Ernest W. Adams: Difference between revisions
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==Organizations== |
==Organizations== |
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He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization. |
He is a member of the [[International Hobo]]<ref name=gamabio>{{cite web|url=http://www.gamasutra.com/view/authors/108/ernest_adams.php|title=Gamasutra: Ernest Adams|accessdate =Feb 2009}}</ref> game design and narrative consultancy.<ref name=ihobo /> Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization. |
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==Books== |
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Adams is the author of the following works: |
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*''[[Break Into The Game Industry: How to Get A Job Making Video Games]]'' (2003).<ref>{{cite book |
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|title=Break Into The Game Industry: How to Get A Job Making Video Games |
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|pages=352 |
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|publisher=[[McGraw-Hill]] Osborne Media |
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|date=May 19, 2003 |
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|ISBN=978-0-07-222660-7 |
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|author=Ernest Adams}}</ref> |
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*''Andrew Rollings and Ernest Adams on Game Design'' (2003, with Andrew Rollings) ({{ISBN|1-59273-001-9}})<ref>{{cite book |
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|title=Andrew Rollings and Ernest Adams on Game Design |
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|pages=648 |
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|publisher=[[New Riders Group]] |
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|date=May 11, 2003 |
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|ISBN=978-1-59273-001-8 |
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|author1=Andrew Rollings |
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|author-link=Andrew Rollings |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design,'' part of the ''Game Design and Development Series'' (2006, with Andrew Rollings)<ref>{{cite book |
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|title=Fundamentals of Game Design (Game Design and Development Series) |
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|pages=600 |
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|publisher=[[Prentice Hall]] |
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|date=September 23, 2006 |
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|ISBN=978-0-13-168747-9 |
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|author1=Andrew Rollings |
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|author-link=Andrew Rollings |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Second Edition'' (2009)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Second Edition |
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|pages=671 |
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|publisher=[[Peachpit]] |
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|date=September 24, 2009 |
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|ISBN=978-0-32-164337-7 |
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|author=Ernest Adams}}</ref> |
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*''Game Mechanics: Advanced Game Design'' (2012, with Joris Dormans)<ref> |
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{{cite book |
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|title=Game Mechanics: Advanced Game Design |
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|pages=360 |
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|publisher=[[Peachpit]] |
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|date=June 29, 2012 |
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|ISBN=978-0-32-182027-3 |
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|author1=Joris Dormans |
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|author2=Ernest Adams}}</ref> |
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*''Fundamentals of Game Design, Third Edition'' (2014)<ref> |
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{{cite book |
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|title=Fundamentals of Game Design, Third Edition |
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|pages=576 |
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|publisher=[[Peachpit]] |
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|date=January 2, 2014 |
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|ISBN=978-0-32-192967-9 |
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|author=Ernest Adams}}</ref> |
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==References== |
==References== |
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{{Reflist|2}} |
{{Reflist|2}} |
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⚫ | |||
==External links== |
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⚫ | |||
*[http://www.designersnotebook.com/ Ernest Adams home page] |
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*[http://www.igda.org/ IGDA home page] |
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*[http://www.ihobo.com/ International Hobo home page] |
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*[https://www.quora.com/profile/Ernest-W-Adams?q=ernest%20w. Adams' profile] on [[Quora]] |
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{{Authority control}} |
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{{DEFAULTSORT:Adams, Ernest}} |
{{DEFAULTSORT:Adams, Ernest}} |
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[[Category:American video game designers]] |
[[Category:American video game designers]] |
Revision as of 05:29, 6 November 2021
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Ernest Adams | |
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Born | Tulsa, Oklahoma, U.S. |
Nationality | US/UK dual national |
Occupation | Professor of Game Design |
Known for | Founding the IGDA |
Ernest Adams is a university professor,[1] game design consultant,[2] author on game development, founder of the International Game Developers Association,[3] and a regular lecturer at the Game Developers Conference. He holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.[4] His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the Gamasutra game developers' webzine, writing a regular column called "The Designer's Notebook."
Adams entered the game industry in 1989 as a software engineer, and joined Electronic Arts in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the Madden NFL product line from 1993 to 1999.[5] In 1999 Adams moved to Bullfrog Productions, and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.[6]
Organizations
He is a member of the International Hobo[7] game design and narrative consultancy.[2] Adams remains a lifetime member of the International Game Developers' Association, though he no longer has an active role in running the organization.
References
- ^ "Uppsala University Catalog". Retrieved April 13, 2020.
- ^ a b "ihobo Services". Retrieved Feb 15, 2009.
- ^ Hoffman, Erin (2 October 2007). "Let's Get Together". The Escapist. Retrieved 17 November 2013.
- ^ "Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved".
- ^ "Moby Games: Ernest Adams". Retrieved Feb 2009.
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(help) - ^ "GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry". Retrieved Oct 2011.
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(help) - ^ "Gamasutra: Ernest Adams". Retrieved Feb 2009.
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