Fantasy
uthor-link=Ryan Dancey |title=Adventure Game Industry Market Research Summary (RPGs) |version=V1.0 |publisher=Wizards of the Coast |date=February 7, 2000 |url =http://www.rpg.net/news+reviews/wotcdemo.html |access-date=23 February 2007}}</ref> Products branded Dungeons & Dragons made up over fifty percent of the RPG products sold in 2005.[1]
The science fantasy role-playing game series Final Fantasy has been an icon of the role-playing video game genre (as of 2012[update] it was still among the top ten best-selling video game franchises). The first collectible card game, Magic: The Gathering, has a fantasy theme and is similarly dominant in the industry.[2]
Classification
By theme (subgenres)
Fantasy encompasses numerous subgenres characterized by particular themes or settings, or by an overlap with other literary genres or forms of speculative fiction. They include the following:
- Bangsian fantasy, interactions with famous historical figures in the afterlife, named for John Kendrick Bangs
- Comic fantasy, humorous in tone
- Contemporary fantasy, set in the modern world or a world based on a contemporary era but involving magic or other supernatural elements
- Dark fantasy, including elements of horror fiction
- Fables, stories with non-human characters, leading to "morals" or lessons
- Fairy tales themselves, as well as fairytale fantasy, which draws on fairy tale themes
- Fantastic poetry, poetry with a fantastic theme
- Fantastique, French literary genre involving supernatural elements
- Fantasy of manners, or mannerpunk, focusing on matters of social standing in the way of a comedy of manners
- Gaslamp fantasy, using a Victorian or Edwardian setting, influenced by gothic fiction
- Gods and demons fiction (shenmo), involving the gods and monsters of Chinese mythology
- "Grimdark" fiction, a somewhat tongue-in-cheek label for fiction with an especially violent tone or dystopian themes
- Hard fantasy, whose supernatural aspects are intended to be internally consistent and explainable, named in analogy to hard science fiction
- Heroic fantasy, concerned with the tales of heroes in imaginary lands
- High fantasy or epic fantasy, characterized by a plot and themes of epic scale
- Historical fantasy, historical fiction with fantasy elements
- Isekai, people transported from the real world to a different one, mainly in Japanese fiction (anime, light novels and manga)
- Juvenile fantasy, children's literature with fantasy elements
- LitRPG, set in a table-top or computer role-playing game, and depicting the progression and mechanics of the game
- Low fantasy, characterized by few or non-intrusive supernatural elements, often in contrast to high fantasy
- Magic realism, a genre of literary fiction incorporating minor supernatural elements
- Magical girl fantasy, involving young girls with magical powers, mainly in Japanese fiction
- Paranormal romance, romantic fiction with supernatural or fantastic creatures
- Romantic fantasy, focusing on romantic relationships
- Science fantasy, fantasy incorporating elements from science fiction such as advanced technology, aliens and space travel but also fantastic things
- Steampunk, a genre which is sometimes a kind of fantasy, with elements from the 19th century steam technology (historical fantasy and science fantasy both overlap with it)
- Sword and sorcery, adventures of sword-wielding heroes, generally more limited in scope than epic fantasy
- Urban fantasy, set in a city
- Weird fiction, macabre and unsettling stories from before the terms "fantasy" and "horror" were widely used; see also the more modern forms of slipstream fiction and the New Weird
- Xianxia (genre), Chinese martial-arts fiction often incorporating fantasy elements, such as gods, fairies, demons, magical realms and reincarnation
By the function of the fantastic in the narrative
In her 2008 book Rhetorics of Fantasy,[3] Farah Mendlesohn proposes the following taxonomy of fantasy, as "determined by the means by which the fantastic enters the narrated world",[4] while noting that there are fantasies that fit none of the patterns:
- Portal fantasy
- In "portal-quest fantasy" or "portal fantasy", a fantastical world is entered, behind which the fantastic elements remain contained. A portal-quest fantasy typically tends to be a quest-type narrative, whose main challenge is navigating the fantastical world.[5] Notable examples include L. Frank Baum's The Wonderful Wizard of Oz (1900), C. S. Lewis' The Lion, the Witch and the Wardrobe (1950),[6] and Stephen R. Donaldson's late-1970s series The Chronicles of Thomas Covenant.[7] In Japan, the genre of portal fantasy is known as isekai (Japanese: 異世界, transl. "different world" or "otherworld").
- Immersive fantasy
- In "immersive fantasy", the fictional world is seen as complete, its fantastic elements are not questioned within the context of the story, and the reader perceives the world through the eyes and ears of viewpoint characters native to the setting. This narrative mode "consciously negates the sense of wonder" often associated with science fiction, according to Mendlesohn. She adds that "a sufficiently effective immersive fantasy may be indistinguishable from science fiction" as the fantastic "acquires a scientific cohesion all of its own". This has led to disputes about how to classify novels such as Mary Gentle's Ash (2000) and China Miéville's Perdido Street Station (2000).[8]
- Intrusion fantasy
- In "intrusion fantasy", the fantastic intrudes on reality (unlike portal fantasies), and the protagonists' engagement with that intrusion drives the story. Usually realist in style, these works assume the default world as their base. Intrusion fantasies rely heavily on explanation and description.[9] Immersive and portal fantasies may themselves host intrusions. Classic intrusion fantasies include Dracula by Bram Stoker (1897) and Mary Poppins (1934) by P. L. Travers.[10] In French-speaking countries, it is considered as a genre distinct from fantasy, the fantastique.
- Liminal fantasy
- In "liminal fantasy", the fantastic enters a world that appears to be our own. The marvelous is perceived as normal by the protagonists at the same time as it disconcerts and estranges the reader. This is a relatively rare mode. Such fantasies often adopt an ironic, blasé tone, as opposed to the straight-faced mimesis more common to fantasy.[11] Examples include Joan Aiken's stories about the Armitage family, who are amazed that unicorns appear on their lawn on a Tuesday, rather than on a Monday.[10]
Subculture
Professionals such as publishers, editors, authors, artists, and scholars within the fantasy genre get together yearly at the World Fantasy Convention. The World Fantasy Awards are presented at the convention. The first WFC was held in 1975 and it has occurred every year since. The convention is held at a different city each year.
Additionally, many science fiction conventions, such as Florida's FX Show and MegaCon, cater to fantasy and horror fans. Anime conventions, such as Ohayocon or Anime Expo frequently feature showings of fantasy, science fantasy, and dark fantasy series and films, such as Majutsushi Orphen (fantasy), Sailor Moon (urban fantasy), Berserk (dark fantasy), and Spirited Away (fantasy). Many science fiction/fantasy and anime conventions also strongly feature or cater to one or more of the several subcultures within the main subcultures, including the cosplay subculture (in which people make or wear costumes based on existing or self-created characters, sometimes also acting out skits or plays as well), the fan fiction subculture, and the fan video or AMV subculture, as well as the large internet subculture devoted to reading and writing prose fiction or doujinshi in or related to those genres.
According to 2013 statistics by the fantasy publisher Tor Books, men outnumber women by 67% to 33% among writers of historical, epic or high fantasy. But among writers of urban fantasy or paranormal romance, 57% are women and 43% are men.[12]
Analysis
Fantasy is studied in a number of disciplines including English and other language studies, cultural studies, comparative literature, history and medieval studies. For example, Tzvetan Todorov argues that the fantastic is a liminal space. Other work makes political, historical and literary connections between medievalism and popular culture.[13]
Related genres
- Horror
- Science fantasy
- Science fiction
- Superhero fiction
- Supernatural fiction
- Utopian and dystopian fiction
See also
- Fantasy literature
- Outline of fantasy
- List of fantasy authors
- List of fantasy novels
- List of fantasy worlds
- List of genres
- List of high fantasy fiction
- List of literary genres
- Fantastique
- Theosophical fiction
- Worldbuilding
References
- ^ Hite, Kenneth (March 30, 2006). "State of the Industry 2005: Another Such Victory Will Destroy Us". GamingReport.com. Archived from the original on April 20, 2007. Retrieved 21 February 2007.
- ^ ICv2 (November 9, 2011). "'Magic' Doubled Since 2008". Retrieved November 10, 2011.
For the more than 12 million players around the world [...]
{{cite web}}
: CS1 maint: numeric names: authors list (link) Note that the "twelve million" figure given here is used by Hasbro; while through their subsidiary Wizards of the Coast they would be in the best position to know through tournament registrations and card sales, they also have an interest in presenting an optimistic estimate to the public. - ^ Mendlesohn, Farah (2008). Rhetorics of Fantasy. Middletown, Conn.: Wesleyan University Press. ISBN 978-0819568687. Project MUSE book 21231.
- ^ Mendlesohn, "Introduction"
- ^ Mendlesohn, "Introduction: The Portal-Quest Fantasy"
- ^ Mendlesohn, "Chapter 1"
- ^ Senft, Michael (March 19, 2020). "From Wonderland to Outlander, Your Guide to Portals to Other Worlds". Phoenix New Times. Retrieved 20 August 2022.
- ^ Mendlesohn, "Introduction: The Immersive Fantasy"
- ^ Mendlesohn, "Introduction: The Intrusion Fantasy"
- ^ a b Mendlesohn, "Chapter 3"
- ^ Mendlesohn, "Introduction: The Liminal Fantasy"
- ^ Crisp, Julie (10 July 2013). "SEXISM IN GENRE PUBLISHING: A PUBLISHER'S PERSPECTIVE". Tor Books. Archived from the original on 30 April 2015. Retrieved 29 April 2015. (See full statistics)
- ^ Jane Tolmie, "Medievalism and the Fantasy Heroine", Journal of Gender Studies, Vol. 15, No. 2 (July 2006), pp. 145–158. ISSN 0958-9236
External links
- The Fantasy Genre Children's Literature Classics