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Funding: changed "are primarily" to "was initially" (e.g., past tense) and "received", as these funds were received in 2006 and 2007.
kie belen: Changed this back to original subhead ("Blended Reality Events") - no idea what "kie belen" means or why it was changed!
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The Centre was mirrored in the virtual world of [[Second Life]] as the "Virtual Centre for Digital Media" (vCDM), which was located at the [http://slurl.com/secondlife/University%20Project/150/84/23 "University Project" sim] (150, 84, 23). The sim was created in 2006 by a "virtual architect", Scope Cleaver.<ref>[http://archsl.wordpress.com/2007/01/30/39/ Centre for Digital Media: The Future Education of a Virtual Architect « The ARCH<!-- Bot generated title -->]</ref> According to the literature on the official program webpage, the sim seeks to be a "centre for innovative events, conferences and knowledge sharing as well as extending the possibilities of [[Masters of Digital Media|MDM]] course activities".<ref name=autogenerated4 />
The Centre was mirrored in the virtual world of [[Second Life]] as the "Virtual Centre for Digital Media" (vCDM), which was located at the [http://slurl.com/secondlife/University%20Project/150/84/23 "University Project" sim] (150, 84, 23). The sim was created in 2006 by a "virtual architect", Scope Cleaver.<ref>[http://archsl.wordpress.com/2007/01/30/39/ Centre for Digital Media: The Future Education of a Virtual Architect « The ARCH<!-- Bot generated title -->]</ref> According to the literature on the official program webpage, the sim seeks to be a "centre for innovative events, conferences and knowledge sharing as well as extending the possibilities of [[Masters of Digital Media|MDM]] course activities".<ref name=autogenerated4 />


==Blended Reality Events==
==kie belen==


* On August 2, 2007, the Centre hosted science-fiction author [[William Gibson]] simultaneously in [[Second Life]] and the physical space.<ref name=autogenerated5 /> In an interview with Salon Magazine, author [[William Gibson]] commented on the experience of [[Mixed Reality]]:<ref>[http://www.salon.com/books/int/2007/08/11/william_gibson/ Now romancer | Salon Books<!-- Bot generated title -->]</ref><blockquote>Apparently there's always finite space in Second Life. I was actually in a room at the Centre for Digital Media in Vancouver with a live audience so I wasn't paying much attention to the Second Life aspect, which is probably a good thing in terms of my performance. I had a laptop open so I could see it as if I was watching from within Second Life. What I saw I found a bit distracting -- people levitating and sitting on top of the microphone.</blockquote>
* On August 2, 2007, the Centre hosted science-fiction author [[William Gibson]] simultaneously in [[Second Life]] and the physical space.<ref name=autogenerated5 /> In an interview with Salon Magazine, author [[William Gibson]] commented on the experience of [[Mixed Reality]]:<ref>[http://www.salon.com/books/int/2007/08/11/william_gibson/ Now romancer | Salon Books<!-- Bot generated title -->]</ref><blockquote>Apparently there's always finite space in Second Life. I was actually in a room at the Centre for Digital Media in Vancouver with a live audience so I wasn't paying much attention to the Second Life aspect, which is probably a good thing in terms of my performance. I had a laptop open so I could see it as if I was watching from within Second Life. What I saw I found a bit distracting -- people levitating and sitting on top of the microphone.</blockquote>

Revision as of 01:40, 21 May 2012

The Centre for Digital Media is a converted multimedia facility at the Great Northern Way Campus in Vancouver, British Columbia,[1] which is mirrored in Second Life as a "Virtual" Centre for Digital Media.[2][3] The Centre houses a Master's Degree program in Digital Media.

The facility has facilitated several publicized "blended" or Mixed Reality events. During 2007, the Centre hosted science-fiction author William Gibson,[4] British Columbia Premier Gordon Campbell,[5] and the Vancouver Police Department.[6]

Funding

The Centre, and the Masters of Digital Media Program which it houses, was initially funded by a 2006 grant of CAD 40.5 million from the Government of British Columbia.[7] The Masters of Digital Media Program received additional funding from industry affiliates including Electronic Arts.[8]

Facilities

According to the facility web page,[1] the Centre offers the following facilities for the use of students and faculty:

  • Information Resource Centre for "video games, books, films and magazines" including "the largest collection of titles outside of Electronic Arts."
  • A 10,000-square-foot (930 m2) filming area and green screen, and other facilities for filmmaking and editing
  • Classrooms including "full Dolby 5.1 capabilities, high-end wall projectors, Blu-ray and HD-DVD playback."
  • Game rooms
  • Wireless Internet

MDM Program

The Centre primarily houses a 20-month "Masters of Digital Media Program," which is also the inaugural academic program delivered at the Great Northern Way Campus. The program seeks to offer its students "team-based experiences focused on project learning in close collaboration with the international games and digital media industry".[9]

Virtual Centre for Digital Media

The Centre was mirrored in the virtual world of Second Life as the "Virtual Centre for Digital Media" (vCDM), which was located at the "University Project" sim (150, 84, 23). The sim was created in 2006 by a "virtual architect", Scope Cleaver.[10] According to the literature on the official program webpage, the sim seeks to be a "centre for innovative events, conferences and knowledge sharing as well as extending the possibilities of MDM course activities".[2]

Blended Reality Events

  • On August 2, 2007, the Centre hosted science-fiction author William Gibson simultaneously in Second Life and the physical space.[4] In an interview with Salon Magazine, author William Gibson commented on the experience of Mixed Reality:[11]

    Apparently there's always finite space in Second Life. I was actually in a room at the Centre for Digital Media in Vancouver with a live audience so I wasn't paying much attention to the Second Life aspect, which is probably a good thing in terms of my performance. I had a laptop open so I could see it as if I was watching from within Second Life. What I saw I found a bit distracting -- people levitating and sitting on top of the microphone.

References