User:Sangrav/Books/Design
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- Game studies
- Game design
- Video game design
- Design
- Game
- Gamification
- Tabletop game
- Casino game
- Video game
- Role-playing game
- Simulation
- Game theory
- Probability
- Artificial intelligence
- Mathematical optimization
- Metadesign
- Gambling
- Board game
- Chess
- Go (game)
- Pachisi
- Backgammon
- Mahjong
- Mancala
- Pick-up sticks
- Folk process
- Generala
- Yacht (dice game)
- Yatzy
- Yahtzee
- Taboo (game)
- Balderdash
- Pictionary
- Time's Up! (game)
- Parlour game
- Association football
- Baseball
- Basketball
- Playing card
- Card game
- Wargaming
- Miniature wargaming
- Poker dice
- Frisbee
- Disc golf
- Ultimate (sport)
- Personal computer
- PC game
- Video game console
- Smartphone
- Mobile game
- Pong
- Table tennis
- Anthropology
- Decision-making
- Mathematical model
- Decision theory
- Zero-sum game
- Umbrella term
- Player (game)
- Utility
- Solution concept
- Strategy (game theory)
- Economic equilibrium
- Gameplay
- Ball game
- Rugby football
- Cricket
- Play money
- Hide-and-seek
- Tag (game)
- Auto racing
- Race track
- Game mechanics
- Balance (game design)
- House rule
- Meta
- Catan
- Checkmate
- Monopoly (game)
- Cooperative game theory
- Luck
- Game of skill
- Wrestling
- Tug of war
- Hopscotch
- Shooting sport
- Horseshoes
- Draughts
- Strategy game
- Arimaa
- Tic-tac-toe
- Game of chance
- Blackjack
- Roulette
- Snakes and Ladders
- Rock–paper–scissors
- Dice
- American football
- Tiddlywinks
- Poker
- Trick-taking game
- Risk (game)
- Carcassonne (board game)
- Learning through play
- Cognition
- Self-confidence
- Scaffolding
- Iteration
- Collectible card game
- Video game artist
- Video game development
- Visual arts
- Pitch (filmmaking)
- License
- Intellectual property
- Royalty payment
- Storyboard
- Focus group
- Game testing
- Software testing
- Quality control
- Software bug
- Computing
- Abstract strategy game
- List of chess variants
- Victorian era
- Puritans
- Devil
- The Landlord's Game
- Eurogame
- Alan R. Moon
- The Boston Globe
- Mihaly Csikszentmihalyi
- Flow (psychology)
- Kickstarter
- 3D printing
- Warhammer 40,000
- Tarot
- Suit (cards)
- Go Fish
- Rummy
- Dominoes
- Magic: The Gathering
- Patience (game)
- Board wargame
- Scrabble
- Contract bridge
- Hanabi (card game)
- List of dice games
- Shahr-e Sukhteh
- Independence (probability theory)
- Can't Stop (board game)
- Proposition bet
- Michael Shackleford
- John Grochowski
- Slot machine
- Croupier
- Pit manager
- Advantage gambling
- List of role-playing game designers
- Campaign setting
- Character creation
- Role-playing game system
- Gamemaster
- Role-playing game theory
- Worldbuilding
- Dice pool
- Fictional universe
- Characterization
- Level design
- Software design description
- Game design document
- Human–computer interaction
- Game feel
- Kriegsspiel (wargame)
- Military doctrine
- Military strategy
- Military tactics
- Opposing force
- Play (activity)
- Charles Darrow
- Plan (drawing)
- Convention (norm)
- Blueprint
- Engineering drawing
- Business process
- Circuit diagram
- Pattern (sewing)
- Pottery
- Engineering
- Management
- Software development
- Graphic design
- Aesthetics
- Functionalism (architecture)
- Research
- Thought
- Physical model
- Problem solving
- Clothing
- Graphical user interface
- Skyscraper
- Corporate identity
- Object (philosophy)
- Agency (philosophy)
- Goal
- Environment (systems)
- Requirement
- Organizational communication
- Institutional memory
- Designer
- Design science
- Herbert A. Simon
- Constrained optimization
- Rationalism
- Waterfall model
- Systems development life cycle
- Engineering design process
- Design brief
- Parti pris
- Analysis
- Specification (technical standard)
- Product design specification
- Document
- Presentation
- New product development
- In situ
- Implementation
- Evaluation
- Logical consequence
- Varieties of criticism
- Best practice
- Creativity
- Emotion
- Improvisation
- Empiricism
- Agile software development
- Reflective practice
- Framing (social sciences)
- Sensemaking
- Applied arts
- Design management
- Experience design
- Information architecture
- Information design
- Industrial design
- Instructional design
- Interaction design
- Lighting designer
- Modular design
- Motion graphic design
- Organizational architecture
- Product design
- Process design
- Service design
- Software design
- Spatial design
- Systems architecture
- Systems design
- Systems modeling
- User experience design