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==Organizations==
==Organizations==
He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.
He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.

==Books==
Adams is the author of the following works:

*''[[Break Into The Game Industry: How to Get A Job Making Video Games]]'' (2003).<ref>{{cite book
|title=Break Into The Game Industry: How to Get A Job Making Video Games
|pages=352
|publisher=[[McGraw-Hill]] Osborne Media
|date=May 19, 2003
|ISBN=978-0-07-222660-7
|author=Ernest Adams}}</ref>

*''Andrew Rollings and Ernest Adams on Game Design'' (2003, with Andrew Rollings) ({{ISBN|1-59273-001-9}})<ref>{{cite book
|title=Andrew Rollings and Ernest Adams on Game Design
|pages=648
|publisher=[[New Riders Group]]
|date=May 11, 2003
|ISBN=978-1-59273-001-8
|author1=Andrew Rollings
|author-link=Andrew Rollings
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design,'' part of the ''Game Design and Development Series'' (2006, with Andrew Rollings)<ref>{{cite book
|title=Fundamentals of Game Design (Game Design and Development Series)
|pages=600
|publisher=[[Prentice Hall]]
|date=September 23, 2006
|ISBN=978-0-13-168747-9
|author1=Andrew Rollings
|author-link=Andrew Rollings
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design, Second Edition'' (2009)<ref>
{{cite book
|title=Fundamentals of Game Design, Second Edition
|pages=671
|publisher=[[Peachpit]]
|date=September 24, 2009
|ISBN=978-0-32-164337-7
|author=Ernest Adams}}</ref>

*''Game Mechanics: Advanced Game Design'' (2012, with Joris Dormans)<ref>
{{cite book
|title=Game Mechanics: Advanced Game Design
|pages=360
|publisher=[[Peachpit]]
|date=June 29, 2012
|ISBN=978-0-32-182027-3
|author1=Joris Dormans
|author2=Ernest Adams}}</ref>

*''Fundamentals of Game Design, Third Edition'' (2014)<ref>
{{cite book
|title=Fundamentals of Game Design, Third Edition
|pages=576
|publisher=[[Peachpit]]
|date=January 2, 2014
|ISBN=978-0-32-192967-9
|author=Ernest Adams}}</ref>


==References==
==References==
{{Reflist|2}}
{{Reflist|2}}


{{Authority control}}{{Commons category|Ernest Adams}}
==External links==
{{Commons category|Ernest Adams}}
*[http://www.designersnotebook.com/ Ernest Adams home page]
*[http://www.igda.org/ IGDA home page]
*[http://www.ihobo.com/ International Hobo home page]
*[https://www.quora.com/profile/Ernest-W-Adams?q=ernest%20w. Adams' profile] on [[Quora]]

{{Authority control}}

{{DEFAULTSORT:Adams, Ernest}}
{{DEFAULTSORT:Adams, Ernest}}
[[Category:American video game designers]]
[[Category:American video game designers]]

Revision as of 05:29, 6 November 2021

Ernest Adams
Adams at the Game Developers Conference in 2010
Born
NationalityUS/UK dual national
OccupationProfessor of Game Design
Known forFounding the IGDA

Ernest Adams is a university professor,[1] game design consultant,[2] author on game development, founder of the International Game Developers Association,[3] and a regular lecturer at the Game Developers Conference. He holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.[4] His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the Gamasutra game developers' webzine, writing a regular column called "The Designer's Notebook."

Adams entered the game industry in 1989 as a software engineer, and joined Electronic Arts in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the Madden NFL product line from 1993 to 1999.[5] In 1999 Adams moved to Bullfrog Productions, and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.[6]

Organizations

He is a member of the International Hobo[7] game design and narrative consultancy.[2] Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.

References

  1. ^ "Uppsala University Catalog". Retrieved April 13, 2020.
  2. ^ a b "ihobo Services". Retrieved Feb 15, 2009.
  3. ^ Hoffman, Erin (2 October 2007). "Let's Get Together". The Escapist. Retrieved 17 November 2013.
  4. ^ "Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved".
  5. ^ "Moby Games: Ernest Adams". Retrieved Feb 2009. {{cite web}}: Check date values in: |accessdate= (help)
  6. ^ "GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry". Retrieved Oct 2011. {{cite web}}: Check date values in: |accessdate= (help)
  7. ^ "Gamasutra: Ernest Adams". Retrieved Feb 2009. {{cite web}}: Check date values in: |accessdate= (help)