-notice|cc=bysa3|url=https://www.mariowiki.com/Super_Mario_Odyssey}} |
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{{Reflist}} |
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== External links == |
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{{Sister project links | wikt=no | c=Category:Mario_(video game series) | v=no | q=Super Mario Bros. | s=no | b=no | n =no | display=''Super Mario''}} |
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* {{Official website|mario.nintendo.com}} |
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{{Super Mario|state=expanded}} |
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{{Main franchises by Nintendo}} |
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Latest revision as of 21:20, 8 December 2024
Super Mario | |
---|---|
Genre(s) | Platform |
Developer(s) |
|
Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto |
Artist(s) |
|
Composer(s) | |
Platform(s) | |
First release | Super Mario Bros. September 13, 1985 |
Latest release | Super Mario Bros. Wonder October 20, 2023 |
Spin-offs | Luigi Yoshi Wario Mario Kart Mario Party Paper Mario Mario & Luigi |
Super Mario[a] (also known as Super Mario Bros.[b] and Mario)[c] is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms.[1] There are more than 20 games in the series.
The Super Mario games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the main player character. He is usually joined by his brother, Luigi, and often other members of the Mario cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario and Luigi rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first game in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of power-ups and items that give the character special powers such as fireball-throwing and size-changing.[2]
The Super Mario series is part of the greater Mario franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies of Super Mario games have been sold worldwide, making it the fifth-bestselling video game series, behind the larger Mario franchise, the puzzle series Tetris, the Pokémon video games, and Grand Theft Auto.[3]
Gameplay
This section needs additional citations for verification. (December 2021) |
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[4] Super Mario World introduced levels with multiple exits.
3D installments in the series have had two subgenres: open world exploration based games and more linear 3D games with a predetermined path.[5] Levels in the open world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.[6] The linear 3D games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined path to a single goal.
Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in The Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Other playable characters include Princess Peach, Princess Daisy, Toads, Yoshi, Rosalina, and Nabbit, among others. Characters are sometimes differentiated by special abilities.
Power-ups and transformations
Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.[7][8] The Super Mushroom increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.[7] When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[9] Different variants of mushroom power-ups appear in the series. For example, Super Mario Bros.: The Lost Levels introduces the Poison Mushroom, which causes damage when collected; and New Super Mario Bros. introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.[10]
Super Mario Bros. 3 introduces suits to the Super Mario series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds. Super Mario Bros. 3 includes a Hammer Bros. suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit. Super Mario Maker includes costume power-ups that depict many more characters (Super Mario Maker 2 includes only a Link power-up).
Projectiles
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms the character into a Fire variant who can throw bouncing fireballs at enemies. Galaxy is the first 3D Super Mario game to have the Fire Flower. In Land and Maker 2, the Superball is a bouncing ball obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[11] In Galaxy, the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies.
Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in World, Yoshi's Island, and 64 DS, breathe freezing air and spit seeds in Yoshi's Island, spit out enemies in the World games, and spit juice in Sunshine. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In Odyssey, Mario can possess characters, some of which can launch various projectiles. Flying shoot 'em up gameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine in Land. The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in Maker.
Ridable animals and vehicles
Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In Yoshi's Island and 64 DS, instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.[citation needed] Poochi is a dog featuring in Yoshi's Island who Yoshi can ride. Plesiosaurs Dorrie and Plessie can be ridden by the player characters in 64 and 3D World respectively,[12][13] with Plessie serving a larger role in Bowser's Fury.[14]
Various vehicles that the player character can control have also appeared. These include a magic carpet in 2, flying clouds in several 2D games, submarines in Land and Yoshi's Island, an airplane in Land, a helicopter, train, and mole tank in Yoshi's Island, cars in Yoshi's Island and Maker 2, and the Koopa Clown Car aircraft in the Maker games.
Blocks
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros. and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of Super Mario levels.
Extra lives
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in Super Mario Bros., with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic Super Mario Land and Super Mario Land 2, instead of a differently colored mushroom, the 1-Up is shown as a heart. Super Mario World introduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames.
Invincibility
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",[15][16][17] an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two Super Mario World games as well as the New Super Mario Bros. games[18][19] and the "Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes the character temporarily invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64 and 64 DS, invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see Power-ups and transformations).
Collectibles
Super Mario level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most Super Mario games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In 64, Sunshine, Galaxy, and Galaxy 2, coins replenish health (and air, when the character is underwater). In 64 and Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In 64, a blue coin is worth five normal coins. In Sunshine, blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the Galaxy series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Cat Shines in Bowser's Fury, Star Coins in the New Super Mario Bros. series, Star Medals in Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.
Warp Pipes and Warp Cannons
The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the New Super Mario Bros. series). In early Mario games such as Super Mario Bros., special, well-hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of levels) at once.[20] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most of the 3D games in the series starting with Super Mario 64. The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas.
Minigames
Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups. Super Mario Bros. 2 and 3D World feature slot machines. Super Mario Bros. 3 and the New Super Mario Bros. games contain Toad Houses that host skill- and luck-based activities such as shell games. The Land games feature end-of-level minigames for acquiring extra lives. The Battle Mode in the All-Stars version of Super Mario Bros. 3 and the Advance series of remakes all feature versions of Mario Bros. as a minigame. Yoshi's Island enables a minigame when certain conditions are met when completing a level. 64 DS contains over 30 minigames that can be accessed independently of the original mode of play. 3D World contains Luigi Bros., a version of Mario Bros. with two Luigis, and the Switch version of 3D World includes Bowser's Fury, a 3D platformer of smaller size in one enclosed environment.[citation needed]
Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world.[21]
Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music,[22] which would return in its sequel and other subsequent games such as Super Mario 3D World.[23]
Development
1985 | Super Mario Bros. |
---|---|
1986 | Super Mario Bros.: The Lost Levels |
1987 | |
1988 | Super Mario Bros. 2 |
Super Mario Bros. 3 | |
1989 | Super Mario Land |
1990 | Super Mario World |
1991 | |
1992 | Super Mario Land 2: 6 Golden Coins |
1993 | |
1994 | |
1995 | Super Mario World 2: Yoshi's Island |
1996 | Super Mario 64 |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Super Mario Sunshine |
2003 | |
2004 | |
2005 | |
2006 | New Super Mario Bros. |
2007 | Super Mario Galaxy |
2008 | |
2009 | New Super Mario Bros. Wii |
2010 | Super Mario Galaxy 2 |
2011 | Super Mario 3D Land |
2012 | New Super Mario Bros. 2 |
New Super Mario Bros. U | |
2013 | Super Mario 3D World |
2014 | |
2015 | Super Mario Maker |
2016 | Super Mario Run |
2017 | Super Mario Odyssey |
2018 | |
2019 | Super Mario Maker 2 |
2020 | |
2021 | Bowser's Fury |
2022 | |
2023 | Super Mario Bros. Wonder |
1985–1995: 2D origins
Super Mario Bros., the first side-scrolling 2D platform game to feature Mario, was released for the Nintendo Entertainment System (NES) in 1985. It was derived through collaboration by Nintendo's Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983 arcade game Mario Bros., which starred two characters: Mario, the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss, and Luigi, who first appeared in Mario Bros.[24] Super Mario Bros. established many core Mario elements, such as Goombas, Koopa Troopas, Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra hit point, Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.[25] The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight worlds of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[26] Super Mario Bros. is one of the best-selling video games of all time.[27]
Super Mario Bros.: The Lost Levels (known as Super Mario Bros. 2 in Japan) is the first sequel to the original Super Mario Bros. It uses the Super Mario Bros. engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as Super Mario Bros., with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want the Super Mario series to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[28] The game later debuted outside Japan in 1993 as Super Mario Bros.: The Lost Levels in the compilation game Super Mario All-Stars for the Super Nintendo Entertainment System (SNES).
In Super Mario Bros. 2 (known as Super Mario USA in Japan), Mario and his companions seek to defeat the evil frog Wart in the Subcon dreamland. Based on a discarded prototype,[29] the game was instead originally released as Yume Kōjō: Doki Doki Panic in Japan, and was ultimately converted into a Mario game for the rest of the world as Super Mario Bros. 2, before being released in Japan as Super Mario USA as part of Super Mario All-Stars. One of the game's most defining aspects is the four player characters: not only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows the characters to be hit up to four times before dying.[28]
Super Mario Bros. 3 is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mapped overworld. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. The penultimate boss stage in each world is a side-scrolling level atop an airship ("Doom Ship") with a fight against one of Bowser's seven Koopalings. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario and Raccoon Luigi or the level-long P-Wing allowing flight through a whole level. Bowser is again the final boss.
Super Mario Land is the first handheld Super Mario game apart from the Game & Watch conversion of Super Mario Bros., and was released for the Game Boy in 1989. Like the Super Mario Bros. games, it is a sidescrolling platformer. Mario sets out to save Princess Daisy from the spaceman Tatanga. Items include the Super Mushroom, Super Flower,[30] which allows Mario to shoot projectiles, Super Star, and hearts, which give Mario an extra life. The game consists of twelve levels split across four worlds. Reaching the higher of two exits at each level's end activates a minigame where the player can try to get extra lives.
Super Mario World was released for the Super Nintendo Entertainment System and consists of nine worlds displayed via a world map. It is a direct successor to the Super Mario Bros. games, bearing the subtitle Super Mario Bros. 4 in Japan. Unlike Super Mario Bros. 3, however, where each world map is separate, the world map here covers the whole game. Some of the levels have hidden alternate exits leading to different areas. New abilities include a spin jump and the rideable Yoshi, who can eat enemies and either swallow or spit them out. Power-ups include the new Cape Feather, which lets Mario and Luigi fly with a cape, and the P-balloon, which inflates the player character to allow him to float.
Super Mario Land 2: 6 Golden Coins was released for the Game Boy in 1992. It introduces Mario's rival, Wario, who took over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World, featuring a world map and the ability to move back to the left within levels. There are 32 levels, divided into several themed worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which retroactively became the first of a spin-off series, Wario Land.
Super Mario World 2: Yoshi's Island was released for the SNES in 1995. To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi as the primary character through 48 levels while carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies. Yoshi's Island received "instant" and "universal acclaim", according to IGN and review aggregator Metacritic, and sold over four million copies. Yoshi's signature characteristics established in Yoshi's Island would carry throughout a series of cameos, spin-offs, and sequels. Sources have debated on whether Super Mario World 2: Yoshi's Island, where the player primarily controls a Yoshi carrying Baby Mario, should count as a Super Mario game,[31][32][33] with some sources considering it strictly a Yoshi game. Miyamoto responded affirmatively when asked if Yoshi's Island is a Super Mario game, with Tezuka later adding:
"When that game debuted, I wanted people to understand that Yoshi was part of the Mario world, and that be conveyed whether through title or gameplay. To me, it's part of the Mario series, but today's Yoshi games? They've changed from those origins, so I think it's okay to think of Yoshi living in his own universe. You can think of it separately from Mario's world."[34]
1996–2005: Introduction of 3D and open-ended exploration
In the early 1990s, director and producer Shigeru Miyamoto had conceived a 3D Mario design during development of the Super Nintendo Entertainment System (SNES) game Star Fox (1993). He considered using the Super FX chip to develop a SNES game, Super Mario FX, with gameplay based on "an entire world in miniature, like miniature trains".[35] He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.[36][37] Super Mario 64 was developed over approximately three years, with one year spent on the design concept and approximately two years on production.[35] Production began on September 7, 1994, and concluded on May 20, 1996.[38] Super Mario 64 is the first 3D and open world game in the series, and a launch game for the Nintendo 64 home console. Each level is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and areas.[39] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. Super Mario 64 is considered seminal to 3D video games.[40][41][42] A remake of the game called Super Mario 64 DS was released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new abilities, new objectives, multiplayer, and minigames.
Super Mario Sunshine is the second 3D Super Mario game. It was released in 2002 for the GameCube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger, going by the name of Shadow Mario, appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory called F.L.U.D.D. Super Mario Sunshine shares many similar gameplay elements with its predecessor Super Mario 64, yet introduces moves, like spinning while jumping, and several other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which in return unlock levels in Delfino Plaza by way of abilities and plot-related events.[43] Sunshine introduces the last of Bowser's eight children, Bowser Jr., as an antagonist. Yoshi also appears again for Mario to ride in certain sections.
2006–2016: 2D revival and path-focused 3D games
This section needs additional citations for verification. (January 2024) |
After no original 2D game releases in the series since 1995, New Super Mario Bros. was released on the Nintendo DS in 2006. In it, Mario and Luigi set out to save Princess Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to those of Super Mario Bros. Deluxe. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.
Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go" gamer.[44] After Sunshine, their focus shifted to more accessible, casual games, leading them to develop Super Mario Galaxy with more progression-oriented paths. Galaxy was launched in 2007 for the Wii. It is set in outer space, where Mario or Luigi travel between "galaxies" to collect Power Stars, earned by completing quests or defeating enemies. It introduced motion controls to the series. Each galaxy contains a number of planets and other space objects for the player to explore. The game's physics system gives each celestial object its own gravitational force, which lets the character circumnavigate rounded or irregular planetoids by walking sideways or upside down. The character is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in 3D, there are several points in the game where the character's movements are restricted into a 2D axis. Several new power-ups appear following the new game mechanics.
New Super Mario Bros. Wii (2009) features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. All characters can ride Yoshi.
Super Mario Galaxy 2, released on May 23, 2010, was initially developed as an expansion pack to Galaxy, but was eventually developed into its own game. It retains the basic premise of its predecessor and includes its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower, which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread critical acclaim, getting better reviews than its predecessor.
Super Mario 3D Land was released for the Nintendo 3DS in November and December 2011. It was the first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control scheme of the 3D games through including more linear levels. It is the first original 3D Super Mario game on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros. 3.
New Super Mario Bros. 2 was released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.[45][46]
New Super Mario Bros. U, the Wii U follow-up to New Super Mario Bros. Wii, was released in November 2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, and asymmetric gameplay that allows the player holding the GamePad to influence the environment. In June 2013, New Super Luigi U was released as a downloadable content (DLC) package for the game, featuring shorter, but more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was released as a standalone retail game on August 25 in North America.[47] The Nintendo Switch port New Super Mario Bros. U Deluxe includes both the main game and New Super Luigi U, and new playable characters Nabbit and Toadette.[48]
Super Mario 3D World, the sequel to 3D Land, was released for the Wii U on November 22, 2013, in North America, and used the same gameplay mechanics as its predecessor.[49] Co-operative multiplayer is available for up to four players. The game introduced the ability to turn the characters into cats able to attack and scale walls to reach new areas, and to create clones of the characters. Like Super Mario Bros. 2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from Super Mario Galaxy is also unlocked later in the game. Miyamoto said that "even though that's a 3D game, it's a little more accessible to everybody."
Super Mario Maker is a creation tool released for the Wii U in September 2015[50] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways. A Nintendo 3DS version of the game called Super Mario Maker for Nintendo 3DS, was released in December 2016. It features a few new pre-installed levels, but no online level sharing. Super Mario Maker 2 is a new version of Super Mario Maker with many new items, themes, and enemies, a world-builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch.
Super Mario Run is a side-scrolling and auto-scrolling video game released in December 2016 on the iOS platform, then in March 2017 on Android. It is the first official Super Mario game developed for mobile devices. As such, it features simplified controls that allow it to be played with only one hand. In this game, the character runs automatically, with the player controlling the jumping action to avoid hazards. This is achieved by touching the tactile screens these devices are built with. The longer the player touches the jump button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS Boo" mode of Super Mario Bros Deluxe, in which players have to complete a level faster than a computer-controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing the Mushroom Kingdom map, using mechanics similar to FarmVille. This is the first Super Mario game that Princess Daisy is playable in and the first to feature a music track with vocals.[51][52][53]
2017–2022: Return to open-ended exploration
After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as Super Mario 64, Banjo-Kazooie and Donkey Kong 64 had become less common.[54] For example, the 3D adventure game Banjo-Kazooie: Nuts & Bolts (2008) explicitly mocked the perceived tedium of collecting large quantities of tokens.[55] By the mid-2010s, however, 3D platformers were aiming to replicate such experiences, including Yooka-Laylee and A Hat in Time. Super Mario Odyssey is a return to the open-world "sandbox" 3D style of gameplay,[56][57][58] with "more open-ended exploration like in Super Mario 64 and Super Mario Sunshine."[59] It was released in October 2017 for Nintendo Switch.[60]
Bowser's Fury is part of the 2021 re-release of Super Mario 3D World on the Nintendo Switch. It implements 3D open-world "free-roaming" gameplay in a similar fashion to Odyssey, from which it includes many elements.[61][62]
2023: Super Mario Bros. Wonder
Super Mario Bros. Wonder is a 2D sidescrolling Super Mario game announced on June 21, 2023 and released on October 20 of the same year. Playable characters include Mario, Luigi, Princess Peach, Princess Daisy, Toad, Toadette, Yoshi, and Nabbit. New power-ups include a fruit that transforms the player into an elephant[63] and a flower that allows the player to create bubbles that capture enemies.[63] When touching a Wonder Flower, the player character experiences strange effects that involve the character and the world being altered.[64][65] It is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[66]
Remakes and remasters
Reception
Game | Year | Units sold (in millions) |
GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
Super Mario Bros. | 1985 | NES: 40.23[67] GBC: 10.55[68] GBA: – |
NES: 86%[69] GBC: 92%[70] GBA: 80%[71] |
NES: – GBC: – GBA: 84[72] |
Super Mario Bros. 2 | 1988 | NES: 7.46[68] GBA: 5.57[73] |
NES: 81%[74] GBA: 82%[75] |
NES: – GBA: 84[76] |
Super Mario Bros. 3 | 1988 | NES: 17.28[68] GBA: 5.43[73] |
NES: 97%[77] GBA: 92%[78] |
NES: – GBA: 94[79] |
Super Mario Land | 1989 | 18.14[68] | 77%[80] | – |
Super Mario World | 1990 | SNES: 20.61[81] GBA: 5.69[68] |
SNES: 94%[82] GBA: 92%[83] |
SNES: – GBA: 92[84] |
Super Mario Land 2: 6 Golden Coins | 1992 | 11.18[68] | 79%[85] | – |
Super Mario World 2: Yoshi's Island | 1995 | SNES: – GBA: – |
SNES: – GBA: – |
SNES: – GBA: – |
Super Mario All-Stars | 1993 | 10.55[68] | 90%[86] | – |
Super Mario 64 | 1996 | N64: 11.91[87] DS: 11.06[88] |
N64: 96%[89] DS: 86%[90] |
N64: 94[91] DS: 85[92] |
Super Mario Sunshine | 2002 | 6.28[68] | 91%[93] | 92[94] |
New Super Mario Bros. | 2006 | 30.80[88] | 89%[95] | 89[96] |
Super Mario Galaxy | 2007 | 12.80[97] | 97%[98] | 97[99] |
New Super Mario Bros. Wii | 2009 | 30.32[97] | 88%[100] | 87[101] |
Super Mario Galaxy 2 | 2010 | 7.41[68] | 97%[102] | 97[103] |
Super Mario 3D Land | 2011 | 12.84[104] | 90%[105] | 90[106] |
New Super Mario Bros. 2 | 2012 | 13.39[104] | 78%[107] | 78[108] |
New Super Mario Bros. U | 2012 | Wii U: 5.81[109] Switch: 12.72[110] |
Wii U: 84%[111] Switch: 81%[112] |
Wii U: 84[113] Switch: 81[114] |
Super Mario 3D World | 2013 | Wii U: 5.88[109] Switch: 8.85[110] |
Wii U: 92%[115] Switch: – |
Wii U: 93[116] Switch: 89[117] |
Super Mario Maker | 2015 | Wii U: 4.02[109] 3DS: 2.01[118] |
Wii U: 89%[119] 3DS: 72%[120] |
Wii U: 88[121] 3DS: 73[122] |
Super Mario Run | 2016 | – | – | 76[123] |
Super Mario Odyssey | 2017 | 23.02[124] | 97%[125] | 97[126] |
Super Mario Maker 2 | 2019 | 7.15[127] | – | 88[128] |
Super Mario 3D All-Stars | 2020 | 9.01[127] | – | 82[129] |
The Super Mario series has seen tremendous critical acclaim from both critics and audiences. The series was ranked as the best game franchise by IGN in 2006.[130] In 1996 Next Generation ranked the series as number 5 on their "Top 100 Games of All Time",[e] additionally ranking Super Mario 64 at number 1 although stating the rule that series of games be confined to a single entry.[131] In 1999, Next Generation listed the Mario series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers."[132] Electronic Gaming Monthly attributed the series' excellence to the developers' tireless creativity and innovation, pointing out that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario series has changed significantly with each new game."[133]
The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200 games of their time list[134] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[135] Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the bestselling video game of the whole series.[136] Various other video games of the series were ranked as the best within the series.[137][138][82] Games included are Super Mario Bros. 3,[139] Super Mario World[140] and Super Mario 64 to name a few.[141][142] Before Super Mario Odyssey, Super Mario Galaxy has been for 10 years the best-ranked game on GameRankings.[143][98]
Sales
Super Mario is one of the best-selling video game franchises, having sold more than 380 million units worldwide as of 2021[update].[144] The first seven Super Mario games (including the first three Super Mario Bros. titles, the first two Super Mario Land titles, and Super Mario World) had sold 100 million units by March 1993.[145]
Games in the Super Mario series have had consistently strong sales, ranking among the best-selling video games of all time. Super Mario Bros. sold more than 50 million units worldwide sold across multiple platforms by 1996.[146] The original NES version sold 40.23 million units and is the best-selling NES game, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), ranking in second and third place respectively.[87] Super Mario World is the best-selling game for the SNES console, selling 20 million copies. Super Mario World is also the seventh bestselling game of all time. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine is the second bestselling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super Mario Galaxy has sold 12.80 million units as of March 2020[update], which was the bestselling 3D game in the series until 2019, and is the ninth bestselling game for the Wii.[97] Its sequel Super Mario Galaxy 2 has 7.41 million units sold, placing in twelfth. Super Mario 3D World was the second bestselling game on the Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the 2nd bestselling 3D Mario game.[147][68] Super Mario Odyssey has 26.95 million units sold as of September 2023, making it the bestselling 3D game in the series to date, and among the best-selling games for the Nintendo Switch.[124] New Super Mario Bros. Wii has sold 30.32 million copies worldwide, the fourth bestselling game on the Wii, as well as one of the bestselling video games of all time.[97]
The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 18.14 million copies, and is the fourth bestselling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 11.18 million copies, placing sixth.[148] New Super Mario Bros. for the Nintendo DS sold 30.80 million units, making it the bestselling game for the console, and the bestselling portable entry.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth bestselling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.
In the United Kingdom, Super Mario Bros. is the most famous video game brand, recognized by 91% of the UK adult population as of 2021[update].[149]
See also
- Luigi's Mansion series: A spin-off of the series.
- Captain Toad: Treasure Tracker: A spin-off of the series.
- Donkey Kong Country series: Similar platform series.
- Super Princess Peach: A spin-off Nintendo platform game that role reverses Mario and Peach.
- Wario Land series: A spin-off platform sub-series.
- Yoshi series: A spin-off of the series
Notes
- ^ Japanese: スーパーマリオ, Hepburn: Sūpā Mario
- ^ Japanese: スーパーマリオブラザーズ, Hepburn: Sūpā Mario Burazāzu
- ^ Japanese: マリオ
- ^ Not included in original version of All-Stars
- ^ The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes it clear that Next Generation meant the Super Mario series specifically.
References
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Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)
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Show me your love, show me your love
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