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User:SWB327/Hiroji Kiyotake

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Hiroji Kiyotake
清武 博二
BornDecember 21, 1960
Kagoshima Prefecture
Other namesKehiroji
Occupation(s)Game designer, developer
Years active1983-present

Hiroji Kiyotake (清武 博二 Kiyotake Hiroji, born December 21, 1960 in Kagoshima Prefecture, Japan[1]) he is a game designer for Nintendo and has been a part of the History of Nintendo since 1983.[2]

Education

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Kiyotake graduated from, Kyoto Seika University with a BA of Visual Design and was part of the rugby club.[3]

Career

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Starting his employment at Nintendo in 1983, working in Nintendo Research & Development 1 and Product Engineering Department and is currently a member of the Planning and Development Department.

Game Design

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Metroid

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Hiroji was a designer for Metroid that was originally designed for the Famicom Disk System. Hiroji is the character designer of Samus Aran and named the Metroid character after Pelé but later found out that Pelé's full name was Edson Arantes do Nascimento not Samus Arantes. Hiroji and Yoshio Sakamoto and the rest of the team decided that at the end of Metroid to reveal that Samus was a female character, making Samus Aran one of the first female protaganist in a video game.[4]

Wario Series

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Wario emblem

Kiyotake is the original designer of Wario[5][6] and one of the key people in the Wario series. Kiyotake and Takehiko Hosokawa were the directors and graphic designers of Super Mario Land 2: 6 Golden Coins and Wario Land: Super Mario Land 3.[7] For Virtual Boy Wario Land he acted as a director and for Wario games released after Wario Land 4, his role is mostly limited to the Wario design and advising, according to the staff credits of the respective games. During the development of Wario: Master of Disguise, Kiyotake supervised the numerous forms of disguised Wario designed by SUZAK.[8]

Production Works

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Special Thanks

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Interviews

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References

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  1. ^ Roschin, Oleg (22 June 2012). "Hiroji Kiyotake". Moby Games. Moby Games. Retrieved 27 February 2021.
  2. ^ "The Complete History Of Metroid". Now Gamer. 31 August 2010. Retrieved 21 April 2011.
  3. ^ "Hiroji Kiyotake". kyoto-report.wikidot.com/hiroji-kiyotake. Kyoto Report. Retrieved 19 March 2021.
  4. ^ "NES Classic - Metroid Developer Interview". Nitendo.com. Retrieved 15 March 2021.
  5. ^ Stuart, Keith. "Super Mario Bros: 25 Mario facts for the 25th anniversary". Theguardian.com. The Guardian. Retrieved 15 March 2021. {{cite web}}: Text "Games" ignored (help); Text "The Guardian" ignored (help)
  6. ^ Famicom Disk System: The More You Play It, the More You'll Want to Play [Disk 1], Nintendo Dream, Vol. 118. (Translation available at Metroid Database)
  7. ^ Super Mario Land 2: 6 Golden Coins official Shogakukan game guide (translation provided by "Shmuplations", accessed September 10, 2016)
  8. ^ Interview "Yutaka Hirata on Wario: Master of Disguise" at SPOnG
  9. ^ Voskuil, Erik. "How the Bassmate Computer came to be". blog.beforemario.com/. Retrieved 15 March 2021.