Talk:Duke Nukem Forever: Difference between revisions
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reassessing to high importance for WPVG—one of the most widely-covered games of all time |
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{{WikiProject Video games|class=B| importance=high }} <!-- videogame --> |
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{{WikiProject Popular Culture|class=C|importance=low}} <!-- DN forever and ever and ever --> |
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{{WikiProject Software|class=C|importance=mid|computing-importance=low}} <!-- vaporware --> |
{{WikiProject Software|class=C|importance=mid|computing-importance=low}} <!-- vaporware --> |
Revision as of 21:51, 16 June 2019
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Duke Nukem Forever was nominated as a Video games good article, but it did not meet the good article criteria at the time (September 15, 2015). There are suggestions on the review page for improving the article. If you can improve it, please do; it may then be renominated. |
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On 19 August 2008, Duke Nukem Forever was linked from Slashdot, a high-traffic website. (Traffic) All prior and subsequent edits to the article are noted in its revision history. |
This is the talk page for discussing improvements to the Duke Nukem Forever article. This is not a forum for general discussion of the article's subject. |
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About the engine
I don't know if the engine is Unreal 3 or 2, what I know is that the graphics of the first Unreal Engine 3 games like Gears of War and Stranglehold are actually better than Duke Nukem ones. And I don't think that they have taken Unreal Engine 3 and replaced its renderer with a worse one. — Preceding unsigned comment added by 88.5.56.13 (talk) 00:49, 30 October 2011 (UTC)
- It's not UE3, not even UE2, but ultra-heavily modified UE1, and here's why : when you look at the system.ini config file into DNF folder, you find parameters which are absolutly UE1 specific such as UseDirectDraw or UseDirectInput. For the engine's version, it's the latest, UE1 build 613. 87.231.191.55 (talk) 01:49, 25 February 2012 (UTC)
- Any actual reliable sources for this? The open wiki used as a source in the article is unacceptable. The evidence about is original research, which is also not permitted. Яehevkor ✉ 23:14, 24 May 2012 (UTC)
- I've simply added "modified unreal engine", since version is irrelevant, since according to both 3D Realms at the time and Gearbox now, most of the technology used is custom. I've added some reference to support it (5 and 6 on the reference list) in the form of George Broussard quotes, originally from the 3D Realms forum. It can be easily assumed that the game still uses unreal technology at heart, since it displays a "Powered by Unreal Technology" splash at launch. SteelSkin667 (talk) 18:41, 14 June 2012 (UTC)
- It's highly modified 1st generation Unreal Engine build 613 which uses 3DRealms' own 3D render like most Unreal developers know. http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/1#Released_Projects --Mikitei (talk) 14:21, 10 November 2012 (UTC)
- And let me add that Unreal Engine development don't have clear "this is where engine 1.0 ends" and "this is where 2.0 engine starts" points. When Duke Nukem Forever was branched off the mainline Unreal Engine, 2nd generation Unreal Engine development was on going but it wasn't released yet and the engine Duke Nukem Forever was built on was 1st gen Unreal Engine. So claiming DNF to use Unreal Engine 2.5 isn't true since 2.0 wasn't even released at that time if I've correctly understood the timeline here. --Mikitei (talk) 14:30, 10 November 2012 (UTC)
- It's funny how http://forums.3drealms.com/vb/showpost.php?p=713498&postcount=19 is used as a source for DNF supposedly being "Unreal Engine 2.5" when Broussard clearly states in that source that it is not Unreal Engine 2.5, "Question: Seriously, though. What version of the Unreal Engine is DNF going to be using? Unreal Engine 2.5 or 3.0?" -> "Neither. We broke off many moons ago. About all we use from Unreal now is the editor, networking and Unreal Script. - George Broussard, November 16nd, 2005.". If you take look at the system files of DNF you can see how it's been constructed like Unreal Engine 1, more specifically something that is based upon the version that came after Unreal Tournament. --109.108.18.121 (talk) 03:54, 2 February 2014 (UTC)
- Changed to "Heavily Modified Unreal Engine" per the source, no source for UE1, the above is original research. Need something credible. Яehevkor ✉ 15:34, 2 February 2014 (UTC)
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Review scores
I can't find why the scores of GamePro, GameSpy and Joystiq in the reception infobox are invisible. The boxes containing the scores remain blank, but when I hover over it with my mouse, it does show the scores. Oxygene7-13 (talk) 15:54, 31 March 2017 (UTC)
- @Oxygene7-13: They use an image for stars, i.e. 3 gold stars next to 2 grey stars for a 5 star rating. This is an image, check that you are not blocking images in your browser. -- ferret (talk) 21:16, 1 April 2017 (UTC)
- I do have issues with images so, now I know what the problem is. Problem solved. Thanx! Oxygene7-13 (talk) 10:57, 2 April 2017 (UTC)
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