Talk:Metal Gear Survive
Plot needs more substance
[edit]Just wanting to put it out that the plot seems incomplete and also needs better punctuation etc. Besides that, no other issue Ican really see. — Preceding unsigned comment added by 2601:1C1:4200:C82:6CEB:543B:5CB5:3785 (talk) 18:27, 26 February 2018 (UTC)
Orphaned references in Metal Gear Survive
[edit]I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of Metal Gear Survive's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
Reference named "MCXONE":
- From Metal Gear Solid V: Ground Zeroes: "Metal Gear Solid V: Ground Zeroes for Xbox One Reviews". Metacritic. Retrieved March 18, 2014.
- From Metal Gear Solid V: The Phantom Pain: "Metal Gear Solid V: The Phantom Pain for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved August 24, 2015.
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT⚡ 21:10, 1 March 2018 (UTC)
Commercial Failure?
[edit]I just checked source on commercial failure and nothing actually pops up. I've seen people reference it but neither Konami nor any citable source has said it as such.-74.116.240.2 (talk) 18:51, 14 September 2018 (UTC)
- Many reliable sources confirm that the game sold poorly, especially for a Metal Gear, equating to a commercial failure. Those in the article source that it sold 85% less copies in its first week than Metal Gear Rising: Revengeance, and just 5% of Metal Gear Solid V: The Phantom Pain. In the UK, it launched at 6th place in the sales charts, and in the US failed to meet the Top 20 list of best-sellers of its launch month. Even on Steam, it was outside the top 50 in terms of playerbase.
- "Many reliable sources confirm that the game sold poorly, especially for a Metal Gear, equating to a commercial failure." Except that doesn't mean it's a commercial failure regarding itself as a game, just underperformed for the brand. Commercial failure means it failed to meet it's expected goals of profitability/wasn't portable at all, which none of the sources in the article actually can confirm. As for the rest of your comment The only solid metric we have on Rising Revengence is it's Japanese sales. None of the sources mention the MGSV number either. UK & US sale sales Positon: That's cool but has nothing to do with the profitability of it all. On Steam: That has nothing to do with the actual sales numbers or profitability of it all so this is irrelevant. -74.116.240.2 (talk) 01:35, 16 November 2018 (UTC)
- Konami mentioned how well their recent installment of their Pro Evolution Soccer series was selling, but suspiciously simply mentioned that Survive had released; nothing was said about its sales, unusual for how big the Metal Gear series is, and which implies they were likely embarrassed by how badly the game performed. Other websites like PCGamesN, Game Rant, Segment Next, and Eurogamer made similar observations in terms of how the game had sold. Across these sites, the game was found to have a "shocking performance" and called a "flop" and "commercial failure".Wikibenboy94 (talk) 12:49, 17 October 2018 (UTC)
- Not sure if you're the same person as above, but company going "how well X is selling but not mentioning y" isn't exactly the same thing as "Failed to make profit", and I care little for what is "implied". None of those are cited in the article itself which was my original point and I'd point out I don't see any actual source in those articles that points to actual failure just them speculating. As this game was made with an existing engine and a lot of existing assets, I doubt Konami really spent too much so I highly question the assumptions made regarding profitably. -74.116.240.2 (talk) 01:35, 16 November 2018 (UTC)
- Small addition: and the only reason I even posted asking about this is because even for all the talk of it's failure, Konami appears to still be supporting the game with new Items and balance tweaks. -74.116.240.2 (talk) 01:47, 16 November 2018 (UTC)
- @Ferret: What's your take on this? I can see where this person's coming from, but I still think the term "commercial failure" can be used, even if it's being referred to in context of the Metal Gear series. When it comes down to it we also need to cite reliable sources, and the lead reads that the game was "considered" a failure, which is what those articles I've linked above are doing. Granted they're not actually in the article, but I can use most/all of them as necessary. I'm not sure who wrote the description and when it was put in the lead, but I think it generally remains unsourced because the only other indications to this notion are where the game landed in sales lists and how it sold compared to other titles. Wikibenboy94 (talk) 13:18, 23 November 2018 (UTC)
- To call a game a commercial failure requires some reporting by secondary sources or the company itself that the game missed expectations and did not make a profit. Note that some commercial failures do make a profit, but missing expectations means that the company stops support of the product sooner or doesn't produce a sequel, etc, etc. Either way those, sources have to explicitly say "commercial failure" (A famous example is the Wii U, which technically turned a profit in it's life by is widely considered a failure) -- ferret (talk) 14:35, 23 November 2018 (UTC)
- Thanks. I mean as I've mentioned one of those articles does say it was a commercial failure, which I could use (along with the others) to source this statement. Otherwise maybe it's just best I leave it out altogether. Wikibenboy94 (talk) 15:06, 23 November 2018 (UTC)
- To call a game a commercial failure requires some reporting by secondary sources or the company itself that the game missed expectations and did not make a profit. Note that some commercial failures do make a profit, but missing expectations means that the company stops support of the product sooner or doesn't produce a sequel, etc, etc. Either way those, sources have to explicitly say "commercial failure" (A famous example is the Wii U, which technically turned a profit in it's life by is widely considered a failure) -- ferret (talk) 14:35, 23 November 2018 (UTC)
- @Ferret: What's your take on this? I can see where this person's coming from, but I still think the term "commercial failure" can be used, even if it's being referred to in context of the Metal Gear series. When it comes down to it we also need to cite reliable sources, and the lead reads that the game was "considered" a failure, which is what those articles I've linked above are doing. Granted they're not actually in the article, but I can use most/all of them as necessary. I'm not sure who wrote the description and when it was put in the lead, but I think it generally remains unsourced because the only other indications to this notion are where the game landed in sales lists and how it sold compared to other titles. Wikibenboy94 (talk) 13:18, 23 November 2018 (UTC)
This is confusing: "In Japan, the PlayStation 4 version sold 31,359 copies within its first week on sale, placing it at number three on the all format sales chart,[30] and number one on the digital sales charts.[31] In the UK, Survive debuted at sixth place in the all format sales chart, selling 85% fewer copies than Metal Gear Rising: Revengeance, and 5% of copies sold by Metal Gear Solid V: The Phantom Pain.[32]" Is Metal Gear Survive being compared to the debut sales of Metal Gear Rising and Metal Gear Solid V, or overall sales? In the playstation 4 category? Digital sales only? Somepants (talk) 22:48, 16 January 2019 (UTC)