Ernest W. Adams: Difference between revisions
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#REDIRECT [[International Game Developers Association#History]] |
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{{Infobox person |
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| image = Ernest Adams - Game Developers Conference 2010.jpg |
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| caption = Adams at the [[Game Developers Conference]] in 2010 |
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| occupation = Professor of Game Design |
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'''Ernest W. Adams''' is an author and [[Game design|game designer]]. He is an associate professor of game design at [[Uppsala University]] and the author of several books on game design. He established the [[International Game Developers Association]]. |
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==Education and career== |
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Adams attended [[Stanford University]] for his undergraduate degree, where he completed a [[bachelor of arts|BA]] in [[philosophy]] in 1984.<ref>{{cite web|url=https://webb.uu.se/LR-EmployeeInformation-portlet/people/N13-98/cv|title=Ernest W. Adams (curriculum vita)|access-date=November 13, 2021}}</ref> |
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Adams entered the game industry in 1989 as a software engineer, and joined [[Electronic Arts]] in 1992. He was lead designer on John Madden Football for 3DO, and served as the audio/video producer on the [[Madden NFL]] product line from 1993 to 1999.<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,7083/|title=Moby Games: Ernest Adams|access-date=15 February 2009}}</ref> In 1999 Adams moved to [[Bullfrog Productions]], and for one year he worked on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled.<ref name="GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry">{{cite web|url=http://gamestar.ru/article/1760.html|title= GameStar.RU: Interview with Ernest Adams. Rambo from the gaming industry|access-date =15 October 2011}}</ref> |
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In 1994, Adams founded the [[International Game Developers Association]], a professional association for game developers and creators.<ref>{{cite web|url=https://igda.org/about-us/|title=About Us|publisher=International Game Developers Association|access-date=November 12, 2021}}</ref> |
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In 2001, Adams wrote a manifesto on best practices in game design, where he suggested that designers should focus more on gameplay and less on technology.<ref>{{cite news|url=https://www.nytimes.com/2001/04/15/magazine/the-way-we-live-now-41501-questions-for-ernest-adams-heir-of-the.html|title=The Way We Live Now {{!}} Questions for Ernest Adams; Heir of the Dogma|last=Taylor|first=Craig|date=April 15, 2001|work=New York Times Magazine|access-date=November 12, 2021}}</ref> |
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In 2013, Adams completed a PhD from the School of Computing and Mathematics at [[Teesside University]] on the topic of [[interactive storytelling]].<ref>{{cite web|url=http://www.gamasutra.com/view/feature/189364/the_designers_notebook_three_.php|title=Gamasutra: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved}}</ref> His work on interactive storytelling began in 1995 with the lecture "The Challenge of the Interactive Movie," delivered at the Computer Game Developers' Conference, and continued through a variety of lectures and articles for another 16 years. From 1997 to 2013 Adams was also a paid columnist for the ''[[Gamasutra]]'' game developers' webzine, writing a regular column called "The Designer's Notebook." |
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Adams is a professor in the department of Game Design at [[Uppsala University]] in Sweden.<ref name=uu>{{cite web|url=https://katalog.uu.se/profile/?id=N13-98|title=Uppsala University Catalog|accessdate=April 13, 2020}}</ref> |
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==Selected books== |
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<!-- selection criterion = the three highly cited books listed on Google Scholar --> |
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*{{cite book|url=https://books.google.com/books?id=Qc19ChiOUI4C|title= Andrew Rollings and Ernest Adams on Game Design|last1=Rollings|first1=Andrew|last2=Adams|first2=Ernest|ISBN= 9781592730018|publisher=[[New Riders Press]]|year=2003}}<ref>Reviews of ''Andrew Rollings and Ernest Adams on Game Design'': |
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*{{cite web|url=https://www.gamedeveloper.com/design/book-review-andrew-rollings-and-ernest-adams-on-game-design|last=Lloyd|first=Justin|date=March 30, 2004|title= Book Review: Andrew Rollings and Ernest Adams on Game Design|work=Game Developer |access-date=November 14, 2021}} |
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*{{cite web|url=https://accu.org/bookreviews/2004/lenton_485/|title= Review - Andrew Rollings and Ernest Adams on Game Design|last=Lenton|first=Alan|date=2004|publisher=ACCU|access-date=November 14, 2021}} |
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</ref> |
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*{{cite book|url=https://books.google.com/books?id=moG9m2rGrTUC|title= Game Mechanics: Advanced Game Design|year=2012|last1=Adams|first1=Ernest|last2=Dormans|first2=Joris|publisher=New Riders Press|ISBN= 9780132946681}} |
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*{{cite book|url=https://books.google.si/books?id=L6pKAgAAQBAJ|title=Fundamentals of Game Design|last1=Adams|first1=Ernest|year=2014|edition=3rd|publisher=New Riders Press|ISBN=9780321929679}} <br>Earlier editions: 2nd ed. (2010) {{ISBN| 9780321643377}}. 1st ed. coauthored with Andrew Rollings (2006) {{ISBN| 9780131687479}}. |
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==References== |
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{{Reflist|2}} |
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==External links== |
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{{Commons category|Ernest Adams}} |
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*{{Google Scholar id}} |
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{{Authority control}} |
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{{DEFAULTSORT:Adams, Ernest}} |
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[[Category:American video game designers]] |
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[[Category:Year of birth missing (living people)]] |
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[[Category:Living people]] |
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[[Category:Game designers]] |
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[[Category:Game researchers]] |
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[[Category:Alumni of Teesside University]] |
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Latest revision as of 22:51, 14 November 2021
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